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  • XMLFoundation

    As the name suggests it provides a foundation for XML support in an application, however this is much more than just another XML parser. It applies a unique approach to handling XML that allows your application code to focus on the application rather than traversing DOM or subscribing to SAX events

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Is it okay to introduce LESS to not so savvy UI Designers?

    - by Jason Nathan
    I just got a job as lead developer and I thought it would be best to seek the expertise of my peers (that's you) before proceeding! I had the opportunity to review my designers and they are mostly photoshop pros with dreamweaver as their main HTML/CSS editor. A more visual experience. I, on the other hand, have had much experience hand-writing all my code. From HTML markup to CSS. From my understanding, my designers have basic CSS knowledge and I am considering a simple 101 style set of tutorials for them to get a better grasp of markup before I moved into more advanced topics like accessibility and microformat markup. We need to get started up quickly. Do you think it's okay to dive into LESS from the get-go?

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  • DevWeek 2010 is Coming Up

    The time has come again for the UK’s biggest conference for .NET developers and SQL Server professionals. The 13th annual DevWeek conference takes place on 15-19 March 2010 in London. Expert speakers will cover a large range topics, including .NET 4.0, Silverlight 3, WCF 4, Visual Studio 2010, Thread Synchronization, ASP.NET 4.0, SQL Server 2008 R2, Unit Testing, CLR & C# 4.0, Windows Azure, and T-SQL Tips & Tricks. Find out more. span.fullpost {display:none;}

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  • I have data that sends in "bursts" of 100 records with a significant delay. How do I structure my classes for multithreading?

    - by makerofthings7
    My datasource sends information in 100 batches of 100 records with a delay of 1 to 3 seconds between batches. I would like to start processing data as soon as it's received, but I'm not sure how to best approach this. Some ideas I've been playing with include: yield Concurrent Dictionary ConcurrentDictionary with INotifyProperyChanged Events etc. As you can see I'm all over the place, and would appreciate some tested guidance on how to approach this

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  • The First European NHibernate Day is next fall in Italy: announcement and call for speakers

    UgiAlt.NET together with DotNetMarche organizes the First European NHibernate Day: it will be held in Bologna (Italy) next 9th October. The event is open to everyone (not only from Italy) as most of the sessions will be delivered in English. We just setup the site for the NHDay, but at the moment its only in Italian: an English version will be published in a few weeks. The topics It will be a full day free two tracks conference on everything about NHibernate: the main track will be on...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • FreeBSD 8.2 améliore le chiffrement des données et l'intégration du système de fichiers ZFS, FreeBSD 7.4 également disponible

    FreeBSD 8.2 améliore le chiffrement des données Et l'intégration du système de fichiers ZFS, FreeBSD 7.4 également disponible Mise à jour du 28/02/11 Deux nouvelles versions du système d'exploitation UNIX libre FreeBSD viennent de sortir. La première est FreeBSD 8.2. Un e version qui apporte deux nouveautés majeures*: l'amélioration de ZFS et de nouvelles capacités de chiffrement de disques. Pour mémoire, ZFS est un système de fichiers issu de feu OpenSolaris et aujourd'hui sous l'égide de Oracle. A noter, cependant, que ce système particulièrement puissant est ...

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  • Now Every Thursday Morning - Silverlight TV

    It has been 7 weeks since Silverlight TV kicked off its first episode with Keith Smith. Since then we have posted a total of 12 shows on a variety of topics. Here are some interesting numbers from the show: 12 The number of episodes we have aired in since the debut. 145 The number of comments our viewers have left on Channel 9 703 How many followers @SilverlightTv has on Twitter 333,000 + The number of views Silverlight TV has had in 7 weeks! Thank you so much for watching! ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What&rsquo;s new in ASP.NET MVC 2 Wrox Blox available for purchase

    My latest book, the Whats new in ASP.NET MVC 2 Wrox Blox, is now available for purchase from the Wrox store at the cost of US $6.99. For those who are not familiar with them, Wrox Blox are short and concise ebooks that cover very specific topics. Ranging from 30 to 70-80 pages, they are a very good option in case you need to solve a specific problem, or learn a specific technology, but you dont to buy a whole book only when you would read a chapter or two. And this ebook is exactly like that:...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Relaunch of wwwCoder.com

    It's been years since I've been active in the community, but I'm back with a newly redesigned wwwCoder.com. The site was taken over by spammers, and was essientially a ghost town, but I reworked it to bring a technology topics aggregator. The site provides full text searching on the popular podcasts, vidcasts, and blogs. Hit the home page to get a quick summary of what's going on with Microsoft developers. Let me know what you think. Patrick Santry wwwCoder.com...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Client Side Prediction

    - by user13842
    I have a question regarding Client Side prediction. Ive tried to search topics about my specific problem but couldn't find anything which really answered my problem. Most tutorials and explanations assume that the Client sends messages like "Move my player up by 1 Position", but what if i send messages like "Set my player's velocity to x"? Since it's hard to explain with text, i made a graphic explaining my problem. The main problem is, that the player sets his own velocity, due to Client Side Prediction, earlier than the Server. So if 2 different velocities overlap, the Server would get out of sync. How can i tackle that problem? Thanks a lot. Graphic: http://img27.imageshack.us/img27/6083/clientpred.png (Ignore the 5.5cm)

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Progressing past CRUD applications in PHP?

    - by Anonymous -
    I've been programming in PHP for about a year and am at the following stage: Have a good 'feel' for the language Can create CRUD applications competently Can utilize an MVC structure to allow for future expansion of code Using the points listed above, I've created a number of my own applications for practise - including but not limited to; a forum, social network etc. My question may be a little vague but should hopefully be answerable. I feel as though there isn't anything else I would need to know about PHP to allow me to create websites, though I'm sure I'm wrong. What advanced/complex PHP topics could I look at that have a real-world use and will allow me to enhance both my skill as a programmer and applications in general? Recently I've looked a lot more at javascript/jQuery allowing me to give my applications a richer user interface which has been a great learning experience and proving very useful.

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  • Tips For SEO Friendly Press Releases

    With the emergent commercial nature of the web it is becoming harder to get quality one way inbound links. One of the best ways of achieving incoming links is by submitting free or cheap press releases that help you build link justice without spending lots of money. An SEO press release is primary way to deliver news of new events taking place within your company.

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  • Découvrez des trucs, astuces et des tutoriels vidéos sur Windows Azure, seconde partie, par l'équipe Azure de Microsoft

    L'équipe de Azure, la plateforme Cloud de Microsoft, a préparé beaucoup de contenu intéressant, en exclusivité pour les lecteurs de Développez.com. Chaque semaine on va partager ce contenu avec vous. Regardez les vidéos, rejoignez des web events, étudiez les tutoriels. En fin de chaque semaine il y aura des questions, et chaque personne qui répondra correctement à 80 % de ces questions recevra un t-shirt sympa. Le 23 décembre un tirage au sort sera effectué entre tous les gagnants, et le vainqueur...

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  • Bluetooth automatic mouse connection not working

    - by Ray B.
    I'd like my HP Bluetooth Mouse x4000b (no usb dongle) to connect automatically when starting my HP laptop (Ubuntu 14.04), but I can't succeed in it : I'm forced to do it manually by clicking the "connect" button. I know this topic has been answered many times, but no solution worked for me. Here's what I tried so far : Creating the file /etc/default/bluetooth with lines : HIDD_ENABLED=1 HIDD_OPTIONS="--connect F0:65:DD:7D:EC:A0 --server" Putting hciconfig hci0 reset at the end of /etc/init.d/bluetooth Putting /etc/init.d/bluetooth stop sleep 1 /etc/init.d/bluetooth start in /etc/rc.local None of these solution worked, I've read a lot of topics but couldn't find a solution ... that's why I'm asking that here, hoping you can help me troubleshooting that. Thank you ! Ray

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  • MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées

    MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées Mise à jour du 12/04/2012, par Hinault Romaric Une nouvelle version intermédiaire de développement (DMR) pour MySQL 5.6 vient d'être publiée par Oracle. La haute disponibilité est renforcée dans cette mouture avec de nouvelles fonctions de réplication basées sur des mécanismes d'autoréparation comme les identifiants globaux de transactions (GTID) pour le suivi de l'avancement de la réplication sur une topologie de réplication et de nouveaux utilitaires de réplication MySQL pour f...

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • Poll: What Are Your Favorite Silverlight TV Episodes?

    Its been 3 months since Silverlight TV first aired in mid January. Weve aired a variety of topics (from design centric to hardcore developer code to awesome demos) and a variety of guests (who can forget Ward Bell is his white fur jacket?). So far, our audience has watched our episodes for well over 600,000 views! Thank you! As we revisit the lineup and start scheduling the next series of shows, Id like to do a quick poll on what your favorite 3 episodes have been. So please click on this link...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Avira Software Update Mistakenly Disabled Windows PCs

    While Avira currently holds the number two ranking in terms of usage amongst antivirus manufacturers worldwide, its latest slipup will likely put a dent in its reputation. The problem with the latest service pack can be pinpointed to ProActiv, a program that monitors for any suspicious events that could lead to infection or attack. Users who applied the updates noticed that ProActiv was preventing their systems from booting, as critical Windows files could not run. Others also reported that ProActiv was blocking all .exe, or executable files, in Windows, making it impossible to launch appl...

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  • SQL Saturday #141&ndash;June 16 1012 near Fort Lauderdale

    - by Herve Roggero
    SQLSaturday #141 South Florida 2012 will be here in less than 3 months! This is a training event for SQL Server professionals and those wanting to learn about SQL Server. This event will be held June 16, 2012 at Nova Southeastern University, Davie, FL 33314. The focus is on providing a good variety of topics, and making it all happen through the efforts of volunteers. Admittance to this event is free, all costs are covered by donations and sponsorships. Please register soon as seating is limited, and let friends and colleagues know about the event. For more information, or to register, please visit http://www.sqlsaturday.com/141/eventhome.aspx We are also looking for more speakers. Speaker registration is open!

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  • ASP.NET Performance Framework

    At the start of the year, I finished a 5 part series on ASP.NET performance - focusing on largely generic ways to improve website performance rather than specific ASP.NET performance tricks. The series focused on a number of topics, including merging and shrinking files, using modules to remove unecessary headers and setting caching headers, enabling cache busting and automatically generating cache busted referneces in css, as well as an introduction to nginx. Yesterday I managed to put a number...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • A marketing view of SQLBits

    - by simonsabin
    One of the most enjoyable things about SQLBits is reading all the blog posts/reviews after the event. We are normally fortunate enough not to have pissed anyone off and so the posts are generally positive. Most pieces are from attendees however this piece is from a wife of a sponsor http://iknowmarketing.wordpress.com/2012/04/02/events-community-vs-commercial/ . Its a nice piece for us as it highlights how we work and that how we focus on making the event personal for all those involved. We deal...(read more)

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  • How to build a web service to detect content change(s) at an external website?

    - by Global nomad
    I'm researching ways to build a web service to periodically traverse a predetermined list of web pages (of another external website) to detect if a page's content has changed from editing of the page, and deletion of the page. The end goal is to have this web service post push-notification events to mobile devices. FYI, I've searched and read "Questions with similar titles" here. Thank you for sharing your answers.

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