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  • Remove Duplicates from List of HashMap Entries

    - by HonorGod
    I have a List<HashMap<String,Object>> which represents a database where each list record is a database row. I have 10 columns in my database. There are several rows where the values of 2 particular columns are equals. I need to remove the duplicates from the list after the list is updated with all the rows from database. What is the efficient way? FYI - I am not able to do distinct while querying the database, because the GroupName is added at a later stage to the Map after the database is loaded. And since Id column is not primary key, once you add GroupName to the Map. You will have duplicates based on Id + GroupName combination! Hope my question makes sense. Let me know if we need more clarification.

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  • sql locking on silverlight app

    - by immuner
    Hi, i am not sure if this is the correct term, but this is what id like to do: I have an application that uses a mssql database. This application can operate in 3 modes. mode 1) user does not alter, but only read the database mode 2) user can add rows (one at a time) onto a table in the database mode 3) user can alter several tables in the database (one person at a time) question 1) how can i ensure that when a user in in mode 3 that the database will "lock" and all logged in users who operate in mode 2 or mode 3 will not be able to change the database until he finishes? question 2) how can i ensure that while there are several users in mode 2, that there will be no conflict while they all update the table? my guess here, is that before adding a new row, you make a server query for the table's current unique keys and add the new entry. will this be safe enough though? Thanks

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  • Mocking a concrete class : templates and avoiding conditional compilation

    - by AshirusNW
    I'm trying to testing a concrete object with this sort of structure. class Database { public: Database(Server server) : server_(server) {} int Query(const char* expression) { server_.Connect(); return server_.ExecuteQuery(); } private: Server server_; }; i.e. it has no virtual functions, let alone a well-defined interface. I want to a fake database which calls mock services for testing. Even worse, I want the same code to be either built against the real version or the fake so that the same testing code can both: Test the real Database implementation - for integration tests Test the fake implementation, which calls mock services To solve this, I'm using a templated fake, like this: #ifndef INTEGRATION_TESTS class FakeDatabase { public: FakeDatabase() : realDb_(mockServer_) {} int Query(const char* expression) { MOCK_EXPECT_CALL(mockServer_, Query, 3); return realDb_.Query(); } private: // in non-INTEGRATION_TESTS builds, Server is a mock Server with // extra testing methods that allows mocking Server mockServer_; Database realDb_; }; #endif template <class T> class TestDatabaseContainer { public: int Query(const char* expression) { int result = database_.Query(expression); std::cout << "LOG: " << result << endl; return result; } private: T database_; }; Edit: Note the fake Database must call the real Database (but with a mock Server). Now to switch between them I'm planning the following test framework: class DatabaseTests { public: #ifdef INTEGRATION_TESTS typedef TestDatabaseContainer<Database> TestDatabase ; #else typedef TestDatabaseContainer<FakeDatabase> TestDatabase ; #endif TestDatabase& GetDb() { return _testDatabase; } private: TestDatabase _testDatabase; }; class QueryTestCase : public DatabaseTests { public: void TestStep1() { ASSERT(GetDb().Query(static_cast<const char *>("")) == 3); return; } }; I'm not a big fan of that compile-time switching between the real and the fake. So, my question is: Whether there's a better way of switching between Database and FakeDatabase? For instance, is it possible to do it at runtime in a clean fashion? I like to avoid #ifdefs. Also, if anyone has a better way of making a fake class that mimics a concrete class, I'd appreciate it. I don't want to have templated code all over the actual test code (QueryTestCase class). Feel free to critique the code style itself, too. You can see a compiled version of this code on codepad.

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  • Use a folder of xml files as data source for nhibernate

    - by Bart Van Eyndhoven
    I'm going to start writing NUnit tests for a few classes in my project. A certain number of these classes use data gathered through nhibernate from a sql server 2008 database. The part of the program I'm about to test is very specific (and complicated). Therefore I have made a folder of xml files. Combined, the xml files could result in the database structure. I mean each xml file corresponds to a table in the database. The data in the xml files is also consistent with the database. Is there a way to use this folder of xml files as data source for nhibernate? I mean: can I use nhibernate to gather my test data (wich I have specifically chosen) instead of data from the database? In this way, I could usefully test this component without corrrupting the (test) database for future tests.

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  • Extending mysqli and using multiple classes

    - by Mikk
    Hi, I'm new to PHP oop stuff. I'm trying to create class database and call other classes from it. Am I doing it the right way? class database: class database extends mysqli { private $classes = array(); public function __construct() { parent::__construct('localhost', 'root', 'password', 'database'); if (mysqli_connect_error()) { $this->error(mysqli_connect_errno(), mysqli_connect_error()); } } public function __call($class, $args) { if (!isset($this->classes[$class])) { $class = 'db_'.$class; $this->classes[$class] = new $class(); } return $this->classes[$class]; } private function error($eNo, $eMsg) { die ('MySQL error: ('.$eNo.': '.$eMsg); } } class db_users: class db_users extends database { public function test() { echo 'foo'; } } and how I'm using it $db = new database(); $db->users()->test(); Is it the right way or should it be done another way? Thank you.

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  • Spring 3.0 vs J2EE 6.0

    - by StudiousJoseph
    Hi everybody, I'm confronted with a situation... I've been asked to give an advise regarding which approach to take, in terms of J2EE development between Spring 3.0 and J2EE 6.0. I was, and still am, a promoter of Spring 2.5 over classic J2EE 5 development, specially with JBoss, I even migrated old apps to Spring and influenced the re-definition of the development policy here to include Spring specific APIs, and helped the development of a strategic plan to foster more lightweight solutions like Spring + Tomcat, instead of the heavier ones of JBoss, right now, we're using JBoss merely as a Web container, having what i call the "container inside the container paradox", that is, having Spring apps, with most of its APIs, running inside JBoss, So we're in the process of migrating to tomcat. However, with the coming of J2EE 6.0 many features, that made Spring attractive at that time, easy deployment, less-coupling, even some sort of D.I, etc, seems to have been mimicked, in one way or the other. JSF 2.0, JPA 2.0, WebBeans, WebProfiles, etc. So, the question goes... From your point of view, how save, and logical, it is to continue to invest in a non-standard J2EE development framework like Spring given the new perspectives offered by J2EE 6.0? Can we talk about maybe 3 or 4 more years of Spring development, or do you recommend early adoption of J2EE 6.0 APIs and it's practices? I'll appreciate any insights with this...

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  • Deployment of a .NET application making use of SQL Server 2008

    - by Victor John Saliba
    I have searched the internet thoroughly for this type of issue, there were responses but hasn't really found a concrete solution yet. I have an application which makes use of SQL Server 2008 R2 and thus it makes connections with a database file which I have set up. The application executes successfully, makes connections with the database and retrieves/inserts/updates data to and fro the database. However when I come to create a deployment project i.e. a setup project, I fail to transfer my database files to other computers and make database connections. I have checked the SQL Server 2008 prerequisite in the publish settings of the application and has also included the database files. Can anyone suggest the best way to this type of setup? Thanks

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  • Connecting to 3rd party databse in Joomla!?

    - by Michael
    I need to connect to another database in Joomla! that's on another server. This is for a plugin and I need to pull some data from a table. Now what I don't want is to use this database to run Joomla!, I already have Joomla! installed and running on its own database on its server but I want to connect to another database (ON TOP of the current one) to pull some data, then disconnect from that 3rd party database - all while keeping the original Joomla database connection in tact.

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  • In SQL Server merge replication, how does reinitializing work?

    - by Craig Shearer
    I have set up a pull subscription to a merge publication in SQL Server. I use parameterized row filters on some tables. This works fine with the initial synchronization - just the rows using the filter arrive in the replicated (client) database. However, at some later point I'd like to be able to synchronize the replicated database again from the server and have new rows that match the parameterized row filters appear on the client database. The doucmentation seems to indicate that I can call Reinitialize() to do this. However, when I do try this and Synchronize again, I get an error saying that the script 'snapshot.pre' cannot be applied to the database. I've inspected the script and can see why - it's trying to drop some functions are used by the tables in the database. It would appear that for Reinitialize() to work it requires that the database be blank. Am I misunderstanding something here? Is there a way to make this work?

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  • Problem with testing a Windows service

    - by prateeksaluja20
    I want to make a Windows service that will access my database. My database is SQL Server 2005. Actually I am working on a website and my database is inside our server. I need to access my database every second and update the records. For that purpose I need to make a Windows service that will install into our server and perform the task. I have been accessing the database from my local machine and then running the service, but problem is I'm not sure how I can test this service. I tried to install into my local machine. It installed and then I ran the service but it did not perform the task and I think service is not able to connect with the database. There is no problem in the service nor its installer. The only issue is how to test my Windows service.

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  • Launch a new page in Zend/php on button click

    - by BlueMonster
    PHP & Zend Noob here I've downloaded the skeleton project from here: https://github.com/zendframework/ZendSkeletonApplication Say i want to open a new page that simply displays "hello world" text if click on the "ZF2 Development Portal" button(bottom left green button) on the page that launches --- how do i do this? See image: I've read through this tutorial, but i'm not sure how the model, view, or controller are actually launched? See tutorial: http://blog.wilgucki.pl/2012/07/tworzenie-modulw-w-zend-framework-2.html From looking at the code, i know that i will have to change this line of code: <div class="span4"> <h2><?php echo $this->translate('Follow Development') ?></h2> <p><?php echo sprintf($this->translate('Zend Framework 2 is under active development. If you are interested in following the development of ZF2, there is a special ZF2 portal on the official Zend Framework website which provides links to the ZF2 %swiki%s, %sdev blog%s, %sissue tracker%s, and much more. This is a great resource for staying up to date with the latest developments!'), '<a href="http://framework.zend.com/wiki/display/ZFDEV2/Home">', '</a>', '<a href="http://framework.zend.com/zf2/blog">', '</a>', '<a href="http://framework.zend.com/issues/browse/ZF2">', '</a>') ?></p> <p><a class="btn btn-success" href="http://framework.zend.com/zf2" target="_blank"><?php echo $this->translate('ZF2 Development Portal') ?> &raquo;</a></p> </div> More specifically this line: <p><a class="btn btn-success" href="http://framework.zend.com/zf2" target="_blank"><?php echo $this->translate('ZF2 Development Portal') ?> &raquo;</a></p> but i'm really confused as to what i'm supposed to change it to in order to launch a new page. Any ideas? Thanks in advance!

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  • MySql / Odbc connection problem

    - by Ingvald
    I'm accessing a MySql database via ODBC. It normally works fine, but if the database is stopped and restarted I have to restart my application in order to reconnect to the database. The code for accessing the database is like this: OdbcConnection connection = new OdbcConnection(connectString); OdbcCommand command = connection.CreateCommand(); command.CommandType = CommandType.Text; command.CommandText = "select * from cds"; OdbcDataAdapter dataAdapter = new OdbcDataAdapter(command); DataSet dataSet = new DataSet(); connection.Open(); dataAdapter.Fill(dataSet); connection.Close(); After a restart of the database, I get a 'MySql server has gone away' exception in dataAdapter.Fill method. Is there any way I can reconnect to the database when I detect that the connection has broken? I use VS2008 and MySql 5.1.30.

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  • Google appEngine: 404 when accesing /_ah/api

    - by jfu
    I try to build a very simple GAE application, using eclipse and the Google Plugin for Eclipse. I've generated some Endpoint from an @Entity class, then I've generated Cloud Endpoint Client library. After that I've started the appEngine project (within eclipse, on the embedded jetty server). When I try to access /_ah/api I get the following issue: HTTP ERROR 500 Problem accessing /_ah/api/. Reason: Failed to retrieve API configs with status: 404 Caused by: java.io.IOException: Failed to retrieve API configs with status: 404 at com.google.api.server.spi.tools.devserver.ApiServlet.getApiConfigSources(ApiServlet.java:102) at com.google.api.server.spi.tools.devserver.ApiServlet.initConfigsIfNecessary(ApiServlet.java:67) at com.google.api.server.spi.tools.devserver.RestApiServlet.service(RestApiServlet.java:117) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.socket.dev.DevSocketFilter.doFilter(DevSocketFilter.java:74) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.ResponseRewriterFilter.doFilter(ResponseRewriterFilter.java:123) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.HeaderVerificationFilter.doFilter(HeaderVerificationFilter.java:34) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:63) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:125) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectRequest(DevAppServerModulesFilter.java:368) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectModuleRequest(DevAppServerModulesFilter.java:351) at com.google.appengine.tools.development.DevAppServerModulesFilter.doFilter(DevAppServerModulesFilter.java:116) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) What am I doing wrong?

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  • SQLite/iPhone read copyright symbol

    - by Marco A
    Hi All, I am having problems reading the copyright symbol from a sqlite db that I have for my App that I am developing. I import the information manually, ie, from an excel sheet. I have tried two ways of doing it and failed with both: 1) Tried replacing the copyright symbol with "\u00ae" (unicode combination) within excel and then importing the modified file. - Result: I get the combination of \u00ae as a part of the string, it doesnt detect the unicode combination. 2) Tried leaving as it is. Importing the excel with the copyright symbol. - Result: I get a symbol that is different from the copyright, its something like an AE put together.looks like this: Æ Heres my code how I read from DB: -(void) readCategoriesFromDatabase:(NSString *) rest_input { // Init the products Array categories = [[NSMutableArray alloc] init]; // Open the database from the users filessytem rest_input = [rest_input stringByAppendingString:@"'"]; NSString *newString; newString = [@"select distinct category from food where restaurant='" stringByAppendingString:rest_input]; const char *cat_sqlStatement = [newString UTF8String]; sqlite3_stmt *cat_compiledStatement; if(sqlite3_prepare_v2(database, cat_sqlStatement, -1, &cat_compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(cat_compiledStatement) == SQLITE_ROW) { NSString *catName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(cat_compiledStatement,0)]; // Create a new product object with the data from the database Product *category = [[Product alloc] initWithName:catName]; // Add the product object to the respective Array [categories addObject:category]; [category release]; } sqlite3_finalize(cat_compiledStatement); } NSLog(@"Finished Accessing Database to gather Categories...."); } I open the DB with this function: -(void) checkAndCreateDatabase{ NSLog(@"Checking/Creating Database...."); NSFileManager *fileManager = [NSFileManager defaultManager]; success = [fileManager fileExistsAtPath:databasePath]; [fileManager removeFileAtPath:databasePath handler:nil]; NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName]; [fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil]; [fileManager release]; if (sqlite3_open([databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); database = nil; } NSLog(@"Finished Checking/Creating Database...."); } Thanks to anything that can help me out.

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  • Is SQL Server Compact *ever* OK to use on a web server?

    - by Troy
    I'd like to host a personal database for about 500 people (1 database per person) on my web server. A person could possibly share their database with a friend or two. On my web server, I'd have some web services, perhaps for doing synchronization, and maybe even an ASP.NET Web Forms front end to the database. If I restart my IIS web server, would this likely cause database corruptions? Would this be expected to perform ok? If not Compact, should I instead use SQL Express and create a database in SQL Server for each of my 500 people?

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  • From xcode not able to execute DISTINCT keyword for sqlite

    - by mac
    -(void) readProductsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array products = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { NSLog(@"db opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSLog(@"inside sqlite3 prepare"); // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } My problem is const char *sqlStatement = "SELECT DISTINCT productname FROM iphone "; This line not executing ,i am using sqlite3, thanks in advance,

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  • Can we use union of two sqlite databases with same tables for Core Data?

    - by Tofrizer
    Hi All, I have an iPhone Core Data app with a pre-populated sqlite "baseline" database. Can I add a second smaller sqlite database with the same tables as my pre-populated "baseline" database but with additional / complementary data such that Core Data will happily union the data from both databases and, ultimately, present to me as if it was all a single data source? Idea that I had is: 1) the "baseline" database never changes. 2) I can download the smaller "complementary" sqlite database for additional data as and when I need to (I'm assuming downloading sqlite database is allowed, please comment if otherwise). 3) Core Data is then able to union data from 1 & 2. I can then reference this unified data by calling my defined Core Data managed object model. Hope this makes sense. Thanks in advance.

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  • How can I know when SQL Full Text Index Population is finished?

    - by GarethOwen
    We are writing unit tests for our ASP.NET application that run against a test SQL Server database. That is, the ClassInitialize method creates a new database with test data, and the ClassCleanup deletes the database. We do this by running .bat scripts from code. The classes under test are given a connection string that connects to the unit test database rather than a production database. Our problem is, that the database contains a full text index, which needs to be fully populated with the test data in order for our tests to run as expected. As far as I can tell, the fulltext index is always populated in the background. I would like to be able to either: Create the full text index, fully populated, with a synchronous (transact-SQL?) statement, or Find out when the fulltext population is finished, is there a callback option, or can I ask repeatedly? My current solution is to force a delay at the end the class initialize method - 5 seconds seems to work - because I can't find anything in the documentation.

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  • SQL 2008 table locked - can't work out why

    - by Mr. Flibble
    I have two databases on one SQL 2008 server. Database 1 seems to be causing a lock on a table on database 2. There no queries are running on database 1 that should affect database 2. Is this normal behaviour? When I view the running queries with this command SELECT sqltext.TEXT, req.session_id, req.status, req.command, req.cpu_time, req.total_elapsed_time/1000 [seconds] FROM sys.dm_exec_requests req CROSS APPLY sys.dm_exec_sql_text(sql_handle) AS sqltext it tells me as much, and says that the command on database 2 is suspended. I'm at a bit of a loss. What sort of things should I look at to work out why the table in database 2 is locked?

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  • How to build custom sqlite with provider under Android?

    - by dr4cul4
    Hi, I have a really strange problem. I need to build custom sqlite3 database engine under Android OS, but I also want to use database provider implementation. Unfortunately when examining sources of Android 1.6 I noticed that it's not so easy. Many classes including android.database.; packages use original provider, also many other parts of framework use android.database.sqlite.; packages directly, wich ofcourse make this abstraction a bit confusing and unnesesary. But going to my question. If there is any way that I could extend database interfaces to use custom implmentation of sqlite (or any other database)?

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  • Can't add an object using EF and SQL Compact

    - by kamilo
    Hello, I have some very simple SQL Compact database. I would like to use Entity Framework to access the database but for some reason I can't add an object to this database using EF. Here is the code using (pos_inglotEntities posInglotCtx = new pos_inglotEntities()) { posInglotCtx.Connection.Open(); CT_POS_OITM item = new CT_POS_OITM() { ItemCode = "123", ItemName="abc"}; try { posInglotCtx.AddToCT_POS_OITM(item); posInglotCtx.SaveChanges(); } catch (Exception e) { } posInglotCtx.Connection.Close(); } After running this code my database is still empty although if I run it once again I get "duplicate values" exception. But again database is empty. I created this db using PrimeWorks conversion tool from standard sql server database. What is going on? Thanks in advance

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  • Endless terrain in jMonkey using TerrainGrid fails to render

    - by nightcrawler23
    I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through the wiki and want to use the TerrainGrid class but my code does not seem to work. I have looked around on the web and searched other forums but cannot find any other code example to help. I believe in the below code, ImageTileLoader returns an image which is the heightmap for that tile. I have modified it to return the same image every time. But all I see is a black window. The Namer method is not even called. terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; } })); These are my sources: jMonkeyEngine 3 Tutorial (10) - Hello Terrain TerrainGridTest.java ImageTileLoader This is the result when i use TerrainQuad: , My full code: // Sample 10 - How to create fast-rendering terrains from heightmaps, and how to // use texture splatting to make the terrain look good. public class HelloTerrain extends SimpleApplication { private TerrainQuad terrain; Material mat_terrain; private float grassScale = 64; private float dirtScale = 32; private float rockScale = 64; public static void main(String[] args) { HelloTerrain app = new HelloTerrain(); app.start(); } private FractalSum base; private PerturbFilter perturb; private OptimizedErode therm; private SmoothFilter smooth; private IterativeFilter iterate; @Override public void simpleInitApp() { flyCam.setMoveSpeed(200); initMaterial(); AbstractHeightMap heightmap = null; Texture heightMapImage = assetManager.loadTexture("Textures/heightmap.png"); heightmap = new ImageBasedHeightMap(heightMapImage.getImage()); heightmap.load(); int patchSize = 65; //terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap()); // * This Works but below doesnt work* terrain = new TerrainGrid("terrain", patchSize, 513, new ImageTileLoader(assetManager, new Namer() { public String getName(int x, int y) { //return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png"; System.out.println("X = " + x + ", Y = " + y); return "Textures/heightmap.png"; // set to return the sme hieghtmap image. } })); terrain.setMaterial(mat_terrain); terrain.setLocalTranslation(0,-100, 0); terrain.setLocalScale(2f, 1f, 2f); rootNode.attachChild(terrain); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); terrain.addControl(control); } public void initMaterial() { // TERRAIN TEXTURE material this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md"); // GRASS texture Texture grass = this.assetManager.loadTexture("Textures/white.png"); grass.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region1ColorMap", grass); this.mat_terrain.setVector3("region1", new Vector3f(-10, 0, this.grassScale)); // DIRT texture Texture dirt = this.assetManager.loadTexture("Textures/white.png"); dirt.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("region2ColorMap", dirt); this.mat_terrain.setVector3("region2", new Vector3f(0, 900, this.dirtScale)); Texture building = this.assetManager.loadTexture("Textures/building.png"); building.setWrap(WrapMode.Repeat); this.mat_terrain.setTexture("slopeColorMap", building); this.mat_terrain.setFloat("slopeTileFactor", 32); this.mat_terrain.setFloat("terrainSize", 513); } }

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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