Search Results

Search found 61241 results on 2450 pages for 'empty set'.

Page 683/2450 | < Previous Page | 679 680 681 682 683 684 685 686 687 688 689 690  | Next Page >

  • Cannot usermod -L in LightDM scripts

    - by user95723
    I'm running Xubuntu 12.04 and use the LightDM. I want to restrict access to the machine as a kind of parental control. This is how it should work I hook in a script that executes just before the greeter comes up. Within that script some awk processing will read an entry in a config file and will trigger a usermod -L or usermod -U depending on whether the user is allowed to login. While user is logged, a cron job will count down the entry in the config and forces a xfce4-session-logout if time is up. A cron job running on a server will upload the "credits" on a daily base. How is this idea? That's theory, now for the problems It appears for some unknown reason, the usermod command is not executed, neither as part of a display-setup-script nor within the greeter-setup-script. I wrote a small sandbox script usermod -L johndoe 2error.txt touch /etc/blabla 2error.txt The script is executing, cause the blabla file is existing. That means that the script must have been executed with root privileges. error.txt is empty but the usermod command has just no effect. Is this a bug or a feature. What's wrong? Best regards and thank you Oli

    Read the article

  • How to enable logging for Google Chrome in Ubuntu 12.04?

    - by skytreader
    I'm trying to capture the logs for a certain bug I'm having with Google Chrome. However, I can't find/enable logs for GC. According to this Chromium project page, I just need to add the flags --enable-logging --v=1 and a chrome_debug.log file will appear in my user data directory. However, after running GC (and closing through the 'X' title bar button) there is no chrome_debug.log file in the specified directory. I even tried running as root as it may have something to do with write permissions but GC refuses to start as root. Another thing, GC also prints messages when invoked from command line. I tried capturing this and redirecting them to a file via $ google-chrome > today.log but the messages are still printed in the command line and the file I specify gets created but remains empty. Note that I can't just copy-paste the messages printed on terminal after my bug occurs as the bug freezes up my whole system that, when it occurs, my only option is to turn off my computer straight via the power button. I've seen a few similar bugs already posted but I find that they don't exactly describe my situation so I'd really like to get some logs for this. So how do I enable logging or, at least, get those terminal messages in a file?

    Read the article

  • Application that provides unique keys to multiple threads

    - by poly
    Thanks all for your help before. So, this is what I came up with so far, the requirements are, application has two or more threads and each thread requires a unique session/transaction ID. is the below considered thread safe? thread 1 will register itself with get_id by sending it's pid thread 2 will do the same then thread 1 & 2 will call the function to get a unique ID function get_id(bool choice/*register thread or get id*/, pid_t pid) { static int pid[15][1]={0};//not sure if this work, anyway considor any it's been set to 0 by any other way than this static int total_threads = 0; static int i = 0; int x=0,y=0; if (choice) // thread registeration part { for(x=0;x<15;x++) { if (pid[x][0]==0); { pid[x][0] = (int) pid; pid[x][1] = (x & pidx[x][1]) << 24;//initiate counter for this PID by shifting x to the 25th bit, it could be any other bit, it's just to set a range. //so the range will be between 0x0000000 and 0x0ffffff, the second one will be 0x1000000 and 0x1ffffff, break; } total_threads++; } } //search if pid exist or not, if yes return transaction id for(x=0;x<15;x++) { if (pid[x][0]==pid); { pid[x][1]++;//put some test here to reset the number to 0 if it reaches 0x0ffffff return pid[x][1]; break; } } }

    Read the article

  • Drupal migration failed

    - by Marco
    First of all, I'm new to Drupal and the work I have to do is some kind of too hard. My old colleague (webmaster) had a server with a multisite Drupal 6 installation. Sites and their dirs were (e.g.) Sites Site directory b.a.mycompany.com /drupal_install_dir/sites/b.a.mycompany.com c.a.mycompany.com /drupal_install_dir/sites/c.a.mycompany.com d.a.mycompany.com /drupal_install_dir/sites/d.a.mycompany.com Unluckily my colleague moved and server hdd aren't in my hands: all I have is a backup of /drupal_install_dir and three sql dumps (one for each site). I had to restore three sites, but changing them as z.mycompany.com/b z.mycompany.com/c z.mycompany.com/d Beeing a sysadmin, I Extracted tar.gz backup file under wwwroot (let's call full path to extracted directory /new_install_dir) Restored three databases Created mysql users and give them correct GRANTS on databases Then (trying to restore at least first site) I changed /new_install_dir/sites/settings.php putting correct database connection data and new basepath. But there is no way I can see my new site, simply it doesn't work. Watching /var/log/apache2/error.log I saw Drupal searching for main drupal database; so I created that db too setting user and grants, but dump file is empty. Well, now I can run something like install.php or update.php, but my site is not shown. Is there something I can do? Do I have to walk another way? Consider I searched the web, but I'm not able to find a guide that can help me for my problem. Ah, I forgot: before producing the backup, my colleague set site in maintenance mode. When I try to run z.mycompany.com/?q=user (trying to login) nothing happens. I'm really stuck...

    Read the article

  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

    Read the article

  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

    Read the article

  • 1 ASPX Page, Multiple Master Pages

    - by csmith18119
    So recently I had an ASPX page that could be visited by two different user types.  User type A would use Master Page 1 and user type B would use Master Page 2.  So I put together a proof of concept to see if it was possible to change the MasterPage in code.  I found a great article on the Microsoft ASP.net website. Specifying the Master Page Programmatically (C#) by Scott Mitchell So I created a MasterPage call Alternate.Master to act as a generic place holder.  I also created a Master1.Master and a Master2.Master.  The ASPX page, Default.aspx will use this MasterPage.  It will also use the Page_PreInit event to programmatically set the MasterPage.  1: protected void Page_PreInit(object sender, EventArgs e) { 2: var useMasterPage = Request.QueryString["use"]; 3: if (useMasterPage == "1") 4: MasterPageFile = "~/Master1.Master"; 5: else if (useMasterPage == "2") 6: MasterPageFile = "~/Master2.Master"; 7: }   In my Default.aspx page I have the following links in the markup: 1: <p> 2: <asp:HyperLink runat="server" ID="cmdMaster1" NavigateUrl="~/Default.aspx?use=1" Text="Use Master Page 1" /> 3: </p> 4: <p> 5: <asp:HyperLink runat="server" ID="cmdMaster2" NavigateUrl="~/Default.aspx?use=2" Text="Use Master Page 2" /> 6: </p> So the basic idea is when a user clicks the HyperLink to use Master Page 1, the default.aspx.cs code behind will set the property MasterPageFile to use Master1.Master.  The same goes with the link to use Master Page 2.  It worked like a charm!  To see the actual code, feel free to download a copy here: Project Name: Skyhook.MultipleMasterPagesWeb http://skyhookprojectviewer.codeplex.com

    Read the article

  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

    Read the article

  • Is there an open source version check library and web app?

    - by user52485
    I'm a developer for a cross platform (Win, MacOS, Linux) open source C++ application. I would like to have the program occasionally check for the latest version from our web site. Between the security, privacy, and cross platform network issues, I'd rather not roll our own solution. It seems like this is a common enough thing that there 'ought' to be a library/app which will do this. Unfortunately, the searches I've tried come up empty. Ideally, the web app would track requests and process the logs into some nice reports (number of users, what version, what platform, frequency of use, maybe even geographical info from IP address, etc.). While appropriately respecting privacy, etc. What pre-existing tools can help solve this problem? Edits: I am looking for a reporting tool, not a dependency checker. Our project has the challenge of keeping up with our users. Most do not join the mailing list. Our project has not been picked up by major distributions -- most of our users are Windows/MacOS anyway. When a new version comes out, we have no way of informing our users of its existence. Development is moving pretty fast, major features added every few months. We would like to provide the user with a way to check for an updated version. While we're at it, we would like to use these requests for some simple & anonymous usage tracking (X users running version Y with Z frequency, etc.). We do not need/want something that auto-updates or tracks dependencies on the system. We are not currently worried about update size -- when the user chooses to update, we expect them to download the complete latest version. We would like to keep this as simple as possible.

    Read the article

  • Coping with build order requirements in automated builds

    - by Derecho
    I have three Scala packages being built as separate sbt projects in separate repos with a dependency graph like this: M---->D ^ ^ | | +--+--+ ^ | S S is a service. M is a set of message classes shared between S and another service. D is a DAL used by S and the other service, and some of its model appears in the shared messages. If I make a breaking change to all three, and push them up to my Git repo, a build of S will be kicked off in Jenkins. The build will only be successful if, when S is pushed, M and D have already been pushed. Otherwise, Jenkins will find it doesn't have the right dependent package versions available. Even pushing them simultaneously wouldn't be enough -- the dependencies would have to be built and published before the dependent job was even started. Making the jobs dependent in Jenkins isn't enough, because that would just cause the previous version to be built, resulting in an artifact that doesn't have the needed version. Is there a way to set things up so that I don't have to remember to push things in the right order? The only way I can see it working is if there was a way that a build could go into a pending state if its dependencies weren't available yet. I feel like there's a simple solution I'm missing. Surely people deal with this a lot?

    Read the article

  • No sound Ubuntu 12.04 through HDMI

    - by MikeMan
    Specs: Asus G73JH i7/720; ATI Mobility 5870 I have read through a lot of threads on getting HDMI sound to work and non of them have fixed my issue. Granted I am very new to Linux and know only the GUI aspect of what it does from finding similarities that Windows 7 has. I would like to become a Linux Power User and I figured this would be a good step to get started. I was able to successfully install my graphics driver and it shows in use. I connect the HDMI to my HD TV and I get no sound. I don't care about auto switch for sound, that would be great but not necessary. I just want my sound to work through the HDMI. What I have tried: Changed GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" pact set-card-profile 0 output:hdmi-surround Failure: no such entity Sound Settings: Right-click Sound indicator ? Sound Settings ? Output Tab, and set Digital Output (S/PDIF) Built in Audio Speakers Built in Audio I only get 2 settings. If I right-click the area below those 2 in the "play sound through" box, I get no "show hidden devices". I am also doing all this with the HDMI connected to eliminate any possibility for error.

    Read the article

  • What are solutions and tradeoffs to maintain search result consistency in a web application

    - by iammichael
    Consider a web application with a custom search function that must display the results in a paged manner (twenty per page with up to hundreds of thousands of total results) and the ability to drill down to individual results that maintain next/previous links to navigate through the results. Re-executing the search on each page request to get the appropriate results for that page of data can be too expensive (up to 15s per search). Also, since the underlying data can change frequently (e.g. addition of new results), re-executing could cause the next/previous functionality to result in inconsistent behavior (e.g. the same results reappearing on a later page after having been viewed on an earlier page). What options exist to ensure the search results can be viewed across multiple pages in a consistent manner, and what tradeoffs does each option have in terms of network, CPU, memory, and storage requirements? EDIT: I thought caching the query search results was an obvious necessity. The question is really asking about where to cache the result set and what tradeoffs might exist to each. For example, storing the ids of the entities in the result set on the client, or storing the IDs of the entities themselves in the users session on the web server, or in a temporary table in the database. I'm not looking specifically for a single solution as different scenarios may result in different approaches (and such a question would be more suited for stackoverflow.com rather than here), but more of a design comparison between the possible approaches.

    Read the article

  • noexec option enabled in fstab is not getting applicable for limited user. Is it a bug?

    - by user170918
    noexec option enabled in fstab is not getting applicable for limited user. Is it a bug? cat /etc/fstab # / was on /dev/sda2 during installation UUID=fd7e2645-3cc4-4c6c-8b1b-016711c2fd07 / ext4 errors=remount-ro 0 1 # /boot was on /dev/sda1 during installation UUID=f3e58f86-8999-4678-a5ec-0a4b621c6e37 /boot ext4 defaults 0 2 # /home was on /dev/sda9 during installation UUID=bcbc1c4d-46a9-4b2a-bb0a-6fe1bdeaed22 /home ext4 defaults,nodev,nosuid 0 2 # /tmp was on /dev/sda5 during installation UUID=8538eecc-bd16-40fe-ad66-7d7b9287839e /tmp ext4 defaults,noexec,nosuid,nodev 0 2 # /var was on /dev/sda6 during installation UUID=292696cf-fc15-40ab-9cd8-cee9bff7e165 /var ext4 defaults,nosuid,nodev 0 2 # /var/log was on /dev/sda7 during installation UUID=fab1f85b-ae09-4ce0-b169-c01205eb8f9c /var/log ext4 defaults,noexec,nosuid,nodev 0 2 # /var/log/audit was on /dev/sda8 during installation UUID=602f5003-4ac0-49e9-99d3-b29378ce9430 /var/log/audit ext4 defaults,noexec,nosuid,nodev 0 2 # swap was on /dev/sda3 during installation UUID=a538d35b-b2e9-47f2-b72d-5dbbcf0afca0 none swap sw 0 0 /dev/sdb1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 /dev/sdc1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 /dev/sdd1 /mnt/usblpsc auto noauto,user,rw,noexec,nosuid,nodev 0 0 sudo users are not able to paste executable files in /bin into the file system which have the noexec option set. But limited users are able to paste the same files into the file system which have noexec option set. Why is it so?

    Read the article

  • Building My First JavaFX Application Using Netbeans 7.1

    - by javafx4you
    Angela Caicedo, Oracle Technology Evangelist for JavaFX, has released a series of videos demonstrating how to build a simple JavaFX application using Netbeans 7.1. This video series is a great introduction to using JavaFX and takes the viewer through easy to follow, step-by-step instructions, including example code and showing the results along the way. These videos are highly recommend to anyone who is new to JavaFX and is looking for a quick getting started guide.  The first video provides an introduction to the the application and shows viewers the end result of the exercises that will be demonstrated throughout the series. The second video (Part 1) demonstrates how to get started creating the application from an empty project to build your first JavaFX application in Netbeans 7.1. Instructions include defining the components, creating and inserting image packages, adding the resources you want to make available in your application, setting the clipping area for you image, and setting the style for your image to create a transparent window. The third video (Part 2) demonstrates how to handle events and binding in the sample application using JavaFX. Watch the first 3 episodes now and stay tuned for future installments in this series on the Java YouTube channel.

    Read the article

  • Can't get utouch to show available wifi networks

    - by kellrobinson
    I have ubuntu touch installed on a 2014 Nexus 7. Swiping down from the wireless symbol reveals a "Network" menu with the choices Flight Mode, Wifi Settings, and Cellular Settings. Wifi Settings leads to another menu: Previous Networks, and Other Networks. Previous Networks shows a list of networks used in the past; Other Networks opens an empty box for typing in the name of a network. I don't see any way to show a list of available networks detected by the device. On rare occasions, swiping down the wireless symbol actually does bring up a list of detected networks. But most of the time ubuntu touch exhibits the behavior described above, with no apparent way to bring up the list of available wireless networks. I would like to see a list of the availble networks, if there is a way to do so. Edit: The wifi menu works properly now. Just needed a couple of reboots, it seems. I have other problems, though. If these other problems persist I will make a post specific to them. This device is a 2013 Nexus 7 4G. Not sure how to find the ubuntu version. Can't navigate the settings menu right now because it got stuck and there's no way to go back, except to reboot(!) I'll open multirom manager or boot into recovery and look for the information there.

    Read the article

  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

    Read the article

  • How do I get dynamic subdomains on domain aliases in Plesk? [closed]

    - by mitchdesign
    I am running a site that is available via many domains. So all domains depend on the same code, but depending on the requested domain, the correct information is shown to the user. In Plesk, I have one domain set up and it has domain aliases for all the others. This works ok. Now, I'd like to be able to use subdomains on those aliased domains. Like the domains, the subdomains will be used as input for the system to display the correct information. So, they are not a fixed set. What I have done: - In DNS I have added *.example.com CNAME example.com to the main domain. This is automatically copied by Plesk to all the aliases. So DNS-wise, I think it's ok. - I have added a vhost.conf file to the main domain, containing ServerAlias *.maindomain.tld. This works for the main domain. But still, not for the aliased domains. And there is no place to put vhost.conf files for the aliased domains.. How do I tell the server to respond to those domain's subdomains as well?

    Read the article

  • Eclipse will not install Android Support Package [migrated]

    - by Michael Mossman
    I am an experienced programmer but new to Android, hence using Eclipse for the first time. Unfortunately I cannot get my first project off the ground. I get as far trying to create the project when the following sequence happens. A screen arrives titled 'Install Dependencies' telling me that the required version is 8 and the installed version is 'Not installed' I click on the Install/Upgrade button and something must happen because Android SDK Manager pops up and I get a whole series of 'Fetching:' messages. The next screen asks me to Choose Package to Install and the only option is Android Support Library, revision 10. This doesn't bother me as I presume 10 is better than 8 so I hit the Install button. This is where it all goes wrong as I get a red message saying: File not found: C:\Program Files (X86)\Android\android-sdk\temp\support_r10.zip (Access is denied). Sure enough, when I check this folder, it is empty. Now, something must have happened as as SDK Manager did a whole lot of fetching and must have put these files somewhere. I am quite happy to find them and put them in the correct folder but the question is what is the name of the files that I am looking for?

    Read the article

  • Using 2d collision with 3d objects

    - by Lyise
    I'm planning to write a fairly basic scrolling shoot 'em up, however, I have run into a query with regards to checking for collision. I plan to have a fixed top down view, where the player and enemies are all 3d objects on a fixed plane, and when the enemy or player fires at the other, their shots will also be along this fixed plane. In order to handle the collision, I have read up a bit on collision detection in 3d, as it is not something I have looked into previously, but I'm not sure what would be ideal for this situation. My options appear to be: Sphere collision, however, this lacks the pixel precision I would like Detection using all vertexes and planes of each object, but this seems overly convoluted for a fixed plane of play Rendering the play screen in black and white (where white is an object, black is empty space), once for enemies and once for the player, and checking for collisions that way (if a pixel is white on both, there is a collision) Which of these would be the best approach, or is there another option that I am missing? I have done this previously using 2d sprites, however I can't use the same thinking here as I don't have the image to refer to.

    Read the article

  • Mobile web app, styling in percentages; I can't get height to work [migrated]

    - by Mick79
    I am building a mobile app for a band and obviously want it to display well in all the plethora of handsets out there today. I built it at first for my own device and it looks and works great, so now I am reworking it in percentages so that it works in all devices. I have a slider (jquerytools) going on and if i set width to 100% then it is perfectly wide in my iphone and my ipad... success, however I am not having any luck with height. It seems to only accept a height in px. If i set a height in percent it just doesn't display. any ideas? #header{ width:100%; height:198px; position:relative; z-index: 20; box-shadow: 0 0 10px white; } .scrollable { /* required settings */ position:relative; overflow:hidden; width: 100%; height:100%; box-shadow: 0 0 20px purple; z-index: 20; } .scrollable .items { /* this cannot be too large */ width:500%; height:100%; position:absolute; clear:both; box-shadow: 0 0 30px green; } .items div { float:left; width:20%; height:100%; } /* single scrollable item */ .scrollable img { float:left; width:100%; height:100%; /* height:198px; */ } /* active item */ .scrollable .active { border:2px solid #000; position:relative; cursor:default; } `

    Read the article

  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

    Read the article

  • Identifying elements from data feeds generated by affiliate sites

    - by SPI
    I am working with data feeds from affiliate sites. The basic idea is to provide an interface where the user can paste a link to an XML datafeed (these are huge btw, around 60 mb) that would then be streamed, parsed into small chunks, and mined for the required data which would then be stored in the database. The problem is that different affiliate sites have different Schemas for their XML's. It is a little hard mapping the elements in an XML to your database attributes when you don't actually know which element contains what. My Solution: Use XPath to traverse through the first set of parent and it's descendent's, fetch the elements as well as the data and and ask the user to map this data to the attributes in the database by selecting from a set of radio buttons that represent the attributes from the database. This will be done just once for each new Feed, once the system know's what's what it will automatically upload the data from the XML to the database. Does this sound viable? Is there a better solution? I realize this leaves an uncomfortable opening for human error.. Thanks.

    Read the article

  • Building MySQL with boost on windows

    - by user13177919
    As you've probably heard already MySQL needs boost to build. However, in the good ol' MySQL tradition, the above link does give you only the instructions on how to build it on linux. And completely ignores the fact that there're other OSes too that people develop on. To fill in that gap, I've compiled a small step by step guide on how to do it on windows. Note that I always, as a principle, build out-of-source. The typical setup I have is : bzr clone lp:~mysql/mysql-server/5.7 mysql-trunkcd mysql-trunkmkdir bldcd bldcmake -DWITH_DEBUG=1 -DMYSQL_PROJECT_NAME=mysql-trunk ..devenv /build debug mysql-trunk.sln This has been tested to work on a 32 bit compile using VS2013 on a Windows7 64 bit build. Note that you'll need other things too (bison, eventually openssl etc) that I will assume you already have set up. Steps: Download Boost 1.55.0. It's the *only* version that is known to work currently. Extract boost_1_55_0/ from the zip to c:\boost\boost_1_55_0 Go to Control Panel/System/Environment variables and set WITH_BOOST=C:\boost\boost_1_55_0 in User variables. Make sure you restart your open command line terminal windows after this !  If you're upgrading from non-boost build, remove your bld/ directory and create a new one. run cmake as you'd typically do. You should get: -- Local boost dir C:/boost/boost_1_55_0 -- Local boost zip LOCAL_BOOST_ZIP-NOTFOUND -- BOOST_VERSION_NUMBER is #define BOOST_VERSION 105500 -- BOOST_INCLUDE_DIR C:/boost/boost_1_55_0 Build as normal (devenv /build debug ...). It should work.

    Read the article

  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

    Read the article

  • Feedback on meeting of the MSCC - 20.07.2013

    Impression of our meetup on 20.07.2013 Low quantity but high quality! Meetup summary: Quick introduction to ?MSCC? and interesting topics in general, especially for freshman from/at university. It also seems that the open concept of OUYA (Android-based gaming console) got some attention and hopefully new fans. More info is available online: http://www.ouya.tv/ Design contest The design contest is still going on... There's currently only one submission. Come on, you web & graphic designers in Mauritius - SHOW YOUR WORKAny draft will be published over here: MSCC Design Contest - https://www.facebook.com/media/set/?set=a.200036533488751.1073741829.181737551985316&type=3 Goodies give-away And the first 2 one-month subscriptions for Pluralsight have been well received by attendees, too. Unfortunately, we didn't have any free WiFi at Talking Drums - so, we might have to consider another location for the next meetup. Change of schedule As we spoke about the advantages of gathering during the weekend, we worked out a schedule that could be applied to future meetups of the MSCC. I'm going to address this tomorrow during our regular meetings on Wednesday to see about the response of other members, too.

    Read the article

< Previous Page | 679 680 681 682 683 684 685 686 687 688 689 690  | Next Page >