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  • Understanding VS2010 C# parallel profiling results

    - by Haggai
    I have a program with many independent computations so I decided to parallelize it. I use Parallel.For/Each. The results were okay for a dual-core machine - CPU utilization of about 80%-90% most of the time. However, with a dual Xeon machine (i.e. 8 cores) I get only about 30%-40% CPU utilization, although the program spends quite a lot of time (sometimes more than 10 seconds) on the parallel sections, and I see it employs about 20-30 more threads in those sections compared to serial sections. Each thread takes more than 1 second to complete, so I see no reason for them to work in parallel - unless there is a synchronization problem. I used the built-in profiler of VS2010, and the results are strange. Even though I use locks only in one place, the profiler reports that about 85% of the program's time is spent on synchronization (also 5-7% sleep, 5-7% execution, under 1% IO). The locked code is only a cache (a dictionary) get/add: bool esn_found; lock (lock_load_esn) esn_found = cache.TryGetValue(st, out esn); if(!esn_found) { esn = pData.esa_inv_idx.esa[term_idx]; esn.populate(pData.esa_inv_idx.datafile); lock (lock_load_esn) { if (!cache.ContainsKey(st)) cache.Add(st, esn); } } lock_load_esn is a static member of the class of type Object. esn.populate reads from a file using a separate StreamReader for each thread. However, when I press the Synchronization button to see what causes the most delay, I see that the profiler reports lines which are function entrance lines, and doesn't report the locked sections themselves. It doesn't even report the function that contains the above code (reminder - the only lock in the program) as part of the blocking profile with noise level 2%. With noise level at 0% it reports all the functions of the program, which I don't understand why they count as blocking synchronizations. So my question is - what is going on here? How can it be that 85% of the time is spent on synchronization? How do I find out what really is the problem with the parallel sections of my program? Thanks.

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  • Winelib & XCode

    - by Chris Becke
    Does anyone have any experience and/or tips wrt using Xcode to build winlib binaries on the Mac? As part of a Windows - Mac OS X crossplatform port i'm looking at an initial winelib port of the app before reworking the windowing to use Cocoa. None of the winelib tutorials ive seen so far mention anything other than command line builds using make files and winegcc, so Im wondering if its worth bothering at all trying to get an Xcode project built linking against winelib.

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  • Extract Rules from InfoPath Form

    - by marr75
    Is there a way to automatically grab the rules, in their original, human readable format from an InfoPath 2007 form (probably the manifest.xsf file, they're not human readable here)? A commercial tool would be fine, even. We're looking to build a summary of the rules as they appear in the design form for easy browsing by a maintenance team.

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  • Issue with RegConnectRegistry connecting to 64 bit machines

    - by RA
    I'm seeing a weird thing when connecting to the performance registry on 64 bit editions of Windows. The whole program stalls and callstacks becomes unreadable. After a long timeout, the connection attempts aborts and everything goes back to normal. The only solution is to make sure that only one thread at the time queries the remote registry, unless the remote machine is a 32 bit Windows XP, 2003, 2000 , then you can use as many threads as you like. Have anyone a technical explanation why this might be happening ? I've spent 2-3 days searching the web without coming up with anything. Here is a test program, run it first with one thread (connecting to a 64 bit Windows), then remove the comment in tmain and run it with 4 threads. Running it with one thread works as expected, running with 4, returns ERROR_BUSY (dwRet == 170) after stalling for a while. Remember to set a remote machine correctly in RegConnectRegistry before running the program. #define TOTALBYTES 8192 #define BYTEINCREMENT 4096 void PerfmonThread(void *pData) { DWORD BufferSize = TOTALBYTES; DWORD cbData; DWORD dwRet; PPERF_DATA_BLOCK PerfData = (PPERF_DATA_BLOCK) malloc( BufferSize ); cbData = BufferSize; printf("\nRetrieving the data..."); HKEY hKey; DWORD dwAccessRet = RegConnectRegistry(L"REMOTE_MACHINE",HKEY_PERFORMANCE_DATA,&hKey); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData, &cbData ); while( dwRet == ERROR_MORE_DATA ) { // Get a buffer that is big enough. BufferSize += BYTEINCREMENT; PerfData = (PPERF_DATA_BLOCK) realloc( PerfData, BufferSize ); cbData = BufferSize; printf("."); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData,&cbData ); } if( dwRet == ERROR_SUCCESS ) printf("\n\nFinal buffer size is %d\n", BufferSize); else printf("\nRegQueryValueEx failed (%d)\n", dwRet); RegCloseKey(hKey); } int _tmain(int argc, _TCHAR* argv[]) { _beginthread(PerfmonThread,0,NULL); /* _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); */ while(1) { Sleep(2000); } }

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  • SSIS pckage run from file system

    - by Pramodtech
    Initially I deployed packages on SQL server but since my machine is not having SSIS installed I faced issue of version while executing the packages. Then I deployed packages to file system on server which has SQL server enterprise edition with SSIS installed on it. I access the folder on server where I have deployed packages from my system and execute the package but I get error saying "cannot run on this edition of integration services, need higher version." Do I need to rmote login (RDP) to execute package?

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  • Does anyone know if WordPress has builtin PHP validation functions?

    - by racl101
    Hi everyone, I am trying to build a form in WordPress and taking advantage of all its built-in functions but I am hard pressed to find any functions that do form validation. I figure those kinds of functions have to exist in WordPress but I couldn't find any because its documentation is sparse and spread out in some respects. Would anyone have any useful links to documentation and tutorials by any chance?

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  • Why does ANT tell me that JAVA_HOME is wrong when it is not?

    - by Ankur
    I get the error: C:\dev\ws\springapp\build.xml:81: Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "C:\Program Files\Java\jre6" But I have clearly set my JAVA_HOME to be C:\Program Files\Java\jdk1.6.0_14 Where is ANT getting this value?

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  • When does Visual Studio call target AfterBuild & BeforeBuild? And how is it handled when these targe

    - by Nam Gi VU
    Hi Fiburt, Today I meet a similar problem and it reminds me about this thread. In Visual Studio, if we open the .csproj file, we see that they tell us to uncomment the two targets AfterBuild and BeforeBuild so as to execute them after and before the build of the current project accordingly. My questions are: Where are these two targets called in Visual Studio? And how is it handled if the targets are not defined (be commented out) ?

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  • Is it possible to debug GWT client code on a REMOTE server using IntelliJ 9 Community Edition?

    - by Nadav
    I'm trying to move our Google Web Toolkit (GWT) development from Eclipse to IntelliJ 9 Community edition. So far I've been able to run and debug client/server code successfully via the GWT Maven plugin and its embedded Jetty container. However, I'm having trouble debugging client code when it is already running on a remote machine (and hence there's no need for the embedded Jetty container). Has anyone been successful at achieving this? Any help would be appreciated!

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  • Hudson as passive server

    - by Arnab Sen Gupta
    Is it possible to use Hudson only as a passive server,i.e, not using it for building purpose instead sending build results generated by some other tool in maybe XML format and using Hudson to only display the results??

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • Xcode SDK version for testing & release?

    - by fuzzygoat
    I am just putting the finishing touches to an iPhone app that I have written, signed up to the developer program and installed Xcode 3.2.2 (1650) My question is which version of the SDK should I be using to build my application? I was thinking I should be using the latest 3.2 but when I select that I can only access the iPad simulator ... Should I be using 3.1.3 which runs the iPhone simulator. (NB: I originally developed the app in 3.1.2 cheers gary

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  • Including FFMPEG with a Java application on Mac

    - by James Skidmore
    I'm writing a Java program that will be used on both Windows and Mac. In the program, I'm using FFMPEG to convert a MOV file to an FLV. On Windows, it's no problem -- simply call the command. But on Mac, I'm not quite sure what to do. Does the user really have to install FFMPEG on their machine, or can it somehow be included in the Java application? Thanks for any help/guidance!

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • Programatically change cursor speed in windows

    - by Juan Manuel Formoso
    Since getting a satisfactory answer on SuperUser is very difficult, I want to rephrase this question and ask: Is there any way to programatically detect a mouse was plugged in the usb port, and change the cursor speed in windows (perhaps through an API)? I'd like to use C#, but I'm open to any language that can run on a windows 7 machine.

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  • GUI development in JAVA

    - by user309281
    Hi All To build a java-based GUI using jsp and servlets, what are the different factors that go into selection of frameworks like AJAX, JSF, Struts 1/Struts 2 etc. Also for each of the above pls throw some light on, what are the libraries, toolkits and IDE which are available? Thanks.

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  • Running out of memory while analyzing a Java Heap Dump

    - by Abel Morelos
    Hi, I have a curious problem, I need to analyze a Java heap dump (from an IBM JRE) which has 1.5GB in size, the problem is that while analyzing the dump (I've tried HeapAnalyzer and the IBM Memory Analyzer 0.5) the tools runs out of memory I can't really analyze the dump. I have 3GB of RAM in my machine, but seems like it's not enough to analyze the 1.5 GB dump, My question is, do you know a specific tool for heap dump analysis (supporting IBM JRE dumps) that I could run with the amount of memory I have? Thanks.

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