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  • how to organize rendering

    - by Irbis
    I use a deferred rendering. During g-buffer stage my rendering loop for a sponza model (obj format) looks like this: int i = 0; int sum = 0; map<string, mtlItem *>::const_iterator itrEnd = mtl.getIteratorEnd(); for(map<string, mtlItem *>::const_iterator itr = mtl.getIteratorBegin(); itr != itrEnd; ++itr) { glActiveTexture(GL_TEXTURE0 + 0); glBindTexture(GL_TEXTURE_2D, itr->second->map_KdId); glDrawElements(GL_TRIANGLES, indicesCount[i], GL_UNSIGNED_INT, (GLvoid*)(sum * 4)); sum += indicesCount[i]; ++i; glBindTexture(GL_TEXTURE_2D, 0); } I sorted faces based on materials. I switch only a diffuse texture but I can place there more material properties. Is it a good approach ? I also wonder how to handle a different kind of materials, for example: some material use a normal map, other doesn't use. Should I have a different shaders for them ?

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  • Compiz: How can I pin osd-lyrics to the Desktop?

    - by joebuntu
    Hey ya, I have certain applications pinned to my desktop. such as Rainlendar (1), which offers this option in the settings window conky (2), with "own_window_type normal" in my ~/.conkyrc Rhythmbox's Desktop Cover Art plugin (3), a python plugin sticked to the desktop. They all hide nicely below all other Windows. I set Compiz to not minimize them on "show desktop" command using "window rules". I also use [osd-lyrics][1] to display music lyrics. It's default behaviour is to stick always on top, which is irritating sometimes and, in my case, looks rather fugly. (4) See screenshot at: http://i.imgur.com/ie16K.jpg Now how can I tell Compiz to pin the osd-lyrics bar to the desktop below all other windows and not minimize it? I tried all sorts of window rules and exceptions, e.g. using "class=osd-lyrics", "title=osd-lyrics" but the OSD doesn't seem to match any of these. Any ideas? Running: Ubuntu 10.10 Maverick Meerkat, Compiz 0.8.6, osd-lyrics 0.3 from code.google.com/p/osd-lyrics

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  • Challenging Job after Graduate Studies

    - by sriram
    I worked with an M.N.C developing web applications in Java/J2EE related technologies(includes JSF,struts,hibernate etc.) now I quit my job to pursue Graduate Studies in the U.S.A. So I am a student in the middle of my Graduate studies. I had enough of developing mere CRUD applications in J2EE now I want to work in something exciting. The problem is I can't say what exactly but I can give you an examples. Say developing new JDK libraries or writing a kernel for some O.S. or something like that. So I have five questions here. Is it true that people in R & D often use C++ because of higher performance in that case should I consider switching my platform to C/C++? How should I use my time I have one year to graduate to prepare myself for Jobs Interviews for such positions? (e.g. Reading books on Algorithms etc.) How do I know about these jobs and how do I apply to those Jobs? Is it the right time for me to think about Jobs? Am I over ambitious because I am not in a Ivy League, just a normal school? (My GPA is not so high unfortunately).

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  • The Boston Globe Delivers Higher Satisfaction and Efficiency with Omni-Channel Support

    - by Tony Berk
    Unify customer interactions. Improve customer satisfaction. Increase agent efficiency. Better informed business decisions. These sound like a good set of goals for any business. Actually implementing processes to affect all of these is not necessarily easy for every business. On top of the normal challenges, throw in a rapidly changing industry and the challenge sounds daunting. But that's exactly what The Boston Globe took on, and customers are benefiting from a much improved experience. “We feel like we hit the bull’s eye with finding the right solution to support the growing digital environment,” said Robert Saurer, The Boston Globe's director of customer care and marketing.Oracle's RightNow CX solutions helped The Boston Globe to manage approximately 60,000 calls each month and respond to 5,000 monthly e-mails. More importantly, Web self-service rates are exploding and the online subscriber's most preferred support channel is chat. And what about social? The Boston Globe customer support team offers the same great level of support on their Facebook page and is monitoring Twitter and YouTube too! Read the full Customer Experience success story on The Boston Globe here.

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  • Is writing recursive functions hard for you?

    - by null
    I'm taking a computer science course now. I feel it is so hard compared to my polytechnic IT course. I can't understand recursive methods well. How do you manage to get your brain to understand it? When the recursive method returns back, my brain can not trace it nicely. Is there a better way to understand recursion? How do you start learning it? Is it normal that feel that it is very hard at then beginning? Look at the example, I'm very surprised how can I write this if it appears in exam. public class Permute { public static void main(String[] args) { new Permute().printPerms(3); } boolean[] used; int max; public void printPerms(int size) { used = new boolean[size]; max = size; for (int i = 0; i < size; i++) { used[i] = false; } perms(size, ""); } public void perms(int remaining, String res) { if (remaining == 0) { System.out.println(res); } else { for (int i = 0; i < max; i++) { if (!(used[i])) { used[i] = true; perms(remaining - 1, res + " " + i); used[i] = false; } } } } }

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  • Blocking popups and ads

    - by user74364
    I'm having a fight with ads, popups and tracking cookies. But i'm having some issues. Software used: Chromium 18.0.1025.168 Extensions used: Adblock Plus (Beta)1.2 AdBlock+ Element Hiding Helper1.1.9.18 Better Pop Up Blocker2.1.6 Ghostery3.0.0 With this configuration, i'm always getting this error: Warning: This extension failed to modify a network request because the modification conflicted with another extension. I know if i disable "better popup", this goes away. It's perfectly normal, due to those extensions trying to block the same things. Problem is, i can't live without all of them! Can anyone advise me about some good configuration? Can't live without adblock plus, because i hate ads. Betterpopup blocker is essential too (believe me, chrome doesn't block a lot of popups, and i have a website or 2 that can proove that.) And ghostery is a must... i can't bare the idea of being tracked all the time by some companies. So i'm kinda lost here! everything is needed, but they conflict with each other. i mean, it has to exist a perfect combination out there, i know i'm not the only one hating the privacy issues nowadays! really thankful for any tips guys

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  • XNA 2D Top Down game - FOREACH didn't work for checking Enemy and Switch-Tile

    - by aldroid16
    Here is the gameplay. There is three condition. The player step on a Switch-Tile and it became false. 1) When the Enemy step on it (trapped) AND the player step on it too, the Enemy will be destroyed. 2) But when the Enemy step on it AND the player DIDN'T step on it too, the Enemy will be escaped. 3) If the Switch-Tile condition is true then nothing happened. The effect is activated when the Switch tile is false (player step on the Switch-Tile). Because there are a lot of Enemy and a lot of Switch-Tile, I have to use foreach loop. The problem is after the Enemy is ESCAPED (case 2) and step on another Switch-Tile again, nothing happened to the enemy! I didn't know what's wrong. The effect should be the same, but the Enemy pass the Switch tile like nothing happened (They should be trapped) Can someone tell me what's wrong? Here is the code : public static void switchUpdate(GameTime gameTime) { foreach (SwitchTile switch in switchTiles) { foreach (Enemy enemy in EnemyManager.Enemies) { if (switch.Active == false) { if (!enemy.Destroyed) { if (switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius)) { enemy.EnemySpeed = 10; //reducing Enemy Speed if it enemy is step on the Tile (for about two seconds) enemy.Trapped = true; float elapsed = (float)gameTime.ElapsedGameTime.Milliseconds; moveCounter += elapsed; if (moveCounter> minMoveTime) { //After two seconds, if the player didn't step on Switch-Tile. //The Enemy escaped and its speed back to normal enemy.EnemySpeed = 60f; enemy.Trapped = false; } } } } else if (switch.Active == true && enemy.Trapped == true && switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius) ) { //When the Player step on Switch-Tile and //there is an enemy too on this tile which was trapped = Destroy Enemy enemy.Destroyed = true; } } } }

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  • Proper method to update and draw from game loop?

    - by Lost_Soul
    Recently I've took up the challenge for myself to create a basic 2d side scrolling monster truck game for my little brother. Which seems easy enough in theory. After working with XNA it seems strange jumping into Java (which is what I plan to program it in). Inside my game class I created a private class called GameLoop that extends from Runnable, then in the overridden run() method I made a while loop that handles time and such and I implemented a targetFPS for drawing as well. The loop looks like this: @Override public void run() { long fpsTime = 0; gameStart = System.currentTimeMillis(); lastTime = System.currentTimeMillis(); while(game.isGameRunning()) { currentTime = System.currentTimeMillis(); long ellapsedTime = currentTime - lastTime; if(mouseState.leftIsDown) { que.add(new Dot(mouseState.getPosition())); } entities.addAll(que); game.updateGame(ellapsedTime); fpsTime += ellapsedTime; if(fpsTime >= (1000 / targetedFPS)) { game.drawGame(ellapsedTime); } lastTime = currentTime; } The problem I've ran into is adding of entities after a click. I made a class that has another private class that extends MouseListener and MouseMotionListener then on changes I have it set a few booleans to tell me if the mouse is pressed or not which seems to work great but when I add the entity it throws a CME (Concurrent Modification Exception) sometimes. I have all the entities stored in a LinkedList so later I tried adding a que linkedlist where I later add the que to the normal list in the update loop. I think this would work fine if it was just the update method in the gameloop but with the repaint() method (called inside game.drawGame() method) it throws the CME. The only other thing is that I'm currently drawing directly from the overridden paintComponent() method in a custom class that extends JPanel. Maybe there is a better way to go about this? As well as fix my CME? Thanks in advance!!!

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  • Getting started on Large Projects

    - by Mercfh
    So I just graduated from my College with a B.S. in Comp. Science (although it was a good school, we're the only accredited CS department in our state.....for w/e that means lol) I feel like im a decent programmer, not amazing....but not terrible. Anyways I got my first job about 2 weeks ago, it's a pretty entry level job: firmware development/tester (I know I know people look down on testers...but I gotta start somewhere). Anyways there isn't a whole lot of coding to be had right now (mostly simple stuff) but here soon I have the option of helping out with development (which is what I want to do) Thing is....I have NEVER worked on a huge project. I mean in school sure we had "group" projects but nothing really big. So I'm not super familiar with HUGE classes and such (main language was C++)....Is this something I'll just get used to with time? Some fellow students were used to that with internships and such...but I never got that chance. My job was mostly a "one man job" kinda thing. Mostly little things. Plus in class we never did huge projects anyways. So how do you guys I guess "plan" out these things? Do you use a whiteboard and plan out classes and such....or what. Also...another worry of mine is that I have to use google......ALOT for examples of code, because sometimes I just don't get how something works. Is this normal? It makes me feel sorta.....stupid I guess. I mean "technically" i've had 4-5 years coding experience......but it really only feels like I had 2 years of REAL experience. If that makes any sense? Thanks

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  • UFW blocking random packets on 443

    - by s2jcpete
    All, I have UFW setup to allow traffic on port 443. It works as expected, though I have a large amount of UFW Block log entries. To Action From -- ------ ---- 80 ALLOW Anywhere 443 ALLOW Anywhere 22222 ALLOW Anywhere 80 ALLOW Anywhere (v6) 443 ALLOW Anywhere (v6) 22222 ALLOW Anywhere (v6) However in my syslog file I see this: [UFW BLOCK] IN=eth0 OUT= MAC=XXX SRC=<foreignip> DST=<serverip> LEN=40 TOS=0x00 PREC=0x00 TTL=116 ID=22025 DF PROTO=TCP SPT=49622 DPT=443 WINDOW=0 RES=0x00 ACK RST URGP=0 About 30 or so seconds later pound (which I'm using for SSL decryption and port redirection) throws a connection timed out messsage. I'm assuming this is because UFW is blocking the packet. I'm at a loss as to an explination. Could the packet be malformed or something, is this normal? Edit - I have since changed the /etc/defaults/ufw and set ipv6=no, so the v6 rules are no longer in the mix. The server is still showing the block / connection timed out behavior though. The new ufw status output is: Status: active Logging: on (low) Default: deny (incoming), allow (outgoing) New profiles: skip To Action From -- ------ ---- 80 ALLOW IN Anywhere 443 ALLOW IN Anywhere 22222 ALLOW IN Anywhere

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  • Silverlight 4 &ndash; Coded UI Framework Video Tutorial

    - by mbcrump
    With the release of Visual Studio 2010 Feature Pack 2, Microsoft included the Coded UI Test framework. With this release it is possible to create automated test with just a few mouse clicks. This is a very powerful feature that all Silverlight developers need to learn. Instead of my normal blog post, I have created a video tutorial that walks you through it starting from “File” –> New Project. I hope you enjoy and please leave feedback. Video Tutorial (short 9 minute video): Slides from the demo (only 3): Silverlight 4 – Coded UI Testing Code for the MainPage.xaml that was used in the Demo. For the sake of time, I did not go into the AutomationProperties.Name that I used for the TextBox or Button. I added that for each element . <Grid x:Name="LayoutRoot" Background="White" Height="100" Width="350"> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <TextBlock Padding="15" Grid.Column="0" TextAlignment="Right">Name</TextBlock> <TextBox AutomationProperties.Name="txtAP" Grid.Column="1" Height="25" TextAlignment="Right" Name="txtName" /> <Button AutomationProperties.Name="btnAP" Grid.Row="1" Grid.Column="1" Content="Click for Name" x:Name="btnMessage" Click="btnMessage_Click" /> </Grid>  Subscribe to my feed

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  • Box2D `ApplyLinearImpulse` is not working whereas `SetLinearVelocity` works

    - by Narek
    I need to mimic jumping behavior for the player in my game. Player consists of two fixtures with circle and rectangle shapes. Rectangle I use to detect ground and it is a sensor. Is some point for jumping I do this: float impulseY = body->GetMass() * PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180); body->ApplyLinearImpulse(b2Vec2(0, impulseY), body->GetWorldCenter(), true); and player does not jump. But when I do this: body->SetLinearVelocity(b2Vec2(0, PLAYER_JUMPING_VEOCITY / PTM_RATIO * std::sin(PLAYER_JUMPING_ANGLE * PI / 180))); my player jumps. Also when I change the rectangle shape to be normal (not sensor) shape, its works again. Why? Just in case here are the parameters of my rectangular sensor: b2PolygonShape boxShape; boxShape.SetAsBox(width * 0.5/2/PTM_RATIO, height * 0.2/2/PTM_RATIO, b2Vec2(0, -height * 0.4 /PTM_RATIO), 0); b2FixtureDef boxFixtureDef; boxFixtureDef.friction = 0; boxFixtureDef.restitution = 0; boxFixtureDef.density = 1; boxFixtureDef.isSensor = true; boxFixtureDef.userData = static_cast<void*>(PLAYER_GROUP);

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  • 12.10 no audio via hdmi and video speeds up

    - by jackson
    I have a laptop with an ati radeon 4200, on 12.04 everything worked fine, since upgrading to 12.10 I cannot get sound over the hdmi. When I switch to hdmi audio the video speeds up to about 2x. I can use the speakers in my laptop and watch video via hdmi with no problems. Things I have tried: Various tutorials to install the AMD/ATI drivers, all of which resulted in low graphics mode. Checked that everything is properly set in alsamixer, the sound utility and - installed pavucontrol and checked everything in there. Verified the output from cat /proc/asound/cards looks normal When I initially upgraded there was a plethora of problems which I believe were due to the old proprietary driver still being used but not compatible, after a few hours trying to fix that I decided just to back up and do a fresh install which works great except for the above stated problem. Any help would be greatly appreciated!! Finally hopefully this hasn't already been answered, I have tried a few different searches on the boards and haven't come up with anything. $ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: SB [HDA ATI SB], device 0: ALC269VB Analog [ALC269VB Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: HDMI [HDA ATI HDMI], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0

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  • Touchpad not working on HP

    - by Grayson
    Everything worked fine in Ubuntu 10.04, flawless in fact, I admired the way the Operating System had handled such a unique touchpad so well. I have an HP Pavilion dv6. The touchpad and left, middle, and right click buttons are all on the trackpad, and it the bottom end depresses to click accordingly for each kind of click. In 10.04, everything worked fine, upon upgrading to Ubuntu 10.10 things became... odd. The scroll on the side would work, as would the left click. The right click wouldn't work however, but if you would lightly tap the exact right corner of the touchpad, the right click menu would come up, though it was inconsistent and difficult to make it do so. I have applied a fix I found on the older Ubuntu Forums for a similar issue, and it restored the normal left and right click, but it isn't as fluid, and there isn't the vertical scroll feature, which I do rather like to have... I would just like things to be as it was, if this is possible, please, please tell me how to do so. Thank you.

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  • Xlib: extension "GLX" missing on display ":0". Asus k53s

    - by Steve
    I had everything working fine, I use a number of openGL graphics software, example pymol, mgltools, vmd, ballview, rasmol etc. All of these give the error: Xlib: extension "GLX" missing on display ":0". and fail to initialize. I have an i7 asus k53s with nvidia gforce I need these to do my work. I tried the umblebee fix, and just removing all nvidia drivers, or rolling back. I do not know why these were working then stopped, but did notice a new nvidia console in the mu which I assume was from enabling the automatic nvidia feeds, etc? I also played with the xorg, however have no clue what settings are valid. In addition, the display is 50% of the time not recognized now? It just gives a geeic 640x480 and I have to login and out 10 times to get it to return to a normal setting. When I try and set it manual, there is no other setting allowed from the settings menus, and the terminal changes just get re set every time I log out?

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  • How do you apply to a company way out of your league?

    - by emcb
    First, my background: I'm in the market for a new job I have ~2 years experience under my belt Nothing on my resume would JUMP out at you Thus far in my career I've been able to become productive quickly and have been continually praised by managers and coworkers for my abilities to learn and produce. I don't mean to be bragging here, but I want to get across that (at least in my mind) I could be categorized as "very promising young developer" I've been job hunting for a little while now and like most job seekers I've found a handful of companies that are basically "dream" jobs (think Fog Creek or 37Signals). If I were to apply to a company like that in the normal recruitment channels, my resume would probably not make it past the first set of filters. Now, I accept that I'm a longshot for a job at the hottest companies out there, but in my job search I've had a little success in applying for positions I'm not qualified for simply by doing something a little different: sending an email outlining how I don't meet the qualifications but stating why I would do well in the job anyways. In other cases, I've outright asked for a small project/problem that would be representative of the work to prove I can do the job, since I didn't have the specific skills on my resume yet. What I'm wondering is: If I'm not qualified on paper for a particular job, what creative/unique/impressive methods have you thought of or seen work to at least get an interview? For the sake of argument, assume I really am a "very promising young developer". I would love to hear from people who are responsible for hiring - I'd like to hear examples of techniques that got someone noticed when they otherwise wouldn't have. Clarification: I know that I need to continue building my resume to continue advancing. But I'm in the job search NOW, so I'm looking for other approaches

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • bash terminal/console strange overlapping behavior

    - by UpKey
    I am using gnome-terminal in Ubuntu 11.10 and seem to get long lines overlapping in the terminal window. When I copy a long command line and paste it into the terminal, the text gets overlapped to the start of the line and often covers the user prompt. If I resize the terminal window, making it wider the overlapping gets undone and everything looks normal. In previous versions of Ubuntu, if a line was too long it would continue on the next line below. Another problem I have noticed that may be related, is when using the up arrow key to show previously typed commands, sometimes instead of the output command line being replaced by the previous command each time the key is pressed, the lines get partially merged. A portion of the old line remains, and the next command gets joined onto the end. This leftover part of a command is persistent and does not get replaced next time the key is pressed, although the insertion point or blinking cursor is at the end of the latest recalled command, and the leftover has no effect if I press enter. Is this problem a bug or some setting that needs fixing? Where do I look for the cause? keyboard? gnome-terminal? bash? Thank you for any help or suggestions offered

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  • An experiment: unlimited free trial

    - by Alex Davies
    The .NET Demon team have just implemented an experiment that is quite a break from Red Gate’s normal business model. Instead of the tool expiring after the trial period, it now continues to work, but with a new message that appears after the tool has saved you a certain amount of time. The rationale is that a user that stops using .NET Demon because the trial expired isn’t doing anyone any good. We’d much rather people continue using it forever, as long as everyone that finds it useful and can afford it still pays for it. Hopefully the message appearing is annoying enough to achieve that, but not for people to uninstall it. It’s true that many companies have tried it before with mixed results, but we have a secret weapon. The perfect nag message? The neat thing for .NET Demon is that we can easily measure exactly how much time .NET Demon has saved you, in terms of unnecessary project builds that Visual Studio would have done. When you press F5, the message shows you the time saved, and then makes you wait a shorter time before starting your application. Confronted with the truth about how amazing .NET Demon is, who can do anything but buy it? The real secret though, is that while you wait, .NET Demon gives you entertainment, in the form of a picture of a cute kitten. I’ve only had time to embed one kitten so far, but the eventual aim is for a random different kitten to appear each time. The psychological health benefits of a dose of kittens in the daily life of the developer are obvious. My only concern is that people will complain after paying for .NET Demon that the kittens are gone.

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  • Wireless keeps disabling or stays disconnected (Realtek RTL8191SEvB)

    - by jindrichm
    I have Realtek RTL8191SEvB wireless card on Ubuntu 10.10: $ lspci -v | grep Network 03:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8191SEvB Wireless LAN Controller (rev 10) When I load its driver, according to the Network Manager it sometimes blinks with a list of available networks but it keeps disabling itself or it stays disconnected. So, I can't connect to any wi-fi network (which results in frustration). The driver is loaded: $ lsmod Module Size Used by r8192se_pci 509932 0 Looks normal: $ sudo lshw -C network *-network description: Wireless interface product: RTL8191SEvB Wireless LAN Controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 10 serial: 1c:65:9d:60:c7:7a width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl819xSE driverversion=0019.1207.2010 firmware=63 latency=0 link=no multicast=yes wireless=802.11bgn resources: irq:17 ioport:2000(size=256) memory:f0500000-f0503fff Configured: $ sudo iwconfig wlan0 wlan0 802.11bgn Nickname:"rtl8191SEVA2" Mode:Managed Frequency=2.412 GHz Access Point: Not-Associated Bit Rate:130 Mb/s Retry:on RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=10/100 Signal level=0 dBm Noise level=-100 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 Is not blocked: $ rfkill list all 0: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: yes However something's happening with it: $ dmesg [ 6485.948668] InitializeAdapter8190(): ==++==> Turn off RF for RfOffReason(1073741824) ---------- [ 6486.062666] rtl8192_SetWirelessMode(), wireless_mode:10, bEnableHT = 1 [ 6486.062671] InitializeAdapter8192SE(): Set MRC settings on as default!! [ 6486.062675] HW_VAR_MRC: Turn on 1T1R MRC! [ 6486.064091] ADDRCONF(NETDEV_UP): wlan0: link is not ready [ 6486.248761] rtl8192_SetWirelessMode(), wireless_mode:10, bEnableHT = 1 [ 6486.248771] InitializeAdapter8192SE(): Set MRC settings on as default!! [ 6486.248776] HW_VAR_MRC: Turn on 1T1R MRC! [ 6486.580083] GPIOChangeRF - HW Radio OFF [ 6486.610085] ============>sync_scan_hurryup out [ 6486.623814] ================>r8192_wx_set_scan(): hwradio off [ 6486.830484] =========>r8192_wx_set_essid():hw radio off,or Rf state is eRfOff, return So, does anyone know where the problem might be?

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  • Cannot access windows share

    - by Wrigley
    I have an accounting program specifically tailored to the IT industry, its called Fincon (exe based). It basically works on a client to server directory base system. the server is currently running on a windows 7 machine with a NTFS partition. I have installed Wine. Have the shared Windows directory mounted with what I assume is the correct command for such being (mount -tsmbfs //servername/sharedir /mnt/fincon -0 usename=username,password=password). I can see the shared dir although it does take a bit long to access it on the Ubuntu machine via the mapped directory but instant via normal network browsing. I have also set up the mapped directory to my D: drive in Wine and have pointed the fincon.ini to read server field from D: directly. Here's my issue, it seems that for some odd reason I cant write to the mapped directory from Ubuntu, yet I can with my Windows machines, the permissions are set correct on the Windows 7 share and I really dunno what I'm missing. I'm quite a Linux noob just switched yesterday. Thanks guys for any help in this would be quite appreciated. As I'm pulling out my hair here and really want to migrate my work PCs to a Linux OS as it just gives less issues than Windows does ever.

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  • PHP Debugging

    - by Bob Porter
    Originally posted on: http://geekswithblogs.net/blogofbob/archive/2013/06/25/php-debugging.aspxI have been experimenting setting up a PHP development environment. I have been trying on Windows, Linux (Ubuntu) and Mac OS X. So far my favorite environment is on Mac OS X. I have tried a number of IDE's and debuggers as well.  IDE's Eclipse with the PDT Add On The PDT version of Eclipse Aptana Zend Netbeans  Debuggers Zend XDebug So far the only environments that I could get running quickly were Zend and Netbeans. Eclipse is a nightmare of versions and capabilities. I could only get Eclipse working well on Windows. On Ubuntu I was able to get the debugger working once. Thats it, one session, then it never worked again. I love the Zend tools and environment and it worked well everywhere I tried it, but it was beyond my budget.  Aptana also worked best on Windows, on Mac OS X it was fragile and I never could get debugging to work.  Netbeans worked first time, every time, every where. With one oddity, after several debugging sessions the debugger would refuse to connect. On every platform, I would end having to reboot to restore debugging, which would then work correctly for quite some time. I am sure I will discover that some process is hanging and there is a less intrusive way to clear the issue, but for now rebooting always works. In a future post I will go over how exactly I set my environment up, for now I have decided to stay with OS X. By the way, I did NOT use MAMP or the Zend Server, I stuck with PHP compiled and built from source, as well as Apache and MySQL installed locally. I use Homebrew as a package manager for OS X. I tried PORT but did not like the fact I had to sudo all the time to use it, and it installed things in /opt which I was not used to. Homebrew does sandbox the apps but it is nice enough to symlink them to their "normal" locations usually in /usr/local.

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  • Grub2 attempting to boot hd1 when it should boot hd0

    - by JoBu1324
    I'm attempting to perform a "normal" install on a USB3 SSD (I don't know if it is noteworthy, but I don't have a swap partition). The installation proceeds normally (I'm installing from a USB2 device I created using LiLi Boot, with a copy of Ubuntu 12.10 64bit that I downloaded directly from the source. The system I'm running Ubuntu on has had a more traditional installation of ubuntu running on it without issue (also 12.10), so I know that everything works A-OK when booting from a 7200RPM internal disk. There are a number of oddities that I've noticed so far, including graphics corruption, but the first and most pressing issue is that Grub2 refuses to recognize the correct hd. From /boot/grub/grub.cfg: if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_msdos insmod ext2 set root='hd1,msdos1' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd1,msdos1 --hint-efi=hd1,msdos1 --hint-baremetal=ahci1,msdos1 b58ee4f7-d41d-400a-b7b8-18bd1f0ae9d3 else search --no-floppy --fs-uuid --set=root b58ee4f7-d41d-400a-b7b8-18bd1f0ae9d3 fi font="/usr/share/grub/unicode.pf2" fi This is from a 100% fresh install of linux (first boot), which was installed while no hard drives were connected to the system, other than the USB2 LiLi drive. The system refuses to boot unless I change the hd1,msdos1 - hd0,msdos1 in the grub menu at boot, when it is the only disk device connected to the PC. What options are left for me to troubleshoot this issue? I've been racking my brains and taxing the internet trying to dig up something on this problem, but now I'd like to see if the Ubuntu community can rise to the challenge and help me fix this boot problem. This is the second time I've attempted this particular setup. The first time, after days of wasted time, I managed to get it to boot every other boot - i.e. every even boot it would boot into Ubuntu like it was happy; every odd boot it would boot into the BusyBox or Grub prompt. At one point it complained that it couldn't find /dev/disk/by-uuid/[the disk], which I found most perplexing, since the disk was there and booted before and after the occurrence (with intervention).

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  • Handling deleted users - separate or same table?

    - by Alan Beats
    The scenario is that I've got an expanding set of users, and as time goes by, users will cancel their accounts which we currently mark as 'deleted' (with a flag) in the same table. If users with the same email address (that's how users log in) wish to create a new account, they can signup again, but a NEW account is created. (We have unique ids for every account, so email addresses can be duplicated amongst live and deleted ones). What I've noticed is that all across our system, in the normal course of things we constantly query the users table checking the user is not deleted, whereas what I'm thinking is that we dont need to do that at all...! [Clarification1: by 'constantly querying', I meant that we have queries which are like: '... FROM users WHERE isdeleted="0" AND ...'. For example, we may need to fetch all users registered for all meetings on a particular date, so in THAT query, we also have FROM users WHERE isdeleted="0" - does this make my point clearer?] (1) continue keeping deleted users in the 'main' users table (2) keep deleted users in a separate table (mostly required for historical book-keeping) What are the pros and cons of either approach?

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  • Distributing my Application inside a Debian Virtual Machine Image-- How to meet GPL obligations?

    - by bdk
    I have a Linux application I've developed, and I have created a standalone VMWare Image that people can download to try out the application without needing to install and configure a Linux Server. I created this VMWare Image by starting with a base Debian system, installing a bunch of packages and then configuring all the packages and daemons my application depends on. Upon load, the VMWare Image boots right into an X Server running only my application and no Window manager, so its more of a "Virtual Appliance" than a normal Linux Desktop environment. Users generally will never see a command prompt or any application other than my own. (My application itself I have a handle on the licensing issues of) Now I would like to distribute this image, but I'm not sure how to meet my GPL (and other licenses the various Debian components are released under) Obligations. As I understand it, I have two primary obligations to meet. Providing Copyright and License Information for each component I use. As I understand it, all the information I am required to present is located in the /usr/share directory in the Debian, but since my users generally will never touch a console or terminal, they will never see this. Does providing a text file containing a concatenation of all the files inside /usr/share meet this obligation Making source code available for all components I distribute. Since I am not creating the image from source, but from binary packages, I can't provide the actual source code that results in exactly my image being generated. Does providing an ftp mirror and an offer to send that mirror on DVDs of the Debian source debs for all the packages I use meet this obligation? Anything Else I'm required to do to legally distribute this image?

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