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  • Animating sprites in HTML5 canvas

    - by fnx
    I'm creating a 2D platformer game with HTML5 canvas and javascript. I'm having a bit of a struggle with animations. Currently I animate by getting preloaded images from an array, and the code is really simple, in player.update() I call a function that does this: var animLength = this.animations[id].length; this.counter++; this.counter %= 3; if (this.counter == 2) this.spriteCounter++; this.spriteCounter %= animLength; return this.animations[id][this.spriteCounter]; There are a couple of problems with this one: When the player does 2 actions that require animating at the same time, animation speed doubles. Apparently this.counter++ is working twice at the same time. I imagine that if I start animating multiple sprites with this, the animation speed will multiply by the amount of sprites. Other issue is that I couldn't make the animation run only once instead of looping while key is held down. Someone told me that I should create a function Animation(animation id, isLooped boolean) and the use something like player.sprite = new Animation("explode", false) but I don't know how to make it work. Yes I'm a noob... :)

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  • What is the best way to auto failover to backup WAN link for web server

    - by user66735
    Hi Iam looking for the best way to ensure my server ( application ) remains available for all my users (on web/LAN/WAN ), when my primary ISP link fails. My server is behind a firewall on which both my primary & secondary links land. I have already assigned multiple IPs (both ISP's static IP) to the 'A' record ( host.example.com ) in the DNS. However in a round robin scenario is there a way I can ensure that my web user will not see a "cannot dislay web page" error ever ?? What are the better methods to achieve this??

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  • What term is used to describe running frequent batch jobs to emulate near real time

    - by Steven Tolkin
    Suppose users of application A want to see the data updated by application B as frequently as possible. Unfortunately app A or app B cannot use message queues, and they cannot share a database. So app B writes a file, and a batch job periodically checks to see if the file is there, and if load loads it into app A. Is there a name for this concept? A very explicit and geeky description: "running very frequent batch jobs in a tight loop to emulate near real time". This concept is similar to "polling". However polling has the connotation of being very frequent, multiple times per second, whereas the most often you would run a batch job would be every few minutes. A related question -- what is the tightest loop that is reasonable. Is it 1 minute of 5 minutes or ...? Recall that the batch jobs are started by a batch job scheduler (e.g. Autosys, Control M, CA ESP, Spring Batch etc.) and so running a job too frequently would causes overhead and clutter.

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  • How can I get the current OU with a PowerShell login script?

    - by Frans
    I am setting up a Terminal Server 2008 which will be used by different client organisations, each with multiple individual user accounts. I would like each client organisation to have a drive mapped to \server\clients\ Their OU name is also their client name, so I would like to be able to find their current OU and then use it for the mapping command. The OUs are hierarchicals, so it is the bottom-most OU name I need. Example OU: Dedicated Clients\AjaxCorp Should get a drive mapped to \\server1\shares\AjaxCorp Any suggestions on how I can get the OU? I am sure it must be easy, I just haven't figured it out... I did find information about how to do this with VB script, but as it is a whole new environment I thought it would be nice to use PowerShell instead.

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  • XNA - Obtaining depth from the scene's render target?

    - by user1423893
    I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Rgba64, DepthFormat.Depth24Stencil8, // Requires a depth format for objects to be drawn correctly (e.g. wireframe model surrounding model) 0, RenderTargetUsage.PreserveContents ); I am required to use RenderTargetUsage.PreserveContents so that the same render target can be rendered to multiple times, once for each of the draw methods below. DrawBackground DrawDeferred DrawForward DrawTransparent The problem is that DrawTransparent requires a copy of the scene's depth as a texture. Is there any way to obtain this from the scene render target above (rtScene)? I can't have more than one render target with RenderTargetUsage.PreserveContents as this causes problems on hardware such as the XBOX 360, so rendering the depth to a separate render target at the same time as I render the scene isn't possible as far as I can tell. Would I be able to get around this problem by "Ping-Ponging" two render targets (using the more compatible RenderTargetUsage.DiscardContents) and using the result for the depth texture?

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  • Iterating over resources in puppet templates

    - by daveg
    So I've got a puppet manifest, with multiple resources class foo { Custom::Resource {'resource1': attr1 => 'val1', attr2 => 'val2', } Custom::Resource {'resource2': attr1 => 'val3', attr2 => 'val4', } Custom::Resource {'resource3': attr1 => 'val5', attr2 => 'val6', } } If I wanted to loop over the Custom::Resource resource names in an .erb template that are defined in class foo, how do I access them? So if I wanted to write out a template that looked like this: ThisLine = resource1 ThisLine = resource2 ThisLine = resource3

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  • Gave a talk at SoCal Code Camp at USC today titled “Linq to Objects A-Z”

    - by dotneteer
    I gave a talk at SoCal Code Camp on Linq to Objects. With careful categorization of Linq functions, I was able to cover the entire set of Linq functions in only 35 minutes. I was able to spend the rest time on demos. In my first demo, I show I was able to write a top 20 URL type of query using 4 lines of library code and 9 line of Linq code without tools like Log Parser. I also demonstrated that I only need to change 2 lines of code from querying a single log file to a whole directory of log files. It would be as simple to run the query against multiple servers in parallel. In my second demo, I discussed how to turn into graph depth-first-search (DFS) and breath-first-search (BFS) in the a Linq queryable problem. The class LingToGraph contains the only DFS and BFS code I ever have to write; the rest could be done the the lambda passed to the DFS or BFS calls. In future blogs, I will provide more details explanation of code. Links: Link to Powerpoint slides. Link to demos.

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  • Setting up IIS7 to mimic a GoDaddy shared hosting plan

    - by NerdFury
    I host multiple domains on a GoDaddy shared hosting account. I would like to setup a website locally in IIS 7 that mimics the setup of my hosted account so that I can test and debug applications locally before deploying, as debugging after deploying, or discovering there are issues after deploying is frustrating. I have created a folder WebRoot, at put my main application in that folder. I created a website in IIS 7 and pointed it at that folder. I setup bindings with a fake domain, and created a matching entry in my hosts file to make the fake domain point at my 127.0.0.1. I then created a folder www.otherdomain.com under webroot. I then created an application underneath my website, and pointed it at this folder. I can't find how I can add bindings to the web application to have it referenced as a different fake domain, rather than a subdirectory under my root domain. What would be the proper way to setup IIS to best simulate the environment on the GoDaddy servers.

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  • Sorting for 2D Drawing

    - by Nexian
    okie, looked through quite a few similar questions but still feel the need to ask mine specifically (I know, crazy). Anyhoo: I am drawing a game in 2D (isometric) My objects have their own arrays. (i.e. Tiles[], Objects[], Particles[], etc) I want to have a draw[] array to hold anything that will be drawn. Because it is 2D, I assume I must prioritise depth over any other sorting or things will look weird. My game is turn based so Tiles and Objects won't be changing position every frame. However, Particles probably will. So I am thinking I can populate the draw[] array (probably a vector?) with what is on-screen and have it add/remove object, tile & particle references when I pan the screen or when a tile or object is specifically moved. No idea how often I'm going to have to update for particles right now. I want to do this because my game may have many thousands of objects and I want to iterate through as few as possible when drawing. I plan to give each element a depth value to sort by. So, my questions: Does the above method sound like a good way to deal with the actual drawing? What is the most efficient way to sort a vector? Most of the time it wont require efficiency. But for panning the screen it will. And I imagine if I have many particles on screen moving across multiple tiles, it may happen quite often. For reference, my screen will be drawing about 2,800 objects at any one time. When panning, it will be adding/removing about ~200 elements every second, and each new element will need adding in the correct location based on depth.

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  • DNS Resolver Speed Techniques

    - by Rob Olmos
    I recently received a reply to my concerns about some DNS servers being slower than others despite all servers being anycast: In practice, most resolvers won't be impacted by the slower paths to some of the name servers in the set. Most resolvers employ various techniques to provide fast lookups, such as preferring name servers that were previously seen to be faster, sending simultaneous queries to multiple name servers, or pre-fetching queries before the TTL has expired. I was not aware that resolvers used these techniques and I was unsuccessful at searching for more info about this. Are there any names for these techniques? Which resolvers employ which of these techniques?

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  • Performing a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); The language I'm using is C#.

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  • RHEL raw device (over VMware RDM) performance issues

    - by jifa
    I'm running RHEL 5.3 over vSphere 4.0U1. I configured multiple LUNs on my NetApp (Fibre) storage, and added the RDM on two (Linux) VMs, using the Paravirtual SCSI adapter. One LUN is 100GB in size, successfully mapped to /dev/sdb on both VMs, 5 more are 500MB in size (mapped to /dev/sd{c-g}. I also created one partition per device. I have encountered two issues: First, writing directly to /dev/sdb1 gives me ~50MB/s, while any of the /dev/sd{c-g}1 gives me ~9MB/s. There is no difference in configuration of the LUNs apart from their size. I am wondering what causes this but this is not my main problem, as I would settle for 9 MB/s. I created raw devices using udev pretty straightforwardly: ACTION=="add", KERNEL=="sdb1", RUN+="/bin/raw /dev/raw/raw1 %N" per device Writing to any of the new raw devices dramatically slows down performance to just over 900KB/s. Can anyone point me in a helpful direction? Thanks in advance, -- jifa

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  • Web Farm Application deployment best practices

    - by rauts
    Hi All, We are having a web farm which hosts multiple ASP.Net applications. We typically have 4 servers on the farm. The dilemma which i am having is in terms of capacity issue of the farm. Lets say i have currently got 200 apps in total. Should I deploy all 200 apps on all 4 servers (i.e. all the servers in the farm are identical) or should i split the applications between 2 sets of server and create 2 smaller farms so that i can then manage the application based on its criticality and usage etc. Any best practices in this area would be highly appreciated. Thanks Rauts

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  • Is there any kind of established architecture for browser based MMO games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that?

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  • Mirroring svn repository

    - by cardy
    I have an svn repository and I'd like to have it duplicated over multiple machines for availability purpose. By now when my vps goes down, I'm unable to connect to repository and this is very annoying. Easiest (and expansive) solution is to setup two identical machine and make them work like clones. I'd like to know if there are any alternative (involving 2 machines). Ideally I would have two vps in different datacenters, so if one goes down I can rely on the other. Thanks. I need a mirror both for read and write not only for read. Svn Repos are berkley-db based

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  • Javascript storing data

    - by user985482
    Hi I am a beginner web developer and am trying to build the interface of a simple e-commerce site as a personal project.The site has multiple pages with checkboxes.When someone checks an element it retrives the price of the element and stores it in a variable.But when I go to the next page and click on new checkboxes products the variable automaticly resets to its original state.How can I save the value of that variable in Javascript? This is the code I've writen using sessionStorage but it still dosen't work when I move to next page the value is reseted. How can I wright this code so that i dosen't reset on each page change.All pages on my website use the same script. $(document).ready(function(){ var total = 0; $('input.check').click(function(){ if($(this).attr('checked')){ var check = parseInt($(this).parent().children('span').text().substr(1 , 3)); total+=check; sessionStorage.var_name=0 + total; alert(sessionStorage.var_name); }else{ var uncheck = parseInt($(this).parent().children('span').text().substr(1 , 3)); total-=uncheck; } })

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  • Project Management Software / 1 maybe 2 developers

    - by Ominus
    I am looking for software that I can use to "manage" multiple projects (5 - 10). Here are the features I would like but any recommendation is welcome. Bug/Feature tracking on a per project basis. Some way to keep all documents, diagrams, specs, requirements, in one place with the project. Better yet a tool where all these things or most of them could be authored. Task management during the development phase with milestones and estimates/actuals. Git integration I have been doing contract work and i have been doing really well for myself as far as getting projects but its becoming VERY hard to manage everything in an efficient manner. I am trying to learn about best practices when it comes to software programming methodologies and the more I read the more i realize that I am just managing these projects poorly. I am getting things done but the more I take on the less "solid" everything is. I am afraid if I don't get some good solid tools/practices in place I am going to do my customers and myself a disservice. The problem is that there are SO many options that its hard to weed through them all. I was at a point today where I had decided that I would just code my own (there is some irony here)! Obviously everyone has their likes dislikes I would love to hear from some of you lone programmers and how you manage everything since our needs aren't exactly the same thing that a large team might need. I also want a solution that can scale to 2 maybe 3 developers if I end up hiring some people to help with my work load. Thanks again for your usual insights!

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  • How to make a drive partition and install Windows on it from an HP install disc

    - by Zohaib
    I bought a new HP DV6-S190SE, and I want to make multiple partitions on the hard drive. I went to HP's site and discussed with them using online chat. They said that this is not useful to make more than one partition, as when you recover your windows after some time it will erase/delete all files including new partitions, so this would not be very usefull for you. Now, if there is there any way to get rid of the existing structure and install Windows only on the C drive? First of all, how do I partition the harddrive?

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  • Where did the notion of "one return only" come from?

    - by FredOverflow
    I often talk to Java programmers who say "Don't put multiple return statements in the same method." When I ask them to tell me the reasons why, all I get is "The coding standard says so." or "It's confusing." When they show me solutions with a single return statement, the code looks uglier to me. For example: if (blablabla) return 42; else return 97; "This is ugly, you have to use a local variable!" int result; if (blablabla) result = 42; else result = 97; return result; How does this 50% code bloat make the program any easier to understand? Personally, I find it harder, because the state space has just increased by another variable that could easily have been prevented. Of course, normally I would just write: return (blablabla) ? 42 : 97; But the conditional operator gets even less love among Java programmers. "It's incomprehensible!" Where did this notion of "one return only" come from, and why do people adhere to it rigidly?

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  • Should sanity be a property of a programmer or a program?

    - by toplel32
    I design and implement languages, that can range from object notations to markup languages. In many cases I have considered restrictions in favor of sanity (common knowledge), like in the case of control characters in identifiers. There are two consequences to consider before doing this: It takes extra computation It narrows liberty I'm interested to learn how developers think of decisions like this. As you may know Microsoft C# is very open on the contrary. If you really want to prefix your integer as Long with 'l' instead of 'L' and so risk other developers of confusing '1' and 'l', no problem. If you want to name your variables in non-latin script so they will contrast with C#'s latin keywords, no problem. Or if you want to distribute a string over multiple lines and so break a series of indentation, no problem. It is cheap to ensure consistency with restrictions and this makes it tempting to implement. But in the case of disallowing non-latin characters (concerning the second example), it means a discredit to Unicode, because one would not take full advantage of its capacity.

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  • Why are there so few Wireless N Dual Band adapter PCI cards, only USB adapters instead?

    - by daiphoenix
    There has been several Wireless N Dual Band routers/APs out in the market for quite some time now, and there are several Wireless N Dual Band USB adapters out there. But as for PCI/PCI-X card adapters, there seems to be only one (the Linksys WMP600N). Why is that? I find it very strange. Is it because the USB adapters are easier to install, and can be used on multiple computers? But if so, why isn't it the same case with single band (2.4 Ghz) wireless N adapters? Because for these ones there as many PCI card adapters as there are USB adapters. Also, can the USB adapters, despite the lack of external antenna, offer the same level of performance as a card with external antennas?

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  • Distributed website server redundancy

    - by Keith Lion
    Assume a website infrastructure is very complicated and is fully distributed (probably like most large web companies). Am I right in thinking that although there are all these extra web servers to handle multiple client requests, there is still a single "machine" whereby users must enter? I am guessing this machine will be the one physically associated to the IP address? I ask because I need to know whether, in places where distributed systems exist, there is still a single point of failure- usually the control node or, in this example, the machine connected to the public internet? Surely there cannot be two machines connected to the internet, as they would have to have different IP addresses? This "machine" may not be a server per se, but maybe it is a piece of cisco equipment. I just need to know whether, in the real world, these distributed systems still have a particular section where they depend on the integrity of one electronic device?

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  • How to do a 3-tier using PHP [closed]

    - by Ric
    I have a requirement from a client for my PHP Web application to be 3-tier. For example, I would have a web server on Apache in the DMZ, but it should NOT contain any DB connections. It should connect to a Middle server that would host the business objects but be behind the firewall. Then those objects connect to my SQL cluster on another server. I have actually done this using .NET, but I am not sure how to setup my stack using PHP. I suppose I could have my UI front tier call the middle tier using REST based web services if I create my middle tier as a second web server, but this seems overly complex. The main reason for this is advanced security: we can not have any passwords on the DMZ first tier web server. The second reason is scalability - to have multiple server on different tiers that can handle the requests. The Last reason is for deployment - it is easier if I can take one set of servers offline for testing before putting them back in production. Is there a open source project that shows how to do this? The only example I can find is the web server hosting files from a shared drive on another machine (kind of how DotNetNuke pretends to be 3-tier), but that is NOT secure.

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  • Making document storage in Sharepoint a breeze (leave the Web UI behind)

    - by deadlydog
    Hey everyone, I know many of us regularly use Sharepoint for document storage in order to make documents available to several people, have it version controlled, etc.  Doing this through the Web UI can be a real headache, especially when you have multiple documents you want to modify or upload, or when IE isn’t your default browser.  Luckily we can access the Sharepoint library like a regular network drive if we like. Open Sharepoint in Internet Explorer (other browsers don’t support the Open with Explorer functionality), navigate to wherever your documents are stored, choose the Library tab, and then click Open with Explorer. This will open the document storage in Explorer and you can interact with the documents just like they were on any other network drive J  This makes uploading large numbers of documents or directory structures super easy (a simple copy-paste), and modifying your files nice and easy. As an added bonus, you can drag and drop that location from the address bar in Explorer to the Favorites menu so that it’s always easily accessible and you can leave the Sharepoint Web UI behind completely for modifying your documents.  Just click on the new favorite to go straight to your documents.   You can even map this folder location as a network drive if you want to have it show up as another drive (e.g N: drive). I hope you found this as useful as I did

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  • What relational database system should I learn? [closed]

    - by acidzombie24
    At the moment i know sqlite (my favorite), mysql (its ok, i get annoyed) and i do not want to learn ms/t sql (it only allows one nullable row if the column is unique). I am thinking about learning a new database system. My requirements for it is Must allow multiple connections at once (read and write) All or data i choose must be ACID compliant Performance should be good. I have a 17gb table in one project. It should perform well on read and transactional writes. With mysql it took hours to restore it and there were no foreign keys on that specific table. It only finished in a workday because i found a suggestion to adjust a setting which i think was key-buffer. And it still took hours Unique columns that allow more then one row to be null. I shouldn't have to say it but dammit MS. Allows one to make ongoing backups. Something like 'binary logs'. Some relatively small amounts of data i can grab and apply it to my local db to have it in sync with the one on the server. Table joins. I rather not write a bunch of queries to simulate a join What I would like but is not required Foreign keys. This may be a requirement later Open sourced Fair tool support. So i can measure queries, easily backup/restore, etc .NET and C (or C++) interface. (I seen one that uses raw tcp with JSON which was okish) Good subquery support. Once i was working with an older version of mysql (i believe <5.1 but it could have been 5.1) and i had to write many queries to do one query because it couldn't do subqueries. Or maybe it couldnt do it efficiently and died bc of memory limitations with a huge dataset. What db system should i learn?

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