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  • I need to move an entity to the mouse location after i rightclick

    - by I.Hristov
    Well I've read the related questions-answers but still cant find a way to move my champion to the mouse position after a right-button mouse-click. I use this code at the top: float speed = (float)1/3; And this is in my void Update: //check if right mouse button is clicked if (mouse.RightButton == ButtonState.Released && previousButtonState == ButtonState.Pressed) { // gets the position of the mouse in mousePosition mousePosition = new Vector2(mouse.X, mouse.Y); //gets the current position of champion (the drawRectangle) currentChampionPosition = new Vector2(drawRectangle.X, drawRectangle.Y); // move champion to mouse position: //handles the case when the mouse position is really close to current position if (Math.Abs(currentChampionPosition.X - mousePosition.X) <= speed && Math.Abs(currentChampionPosition.Y - mousePosition.Y) <= speed) { drawRectangle.X = (int)mousePosition.X; drawRectangle.Y = (int)mousePosition.Y; } else if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)((mousePosition.X - currentChampionPosition.X) * speed); drawRectangle.Y += (int)((mousePosition.Y - currentChampionPosition.Y) * speed); } } previousButtonState = mouse.RightButton; What that code does at the moment is on a click it brings the sprite 1/3 of the distance to the mouse but only once. How do I make it move consistently all the time? It seems I am not updating the sprite at all. EDIT I added the Vector2 as Nick said and with speed changed to 50 it should be OK. I tried it with if ButtonState.Pressed and it works while pressing the button. Thanks. However I wanted it to start moving when single mouse clicked. It should be moving until reaches the mousePosition. The Edit of Nick's post says to create another Vector2, But I already have the one called mousePosition. Not sure how to use another one. //gets a Vector2 direction to move *by Nick Wilson Vector2 direction = mousePosition - currentChampionPosition; //make the direction vector a unit vector direction.Normalize(); //multiply with speed (number of pixels) direction *= speed; // move champion to mouse position if (currentChampionPosition != mousePosition) { drawRectangle.X += (int)(direction.X); drawRectangle.Y += (int)(direction.Y); } } previousButtonState = mouse.RightButton;

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  • How can I attach a model to the bone of another model?

    - by kaykayman
    I am trying to attach one animated model to one of the bones of another animated model in an XNA game. I've found a few questions/forum posts/articles online which explain how to attach a weapon model to the bone of another model (which is analogous to what I'm trying to achieve), but they don't seem to work for me. So as an example: I want to attach Model A to a specific bone in Model B. Question 1. As I understand it, I need to calculate the transforms which are applied to the bone on Model B and apply these same transforms to every bone in Model A. Is this right? Question 2. This is my code for calculating the Transforms on a specific bone. private Matrix GetTransformPaths(ModelBone bone) { Matrix result = Matrix.Identity; while (bone != null) { result = result * bone.Transform; bone = bone.Parent; } return result; } The maths of Matrices is almost entirely lost on me, but my understanding is that the above will work its way up the bone structure to the root bone and my end result will be the transform of the original bone relative to the model. Is this right? Question 3. Assuming that this is correct I then expect that I should either apply this to each bone in Model A, or in my Draw() method: private void DrawModel(SceneModel model, GameTime gametime) { foreach (var component in model.Components) { Matrix[] transforms = new Matrix[component.Model.Bones.Count]; component.Model.CopyAbsoluteBoneTransformsTo(transforms); Matrix parenttransform = Matrix.Identity; if (!string.IsNullOrEmpty(component.ParentBone)) parenttransform = GetTransformPaths(model.GetBone(component.ParentBone)); component.Player.Update(gametime.ElapsedGameTime, true, Matrix.Identity); Matrix[] bones = component.Player.GetSkinTransforms(); foreach (SkinnedEffect effect in mesh.Effects) { effect.SetBoneTransforms(bones); effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(model.Angle)) * Matrix.CreateTranslation(model.Position) * parenttransform; effect.View = getView(); effect.Projection = getProjection(); effect.Alpha = model.Opacity; } } mesh.Draw(); } I feel as though I have tried every conceivable way of incorporating the parenttransform value into the draw method. The above is my most recent attempt. Is what I'm trying to do correct? And if so, is there a reason it doesn't work? The above Draw method seems to transpose the models x/z position - but even at these wrong positions, they do not account for the animation of Model B at all. Note: As will be evident from the code my "model" is comprised of a list of "components". It is these "components" that correspond to a single "Microsoft.Xna.Framework.Graphics.Model"

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  • Ubuntu systematically losing wired connection

    - by Lukasz Baczynski
    I'm working on 11.10 for few recent days, everything was working perfect until today. Updated ubuntu (some certs were updates as far as i remember) and from this time, wired network stops working randomly and systematically. (All other pcs/macs work fine) From 192.168.0.9 icmp_seq=25 Destination Host Unreachable From 192.168.0.9 icmp_seq=26 Destination Host Unreachable From 192.168.0.9 icmp_seq=27 Destination Host Unreachable From 192.168.0.9 icmp_seq=28 Destination Host Unreachable From 192.168.0.9 icmp_seq=29 Destination Host Unreachable From 192.168.0.9 icmp_seq=30 Destination Host Unreachable From 192.168.0.9 icmp_seq=31 Destination Host Unreachable 64 bytes from 192.168.0.1: icmp_req=32 ttl=64 time=1003 ms 64 bytes from 192.168.0.1: icmp_req=33 ttl=64 time=0.496 ms 64 bytes from 192.168.0.1: icmp_req=34 ttl=64 time=0.576 ms 64 bytes from 192.168.0.1: icmp_req=35 ttl=64 time=0.522 ms 64 bytes from 192.168.0.1: icmp_req=36 ttl=64 time=0.624 ms 64 bytes from 192.168.0.1: icmp_req=37 ttl=64 time=0.625 ms 64 bytes from 192.168.0.1: icmp_req=38 ttl=64 time=0.555 ms It'll work for 20 seconds then it'll stop working for 10-30sec and so on. I've tried setting my router to give static IPs, it doesn't help. NOTHING has been changed since yesterday beside the package update... Here are other settings that may be useful: baka@baka-PC:~/Private/projects/wduk$ lspci -nnk | grep -iA2 net 06:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 06) Subsystem: ASUSTeK Computer Inc. P8P67 and other motherboards [1043:8432] Kernel driver in use: r8169 baka@baka-PC:~/Private/projects/wduk$ ifconfig -a eth0 Link encap:Ethernet HWaddr **Removed MAC address** inet addr:192.168.0.9 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::ca60:ff:fe0a:85b2/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6400 errors:0 dropped:6400 overruns:0 frame:6400 TX packets:7085 errors:0 dropped:107 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4191983 (4.1 MB) TX bytes:886881 (886.8 KB) Interrupt:72 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:2522 errors:0 dropped:0 overruns:0 frame:0 TX packets:2522 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1070130 (1.0 MB) TX bytes:1070130 (1.0 MB) baka@baka-PC:~/Private/projects/wduk$ cat /etc/resolv.conf # Generated by NetworkManager nameserver 8.8.8.8 thanks for help

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  • Upgarde from Asp.Net MVC 1 to MVC 2 - how to and issues with JsonRequestBehavior

    - by Renso
    Goal Upgrade your MVC 1 app to MVC 2 Issues You may get errors about your Json data being returned via a GET request violating security principles - we also address this here. This post is not intended to delve into why the Json GET request is or may be an issue, just how to resolve it as part of upgrading from MVC1 to 2. Solution First remove all references from your projects to the MVC 1 dll and replace it with the MVC 2 dll. Now update your web.config file in your web app root folder by simply changing references to assembly="System.Web.Mvc, Version 1.0.0.0 to Version 2.0.0.0, there are a couple of references in your config file, here are probably most of them you may have:         <compilation debug="true" defaultLanguage="c#">             <assemblies>                        <add assembly="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" />             </assemblies>         </compilation>           <pages masterPageFile="~/Views/Masters/CRMTemplate.master" pageParserFilterType="System.Web.Mvc.ViewTypeParserFilter, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" pageBaseType="System.Web.Mvc.ViewPage, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" userControlBaseType="System.Web.Mvc.ViewUserControl, System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validateRequest="False">             <controls>                 <add assembly="System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" namespace="System.Web.Mvc" tagPrefix="mvc" />   Secondly, if you return Json objects from an ajax call via the GET method you ahve several options to fix this depending on your situation: 1. The simplest, as in my case I did this for an internal web app, you may simply do:             return Json(myObject, JsonRequestBehavior.AllowGet);   2. In Mvc if you have a controller base you could wrap the Json method with:         public new JsonResult Json(object data)         {             return Json(data, "application/json", JsonRequestBehavior.AllowGet);                    }   3. The most work would be to decorate your Actions with:         [AcceptVerbs(HttpVerbs.Get)]   4. Another tnat is also a lot of work that needs to be done to every ajax call returning Json is:                             msg = $.ajax({ url: $('#ajaxGetSampleUrl').val(), dataType: 'json', type: 'POST', async: false, data: { name: theClass }, success: function(data, result) { if (!result) alert('Failure to retrieve the Sample Data.'); } }).responseText;   This should cover all the issues you may run into when upgrading. Let me kow if you run into any other ones.

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  • Skyrim Creation Kit with Xbox 360

    - by funseiki
    I posted this on stackoverflow but was advised to post here (here is a link to the stackoverflow question). I'm hoping for constructive feedback on its plausibility. Update on progress: It looks like there are ways to stuff files back onto the console (horizon, modio, xplorer360, etc) and they do require some form of signing. As of now, though, I've had no luck. I was hoping I could get away with just placing the ".esp" into the directory containing marketplace downloads for Skyrim, along with the signed ".bsa" file (basically a zipped up file containing any extra content the .esp will need to refer that doesn't exist in the basic game). This doesn't work, at least not in the ways I've tried, so next I'm going to try install the entire game to my flash drive (if possible) and attempt to traverse through the game's directory (this is probably unlikely). If anyone else has suggestions or luck or wants more detail on my failures comment/answer away. Here is the question: I'm thinking about buying the PC version of Skyrim to get the Creation Kit (I already own a copy for the Xbox). I have read the faq and scoured plenty of forums to see if there was some way to mod Skyrim for a console (Xbox 360, in particular), but they are generally coming up negative. I realize the CreationKit is on the PC, but I was wondering if there was a way to set up the '.esp' (hopefully I'm interpreting this correctly) files to be placed on the Xbox 360 file system in a similar manner to how game add-ons are downloaded from the Xbox Live Marketplace. I believe it is possible to transfer saves between the console and the PC (e.g. google: 'skyrim mod xbox360'), but these are referencing items that already exist in the game (e.g. a console command for maximum carry weight does not require reference to new animations or models). It would probably be easier if one could navigate through the xbox's file system to see where the games' files are placed, but with the current setup, the file system is abstracted away. Any help or insight on the matter would be much appreciated. I would love to work on a project that would make it possible to let console gamers experience and enjoy all the great mods available to the PC community.

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  • WebAPI and MVC4 and OData

    - by Aligned
    I was looking closer into WebAPI, specificially how to use OData to avoid writing GetCustomerByCustomerId(int id) methods all over the place. I had problems just returning IQueryable<T> as some sites suggested in the WebpAPI (Assembly System.Web.Http.dll, v4.0.0.0).  I think things changed in the release version and the blog posts are still out of date. There is no [Queraable] as the answer to this question suggests. Once I get WebAPI.Odata Nuget package, and added the [Queryable] to the method http://localhost:57146/api/values/?$filter=Id%20eq%201 worked (don’t forget the ‘$’). Now the main question is whether I should do this and how to stop logged in users from sniffing the url and getting data for other users. I John V. Peterson has a post on securing WebAPI with headers and intercepting the call at that point. He had an update to use HttpMessageHandlers instead. I think I’ll use this to force the call to contain some kind of unique code for the user, but I’m still thinking about this. I will not expose this to the public, just to my calls with-in my Forms Authentication areas. Other links: http://robbincremers.me/2012/02/16/building-and-consuming-rest-services-with-asp-net-web-api-and-odata-support/ ~lots of good information John V Peterson example: https://github.com/johnvpetersen/ASPWebAPIExample ~ all data access goes through the WebApi and the web client doesn’t have a connection string ~ There is code library for calling the WebApi from MVC using the HttpClient. It’s a great starting point http://blogs.msdn.com/b/alexj/archive/2012/08/15/odata-support-in-asp-net-web-api.aspx ~ Beta (9/18/2012) Nuget package to help with what I want to do? ~ has a sample code project with examples http://blogs.msdn.com/b/alexj/archive/2012/08/15/odata-support-in-asp-net-web-api.aspx http://blogs.msdn.com/b/alexj/archive/2012/08/21/web-api-queryable-current-support-and-tentative-roadmap.aspx http://stackoverflow.com/questions/10885868/asp-net-mvc4-rc-web-api-odata-filter-not-working-with-iqueryable JSON, pass the correct format in the header (Accept: application/json). $format=JSON doesn’t appear to be working. Async methods built into WebApi! Look for the GetAsync methods.

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  • Test your internet connection - Emtel Mobile Internet

    After yesterday's report on Emtel Fixed Broadband (I'm still wondering where the 'fixed' part is), I did the same tests on Emtel Mobile Internet. For this I'm using the Huawei E169G HSDPA USB stick, connected to the same machine. Actually, this is my fail-safe internet connection and the system automatically switches between them if a problem, let's say timeout, etc. has been detected on the main line. For better comparison I used exactly the same servers on Speedtest.net. The results Following are the results of Rose Hill (hosted by Emtel) and respectively Frankfurt, Germany (hosted by Vodafone DE): Speedtest.net result of 31.05.2013 between Flic en Flac and Rose Hill, Mauritius (Emtel - Mobile Internet) Speedtest.net result of 31.05.2013 between Flic en Flac and Frankfurt, Germany (Emtel - Mobile Internet) As you might easily see, there is a big difference in speed between national and international connections. More interestingly are the results related to the download and upload ratio. I'm not sure whether connections over Emtel Mobile Internet are asymmetric or symmetric like the Fixed Broadband. Might be interesting to find out. The first test result actually might give us a clue that the connection could be asymmetric with a ratio of 3:1 but again I'm not sure. I'll find out and post an update on this. It depends on network coverage Later today I was on tour with my tablet, a Samsung Galaxy Tab 10.1 (model GT-P7500) running on Android 4.0.4 (Ice Cream Sandwich), and did some more tests using the Speedtest.net app. The results are actually as expected and in areas with better network coverage you will get better results after all. At least, as long as you stay inside the national networks. For anything abroad, it doesn't really matter. But see for yourselves: Speedtest.net result of 31.05.2013 between Cascavelle and servers in Rose Hill, Mauritius (Emtel - Mobile Internet), Port Louis, Mauritius and Kuala Lumpur, Malaysia It's rather shocking and frustrating to see how the speed on international destinations goes down. And the full capability of the tablet's integrated modem (HSDPA: 21 Mbps; HSUPA: 5.76 Mbps) isn't used, too. I guess, this demands more tests in other areas of the island, like Ebene, Pailles or Port Louis. I'll keep you updated... The question remains: Alternatives? After the publication of the test results on Fixed Broadband I had some exchange with others on Facebook. Sadly, it seems that there are really no alternatives to what Emtel is offering at the moment. There are the various internet packages by Mauritius Telecom feat. Orange, like ADSL, MyT and Mobile Internet, and there is Bharat Telecom with their Bees offer which is currently limited to Ebene and parts of Quatre Bornes.

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  • Samba fails to install

    - by jschoen
    I am running XBMC, which is built around Ubuntu 10.04. It does not come with samba pre-installed, and I need to share some media with a couple other boxes. I followed the Think Geek directions found here. I had it all set up a couple days ago, and thought I was in the clear. I rebooted this evening and when it came back up Samba was not started. I determined this by trying access the samba shares, and it would return there was an connecting to the server. I can ssh into it, so I know it is connected. In my inifinite wisdom, I figured I just messed something up and would just uninstall and reinstall. So I did: sudo apt-get purge samba and sudo apt-get purge smbfs. Then tried to follow the tutorial above again. The what I get after running sudo apt-get install samba smbfs is Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: openbsd-inetd inet-superserver smbldap-tools ldb-tools ufw smbclient The following NEW packages will be installed: samba smbfs 0 upgraded, 2 newly installed, 0 to remove and 5 not upgraded. Need to get 0B/8,131kB of archives. After this operation, 22.6MB of additional disk space will be used. Preconfiguring packages ... Selecting previously deselected package samba. (Reading database ... 57098 files and directories currently installed.) Unpacking samba (from .../samba_2%3a3.4.7~dfsg-1ubuntu3.2_i386.deb)... Selecting previously deselected package smbfs. Unpacking smbfs (from .../smbfs_2%3a3.4.7~dfsg-1ubuntu3.2_i386.deb) ... Processing triggers for ureadahead ... Setting up samba (2:3.4.7~dfsg-1ubuntu3.2) ... Generating /etc/default/samba... update-alternatives: using /usr/bin/smbstatus.samba3 to provide /usr/bin/smbstatus (smbstatus) in auto mode. smbd start/running, process 2963 **start: Job failed to start** Setting up smbfs (2:3.4.7~dfsg-1ubuntu3.2) ... The bold is my own emphasis. So I am not sure what I messed up here, or how to get back to where it was. Though I am pretty sure I made it worse than it is. I found where the logs are located, /var/logs, and found this line that seems to be the culprit. Jan 29 11:59:34 XBMCLive smbd[2806]: error opening config file So it seems to not create the configuration files. Is there a way to get samba to try to recreate them again?

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  • More Efficient Data Structure for Large Layered Tile Map

    - by Stupac
    It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in virtually all the regions of the map. Let's just say I have a 5000x5000 map, when I use a 2D array of byte's to render it my game uses around 17 MB of memory, as soon as I change that data structure to a my own defined MapCell class (which only contains a single field: byte terrain) my game's memory consumption rockets up to 400+ MB. I plan on adding layering, so an array of byte's won't cut it and I figure I'd need to add a List of some sort to the MapCell class to provide objects in the layers. I'm only rendering tiles that are on screen, but I need the rest of the map to be represented in memory since it is constantly used in Update. So my question is, how can I reduce the memory consumption of my map while still maintaining the above requirements? Thank you for your time! Here's a few snippets my C# code in XNA4: public static void LoadMapData() { // Test map generations int xSize = 5000; int ySize = 5000; MapCell[,] map = new MapCell[xSize,ySize]; //byte[,] map = new byte[xSize, ySize]; Terrain[] terrains = new Terrain[4]; terrains[0] = grass; terrains[1] = dirt; terrains[2] = rock; terrains[3] = water; Random random = new Random(); for(int x = 0; x < xSize; x++) { for(int y = 0; y < ySize; y++) { //map[x,y] = new MapCell(terrains[random.Next(4)]); map[x,y] = new MapCell((byte)random.Next(4)); //map[x, y] = (byte)random.Next(4); } } testMap = new TileMap(map, xSize, ySize); // End test map setup currentMap = testMap; } public class MapCell { //public TerrainType terrain; public byte terrain; public MapCell(byte itsTerrain) { terrain = itsTerrain; } // the type of terrain this cell is treated as /*public Terrain terrain { get; set; } public MapCell(Terrain itsTerrain) { terrain = itsTerrain; }*/ }

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  • No client internet access when setting up these iptables rules

    - by Siriss
    I have read many other posts but cannot figure this out. eth0 is my external connected to a Comcast modem. The server has internet access with no issues. eth1 is internal and running DHCP for the clients. I have DHCP working just fine, all my clients can get an IP and ping the server but they cannot access the internet. I am using ISC-DHCP-SERVER and have set /etc/default/isc-dhcp-server to INTERFACE="eht1" Here is my dhcpd.conf file located in /etc/dhcp/dhcpd.conf ddns-update-style interim; ignore client-updates; subnet 10.0.10.0 netmask 255.255.255.0 { range 10.0.10.10 10.0.10.200; option routers 10.0.10.2; option subnet-mask 255.255.255.0; option domain-name-servers 208.67.222.222, 208.67.220.220; #OpenDNS # option domain-name "example.com"; default-lease-time 21600; max-lease-time 43200; authoritative; } I have made the *net.ipv4.ip_forward=1* change in /etc/sysctl.conf here is my interfaces file: auto lo iface lo inet loopback auto eth0 iface eth0 inet dhcp iface eth1 inet static address 10.0.10.2 netmask 255.255.255.0 network 10.0.10.0 auto eth1 And finally- here is my iptables.conf file: # Firewall configuration written by system-config-firewall # Manual customization of this file is not recommended. *nat :PREROUTING ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A POSTROUTING -s 10.0.10.0/24 -o eth0 -j MASQUERADE #-A PREROUTING -i eth0 -p tcp --dport 59668 -j DNAT --to-destination 10.0.10.2:59668 COMMIT *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -i eth1 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 80 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 443 -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 53 -j ACCEPT -A INPUT -m state --state NEW -m udp -p udp --dport 53 -j ACCEPT -A FORWARD -s 10.0.10.0/24 -o eth0 -j ACCEPT -A FORWARD -d 10.0.10.0/24 -m state --state ESTABLISHED,RELATED -i eth0 -j ACCEPT -A FORWARD -p icmp -j ACCEPT -A FORWARD -i lo -j ACCEPT -A FORWARD -i eth1 -j ACCEPT #-A FORWARD -i eth0 -m state --state NEW -m tcp -p tcp -d 10.0.10.2 --dport 59668 -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -j REJECT --reject-with icmp-host-prohibited COMMIT I am completely stuck. I cannot figure out why the clients cannot access the internet. Am I missing a service? Is a service not running? Any help would be greatly appreciated. I tried to be as thorough as possible but please let me know if I have missed something. Thank you!

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  • Oracle is Sponsoring LinuxCon Europe 2012

    - by Zeynep Koch
    Architecture is amazing in Barcelona but you will also be impressed with Oracle Linux sessions in LinuxCon Europe as well.  Oracle is one of the key sponsors in LinuxCon Europe and we have great sessions to show you why Oracle Linux is best for your "IT architecture"! We also have a booth where you can pick up latest Oracle Linux and Oracle VM DVD Kit and Virtualization for Dummies booklet. Don't forget to visit us at technology showcase Booth #19. Oracle Sessions at LinuxCon Europe 2012:  1. OCFS2: Status and Overview - Lenz Grimmer, Oracle Wednesday November 7, 2012 10:40am - 11:25am Venue: Diamant OCFS2, Oracle's general-purpose shared-disk cluster file system for Linux has come a long way since its development started in 2003. Distributed under the GPL and part of the mainline Linux Kernel, it is also included in Oracle Linux and plays a vital role in products like Oracle VM, Oracle RAC or E-Business Suite. This presentation will provide a general technical overview as well as an update on the latest developments. Attendees will learn about the features and improvements that set OCFS2 apart from other Linux-based cluster file systems, including: Heartbeat implementation: global vs. local heartbeats Storage optimizations: Extent-based Allocations, Hole punching, Reflinks 2. Status of Linux Tracing - Elena Zannoni, Oracle Wednesday November 7, 2012 11:35am - 12:20am Venue: Diamant There have been many developments recently in the Linux tracing area. The tracing infrastructure in the kernel is getting more robust, with  the recent introduction of uprobes to allow the implementation of user  space tracing, and new features of perf. There are many tracing tools to choose from, including the newest kid on the block, DTrace for Linux.  This talk will take the audience through the main tracing facilities  available today whether more tightly integrated with the kernel code, or maintained stand alone. 3. MySQL Security Model and Pluggable Authentication - Kristofer Pettersson, Oracle Wednesday November 7, 2012 1:50pm - 2:35pm Venue: Diamant With an increasing security awareness among web and cloud developers, knowing how to secure your database from unauthorized or malicious access has become important. This talk explains the MySQL security model, pluggable authentication, new auditing features and rounds off with some pointers on how to securely integrate your database into your Linux web stack. We look forward to seeing you in Barcelona, Spain on November 5-9, 2012. Register today 

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  • How to Make Objects Fall Faster in a Physics Simulation

    - by David Dimalanta
    I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples: It falls slower if light object (i.e. feather). It falls faster depending on the object (i.e. pebble, rock, car). I decided to double its falling speed for more excitement. I tried adding the mass but the speed of falling is constant instead of gaining more speed. check my code that something I put under input processor's touchUp() return method under same roof of the class that implements InputProcessor and Screen: @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Touch Up Event if(is_Next_Fruit_Touched) { BodyEditorLoader Fruit_Loader = new BodyEditorLoader(Gdx.files.internal("Shape_Physics/Fruity Physics.json")); Fruit_BD.type = BodyType.DynamicBody; Fruit_BD.position.set(x, y); FixtureDef Fruit_FD = new FixtureDef(); // --> Allows you to make the object's physics. Fruit_FD.density = 1.0f; Fruit_FD.friction = 0.7f; Fruit_FD.restitution = 0.2f; MassData mass = new MassData(); mass.mass = 5f; Fruit_Body[n] = world.createBody(Fruit_BD); Fruit_Body[n].setActive(true); // --> Let your dragon fall. Fruit_Body[n].setMassData(mass); Fruit_Body[n].setGravityScale(1.0f); System.out.println("Eggs... " + n); Fruit_Loader.attachFixture(Fruit_Body[n], Body, Fruit_FD, Fruit_IMG.getWidth()); Fruit_Origin = Fruit_Loader.getOrigin(Body, Fruit_IMG.getWidth()).cpy(); is_Next_Fruit_Touched = false; up = y; Gdx.app.log("Initial Y-coordinate", "Y at " + up); //Once it's touched, the next fruit will set to drag. if(n < 50) { n++; }else{ System.exit(0); } } return true; } And take note, at show() method , the view size from the camera is at 720x1280: camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 1280; camera_1.viewportWidth = 720; camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); I know it's a good idea to add weight to make the falling object falls faster once I released the finger from the touchUp() after I picked the object from the upper right of the screen but the speed remains either constant or slow. How can I solve this? Can you help?

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  • How to host a site in another site - with little or no coding

    - by tunmise fasipe
    SUMMARY: All of these happens on Site A User visits site A User enter username and password User click on Login Button User authenticated on Site B behind the scene User is shown a page on Site A that contains his/her profile from Site B as layout/styled from Site B User can click links in the Profile page that links to other area in Site B Meaning: Session has to be maintained somehow I have web application where I store users' password and username. If you logon to this site, you can login with the password and username to have access to your profile. There is another option that requires you to login to my site from your site and have your profile displayed within your site. This is because you might already have a site that your clients know you with. This link is close to what I want to do: http://aspmessageboard.com/showthread.php?t=235069 A user on Site A login to Site B and have the information on site B showing in site A. He should not know whether Site B exists. It should be as if everything is happening in Site A This latter part is what I don't know to implement. I have these ideas: Have a fixed IFrame within your site to contain my site: but I am concerned about size/layout since different clients have different layout/size for their content section. I am thinking of how to maintain session too A webservice: I don't know how feasible this is since the Password and ID are on my server. You may have to send them back and forth. It means client would have to code with my API. But I am not just returning data, I have to show them a page that contains the profile details OpenID, Single-SignOn: Just guessing - but the authentication and data resides on my server. there is nothing to access on your side in this case Examples: like login into facebook within my site and still be able to do post updates, receive notifications Facebook implement some of these with IFrame e.g. the Like button *NOTE: * I have tested the IFrame option. It worked but I still have to remove my site specific content like my page Banner, Side Navigation etc. I was able to login normally as if I was actually on the site. This show my GUI but - style sheet was missing - content not styled with CSS - Any relative url won't work. It would look for that resource relative to the current server. Unless I change links to absolute - Clicking on the LogIn button produces this error: The state information is invalid for this page and might be corrupted. UPDATE: I was reading about REST webservice few days ago and I got this idea: What about the idea of returning an XML from a webservice [REST or SOAP] and providing an XSLT (that I can provide) to display it. Thus they won't have to do much coding?

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  • Oracle ??????????? -2012?4??: Composite Patches

    - by James Zhang
      ???????DBA?????????????bundle patches, ??Patch Set Updates(PSU)????????,??oracle??????bundle patches,??PSU,??,??????????????,???????????????????(one-off patch),????overlay patches,???????????????   Oracle?????????,???2012?4???Database PSU 11.2.0.3.2??,??????patch??Composite Patches. Composite Patches ??:    * ?????    * ?????????overlay patches???    ?????????composite patches??,???????????????:Patch Set Update : ??????Cumulative patch(????),????, EM ??????????????????Patch Conflict   : 2??????????????,???????????Cumulative Patch : ????????,?????bug???,????Cumulative Patch?????????Cumulative PatchInterim Patch    : ???????????????Overlay Patch    : ?????????????,????????,????PSU???? ?merge patch??Sub-patch        : ??composite patch??2?????sub-patches?? ???Composite Patches?Composite Patches?????????,???????cumulative patch????composite patch?????Composite Patch?????????????. Composite Patches????????,Composite Patches???PSU??Bundle Patch????????????????????Composite Patches,???Composite Patches??????patch???????????Composite Patches,?????????Composite Patches???????????patches?????????overlay patches?Composite Patches???,???????overlay patches,???????,????overlay patches,???????????Composite Patches??overlay patches. cumulative patch?composite patch??????:* Cumulative Patch1.????Cumulative Patch?,??????????Cumulative Patch.2.???????overlay patches,?????overlay patches,??overlay patches?????cumulative patch??,???????cumulative patch??overlay patches,??????cumulative patch???overlay patches* Composite Patch1.???????????composite Patch,?????????Composite Patches??????2.???????overlay patches???cumulative patch???,???????overlay patches,??????cumulative patch. ????,?????overlay patches,??????cumulative patch??overlay patches? ???????????sub-patches??composite patch????????overlay patches* 11.2.0.3.1, 11.2.0.3.2, 11.2.0.3.3, 11.2.0.3.4 (??????) ??composite patch 11.2.0.3.4(?????)????(sub-patches)?????composite patch?,??sub-patches?????,?????????Composite Patch?????????????,??composite patch??????? * Overlay patches?composite patch(????) ???,?????overlay patch,????????composite patch????overly patch * ???11.2.0.3.4 ?,Overlay patches?composite patch(??????????)??,?????overlay patch,?????11.2.0.3.4 ??overlay patches,????11.2.0.3.4???overaly patches? ???PSU 11.2.0.3.2??????composite??????PSU, ?????composite patch?????,?????????newletter???????????,??????????:    Video - Bundle Patch Improvement - Composite Patching (03:43) [Trouble seeing this video?]    * Note 1376691.1 Composite Patches for Oracle Products (includes the brief informative video above)    * Note 854428.1   Patch Set Updates for Oracle Products    * Note 1299688.1 Patch conflict resolution    * Note 1321267.1 Database Patch conflict resolution

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  • Best Practices for serializing/persisting String Object Dictionary entities

    - by Mark Heath
    I'm noticing a trend towards using a dictionary of string to object (or sometimes string to string), instead of strongly typed objects. For example, the new Katana project makes heavy use of IDictionary<string,object>. This approach avoids the need to continually update your entity classes/DTOs and the database tables that persist them with new properties. It also avoids the need to create new derived entity types to support new types of entity, since the Dictionary is flexible enough to store any arbitrary properties. Here's a contrived example: class StorageDevice { public int Id { get; set; } public string Name { get; set; } } class NetworkShare : StorageDevice { public string Path { get; set; } public string LoginName { get; set; } public string Password { get; set; } } class CloudStorage : StorageDevice { public string ServerUri { get; set } public string ContainerName { get; set; } public int PortNumber { get; set; } public Guid ApiKey { get; set; } } versus: class StorageDevice { public IDictionary<string, object> Properties { get; set; } } Basically I'm on the lookout for any talks, books or articles on this approach, so I can pick up on any best practices / difficulties to avoid. Here's my main questions: Does this approach have a name? (only thing I've heard used so far is "self-describing objects") What are the best practices for persisting these dictionaries into a relational database? Especially the challenges of deserializing them successfully with strongly typed languages like C#. Does it change anything if some of the objects in the dictionary are themselves lists of strongly typed entities? Should a second dictionary be used if you want to temporarily store objects that are not to be persisted/serialized across a network, or should you use some kind of namespacing on the keys to indicate this?

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  • Random thoughts on Monday

    - by user10760339
    I know that it has been a long time since my last post, just though that I would update you my latest thoughts of Governance. I just recently completed an executive round table series on EA and Cloud in Singapore, Indonesia and Malaysia. The response was phenomenal. The key point of the session was that Enterprise is the key enabler of innovation - All companies want to drive to be market leaders, EA can lay the foundation for the path to deliver that at innovation. When it comes to innovation, I see two distinct types: (a) Passive innovation is where a company creates innovation thought increments improvement over time. A great example is when airlines went from paper tickets to electronic ticket. Next logical progression is to do the same with boarding passes. There are a lot of examples to choose from, thought the thing to keep in mind, is that passive innovation will only keep you in the lead, it won’t allow you to create new markets or jump from #3 to #1 in one go. For that we need another type of innovation. (b) Disruptive innovation is where you create market where none existed before. Thought very difficult to do and requires significant investment in research, product and software development and not least of all, visionary thinking and timing, if done correctly, can turn the world on it’s ear. A great example is Apple iTunes. Some might say that this is incremental innovation, but only in one aspect, the downloading of music. Other then that, it’s all disruptive innovation. Being able to buy a single song rather then the album fundamentally changed the way we get out music. Behind all of these types of innovation is Enterprise Architecture. EA creates the infrastructure foundation, then delivery systems and the end-user experience to deliver this innovation. At Oracle, we are driving that EA innovation with our private cloud offerings from “bolt-to-glass” as I like to say. For more on what Oracle has to offer in EA and cloud, have a look at Cloud Computing | Oracle and Enterprise Architecture - OracleI am working on new material that I will be posting in a couple of weeks, so check back regularly for new updates or feel free to subscript for updates.

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  • Asynchronously returning a hierarchal data using .NET TPL... what should my return object "look" like?

    - by makerofthings7
    I want to use the .NET TPL to asynchronously do a DIR /S and search each subdirectory on a hard drive, and want to search for a word in each file... what should my API look like? In this scenario I know that each sub directory will have 0..10000 files or 0...10000 directories. I know the tree is unbalanced and want to return data (in relation to its position in the hierarchy) as soon as it's available. I am interested in getting data as quickly as possible, but also want to update that result if "better" data is found (better means closer to the root of c:) I may also be interested in finding all matches in relation to its position in the hierarchy. (akin to a report) Question: How should I return data to my caller? My first guess is that I think I need a shared object that will maintain the current "status" of the traversal (started | notstarted | complete ) , and might base it on the System.Collections.Concurrent. Another idea that I'm considering is the consumer/producer pattern (which ConcurrentCollections can handle) however I'm not sure what the objects "look" like. Optional Logical Constraint: The API doesn't have to address this, but in my "real world" design, if a directory has files, then only one file will ever contain the word I'm looking for.  If someone were to literally do a DIR /S as described above then they would need to account for more than one matching file per subdirectory. More information : I'm using Azure Tables to store a hierarchy of data using these TPL extension methods. A "node" is a table. Not only does each node in the hierarchy have a relation to any number of nodes, but it's possible for each node to have a reciprocal link back to any other node. This may have issues with recursion but I'm addressing that with a shared object in my recursion loop. Note that each "node" also has the ability to store local data unique to that node. It is this information that I'm searching for. In other words, I'm searching for a specific fixed RowKey in a hierarchy of nodes. When I search for the fixed RowKey in the hierarchy I'm interested in getting the results FAST (first node found) but prefer data that is "closer" to the starting point of the hierarchy. Since many nodes may have the particular RowKey I'm interested in, sometimes I may want to get a report of ALL the nodes that contain this RowKey.

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  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

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  • Introducing Windows Azure Mobile Services

    - by Clint Edmonson
    Today I’m excited to share that the Windows Azure Mobile Services public preview is now available. This preview provides a turnkey backend cloud solution designed to accelerate connected client app development. These services streamline the development process by enabling you to leverage the cloud for common mobile application scenarios such as structured storage, user authentication and push notifications. If you’re building a Windows 8 app and want a fast and easy path to creating backend cloud services, this preview provides the capabilities you need. You to take advantage of the cloud to build and deploy modern apps for Windows 8 devices in anticipation of general availability on October 26th. Subsequent preview releases will extend support to iOS, Android, and Windows Phone. Features The preview makes it fast and easy to create cloud services for Windows 8 applications within minutes. Here are the key benefits:  Rapid development: configure a straightforward and secure backend in less than five minutes. Create modern mobile apps: common Windows Azure plus Windows 8 scenarios that Windows Azure Mobile Services preview will support include:  Automated Service API generation providing CRUD functionality and dynamic schematization on top of Structured Storage Structured Storage with powerful query support so a Windows 8 app can seamlessly connect to a Windows Azure SQL database Integrated Authentication so developers can configure user authentication via Windows Live Push Notifications to bring your Windows 8 apps to life with up to date and relevant information Access structured data: connect to a Windows Azure SQL database for simple data management and dynamically created tables. Easy to set and manage permissions. Pricing One of the key things that we’ve consistently heard from developers about using Windows Azure with mobile applications is the need for a low cost and simple offer. The simplest way to describe the pricing for Windows Azure Mobile Services at preview is that it is the same as Windows Azure Websites during preview. What’s FREE? Run up to 10 Mobile Services for free in a multitenant environment Free with valid Windows Azure Free Trial 1GB SQL Database Unlimited ingress 165MB/day egress  What do I pay for? Scaling up to dedicated VMs Once Windows Azure Free Trial expires - SQL Database and egress     Getting Started To start using Mobile Services, you will need to sign up for a Windows Azure free trial, if you have not done so already.  If you already have a Windows Azure account, you will need to request to enroll in this preview feature. Once you’ve enrolled, this getting started tutorial will walk you through building your first Windows 8 application using the preview’s services. The developer center contains more resources to teach you how to: Validate and authorize access to data using easy scripts that execute securely, on the server Easily authenticate your users via Windows Live Send toast notifications and update live tiles in just a few lines of code Our pricing calculator has also been updated for calculate costs for these new mobile services. Questions? Ask in the Windows Azure Forums. Feedback? Send it to [email protected].

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  • ASP.NET Web Forms is bad, or what am I missing?

    - by iveqy
    Being a PHP guy myself I recently had to write a spider to an asp.net site. I was really surprised by the different approach to ajax and form-handling. For example, in the PHP sites I've worked with, a deletion of a database entry would be something like: GET delete.php?id=&confirm=yes and get a "success" back in some form (in the ajax case, probably a json reply). In this asp.net application you would instead post a form, including all inputs on the page, with a huge __VIEWSTATE and __EVENTVALIDATION. This would be more than 10 times as big as above. The reply would be the complete side again, with a footer containing some structured data for javascript to parse and display the result. Again, the whole page is sent, and then throwed away(?) since it's already displayed. Why not just send the footer with the data to parse (it's not json nor xml but a | separated list). I really can't see why you would design a system that way. Usually you've a fast client, and a somewhat fast server but a really slow connection. Why not keep the datatransfer to a minimum? Why those huge __VIEWSTATE and __EVENTVALIDATION? It seems that everything is done way to chatty and way to complicated. I really can't see the point and that usually means that I'm missing something. So please tell me, what are the reasons for this design and what benefits (and weaknesses) does it have? (Yes I know that __VIEWSTATE is used to tell what type of form-konfiguration should be sent back to the server. But WHY is this needed?) Please keep this discussion strictly technical and avoid flamewars. Update: Please excuse the somewhat rantish question. I tried to explain my view to be able to get a better answer. I am not saying that asp.net is bad, I am saying that I don't understand the meaning of those concepts. Usually that means that I've things to learn instead of the concepts beeing wrong. I appreciate the explanations about that "you don't have to do this way in asp.net", I'll read up on MVC and other .net technologies. However, there most be a reason for this site (the one I referred to) to be written the way it is. It's written by professionals for a big organisation with far more experience than what I've. Any explanation about their (possible) design choice would be welcome.

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  • ZFS pool broken after upgrading to 14.04 LTS

    - by cruiserparts
    Well, I have been putting off upgrading to 14.04 for fear that I would break something. Actually for fear that it would break zfs (or I would break it). I am bascially slightly better than novice at linux. Spent the last couple of hours trying to get the pool back. Now I am at the stage where I don't think I have a complete failure, but I am worried that I may break it. So if could help me not break it, and recover it, I would be thankful. My zfs is file storage and not boot. It was working fine for a year and was working perfectly before the upgrade (scrub and everything was fine). I was confident that the upgrade would work (or at least I could fix it) because I had upgraded once in the past, the pool went missing, but I was able to get it back. I have reinstalled zfs, zfs utilities, and some dependencies (after searching this forum) I think what happened is 14.04 deleted some config file, or specified disk names differntly, but I could be wrong. When I set the pool up originally, I was using specific device Ids as I recall (because I did not want to break things if they got reassigned at boot) So see if this helps. I can confirm that old mountpoint folders are there but empty. no talloc stackframe at ../source3/param/loadparm.c:4864, leaking memory pool: naspool1 state: UNAVAIL status: One or more devices could not be used because the label is missing or invalid. There are insufficient replicas for the pool to continue functioning. action: Destroy and re-create the pool from a backup source. see: http://zfsonlinux.org/msg/ZFS-8000-5E scan: none requested config: NAME STATE READ WRITE CKSUM naspool1 UNAVAIL 0 0 0 insufficient replicas raidz1-0 UNAVAIL 0 0 0 insufficient replicas scsi-SATA_WDC_WD1001FALS-_WD-WMATV0990825 UNAVAIL 0 0 0 scsi-SATA_WDC_WD1001FALS-_WD-WMATV2995365 UNAVAIL 0 0 0 scsi-SATA_WDC_WD10EARS-00_WD-WMAV51894349 UNAVAIL 0 0 0 ___@ourserver:~$ sudo zpool import naspool1 cannot import 'naspool1': a pool with that name is already created/imported, and no additional pools with that name were found ___@ourserver:~$ sudo zfs list no datasets available What other output can I post to help? I'm thinking the update deleted some zfs config files. It seems like the pool exists and certainly 3 perfectly working disks did not fail at once. I am worried that I may break something without a little bit of guideance. Thanks.

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • Understanding clojure keywords

    - by tjb1982
    I'm taking my first steps with Clojure. Otherwise, I'm somewhat competent with JavaScript, Python, Java, and a little C. I was reading this artical that describes destructuring vectors and maps. E.g. => (def point [0 0]) => (let [[x y] point] => (println "the coordinates are:" x y)) the coordinates are: 0 0 but I'm having a difficult time understanding keywords. At first glance, they seem really simple, as they just evaluate to themselves: => :test :test But they seem to be used is so many different ways and I don't understand how to think about them. E.g., you can also do stuff like this: => (defn full-name [& {first :first last :last}] => (println first last)) => (full-name :first "Tom" :last "Brennan") Tom Brennan nil This doesn't seem intuitive to me. I would have guessed the arguments should have been something more like: (full-name {:first "Tom" :last "Brennan"}) because it looks like in the function definition that you're saying "no required arguments, but a variable number of arguments comes in the form of a single map". But it seems more like you're saying "no required arguments, but a variable number of arguments comes which should be a list of alternating keywords and values... ?" I'm not really sure how to wrap my brain around this. Also, things like this confuse me too: => (def population {:humans 5 :zombies 1000}) => (:zombies population) 1000 => (population :zombies) 1000 How do maps and keywords suddenly become functions? If I could get some clarification on the use of keywords in these two examples, that would be really helpful. Update I've also seen http://stackoverflow.com/questions/3337888/clojure-named-arguments and while the accepted answer is a great demonstration of how to use keywords with destructuring and named arguments, I'm really looking more for understanding how to think about them--why the language is designed this way and how I can best internalize their use.

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  • JavaOne: Parleys.com, Spring Vs. Java EE and HTML5 tooling

    - by delabassee
    Parleys.com, a 2012 Duke's Choice Award winner, is an E-Learning platform that host content from different sources (conferences, JUGs meetings, etc.). There is a lot of technical content available for online but also offline consumption, including many sessions on Java EE. Parleys has just released, for free, all the Devoxx 2011 sessions (video and slides sync'ed!). From a technical point of view, Parleys.com is interesting as they have switched from Spring to Java EE 6 to avoid being locked in a proprietary framework. During the GlassFish Community BoF, Stephan Janssen (Parleys.com and Devoxx founder) also presented how GlassFish is used to support 2000 concurrent Parleys users over a cluster of 2 GlassFish instances. Talking about Java EE and/or Spring, Harshad Oak has posted an update on the 'Spring Vs. Java EE' panel discussion that took place on Tuesday. As Arun said standards such as Java EE does not necessarily refrain innovation: "JBoss Forge & Arquillian from RedHat are great examples of innovation in the JavaEE community. Standardization is important but innovation does continue even within that framework." Simplicity, productivity along with HTML5 are the driving themes of Java EE 7. In terms of simplicity and productivity, the developer experience can also be improved by the tooling. Every NetBeans release comes with a large set of improvements, the just released NetBeans 7.3 beta is no exception. The goal of ‘NB 7.3’s Project Easel’ is to improve HTML5 development, something that will be handy for Java EE 7 developers. Project Easel can, for example, communicate directly to Chrome's WebKit engine, this feature was shown during Sunday's Technical Keynote at the end of the Java EE section. In this beta release, Chrome and the embedded JavaFX browser are the only supported browsers but the NetBeans team plan to add support, over time, for other WebKit based browsers. NetBans 7.3 beta NetBeans 7.3 screenscasts Today (i.e. Wednesday 3rd) is also the final exhibition day, so make sure to visit the Java EE and the GlassFish pods on the Java DEMOgrounds (Hilton Grand Ballroom, 9:30 am - 5:00 pm). Finally, here are some Java EE and GlassFish related activities worth attending today if you are at JavaOne : Wednesday October 3rd Time Title Location 8:30-9:30am What's New in Servlet 3.1: An Overview Parc 55 Mission 8:30-9:30am Bean Validation 1.1: What's New Under the Hood Parc 55Cyril Magnin II/III 10:00-11:00am JSR 353: Java API for JSON Processing Parc 55 Mission 10:00-12:00pm Tutorial : Integrating Your Service into the GlassFish PaaS Platform Parc 55 Devisidero 11:30-12:30pm What's New in JSF: A Complete Tour of JSF 2.2 Parc 55Cyril Magnin I 11:30-12:30pm Best of Both Worlds: Java Persistence with NoSQL and SQL Parc 55 Mission 1:00-2:00pm Sharding Middleware to Achieve Elasticity and High Availability in the Cloud Parc 55Market Street 1:00-2:00pm Pimp My RESTful Java Applications Parc 55Cyril Magnin I 3:00-4:00pm Migrating Spring to Java EE Parc 55Cyril Magnin II/III 4:30-5:30pm JavaEE.Next(): Java EE 7, 8, and Beyond Parc 55Cyril Magnin II/III 4:30-5:30pm HTML5 WebSocket and Java Parc 55Cyril Magnin I 4:30-5:30pm Easy Middleware for Your Embedded Device Nikko Ballroom II/III

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  • Latency Matters

    - by Frederic P
    A lot of interest in low latencies has been expressed within the financial services segment, most especially in the stock trading applications where every millisecond directly influences the profitability of the trader. These days, much of the trading is executed by software applications which are trained to respond to each other almost instantaneously. In fact, you could say that we are in an arms race where traders are using any and all options to cut down on the delay in executing transactions, even by moving physically closer to the trading venue. The Solaris OS network stack has traditionally been engineered for high throughput, at the expense of higher latencies. Knowledge of tuning parameters to redress the imbalance is critical for applications that are latency sensitive. We are presenting in this blog how to configure further a default Oracle Solaris 10 installation to reduce network latency. There are many parameters in fact that can be altered, but the most effective ones are intr_blank_time and intr_blank_packets. These parameters affect on-board network throughput and latency on Solaris systems. If interrupt blanking is disabled, packets are processed by the driver as soon as they arrive, resulting in higher network throughput and lower latency, but with higher CPU utilization. With interrupt blanking disabled, processor utilization can be as high as 80–90% in some high-load web server environments. If interrupt blanking is enabled, packets are processed when the interrupt is issued. Enabling interrupt blanking can result in reduced processor utilization and network throughput, but higher network latency. Both parameters should be set at the same time. You can set these parameters by using the ndd command as follows: # ndd -set /dev/eri intr_blank_time 0 # ndd -set /dev/eri intr_blank_packets 0 You can add them to the /etc/system file as follows: set eri:intr_blank_time 0 set eri:intr_blank_packets 0 The value of the interrupt blanking parameter is a trade-off between network throughput and processor utilization. If higher processor utilization is acceptable for achieving higher network throughput, then disable interrupt blanking. If lower processor utilization is preferred and higher network latency is the penalty, then enable interrupt blanking. Our experience at ISV Engineering is that under controlled experiments the above settings result in reduction of network latency by at least 50%; on a two-socket 3GHz Sun Fire X4170 M2 running Solaris 10 Update 9, the above settings improved ping-pong latency from 60µs to 25-30µs with the on-board NIC.

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