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  • Why is processing a sorted array faster than an unsorted array?

    - by GManNickG
    Here is a piece of code that shows some very peculiar performance. For some strange reason, sorting the data miraculously speeds up the code by almost 6x: #include <algorithm> #include <ctime> #include <iostream> int main() { // generate data const unsigned arraySize = 32768; int data[arraySize]; for (unsigned c = 0; c < arraySize; ++c) data[c] = std::rand() % 256; // !!! with this, the next loop runs faster std::sort(data, data + arraySize); // test clock_t start = clock(); long long sum = 0; for (unsigned i = 0; i < 100000; ++i) { // primary loop for (unsigned c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } double elapsedTime = static_cast<double>(clock() - start) / CLOCKS_PER_SEC; std::cout << elapsedTime << std::endl; std::cout << "sum = " << sum << std::endl; } Without std::sort(data, data + arraySize);, the code runs in 11.54 seconds. With the sorted data, the code runs in 1.93 seconds. Initially I thought this might be just a language or compiler anomaly. So I tried it Java... import java.util.Arrays; import java.util.Random; public class Main { public static void main(String[] args) { // generate data int arraySize = 32768; int data[] = new int[arraySize]; Random rnd = new Random(0); for (int c = 0; c < arraySize; ++c) data[c] = rnd.nextInt() % 256; // !!! with this, the next loop runs faster Arrays.sort(data); // test long start = System.nanoTime(); long sum = 0; for (int i = 0; i < 100000; ++i) { // primary loop for (int c = 0; c < arraySize; ++c) { if (data[c] >= 128) sum += data[c]; } } System.out.println((System.nanoTime() - start) / 1000000000.0); System.out.println("sum = " + sum); } } with a similar but less extreme result. My first thought was that sorting brings the data into cache, but my next thought was how silly that is because the array was just generated. What is going on? Why is a sorted array faster than an unsorted array? The code is summing up some independent terms, the order should not matter.

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • Android passing an arraylist back to parent activity

    - by Nicklas O
    Hi there. I've been searching for a simple example of this with no luck. In my android application I have two activities: 1. The main activity which is launched at startup 2. A second activity which is launched by pressing a button on the main activty. When the second activity is finished (by pressing a button) I want it to send back an ArrayList of type MyObject to the main activity and close itself, which the main activity can then do whatever with it. How would I go about achieving this? I have been trying a few things but it is crashing my application when I start the second activity. When the user presses button to launch second activity: Intent i = new Intent(MainActivity.this, secondactivity.class); startActivityForResult(i, 1); The array which is bundled back after pressing a button on the second activity: Intent intent= getIntent(); Bundle b = new Bundle(); b.putParcelableArrayList("myarraylist", mylist); intent.putExtras(b); setResult(RESULT_OK, intent); finish(); And finally a listener on the main activity (although I'm not sure of 100% when this code launches...) protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode==RESULT_OK && requestCode==1){ Bundle extras = data.getExtras(); final ArrayList<MyObject> mylist = extras.getParcelableArrayList("myarraylist"); Toast.makeText(MainActivity.this, mylist.get(0).getName(), Toast.LENGTH_SHORT).show(); } } Any ideas where I am going wrong? The onActivityResult() seems to be crashing my application. EDIT: This is my class MyObject, its called plan and has a name and an id import android.os.Parcel; import android.os.Parcelable; public class Plan implements Parcelable{ private String name; private String id; public Plan(){ } public Plan(String name, String id){ this.name = name; this.id = id; } public String getName(){ return name; } public void setName(String name){ this.name = name; } public String getId(){ return id; } public void setId(String id){ this.id = id; } public String toString(){ return "Plan ID: " + id + " Plan Name: " + name; } @Override public int describeContents() { // TODO Auto-generated method stub return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(id); dest.writeString(name); } public static final Parcelable.Creator<Plan> CREATOR = new Parcelable.Creator<Plan>() { public Plan createFromParcel(Parcel in) { return new Plan(); } @Override public Plan[] newArray(int size) { // TODO Auto-generated method stub return new Plan[size]; } }; } This is my logcat E/AndroidRuntime( 293): java.lang.RuntimeException: Unable to instantiate activ ity ComponentInfo{com.daniel.android.groupproject/com.me.android.projec t.secondactivity}: java.lang.NullPointerException E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2417) E/AndroidRuntime( 293): at android.app.ActivityThread.handleLaunchActivi ty(ActivityThread.java:2512) E/AndroidRuntime( 293): at android.app.ActivityThread.access$2200(Activi tyThread.java:119) E/AndroidRuntime( 293): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863) E/AndroidRuntime( 293): at android.os.Handler.dispatchMessage(Handler.ja va:99) E/AndroidRuntime( 293): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 293): at android.app.ActivityThread.main(ActivityThrea d.java:4363) E/AndroidRuntime( 293): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 293): at java.lang.reflect.Method.invoke(Method.java:5 21) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618) E/AndroidRuntime( 293): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 293): Caused by: java.lang.NullPointerException E/AndroidRuntime( 293): at com.daniel.android.groupproject.login.<init>( login.java:51) E/AndroidRuntime( 293): at java.lang.Class.newInstanceImpl(Native Method ) E/AndroidRuntime( 293): at java.lang.Class.newInstance(Class.java:1479) E/AndroidRuntime( 293): at android.app.Instrumentation.newActivity(Instr umentation.java:1021) E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2409) E/AndroidRuntime( 293): ... 11 more

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  • Help on Removal of Dynamically Created sprites.

    - by Brrr Ice Tea
    import flash.display.Sprite; import flash.net.URLLoader; var index:int = 0; var constY = 291; var constW = 2; var constH = 40; hydrogenBtn.label = "Hydrogen"; heliumBtn.label = "Helium"; lithiumBtn.label = "Lithium"; hydrogenBtn.addEventListener (MouseEvent.CLICK, loadHydrogen); heliumBtn.addEventListener (MouseEvent.CLICK, loadHelium); lithiumBtn.addEventListener (MouseEvent.CLICK, loadLithium); var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener(Event.COMPLETE, onLoaded); function loadHydrogen (event:Event):void { myTextLoader.load(new URLRequest("hydrogen.txt")); } function loadHelium (event:Event):void { myTextLoader.load(new URLRequest("helium.txt")); } function loadLithium (event:Event):void { myTextLoader.load(new URLRequest("lithium.txt")); } var DataSet:Array = new Array(); var valueRead1:String; var valueRead2:String; function onLoaded(event:Event):void { var rawData:String = event.target.data; for(var i:int = 0; i<rawData.length; i++){ var commaIndex = rawData.search(","); valueRead1 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead1); commaIndex = rawData.search(","); if(commaIndex == -1) {commaIndex = rawData.length+1;} valueRead2 = rawData.substr(0,commaIndex); rawData = rawData.substr(commaIndex+1, rawData.length+1); DataSet.push(valueRead2); } generateMask_Emission(DataSet); } function generateMask_Emission(dataArray:Array):void{ var spriteName:String = "Mask"+index; trace(spriteName); this[spriteName] = new Sprite(); for (var i:int=0; i<dataArray.length; i+=2){ this[spriteName].graphics.beginFill(0x000000, dataArray[i+1]); this[spriteName].graphics.drawRect(dataArray[i],constY,constW, constH); this[spriteName].graphics.endFill(); } addChild(this[spriteName]); index++; } Hi, I am relatively new to flash and action script as well and I am having a problem getting the sprite to be removed after another is called. I am making emission spectrum's of 3 elements by dynamically generating the mask over a picture on the stage. Everything works perfectly fine with the code I have right now except the sprites stack on top of each other and I end up with bold lines all over my picture instead of a new set of lines each time i press a button. I have tried using try/catch to remove the sprites and I have also rearranged the entire code from what is seen here to make 3 seperate entities (hoping I could remove them if they were seperate variables) instead of 2 functions that handle the whole process. I have tried everything to the extent of my knowledge (which is pretty minimal @ this point) any suggestions? Thanks ahead of time!

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • Java: How to check the random letters from a-z, out of 10 letters minimum 2 letter should be a vowel

    - by kalandar
    I am writing a program to validate the following scenarios: Scenario 1: I am using the Random class from java.util. The random class will generate 10 letters from a-z and within 10 letter, minimum 2 letters must be a vowels. Scenario 2: When the player 1 and player 2 form a word from A-Z, he will score some points. There will be a score for each letter. I have already assigned the values for A-Z. At the end of the game, the system should display a scores for player 1 and player 2. How do i do it? Please help. I will post my code here. Thanks a lot. =========================================== import java.util.Random; import java.util.Scanner; public class FindYourWords { public static void main(String[] args) { Random rand = new Random(); Scanner userInput = new Scanner(System.in); //==================Player object=============================================== Player playerOne = new Player(); playerOne.wordScore = 0; playerOne.choice = "blah"; playerOne.turn = true; Player playerTwo = new Player(); playerTwo.wordScore = 0; playerTwo.choice = "blah"; playerTwo.turn = false; //================== Alphabet ================================================== String[] newChars = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z" }; //values of the 26 alphabets to be used int [] letterScore = {1,3,3,2,1,4,2,4,1,8,5,1,3,1,1,3,10,1,1,1,1,4,4,8,4,10}; // to assign score to the player1 and player 2 String[] vowel = { "a", "e", "i", "o", "u" }; // values for vowels int vow=0; System.out.println("FINDYOURWORDS\n"); int[] arrayRandom = new int[10]; //int array for word limiter String[] randomLetter = new String[10]; //storing the letters in newChars into this array //=============================================================================== boolean cont = true; while (cont) { if (playerOne.turn) { System.out.print("Letters of Player 1: "); } else if (!playerOne.turn) { System.out.print("Letters of Player 2: "); } for (int i = 0; i < arrayRandom.length; i++) { //running through the array limiter int r = rand.nextInt(newChars.length); //assigning random nums to the array of letters randomLetter[i] = newChars[r]; System.out.print(randomLetter[i]+ " "); } //input section for player System.out.println(""); System.out.println("Enter your word (or '@' to pass or '!' to quit): "); if (playerOne.turn) { playerOne.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = false; } else if (!playerOne.turn){ playerTwo.choice = userInput.next(); System.out.println(playerOne.turn); playerOne.turn = true; } //System.out.println(choice); String[] wordList = FileUtil.readDictFromFile("words.txt"); //Still dunno what this is for if (playerOne.choice.equals("@")) { playerOne.turn = false; } else if (playerTwo.choice.equals("@")) { playerOne.turn = true; } else if (playerOne.choice.equals("!")) { cont = false; } for (int i = 0; i < wordList.length; i++) { //System.out.println(wordList[i]); if (playerOne.choice.equalsIgnoreCase(wordList[i]) || playerTwo.choice.equalsIgnoreCase(wordList[i])){ } } } }}

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  • Regarding Sqlite Datbase connectivity in iphone

    - by Prash.......
    hi.. I am developing an application in iphone in which i have to do the database connectivity using sqlite. I have made a "clsDBManage" class which contains 4 functions open_database, close_database, is_database_open, getdatabase_connection, which are globally defined ,i have a screen called "user details" in which i am filling the user details such as name , mobileno , email-id , password, i want that when user feeds the info it should get connected with database and store the details entered and should authenticate the user the next time he logs in. (Just as we have yahoo login,gmail login screen) clsDBManage.h +(int) openDBConnection; +(int) closeDBConnection; +(BOOL) IsDatabaseOpen; +(sqlite3 *)getDBConnection; clsDBManage.m import "clsDBManage.h" import "Types.h" sqlite3 *DBConnection=nil; @implementation clsDBManage +(int) openDBConnection { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"iphone.sqlite"]; //Before if ([self IsDatabaseOpen] == YES) [self closeDBConnection]; // Open the database. The database was prepared outside the application. if (sqlite3_open([path UTF8String], &DBConnection ) == SQLITE_OK) { ifdef _DEBUG NSLog(@"Database Successfully Opened :)"); endif return CON_RET_SUCCESSFUL; } else { ifdef _DEBUG NSLog(@"Error in opening database :("); endif return CON_RET_ERROR; } } +(BOOL) IsDatabaseOpen { if(DBConnection != nil) { //add if condition to check database is in open state or close state return YES; } else { return NO; } } +(int) closeDBConnection { @try { if(DBConnection != nil) { sqlite3_close(DBConnection); DBConnection = nil; return CON_RET_SUCCESSFUL; } else { return CON_RET_ERROR; } } @catch (NSException * e) { NSLog([e reason]); } } +(sqlite3 *)getDBConnection { if ([self openDBConnection] == 1) return DBConnection; else return nil; } @end //classDBManage file is my handler class where i have written code to open database //my addprofile functions -(NSInteger)addProfile:(NSString *)mobileno:(NSString *)country:(NSString *)username:(NSString *)screenname:(NSString *)emailid:(NSString *)password:(NSString *)retypepassword { @try { sqlite3 *db =[clsDBManage getDBConnection]; if (db != nil) { sqlite3_stmt *statement =nil; const char *sql = "insert into SPCaccountdetails(MobileNo , Country , UserName , ScreenName, EmailId, Password, RetypePawssword) Values(?,?,?,?,?,?,?)"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL) != SQLITE_OK) { //NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(db)); } sqlite3_bind_text(statement, 1, [mobileno UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 2, [country UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 3, [username UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 4, [screenname UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 5, [emailid UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 6, [password UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(statement, 7, [retypepassword UTF8String], -1, SQLITE_TRANSIENT); if(SQLITE_DONE != sqlite3_step(statement)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } sqlite3_finalize(statement); } } @catch(NSException *e) { //[clsMessageBox ShowMessageOK:@CON_MESSAGE_TITLE_MESSAGE_USER_PROFILE :[e reason]]; } return CON_RET_SUCCESSFUL; } //button click event where i am calling addprofile function;_ [self addProfile:txtMobile :txtCountry :txtName :txtScreenname :txtemailid :txtpassword :txtretypepassword];

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  • Termite colony simulator using java

    - by ashii
    hi everyone, i hve to design a simulator that will maintain an environment, which consists of a collection of patches arranged in a rectangular grid of arbitrary size. Each patch contains zero or more wood chips. A patch may be occupied by one or more termites or predators, which are mobile entities that live within the world and behave according to simple rules. A TERMITE can pick up a wood chip from the patch that it is currently on, or drop a wood chip that it is carrying. Termites travel around the grid by moving randomly from their current patch to a neighbouring patch, in one of four possible directions. New termites may hatch from eggs, and this is simulated by the appearance of a new termite at a random patch within the environment. A PREDATOR moves in a similar way to termites, and if a predator moves onto a patch that is occupied by a termite, then the predator eats the termite. At initialization, the termites, predators, and wood chips are distributed randomly in the environment. Simulation then proceeds in a loop, and the new state of the environment is obtained at each iteration. i have designed the arena using jpanel but im not able to randomnly place wood,termite and predator in that arena. can any one help me out?? my code for the arena is as following: 01 import java.awt.*; 02 import javax.swing.*; 03 04 public class Arena extends JPanel 05 { 06 private static final int Rows = 8; 07 private static final int Cols = 8; 08 public void paint(Graphics g) 09 { 10 Dimension d = this.getSize(); 11 // don't draw both sets of squares, when you can draw one 12 // fill in the entire thing with one color 13 g.setColor(Color.WHITE); 14 // make the background 15 g.fillRect(0,0,d.width,d.height); 16 // draw only black 17 g.setColor(Color.BLACK); 18 // pick a square size based on the smallest dimension 19 int sqsize = ((d.width<d.height) ? d.width/Cols : d.height/Rows); 20 // loop for rows 21 for (int row=0; row<Rows; row++) 22 { 23 int y = row*sqsize; // y stays same for entire row, set here 24 int x = (row%2)*sqsize; // x starts at 0 or one square in 25 for (int i=0; i<Cols/2; i++) 26 { 27 // you will only be drawing half the squares per row 28 // draw square 29 g.fillRect(x,y,sqsize,sqsize); 30 // move two square sizes over 31 x += sqsize*2; 32 } 33 } 34 35 } 36 37 38 39 public void update(Graphics g) { paint(g); } 40 41 42 43 public static void main (String[] args) 44 { 45 46 JFrame frame = new JFrame("Arena"); 47 frame.setSize(600,400); 48 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 49 frame.setContentPane(new Arena()); 50 frame.setVisible(true); 51 } 52 53 }

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  • How to generalize a method call in Java (to avoid code duplication)

    - by dln385
    I have a process that needs to call a method and return its value. However, there are several different methods that this process may need to call, depending on the situation. If I could pass the method and its arguments to the process (like in Python), then this would be no problem. However, I don't know of any way to do this in Java. Here's a concrete example. (This example uses Apache ZooKeeper, but you don't need to know anything about ZooKeeper to understand the example.) The ZooKeeper object has several methods that will fail if the network goes down. In this case, I always want to retry the method. To make this easy, I made a "BetterZooKeeper" class that inherits the ZooKeeper class, and all of its methods automatically retry on failure. This is what the code looked like: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(String path, Watcher watcher) { while (true) { try { return super.exists(path, watcher); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public byte[] getData(String path, boolean watch, Stat stat) { while (true) { try { return super.getData(path, watch, stat); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public void delete(String path, int version) { while (true) { try { super.delete(path, version); return; } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } (In the actual program there is much more logic and many more methods that I took out of the example for simplicity.) We can see that I'm using the same retry logic, but the arguments, method call, and return type are all different for each of the methods. Here's what I did to eliminate the duplication of code: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(final String path, final Watcher watcher) { return new RetryableZooKeeperAction<Stat>() { @Override public Stat action() { return BetterZooKeeper.super.exists(path, watcher); } }.run(); } @Override public byte[] getData(final String path, final boolean watch, final Stat stat) { return new RetryableZooKeeperAction<byte[]>() { @Override public byte[] action() { return BetterZooKeeper.super.getData(path, watch, stat); } }.run(); } @Override public void delete(final String path, final int version) { new RetryableZooKeeperAction<Object>() { @Override public Object action() { BetterZooKeeper.super.delete(path, version); return null; } }.run(); return; } private abstract class RetryableZooKeeperAction<T> { public abstract T action(); public final T run() { while (true) { try { return action(); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } } The RetryableZooKeeperAction is parameterized with the return type of the function. The run() method holds the retry logic, and the action() method is a placeholder for whichever ZooKeeper method needs to be run. Each of the public methods of BetterZooKeeper instantiates an anonymous inner class that is a subclass of the RetryableZooKeeperAction inner class, and it overrides the action() method. The local variables are (strangely enough) implicitly passed to the action() method, which is possible because they are final. In the end, this approach does work and it does eliminate the duplication of the retry logic. However, it has two major drawbacks: (1) it creates a new object every time a method is called, and (2) it's ugly and hardly readable. Also I had to workaround the 'delete' method which has a void return value. So, here is my question: is there a better way to do this in Java? This can't be a totally uncommon task, and other languages (like Python) make it easier by allowing methods to be passed. I suspect there might be a way to do this through reflection, but I haven't been able to wrap my head around it.

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • sort surname in alphabet from file to file JAVA

    - by user577939
    hello all. I need some help. I have wrote this code and dont now how to sort surnames in alphabet from my file to other file. import java.io.; import java.util.; class Asmuo { String pavarde; String vardas; long buvLaikas; int atv1; int atv2; int atv3; } class Irasas { Asmuo duom; Irasas kitas; } class Sarasas { private Irasas p; Sarasas() { p = null; } Irasas itrauktiElementa(String pv, String v, long laikas, int d0, int d1, int d2) { String pvrd, vrd; int data0; int data1; int data2; long lks; lks = laikas; pvrd = pv; vrd = v; data0 = d0; data1 = d1; data2 = d2; Irasas r = new Irasas(); r.duom = new Asmuo(); uzpildymasDuomenimis(r, pvrd, vrd, lks, d0, d1, d2); r.kitas = p; p = r; return r; } void uzpildymasDuomenimis(Irasas r, String pv, String v, long laik, int d0, int d1, int d2) { r.duom.pavarde = pv; r.duom.vardas = v; r.duom.atv1 = d0; r.duom.buvLaikas = laik; r.duom.atv2 = d1; r.duom.atv3 = d2; } void spausdinti() { Irasas d = p; int i = 0; try { FileWriter fstream = new FileWriter("rez.txt"); BufferedWriter rez = new BufferedWriter(fstream); while (d != null) { System.out.println(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3); rez.write(d.duom.pavarde + " " + d.duom.vardas + " " + d.duom.buvLaikas + " " + d.duom.atv1 + " " + d.duom.atv2 + " " + d.duom.atv3 + "\n"); d = d.kitas; i++; } rez.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } } } public class Gyventojai { public static void main(String args[]) { Sarasas sar = new Sarasas(); Calendar atv = Calendar.getInstance(); Calendar isv = Calendar.getInstance(); try { FileInputStream fstream = new FileInputStream("duom.txt"); DataInputStream in = new DataInputStream(fstream); BufferedReader br = new BufferedReader(new InputStreamReader(in)); String eil; while ((eil = br.readLine()) != null) { String[] cells = eil.split(" "); String pvrd = cells[0]; String vrd = cells[1]; atv.set(Integer.parseInt(cells[2]), Integer.parseInt(cells[3]), Integer.parseInt(cells[4])); isv.set(Integer.parseInt(cells[5]), Integer.parseInt(cells[6]), Integer.parseInt(cells[7])); long laik = (isv.getTimeInMillis() - atv.getTimeInMillis()) / (24 * 60 * 60 * 1000); int d0 = Integer.parseInt(cells[2]); int d1 = Integer.parseInt(cells[3]); int d2 = Integer.parseInt(cells[4]); sar.itrauktiElementa(pvrd, vrd, laik, d0, d1, d2); } in.close(); } catch (Exception e) { System.err.println("Error: " + e.getMessage()); } sar.spausdinti(); } }

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  • Parse filename, insert to SQL

    - by jakesankey
    Thanks to Code Poet, I am now working off of this code to parse all .txt files in a directory and store them in a database. I need a bit more help though... The file names are R303717COMP_148A2075_20100520.txt (the middle section is unique per file). I would like to add something to code so that it can parse out the R303717COMP and put that in the left column of the database such as: (this is not the only R number we have) R303717COMP data data data R303717COMP data data data R303717COMP data data data etc Lastly, I would like to have it store each full file name into another table that gets checked so that it doesn't get processed twice.. Any Help is appreciated. using System; using System.Data; using System.Data.SQLite; using System.IO; namespace CSVImport { internal class Program { private static void Main(string[] args) { using (SQLiteConnection con = new SQLiteConnection("data source=data.db3")) { if (!File.Exists("data.db3")) { con.Open(); using (SQLiteCommand cmd = con.CreateCommand()) { cmd.CommandText = @" CREATE TABLE [Import] ( [RowId] integer PRIMARY KEY AUTOINCREMENT NOT NULL, [FeatType] varchar, [FeatName] varchar, [Value] varchar, [Actual] decimal, [Nominal] decimal, [Dev] decimal, [TolMin] decimal, [TolPlus] decimal, [OutOfTol] decimal, [Comment] nvarchar);"; cmd.ExecuteNonQuery(); } con.Close(); } con.Open(); using (SQLiteCommand insertCommand = con.CreateCommand()) { insertCommand.CommandText = @" INSERT INTO Import (FeatType, FeatName, Value, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, Comment) VALUES (@FeatType, @FeatName, @Value, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @Comment);"; insertCommand.Parameters.Add(new SQLiteParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Value", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@OutOfTol", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Comment", DbType.String)); string[] files = Directory.GetFiles(Environment.CurrentDirectory, "TextFile*.*"); foreach (string file in files) { string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } foreach (SQLiteParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] {','}); for (int i = 0; i < values.Length - 1; i++) { SQLiteParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } insertCommand.ExecuteNonQuery(); } } } con.Close(); } } } }

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  • Can someone explain this color wheel code to me?

    - by user1869438
    I just started doing java and i need some help with understanding this code. I got it from a this website. This is supposed to be code for a color wheel but i don't really understand how it works, especially the final ints STEPS and SLICES. import java.awt.Color; import objectdraw.*; public class ColorWheel extends WindowController { private double brightness; private Text text; private FilledRect swatch; private Location center; private int size; private FilledRect brightnessOverlay; private static final int SLICES = 96; private static final int STEPS = 16; public void begin() { canvas.setBackground(Color.BLACK); brightness = 1.; size = Math.min(canvas.getWidth(), canvas.getHeight() - 20); center = new Location(canvas.getWidth() / 2, size / 2); for(int j = STEPS; j >= 1; j--) { int arcSize = size * j / STEPS; int x = center.getX() - arcSize / 2; int y = center.getY() - arcSize / 2; for(int i = 0; i < SLICES; i++) { Color c = Color.getHSBColor((float)i / SLICES, (float)j / STEPS, (float)brightness); new FilledArc(x, y, arcSize, arcSize, i * 360. / SLICES, 360. / SLICES + .5, c, canvas); } } swatch = new FilledRect(0, canvas.getHeight() - 20, canvas.getWidth(), 20, Color.BLACK, canvas); brightnessOverlay = new FilledRect(0, 0, canvas.getWidth(), canvas.getHeight() - 20, new Color(0, 0, 0, 0), canvas); text = new Text("", canvas.getWidth() / 2, canvas.getHeight() - 18, canvas); text.setAlignment(Text.CENTER, Text.TOP); text.setBold(true); } public void onMouseDrag(Location point) { brightness = (canvas.getHeight() - point.getY()) / (double)(canvas.getHeight()); if(brightness < 0) { brightness = 0; } else if(brightness > 1) { brightness = 1; } if(brightness < .5) { text.setColor(Color.WHITE); } else { text.setColor(Color.BLACK); } brightnessOverlay.setColor(new Color(0f, 0f, 0f, (float)(1 - brightness))); } public void onMouseMove(Location point) { double saturation = 2 * center.distanceTo(point) / size; if(saturation > 1) { text.setText(""); swatch.setColor(Color.BLACK); return; } double hue = -Math.atan2(point.getY() - center.getY(), point.getX() - center.getX()) / (2 * Math.PI); if(hue < 0) { hue += 1; } swatch.setColor(Color.getHSBColor((float)hue, (float)saturation, (float)brightness)); text.setText("Color.getHSBColor(" + Text.formatDecimal(hue, 2) + "f, " + Text.formatDecimal(saturation, 2) + "f, " + Text.formatDecimal(brightness, 2) + "f)"); } }

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  • Problem with parsing XML with iPhone app

    - by zp26
    Hi, I have a problem with a xml parsing. I have create a class for parsing. The xmlURL is correct (testing it from debug) but when i call the method parse the variable success become FALSE and a errorParsing is "NSXMLParserErrorDomain". Can you help me? My code is below. #import "xmlParser.h" #import"Posizione.h" @implementation xmlParser @synthesize arrayPosizioniXML; NSString *tempString; Posizione *posizioneRilevata; - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if([tempString isEqualToString:@"name"]) posizioneRilevata.nome = string; else if([tempString isEqualToString:@"x"]) posizioneRilevata.valueX = [string floatValue]; else if([tempString isEqualToString:@"y"]) posizioneRilevata.valueY = [string floatValue]; else if([tempString isEqualToString:@"z"]) posizioneRilevata.valueZ = [string floatValue]; else if([tempString isEqualToString:@"/posizione"]) [arrayPosizioniXML addObject:posizioneRilevata]; } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { //[textArea setText:[[NSString alloc] initWithFormat:@"%@\nFine elemento: %@",textArea.text,elementName]]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"name"]){ tempString = @"name"; NSLog(@"ok"); } else if([elementName isEqualToString:@"x"]){ tempString = @"x"; } else if([elementName isEqualToString:@"y"]) { tempString = @"y"; } else if([elementName isEqualToString:@"z"]) { tempString = @"z"; } else if([elementName isEqualToString:@"/posizione"]) { tempString = @"/posizione"; } } -(BOOL)avviaParsing{ //Bisogna convertire il file in una NSURL altrimenti non funziona NSLog(@"zp26 %@",path); NSURL *xmlURL = [NSURL fileURLWithPath:path]; // Creiamo il parser NSXMLParser *parser = [[ NSXMLParser alloc] initWithContentsOfURL:xmlURL]; // Il delegato del parser e' la classe stessa (self) [parser setDelegate:self]; //Effettuiamo il parser BOOL success = [parser parse]; //controlliamo come è andata l'operazione if(success == YES){ //parsing corretto return TRUE; } else { NSError *errorParsing = [[NSError alloc]init]; errorParsing = [parser parserError]; //c'è stato qualche errore... return FALSE; } // Rilasciamo l'oggetto NSXMLParser [parser release]; } -(id)init { self = [super init]; if (self != nil) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectoryPath = [paths objectAtIndex:0]; path = [documentsDirectoryPath stringByAppendingPathComponent:@"filePosizioni.xml"]; posizioneRilevata = [[Posizione alloc]init]; tempString = [[NSString alloc]init]; } return self; } @end @implementation AccelerometroViewController -(BOOL)caricamentoXML{ xmlParser *parser; parser = [[xmlParser alloc]init]; if([parser avviaParsing]){ [arrayPosizioni addObjectsFromArray:parser.arrayPosizioniXML]; return TRUE; } else return FALSE; } - (void)viewDidLoad { [super viewDidLoad]; if([self caricamentoXML]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni da Xml" message:@"Posizione caricata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni da Xml" message:@"Posizione non caricate" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } @end

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  • jsp getServletContext() error

    - by Reigel
    html <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Murach's Java Servlets and JSP</title> </head> <body> <%-- import packages and classes needed by the scripts --%> <%@ page import="business.*, data.*" %> <% //get parameters from the request String firstName = request.getParameter("firstName"); String lastName = request.getParameter("lastName"); String emailAddress = request.getParameter("emailAddress"); // get the real path for the EmailList.txt file ServletContext sc = this.getServletContext(); String path = sc.getRealPath("/WEB-INF/EmailList.txt"); // use regular Java objects User user = new User(firstName, lastName, emailAddress); UserIO.add(user, path); %> <h1>Thanks for joining our email list</h1> <p>Here is the information that you entered: </p> <table cellspacing="5" cellpadding="5" border="1"> <tr> <td align="right">First name:</td> <td><%= firstName %></td> </tr> <tr> <td align="right">Last name:</td> <td><%= lastName %></td> </tr> <tr> <td align="right">Email Address:</td> <td><%= emailAddress %></td> </tr> </table> <p>To enter another email address, click on the Back <br /> button in your browser or the Return button shown <br /> below.</p> <form action="index.jsp" method="post"> <input type="submit" value="Return" /> </form> </body> </html> and it's giving me this error page... Compilation of 'C:\bea\user_projects\domains\mydomain.\myserver.wlnotdelete\extract\myserver_sample01_WebContent\jsp_servlet__display_email_entry.java' failed: C:\bea\user_projects\domains\mydomain.\myserver.wlnotdelete\extract\myserver_sample01_WebContent\jsp_servlet__display_email_entry.java:140: cannot resolve symbol probably occurred due to an error in /display_email_entry.jsp line 19: ServletContext sc = this.getServletContext(); Full compiler error(s): C:\bea\user_projects\domains\mydomain.\myserver.wlnotdelete\extract\myserver_sample01_WebContent\jsp_servlet__display_email_entry.java:140: cannot resolve symbol symbol : method getServletContext () location: class jsp_servlet.__display_email_entry     ServletContext sc = this.getServletContext(); //[ /display_email_entry.jsp; Line:19]                                    ^ 1 error Thu Jun 03 15:56:09 CST 2010 any hint? I'm really new to JSP, and this is my first learning practice... can't find it by google.com.... thanks!

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  • Why is there a Null Pointer Exception in this Java Code?

    - by algorithmicCoder
    This code takes in users and movies from two separate files and computes a user score for a movie. When i run the code I get the following error: Exception in thread "main" java.lang.NullPointerException at RecommenderSystem.makeRecommendation(RecommenderSystem.java:75) at RecommenderSystem.main(RecommenderSystem.java:24) I believe the null pointer exception is due to an error in this particular class but I can't spot it....any thoughts? import java.io.*; import java.lang.Math; public class RecommenderSystem { private Movie[] m_movies; private User[] m_users; /** Parse the movies and users files, and then run queries against them. */ public static void main(String[] argv) throws FileNotFoundException, ParseError, RecommendationError { FileReader movies_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10.txt"); FileReader users_fr = new FileReader("C:\\workspace\\Recommender\\src\\IMDBTop10-users.txt"); MovieParser mp = new MovieParser(movies_fr); UserParser up = new UserParser(users_fr); Movie[] movies = mp.getMovies(); User[] users = up.getUsers(); RecommenderSystem rs = new RecommenderSystem(movies, users); System.out.println("Alice would rate \"The Shawshank Redemption\" with at least a " + rs.makeRecommendation("The Shawshank Redemption", "asmith")); System.out.println("Carol would rate \"The Dark Knight\" with at least a " + rs.makeRecommendation("The Dark Knight", "cd0")); } /** Instantiate a recommender system. * * @param movies An array of Movie that will be copied into m_movies. * @param users An array of User that will be copied into m_users. */ public RecommenderSystem(Movie[] movies, User[] users) throws RecommendationError { m_movies = movies; m_users = users; } /** Suggest what the user with "username" would rate "movieTitle". * * @param movieTitle The movie for which a recommendation is made. * @param username The user for whom the recommendation is made. */ public double makeRecommendation(String movieTitle, String username) throws RecommendationError { int userNumber; int movieNumber; int j=0; double weightAvNum =0; double weightAvDen=0; for (userNumber = 0; userNumber < m_users.length; ++userNumber) { if (m_users[userNumber].getUsername().equals(username)) { break; } } for (movieNumber = 0; movieNumber < m_movies.length; ++movieNumber) { if (m_movies[movieNumber].getTitle().equals(movieTitle)) { break; } } // Use the weighted average algorithm here (don't forget to check for // errors). while(j<m_users.length){ if(j!=userNumber){ weightAvNum = weightAvNum + (m_users[j].getRating(movieNumber)- m_users[j].getAverageRating())*(m_users[userNumber].similarityTo(m_users[j])); weightAvDen = weightAvDen + (m_users[userNumber].similarityTo(m_users[j])); } j++; } return (m_users[userNumber].getAverageRating()+ (weightAvNum/weightAvDen)); } } class RecommendationError extends Exception { /** An error for when something goes wrong in the recommendation process. * * @param s A string describing the error. */ public RecommendationError(String s) { super(s); } }

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Doesn't get the output in Java Database Connectivity

    - by Dooree
    I'm working on Java Database Connectivity through Eclipse IDE. I built a database through Ubuntu Terminal, and I need to connect and work with it. However, when I tried to run the following code, I don't get any error, but the following output is showed, anybody knows why I don't get the output from the code ? //STEP 1. Import required packages import java.sql.*; public class FirstExample { // JDBC driver name and database URL static final String JDBC_DRIVER = "com.mysql.jdbc.Driver"; static final String DB_URL = "jdbc:mysql://localhost/EMP"; // Database credentials static final String USER = "username"; static final String PASS = "password"; public static void main(String[] args) { Connection conn = null; Statement stmt = null; try{ //STEP 2: Register JDBC driver Class.forName("com.mysql.jdbc.Driver"); //STEP 3: Open a connection System.out.println("Connecting to database..."); conn = DriverManager.getConnection(DB_URL,USER,PASS); //STEP 4: Execute a query System.out.println("Creating statement..."); stmt = conn.createStatement(); String sql; sql = "SELECT id, first, last, age FROM Employees"; ResultSet rs = stmt.executeQuery(sql); //STEP 5: Extract data from result set while(rs.next()){ //Retrieve by column name int id = rs.getInt("id"); int age = rs.getInt("age"); String first = rs.getString("first"); String last = rs.getString("last"); //Display values System.out.print("ID: " + id); System.out.print(", Age: " + age); System.out.print(", First: " + first); System.out.println(", Last: " + last); } //STEP 6: Clean-up environment rs.close(); stmt.close(); conn.close(); }catch(SQLException se){ //Handle errors for JDBC se.printStackTrace(); }catch(Exception e){ //Handle errors for Class.forName e.printStackTrace(); }finally{ //finally block used to close resources try{ if(stmt!=null) stmt.close(); }catch(SQLException se2){ }// nothing we can do try{ if(conn!=null) conn.close(); }catch(SQLException se){ se.printStackTrace(); }//end finally try }//end try System.out.println("Goodbye!"); }//end main }//end FirstExample <ConnectionProperties> <PropertyCategory name="Connection/Authentication"> <Property name="user" required="No" default="" sortOrder="-2147483647" since="all"> The user to connect as </Property> <Property name="password" required="No" default="" sortOrder="-2147483646" since="all"> The password to use when connecting </Property> <Property name="socketFactory" required="No" default="com.mysql.jdbc.StandardSocketFactory" sortOrder="4" since="3.0.3"> The name of the class that the driver should use for creating socket connections to the server. This class must implement the interface 'com.mysql.jdbc.SocketFactory' and have public no-args constructor. </Property> <Property name="connectTimeout" required="No" default="0" sortOrder="9" since="3.0.1"> Timeout for socket connect (in milliseconds), with 0 being no timeout. Only works on JDK-1.4 or newer. Defaults to '0'. </Property> ...

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  • antlr line after line processing

    - by pawloch
    I'm writing simple language in ANTLR, and I'd like to write shell where I can put line of code, hit ENTER and have it executed, enter another line, and have it executed. I have already written grammar which execute all alines of input at one. Example input: int a,b,c; string d; string e; d=\"dziala\"; a=4+7; b=a+33; c=(b/11)*2; grammar Kalkulator; options { language = Java; output=AST; ASTLabelType=CommonTree; } tokens { NEG; } @header { package lab4; } @lexer::header { package lab4; } line : (assignment | declaration)* EOF ; declaration : type^ IDENT (','! IDENT)* ';'! ; type : 'int' | 'string' ; assignment : IDENT '='^ expression ';'! ; term : IDENT | INTEGER | STRING_LITERAL | '('! expression ')'! ; unary : (( negation^ | '+'! ))* term ; negation : '-' -> NEG ; mult : unary ( ('*'^ | '/'^) unary )* ; exp2 :mult ( ('-'^ | '+'^) mult)* ; expression : exp2 ('&'^ exp2)* ; fragment LETTER : ('a'..'z'|'A'..'Z'); fragment DIGIT : '0'..'9'; INTEGER : DIGIT+; IDENT : LETTER (LETTER | DIGIT)* ; WS : (' ' | '\t' | '\n' | '\r' | '\f')+ {$channel=HIDDEN;}; STRING_LITERAL : '\"' .* '\"'; and: tree grammar Evaluator; options { language = Java; tokenVocab = Kalkulator; ASTLabelType = CommonTree; } @header { package lab4; import java.util.Map; import java.util.HashMap; } @members { private Map<String, Object> zmienne = new HashMap<String, Object>(); } line returns [Object result] : (declaration | assignment { result = $assignment.result; })* EOF ; declaration : ^(type ( IDENT { if("string".equals($type.result)){ zmienne.put($IDENT.text,""); //add definition } else{ zmienne.put($IDENT.text,0); //add definition } System.out.println($type.result + " " + $IDENT.text);//write output } )* ) ; assignment returns [Object result] : ^('=' IDENT e=expression) { if(zmienne.containsKey($IDENT.text)) {zmienne.put($IDENT.text, e); result = e; System.out.println(e); } else{ System.out.println("Blad: Niezadeklarowana zmienna"); } } ; type returns [Object result] : 'int' {result="int";}| 'string' {result="string";} ; expression returns [Object result] : ^('+' op1=expression op2=expression) { result = (Integer)op1 + (Integer)op2; } | ^('-' op1=expression op2=expression) { result = (Integer)op1 - (Integer)op2; } | ^('*' op1=expression op2=expression) { result = (Integer)op1 * (Integer)op2; } | ^('/' op1=expression op2=expression) { result = (Integer)op1 / (Integer)op2; } | ^('%' op1=expression op2=expression) { result = (Integer)op1 \% (Integer)op2; } | ^('&' op1=expression op2=expression) { result = (String)op1 + (String)op2; } | ^(NEG e=expression) { result = -(Integer)e; } | IDENT { result = zmienne.get($IDENT.text); } | INTEGER { result = Integer.parseInt($INTEGER.text); } | STRING_LITERAL { String t=$STRING_LITERAL.text; result = t.substring(1,t.length()-1); } ; Can I make it process line-by-line or is that easier to make it all again?

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  • What is a good java data structure for storing nested items (like cities in states)?

    - by anotherAlan
    I'm just getting started in Java and am looking for advice on a good way to store nested sets of data. For example, I'm interested in storing city population data that can be accessed by looking up the city in a given state. (Note: eventually, other data will be stored with each city as well, this is just the first attempt at getting started.) The current approach I'm using is to have a StateList Object which contains a HashMap that stores State Objects via a string key (i.e. HashMap<String, State>). Each State Object contains its own HashMap of City Objects keyed off the city name (i.e. HashMap<String, City>). A cut down version of what I've come up with looks like this: // TestPopulation.java public class TestPopulation { public static void main(String [] args) { // build the stateList Object StateList sl = new StateList(); // get a test state State stateAl = sl.getState("AL"); // make sure it's there. if(stateAl != null) { // add a city stateAl.addCity("Abbeville"); // now grab the city City cityAbbevilleAl = stateAl.getCity("Abbeville"); cityAbbevilleAl.setPopulation(2987); System.out.print("The city has a pop of: "); System.out.println(Integer.toString(cityAbbevilleAl.getPopulation())); } // otherwise, print an error else { System.out.println("That was an invalid state"); } } } // StateList.java import java.util.*; public class StateList { // define hash map to hold the states private HashMap<String, State> theStates = new HashMap<String, State>(); // setup constructor that loads the states public StateList() { String[] stateCodes = {"AL","AK","AZ","AR","CA","CO"}; // etc... for (String s : stateCodes) { State newState = new State(s); theStates.put(s, newState); } } // define method for getting a state public State getState(String stateCode) { if(theStates.containsKey(stateCode)) { return theStates.get(stateCode); } else { return null; } } } // State.java import java.util.*; public class State { // Setup the state code String stateCode; // HashMap for cities HashMap<String, City> cities = new HashMap<String, City>(); // define the constructor public State(String newStateCode) { System.out.println("Creating State: " + newStateCode); stateCode = newStateCode; } // define the method for adding a city public void addCity(String newCityName) { City newCityObj = new City(newCityName); cities.put(newCityName, newCityObj); } // define the method for getting a city public City getCity(String cityName) { if(cities.containsKey(cityName)) { return cities.get(cityName); } else { return null; } } } // City.java public class City { // Define the instance vars String cityName; int cityPop; // setup the constructor public City(String newCityName) { cityName = newCityName; System.out.println("Created City: " + newCityName); } public void setPopulation(int newPop) { cityPop = newPop; } public int getPopulation() { return cityPop; } } This is working for me, but I'm wondering if there are gotchas that I haven't run into, or if there are alternate/better ways to do the same thing. (P.S. I know that I need to add some more error checking in, but right now, I'm focused on trying to figure out a good data structure.) (NOTE: Edited to change setPop() and getPop() to setPopulation() and getPopulation() respectively to avoid confucsion)

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  • Struts 1 ActionForm - retrieving a collection from pure HTML

    - by Yaneeve
    Hi all I have (just like the rest) inherited some struts 1 code. I have had need to add a few more pages to this project. What I cannot figure out is how to map several distinct but similarly natured input elements to the my ActionForm. Let me elaborate. I create a new <Input> element dynamically as the user inputs more and more items (I use the YUI autocomplete form element and for each entered input I add it as an input element to my form and draw a new YUI autocomplete - complex sounding, I know) So... My form looks a bit like (... after some prettifying and some such...): <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>My Cool App - Test Case Builder</title> <link rel="stylesheet" type="text/css" href="../script/yui/fonts/fonts-min.css" /> <link rel="stylesheet" type="text/css" href="../skins/myCoolApp/button/button.css" /> <link rel="stylesheet" type="text/css" href="../script/yui/autocomplete/assets/skins/sam/autocomplete.css" /> <link rel="stylesheet" type="text/css" media="screen" href="../skins/myCoolApp/testcase.css" /> <!-- YUI JAVA SCRIPTS --> <script type="text/javascript" src="../script/yui/yahoo-dom-event/yahoo-dom-event.js"></script> <script type="text/javascript" src="../script/yui/element/element-min.js"></script> <script type="text/javascript" src="../script/yui/button/button-min.js"></script> <script type="text/javascript" src="../script/yui/datasource/datasource-min.js"></script> <script type="text/javascript" src="../script/yui/autocomplete/autocomplete-min.js"></script> <!-- APP JAVA SCRIPTS --> <script type="text/javascript" src="../script/myCoolApp/myCoolApp.js" ></script> <script type="text/javascript" src="../script/myCoolApp/stack.js" ></script> <script type="text/javascript" src="../script/myCoolApp/testcase/testcase.js"></script> <script type="text/javascript" src="../script/myCoolApp/testcase/default-data.js" ></script> <script type="text/javascript" src="../script/myCoolApp/testcase/data-structs.js" ></script> <script type="text/javascript" src="../script/myCoolApp/testcase/ui-elements.js" ></script> </head> <body class="cf010"> <div id="wrap"> <div id="header"> <div id="main-header"> COOL APP </div> </div> <div id="main-body"> <div id="content"> <div class="col main"> <div id="main"> <form method="post" id="testcaseForm" class="typea" action=""> <fieldset> <legend>Test Case Builder</legend> <div id="tk1" class="tabcontrol"> <ul class="tabs"> <li class="first active"> <a href="#"> <span>General</span> </a> </li> <li class="last"> <a href="#"> <span>Parameters</span> </a> </li> </ul> <div id="tab0" class="tc-panel"> <dl class="cls9"> <dt> <label for="scenario">Choose Scenario:</label> </dt> <dd> <input type="text" id="scenario" name="scenario" class="text" /> <span id="scenarioToggle"></span> <div class="auto-complete" id="scenarioContainer"></div> </dd> <dt> <label for="ruleID">Choose Rule ID:</label> </dt> <dd> <input type="text" id="ruleID" name="ruleID" class="text" /> <span id="ruleIDToggle"></span> <div class="auto-complete" id="ruleIDContainer"></div> </dd> <dt> <label for="Test Case Name" accesskey="t"><span class="accesskey">T</span>est Case Name:</label> </dt> <dd> <input type="text" id="testCaseName" name="testCaseName" class="text" /> </dd> </dl> </div> <div id="tab1" class="tc-panel hidden"> <div class="toolbar" id="action-bar"> <ul> <li class="first"> <a title="select all" href="#" id="btmSelectAll" class="button"> <span>select all</span> </a> </li> <li> <a title="remove row" href="#" id="btmRemove" class="button"> <span>remove row</span> </a> </li> <li> <a title="undo last" href="#" id="btmRollBack" class="button disabled"> <span>undo last</span> </a> </li> <li class="last"> <a title="accept row" href="#" id="btmAccept" class="button disabled"> <span>accept row</span> </a> </li> </ul> </div> <div id="param.list" class="gridclip"> <table id='param.list.tbl' class='grid modela' > <caption>Test Case Summary</caption> <col/><col/><col/> <thead> <tr> <th class='hl center first'> <input class='grid-select-all' type='checkbox' /> <th> <th scope='col'>Row</th> <th scope='col'>Parameter</th> <th scope='col' class='last'>Value</th> </tr> </thead> <tfoot> <tr> <th scope='row'>Total</th> <td colspan='3'>2 parameters as Test Case input</td> </tr> </tfoot> <tbody id='param.list.tbl.body'> <tr class='odd'> <td class='rowcheck center first'> <input value='param1###value1' id='cb1' name='SelectedRows' class='grid-select-row' type='checkbox'/> </td> <td class='id'>1</td> <td>param1</td> <td class='last'>value1</td> </tr> <tr class='even'> <td class='rowcheck center first'> <input value='param2###value2' id='cb1' name='SelectedRows' class='grid-select-row' type='checkbox'/> </td> <td class='id'>2</td> <td>param2</td> <td class='last'>value2</td> </tr> <tr class='odd'> <td class='rowcheck center first' /> <td class='id'><em>new</em></td> <td> <dl class='clsTable'> <dt> <input type='text' id='param' name='param' class='text paramInput' /> </dt> <dd> <span id='paramToggle' /> </dd> <div class='auto-complete' id='paramContainer' /> </dl> </td> <td class='last'> <dl class='clsTable'> <dt> <input type='text' id='value' name='value' class='text valueInput' /> </dt> </dl> </td> </tr> </tbody> </table> </div> </div> </div> <!-- tabcontrol --> </fieldset> <div class="submit-box"> <input type="submit" name="formRun" id="formRun" class="form-save" value="Execute" accesskey="x" title="Run: Press Alt + [Shift] + x" /> <input type="submit" name="formSave" id="formSave" value="Save" accesskey="s" title="Save: Press Alt + [Shift] + s" /> <input type="submit" name="formLoad" id="formLoad" value="Load" accesskey="l" title="Load: Press Alt + [Shift] + l" /> <input type="submit" name="formCancel" id="formCancel" class="form-cancel" value="Cancel" accesskey="c" title="Cancel: Press Alt + [Shift] + c" /> </div> </form> </div> </div> </div> </div> </div> </body> </html> As you can see the following is pretty much a duplicate: <tr class='odd'> <td class='rowcheck center first'> <input value='param1###value1' id='cb1' name='SelectedRows' class='grid-select-row' type='checkbox'/> </td> <td class='id'>1</td> <td>param1</td> <td class='last'>value1</td> </tr> <tr class='even'> <td class='rowcheck center first'> <input value='param2###value2' id='cb1' name='SelectedRows' class='grid-select-row' type='checkbox'/> </td> <td class='id'>2</td> <td>param2</td> <td class='last'>value2</td> </tr> The relevant part of my stuts-config.xml file is: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE struts-config PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 1.2//EN" "http://struts.apache.org/dtds/struts-config_1_2.dtd"> <struts-config> <data-sources /> <form-beans> <form-bean name="TestCaseForm" type="com.blahblah.mycoolapp.forms.TestCaseForm" /> </form-beans> <action-mappings> <action path="/pages/SaveTestCase" name="TestCaseForm" type="org.springframework.web.struts.DelegatingActionProxy" scope="request"> </action> </action-mappings> <message-resources parameter="MessageResources" /> </struts-config> I also use spring 2.56 (The relevant part being): <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean name="/pages/SaveTestCase" class="com.blahblah.mycoolapp.actions.TestCaseBuilderSaveAction" /> </beans> My Java ActionForm class (from what I had learned off the net) is: package com.blahblah.mycoolapp.forms; import java.util.ArrayList; import java.util.List; import org.apache.struts.action.ActionForm; public class TestCaseForm extends ActionForm { private static final long serialVersionUID = 2352146257739099766L; private String scenario; private String ruleID; private String testCaseName; private List<String> SelectedRows = new ArrayList<String>() ; public String getScenario() { return scenario; } public void setScenario(String scenario) { this.scenario = scenario; } public String getRuleID() { return ruleID; } public void setRuleID(String ruleID) { this.ruleID = ruleID; } public String getTestCaseName() { return testCaseName; } public void setTestCaseName(String testCaseName) { this.testCaseName = testCaseName; } public List<String> getSelectedRows() { return SelectedRows; } public void setSelectedRows(int index, String value) { this.SelectedRows.add(value); } } The question is why do I get an empty SelectedRows in my TestCaseBuilderSave Action? Thanks all who have the patience to read such a long question... and (hopefully) thanks to all you potential saviors :)

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  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

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  • CodePlex Daily Summary for Tuesday, February 08, 2011

    CodePlex Daily Summary for Tuesday, February 08, 2011Popular ReleasesyoutubeFisher: youtubeFisher 3.0 [beta]: What's new: Supports YouTube's new layout Complete internal refactoringNearforums - ASP.NET MVC forum engine: Nearforums v5.0: Version 5.0 of the ASP.NET MVC Forum Engine, containing the following improvements: .NET 4.0 as target framework using ASP.NET MVC 3. All views migrated to Razor for cleaner markup. Alternate template (Layout file) for mobile devices 4 Bug Fixes since Version 4.1 Visit the project Roadmap for more details.fuv: 1.0 release, codename Chopper Joe: features: search/replace :o to open file :s to save file :q to quitASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager html generation optimized new features for the lookup (add additional search data ) live demo went aeroEnhSim: EnhSim 2.3.6 BETA: 2.3.6 BETAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 ...TestApi - a library of Test APIs: TestApi v0.6: TestApi v0.6 comes with the following changes: TestApi code development has been moved to Codeplex: Moved TestApi soluton to VS 2010; Moved all source code to Codeplex. All development work is done there now. Fault Injection API: Integrated the unmanaged FaultInjectionEngine.dll COM component in the build; Cleaned up FaultInjectionEngine.dll to build at warning level 4; Implemented “FaultScope” which allows for in-process fault injection; Added automation scripts & sample program; ...AutoLoL: AutoLoL v1.5.5: AutoChat now allows up to 6 items. Items with nr. 7-0 will be removed! News page url's are now opened in the default browser Added a context menu to the system tray icon (thanks to Alex Banagos) AutoChat now allows configuring the Chat Keys and the Modifier Key The recent files list now supports compact and full mode Fix: Swapped mouse buttons are now properly detected Fix: Sometimes the Play button was pressed while still greyed out Champion: Karma Note: You can also run the u...mojoPortal: 2.3.6.2: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2362-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Rawr: Rawr 4.0.19 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...IronRuby: 1.1.2: IronRuby 1.1.2 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. In this release we fixed several major issues: - problems that blocked Gem installation in certain cases - regex syntax: the parser was replaced with a new one that is much more compatible with Ruby 1.9.2 - cras...Pyxis 2: Production Release: Pyxis 2.0.0.13 - Full Production Release This release of Pyxis 2 offers you a wide range of features: Launch Applications in their own threads & domains Render alpha-blended icons on the desktop Support for SD & USB drives Online App Store Dynamic & Static IP support Menus & Modals Over a dozen GUI controls File selection dialogs Folder selection dialog Application, Bootloader, and Firmware Updating Update Release Notes Much More!Microsoft All-In-One Code Framework: Sample Browser v2 (CTP Release): Sample Browser v2 (CTP Release) http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=205917MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.Finestra Virtual Desktops: 1.0: Finally the version 1.0 release! Sorry for the long delay since the last release, but I think that you'll find this release to be really smooth, really stable, and a really great enhancement to Windows. New features include: Windows 7 taskbar integration Major performance and usability improvements Redesigned look and feel New name: Finestra Better automatic updating Much faster full-screen switcher Fixes Windows 7 hotkey collisions by default Updated installerFacebook C# SDK: 5.0.2 (BETA): PLEASE TAKE A FEW MINUTES TO GIVE US SOME FEEDBACK: Facebook C# SDK Survey This is third BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. This release contains some breaking changes. Particularly with authentication. After spending time reviewing the trouble areas that people are having using th...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 3.0.0 for MVC3: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. ChangelogTargeting ASP.NET MVC 3 and .NET 4.0 Additional UpdatePriority options for generating XML sitemaps Allow to specify target on SiteMapTitleAttribute One action with multiple routes and breadcrumbs Medium Trust optimizations Create SiteMapTitleAttribute for setting parent title IntelliSense for your sitemap with MvcSiteMapSchem...patterns & practices SharePoint Guidance: SharePoint Guidance 2010 Hands On Lab: SharePoint Guidance 2010 Hands On Lab consists of six labs: one for logging, one for service location, and four for application setting manager. Each lab takes about 20 minutes to walk through. Each lab consists of a PDF document. You can go through the steps in the doc to create solution and then build/deploy the solution and run the lab. For those of you who wants to save the time, we included the final solution so you can just build/deploy the solution and run the lab.Value Injecter - object(s) to -> object mapper: 2.3: it lets you define your own convention-based matching algorithms (ValueInjections) in order to match up (inject) source values to destination values. inject from multiple sources in one InjectFrom added ConventionInjectionMobile Device Detection and Redirection: 0.1.11.11: Improvements to Beta Release The following changes have been made in version 0.1.11.11: BlackBerry Version 6 devices (such as the 9800 Torch) are now correctly identified with a dedicated handler. Android powered devices are now correctly identified. Minor change to Provider.cs to improve performance and optimise data sent to 51Degrees.mobi if the option is enabled. GC.collect is no longer called at any point. All garbage collection now happens automatically IMPORTANT CHANGES This rele...TweetSharp: TweetSharp v2.0.0.0 - Preview 10: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for trends Added support for Silverlight 4 Elevated WP7 fixes Third Party Library VersionsHammock v1.1.7: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comNew Projectsbisolu_sendus: bisolu smsBlack & Scholes: Black & Scholes OptionsCosLabs: CosLabs makes it easy to see the full capabilities of the Cosmos operating system toolkit. CosLabs has a number of experiments to find new and unique uses for Cosmos. It's developed in C#.DeployToAzure: DeployToAzure allows automating deployment of Windows Azure project and making it a part of TFS 2010 build process without using PowerShell and Azure Management CmdLets. Digital: Educational purposesDiscogsNet: DiscogsNet is a .NET library to query the Discogs.com API and parse the Discogs XML data dump files. It's developed in C# and usable from any .NET language. The API of the library is focused on ease of use and intuitiveness.DJME - The jQuery extensions for ASP.NET MVC: DJME - The jQuery extensions for ASP.NET MVC is a lightweight framework which helps you build rich user interfaces for ASP.NET MVC while enjoying great developer productivity. DokuDB: Visio AddIn to document different versions of a databaseDtsConfig Explorer: This project is a windows froms application that helps explore a SSIS dtsconfig file with an easy wayEveryDNS Service: Windows service to automatically send your current IP address to everydns.net for dynamic domains. Automatically monitors and sends IP address changes without having to be logged in. The project is built in C# targeting the .NET 4.0 framework.EvoSim - Evolution Simulation: EvoSim is a pet project to learn aspects of MVVM, WPF/Silverlight, and Parallel Processing features of .NET 4. The goal is to simulate a world filled with creatures that move, eat, reproduce, and die according to Darwinian evolutionary principles. It is tile and turn based.EZStorage: A storage library for XNA based on EasyStorage but abstracting in an XML based file list for each folder, allowing file listings on all folders and details like file creation dates which are no longer possible in XNA 4.0ForeverBell's Snake: A snake game written in VB.NET.Glauca Browser: This is a browser with a webkit core inside.Grauers SharePoint 2010 Custom MasterPage Feature: This is a SharePoint 2010 Custom MastePage feature. Custom Master and custom CSS Blog post about the project: http://www.grauers.net/archive/2011/02/07/build-a-sharepoint-2010-custom-mastepage-with-visual-studio-2010.aspxHamming Code Sample: HamCode demonstrate how the hamming code work, result of coded and decoded data. Shows the benefits of hamming method/codeHydroDesktop Mercurial Test: This is a trial version of the HydroDesktop project (hydrodesktop.codeplex.com) running on Mercurial source code repository. We first want to test whether the data update/download is happening fine before switching the official HydroDesktop website to the new system.LateBindingApi: Creates .Net Proxy Components from COM Type Libraries.Middlesex County College Library Wireless Auto Login: The Middlesex County College Library Wireless Auto Login automatically logs a computer in to the Middlesex County College (Edison, NJ) Library's WifiMobility: Mobility is a small program that reads from a text file. The text file includes everything about the program, right down to that cute little bunny on your desktop! Try Mobility today!OpenMFC: OpenMFC is opensource version of MFC for using with C/C++ compiler without MFC.Orchard Content Sharing: This Orchard module adds content sharing functionality via integration with AddThis.com sharing service.Orchard Wunder Weather Widget: This project is used to maintain the source code for the Wunder Weather widget in the Orchard gallery.Professional Audio Recorder: Professional Audio Recorder is a Audio Recorder for Windows Phone 7Python Node Info for Umbraco: Designed to assist Umbraco macro authors who are writing their macros in Python. Provides a helper macro that, when inserted into a page, will enable the display of an info panel showing the page node properties as represented in Python.Softina.Graphs: Softina.Graphs is a graph managment and algorithm utility. It includes a set of libraries to work with graph processing. It is written using .net framework with c# language and MS Visual Studio 2008. Client applications is created using devexpress components.spangesharp: Application to help people learn c#Visual Studio Private Extension Gallery: Add a new tab in the Visual Studio extension manager to manage private extensions.WCF Home Framework: Home Framework is a service-oriented framework able to facilitate deploy and management of wcf services in a mid-size scenario project.Windows Phone 7 Video Player: This project contains all the source of an application for Windows Phone 7 to consume an RSS Media exposed by our Smooth Streaming Video Player plugin for WordPress (http://smooth.codeplex.com).WOL Shopping List: This is a shoppingList version of WOL's NearMeWP7RSSReader: Updated RSSReader project for Windows Phone 7 using the RTM tools with the October 2010 update.Xen (XNA Extended) Framework: The Xen Framework is a set of libraries that provides and extends XNA 4.0 functionality to make game development easier and faster while producing clean, maintainable code. Xen frees you up to spend more time building your game.

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  • Removing broken packages on distro update (13.04 to 13.10)

    - by user203974
    i'm kinda new to linux. last night i tried upgrading from 13.04 to 13.10 but i got the "could not calculate" error. i read this question and found this error in the main log: Dist-upgrade failed: 'E:Unable to correct problems, you have held broken packages.' and here's a list of my broken packages : Broken libwayland-client0:amd64 Conflicts on libwayland0 [ amd64 ] < 1.0.5-0ubuntu1 > ( libs ) (< 1.1.0) Broken libpam-systemd:amd64 Conflicts on libpam-xdg-support [ amd64 ] < 0.2-0ubuntu2 > ( admin ) Broken cups-filters:amd64 Conflicts on ghostscript-cups [ amd64 ] < 9.07~dfsg2-0ubuntu3.1 > ( text ) Broken libharfbuzz0a:amd64 Breaks on libharfbuzz0 [ amd64 ] < 0.9.13-1 > ( libs ) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ amd64 ] < 6.90.2daily13.04.05-0ubuntu1 > ( gnome ) (< 7.0.7) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ i386 ] < none > ( none ) (< 7.0.7) Broken libaccount-plugin-generic-oauth:amd64 Conflicts on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken libaccount-plugin-generic-oauth:amd64 Breaks on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken python3-aptdaemon.pkcompat:amd64 Breaks on libpackagekit-glib2-14 [ amd64 ] < 0.7.6-3ubuntu1 > ( libs ) (<= 0.7.6-4) Broken libsnmp-base:amd64 Breaks on libsnmp15 [ amd64 ] < 5.4.3~dfsg-2.7ubuntu1 > ( libs ) (< 5.7.2~dfsg-5) Broken libunity-core-6.0-8:amd64 Conflicts on unity-common [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 > ( gnome ) Broken python3-uno:amd64 Conflicts on python-uno [ amd64 ] < 1:4.0.4-0ubuntu1 > ( python ) Broken unity-scope-home:amd64 Conflicts on unity-lens-shopping [ amd64 ] < 6.8.0daily13.03.04-0ubuntu1 > ( gnome ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken usb-modeswitch-data:amd64 Breaks on usb-modeswitch [ amd64 ] < 1.2.3+repack0-1ubuntu3 > ( comm ) (< 1.2.6) Broken unity-gtk2-module:amd64 Conflicts on appmenu-gtk [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken unity-gtk3-module:amd64 Conflicts on appmenu-gtk3 [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libbamf3-1:amd64 Depends on bamfdaemon [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 -> 0.5.1+13.10.20131011-0ubuntu1 > ( libs ) (= 0.4.0daily13.06.19~13.04-0ubuntu1) Broken bzr-gtk:amd64 Depends on bzr [ amd64 ] < 2.6.0~bzr6571-4ubuntu2 -> 2.6.0-3ubuntu1 > ( devel ) (< 2.6.0) Broken libgphoto2-6-dev:amd64 Conflicts on libgphoto2-2-dev [ amd64 ] < 2.4.14-2 > ( libdevel ) Broken activity-log-manager:amd64 Conflicts on activity-log-manager-common [ amd64 ] < 0.9.4-0ubuntu6.2 > ( utils ) Broken libgjs0d:amd64 Conflicts on libgjs0c [ amd64 ] < 1.34.0-0ubuntu1 > ( libs ) Broken libgtksourceview-3.0-0:amd64 Depends on libgtksourceview-3.0-common [ amd64 ] < 3.6.3-0ubuntu1 -> 3.8.2-0ubuntu1 > ( libs ) (< 3.7) Broken gnome-pie:amd64 Depends on libbamf3-1 [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 > ( libs ) Broken libunity-core-6.0-5:amd64 Depends on unity-services [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 -> 7.1.2+13.10.20131014.1-0ubuntu1 > ( gnome ) (= 7.0.0daily13.06.19~13.04-0ubuntu1) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libxi6:amd64 Breaks on xserver-xorg-core [ amd64 ] < 2:1.13.4~git20130508+server-1.13-branch.10c42f57-0ubuntu0ricotz~raring -> 2:1.14.3-3ubuntu2 > ( x11 ) (< 2:1.14) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) thats a lot of stuff ... do i have to remove them one by one ? will removing them caues any issue ? do i have to install them one by one again after the upgrade ?

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  • Install Control Center Agent on Oracle Application Server

    - by qianqian.wu
    Control Center Agent (CCA) The Control Center Agent is the OWB component that runs the Template Mappings in the Oracle Containers for J2EE (OC4J) server; also referred to as the J2EE Runtime. The Control Center Agent provides a Java-based runtime environment that can be installed on Oracle and non-Oracle database hosts. The Control Center Agent provides fundamental infrastructure for the heterogeneous, Code Template-based mapping support and Web services-related features of OWB in this release. In Oracle Warehouse Builder 11gR2 the Control Center Agent, by default will run in the built-in OC4J that is bundled in the Oracle Home. Besides that, you also have ability to install the Control Center Agent in an Oracle Application Server install. In this article, you will find step-by-step instructions how to install the Control Center Agent on an Oracle Application Server instance. The instructions cover the following tasks: Task 1: Install and Configure the Application Server Task 2: Deploy the Control Center Agent to the Application Server Task 3: Optional Configuration Tasks   Task 1: Install and Configure the Application Server Before configuring the Application Server, you need to install it from Oracle Application Server CD-ROM, or by downloading the installation program from Oracle Technology Network (OTN). Once the installation is completed, you are ready to configure the Application Server. The purpose of the configuration task is to make sure the Control Center Agent ear file can be deployed and runs in the Application Server successfully. The essential configuration tasks are outlined below: · Modify the OC4J Startup Script · Set up Control Center Agent Server Side Logging · Set up Audit Table Data Source · Copy ct_permissions.properties File · Set up Security Roles for Control Center Agent · Create JMS Queues · Install JDBC Drivers to OC4J Modify the OC4J Startup Script The OC4J startup script “opmn.xml” is located in Application Server configuration directory, $AS_HOME/opmn/conf. $AS_HOME stands for the root home directory of the application server. Open the file opmn.xml in a text editor, and alter the contents of the file as displayed in the following sample. You need to make sure that: The MaxPerSize is set to 128M. This is to ensure that you allocate enough PermGen space to OC4J to run Control Center Agent. This will prevent java.lang.OutOfMemoryError when running the agent. The Python.path sets the path for the Python library files used by the Control Center Agent: jython_lib.zip and jython_owblib.jar. These two files are in the $OWB_HOME/owb/lib/int directory, where $OWB_HOME is the directory where owb is installed. · The km_security_needed determines whether restrictions will be applied to the kinds of operating system commands allowed to be executed by the OWB Code Template script executed by Control Center Agent. Setting km_security_needed to “true” enforces such restriction while setting it to “false” removes such restrictions. Set up Control Center Agent Server Side Logging Ensure that you are in the Application Server configuration directory, $AS_HOME/j2ee/home/config. Open the file j2ee-logging.xml in a text editor and add the following lines to the log handler section. The jrt-internal-log-handler is the handler used by Control Center Agent runtime logger to create log files. Then add the following entry into the loggers section to create the logger for Control Center Agent runtime auditing. Set up Audit Table Data Source To enable Audit Table logging, a managed data source and connection pool need to be set up before Control Center Agent deployment. Ensure that you are in the Application Server configuration directory, $AS_HOME/j2ee/home/config. Open the file data-sources.xml in a text editor. Define the audit data source shown below in the file, <managed-data-source name="AuditDS" connection-pool-name="OWBSYS Audit   Connection Pool" jndi-name="jdbc/AuditDS"/> <connection-pool name="OWBSYS Audit Connection Pool">   <connection-factory factory-class="oracle.jdbc.pool.OracleDataSource"     user="owbsys_audit" password="owbsys_audit"     url="jdbc:oracle:thin:@//localhost:1521/ORCL"/> </connection-pool> Copy ct_permissions.properties File The ct_permissions.properties can be obtained from $OWB_HOME /owb/jrt/config/ directory. You need to copy the file to $AS_HOME/j2ee/home/config directory.This properties file takes effect when the setting km-security is set to true in Control Center Agent. By default the ALLOWED_CMD is commented out in ct_permissions.properties file. This prevents all system command from being invoked from scripts executed in Control Center Agent (when km-security is set to true). To allow certain system commands to be invoked, ALLOWED_CMD needs to be uncommented out, and the system commands (allowed to be invoked) need to be added to the ALLOWED_CMD. Set up Security Roles for Control Center Agent You can set up the Control Center Agent security roles through Oracle Enterprise Manager. In a web browser, navigate to Enterprise Manager Homepage (e.g. http://hostname:8889/em). 1. Log in using the oc4jadmin credentials. After the Cluster Topology page is loaded, click home (the OC4J instance). This takes you to the home page of the OC4J instance. On the OC4J home screen, click the Administration tab. On the Administration Tasks screen, expand Security. Click the task icon next to Security Providers. 2. On Security Providers page click on the button “Instance Level Security”. On Instance Level Security page, go to “Realms” tab. You will see a row for the default realm “jazn.com” in the results table. It has a “Roles” column and a “Users” column. Click on the number in “Roles” column. In the “Roles” page it will display all the roles available for the realm. Click on “Create” button to create a new role “OWB_J2EE_ EXECUTOR”. 3. On the Add Role screen, enter Name OWB_J2EE_EXECUTOR, and click OK. 4. Follow the same steps as before, and create a new role “OWB_J2EE_OPERATOR”. 5. Assign role “oc4j-administrators” and “OWB_J2EE_EXECUTOR” to the role “OWB_J2EE_OPERATOR” by moving these roles from “Available Roles” and click “OK” to save. 6. Go back to Instance Level Security page and create a new role “OWB_J2EE_ADMINISTRATOR”. 7. Assign roles “OWB_J2EE_ OPERATOR” and “OWB_J2EE_EXECUTOR” to the role “OWB_J2EE_ ADMINISTRATOR” by moving these roles from “Available Roles” and click “OK” to save. 8.Go back to Instance Level Security page. This time, click on the number in “Users” column for the realm “jazn.com”. In the “Users” page, it shows all the users defined for this realm. Locate the user “oc4jadmin” in the results table and click on it. 9. Assign the roles “OWB_J2EE_ADMINISTRATOR” and “oc4j-app-administrators” to this user by moving the role from the “Available Roles” selection box to “Selected Roles” box and click “Apply” to save. 10. Go back to Instance Level Security page and create a new role “OWB_INTERNAL_USERS”, assign no user or role to this role. Simply click “OK” to create this role. Now you have finished creating the security roles required for Control Center Agent. Create JMS Queues You need to create two JMS queues for Control Center Agent: owbQueue and abort_owbQueue. 1. Now go to OC4J home Page. On the OC4J home screen, click the Administration tab. On the Administration Tasks screen, expand Services and then expand Enterprise Messaging Service. Click the task icon next to JMS Destinations. 2. On JMS Destinations page, click “Create New” button to create a new JMS queue. On Add Destination page, choose “Queue” as Destination Type. Put “owbQueue” as Destination Name. Select “In Memory Persistence Only” as the Persistence Type and put “jms/owbQueue” as JNDI Location and click on “OK” to finish. 3. Follow the same instruction as above to create the owb_abortQueue. Now you have finished creating the JMS queues required for Control Center Agent. Install JDBC Drivers to OC4J In order to execute Code Templates using commercial databases other than Oracle, e.g. DB2, SQL Server etc, the corresponding jdbc driver files need to be added to $AS_HOME/j2ee/home/applib directory. 1. To install other JDBC drivers to OC4J, first obtain the .jar file containing the JDBC driver. All the external JDBC drivers .jar files can be found in the directory: $OWB_HOME/owb/lib/ext/. For DB2, the files needed are db2jcc.jar and db2jcc_license_cu.jar. For SQL Server the file is sqljdbc.jar. For sunopsis JDBC drivers, the file needed is snpsxmlo.jar. 2. Copy the required JDBC driver file into the directory $AS_HOME/j2ee/home/applib. Now you have finished the Application Server configuration. To make the configuration to take an effect, you need to restart the Application Server.   Task 2: Deploy the Control Center Agent to the Application Server Now you can deploy the Control Center Agent to the Application Server. In a web browser, navigate to Enterprise Manager Homepage (e.g. http://hostname:8889/em). 1. Log in using the oc4jadmin credentials. After the Cluster Topology page is loaded, click home (the OC4J instance). This takes you to the home page of the OC4J instance. On the OC4J home screen, click the Applications tab. Click Deploy to begin deploying Control Center Agent. 2. On the Deploy: Select Archive screen, under Archive, select Archive is present on local host. Upload the archive to the server where Application Server Control is running. Click Browse and locate the jrt.ear file in the $OWB_HOME/owb/jrt/applications directory. Under Deployment Plan, select Automatically create a new deployment plan. Click Next. 3. Wait for the ear file to be uploaded to Application Server. On the Deploy: Application Attributes screen, enter Application Name jrt, and Context Root jrt. Leave the other attributes at their default values. Click Next. 4. On Deploy: Deployment Settings screen, leave all attributes at their default values, and click Deploy. This will take about 1 minute or so and when the application is deployed successfully, a confirmation message will be displayed. Now the Control Center Agent is started automatically. Go back to OC4J home page and click on Applications tab to make sure the deployed application jrt is showing in the applications list.   Task 3: Optional Configuration Tasks The optional configuration tasks contain: · Secure Control Center Agent Web Service · Setting the PATH Environment Variable Secure Control Center Agent Web Service If you want to use JRTWebService with a secure website, you need to do the following steps, 1. Create a file “secure-web-site.xml” in the $AS_HOME/j2ee/home/config directory. The file can be obtained from $OWB_HOME/owb/jrt/config directory. A sample secure-web-site.xml is shown as below. We need to modify the “protocol” to “https”, and “secure” to “true”, also choose an port as the secure http port. Also we need to add the entry “ssl-config” in the file. Remember to use the absolute path for the key store file. 2. Modify the file “server.xml” that is located at $AS_HOME/j2ee/home/config directory. Then add the <web-site> element in the file for the secure-web-site. 3. Create a key store file “serverkeystore.jks” in the $AS_HOME/j2ee/home/config directory. The file can be obtained from $OWB_HOME/owb/jrt/config directory. After the three files are altered, restart the application server. Now you can access the JRTWebService in SSL way through https://hostname:4443/jrt/webservice. Setting the PATH Environment Variable Sometimes, some system commands such as linux ls, sh etc, can not be executed successfully during the script execution due to they are not found in PATH. To ensure they work normally, you can setup the environment variable PATH. Let’s navigate to the Enterprise Manager Homepage. 1. Go to OC4J home screen and click the Administration tab. Expand Administration Tasks, then expand Properties. Click the task icon next to Server Properties. 2. On the Server Properties screen, scroll down to Environment Variables section. Under Environment Variables, click Add Another Row. Enter PATH in Name, and fill Value with directories that contain the system commands. Click Apply.   After you work through this article, I believe you have developed a deeper understanding of the Control Center Agent installation process, and you can apply this knowledge in other installation plan such as Control Center Agent installation on Standalone OC4J.

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