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  • Guice + Quartz + iBatis

    - by DroidIn.net
    I'm trying to wire together Guice (Java), Quartz scheduler and iBatis (iBaGuice) to do the following: Start command line utility-scanner using main() Periodically scan directory (provided as argument) for files containing formatted output (XML or YAML) When file is detected, parse and output result to the database The problems: I used this example to wire Guice and Quartz. However I'm missing some important details which I'm asking in the comments but the post is somewhat dated so I'm quoting it here also: It's not obvious how to set-up the scheduler. Where and how would I wire the Trigger (I can use Trigger#makeMinutelyTrigger)? I really have just one type of job I will be executing, I understand that details in the JobFactory#newJob are coming from the TriggerFiredBundle parameter but where/how do I wire that? And where/how do I create or wire concrete Job?

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  • Accents in file name using Java on Solaris

    - by Stef
    I have a problem where I can't write files with accents in the file name on Solaris. Given following code public static void main(String[] args) { System.out.println("Charset = "+ Charset.defaultCharset().toString()); System.out.println("testéörtkuoë"); FileWriter fw = null; try { fw = new FileWriter("testéörtkuoë"); fw.write("testéörtkuoëéörtkuoë"); fw.close(); I get following output Charset = ISO-8859-1 test??rtkuo? and I get a file called "test??rtkuo?" Based on info I found on StackOverflow, I tried to call the Java app by adding "-Dfile.encoding=UTF-8" at startup. This returns following output Charset = UTF-8 testéörtkuoë But the filename is still "test??rtkuo?" Any help is much appreciated. Stef

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  • Classes missing if application runs for a long time

    - by Rogach
    I have a funny problem - if my application runs for a long time ( 20h), then sometimes I get NoClassDefFound error - seems like JVM decided that the class is not going to be used anyway and GCd it. To be a bit more specific, here's an example case: object ErrorHandler extends PartialFunction[Throwable,Unit] { def isDefinedAt(t: Throwable) = true def apply(e: Throwable) =e match { // ... handle errors } } // somewhere else in the code... try { // ... long running code, can take more than 20 hours to complete } catch (ErrorHandler) And I get the following exception: Exception in thread "main" java.lang.NoClassDefFoundError: org/rogach/avalanche/ErrorHandler$ If that try/catch block runs for smaller amounts of time, everything works as expected. If anyone is interested, here is the codebase in question: Avalanche I need to note that I saw this and similar problems only on Cent OS 5 machines, using JRE 6u26 and Scala 2.9.1 / 2.9.2. What could be the cause of this problem?

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  • remove multiple trailing slashes mod_rewrite

    - by Boyan
    I know this question was asked a number of times on this site alone, but browsing through the relevant posts I couldn't find a solution. Trying to remove multiple trailing slashes after domain. The following mod_rewrite expressions seem to work for URLs such as http://www.domain.com//path1///path2////, but do not work for domain// DirectorySlash Off RewriteEngine on # Canonical fix RewriteCond %{HTTP_HOST} !^www.domain.com$ [NC] RewriteRule ^(.*)$ http://www.domain.com/$1 [R=301] RewriteRule ^/main.do http://www.domain.com/ [R=301,L] RewriteRule ^/index.jsp http://www.domain.com/ [R=301,L] # Remove bogus query strings RewriteCond %{query_string} q= [NC] RewriteRule (.*) http://www.domain.com/$1? [R=301,L] # Remove multiple slashes after domain - DOESN'T WORK!!! #RewriteCond %{REQUEST_URI} ^//+(.*)$ [OR] #RewriteCond %{REQUEST_URI} ^(.*/)/+$ #RewriteRule / http://www.domain.com/%1 [R=301,L] # Remove multiple slashes anywhere in URL RewriteCond %{REQUEST_URI} ^(.*)//(.*)$ RewriteRule . %1/%2 [R=301,L] # Externally redirect to get rid of trailing slash except for home page, ads RewriteCond %{REQUEST_URI} !^/ads/ RewriteRule ^(.+)/$ $1 [R=301,L] Your help is appreciated.

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  • android call log like design

    - by Alxandr
    I'm trying to create a design for a list that looks like (and mostly behaves like) the call log, like shown here: I don't need all the design, but what I'm trying to achieve is the two-columned design with the splitter in-between, and the behavior that if I click on the main item (the left part) one thing happens (in this case, you open some details about the call), and if you press the outer right part something else happens (you call the contact). I'm pretty new to android, but I've managed to do most of the designs I wanted so far, so I don't need the entire layout for this one, only the part that does the splitting and the splitter. And if possible it would be nice to know how to map the clicks appropriately, though I think I might be able to find that out by my self.

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  • Create iPhone app programmatically, in its entirety

    - by miorel
    I recently became interested in iPhone app development, so I've been looking at online tutorials, and also reading a book, trying out the examples as I go along. I'm getting better, but one of the things I still find quite annoying about the usual development model is that I really have no idea what the SDK is really doing behind the scenes to make the app "work" because Apple protects me from this. For example, when I make connections on interface builder, this presumably corresponds to code being generated somewhere... Where that code is and what it does and how it works are not obvious (to me). So I'm wondering, is it possible to create an iPhone app entirely programmatically? That is, have execution start in some main method, which will then programmatically create any views, register event listeners, etc. And if yes, what are some good resources for something like this?

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  • Why isn't WH_MOUSE hook global anymore?

    - by Valentin Galea
    I have this global mouse hook setup in a DLL that watches for mouse gestures. Everything works perfectly but with a hook set for WH_MOUSE_LL which is a low-level hook and one that doesn't need to be in an external injectable DLL. Once I switch - to the more suitable one would say - WH_MOUSE mouse hook, everything falls apart. Once I click outside my main application (the one that installs the hook), the hook gets corrupted - ::UnhookWindowsHookEx will fail. I only found this guy saying at experts exchange: "No way, at least under Windows XP + SVP2 WH_MOUSE won't go global, you must use WH_MOUSE_LL instead." I setup the hooks correctly: in a DLL using a shared data section, posting and not sending messages from the hook proceduce. Why has this changed? And why is not documented? Anyone encountered this? Thanks! BTW: I've reverse engineered a bit the popular StrokeIt application and it uses a combination of WH_GETMESSAGE and WH_MOUSE hooks and still works on XP/Vista...

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  • Webservice won't accept JSON requests

    - by V-Man
    Hi, The main issue is that I cannot run a webservice that accepts requests in JSON format. I keep getting a 500 Server error stating that the "request format is invalid." My ASP.NET AJAX extensions are installed. My server is running Plesk Control Panel 8.6 which is undoubtedly causing these problems. The default handler for this specified extension is shown in the web.config like so: For my applications webservice to handle JSON it needs to have this reference: <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> Plesk is not allowing the request to be handled properly. I need to know the correct http directive(s) to put into the web.config to properly handle JSON webservices. I tried posting to the Plesk forum two days ago but no response yet. Any insight would be great =)

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • Errors/warnings passing int/char arrays by reference

    - by Ankur Banerjee
    I'm working on a program where I try to pass parameters by reference. I'm trying to pass a 2D int array and a 1D char array by reference. Function prototype: void foo (int* (&a)[2][2], char* (&b)[4]) Function call: foo (a, b); However, when I compile the code with -ansi and -Wall flags on gcc, I get the following errors: foo.c: At top level: error: expected ‘)’ before ‘&’ token error: expected ‘;’, ‘,’ or ‘)’ before ‘char’ foo.c: In function ‘main’: error: too many arguments to function ‘foo’ I've stripped out the rest of the code of my program and concentrated on the bits which throw up the errors. I've searched around on StackOverflow and tried out different ways to pass the parameters, but none of them seem to work. (I took this way of passing parameters from the discussion on StackOverflow here.) Could you please tell me where I'm going wrong?

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  • Merging two SQLite database files (C# .NET)

    - by CODe
    Hello all, I'm using C#/.NET with the C# wrapper for SQLite. I'm attempting to merge two SQLite databases together while excluding duplicates. I found this, which is referenced from a few different forum questions. http://old.nabble.com/Attempting-to-merge-large-databases-td18131366.html Would I run the following queries in my SQLite configuration as listed below? attach 'c:\test\b.db3' as toMerge; insert into AuditRecords select * from toMerge.AuditRecords; My main question is whether the above will remove duplicates, and if it doesn't, is there a merge or some other command I can use? Thanks very much!

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  • Qt Graphics Scene mouse event propagation

    - by Olorin
    hello i'm learning qt and i'm doing the folowing to add some widgets to a graphics scene void MainWindow::addWidgets(QList<QWidget *> &list, int code) { if(code == CODE_INFO) { QWidget *layoutWidget = new QWidget(); QVBoxLayout *layout = new QVBoxLayout(); foreach(QWidget *w, list) { layout->addWidget(w); this->connect(((ProductInfo*)w), SIGNAL(productClicked()), this, SLOT(getProductDetails())); } layoutWidget->setLayout(layout); this->scene->addWidget(layoutWidget); } } my ProductInfo class processes mouse release and emits a signal void ProductInfo::mouseReleaseEvent(QMouseEvent *e) { QWidget::mouseReleaseEvent(e); emit productClicked(); } the problem is after adding the widgets to the scene they no longer get the mouse release event and don't emit productClicked signal but if i add them to the main window(not to the scene) they work as expected. What am i doing wrong?

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  • To Wrap or Not to Wrap: Wrapping Data Access in a Service Facade

    - by PureCognition
    For a while now, my team and I have been wrapping our data access layer in a web service facade (using WCF) and calling it from the business logic layer. Meanwhile, we could simply use the repository pattern where the business logic layer consumes the data access layer locally through an interface, and at any point in time, we can switch things out for it to hit a service instead (if necessary). The question is: When is it a good time to wrap the data access layer in a service facade and when isn't it? Right now, it seems like the main advantage is that other applications can consume the service, but if they are internal applications written in .NET then they can just consume the .NET assembly instead. Are there other advantages of having the DAL be wrapped in a service that I am unaware of?

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  • C: How come an array's address is equal to its value?

    - by Alexandre
    In the following bit of code, pointer values and pointer addresses differ as expected. But array values and addresses don't! How can this be? Output my_array = 0022FF00 &my_array = 0022FF00 pointer_to_array = 0022FF00 &pointer_to_array = 0022FEFC ... #include <stdio.h> int main() { char my_array[100] = "some cool string"; printf("my_array = %p\n", my_array); printf("&my_array = %p\n", &my_array); char *pointer_to_array = my_array; printf("pointer_to_array = %p\n", pointer_to_array); printf("&pointer_to_array = %p\n", &pointer_to_array); printf("Press ENTER to continue...\n"); getchar(); return 0; }

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  • How to generate a lower frequency version of a signal in Matlab?

    - by estourodepilha.com
    With a sine input, I tried to modify it's frequency cutting some lower frequencies in the spectrum, shifting the main frequency towards zero. As the signal is not fftshifted I tried to do that by eliminating some samples at the begin and at the end of the fft vector: interval = 1; samplingFrequency = 44100; signalFrequency = 440; sampleDuration = 1 / samplingFrequency; timespan = 1 : sampleDuration : (1 + interval); original = sin(2 * pi * signalFrequency * timespan); fourierTransform = fft(original); frequencyCut = 10; %% Hertz frequencyCut = floor(frequencyCut * (length(pattern) / samplingFrequency) / 4); %% Samples maxFrequency = length(fourierTransform) - (2 * frequencyCut); signal = ifft(fourierTransform(frequencyCut + 1:maxFrequency), 'symmetric'); But it didn't work as expected. I also tried to remove the center part of the spectrum, but it wielded a higher frequency sine wave too. How to make it right?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Reading Excel spreadsheets with Delphi

    - by Bruce McGee
    I need to read from and write to Excel spreadsheets using Delphi 2010. Nothing fancy. Just reading and writing values from specific cells and ranges on different sheets. Needs to work without having Excel installed and support Excel 2007. Some things I've looked at: I've tried using ADO, which works OK for selecting everything in an entire sheet, but I haven't had much luck reading specific cells or ranges. NativeExcel looked promising, but it doesn't seem to be in active development, and they don't respond to e-mails. Axolot has a couple of products. The main product seems to be very functional, but is pricey. They have a lite version, but it doesn't support Delphi 2010. Any recommendations? Free would be great, but I'm open to a commercial solution as long as it's reliable and well supported.

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  • Ms Access Save record in subform

    - by LanguaFlash
    I have a main form with a tab control containing multiple subforms. I need to be sure that the data in a subform is saved when the user switches tabs. The problem is that DoCmd.RunCommand acCmdSaveRecord seems only applies to the current form so it doesn't save the data in the subform. I have tried different events on the subform such as deactivate, OnLostFocus etc but they don't fire until another field somewhere else gets the focus. The ideal solution would seem to be to put something on the OnChange event of the tab control to be sure that all the data is saved. That is my question, how to do I save the record in a subform?

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  • How does a WCF server inform a WCF client about changes? (Better solution then simple polling, e.g.

    - by Ian Ringrose
    see also "WCF push to client through firewall" I need to have a WCF client that connect to a WCF server, then when some of the data changes on the server the clients need to update its display. As there is likely to be a firewall between the clients and the server. All communications must be over HTTP The server can not make an (physical) outgoing call to the client. As I am writing both the client and the server I do not need to limit the solution to only using soap etc. I am looking for built in surport for "long polling" / "Comet" etc Thanks for the most informative answer from Drew Marsh on how to implement long polling in WCF. However I thought the main “selling point” of WCF was that you could do this sort of thing just by configuring the channels to be used in the config file. E.g I want a channel that logically two way but physically incoming only.

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  • Proper NSArray initialization for ivar data in a method

    - by Joost Schuur
    I'm new to Objective-C and iPhone development and have been using Apress' Beginning iPhone 3 Programming book as my main guide for a few weeks now. In a few cases as part of a viewDidLoad: method, ivars like a breadTypes NSArray are initialized like below, with an intermediate array defined and then ultimately set to the actual array like this: NSArray *breadArray = [[NSArray alloc] initWithObjects:@"White", @"Whole Weat", @"Rye", @"Sourdough", @"Seven Grain", nil]; self.breadTypes = breadArray; [breadArray release]; Why is it done this way, instead of simply like this: self.breadTypes = [[NSArray alloc] initWithObjects:@"White", @"Whole Weat", @"Rye", @"Sourdough", @"Seven Grain", nil]; Both seem to work when I compile and run it. Is the 2nd method above not doing proper memory management? I assume initWithObjects: returns an array with a retain count of 1 and I eventually release breadTypes again in the dealloc: method, so that wraps things up nicely. I'm guessing 'self.breadTypes = ...' copies the data to the new array, which is why the original array can be safely released, correct?

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  • Strange php behaviour on a gd function

    - by mck89
    Hi, i met a very strange PHP behaviour, i don't understand why it behaves like this. I'm using the imagesetbrush function in this way: class foo { function setbrush($image) { //$this->_resource contains the main image resource imagesetbrush($this->_resource, $image); } } ... $res=imagecreatefrompng("image.png"); $class->setbrush($res); in this way it works, but if i change the code like this: class foo { function setbrush($image) { $res=imagecreatefrompng($image); imagesetbrush($this->_resource, $res); } } ... $class->setbrush("image.png"); it doesn't work anymore. Do you see some error? It doesn't show me any message it simply doesn't execute the function.

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  • Invoke webservice using jaxws when the wsdl has more than one service

    - by Hugo Palma
    I'm trying to get hold of the FindService on this wsdl using jaxws. I generated the classes just fine using wsimport. But when i do: FindService findService = new FindService(); i get the exception: Exception in thread "main" javax.xml.ws.WebServiceException: {http://s.mappoint.net/mappoint-30/}FindService is not a valid service. Valid services are: {http://s.mappoint.net/mappoint-30/}CommonService So, it seems that jaxws is only finding CommonService in the wsdl which is the first one declared in it. Any idea how i can use the FindService ? Thanks.

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  • Multi:Threading - Is this the right approach?

    - by HonorGod
    Experts - I need some advice in the following scenario. I have a configuration file with a list of tasks. Each task can have zero, one or more dependencies. I wanted to execute these tasks in parallel [right now they are being executed sequentially] The idea is to have a main program to read the configuration file and load all the tasks. Read individual tasks and give it to an executor [callable] that will perform the task and return results in a Future. When the task is submitted to the executor (thread) it will monitor for its dependencies to finish first and perform its own task. Is this the right approach? Are there any other better approaches using java 1.5 features?

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  • Efficient data structure for fast random access, search, insertion and deletion

    - by Leonel
    I'm looking for a data structure (or structures) that would allow me keep me an ordered list of integers, no duplicates, with indexes and values in the same range. I need four main operations to be efficient, in rough order of importance: taking the value from a given index finding the index of a given value inserting a value at a given index deleting a value at a given index Using an array I have 1 at O(1), but 2 is O(N) and insertion and deletions are expensive (O(N) as well, I believe). A Linked List has O(1) insertion and deletion (once you have the node), but 1 and 2 are O(N) thus negating the gains. I tried keeping two arrays a[index]=value and b[value]=index, which turn 1 and 2 into O(1) but turn 3 and 4 into even more costly operations. Is there a data structure better suited for this?

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  • Very simple, terse and easy GUI programming “frameworks”

    - by jetxee
    Please list GUI programming libraries, toolkits, frameworks which allow to write GUI apps quickly. I mean in such a way, that GUI is described entirely in a human-readable (and human-writable) plain text file (code) code is terse (1 or 2 lines of code per widget/event pair), suitable for scripting structure and operation of the GUI is evident from the code (nesting of widgets and flow of events) details about how to build the GUI are hidden (things like mainloop, attaching event listeners, etc.) auto-layouts are supported (vboxes, hboxes, etc.) As answers suggest, this may be defined as declarative GUI programming, but it is not necessarily such. Any approach is OK if it works, is easy to use and terse. There are some GUI libraries/toolkits like this. They are listed below. Please extend the list if you see a qualifying toolkit missing. Indicate if the project is crossplatform, mature, active, and give an example if possible. Please use this wiki to discuss only Open Source projects. This is the list so far (in alphabetical order): Fudgets Fudgets is a Haskell library. Platform: Unix. Status: Experimental, but still maintained. An example: import Fudgets main = fudlogue (shellF "Hello" (labelF "Hello, world!" >+< quitButtonF)) GNUstep Renaissance Renaissance allows to describe GUI in simple XML. Platforms: OSX/GNUstep. Status: part of GNUstep. An example below: <window title="Example"> <vbox> <label font="big"> Click the button below to quit the application </label> <button title="Quit" action="terminate:"/> </vbox> </window> HTML HTML-based GUI (HTML + JS). Crossplatform, mature. Can be used entirely on the client side. Looking for a nice “helloworld” example. JavaFX JavaFX is usable for standalone (desktop) apps as well as for web applications. Not completely crossplatform, not yet completely open source. Status: 1.0 release. An example: Frame { content: Button { text: "Press Me" action: operation() { System.out.println("You pressed me"); } } visible: true } Screenshot is needed. Phooey Phooey is another Haskell library. Crossplatform (wxWidgets), HTML+JS backend planned. Mature and active. An example (a little more than a helloworld): ui1 :: UI () ui1 = title "Shopping List" $ do a <- title "apples" $ islider (0,10) 3 b <- title "bananas" $ islider (0,10) 7 title "total" $ showDisplay (liftA2 (+) a b) PythonCard PythonCard describes GUI in a Python dictionary. Crossplatform (wxWidgets). Some apps use it, but the project seems stalled. There is an active fork. I skip PythonCard example because it is too verbose for the contest. Shoes Shoes for Ruby. Platforms: Win/OSX/GTK+. Status: Young but active. A minimal app looks like this: Shoes.app { @push = button "Push me" @note = para "Nothing pushed so far" @push.click { @note.replace "Aha! Click!" } } Tcl/Tk Tcl/Tk. Crossplatform (its own widget set). Mature (probably even dated) and active. An example: #!/usr/bin/env wish button .hello -text "Hello, World!" -command { exit } pack .hello tkwait window . tekUI tekUI for Lua (and C). Platforms: X11, DirectFB. Status: Alpha (usable, but API still evolves). An example: #/usr/bin/env lua ui = require "tek.ui" ui.Application:new { Children = { ui.Window:new { Title = "Hello", Children = { ui.Text:new { Text = "_Hello, World!", Style = "button", Mode = "button", }, }, }, }, }:run() Treethon Treethon for Python. It describes GUI in a YAML file (Python in a YAML tree). Platform: GTK+. Status: work in proress. A simple app looks like this: _import: gtk view: gtk.Window() add: - view: gtk.Button('Hello World') on clicked: print view.get_label() Yet unnamed Python library by Richard Jones: This one is not released yet. The idea is to use Python context managers (with keyword) to structure GUI code. See Richard Jones' blog for details. with gui.vertical: text = gui.label('hello!') items = gui.selection(['one', 'two', 'three']) with gui.button('click me!'): def on_click(): text.value = items.value text.foreground = red XUL XUL + Javascript may be used to create stand-alone desktop apps with XULRunner as well as Mozilla extensions. Mature, open source, crossplatform. <?xml version="1.0"?> <?xml-stylesheet href="chrome://global/skin/" type="text/css"?> <window id="main" title="My App" width="300" height="300" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <caption label="Hello World"/> </window> Thank your for contributions!

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