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  • Google dévoile Octane 2.0, la nouvelle version de son benchmark pour mesurer les performances des moteurs JavaScript

    Google dévoile Octane 2.0 la nouvelle version de benchmark pour mesurer les performances des moteurs JavaScriptGoogle annonce la sortie d'Octane 2.0 son outil de réalisation de banc d'essai pour la mesure des performances des moteurs JavaScript pour les navigateurs web.En plus d'apporter des correctifs pour les bogues des tests GameBoy emulator, Regex, CodeLoad, DeltaBlue et Navier Stroke de la version précédente, Octane 2.0 s'étoffe de quelques petits ajouts. Au rayon nouveauté, on note l'apparition...

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  • Ramda : une bibliothèque pour faire de la programmation fonctionnelle avec JavaScript, open source, elle inclut la curryfication automatique

    Ramda : une bibliothèque pour faire de la programmation fonctionnelle avec JavaScript Disponible en open source, elle inclut la curryfication automatique Les langages fonctionnels auraient-ils le vent en poupe ? C'est peut être le cas et certains développeurs repensent leurs applications à l'image d'IMVU qui a réécrit une partie du back-end de son application en langage Haskell, d'autres encore penchent pour le développement de bibliothèques dédiées à la programmation fonctionnelle en se basant...

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  • Is it possible to run JavaScript and also edit image maps using Design View in Dreamweaver?

    - by Mike Eng
    I'm using Dreamweaver CS5.5 for an HTML prototype that is built with image-mapped screenshots. I am using JavaScript to dynamically include the appropriate main image, and the navigation is done with image maps. Is it possible to have the Dreamweaver "Design View" run JavaScript initially (which will set the main image) and also allow me to edit the image maps in place (so I can see them placed over the correct main image)? I found some references to the "Live View" feature, which runs JavaScript successfully, but I cannot see or edit image maps in "Live View".

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Objective-C function dispatch collisions; Or, how to achieve "namespaces"?

    - by fbrereto
    I have an application for Mac OS X that supports plugins that are intended to be loaded at the same time. Some of these plugins are built on top of a Cocoa framework that may receive updates in one plugin but not another. Given Objective-C's current method for function dispatching, any call from any plugin to a given Objective-C routine will go to the same routine every time. That means plugin A can find itself inside plugin B with a trivial Objective-C call! Obviously what we're looking for is for each plugin to interact with its own version of the framework upon which it was built. I have been reading some on Objective-C and this particular need, but haven't found a definitive solution for it yet. Update: My use of the word "framework" above is misleading: the framework is a statically-linked library, built into the plugin(s) that need it. The way Objective-C handles dispatching, however, even these statically linked pieces of disparate code will co-mingle in the Objective-C dispatcher, leading to unintended consequences. Update 2: I'm still a bit fuzzy on the answer provided here, as it doesn't seem to propose a solution as much as an unproven hypothesis.

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  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

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  • What is the closest thing MATLAB has to namespaces?

    - by rlbond
    We have a lot of MATLAB code in my lab. The problem is there's really no way to organize it. Since all the functions have to be in the same folder to be called (or you have to add a bunch of folders to MATLAB's path environment variable), it seems that we're doomed have loads of files in the same folder, all in the global namespace. Is there a better way to organize our files and functions? I really wish there were some sort of module system...

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  • How do you manage the namespaces of your extension methods?

    - by Robert Harvey
    Do you use a global, catchall namespace for all of your extension methods, or do you put the extension methods in the same namespace as the class(es) they extend? Or do you use some other method, like an application or library-specific namespace? EDIT: I ask because I have a need to extend System.Security.Principal.IIdentity, and putting the extension method in the System.Security.Principal namespace seems to make sense, but I've never seen it done this way.

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  • How to find an XPath query to Element/Element without namespaces (XmlSerializer, fragment)?

    - by Veksi
    Assume this simple XML fragment in which there may or may not be the xml declaration and has exactly one NodeElement as a root node, followed by exactly one other NodeElement, which may contain an assortment of various number of different kinds of elements. <?xml version="1.0"> <NodeElement xmlns="xyz"> <NodeElement xmlns=""> <SomeElement></SomeElement> </NodeElement> </NodeElement> How could I go about selecting the inner NodeElement and its contents without the namespace? For instance, "//*[local-name()='NodeElement/NodeElement[1]']" (and other variations I've tried) doesn't seem to yield results. As for in general the thing that I'm really trying to accomplish is to Deserialize a fragment of a larger XML document contained in a XmlDocument. Something like the following var doc = new XmlDocument(); doc.LoadXml(File.ReadAllText(@"trickynodefile.xml")); //ReadAllText to avoid Unicode trouble. var n = doc.SelectSingleNode("//*[local-name()='NodeElement/NodeElement[1]']"); using(var reader = XmlReader.Create(new StringReader(n.OuterXml))) { var obj = new XmlSerializer(typeof(NodeElementNodeElement)).Deserialize(reader); I believe I'm missing just the right XPath expression, which seem to be rather elusive. Any help much appreciated!

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  • Collectable<T> serialization, Root Namespaces on T in .xml files.

    - by Stacey
    I have a Repository Class with the following method... public T Single<T>(Predicate<T> expression) { using (var list = (Models.Collectable<T>)System.Xml.Serializer.Deserialize(typeof(Models.Collectable<T>), FileName)) { return list.Find(expression); } } Where Collectable is defined.. [Serializable] public class Collectable<T> : List<T>, IDisposable { public Collectable() { } public void Dispose() { } } And an Item that uses it is defined.. [Serializable] [System.Xml.Serialization.XmlRoot("Titles")] public partial class Titles : Collectable<Title> { } The problem is when I call the method, it expects "Collectable" to be the XmlRoot, but the XmlRoot is "Titles" (all of object Title). I have several classes that are collected in .xml files like this, but it seems pointless to rewrite the basic methods for loading each up when the generic accessors do it - but how can I enforce the proper root name for each file without hard coding methods for each one? The [System.Xml.Serialization.XmlRoot] seems to be ignored.

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  • Which Namespaces Must Be Used to Connect to SQL Server with ADO.NET?

    - by every_answer_gets_a_point
    i am using this example to connect c# to sql server. can you please tell me what i have to include in order to be able to use sqlconnection? it must be something like: using Sqlconnection; ??? string connectionString = @"Data Source=.\SQLEXPRESS;AttachDbFilename=""C:\SQL Server 2000 Sample Databases\NORTHWND.MDF"";Integrated Security=True;Connect Timeout=30;User Instance=True"; SqlConnection sqlCon = new SqlConnection(connectionString); sqlCon.Open(); string commandString = "SELECT * FROM Customers"; SqlCommand sqlCmd = new SqlCommand(commandString, sqlCon); SqlDataReader dataReader = sqlCmd.ExecuteReader(); while (dataReader.Read()) { Console.WriteLine(String.Format("{0} {1}", dataReader["CompanyName"], dataReader["ContactName"])); } dataReader.Close(); sqlCon.Close();

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  • Preview of MSDN Library Changes

    - by ScottGu
    The MSDN team has been working some potential changes to the online MSDN Library designed to help streamline the navigation experience and make it easier to find the .NET Framework information you need. To solicit feedback on the proposed changes while they are still in development, they’ve posted a preview version of some proposed changes to a new MSDN Library Preview site which you can check out.  They’ve also created a survey that leads you through the ideas and asks for your opinions on some of the changes.  We’d very much like to have as many people as possible people take the survey and give us feedback. Quick Preview of Some of the Changes Below are some examples of a few of the changes being proposed: Streamlined .NET Namespaces Navigation The current MSDN Class Library lists all .NET namespaces in a flat-namespace (sorted alphabetically): Two downsides of the above approach are: Some of the least-used namespaces are listed first (like Microsoft.Aspnet.Snapin and Microsoft.Build.BuildEngine) All sub-namespaces are listed, which makes the list a little overwhelming, and page-load times to be slow The new MSDN Library Preview Site now lists “System” namespaces first (since those are the most used), and the home-page lists just top-level namespace groups – which makes it easier to find things, and enables the page to load faster:   Class overview and members pages merged into a single topic about each class Previously you had to navigate to several different pages to find member information about types: Links to these are still available in the MSDN Library Preview Site TOC – but the members are also now listed on the overview page, which makes it easy to quickly find everything in one place: Commonly used things are nearer the top of the page One of the other usability improvements with the new MSDN Library Preview Site is that common elements like “Code Examples” and “Inheritance Hierarchy” (for classes) are now listed near the top of the help page – making them easy to quickly find: Give Us Feedback with a Survey Above are just a few of the changes made with the new MSDN preview site – there are many other changes also rolled into it.  The MSDN team is doing usability studies on the new layout and navigation right now, and would very much like feedback on it. If you have 15 minutes and want to help vote on which of these ideas makes it into the production MSDN site, please visit this survey before June 30, play with the changes a bit, and let the MSDN team know what you think. Important Note: the MSDN preview site is not a fully functional version of MSDN – it’s really only there to preview the new ideas themselves, so please don’t expect it to be integrated with the rest of MSDN, with search, etc.  Once the MSDN team gets feedback on some of the changes being proposed they will roll them into the live site for everyone to use. Hope this helps, Scott

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  • Nashorn, the rhino in the room

    - by costlow
    Nashorn is a new runtime within JDK 8 that allows developers to run code written in JavaScript and call back and forth with Java. One advantage to the Nashorn scripting engine is that is allows for quick prototyping of functionality or basic shell scripts that use Java libraries. The previous JavaScript runtime, named Rhino, was introduced in JDK 6 (released 2006, end of public updates Feb 2013). Keeping tradition amongst the global developer community, "Nashorn" is the German word for rhino. The Java platform and runtime is an intentional home to many languages beyond the Java language itself. OpenJDK’s Da Vinci Machine helps coordinate work amongst language developers and tool designers and has helped different languages by introducing the Invoke Dynamic instruction in Java 7 (2011), which resulted in two major benefits: speeding up execution of dynamic code, and providing the groundwork for Java 8’s lambda executions. Many of these improvements are discussed at the JVM Language Summit, where language and tool designers get together to discuss experiences and issues related to building these complex components. There are a number of benefits to running JavaScript applications on JDK 8’s Nashorn technology beyond writing scripts quickly: Interoperability with Java and JavaScript libraries. Scripts do not need to be compiled. Fast execution and multi-threading of JavaScript running in Java’s JRE. The ability to remotely debug applications using an IDE like NetBeans, Eclipse, or IntelliJ (instructions on the Nashorn blog). Automatic integration with Java monitoring tools, such as performance, health, and SIEM. In the remainder of this blog post, I will explain how to use Nashorn and the benefit from those features. Nashorn execution environment The Nashorn scripting engine is included in all versions of Java SE 8, both the JDK and the JRE. Unlike Java code, scripts written in nashorn are interpreted and do not need to be compiled before execution. Developers and users can access it in two ways: Users running JavaScript applications can call the binary directly:jre8/bin/jjs This mechanism can also be used in shell scripts by specifying a shebang like #!/usr/bin/jjs Developers can use the API and obtain a ScriptEngine through:ScriptEngine engine = new ScriptEngineManager().getEngineByName("nashorn"); When using a ScriptEngine, please understand that they execute code. Avoid running untrusted scripts or passing in untrusted/unvalidated inputs. During compilation, consider isolating access to the ScriptEngine and using Type Annotations to only allow @Untainted String arguments. One noteworthy difference between JavaScript executed in or outside of a web browser is that certain objects will not be available. For example when run outside a browser, there is no access to a document object or DOM tree. Other than that, all syntax, semantics, and capabilities are present. Examples of Java and JavaScript The Nashorn script engine allows developers of all experience levels the ability to write and run code that takes advantage of both languages. The specific dialect is ECMAScript 5.1 as identified by the User Guide and its standards definition through ECMA international. In addition to the example below, Benjamin Winterberg has a very well written Java 8 Nashorn Tutorial that provides a large number of code samples in both languages. Basic Operations A basic Hello World application written to run on Nashorn would look like this: #!/usr/bin/jjs print("Hello World"); The first line is a standard script indication, so that Linux or Unix systems can run the script through Nashorn. On Windows where scripts are not as common, you would run the script like: jjs helloWorld.js. Receiving Arguments In order to receive program arguments your jjs invocation needs to use the -scripting flag and a double-dash to separate which arguments are for jjs and which are for the script itself:jjs -scripting print.js -- "This will print" #!/usr/bin/jjs var whatYouSaid = $ARG.length==0 ? "You did not say anything" : $ARG[0] print(whatYouSaid); Interoperability with Java libraries (including 3rd party dependencies) Another goal of Nashorn was to allow for quick scriptable prototypes, allowing access into Java types and any libraries. Resources operate in the context of the script (either in-line with the script or as separate threads) so if you open network sockets and your script terminates, those sockets will be released and available for your next run. Your code can access Java types the same as regular Java classes. The “import statements” are written somewhat differently to accommodate for language. There is a choice of two styles: For standard classes, just name the class: var ServerSocket = java.net.ServerSocket For arrays or other items, use Java.type: var ByteArray = Java.type("byte[]")You could technically do this for all. The same technique will allow your script to use Java types from any library or 3rd party component and quickly prototype items. Building a user interface One major difference between JavaScript inside and outside of a web browser is the availability of a DOM object for rendering views. When run outside of the browser, JavaScript has full control to construct the entire user interface with pre-fabricated UI controls, charts, or components. The example below is a variation from the Nashorn and JavaFX guide to show how items work together. Nashorn has a -fx flag to make the user interface components available. With the example script below, just specify: jjs -fx -scripting fx.js -- "My title" #!/usr/bin/jjs -fx var Button = javafx.scene.control.Button; var StackPane = javafx.scene.layout.StackPane; var Scene = javafx.scene.Scene; var clickCounter=0; $STAGE.title = $ARG.length>0 ? $ARG[0] : "You didn't provide a title"; var button = new Button(); button.text = "Say 'Hello World'"; button.onAction = myFunctionForButtonClicking; var root = new StackPane(); root.children.add(button); $STAGE.scene = new Scene(root, 300, 250); $STAGE.show(); function myFunctionForButtonClicking(){   var text = "Click Counter: " + clickCounter;   button.setText(text);   clickCounter++;   print(text); } For a more advanced post on using Nashorn to build a high-performing UI, see JavaFX with Nashorn Canvas example. Interoperable with frameworks like Node, Backbone, or Facebook React The major benefit of any language is the interoperability gained by people and systems that can read, write, and use it for interactions. Because Nashorn is built for the ECMAScript specification, developers familiar with JavaScript frameworks can write their code and then have system administrators deploy and monitor the applications the same as any other Java application. A number of projects are also running Node applications on Nashorn through Project Avatar and the supported modules. In addition to the previously mentioned Nashorn tutorial, Benjamin has also written a post about Using Backbone.js with Nashorn. To show the multi-language power of the Java Runtime, there is another interesting example that unites Facebook React and Clojure on JDK 8’s Nashorn. Summary Nashorn provides a simple and fast way of executing JavaScript applications and bridging between the best of each language. By making the full range of Java libraries to JavaScript applications, and the quick prototyping style of JavaScript to Java applications, developers are free to work as they see fit. Software Architects and System Administrators can take advantage of one runtime and leverage any work that they have done to tune, monitor, and certify their systems. Additional information is available within: The Nashorn Users’ Guide Java Magazine’s article "Next Generation JavaScript Engine for the JVM." The Nashorn team’s primary blog or a very helpful collection of Nashorn links.

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  • Is using Javascript/JQuery for layout and style bad practice?

    - by Renesis
    Many, but not all, HTML layout problems can be solved with CSS alone. For those that can't, JQuery (on document load) has become very popular.* As a result of its ease, many developers are quick to use JQuery or Javascript for layout and style — even without understanding whether or not the problem can be solved with CSS alone. This is illustrated by responses to questions like this one. Is this bad practice? What are the arguments for/against? Should someone who sees this in practice attempt to persuade those developers otherwise? If so, what are the best responses to arguments in favor of JQuery saying it's "so easy"? * Example: Layouts that wish to use vertical layout flow of some kind often run into dead ends with CSS alone — this would include layouts similar to Pinterest, though I'm not sure that's actually impossible with CSS.

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  • Internet Explorer 9 le navigateur le plus rapide du marché ? Les performances de son moteur Javascript ont augmenté de 354%

    Internet Explorer 9 le navigateur le plus rapide du marché ? Les performances de son moteur Javascript ont augmenté de 354% d'après SunSpider En collaboration avec Gordon Fowler Internet Explorer 9, le prochain navigateur de Microsoft, sera bientôt là en version finale. En attendant, il est déjà possible de l'essayer en version bêta. L'un des grands avantages du navigateur est qu'il sera largement plus rapide que ses prédécesseurs, voire que ses concurrents. C'est en tout cas ce qu'affirmait (déjà), en juin 2010, Microsoft avec une vidéo démontrant la supériorité d'IE9 sur Chrome 6, en termes de rapidité : ...

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  • Shumway : une solution en JavaScript pour lire le Flash, le projet open-source soutenu par Mozilla s'appuie entièrement sur les technos Web

    Shumway : une solution open-source pour lire le Flash Et ses fichiers SWF, le projet est soutenu par Mozilla et s'appuie sur les technologies Web Du Flash, mais sans Flash. Voici ce que s'apprête à proposer la Fondation Mozilla avec son projet Shumway. Shumway est une manière ingénieuse de prendre en charge le rendu des fichiers SWF sans avoir à passer par Flash Player. Concrètement, il remplace le player par une machine virtuelle entièrement en JavaScript et utilise les technologies web (HTML5) pour jouer le fichier. Résultat, plus besoin d'installer de plug-in dans le navigateur. Ou de dépendre d'Adobe pour les éditeurs de navigateurs. Ce jeune projet s'ap...

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  • Firefox 5 en version finale avec son nouveau kit de développement d'extensions en HTML, JavaScript et CSS, disponible en version Cloud

    Firefox 5 sort en version finale avec son nouveau kit de développement d'extensions En HTML, JavaScript et CSS, disponible aussi en version Cloud Mise à jour du 21/06/2011 par Idelways Firefox 5 est sorti aujourd'hui pour Windows, Linux, Mac OS et Android. Mozilla y finalise enfin quelques grands chantiers prévus initialement pour la version 4. Si cette version semble n'être qu'une mise à jour de Firefox 4, elle n'en est pas moins riche en nouveautés pour les développeurs. Son nouveau SDK (Kit de Développement) permet aux développeurs Web de construire des extensions Firefox complètes en utilisant simplem...

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  • Yahoo! passe en open source Mojito, son framework JavaScript MVC pour les applications Web multiplateformes

    Yahoo! vient de rendre Open Source son framework web Mojito. L'open source attire de plus en plus les entreprises IT. Après Microsoft et Facebook qui ont rendu certains de leurs projets open source en l'espace de quelques semaines, c'est au tour de Yahoo! de suivre le même chemin. La firme a rendu public sous une licence open source Mojito, un framework Web qui rend plus rapide le développement d'applications Web multiplateforme, et notamment mobiles (tout OS). Mojito fait partie d'une série de "cadres applicatifs" JavaScript développé et utilisé en interne,

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