Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 691/774 | < Previous Page | 687 688 689 690 691 692 693 694 695 696 697 698  | Next Page >

  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

    Read the article

  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

    Read the article

  • Add an event to HTML elements with a specific class.

    - by Juan C. Rois
    Hello everybody, I'm working on a modal window, and I want to make the function as reusable as possible. Said that, I want to set a few anchor tags with a class equals to "modal", and when a particular anchor tag is clicked, get its Id and pass it to a function that will execute another function based on the Id that was passed. This is what I have so far: // this gets an array with all the elements that have a class equals to "modal" var anchorTrigger = document.getElementsByClassName('modal'); Then I tried to set the addEventListener for each item in the array by doing this: var anchorTotal = anchorTrigger.length; for(var i = 0; i < anchorTotal ; i++){ anchorTrigger.addEventListener('click', fireModal, false); } and then run the last function "fireModal" that will open the modal, like so: function fireModal(){ //some more code here ... } My problem is that in the "for" loop, I get an error saying that anchorTrigger.addEvent ... is not a function. I can tell that the error might be related to the fact that I'm trying to set up the "addEventListener" to an array as oppose to individual elements, but I don't know what I'm supposed to do. Any help would be greatly appreciated.

    Read the article

  • Way to store a large dictionary with low memory footprint + fast lookups (on Android)

    - by BobbyJim
    I'm developing an android word game app that needs a large (~250,000 word dictionary) available. I need: reasonably fast look ups e.g. constant time preferable, need to do maybe 200 lookups a second on occasion to solve a word puzzle and maybe 20 lookups within 0.2 second more often to check words the user just spelled. EDIT: Lookups are typically asking "Is in the dictionary?". I'd like to support up to two wildcards in the word as well, but this is easy enough by just generating all possible letters the wildcards could have been and checking the generated words (i.e. 26 * 26 lookups for a word with two wildcards). as it's a mobile app, using as little memory as possible and requiring only a small initial download for the dictionary data is top priority. My first naive attempts used Java's HashMap class, which caused an out of memory exception. I've looked into using the SQL lite databases available on android, but this seems like overkill. What's a good way to do what I need?

    Read the article

  • Trouble with building up a string in Clojure

    - by Aki Iskandar
    Hi gang - [this may seem like my problem is with Compojure, but it isn't - it's with Clojure] I've been pulling my hair out on this seemingly simple issue - but am getting nowhere. I am playing with Compojure (a light web framework for Clojure) and I would just like to generate a web page showing showing my list of todos that are in a PostgreSQL database. The code snippets are below (left out the database connection, query, etc - but that part isn't needed because specific issue is that the resulting HTML shows nothing between the <body> and </body> tags). As a test, I tried hard-coding the string in the call to main-layout, like this: (html (main-layout "Aki's Todos" "Haircut<br>Study Clojure<br>Answer a question on Stackoverfolw")) - and it works fine. So the real issue is that I do not believe I know how to build up a string in Clojure. Not the idiomatic way, and not by calling out to Java's StringBuilder either - as I have attempted to do in the code below. A virtual beer, and a big upvote to whoever can solve it! Many thanks! ============================================================= ;The master template (a very simple POC for now, but can expand on it later) (defn main-layout "This is one of the html layouts for the pages assets - just like a master page" [title body] (html [:html [:head [:title title] (include-js "todos.js") (include-css "todos.css")] [:body body]])) (defn show-all-todos "This function will generate the todos HTML table and call the layout function" [] (let [rs (select-all-todos) sbHTML (new StringBuilder)] (for [rec rs] (.append sbHTML (str rec "<br><br>"))) (html (main-layout "Aki's Todos" (.toString sbHTML))))) ============================================================= Again, the result is a web page but with nothing between the body tags. If I replace the code in the for loop with println statements, and direct the code to the repl - forgetting about the web page stuff (ie. the call to main-layout), the resultset gets printed - BUT - the issue is with building up the string. Thanks again. ~Aki

    Read the article

  • Retrieving ids from MySQL query

    - by Matt Maclennan
    I am having trouble accessing the "model_id" and "brand_id" from the foreach loop that I am using. They are the right field names, because I have echoed them successfully, and I have also "var_dumped" the array, and the IDs are there. It is just a case of implementing the relevant links on each list section. Below is the code I have. <? $output = mysqli_query("SELECT * FROM bikes, bikeTypes WHERE bikes.model_id = bikeTypes.model_id"); $result = array(); while($row = mysqli_fetch_array($output)) { $result[$row['model']][] = $row; } foreach ($result as $category => $values) { echo "<li><a href='test.php?id=" . $row['model_id'] . "'>".$category.'</a><ul>'; foreach ($values as $value) { echo "<li><a href='details.php?id=" . $row['brand_id'] . "'>" . $value['bikeName'] . "</a></li>"; } echo '</ul>'; echo '</li>'; } ?>

    Read the article

  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

    Read the article

  • Strange behavior with ajax call complete in JavaScript modules

    - by user2598794
    I have 3 simple modules with JavaScript code and JQuery ajax call. First module lots.js: var Lots = (function ($) { var self = this; var processIsRunning; return { getLots: function (lotsUrl) { var items = []; self.processIsRunning = true; var request = $.ajax({ url: lotsUrl, type: 'POST', success: function (data) { //some code } }); $.when(request).done(function() { //some code self.processIsRunning = false; }); }, isComplete: function () { return !self.processIsRunning; } }; }(jQuery)); Module bids.js: var Bids = (function ($) { return { makeBids: function (bidUrl) { //some code } }; }(jQuery)); Module app.js which bundles all together: var App = (function () { var lots_url = null; var bid_url = null; var self = this; return { if (!self.lots_url) { self.lots_url = lotsUrl; } GetLots: function (lotsUrl) { Lots.getLots(self.lots_url); }, MakeBids: function makeBid(bidUrl) { //some code var isComp = Lots.isComplete(); while (!isComp) { isComp = Lots.isComplete(); } Bids.makeBids(self.bid_url); } }; }()); But in the 'while' loop I always get 'isComplete=false'. In debug I see that 'processIsRunning' in Lots module is always true. What's the problem?

    Read the article

  • LINQ query to find if items in a list are contained in another list

    - by cjohns
    I have the following code: List<string> test1 = new List<string> { "@bob.com", "@tom.com" }; List<string> test2 = new List<string> { "[email protected]", "[email protected]" }; I need to remove anyone in test2 that has @bob.com or @tom.com. What I have tried is this: bool bContained1 = test1.Contains(test2); bool bContained2 = test2.Contains(test1); bContained1 = false but bContained2 = true. I would prefer not to loop through each list but instead use a Linq query to retrieve the data. bContained1 is the same condition for the Linq query that I have created below: List<string> test3 = test1.Where(w => !test2.Contains(w)).ToList(); The query above works on an exact match but not partial matches. I have looked at other queries but I can find a close comparison to this with Linq. Any ideas or anywhere you can point me to would be a great help.

    Read the article

  • Fast way to manually mod a number

    - by Nikolai Mushegian
    I need to be able to calculate (a^b) % c for very large values of a and b (which individually are pushing limit and which cause overflow errors when you try to calculate a^b). For small enough numbers, using the identity (a^b)%c = (a%c)^b%c works, but if c is too large this doesn't really help. I wrote a loop to do the mod operation manually, one a at a time: private static long no_Overflow_Mod(ulong num_base, ulong num_exponent, ulong mod) { long answer = 1; for (int x = 0; x < num_exponent; x++) { answer = (answer * num_base) % mod; } return answer; } but this takes a very long time. Is there any simple and fast way to do this operation without actually having to take a to the power of b AND without using time-consuming loops? If all else fails, I can make a bool array to represent a huge data type and figure out how to do this with bitwise operators, but there has to be a better way.

    Read the article

  • keybd_event is not working right =(

    - by user302131
    I can't get this to work right. This should press left for 1 second then wait 10 seconds, then right 1 second, etc.: keybd_event(0x25, 0xCB, 0, 0); // press left cout << "Ldown\n"; // so i know it worked Sleep(1000); // hold it for 1sec keybd_event(0x25, 0xCB, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Lup\n"; // so i know i let go Sleep(10000); // Sleep for 10secs keybd_event(0x27, 0xCD, 0, 0); // press right cout << "Rdown\n"; // so i know i pressed right Sleep(1000); // sleep 1sec keybd_event(0x27, 0xCD, KEYEVENTF_KEYUP, 0);// let go of the key cout << "Rdown\n"; // so i know i let go. This is in a loop but it wont do anything :( Unless I close the program before the key is let go, then it will just keep the key down until I press the key again. I know you can use only one key code if you want but I need to use both. So what am I missing?

    Read the article

  • AddEvenLister fires off immediately after being attached

    - by Diego
    I want to know how to correctly add an Event Listener like onClick to a dynamic div. Here’s my snippet: var $menu = new Array(2); createDiv('yes'); function createDiv(title) { var $class = 'menuLink'; var $title = 'title'; for(var i=0; i<$menu.length;i++) { $title = 'title'; var newdiv = document.createElement('div'); newdiv.setAttribute('class', $class); newdiv.setAttribute('id', 'item'+i); newdiv.addEventListener('onclick', clickHandle(newdiv.id),false); if (title) { newdiv.innerHTML = $title; } else { newdiv.innerHTML = "No Title"; } document.getElementById('menu').appendChild(newdiv); showMenu(); } } function clickHandle(e) { if(e == 'item0') { alert('Link is' + ' ' + e); }else{ alert('Another Link'); } } Here's my problem, the snippet works fine, It creates my divs, adds id's values and all, but the event fires off as soon as the event is attached, so while the for loop is creating the divs the alert window says: Link is item0, and immediately after this it says: Another Link. Am I misunderstanding this? (I used this method zillions of times in AS3 with the expected result, just attached a function waiting for a click). What I want is that my Divs wait for the user to click on them, not to fire off immediately after of being attached. Thanks for any hint on this one. Greetings. Ps. IE doesn't support addEventListener, but I want to resolve this before cross to the IE sea of madness, but I will appreciate the IE approach as well. - I tried "onclick" and just 'click' into the addEventListener line, both with the same result described above.

    Read the article

  • Images from url to listview

    - by Andres
    I have a listview which I show video results from YouTube. Everything works fine but one thing I noticed is that the way it works seems to be a bit slow and it might be due to my code. Are there any suggestions on how I can make this better? Maybe loading the images directly from the url instead of using a webclient? I am adding the listview items in a loop from video feeds returned from a query using the YouTube API. The piece of code which I think is slowing it down is this: Feed<Video> videoFeed = request.Get<Video>(query); int i = 0; foreach (Video entry in videoFeed.Entries) { string[] info = printVideoEntry(entry).Split(','); WebClient wc = new WebClient(); wc.DownloadFile(@"http://img.youtube.com/vi/" + info[0].ToString() + "/hqdefault.jpg", info[0].ToString() + ".jpg"); string[] row1 = { "", info[0].ToString(), info[1].ToString() }; ListViewItem item = new ListViewItem(row1, i); YoutubeList.Items.Add(item); imageListSmall.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); imageListLarge.Images.Add(Bitmap.FromFile(info[0].ToString() + @".jpg")); } public static string printVideoEntry(Video video) { return video.VideoId + "," + video.Title; } As you can see I use a Webclient which downloads the images so then I can use them as image in my listview. It works but what I'm concerned about is speed..any suggestions? maybe a different control all together?

    Read the article

  • java url connection, wait for data being sent through the outputstream

    - by Mateu
    I'm writting a java class that tests uploading speed connection to a server. I want to check how many data can be send in 5 seconds. I've written a class which creates a URL, creates a connection, and sends data trough the outPutStream. There is a loop where I writte data to the stream for 5 seconds. However I'm not able to see when data has been send (I writte data to the output stream, but data is not send yet). How can I wait untill data is really sent to the server? Here goes my code (which does not work): URL u = new URL(url) HttpURLConnection uc = (HttpURLConnection) u.openConnection(); uc.setDoOutput(true); uc.setDoInput(true); uc.setUseCaches(false); uc.setDefaultUseCaches(false); uc.setRequestMethod("POST"); uc.setRequestProperty("Content-Type", "application/octet-stream"); uc.connect(); st.start(); // Send the request OutputStream os = uc.getOutputStream(); //This while is incorrect cause it does not wait for data beeing sent while (st.getElapsedTime() < miliSeconds) { os.write(buffer); os.flush(); st.addSize(buffer.length); } os.close(); Thanks

    Read the article

  • adding a div with data()

    - by Dizzy Bryan High
    Hi people am generating a list of flash swfs, the information comes from an ajax call which returns a json object which i loop through to create the rows of data using my makeAppRow function. makeAppRow = function(myData){ var myStr = '<div class="fileEntry">' myStr = myStr +'<div class="appDate">'+dateFormat(myData.date_swf, "dS mmmm, yyyy, h:MM TT")+'</div>' myStr = myStr +'<div class="appName">'+myData.name_swf+'</div>' myStr = myStr +'<div class="appOptions" data>' myStr = myStr +'<div class="gotoAppBtn" data-options="'+myData+'">Open App</div>' myStr = myStr +'</div>' myStr = myStr +'</div>' $('#appData').append(myStr); } I need the json data to be attached to the gotoAppBtn so that when its clicked i can read in the data from the attached json object and use it in my click function, as you can see ive been trying to embed the data using the html5 data but i cant get it to work. <div class="gotoAppBtn" data-options="'+myData+'">Open App</div> i have a function so that when the button is clicked it loads in an swf. $('.gotoAppBtn').live('click', function(){ //alert('button clicked') var myData = $(this).data("options") alert('../userfiles/'+myData.id_ugp+'/'+myData.id_swf+'/'+myData.launchfile_swf+'') console.log(myData); var flashvars = {}; var params = {}; params.menu = "false"; params.quality = "best"; params.scale = "noscale"; var attributes = {}; attributes.id = "flashAppDisplay"; attributes.name = "flashAppDisplay"; swfobject.embedSWF( '../userfiles/'+myData.id_ugp+'/'+myData.id_swf+'/'+myData.launchfile_swf+'', 'flashAppDisplay', myData.width_swf, myData.height_swf, myData.version_swf ,"../FAVideo/expressInstall.swf", flashvars, params, attributes) }); but the data does not seem to be there, any pointers on where i am going wrong, or a better way to achive this???

    Read the article

  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

    Read the article

  • Spring security - same page to deliver different content based on user role

    - by Ramesh
    Hello, i tried to search for any previous post related to my issue but couldnt find any. I have a scenario where in page handles 3 different scenarios and one of them not working. This page returns different content depending on if the user is authenticated or anonymous. localhost:8080/myApp/muUrl?test=authenticatedContent - used for Scenario 1 & 2 localhost:8080/myApp/muUrl?test=anonymousContent - used for Scenario 3 Scenario: 1) Authenticated user accesing the page url - the user gets displayed correct information. Works fine 2) Anonymous user accesing page URL with parameters that requires authentication - If anonymous, there is second level of check on the content they are accessing. for example, based on the GET parameters, there is custom logic to determine if the user has to be authenticated. In which case the page gets redirected to login page (WORKS fine). 3) Anonymous user accessing page URL with parameters that doesnt need authentication - in this case i get the SAvedRequest and redirect to the URL which is taking me to an infinite loop. Am i missing something very obvious or is there a way in AuthenticationProcessFilterEntryPoint to say "DON'T redirect to LOGIN page but process it" ? thanks.

    Read the article

  • Will this class cause memory leaks, and does it need a dispose method? (asp.net vb)

    - by Phil
    Here is the class to export a gridview to an excel sheet: Imports System Imports System.Data Imports System.Configuration Imports System.IO Imports System.Web Imports System.Web.Security Imports System.Web.UI Imports System.Web.UI.WebControls Imports System.Web.UI.WebControls.WebParts Imports System.Web.UI.HtmlControls Namespace ExcelExport Public NotInheritable Class GVExportUtil Private Sub New() End Sub Public Shared Sub Export(ByVal fileName As String, ByVal gv As GridView) HttpContext.Current.Response.Clear() HttpContext.Current.Response.AddHeader("content-disposition", String.Format("attachment; filename={0}", fileName)) HttpContext.Current.Response.ContentType = "application/ms-excel" Dim sw As StringWriter = New StringWriter Dim htw As HtmlTextWriter = New HtmlTextWriter(sw) Dim table As Table = New Table table.GridLines = GridLines.Vertical If (Not (gv.HeaderRow) Is Nothing) Then GVExportUtil.PrepareControlForExport(gv.HeaderRow) table.Rows.Add(gv.HeaderRow) End If For Each row As GridViewRow In gv.Rows GVExportUtil.PrepareControlForExport(row) table.Rows.Add(row) Next If (Not (gv.FooterRow) Is Nothing) Then GVExportUtil.PrepareControlForExport(gv.FooterRow) table.Rows.Add(gv.FooterRow) End If table.RenderControl(htw) HttpContext.Current.Response.Write(sw.ToString) HttpContext.Current.Response.End() End Sub Private Shared Sub PrepareControlForExport(ByVal control As Control) Dim i As Integer = 0 Do While (i < control.Controls.Count) Dim current As Control = control.Controls(i) If (TypeOf current Is LinkButton) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, LinkButton).Text)) ElseIf (TypeOf current Is ImageButton) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, ImageButton).AlternateText)) ElseIf (TypeOf current Is HyperLink) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, HyperLink).Text)) ElseIf (TypeOf current Is DropDownList) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, DropDownList).SelectedItem.Text)) ElseIf (TypeOf current Is CheckBox) Then control.Controls.Remove(current) control.Controls.AddAt(i, New LiteralControl(CType(current, CheckBox).Checked)) End If If current.HasControls Then GVExportUtil.PrepareControlForExport(current) End If i = (i + 1) Loop End Sub End Class End Namespace Will this class cause memory leaks? And does anything here need to be disposed of? The code is working but I am getting frequent crashes of the app pool when it is in use. Thanks.

    Read the article

  • Finding cause of memory leaks in large PHP stacks

    - by Mike B
    I have CLI script that runs over several thousand iterations between runs and it appears to have a memory leak. I'm using a tweaked version of Zend Framework with Smarty for view templating and each iteration uses several MB worth of code. The first run immediately uses nearly 8MB of memory (which is fine) but every following run adds about 80kb. My main loop looks like this (very simplified) $users = UsersModel::getUsers(); foreach($users as $user) { $obj = new doSomethingAwesome(); $obj->run($user); $obj = null; unset($obj); } The point is that everything in scope should be unset and the memory freed. My understanding is that PHP runs through its garbage collection process at it's own desire but it does so at the end of functions/methods/scripts. So something must be leaking memory inside doSomethingAwesome() but as I said it is a huge stack of code. Ideally, I would love to find some sort of tool that displayed all my variables no matter the scope at some point during execution. Some sort of symbol-table viewer for php. Does anything like that or any other tools that could help nail down memory leaks in php exist?

    Read the article

  • Why can't I start the Windows Update control panel with WinExec?

    - by Bill
    In Executing Control Panel Items, MSDN says this: Windows Vista Canonical Names In Windows Vista and later, the preferred method of launching a Control Panel item from a command line is to use the Control Panel item's canonical name. According to the Microsoft website this should work: The following example shows how an application can start the Control Panel item Windows Update with WinExec. WinExec("%systemroot%\system32\control.exe /name Microsoft.WindowsUpdate", SW_NORMAL); For Delphi 2010 I tried: var CaptionString: string; Applet: string; Result: integer; ParamString: string; CaptionString := ListviewApplets1.Items.Item[ ListviewApplets1.ItemIndex ].Caption; if CaptionString = 'Folder Options' then { 6DFD7C5C-2451-11d3-A299-00C04F8EF6AF } Applet := 'Microsoft.FolderOptions' else if CaptionString = 'Fonts' then {93412589-74D4-4E4E-AD0E-E0CB621440FD} Applet := 'Microsoft.Fonts' else if CaptionString = 'Windows Update' then { 93412589-74D4-4E4E-AD0E-E0CB621440FD } Applet := 'Microsoft.WindowsUpdate' else if CaptionString = 'Game Controllers' then { 259EF4B1-E6C9-4176-B574-481532C9BCE8 } Applet := 'Microsoft.GameControllers' else if CaptionString = 'Get Programs' then { 15eae92e-f17a-4431-9f28-805e482dafd4 } Applet := 'Microsoft.GetPrograms' //... ParamString := ( SystemFolder + '\control.exe /name ' ) + Applet; WinExec( ParamString, SW_NORMAL); <= This does not execute and when I trapped the error it returned ERROR_FILE_NOT_FOUND. I tried a ExecAndWait( ParamString ) method and it works perfectly with the same ParamString used with WinExec: ParamString := ( SystemFolder + '\control.exe /name ' ) + Applet; ExecAndWait( ParamString ); <= This executes and Runs perfectly The ExecAndWait method I used calls Windows.CreateProcess: if Windows.CreateProcess( nil, PChar( CommandLine ), nil, nil, False, 0, nil, nil, StartupInfo, ProcessInfo ) then begin try Does WinExec require a different ParamString, or am I doing this wrong with WinExec? I did not post the full ExecAndWait method but I can if someone wants to see it.

    Read the article

  • How to prevent ADO.NET from altering double values when it reads from Excel files

    - by Khnle
    I have the following rows in my Excel input file: Column1 Column2 0-5 3.040 6 2.957 7 2.876 and the following code which uses ADO.NET to read it: string fileName = "input.xls"; var connectionString = string.Format("Provider=Microsoft.Jet.OLEDB.4.0; data source={0}; Extended Properties=Excel 8.0;", fileName); var dbConnection = new OleDbConnection(connectionString); dbConnection.Open(); try { var dbCommand = new OleDbCommand("SELECT * FROM [Sheet1$]", dbConnection); var dbReader = dbCommand.ExecuteReader (); while (dbReader.Read()) { string col1 = dbReader.GetValue(0).ToString(); string col2 = dbReader.GetValue(1).ToString(); } } finally { dbConnection.Close(); } The results are very disturbing. Here's why: The values of each column in the first time through the loop: col1 is empty (blank) col2 is 3.04016411633586 Second time: col1 is 6 col2 is 2.95722928448829 Third time: col1 is 7 col2 is 2.8763272933077 The first problem happens with col1 in the first iteration. I expect 0-5. The second problem happens at every iteration with col2 where ADO.NET obviously alters the values as it reads them. How to stop this mal-behavior?

    Read the article

  • How can I remove a JPanel from a JFrame?

    - by Roman
    Recently I asked here how to add a new JPanel to JFrame. The answer helped me to get a working code. But not I have a related question: "How can I remove an old JPanel". I need that because of the following problem. A new JPanel appears appears when I want (either time limit is exceeded or user press the "Submit" button). But in several seconds some element of the old JPanel appears together with the component of the new JPanel. I do not understand why it happens. I thought that it is because I have to other threads which update the window. But the first thread just add the old panel once (so, it should be finished). And in the second thread I have a loop which is broken (so, it also should be finished). Here is my code: private Thread controller = new Thread() { public void run() { // First we set the initial pane (for the selection of partner). SwingUtilities.invokeLater(new Runnable() { public void run() { frame.getContentPane().add(generatePartnerSelectionPanel()); frame.invalidate(); frame.validate(); } }); // Update the pane for the selection of the parnter. for (int i=40; i>0; i=i-1) { final int sec = i; SwingUtilities.invokeLater(new Runnable() { public void run() { timeLeftLabel.setText(sec + " seconds left."); } }); try {Thread.sleep(1000);} catch (InterruptedException e) {} if (partnerSubmitted) {break;} } // For the given user the selection phase is finished (either the time is over or form was submitted). SwingUtilities.invokeLater(new Runnable() { public void run() { frame.getContentPane().add(generateWaitForGamePanel()); frame.invalidate(); frame.validate(); } }); } };

    Read the article

  • PHP script stops running arbitrarily with no errors.

    - by RobHardgood
    I was working on a fairly long script that seemed to stop running after about 20 minutes. After days of trying to figure out why, I decided to make a very simple script to see how long it would run without any complex code to confuse me. I found that the same thing was happening with this simple infinite loop. At some point between 15 and 25 minutes of running, it simply stopped. There is no error output at all. The bottom of the browser simply says "Done" and nothing else is processed. I've been over every single possible thing I could think of... set_time_limit, session.gc_maxlifetime in the php.ini as well as memory_limit and max_execution_time. The point that the script is stopped is never consistent. Sometimes it will stop at 15 minutes, sometimes 22 minutes, sometimes 17... But it's always long enough to be a PITA to test. Please, any help would be greatly appreciated. It is hosted on a 1and1 server. I contacted them and they couldn't help me... but I have a feeling they just didn't know enough.

    Read the article

  • How To perform a SQL Query to DataTable Operation That Can Be Cancelled

    - by David W
    I tried to make the title as specific as possible. Basically what I have running inside a backgroundworker thread now is some code that looks like: SqlConnection conn = new SqlConnection(connstring); SqlCommand cmd = new SqlCommand(query, conn); conn.Open(); SqlDataAdapter sda = new SqlDataAdapter(cmd); sda.Fill(Results); conn.Close(); sda.Dispose(); Where query is a string representing a large, time consuming query, and conn is the connection object. My problem now is I need a stop button. I've come to realize killing the backgroundworker would be worthless because I still want to keep what results are left over after the query is canceled. Plus it wouldn't be able to check the canceled state until after the query. What I've come up with so far: I've been trying to conceptualize how to handle this efficiently without taking too big of a performance hit. My idea was to use a SqlDataReader to read the data from the query piece at a time so that I had a "loop" to check a flag I could set from the GUI via a button. The problem is as far as I know I can't use the Load() method of a datatable and still be able to cancel the sqlcommand. If I'm wrong please let me know because that would make cancelling slightly easier. In light of what I discovered I came to the realization I may only be able to cancel the sqlcommand mid-query if I did something like the below (pseudo-code): while(reader.Read()) { //check flag status //if it is set to 'kill' fire off the kill thread //otherwise populate the datatable with what was read } However, it would seem to me this would be highly ineffective and possibly costly. Is this the only way to kill a sqlcommand in progress that absolutely needs to be in a datatable? Any help would be appreciated!

    Read the article

  • Texture2D.Bounds.Intersect, but the Bounds never move? - XNA, .Net 4.0

    - by Gineer
    Hi all, I am still shiny new to XNA, so please forgive any stupid question and statements in this post (The added issue is that I am using Visual Studio 2010 with .Net 4.0 which also means very few examples exist out on the web - well, none that I could find easily): I have two 2D objects in a "game" that I am using to learn more about XNA. I need to figure out when these two objects intersect. I noticed that the Texture2D objects has a property named "Bounds" which in turn has a method named "Intersects" which takes a Rectangle (the other Texture2D.Bounds) as an argument. However when you run the code, the objects always intersect even if they are on separate sides of the screen. When I step into the code, I noticed that for the Texture2D Bounds I get 4 parameters back when you mouse over the Bounds and the X, and Y coordinates always read "X = 0, Y = 0" for both objects (hence they always intersect). The thing that confuses me is the fact that the Bounds property is on the Texture rather than on the Position (or Vector2) of the objects. I eventually created a little helper method that takes in the objects and there positions and then calculate whether they intersect, but I'm sure there must be a better way. any suggestions, pointers would be much appreciated. Gineer

    Read the article

< Previous Page | 687 688 689 690 691 692 693 694 695 696 697 698  | Next Page >