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  • Specializing a class template constructor

    - by SilverSun
    I'm messing around with template specialization and I ran into a problem with trying to specialize the constructor based on what policy is used. Here is the code I am trying to get to work. #include <cstdlib> #include <ctime> class DiePolicies { public: class RollOnConstruction { }; class CallMethod { }; }; #include <boost/static_assert.hpp> #include <boost/type_traits/is_same.hpp> template<unsigned sides = 6, typename RollPolicy = DiePolicies::RollOnConstruction> class Die { // policy type check BOOST_STATIC_ASSERT(( boost::is_same<RollPolicy, DiePolicies::RollOnConstruction>::value || boost::is_same<RollPolicy, DiePolicies::CallMethod>::value )); unsigned m_die; unsigned random() { return rand() % sides; } public: Die(); void roll() { m_die = random(); } operator unsigned () { return m_die + 1; } }; template<unsigned sides> Die<sides, DiePolicies::RollOnConstruction>::Die() : m_die(random()) { } template<unsigned sides> Die<sides, DiePolicies::CallMethod>::Die() : m_die(0) { } ...\main.cpp(29): error C3860: template argument list following class template name must list parameters in the order used in template parameter list ...\main.cpp(29): error C2976: 'Die' : too few template arguments ...\main.cpp(31): error C3860: template argument list following class template name must list parameters in the order used in template parameter list Those are the errors I get in Microsoft Visual Studio 2010. I'm thinking either I can't figure out the right syntax for the specialization, or maybe it isn't possible to do it this way.

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  • ArrayList<String> NullPointerException

    - by Carlucho
    Am trying to solve a labyrinth by DFS, using adj List to represent the vertices and edges of the graph. In total there are 12 nodes (3 rows[A,B,C] * 4 cols[0,..,3]). My program starts by saving all the vertex labels (A0,..C3), so far so good, then checks the adjacent nodes, also no problems, if movement is possible, it proceeds to create the edge, here its where al goes wrong. adjList[i].add(vList[j].label); I used the debugger and found that vList[j].label is not null it contains a correct string (ie. "B1"). The only variables which show null are in adjList[i], which leads me to believe i have implemented it wrongly. this is how i did it. public class GraphList { private ArrayList<String>[] adjList; ... public GraphList(int vertexcount) { adjList = (ArrayList<String>[]) new ArrayList[vertexCount]; ... } ... public void addEdge(int i, int j) { adjList[i].add(vList[j].label); //NULLPOINTEREXCEPTION HERE } ... } I will really appreaciate if anyone can point me on the right track regrading to what its going wrong... Thanks!

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  • JDO, GAE: Load object group by child's key

    - by tiex
    I have owned one-to-many relationship between two objects: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class AccessInfo { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private com.google.appengine.api.datastore.Key keyInternal; ... @Persistent private PollInfo currentState; public AccessInfo(){} public AccessInfo(String key, String voter, PollInfo currentState) { this.voter = voter; this.currentState = currentState; setKey(key); // this key is unique in whole systme } public void setKey(String key) { this.keyInternal = KeyFactory.createKey( AccessInfo.class.getSimpleName(), key); } public String getKey() { return this.keyInternal.getName(); } and @PersistenceCapable(identityType = IdentityType.APPLICATION) public class PollInfo { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent(mappedBy = "currentState") private List<AccessInfo> accesses; ... I created an instance of class PollInfo and make it persistence. It is ok. But then I want to load this group by AccessInfo key, and I am getting exception NucleusObjectNotFoundException. Is it possible to load a group by child's key?

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  • Why do I get "request for member in something not a struct or union" from this code?

    - by pyroxene
    I'm trying to teach myself C by coding up a linked list. I'm new to pointers and memory management and I'm getting a bit confused. I have this code: /* Remove a node from the list and rejiggle the pointers */ void rm_node(struct node **listP, int index) { struct node *prev; struct node *n = *listP; if (index == 0) { *listP = *listP->next; free(n); return; } for (index; index > 0; index--) { n = n->next; if (index == 2) { prev = n; } } prev->next = n->next; free(n); } to remove an element from the list. If I want to remove the first node, I still need some way of referring to the list, which is why the listP arg is a double pointer, so it can point to the first element of the list and allow me to free the node that used to be the head. However, when I try to dereference listP to access the pointer to the next node, the compiler tells me error: request for member ‘next’ in something not a structure or union . What am I doing wrong here? I think I might be hopelessly mixed up..?

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  • Issue while saving image using savefiledialog

    - by user1097772
    I'm using savefiledialog to save an image. Canvas is picturebox and the loaded image is bitmap. When I try to save it the file is created but somehow corrupted. Cause when I try againt load the image or show in different viewer it doesn't work - I mean the saved file is corrupted. There is an method for saving image. private void saveFileDialog1_FileOk(object sender, CancelEventArgs e) { System.IO.FileStream fs = (System.IO.FileStream)saveFileDialog1.OpenFile(); try { switch (saveFileDialog1.FilterIndex) { case 1: canvas.Image.Save(saveFileDialog1.FileName, System.Drawing.Imaging.ImageFormat.Bmp); break; case 2: canvas.Image.Save(saveFileDialog1.FileName, System.Drawing.Imaging.ImageFormat.Jpeg); break; case 3: canvas.Image.Save(saveFileDialog1.FileName, System.Drawing.Imaging.ImageFormat.Png); break; case 4: canvas.Image.Save(saveFileDialog1.FileName, System.Drawing.Imaging.ImageFormat.Tiff); break; } } catch (Exception ex) { System.Console.WriteLine("Exception " + ex); } I should also mention the property Filter. saveFileDialog1.Filter has value: bmp (*.bmp)|*.bmp|jpeg (*.jpeg)|*.jpeg|png (*.png)|*.png|tiff (*.tiff)|*.tiff

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  • View layout after setvisibility

    - by user1478296
    I've got problem with setting visibility to relative layout. I have part of big layout in relativelayout and below that next TextView. But in my code, when myRelativeLayout.setVisibility(View.GONE); is called, TextView which is below that did not appear. I tried several ways to rearange layout, but i need that textview under it. Thanks My XML: <merge xmlns:android="http://schemas.android.com/apk/res/android" > <ScrollView android:id="@+id/scrollView_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="wrap_content" > <RelativeLayout android:id="@+id/linearLayout_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/someTextView" android:text="Something" /> <!-- This relative layout should be removable --> <RelativeLayout android:id="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/someTextView" > <TextView android:id="@+id/tv_1" style="@style/WhiteFormText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginTop="2dp" android:text="@string/licence_plate_counter" > </TextView> <EditText android:id="@+id/et_1" style="@style/WhiteFormField" android:layout_below="@+id/tv_1" android:hint="@string/licence_plate_hint" > </EditText> </RelativeLayout> <!-- This textview is not visible if relative layout is gone --> <TextView android:id="@+id/tv_liab_ra_04_flipper_mandat" style="@style/WhiteFormTextHint" android:layout_below="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_marginBottom="15dp" android:text="@string/mandatory_field" > </TextView> </RelativeLayout> </ScrollView> </merge> Java Code: private void hideCar() { if (!accident.getParticipant(0)) { rlCarContainer.setVisibility(View.GONE); } else { rlCarContainer.setVisibility(View.VISIBLE); } }

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  • ASP.NET: "Object Required" when repeating LinkButtons in an UpdatePanel

    - by MStodd
    I have an UpdatePanel which has a Repeater repeating LinkButtons. When I click a LinkButton, the page does a partial postback, then I get a javascript error: "Object required". I tried debugging the javascript, but couldn't get a call stack. If I remove the UpdatePanel, the LinkButtons do a full postback, and they disappear from the page. How can I get this UpdatePanel to work? <ajax:UpdatePanel ID="wrapperUpdatePanel" runat="server" UpdateMode="Always"> <ContentTemplate> <asp:Repeater ID="endpointRepeater" runat="server" OnItemDataBound="EndpointDataBound"> <HeaderTemplate> <div class="sideTabs"> <ul> </HeaderTemplate> <ItemTemplate> <li> <asp:LinkButton ID="endpointLink" runat="server" OnClick="EndpointSelected" /> </li> </ItemTemplate> <FooterTemplate> </ul> </div> </FooterTemplate> </asp:Repeater> </ContentTemplate> </ajax:UpdatePanel> binding code: protected void Page_Load(object sender, EventArgs e) { if (!this.IsPostBack) { this.SelectedEndpoint = Factory.Get<IEndpoint>(Enums.EndPoints.Marketing); } IEndpointCollection col = EndpointCollection.GetActivelySubscribingEndpointsForPart(this.Item); if (this.Item.IsGdsnItem) col.Add(Factory.Get<IEndpoint>(Enums.EndPoints.Gdsn)); if (col.Count > 0) col.Insert(0, Factory.Get<IEndpoint>(Enums.EndPoints.Marketing)); this.endpointRepeater.DataSource = col; this.endpointRepeater.DataBind(); if (this.endpointRepeater.Items.Count > 0) { LinkButton lb = this.endpointRepeater.Items[0].FindControl("endpointLink") as LinkButton; this.EndpointSelected(lb, new EventArgs()); } } thanks, mark

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  • iPhone Adding Controls (UIButton, UILabel etc.) on a Playing Video!

    - by Taimur Hamza
    I have been assigned an 'easy' task of adding a button over a playing video. I m terming it easy as i have got the sample code downloaded from Apple's sample code. http://rapidshare.com/files/393248642/MoviePlayer_iPhone.zip Anybody who wants to reply to my query and intends to help should download this project and run it otherwise it wudnt be easy to understand my problem. Thanks! And now the weird problem i am facing is: In the sample project developer has added the view ( UILabel and UIButton ) in the Appdelegate. And i want it other xib files not the App delegate . Fine i added a view 'myButtonABC' instead of 'My Overlay View'. And added this code in my xib file's implementation file. (void)viewDidLoad { TaimurAppDelegate *appDelegate = (TaimurAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:[self localMovieURL]]; NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; [moviePlayerWindow addSubview:self.myABC]; } } Now my question is do i need to declare a UIWindow object in the header file here. As i am not working in the app delegate class. As i said previously i have to add this button over a video in other screen and not on the main screen. The third question is can anyone, which in fact is the most imp of all. In my view , if i am able to do this one my problem would be solved. As i have spend considerable amount of time on this task so far. The question is " How can i connect myABCButton (which is a view added to my xib file ) to the File's Owner. Thanks for your patience. Replies Appreciated ! Taimur

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  • Unboxing to unknown type

    - by Robert
    I'm trying to figure out syntax that supports unboxing an integral type (short/int/long) to its intrinsic type, when the type itself is unknown. Here is a completely contrived example that demonstrates the concept: // Just a simple container that returns values as objects struct DataStruct { public short ShortVale; public int IntValue; public long LongValue; public object GetBoxedShortValue() { return LongValue; } public object GetBoxedIntValue() { return LongValue; } public object GetBoxedLongValue() { return LongValue; } } static void Main( string[] args ) { DataStruct data; // Initialize data - any value will do data.LongValue = data.IntValue = data.ShortVale = 42; DataStruct newData; // This works if you know the type you are expecting! newData.ShortVale = (short)data.GetBoxedShortValue(); newData.IntValue = (int)data.GetBoxedIntValue(); newData.LongValue = (long)data.GetBoxedLongValue(); // But what about when you don't know? newData.ShortVale = data.GetBoxedShortValue(); // error newData.IntValue = data.GetBoxedIntValue(); // error newData.LongValue = data.GetBoxedLongValue(); // error } In each case, the integral types are consistent, so there should be some form of syntax that says "the object contains a simple type of X, return that as X (even though I don't know what X is)". Because the objects ultimately come from the same source, there really can't be a mismatch (short != long). I apologize for the contrived example, it seemed like the best way to demonstrate the syntax. Thanks.

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  • EasyHook Windows Hooking problem/.dll injection

    - by Tom
    Ok can someone try and find the error with this code, it should produce all the registry keys every time something accesses them but i keep getting: System.MissingMethodException: The given method does not exist at EasyHook.LocalHook.GetProcAdress(String InModule, String InChannelName) An example code can be found here: http://www.codeproject.com/KB/DLL/EasyHook64.aspx I can get the CcreateFileW example to work! My code is here: public class Main : EasyHook.IEntryPoint { FileMon.FileMonInterface Interface; LocalHook LocalHook; Stack<String> Queue = new Stack<String>(); public Main(RemoteHooking.IContext InContext,String InChannelName) { // connect to host... Interface = RemoteHooking.IpcConnectClient<FileMon.FileMonInterface>(InChannelName); Interface.Ping(); } public void Run(RemoteHooking.IContext InContext,String InChannelName) { // install hook... try { LocalHook localHook = LocalHook.Create(LocalHook.GetProcAddress("Advapi32.dll", "RegOpenKeyExW"),new DMyRegOpenKeyExW(MyRegOpenKeyExW),this); localHook.ThreadACL.SetExclusiveACL(new int[] { }); } catch (Exception ExtInfo) { Interface.ReportException(ExtInfo); return; } Interface.IsInstalled(RemoteHooking.GetCurrentProcessId()); RemoteHooking.WakeUpProcess(); // wait for host process termination... try { while (true) { Thread.Sleep(500); // transmit newly monitored file accesses... if (Queue.Count > 0) { String[] Package = null; lock (Queue) { Package = Queue.ToArray(); Queue.Clear(); } Interface.OnCreateFile(RemoteHooking.GetCurrentProcessId(), Package); } else Interface.Ping(); } } catch { // Ping() will raise an exception if host is unreachable } } [DllImport("Advapi32.dll", CharSet = CharSet.Unicode, SetLastError = true, CallingConvention = CallingConvention.StdCall)] static extern int RegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Unicode, SetLastError = true)] delegate int DMyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); int MyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult) { Console.WriteLine(string.Format("Accessing: {0}", subKey)); return RegOpenKeyExW(hKey, subKey, ulOptions, samDesired, out hkResult); } }

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  • nhibernate : Repository Session Management

    - by frosty
    At the moment my repository has 2 constructors. When i call these from my mvc website i am alway calling first constructor and thus opening a new session. Should i been passing in the session. How should i be doing this. public CompanyRepository() { _session = NHibernateHelper.OpenSession(); } public CompanyRepository(ISession session) { _session = session; } public class NHibernateHelper { private static ISessionFactory _sessionFactory; private static ISessionFactory SessionFactory { get { if (_sessionFactory == null) { var configuration = new Configuration(); configuration.Configure(); configuration.AddAssembly(typeof(UserProfile).Assembly); configuration.SetProperty(NHibernate.Cfg.Environment.ConnectionStringName, System.Environment.MachineName); _sessionFactory = configuration.BuildSessionFactory(); } return _sessionFactory; } } public static ISession OpenSession() { return SessionFactory.OpenSession(); } } I'm using the Ninject IOC container ( very new to me ). I have the following container. How would i bind the ISession to the CompanyRepository. private class EStoreDependencies : NinjectModule { public override void Load() { Bind<ICompanyRepository>().To<CompanyRepository>(); Bind<IUserProfileRepository>().To<UserProfileRepository>(); Bind<IAddressRepository>().To<AddressRepository>(); Bind<IRolesService>().To<AspNetRoleProviderWrapper>(); Bind<IUserService>().To<AspNetMembershipProviderWrapper>(); Bind<ICurrentUserSerivce>().To<DefaultCurrentUserSerivce>(); Bind<IPasswordService>().To<AspNetMembershipProviderWrapper>(); Bind<IStatusResponseRepository>().To<StatusResponseRepository>(); Bind<ICategoryRepository>().To<CategoryRepository>(); Bind<IProductRepository>().To<ProductRepository>(); } }

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  • Memory Profiling with DotTrace Questions

    - by cam
    I ran dotTrace on my application (which is having some issues). IntPtr System.Windows.Forms.UnsafeNativeMethods.CallWindowProc(IntPtr, IntPtr, Int32, IntPtr, IntPtr) Void System.Windows.Forms.UnsafeNativeMethods.WaitMessage() Are the two main functions that came up, taking about 94% of the application time. Since I didn't know what these two functions were, I ran through my code line by line. It runs smooth and efficiently until a point where it just hangs. "newFrm.Show()". The newFrm only contains a textbox. The larger the file I load into the text box (it's a notepad program), the longer it takes. Now normally this makes sense, but it takes about 30 seconds for a 167 kB file. Now I'm not sure what to do. It runs incredibly slow/stops functioning when you load a textfile and try to resize the window containing the text file too. Then I realized that it is only struggling to open text files with a long string of hex inside (ie) "XX-XX-XX-" etc. With other similarly sized files it struggles with resizing somewhat, but opens within a couple seconds. Does this have something to do with the textbox properties? I've set it to multiline and set maximum characters to 0 (so unlimited). How do I solve this issue? Is there some way I can see what is being called in those functions?

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  • Calculate the retrieved rows in database Visual C#

    - by Tanya Lertwichaiworawit
    I am new in Visual C# and would want to know how to calculate the retrieved data from a database. Using the above GUI, when "Calculate" is click, the program will display the number of students in textBox1, and the average GPA of all students in textBox2. Here is my database table "Students": I was able to display the number of students but I'm still confused to how I can calculate the average GPA Here's my code: private void button1_Click(object sender, EventArgs e) { string connection = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\Database1.accdb"; OleDbConnection connect = new OleDbConnection(connection); string sql = "SELECT * FROM Students"; connect.Open(); OleDbCommand command = new OleDbCommand(sql, connect); DataSet data = new DataSet(); OleDbDataAdapter adapter = new OleDbDataAdapter(command); adapter.Fill(data, "Students"); textBox1.Text = data.Tables["Students"].Rows.Count.ToString(); double gpa; for (int i = 0; i < data.Tables["Students"].Rows.Count; i++) { gpa = Convert.ToDouble(data.Tables["Students"].Rows[i][2]); } connect.Close(); }

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  • Dangling pointers and double free

    - by user151410
    After some painful experiences, I understand the problem of dangling pointers and double free. I am seeking proper solutions. aStruct has a number of fields including other arrays. aStruct *A=NULL, *B = NULL; A = (aStruct*) calloc(1, sizeof(sStruct)); B = A; free_aStruct(A); ... //bunch of other code in various places. ... free_aStruct(B); Is there any way to write free_aStruct(X) so that free_aStruct(B) exists gracefully?? void free_aStruct(aStruct *X){ if (X ! = NULL){ if (X->a != NULL){free(X->a); x->a = NULL;} free(X); X = NULL; } } Doing above only sets A = NULL when free_aStruct(A); is called. B is now dangling. How can this situation be avoided / remedied? Is reference counting the only viable solution? or, are there other "defensive" free approaches, to prevent free_aStruct(B); from exploding? Thanks, Russ

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  • Swig C++ Lua Pass class by reference

    - by Jeremy
    I don't know why I'm having a hard time with this. All I want to do is this: class foo { public: foo(){} ~foo(){} float a,b; }; class foo2 { public: foo2(){} foo2(const foo &f){*this = f;} ~foo2(){} void operator=(const foo& f){ x = f.a; y = f.b; } float x,y; }; /* Usage(cpp): foo f; foo2 f2(f); //or using the = operator f2 = f; */ The problem I'm having is that, after swigging this code, I can't figure out how to make the lua script play nice. /* Usage(lua) f = example.foo() f2 = example.foo2(f) --error */ The error I get is "Wrong arguments for overloaded function 'new_Foo2'": Possible c/c++ prototypes are: foo2() foo2(foo const &) The same thing happens if I try and use do f2 = f. As I understand it everything is stored as a pointer so I did try adding an additional constructor that took a pointer to foo but to no avail.

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • First test of a Windows Phone application

    - by Maurizio Reginelli
    I downloaded the Microsoft Visual Studio 2010 Express for Windows Phone and I wrote a simple application to make a first test of the emulator. In this application I have only a button with the property Content binded to a string called ButtonText and with the property Background binded to a SolidColorBrush named FillColor. I handled the Click event with this code: void MyButton_Click(object sender, RoutedEventArgs e) { if (toggle == true) { ButtonText = "Blue"; FillColor = new SolidColorBrush(Colors.Blue); } else { ButtonText = "Red"; FillColor = new SolidColorBrush(Colors.Red); } toggle = !toggle; } Unfortunately this doesn't work. While the Content of the Button changes each time the button is pressed, I cannot say the same for the Background which remains at the same color. Could you tell me what is wrong? Thank you. I also post the XAML: <Grid x:Name="ContentGrid" Grid.Row="1"> <Button Name="MyButton" Width="300" Height="300" Content="{Binding Path=ButtonText}" Background="{Binding Path=FillColor}" /> </Grid>

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  • Pthread-ed filetransfer application crash

    - by N.R.S.Sowrabh
    I am developing a file transfer application and am using pthreads on the receiver side for receiving multiple files. The function which is passed to pthreads calls the following function and at the end of this function I get a SIGABRT error and stack-smashing error appears on the terminal. Please help me find the bugs. If you need anymore code I'd be able to post the same. Thanks in advance. void recv_mesg(int new_sockid, char *fname) { cout<<"New Thread created with "<<new_sockid<<" and "<<fname<<endl; char buf[MAXLINE]; int fd; fd = open(fname, O_WRONLY ); int len =0; while (len<1024) { int curr = recv(new_sockid, buf, 1024-len, 0); //fprintf(stdout,"Message from Client:\n"); len += curr; //write (fd, buf, curr); fputs(buf, stderr); } int file_size = 0; sscanf(buf,"%d",&file_size); if(file_size<=0) perror("File Size < 0"); sprintf(buf,"Yes"); send(new_sockid,buf,strlen(buf),0); len = 0; while (len<file_size) { int curr = recv(new_sockid, buf, min(file_size-len,MAXLINE), 0); len += curr; write (fd, buf, curr); //fputs(buf, stdout); //fflush(stdout); } len = 0; close(fd); close(new_sockid); }

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  • ASP.NET ListView, custom DataSources, and editing items

    - by Andrew Shepherd
    The MSDN walkthroughs provide a number of examples where you can drag a DataSource from the toolbox, run through some simple configuration steps, then drag a ListView onto the screen, point it at the DataSource, and hey - you've got full table editing. Now I'm trying to write my own DataSource class (a class that implements System.Web.UI.IDataSource) and my own DataSourceView class. I now assign an instance of this custom DataSource class to the ListView.DataSource propery. The display of all the items is working well. However, updating, inserting and deleting just is not working. I'm overriding every function I can in my DataSourceView class, and they just aren't being called. This is such a huge topic, I'll focus this question on one simple example: When you press the "Edit" button (the button inside the ItemTemplate with a CommandName of "Edit", you expect the ItemTemplate to be replaced by an EditItemTemplate. This did not happen. The only way I could get it to happen was to handle the onitemediting event. protected void _listViewPublicHolidays_ItemEditing(object sender, ListViewEditEventArgs e) { _listViewPublicHolidays.EditIndex = e.NewEditIndex; _listViewPublicHolidays.DataBind(); } This is hardly a problem, but how come I had to do it at all? In the MSDN walkthroughs where I attach a ListView to a LinqDataSource, this code doesn't have to be written. Can someone who's been here before hazard a guess as to what would be different or missing in my custom datasource?

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Animating the drawing of a line

    - by jkigel
    I'm trying to animate the drawing of a line by the following way: .h CAShapeLayer *rootLayer; CAShapeLayer *lineLayer; CGMutablePathRef path; .m path = CGPathCreateMutable(); CGPathMoveToPoint(path, nil, self.frame.size.width/2-100, 260); CGPathAddLineToPoint(path, nil, self.frame.size.width/2+100.0, 260); CGPathCloseSubpath(path); self.rootLayer = [CALayer layer]; rootLayer.frame = self.bounds; [self.layer addSublayer:rootLayer]; self.lineLayer = [CAShapeLayer layer]; [lineLayer setPath:path]; [lineLayer setFillColor:[UIColor redColor].CGColor]; [lineLayer setStrokeColor:[UIColor blueColor].CGColor]; [lineLayer setLineWidth:1.5]; [lineLayer setFillRule:kCAFillRuleNonZero]; [rootLayer addSublayer:lineLayer]; [self performSelector:@selector(startTotalLine) withObject:nil afterDelay:1.5]; - (void)startTotalLine { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"animatePath"]; [animation setDuration:3.5]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [animation setAutoreverses:NO]; [animation setFromValue:(id)path]; [animation setToValue:(id)path]; [lineLayer addAnimation:animation forKey:@"animatePath"]; } The line had drawn before the startTotalLine method is invoked. Also, the startTotalLine method doesn't affect the line. I want it to animate the the line drawing from right to left

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  • Java enums in generic type

    - by Marcin Cylke
    Hi, I'd like to create a generic enum-based mapper for IBatis. I'm doing this with the below code. This does have compile time errors, which I don't know how to fix. Maybe my solution is just plain wrong (keep in mind the use of IBatis), in such case please suggest something better. Any help appreciated. What I want to achieve is to define subsequent mappers as: public class XEnumTypeHandler extends CommonEnumTypeHandler<X> { } The current code: public class CommonEnumTypeHandler<T extends Enum> implements TypeHandlerCallback { public void setParameter(ParameterSetter ps, Object o) throws SQLException { if (o.getClass().isAssignableFrom(**T**)) { ps.setString(((**T**) o).value().toUpperCase()); } else throw new SQLException("Excpected ParameterType object than: " + o); } public Object getResult(ResultGetter rs) throws SQLException { Object o = valueOf(rs.getString()); if (o == null) throw new SQLException("Unknown parameter type: " + rs.getString()); return o; } public Object valueOf(String s) { for (T pt : T.**values()**) { if (pt.**value()**.equalsIgnoreCase(s)) return pt; } return null; } } I've added error markings to the above code, the error messages are in order: T cannot be resolved The method value() is undefined for the type T The method values() is undefined for the type T The method values() is undefined for the type T

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  • Find Adjacent Nodes A Star Path-Finding C++

    - by Infinity James
    Is there a better way to handle my FindAdjacent() function for my A Star algorithm? It's awfully messy, and it doesn't set the parent node correctly. When it tries to find the path, it loops infinitely because the parent of the node has a pent of the node and the parents are always each other. Any help would be amazing. This is my function: void AStarImpl::FindAdjacent(Node* pNode) { for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if (pNode->mX != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mX || pNode->mY != Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mY) { if (pNode->mX + i <= 14 && pNode->mY + j <= 14) { if (pNode->mX + i >= 0 && pNode->mY + j >= 0) { if (Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j].mTypeID != NODE_TYPE_SOLID) { if (find(mOpenList.begin(), mOpenList.end(), &Map::GetInstance()->mMap[pNode->mX + i][pNode->mY + j]) == mOpenList.end()) { Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j].mParent = &Map::GetInstance()->mMap[pNode->mX][pNode->mY]; mOpenList.push_back(&Map::GetInstance()->mMap[pNode->mX+i][pNode->mY+j]); } } } } } } } mClosedList.push_back(&Map::GetInstance()->mMap[pNode->mX][pNode->mY]); } If you'd like any more code, just ask and I can post it.

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  • boost::shared_ptr in Objective-C++

    - by John Smith
    This is a better understanding of a question I had earlier. I have the following Objective-C++ object @interface OCPP { MyCppobj * cppobj; } @end @implementation OCPP -(OCPP *) init { cppobj = new MyCppobj; } @end Then I create a completely differently obj which needs to use cppobj in a boost::shared_ptr (I have no choice in this matter, it's part of a huge library which I cannot change) @interface NOBJ -(void) use_cppobj_as_shared_ptr { //get an OCPP obj called occ from somewhere.. //troubling line here } @end I have tried the following and that failed: I tried synthesising cppobj. Then I created a shared_ptr in "troubling line" in the following way: MyCppobj * cpp = [occ cppobj]; bsp = boost::shared_ptr<MyCppobj>(cpp); It works fine first time around. Then I destroy the NOBJ and recreate it. When I for cppobj it's gone. Presumably shared_ptr decided it's no longer needed and did away with it. So I need help. How can I keep cppobj alive? Is there a way to destroy bsp (or it's reference to cppobj) without destroying cppobj?

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  • Flex ChangeWatcher bind to a negative condition

    - by bedwyr
    I have a bindable getter in a component which informs me when a [hidden] timer is running. I also have a context menu which, if this timer is running, should disable one of the menu items. Is it possible to create a ChangeWatcher which watches for the negative condition of a bindable property/getter and changes the enabled property of the menu item? Here are the basic methods I'm trying to bind together: Class A: [Bindable] public function get isPlaying():Boolean { return (_timer != null) ? _timer.running : false; } Class B: private var _playingWatcher:ChangeWatcher; public function createContextMenu():void { //...blah blah, creating context menu var newItem:ContextMenuItem = new ContextMenuItem(); _playingWatcher = BindingUtils.bindProperty(newItem, "enabled", _classA, "isPlaying"); } In the code above, I have the inverse case: when isPlaying() is true, the menu item is enabled; I want it to only be enabled when the condition is false. I could create a second getter (there are other bindings which rely on the current getter) to return the inverse condition, but that sounds ugly to me: [Bindable] public function get isNotPlaying():Boolean { return !isPlaying; } Is this possible, or is there another approach I'm completely missing?

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