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  • RoR custom routing/Method/View problem all methods come back as undefined

    - by Jeff
    I am playing with custom view and routes. I think that I have everything right but obviously not. Essentially I tried to copy the show method and show.html.erb but for some reason it will not work. My controller class fatherController < ApplicationController def show @father = Father.find(params[:id]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @father } end end def ofmine @father = Father.find(params[:id]) respond_to do |format| format.html # show.html.erb format.xml { render :xml => @father } end end end My routes.rb Parent::Application.routes.draw do resources :fathers do resources :kids end match 'hospitals/:id/ofmine' => 'father#show2' end when I go to 127.0.0.1:/father/1 it works fine but when I try to go to 127.0.0.1:/father/1/ofmine it gives the following error. It doesn't matter what the variable/method that is called; it occurs at the first one to be displayed. Both show.html.erb and show2.html.erb are the exact same files My Error from webserver commandline > Processing by fathersController#show2 > as HTML Parameters: {"id"=>"1"} > Rendered fathers/show2.html.erb within > layouts/application (31.6ms) Completed > in 37ms > > ActionView::Template::Error (undefined > method `name' for nil:NilClass): > 4: <td>Name</td><td></td> > 5: </tr> > 6: <tr> > 7: <td><%= @father.name %></td><td></td> > 8: </tr> > 9: <tr> > 10: <td>City</td><td>State</td> app/views/fathers/show2.html.erb:7:in > `_app_views_fatherss_show__html_erb___709193087__616989688_0' Error as displayed on actual page NoMethodError in Fathers#show2 Showing /var/ruby/chs/app/views/fathers/show2.html.erb where line #7 raised: undefined method `name' for nil:NilClass Extracted source (around line #7): 4: Name 5: 6: 7: <%= @father.name % 8: 9: 10: CityState If anyone could tell me what in the world I am doing wrong I would appreciate it greatly.

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  • DRY up Ruby ternary

    - by Reed G. Law
    I often have a situation where I want to do some conditional logic and then return a part of the condition. How can I do this without repeating the part of the condition in the true or false expression? For example: ClassName.method.blank? ? false : ClassName.method Is there any way to avoid repeating ClassName.method? Here is a real-world example: PROFESSIONAL_ROLES.key(self.professional_role).nil? ? 948460516 : PROFESSIONAL_ROLES.key(self.professional_role)

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • Getting this error in rails: `ActionView::Template::Error (code converter not found (UTF-8 to UTF-16))`

    - by Victor S
    I've started getting the following error in one of my views for some reason, I don't get it in development, but only in production. Here is a snippet of the backtrace, any ideas? ActionView::Template::Error (code converter not found (UTF-8 to UTF-16)): 19: [title, summary.gsub(/^/, " "), nil].join("\n\n") 20: end 21: end.join 22: sections = sections.force_encoding('UTF-8').encode('UTF-16', :invalid => :replace).encode('UTF-8') if sections.respond_to?(:force_encoding) 23: %> 24: 25: <%= raw sections %>

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  • Get String Value from NSDictionary

    - by Matt S.
    I have the following code: NSMutableDictionary *jsonObj = [parser objectWithString:json_string error:nil]; NSString *test = [[[jsonObj objectForKey:@"questions"] valueForKey:@"owner"] valueForKey:key]; but what I get back is: ( 1a19f089a2bc4ee42bff1c102c6e89b8 ) The actual value is fine, but I get those parenthesis, which show up in my string. How can I get rid of them?

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  • Extra retain counts after initWithNibName

    - by optimisticmonkey
    I have extra retain counts after calling initWithNib. What could cause this? (There are no referencing outlets in the nib) StepViewController *stepViewController = [[StepViewController alloc] initWithNibName:@"StepViewController" bundle:nil]; [self.navigationController pushViewController:stepViewController animated:YES]; [stepViewController release]; NSLog(@"nextStep stepViewController retain count %i", [stepViewController retainCount]); the above results in a retain count of 3... Thanks for any advice on how to troubleshoot

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  • iAd banner gives warning when pushed off screen by navController

    - by James Dunay
    I have a iAd that seems to be correctly displaying but when push a new view controller into the view i get a warning from the iAd that says it has been: WARNING A banner view (0x490fd0) has an ad but may be obscured. This message is only printed once per banner view. But the ad still runs fine so should i pay attention to this? I just tried adding self.adBannerView = nil; [adBannerView release];` just before i push the viewController but i still get that error

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • Finding user location before map loads

    - by 4thSpace
    I'm trying to find the user's location using: CLLocationCoordinate2D _location; CLLocation *userLoc = nil; if(appDelegate.clLocationManager.locationServicesEnabled){ userLoc = mapView.userLocation.location; _location = userLoc.coordinate; } The problem is that I haven't yet initialized the map so the above doesn't work. Is there a way to get the user's location without using mapkit? Or should I be using a different technique?

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  • R segfault when running via Rpy on linux

    - by Zhang18
    I'm running R via Rpy on a redhat linux distribution. Periodically I'll encounter this error message: *** caught segfault *** address (nil), cause 'unknown' And the entire program dies right there. It usually occurs when I run a lot of regression r.lm(). But by simply running the identical code again, the problem may or may not go away (so not always reproduceable). Does anyone know what might be causing this, and/or how I can prevent it from happening?

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  • How can I return something early from a block?

    - by ryeguy
    If I wanted to do something like this: collection.each do |i| return nil if i == 3 ..many lines of code here.. end How would I get that effect? I know I could just wrap everything inside the block in a big if statement, but I'd like to avoid the nesting if possible.

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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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  • How to check if a BOOL is null?

    - by Sheehan Alam
    Is there a way I can check to see if a value is NULL/Nil before assigning it to a BOOL? For example, I have a value in a NSDictionary that can be either TRUE/FALSE/NULL mySTUser.current_user_following = [[results objectForKey:@"current_user_following"]boolValue]; When the value is NULL I get the following error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSNull boolValue]: unrecognized selector sent to instance I would like to be able to handle the NULL case.

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  • Releasing an NSTimer iPhone?

    - by Conor Taylor
    I have an NSTimer declared in my .h and in the viewDidLoad of the /m I have the code: timer = [NSTimer scheduledTimerWithTimeInterval:kComplexTimer target:self selector:@selector (main) userInfo:nil repeats:YES]; I also have [timer release]; in my dealloc. However when I exit the view and return to it, the timer has not in fact released, it has doubles in speed! How do I solve this & what am I doing wrong??? Thanks

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • Does -localizedDescription of NSError return the actual localized string, or does it return a key fo

    - by mystify
    Must I do something like this? NSString *errorDescription = [error localizedDescription]; NSString *errorInfoStr = NSLocalizedString(errorDescription, nil); Or do I use NSLocalizedString already when populating the userInfo dictionary with the NSLocalizedDescriptionKey key and value? So the value for that is not actually a key for NSLocalizedString, but it is the actual localized string ready to show up on screen?

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  • -[NSConcreteMutableData release]: message sent to deallocated instance

    - by kamibutt
    Dear members, I am facing a problem of -[NSConcreteMutableData release]: message sent to deallocated instance, i have attached my sample code as well. - (IBAction)uploadImage { NSString *urlString = @"http://192.168.1.108/iphoneimages/uploadfile.php?userid=1&charid=23&msgid=3"; //if(FALSE) for (int i=0; i<[imgArray count]; i++) { // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ NSMutableData *body = [[NSMutableData data] autorelease]; NSString *str = [NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"ipodfile%d.jpg\"\r\n",i]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:str] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; NSData *imageData = UIImageJPEGRepresentation([imgArray objectAtIndex:i], 90); [body appendData:[NSData dataWithData:imageData]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; //NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; //NSLog(@"%@",returnString); [imageData release]; [request release]; //[body release]; } } It successfully upload the images to the folder and there is no any error in the execution but when it complete it process and try to go back it give error -[NSConcreteMutableData release]: message sent to deallocated instance Please help me out. Thanks

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  • How do I load a second view correctly in Swift?

    - by slooker
    I have a view that I'm trying to load in Swift like this, but it crashes with this error: 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "DetailView" nib but the view outlet was not set.' Here is the code I'm trying to use to load it. Second View Controller import UIKit class DetailViewController: UIViewController { @IBOutlet var nameField: UITextField override func viewDidLoad() { super.viewDidLoad() } } Code to load the view controller: var newViewController = DetailViewController() @IBAction func buttonTapped(AnyObject) { println("button tapped!") self.presentViewController(newViewController, animated: true, nil) } What am I doing wrong?

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  • Passing a pointer to a function in objective-c

    - by Chiodo
    Hi, i've a stupid questiona about passing pointer. I've this: @interface MyClass : NSObject myobj* foo; -(void)doSomething:(myobj*)aObj; @end @implementation MyClass -(void)doSomething:(myobj*)aObj { cFuncCall(&aObj); //alloc memory and init the object } -(id)init { //init stuff... [self doSomething:foo]; // foo retun 0x0!!! } @end why foo return nil??? It should be initialized by cFuncCall!

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  • How Do I Bind a UIButton Property to Another Property?

    - by cygnl7
    UIButton eventually inherits from NSObject, and NSObject implements NSKeyValueBindingCreation Protocol. So why can't I bind a UIButton's property to another class' property? [myUIButton bind:@"enabled" toObject:myOtherObject withKeyPath:@"otherObjectBOOLProperty" options:nil]; This results in the warning 'UIButton' may not respond to '-bind:toObject:withKeyPath:options:' What I'm trying to do is bind the enabled state of my UIButton to myOtherObject.otherObjectBOOLProperty.

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  • Support for IMAP IDLE in ruby

    - by Asaxena
    Ok, I have been suck on it for hours. I thought net/imap.rb with ruby 1.9 supported the idle command, but not yet. Can anyone help me in implementing that? From here, I though this would work: class Net::IMAP def idle cmd = "IDLE" synchronize do tag = generate_tag put_string(tag + " " + cmd) put_string(CRLF) end end def done cmd = "DONE" synchronize do put_string(cmd) put_string(CRLF) end end end But imap.idle with that just return nil.

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  • imagePickerController won't return camera photo. Will return album photo.

    - by yesimarobot
    i'm loading photos from my library just fine, but photos coming from he camera don't display in the imageView. I've used CFShow(info) and the data from the camera is not nil... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; [self.imageView setImage:image]; [self dismissModalViewControllerAnimated:YES]; [picker release]; }

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