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  • didFinishLaunchingWithOptions not called

    - by user1256477
    I'm having trouble enabling push notifications. with this code I try to enable the notification: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationType)(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)]; return YES; } It doesnt work, so I added a breakpoint in the line [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationType)(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)]; But it seems this part of the code is never execute. why is this not working?

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  • formatting european characters from JSON results

    - by mlecho
    hi, i am building an application that imports JSON results and parses the objects to a table cell. Nothing fancy, but in my results, many of the terms/names are European with characters such as è or ú which come out as \u00E9 or \u00FA. I think these are ASCII ? or unicode? ( i can never keep em staight). Anyway, like all good NSSTring's, i figured there must be a method to fix this, but i am not finding it....any ideas? I am trying to avoid doing something like this: this posting. Thanks all.

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  • Portrait vs Landscape Launch Images

    - by andrewx
    An iPad app can support inclusion of launch images in both orientations; presumably, if your app supports auto-rotation, then this would suggest to me that if the user launches an app while the device is in Landscape mode, then the Landscape launch image is used. But in all the apps I've built and released, this has never been the case. Never once has the Landscape launch image appeared, only the Portrait. After loading, the app will auto-rotate to whatever orientation the device is in, but at launch, it assumes you are in Portrait. Always. Why? I have seen many other apps in the store that behave this way, but then there are some seem to always automatically know immediately at first launch, from that first launch image, that you are in Landscape, if that's the case. How is this done?

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  • How to remove seprator in tableView?

    - by AJPatel
    i make one tableview in which i add button type cell using custom cell.....looks good but when their is less cell in tableview at that time seprator looks very bad...... in design so thier is any solution than tell me............ i try to remove seprator from design but it not work.... Thanks in advance.......... - (void)viewDidLoad { self.navigationItem.title = @"My List"; self.tblView.separatorStyle = UITableViewCellSeparatorStyleNone; [[self tableView] setRowHeight:70]; [[self tableView] setBackgroundColor:[UIColor blackColor]]; Helath_ndroidAppDelegate *appDeleg = (Helath_ndroidAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *temp1 =[[NSMutableArray alloc] init]; appDeleg.recipCategoryFromDatabase = temp1; [temp1 release]; dataBase *objData = [[[dataBase alloc] init] autorelease]; [objData selectrecepFromDatabase]; [[self tableView] setSeparatorStyle:UITableViewCellSeparatorStyleSingleLineEtched]; [super viewDidLoad]; }

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  • Core Data: Detecting the type and casting it

    - by Tim Sullivan
    I have set up a Core Data model that includes an entity, Item with a 1-M relationship with the abstract entity Place, so that an item has many places. There are several entities with the parent set to Place. I want to set up several UI elements depending on the descendent place types. I have a loop that looks something like this: for (Place *place in item.places) { } ... but I'm not sure how to detect what type the place is, and how to cast it to the proper type so that I can access its properties. Thanks for any help!

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  • Optional Navigation Controller

    - by Kevin Sylvestre
    I have an application containing a variety of view controllers linked together in different ways (Welcome Browse Preview OR Browse Preview OR Settings Splash). The first view controller is presented modally using a navigation controller from a main controller, then the next set of view controllers are added using pop and push. This works correctly, but I need to be able to define my 'UINavigationBar' and 'UIToolbar' within interface builder, so they still work as expected if they are presented without using a navigation controller. Is this possible? Currently I get this if I try:

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  • rotating UITableViewController manually

    - by lope
    Hi there, I am trying to do something I am not really sure is possible :) I have application that is in portrait mode and doesn't react to device rotation. Almost all parts of app work best in portrait so I disabled autorotation. But one part should be viewed in landscape. I just drawed my view rotated by 90 degrees and with this forced user to rotate device (again no autorotation). Everything was ok until I added UITableViewController that is invoked from this (and only from this) rotated view. Table view is of course in portrait mode, so user has to rotate device again, which is not really user friendly experience. My problem is, how to manually rotate table view so it is in landscape mode without using autorotation feature. I was able to rotate it using transform, but I can't position it properly. Is this right way of doing this or did I missed something that would make this trivial task? I don't want to use autorotation because both part are pretty separated from each other and each of them would be almost useless in other's mode

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  • UITextField with numbers and default keyboard

    - by n35
    Created a UITextField for "Postal Code/ZIP" field with a keyboardType of UIKeyboardTypeDefault. I would like to use the default keyboard but want the numbers & symbols to be shown by default as apposed to letters. Apple does this when you are entering addresses in the Contacts.app. Anyone know how to get this accomplished?

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  • Using CCSpriteFrameCache without CCSpriteBatchNode

    - by AwDogsGo2Heaven
    I want to know if there is any benefiting caching a sprite sheet and accessing the sprite by frame without using the CCSpriteBatchNode? In some parts of my game the sprite batch node is useful because there is a lot on the screen, however on another part its not, because there are just a few things, and there are requirements for layers so CCSpriteBatchNode wouldn't be useful. However, for the sake of consistency I would like to use Sprite Sheets for all my sprites, and so was beginning to wonder if I would still receive any benefit from it? (Or worse that it could some how be slower...)

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  • Core Data-Linking one-to-many relationships

    - by Stelmate
    I have a one-to-many relationship where each department has many employees. When I create a new employee object I just link it to the parent department manually by setting the property to the instance of the department I have fetched from my fetch request. However, this seems to be improper because when I try to access the set of employees from the department by simply accessing the .employees property on my department object instance it returns a 0 count. Isn't the fault suppose to fire once I access a property? Am I linking my parent/child objects incorrectly?

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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • Have my UIPickerView having the same behavior than the keyboard.

    - by camilo
    Hi. So I have a UITableView where one of its rows is a UITextView. When the user is writing something to UITextView (using the keyboard) the user can scroll the tableview and select another cell. Everything works. When the user selects another cell, a datePicker appears, and the user can select a given date. I want the user to be able to scroll the tableView the same way like when the keyboard is on the screen. The problem here is that when I scroll with the picker, the table bounces back to the previous position (with some cells hidden by the picker). I assume that this happens because I add the picker to the main window, as a subview... but I'm honestly not sure... Where (and how) should I add my picker so that it "appears" where the keyboard appears? Not sure I was clear... Thanks a lot.

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  • UITableViewCell: Allowing Selective Deletion

    - by Aran Mulholland
    I have a table view and want to allow rearranging of all cells, however there are certain cells that i do not want to be allowed to be deleted. when the UiTableView is put into deletion mode i do not want the red '-' button to appear on the left hand side, and do not want the swipe gesture to bring up the Delete button of these cells but want it to happen for the others. Any ideas?

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  • Download files with NSURL

    - by Ishwar
    I am trying to download a list of files from a ftp server using: NSURL *ftpUrl = [NSURL URLWithString:@"ftp://xxx:[email protected]"]; I HAVE to use FTP, so please do not recommend an alternative. I want to know how to get the list of files from the root directory and also navigate inside folders (of FTP server). P.S: I do not think external library would be required to accomplish such an easy task, but if I must, any recommendations would be appreciated. Thank You :)

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  • Access problem with NSMutableArray

    - by pbcoder
    Hi, my problem is that I can't access my NSMutableArray in - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}. I create my NSMutableArray here: nodes = [xmlDoc nodesForXPath:@"/xml/items/item/short_desc" error:nil]; if (nodes != nil && [nodes count] >= 1) { for (int i = 0; i < [nodes count]; i++) { CXMLElement *resultElement = [nodes objectAtIndex:i]; result = [[[[resultElement attributeForName:@"data"] stringValue] copy] autorelease]; [short_desc addObject:result]; } } and I can print out the content of short_desc everywhere with: NSLog([short_desc objectAtIndex:0]); but not in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = [name objectAtIndex:0]; labelDate.text = date; ..... return cell;} if I use: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = @"text..."; labelDate.text = date; ..... return cell;} it works correctly. ANY SOLUTION FOR THIS PROBLEM???

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  • Prevent custom AccessoryView from showing selection when it's UITableViewCell is selected.

    - by groomsy
    To reproduce this, create a UITableView that contains cells with custom AccessoryViews (such as buttons to perform a specific action where touching the other part of the UITableViewCell should perform a different action). If you touch (select) the UITableView, the AccessoryView shows selection (as thought it was touched) as well. I want to prevent this and only show the AccessoryView's selected state when they actually touch the AccessoryView. Thanks in advance, groomsy

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  • How to set the attributes of cell progamatically without using nib file ?

    - by srikanth rongali
    - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } But the control is not entering into the tableView: method. So I could not see any label in my table. How can I make this ? Thank You

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  • plus minus table View cell

    - by user1748387
    I have the following code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; UIImage * i1 = [UIImage imageNamed: @"inc_01.png"]; UIImage * i2 = [UIImage imageNamed: @"inc_02.png"]; UIImage * i3 = [UIImage imageNamed: @"inc_04.png"]; UIImage * i5 = [UIImage imageNamed: @"inc_05.png"]; UIImage * i6 = [UIImage imageNamed: @"inc_06.png"]; UIImage * i7 = [UIImage imageNamed: @"inchd.png"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } if(indexPath.row == 0) { UIImageView * header= [[UIImageView alloc] initWithImage: i1]; cell.backgroundView = header; // Configure the cell… } else if (indexPath.row == 2) { UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 280, 11)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_06.png"]; [cell.contentView addSubview:backgroundCellImage]; } else { // Configure the cell… UIImageView *imageView = [[UIImageView alloc] initWithImage: i3]; cell.textLabel.text = @"text"; UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 57, 46)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_02.png"]; UIImageView *backgroundCellImage2=[[UIImageView alloc] initWithFrame:CGRectMake(223, 0, 57, 46)]; backgroundCellImage2.image=[UIImage imageNamed:@"inc_04.png"]; UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(57, 0, 166, 46)]; label.text = @"wow"; [cell.contentView addSubview:backgroundCellImage]; [cell.contentView addSubview:backgroundCellImage2]; [cell.contentView addSubview:label]; } return cell; } that basically creates a table view and puts an image to the left and right of each cell. I want it so that people can click on the left or right image in each cell, and something different happens based on the cell number. So if they click on the left image for cell in row 1, a function gets call with the row number they clicked on, and an indicator telling me they clicked on the left image and not the right image. How can I do that using objective-c?

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  • NSInvalidArgumentException – App terminates while i'm trying to copy a captured video to documents f

    - by ChrNis
    I'd like to try the wisdom of the crowds..because i'm frustrated right now. Thanks in advance. So here is my code: - (void)imagePickerController:(UIImagePickerController *)ipc didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSLog(@"info: %@",info); NSString *newFilename = [NSString stringWithFormat:@"%@/%@.mov", [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"], [NSString stringWithFormat:@"%d", (long)[[NSDate date] timeIntervalSince1970]]]; NSLog(@"newFilename: %@",newFilename); NSFileManager *filemgr = [NSFileManager defaultManager]; NSError *err; if ([filemgr copyItemAtPath:[info objectForKey:@"UIImagePickerControllerMediaURL"] toPath:newFilename error:&err] == YES) NSLog (@"Move successful"); else NSLog (@"Move failed"); and this is the log: 2010-05-16 18:19:01.975 erlkoenig[7099:307] info: { UIImagePickerControllerMediaType = "public.movie"; UIImagePickerControllerMediaURL = "file://localhost/private/var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/tmp/-Tmp-/capture-T0x108cb0.tmp.8M81HU/capturedvideo.MOV"; } newFilename: /var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/Documents/1274026741.mov [NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90

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  • strange situation of UITableView when I want to scroll it

    - by ivanlw
    I'm building an easy app for chatting, each time I type in a sentence, the sentences is added into an array(which used to load the table view in cellForRowAtIndexPath delegate method), then I reload the table view. At last I use the following code to scroll the table view to the bottom if ([self.chatList numberOfRowsInSection:0] != 0) { NSUInteger rowCount = [self.chatArray count]; NSIndexPath* indexPath = [NSIndexPath indexPathForRow:rowCount-1 inSection:0]; [self.chatList scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } however, the table view sometimes performs well, sometimes only scrolls to the second to the last line……

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