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  • Writing Efficient SQL: Set-Based Speed Phreakery

    Phil Factor's SQL Speed Phreak challenge is an event where coders battle to produce the fastest code to solve a common reporting problem on large data sets. It isn't that easy on the spectators, since the programmers don't score extra points for commenting their code. Mercifully, Kathi is on hand to explain some of the TSQL coding secrets that go to producing blistering performance.

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  • WordPress Review Version 2.8.5

    It';s been a year now since I was first properly introduced to WordPress and started using it to create an online archive of my work. Over the last 12 months I have grown to appreciate the power and f... [Author: Chris Holgate - Computers and Internet - April 10, 2010]

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  • Google Maps Developers Live: Mapping with Style

    Google Maps Developers Live: Mapping with Style Compelling and informative map visualizations require simple, yet useful, maps... and some beautiful data. For this episode of Google Maps Developers Live, Paul Saxman discusses how he designed a few of his favorite map styles, and shares a few of his tools and techniques for designing maps for visualizations. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • Tips on Building Links

    The idea of owning a website has become so popular among online business owners. Nowadays a lot of people are putting much importance on the use of strategies that would be very appropriate for the Internet.

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  • How to refactor a method which breaks "The law of Demeter" principle?

    - by dreza
    I often find myself breaking this principle (not intentially, just through bad design). However recently I've seen a bit of code that I'm not sure of the best approach. I have a number of classes. For simplicity I've taken out the bulk of the classes methods etc public class Paddock { public SoilType Soil { get; private set; } // a whole bunch of other properties around paddock information } public class SoilType { public SoilDrainageType Drainage { get; private set; } // a whole bunch of other properties around soil types } public class SoilDrainageType { // a whole bunch of public properties that expose soil drainage values public double GetProportionOfDrainage(SoilType soil, double blockRatio) { // This method does a number of calculations using public properties // exposed off SoilType as well as the blockRatio value in some conditions } } In the code I have seen in a number of places calls like so paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); or within the block object itself in places it's Soil.Drainage.GetProportionOfDrainage(this.Soil, this.GetBlockRatio()); Upon reading this seems to break "The Law of Demeter" in that I'm chaining together these properties to access the method I want. So my thought in order to adjust this was to create public methods on SoilType and Paddock that contains wrappers i.e. on paddock it would be public class Paddock { public double GetProportionOfDrainage() { return Soil.GetProportionOfDrainage(this.GetBlockRatio()); } } on the SoilType it would be public class SoilType { public double GetProportionOfDrainage(double blockRatio) { return Drainage.GetProportionOfDrainage(this, blockRatio); } } so now calls where it used would be simply // used outside of paddock class where we can access instances of Paddock paddock.GetProportionofDrainage() or this.GetProportionOfDrainage(); // if used within Paddock class This seemed like a nice alternative. However now I have a concern over how would I enforce this usage and stop anyone else from writing code such as paddock.Soil.Drainage.GetProportionOfDrainage(paddock.Soil, paddock.GetBlockRatio()); rather than just paddock.GetProportionOfDrainage(); I need the properties to remain public at this stage as they are too ingrained in usage throughout the code block. However I don't really want a mixture of accessing the method on DrainageType directly as that seems to defeat the purpose altogether. What would be the appropiate design approach in this situation? I can provide more information as required to better help in answers. Is my thoughts on refactoring this even appropiate or should is it best to leave it as is and use the property chaining to access the method as and when required?

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  • Umit Project 2010

    Umit Project is an international open source organization focused on network monitoring, with the goal of making life easier for network administrators and others who need to be...

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  • Introduction to Manual Directory Submission Service

    If you own a website and if you are also familiar with search engine optimization process then you must have heard about Manual Directory Submission Service. In which you can submit your website to different online directories for search purpose of your website. In this way customers can reach you easily from all over the world.

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  • No other users can access external hdd since upgrade to 12.10

    - by Victor9098
    Since upgrading to Ubuntu 12.10 no other user can access the external hdd. This is awkward as its a family pc and we use the hdd to store music and save backups across the several accounts. The external hdd seems to mount just to my account now, i.e. /media/[user1]/[ext hdd], and while all the other users can see the drive mounted they can not access as they just receive a file location error. From their perspective it is mounted just in my profile and not in theirs. I have tried editing the properties of the hdd to allow others to view and create files on the hdd but that has not changed anything. I have also read that this is a new feature to Ubuntu 12.10, the way it mounts via /media/[user]/. So is there a way to have it mount to all the other user accounts too? Thanks!

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  • Microsoft Refuses to Follow Others` Lead on China Censorship

    Despite receiving sharp criticism from U.S. officials Microsoft has remained stout in their stance on continuing to do business with China. At the heart of the entire issue is Internet censorship. Chinese law dictates that search engines that wish to do business in the powerful nation must abide by their laws concerning censorship of Internet search results.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • Continuous Deployment to Azure powered by Git

    Today Scott Guthrie announced several updated capabilities for Azure Web Sites. Announcing: Great Improvements to Windows Azure Web Sites I recommend you checkout the full post there are some really cool improvements. My favorite is the ability to enable Continuous Deployment from your CodePlex project into Azure. David Ebbo has a great video walk-through: (Please visit the site to view this video)

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  • More Than a Map - Ubilabs

    More Than a Map - Ubilabs In Hamburg, Germany we met with certified Google Maps API development partner Ubilabs. Ubilabs founders Michael Pletziger and Martin Kleppe showed us some of the Google Maps API driven projects they have built for Germany's largest brands such as Deutsche Telekom, Blitzer.de, and BMW. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 6 0 ratings Time: 01:48 More in Science & Technology

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  • How do I make the top panel transparent in Unity?

    - by neildeadman
    I'm using a fresh install of Ubuntu 11.10 using Unity. I'm a newbie to Ubuntu and whilst researching various how-to's, I have seen screenshots where Ubuntu has the bar at the top of the screen shown transparent. I really like this, but I can't get it to do it on my box. I have tried CCSM (2 different methods), Ambience theme editing (a copy) but it always shows as black. I log out after each change and then log back in. Should I be restarting? I'm running: Asus P5Q Pro Intel Core 2 Quad Q6600 @ 2.40GHz x4 GeForce 9600GT 32-bit OS 4x 1GB DDR2 RAM Modules (although BIOS only shows I'm using ~3GB)

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  • Experiments in Big Data Visualization on Maps

    Experiments in Big Data Visualization on Maps Brendan Kenny and Mano Marks continue their series on using the CanvasLayer library and HTML5 APIs to visualize large amounts of data on top of Google maps. This week they look at loading Shapefiles and KML directly in the browser and using WebGL to render their content over a map. From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Science & Technology

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  • Chinese Search Engine Optimization - Start Today For Better Results

    If you are following the internet trends, you'll see that the Chinese population getting on the web is ever increasing and the most populated country in the world is making a huge impact online. Chinese search engine optimization is a great way to reach out to an audience in China however it differs in some ways from the traditional SEO practices.

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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