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  • Is it me or is pygame.key.get_pressed() not working?

    - by user1321527
    okay, so I am making a basic space-ship game. I can't get rotation to work because it scrambles the bitmap, but that's for another question.Should I even use a gif? any other filetype suggestions? back to the actual point here, so: k = pygame.key.get_pressed() yeah, self explanatory. this doesn't work, as it returns each key as pressed. so, somewhere else: d = k[pygame.K_d] and another line: print d and another: if d: So, k returns as each key on the keyboard pressed. d returns 0 indefinitely, whether or not d is pressed. d is always 0. the statement about d therefore is never true. Why is this happening?

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  • name of the class that contains the method code

    - by kdlp
    I'm trying to find the name of the class that contains method code. In the example underneath I use self.__class__.__name__, but of course this returns the name of the class of which self is an instance and not class that contains the test() method code. b.test() will print 'B' while I would like to get 'A'. I looked into the inspect module documentation but did not find anything directly useful. class A: def __init__(self): pass def test(self): print self.__class__.__name__ class B(A): def __init__(self): A.__init__(self) a = A() b = B() a.test() b.test()

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  • I can't upload a file with CGIHTTPServer

    - by sdemingo
    Hi all, I'm using the CGIHTTPServer to implement a simple cgi server. I'm trying to upload a file by a form with the post method and the multipart/form-data enctype but I have problems when I recover the value of the fields in the cgi script. When the script catch the form fields, the value of the file is a MiniFieldStorage with two fields only (key and file name), and I can't recover the content of the file. As the API doc shows, this content is in value field of a StorageField but in the MiniFieldStorage this field isn't exits. ¿How can I recover a StorageField with the content of the file instead a MiniStorageField? ¿There are other method to upload a file using CGIHTTPServer? Thanks a lot

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  • Check exact match of a word in a list of words

    - by Flake
    I want to check if a word is in a list of words. word = "with" word_list = ["without", "bla", "foo", "bar"] I tried if word in set(list), but it is not yielding the wanted result due to the fact in is matching string rather than item. That is to say, "with" is a match in any of the words in the word_list but still if "with" in set(list) will say True. What is a simpler way for doing this check than manually iterate over the list?

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  • Should I use `import os.path` or `import os`?

    - by Denilson Sá
    According to the official documentation, os.path is a module. Thus, what is the preferred way of importing it? # Should I always import it explicitly? import os.path Or... # Is importing os enough? import os Please DON'T answer "importing os works for me". I know, it works for me too right now. What I want to know is any official recommendation about this issue. So, if you answer this question, please post your references.

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  • trying to work through a list in sections

    - by user1714887
    I have a list of lists sorted by the second value of the list (the groups). I now need to iterate through this to work on each "group" at a time. the data is [name, group, data1, data2, data3, data4]. I wasn't sure if I need a while or some other sort of loop, or maybe groupby but I've never used that. any help would be appreciated. for i in range (int(max_group)): x1 = [] x2 = [] x3 = [] x4 = [] if data[i][1] == i+1: x1.append(data[2]) x2.append(data[3]) x3.append(data[4]) x4.append(data[5]) print x1 print 'next' # these are just to test where we're at

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  • app-engine-rest-server to raise KeyError("name %s already used" % model_name)

    - by fx
    I'm playing with the project appengine-rest-server to create the REST webservices for all the existing models. I got a strange error, the first time I query the browser: http://localhost:8080/rest/metadata/user, it gives me the result: <xs:schema> - <xs:element name="user"> - <xs:complexType> - <xs:sequence> <xs:element maxOccurs="1" minOccurs="0" name="key" type="xs:normalizedString"/> <xs:element maxOccurs="1" minOccurs="0" name="surname" type="xs:string"/> <xs:element maxOccurs="1" minOccurs="0" name="firstname" type="xs:string"/> <xs:element maxOccurs="1" minOccurs="0" name="ages" type="xs:long"/> <xs:element maxOccurs="1" minOccurs="0" name="sex" type="xs:boolean"/> <xs:element maxOccurs="1" minOccurs="0" name="updatedDate" type="xs:dateTime"/> <xs:element maxOccurs="1" minOccurs="0" name="createdDate" type="xs:dateTime"/> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> But refreshing the page, gives me this error: Traceback (most recent call last): File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3185, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3128, in _Dispatch base_env_dict=env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2387, in Dispatch self._module_dict) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2297, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Users/foo/Documents/AppEngine/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2195, in ExecuteOrImportScript script_module.main() File "/Users/foo/Documents/AppEngine/helloworld/main.py", line 48, in main rest.Dispatcher.add_models({"user": UserModel}) File "/Users/foo/Documents/AppEngine/helloworld/rest/__init__.py", line 845, in add_models cls.add_model(model_name, model_type) File "/Users/foo/Documents/AppEngine/helloworld/rest/__init__.py", line 863, in add_model raise KeyError("name %s already used" % model_name) KeyError: 'name user already used' Can someone give me the explanation on why it happens? Restarting the server, run on the browser again I get the xml result, but refreshing causes the error. Is it a bug in the appengine-rest-server application or it is in my code? My helloworld application is available for download here.

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  • Named pipe is using 100% CPU

    - by willwill
    I'm starting the script with ./file.py < pipe >> logfile and the script is: while True: try: I = raw_input().strip().split() except EOFError: continue doSomething() How could I better handle named pipe? This script always run at 100% CPU and it need to be real-time so I cannot use time.sleep.

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  • Mako "Missing parentheses in %def"

    - by michaelmior
    In trying to add a cached section to a Mako template, I get the error listed in the above question. Adding () to the end gets rid of the error, but I see no content on my page. Any help is appreciated! <%def name="test" cached="True" cache_timeout="60" cache_type="file"> Test /%def>

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  • Flex list control itemrenderer issue

    - by Jerry
    Hi Guys I am working on a small photo Gallery. I create a xml file and try to link it to my List control with itemrenderer. However, when I tried to save the file, I got access of undefined property data. Here is my code...and thanks a lot! <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Declarations> <fx:Model id="pictureXML" source="data/pictures.xml"/> <s:ArrayList id="pictureArray" source="{pictureXML.picture}"/> </fx:Declarations> <s:List id="pictureGrid" dataProvider="{pictureArray}" horizontalCenter="0" top="20"> <s:itemRenderer> <fx:Component> <s:HGroup> <mx:Image source="images/big/{data.source}" /> <s:Label text="{data.caption}"/> </s:HGroup> </fx:Component> </s:itemRenderer> </s:List> </s:Application> My xml <?xml version="1.0"?> <album> <picture> <source>city1.jpg </source> <caption>City View 1</caption> </picture> <picture> <source>city2.jpg </source> <caption>City View 2</caption> </picture> <picture> <source>city3.jpg </source> <caption>City View 3</caption> </picture> <picture> <source>city4.jpg </source> <caption>City View 4</caption> </picture> <picture> <source>city5.jpg </source> <caption>City View 5</caption> </picture> <picture> <source>city6.jpg </source> <caption>City View 6</caption> </picture> <picture> <source>city7.jpg </source> <caption>City View 7</caption> </picture> <picture> <source>city8.jpg </source> <caption>City View 8</caption> </picture> <picture> <source>city9.jpg </source> <caption>City View 9</caption> </picture> <picture> <source>city10.jpg </source> <caption>City View 10</caption> </picture> </album> I appreciate any helps!!!

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  • How can i make a gallery with web images from my website?

    - by ronhdoge
    I currently have two codes that i am trying to figure out how to mix or write a new code to have a gallery with image doing fill_parent but i can slide sideways to see the other url linked images from my site. here are both parts of code i have: package com.mandarich.gallerygrid; import java.io.InputStream; import java.net.URL; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.ImageView; public class Gallery extends Activity { /** Called when the activity is first created. */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView imgView =(ImageView)findViewById(R.id.ImageView01); Drawable drawable = LoadImageFromWebOperations("http://www.mandarichmodels.com/hot-pics/"); imgView.setImageDrawable(drawable); } private Drawable LoadImageFromWebOperations(String url) { try { InputStream is = (InputStream) new URL(url).getContent(); Drawable d = Drawable.createFromStream(is, "src name"); return d; }catch (Exception e) { System.out.println("Exc="+e); return null; } } } and here is my gallery code package com.mandarich.Grid; import android.app.Activity; import android.content.Context; import android.content.res.TypedArray; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.widget.AdapterView; import android.widget.BaseAdapter; import android.widget.Gallery; import android.widget.ImageView; import android.widget.Toast; import android.widget.AdapterView.OnItemClickListener; public class gridfinal extends Activity { private Gallery gallery; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); gallery = (Gallery) findViewById(R.id.examplegallery); gallery.setAdapter(new AddImgAdp(this)); gallery.setOnItemClickListener(new OnItemClickListener() { @SuppressWarnings("unchecked") public void onItemClick(AdapterView parent, View v, int position, long id) { // Displaying the position when the gallery item in clicked Toast.makeText(gridfinal.this, "Position=" + position, Toast.LENGTH_SHORT).show(); } }); } public class AddImgAdp extends BaseAdapter { int GalItemBg; private Context cont; // Adding images. private Integer[] Imgid = { R.drawable.cindy, R.drawable.clinton, R.drawable.colin, R.drawable.cybil, R.drawable.david, R.drawable.demi, R.drawable.drew }; public AddImgAdp(Context c) { cont = c; TypedArray typArray = obtainStyledAttributes(R.styleable.GalleryTheme); GalItemBg = typArray.getResourceId(R.styleable.GalleryTheme_android_galleryItemBackground, 0); typArray.recycle(); } public int getCount() { return Imgid.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { ImageView imgView = new ImageView(cont); imgView.setImageResource(Imgid[position]); // Fixing width & height for image to display imgView.setLayoutParams(new Gallery.LayoutParams(430, 370)); imgView.setScaleType(ImageView.ScaleType.FIT_XY); imgView.setBackgroundResource(GalItemBg); return imgView; } } }

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  • calling concurrently Graphics.Draw and new Bitmap from memory in thread take long time

    - by Abdul jalil
    Example1 public partial class Form1 : Form { public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<Bitmap> queue = new Queue<Bitmap>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(bmp); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); Bitmap bmp = queue.Dequeue(); if (bmp != null) { // Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); } } when Creating bitmap and Drawing to picture box are in seperate thread then Bitmap bmp = new Bitmap(ms[x]) take 45.591 millisecond and g.DrawImage(bmp,new Point(0,0)) take 41.430 milisecond when i make bitmap from memoryStream and draw it to picture box in one thread then Bitmap bmp = new Bitmap(ms[x]) take 29.619 and g.DrawImage(bmp,new Point(0,0)) take 35.540 the code is for Example 2 is why it take more time to draw and bitmap take time in seperate thread and how to reduce the time when processing in seperate thread. i am using ANTS performance profiler 4.3 public Form1() { InitializeComponent(); pro = new Thread(new ThreadStart(Producer)); con = new Thread(new ThreadStart(Consumer)); } private AutoResetEvent m_DataAvailableEvent = new AutoResetEvent(false); Queue<MemoryStream> queue = new Queue<MemoryStream>(); Thread pro; Thread con ; public void Producer() { MemoryStream[] ms = new MemoryStream[3]; for (int y = 0; y < 3; y++) { StreamReader reader = new StreamReader("image"+(y+1)+".JPG"); BinaryReader breader = new BinaryReader(reader.BaseStream); byte[] buffer=new byte[reader.BaseStream.Length]; breader.Read(buffer,0,buffer.Length); ms[y] = new MemoryStream(buffer); } while (true) { for (int x = 0; x < 3; x++) { // Bitmap bmp = new Bitmap(ms[x]); queue.Enqueue(ms[x]); m_DataAvailableEvent.Set(); Thread.Sleep(6); } } } public void Consumer() { Graphics g= pictureBox1.CreateGraphics(); while (true) { m_DataAvailableEvent.WaitOne(); //Bitmap bmp = queue.Dequeue(); MemoryStream ms= queue.Dequeue(); if (ms != null) { Bitmap bmp = new Bitmap(ms); g.DrawImage(bmp,new Point(0,0)); bmp.Dispose(); } } } private void pictureBox1_Click(object sender, EventArgs e) { con.Start(); pro.Start(); }

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  • Resizing Images In a Table Using JavaScript

    - by Abluescarab
    Hey, all. I apologize beforehand if none of this makes sense, or if I sound incompetent... I've been making webpages for a while, but don't know any JavaScript. I am trying to make a webpage for a friend, and he requested if I could write some code to resize the images in the page based on the user's screen resolution. I did some research on this question, and it's kind of similar to this, this, and this. Unfortunately, those articles didn't answer my question entirely because none of the methods described worked. Right now, I have a three-column webpage with 10 images in a table in the left sidebar, and when I use percentages for their sizes, they don't resize right between monitors. As such, I'm trying to write a JavaScript function that changes their sizes after detecting the screen resolution. The code is stripped from my post if I put it all, so I'll just say that each image links to a website and uses a separate image to change color when you hover over it. Would I have to address both images to change their sizes correctly? I use a JavaScript function to switch between them. Anyway, I tried both methods in this article and neither worked for me. If it helps, I'm using Google Chrome, but I'm trying to make this page as cross-browser as possible. Here's the code I have so far in my JavaScript function: function resizeImages() { var w = window.width; var h = window.height; var yuk = document.getElementById('yuk').style; var wb = document.getElementById('wb').style; var tf = document.getElementById('tf').style; var lh = document.getElementById('lh').style; var ko = document.getElementById('ko').style; var gz = document.getElementById('gz').style; var fb = document.getElementById('fb').style; var eg = document.getElementById('eg').style; var dl = document.getElementById('dl').style; var da = document.getElementById('da').style; if (w = "800" && h = "600") { } else if (w = "1024" && h = "768") { } else if (w = "1152" && h = "864") { } else if (w = "1280" && h = "720") { } else if (w = "1280" && h = "768") { } else if (w = "1280" && h = "800") { } else if (w = "1280" && h = "960") { } else if (w = "1280" && h = "1024") { } } Yeah, I don't have much in it because I don't know if I'm doing it right yet. Is this a way I can detect the "width" and "height" properties of a window? The "yuk", "wb", etcetera are the images I'm trying to change the size of. To sum it up: I want to resize images based on screen resolution using JavaScript, but my research attempts have been... futile. I'm sorry if that was long-winded, but thanks ahead of time!

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  • Mac OS X: which folders should ClamXav Sentry watch?

    - by trolle3000
    I'm using ClamXav on my Mac. I've read this, and I am aware of the whole Macs-need-no-AV-but-they-do-anyway discussion. I guess that's why I would feel like a real jerk if I somehow managed to compromise my system! So ClamXav has been downloaded and ClamXav Sentry set up to start on log-in, but it doesn't really do anything before you tell it to. Specifically, you have to tell it which folders to watch for virusses/vira so I'm wondering, where are good places to look? Currently it's been set up to look the following places: In the home folder: ~/Downloads ~/Library/Caches ~/Library/Contextual Menu Items ~/Library/Cookies ~/Library/Internet Plug-Ins ~/Library/LaunchAgents In my system folder: /Library/Application Support /Library/Caches /Library/Contextual Menu Items /Library/Cookies /Library/Internet Plug-Ins /Library/LaunchAgents /Library/LaunchDaemons /Library/Startupitems Basically, this is 100% conjecture. All (most of) the folders have something to do with the Internet and things that start up automatically, so I'm guessing that's where vira go. But still, the qustion: Which folders should ClamXav Sentry watch, if any? FYI, I'm not using any mail applications, but please include that in your answer for anyone who might be interested.

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  • Mac OSX: which folders should ClamXav Sentry watch?

    - by trolle3000
    I'm using ClamXav on my mac. I've read this, and I am aware of the whole macs-need-no-AV-but-they-do-anyway discussion. I guess that's why I would feel like a real ass if I somehow managed to compromise my system! So ClamXav has been downloaded and ClamXav Sentry set up to start on log-in, but it doesn't really do anything before you tell it to. Specifically, you have to tell it which folders to watch for virusses/vira so I'm wondering, where are good places to look? Currently it's been set up to look the following places: In the home folder: ~/Downloads ~/Library/Caches ~/Library/Contextual Menu Items ~/Library/Cookies ~/Library/Internet Plug-Ins ~/Library/LaunchAgents In my system folder: /Library/Application Support /Library/Caches /Library/Contextual Menu Items /Library/Cookies /Library/Internet Plug-Ins /Library/LaunchAgents /Library/LaunchDaemons /Library/Startupitems Basically, this is 100% conjecture. All (most of) the folders have something to do with internet and things that start up automatically, so I'm guessing that's where vira go. But still, the qustion: Which folders should ClamXav Sentry watch, if any? FYI, I'm not using any mail app's, but please include that in your answer for anyone who might be interested. Cheers!

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  • How do you know where macports installs python packages to?

    - by xmaslist
    I am running macports to install scipy and such on OS X leopard with python 2.7. The install runs successfully, but running python and trying to import the packages I've installed, they're not found. What I'm running is: sudo python_select python27 sudo port install py27-wxpython py27-numpy py27-matplotlib sudo port install py27-scipy py27-ipython Opening up python in interactive mode (it is the correct version of python), I type 'import scipy' and get a module not found error. What gives? How can I find out where it is installing the packages to instead?

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  • Can I access mac iTunes library from an iPad?

    - by Ken
    Can I access my iMac based iTunes library from my iPad over my home wifi? I know I can sync them up but the library is too big. Edit; just to clear(er), the movies, podcasts etc which are stored on the iMac, I want to watch them on my iPad without syncing. I know I can create playlist to sync a subset of my library, but that is not what I want. What I'm thinking about is using my iPad as a kind of portable apple TV.

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  • Let CGI-PHP load a non-default shared library.

    - by ralle
    In Apache2 I configured PHP as CGI in a virtual host: SetEnv PHPRC "/usr/local/php5.3" ScriptAlias /php5.3 "/usr/local/php5.3/bin" Action application/php5.3 /php5.3/php-cgi AddType application/php5.3 .php Everything works fine. Now I have some issues with the standard version of the GD because it restricts me in settings several hinting and anti-aliasing stuff for fonts. Therefore I want to modify the GD source and create a new shared library. Since I don't want a modifed library in my system I want only PHP to use that library. My question now: How can I change the Apache configuration in a way that PHP uses a certain new version of the library? Something like this does not work: ScriptAlias /php5.3 "LD_LIBRARY_PATH=/path/to/my/lib:$LD_LIBRARY_PATH /usr/local/php5.3/bin"

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  • Share iTunes Library from Nas across several clients. How in Windows

    - by Mych
    I found this article http://gigaom.com/apple/one-itunes-library-on-multiple-computers/ which describes sharing a single library with multiple clients. Unfortunately this article is for Macs and I use Windows. The article mentions 3 jobs that need to be completed.' A) - pointing all clients to the location of the Library. This is understandable and I can replicate using windows clients. B) Universal Library Set-up. This mentions holing the option key and double click iTunes icon. This is so you can create the index at a specific location C) Point clients to index. Again this mentions Option double click. What is the Windows equivalent to option double click iTunes?

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  • UIScrollView image/photo viewer with paging enabled and zooming

    - by Mike Weller
    OK, I think it's time to make an official place on the internet for this problem: How to make a UIScrollView photoviewer with paging and zooming. Welcome my fellow UIScrollView hackers. I have a UIScrollView with paging enabled, and I'm displaying UIImageViews like the built-in photos app. (Does this sound familiar yet?) I found the following project on github: http://wiki.github.com/andreyvit/ScrollingMadness Which shows how to implement zooming in a scroll view while paging is enabled. If anyone else tries this out, I actually had to remove the UIScrollView subclass and use the native class otherwise it doesn't work. I think it's because of changes in the 3.0 SDK relating to how the scroll view intercepts touch events. So the the idea is to remove all the other views when you start zooming, and move the current view to (0, 0) in the scrollview, updating the contentsize etc. Then when you zoom back to 1.0f it adds the other views back and puts things all back in order. Anyway, that project works perfectly in the simulator, but on the device there is some nasty movement of the view you are resizing, which looks like it's caused by the fact we are changing the contentsize/offset etc. for the view being resized. You have to do this view moving otherwise you can pan left through the whitespace left by the other views. I found one interesting note in the "Known Issues" of the 3.0 SDK release notes: UIScrollView: After zooming, content inset is ignored and content is left in the wrong position. This kind of sounds like what is happening here. After zooming in, the view will shift offscreen because you have changed the offset etc. I've spent hours on this already and I'm slowing coming to the sad realization that this just isn't going to work. Three20's photo viewer is out of the question: it's too heavy weight and there is too much unnecessary UI and other behaviour. The built in Photo app seems to do some magic. If you zoom in on an image and pan to the far edges, the current photo moves independently of the photo next to it which isn't what you get when trying this with a standard UIScrollView. I've seen discussion about nesting the UIScrollView's but I really don't want to go there. Has anybody managed this with the standard UIScrollView (and works in the 2.2 and 3.0 SDK)? I don't fancy rolling my own zoom + bounce + pan + paging code.

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  • Jquery tools Overlay CSS Conflict, Image positioned under the overlay

    - by Ami Mahloof
    First here's what I'm usingh and trying to do: the minimal setup for this effect: flowplayer.org/tools/demos/overlay/index.html then the Apple Leopard Preview Effect: flowplayer.org/tools/demos/overlay/apple.html Now here's the page I'm having the issue with http://gentle-mist-64.heroku.com/pictures My Issue: when I click on an image the picture shows under the overlay and to the right side, This has to be a conflict between my CSS positioning to the the plugin positioning. when I try this on a blank page with no layout, it works just fine. my layout css: body{ background: url('/images/background.jpg'); } #image_stage{ position: relative; top: 30px; margin: auto; margin-top: 75px; background-color: white; width: 900px; height: 520px; } #image_inside_stage { float: left; margin-top: 7px; margin-left: 27px; } #logo{ position: absolute; left: 725px; top: 4px; } #see_through_box { position: absolute; background-color: black; opacity: 0.66; -moz-opacity: 0.66; filter:alpha(opacity=66); width: 665px; height: 432px; margin: 45px; z-index: 99; -moz-border-radius-topleft: 15px; -moz-border-radius-topright: 0; -moz-border-radius-bottomleft: 0; -moz-border-radius-bottomright: 15px; -webkit-border-top-left-radius: 15px; -webkit-border-top-right-radius: 0; -webkit-border-bottom-left-radius: 0; -webkit-border-bottom-right-radius: 15px; } .inner_content{ position: absolute; top: 75px; left: 75px; z-index: 99; color: whitesmoke; } Anyone Please Help, I want this plugin to work, this is so much better then just a light box plugin, I have used the plugin acros my entire website and would like to keep on using it. I Appreciate any input Thanks Ami

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  • How to add image in ListView android

    - by Wawan Den Frastøtende
    i would like to add images on my list view, and i have this code package com.wilis.appmysql; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; //import android.util.Log; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class menulayanan extends ListActivity { /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); // Create an array of Strings, that will be put to our ListActivity String[] menulayanan = new String[] { "Berita Terbaru", "Info Item", "Customer Service", "Help","Exit"}; //Menset nilai array ke dalam list adapater sehingga data pada array akan dimunculkan dalam list this.setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1,menulayanan)); } @Override /**method ini akan mengoveride method onListItemClick yang ada pada class List Activity * method ini akan dipanggil apabilai ada salah satu item dari list menu yang dipilih */ protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); // Get the item that was clicked // Menangkap nilai text yang dklik Object o = this.getListAdapter().getItem(position); String pilihan = o.toString(); // Menampilkan hasil pilihan menu dalam bentuk Toast tampilkanPilihan(pilihan); } /** * Tampilkan Activity sesuai dengan menu yang dipilih * */ protected void tampilkanPilihan(String pilihan) { try { //Intent digunakan untuk sebagai pengenal suatu activity Intent i = null; if (pilihan.equals("Berita Terbaru")) { i = new Intent(this, PraBayar.class); } else if (pilihan.equals("Info Item")) { i = new Intent(this, PascaBayar.class); } else if (pilihan.equals("Customer Service")) { i = new Intent(this, CustomerService.class); } else if (pilihan.equals("Help")) { i = new Intent(this, Help.class); } else if (pilihan.equals("Exit")) { finish(); } else { Toast.makeText(this,"Anda Memilih: " + pilihan + " , Actionnya belum dibuat", Toast.LENGTH_LONG).show(); } startActivity(i); } catch (Exception e) { e.printStackTrace(); } } } and i want to add different image per list, so i mean is i want to add a.png to "Berita Terbaru", b.png to "Info Item", c.png "Customer Service" , so how to do it? i was very confused about this, thanks before...

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