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  • Accessing elements of List<List<string>>

    - by shiv09
    Hello Friends........... Can anyone let me know how can access an element of a list that has been added to a list of list............. I'll mention the code............ List str = new List(); List stud = new List(); A method has been defined that inserts data into str and after the method gets over......... stud.Add(str); The method and stud.Add(str) is on a button click...... so, each time str contains different data....... the problem is I want to search in whole of stud i.e. all the str created, whether str[0]==textBox3.Text; I'm confused in the For loops...how to reach to all the str[0] in stud to verify the condition...................

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  • REST api design to retrieve summary information

    - by Jacques René Mesrine
    I have a scenario in which I have REST API which manages a Resource which we will call Group. A Group is similar in concept to a discussion forum in Google Groups. Now I have two GET access method which I believe needs separate representations. The 1st GET access method retrieves the minimal amount of information about a Group. Given a *group_id* it should return a minimal amount of information like { group_id: "5t7yu8i9io0op", group_name: "Android Developers", is_moderated: true, number_of_users: 34, new_messages: 5, icon: "http://boo.com/pic.png" } The 2nd GET access method retrives summary information which are more statistical in nature like: { group_id: "5t7yu8i9io0op", top_ranking_users: { [ { user: "george", posts: 789, rank: 1 }, { user: "joel", posts: 560, rank: 2 } ...] }, popular_topics: { [ ... ] } } I want to separate these data access methods and I'm currently planning on this design: GET /group/:group_id/ GET /group/:group_id/stat Only the latter will return the statistical information about the group. What do you think about this ?

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  • What topic in computer science is this?

    - by jasonbogd
    Hi, I am trying to figure out what 'topic' this is called, so I can learn more about it. Basically, I'm talking about designing my applications's architecture. I'm not talking about algorithms. More like -- this class should have these methods and these instance variables, and communicate with this class in this way, this class should have these responsibilities etc. Can anybody tell me what the name of this topic is called and how I can get better at doing this? Thanks.

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  • MVVM && IOC && Sub-ViewModels

    - by Lee Treveil
    I have a ViewModel, it takes two parameters in the constructor that are of the same type: public class CustomerComparerViewModel { public CustomerComparerViewModel(CustomerViewModel customerViewModel1, CustomerViewModel customerViewModel2) { } } public class CustomerViewModel { public string FirstName { get; set; } public string LastName { get; set; } } If I wasn't using IOC I could just new up the viewmodel and pass the sub-viewmodels in. I could package the two viewmodels into one class and pass that into the constructor but if I had another viewmodel that only needed one CustomerViewModel I would need to pass in something that the viewmodel does not need. How do I go about dealing with this using IOC? I'm using Ninject btw. Thanks

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  • C# Modify Connection String that exists inside a library

    - by LnDCobra
    I have a Class Library, which inside just has a DataSet (MySQL connector) and a Connector class. I use this class in multiple projects to connect to the database, and I always had the password embedded in the connection string but now I need to be able to modify this string(for security purposes) so I can have the user connect using their own account. How can I modify this connection string. I have tried the following Properties.Settings.Default.DataBaseConnectionString = "String"; But it seems that the connection string is readonly becase it doesn't appear to have a setter value. I also tried the following with no luck Properties.Settings.Default.DatabaseConnectionString.Insert( Properties.Settings.Default.DatabaseConnectionConnectionString.Length - 1, "Password=dbpassword;");

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  • (Fluent)NHibernate: Mapping an IDictionary<MappedClass, MyEnum>

    - by anthony
    I've found a number of posts about this but none seem to help me directly. Also there seems to be confusion about solutions working or not working during different stages of FluentNHibernate's development. I have the following classes: public class MappedClass { ... } public enum MyEnum { One, Two } public class Foo { ... public virtual IDictionary<MappedClass, MyEnum> Values { get; set; } } My questions are: Will I need a separate (third) table of MyEnum? How can I map the MyEnum type? Should I? What should Foo's mapping look like? I've tried mapping HasMany(x = x.Values).AsMap("MappedClass")... This results in: NHibernate.MappingException : Association references unmapped class: MyEnum

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  • Optimize css vs Google page speed is messing with me

    - by The Disintegrator
    I'm using google page speed and it's telling me my css is inefficient... Very inefficient rules (good to fix on any page): * table.fancy thead td Tag key with 2 descendant selectors and Class overly qualified with tag * table.fancy tfoot td Tag key with 2 descendant selectors and Class overly qualified with tag The css rules are table.fancy {border: 1px solid white; padding:5px} table.fancy td {background:#656165} table.fancy thead td, table.fancy tfoot td {background:#767276} I want the header and footer in a different background color than the body of the table (a data table) On what grounds this is inefficient? How to make it more efficient? I will not add a class to the thead and tfoot for googles's sake.

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  • Mapping Enums to Database with NHibernate/Castle ActiveRecord

    - by Mike
    There's a few other posts on mapping Enums to the DB with ActiveRecord, but none of them answer my question. I have an enum called OrderState: public enum OrderState {InQueue, Ordered, Error, Cancelled} And I have the following property on the table: [Property(NotNull = true, SqlType = "orderstate", ColumnType = "DB.EnumMapper, WebSite")] public OrderState State { get { return state; } set { state = value; } } And I have the following type class: public class EnumMapper : NHibernate.Type.EnumStringType<OrderState> { public EnumMapper() { } public override NHibernate.SqlTypes.SqlType SqlType { get { return new NHibernate.SqlTypes.SqlType(DbType.Object); } } } Now this actually works the way I want, but the problem is I have tons of enums and I don't want to create a EnumMapper class for each one of them. Isn't there some way to just tell ActiveRecord to use DbType.Object for any enum? It seems to either want to be an integer or a string, but nothing else. This one's been driving me crazy for the last 2 hours.. Mike

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  • virtual function call from base of base

    - by th3g0dr3d
    hi, let's say i have something like this (very simplified): <pre><code> class base { void invoke() { this-foo(); } virtual void foo() = 0; }; class FirstDerived : public base { void foo() { // do stuff } }; class SecondDerived : public FirstDerived { // other not related stuff } int main() { SecondDerived *a = new SecondDerived(); a-invoke(); } What i see in the debugger is that base::invoke() is called and tries to call this-foo(); (i expect FirstDerived::foo() to be called), the debugger takes me to some unfamiliar assembly code (probably because it jumped to unrelated areas) and after few lines i get segmentation fault. am i doing something wrong here? :/ thanks in advance

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  • Fastest way to convert datatable to generic list

    - by Joel Coehoorn
    I have a data tier select method that returns a datatable. It's called from a business tier method that should then return a strongly typed generic List. What I want to do is very similar (but not the same as) this question: http://stackoverflow.com/questions/208532/how-do-you-convert-a-datatable-into-a-generic-list What's different is that I want the list to contain strongly-typed objects rather than datarows (also, I don't have linq avaiable here yet). I'm concerned about performance. The business tier method will in turn be called from the presentation tier, and the results will be iterated for display to the user. It seems very wasteful to add an extra iteration at the business tier, only do it again right away for the presentation, so I want this to be as quick as possible. This is a common task, so I'm really looking for a good pattern that can be repeated over and over.

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  • How to use SAPI's SetNotifyCallbackFunction() in a CLR project with Windows Form as the interface wi

    - by manuel
    Hi, I'm trying to write a dll plugin for Winamp. I'm using Microsoft Visual Studio 2008 and Microsoft SAPI 5.1. I created the interface window using Windows Form (System::Windows::Forms::Form). I tried to use SetNotifyWIndowMessage(), but the method is never called when I speak to the microphone. So I tried using SetNotifyCallbackFunction(), but I got a compile error saying that I should use '&' in front of the method name in the parameter. However, when I add the '&', I got another compile error saying that i can't take the address of the method unless creating delegate instance. What should I do? Someone please help me..

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  • Self referencing symmetrical Hibernate Map Table using @ManyToMany

    - by sammichy
    I have the following class public class ElementBean { private String link; private Set<ElementBean> connections; } I need to create a map table where elements are mapped to each other in a many-to-many symmetrical relationship. @ManyToMany(targetEntity=ElementBean.class) @JoinTable( name="element_elements", joinColumns=@JoinColumn(name="FROM_ELEMENT_ID", nullable=false), inverseJoinColumns=@JoinColumn(name="TO_ELEMENT_ID", nullable=false) ) public Set<ElementBean> getConnections() { return connections; } I have the following requirements When element A is added as a connection to Element B, then element B should become a connection of Element A. So A.getConnections() should return B and B.getConnections() should return A. I do not want to explicitly create 2 records one for mapping A to B and another for B to A. Is this possible?

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  • Django data migration when changing a field to ManyToMany

    - by Ken H
    I have a Django application in which I want to change a field from a ForeignKey to a ManyToManyField. I want to preserve my old data. What is the simplest/best process to follow for this? If it matters, I use sqlite3 as my database back-end. If my summary of the problem isn't clear, here is an example. Say I have two models: class Author(models.Model): author = models.CharField(max_length=100) class Book(models.Model): author = models.ForeignKey(Author) title = models.CharField(max_length=100) Say I have a lot of data in my database. Now, I want to change the Book model as follows: class Book(models.Model): author = models.ManyToManyField(Author) title = models.CharField(max_length=100) I don't want to "lose" all my prior data. What is the best/simplest way to accomplish this? Ken

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  • Automapper Type Converter from String to IEnumerable<String> is not being called

    - by Anton
    Here is my custom Type Converter. public class StringListTypeConverter : TypeConverter<String, IEnumerable<String>> { protected override IEnumerable<string> ConvertCore(String source) { if (source == null) yield break; foreach (var item in source.Split(',')) yield return item.Trim(); } } public class Source { public String Some {get;set;} } public class Dest { public IEnumerable<String> Some {get;set;} } // ... configuration Mapper.CreateMap<String, IEnumerable<String>>().ConvertUsing<StringListTypeConverter>(); Mapper.CreateMap<Source, Dest>(); The problem: StringListTypeConverter is not being called at all. Dest.Some == null.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Sharepoint Web Part OnPreRender PostBack Dynamic TextBoxes Not Accessible In Button Handler

    - by Matt
    I have a custom webpart which extends System.Web.UI.WebControls.WebPart and implements an EditorPart. I have all the static controls being added in the overridden CreateChildControls method as I know this makes them persistent across PostBacks. However, I have some TextBoxes being added in the overridden OnPreRender method because the actual TextBoxes that I add depend upon the data returned from a Web Service which I am calling in OnPreRender. The Web Service has to be called in OnPreRender because I need some of the Property values that are set in the EditorPart. If I build this logic into the CreateChildControls method, obviously the data is not available on first PostBack after an edit is applied because the PostBack events are restored after CreateChildControls. This means the page has to be posted twice before the data is refreshed and that is just cludgy. How can make these TextBoxes along with their entered text values persistent across PostBacks so that I can access them in the button handler? Thanks for any help, Matt

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  • How to structure VB.NET windows forms applications

    - by Jon
    What is the best way to structure a VB.NET windows forms application so that code can be reused and the app can be extended easily. I used to create lots of new forms. This lead to lots of repeated code and forms which did similar things. Now, for forms which do similar jobs, such as view/edit/delete items from a specific db table, I create a form with the required controls, have the form create an instance of a class with params such as a collection of the controls and a string containing the db table name. Then the individual controls call functions of the class. Advanced forms will inherit and extend this basic form class. 1) Has there already been work done in this area? 2) Are there books / articles available which discuss the options available on this topic? Thanks!

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  • Interface implementation Diferences

    - by carlos
    What is the diference of using interfaces like ... I have an interface Public Interface IProDataSource Function read() As Integer End Interface Then a class Public Class DataSource : Implements IProDataSource Function read() As Integer Implements IProDataSource.read some code... End Function End Class Then I use this the next way ... but what is the difference? ... boths approaches are working ... Dim obj As IProDataSource = New DataSource obj.read() vs Dim datas as new Datasource datas.read() The only difference I have notice is that if the method is declare private it will be visible using the first approach only. Thanks for any comments !!!

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  • Using separate model methods to manage transactions

    - by DCrystal
    If i’ve got 2(or more) model methods which do (for example, in billing system) enrolling/withdrawing, and one controller’s method that calls 2(or more) of these model methods. Is it a good way(maybe, any suggestions how to do it better) to write/use 2model methods like these: public function start_transaction(){ $this->db->trans_start(); } public function end_transaction(){ $this->db->trans_complete(); } And call in controller’s method: public function smth(){ //something $this->model->start_transaction(); $this->model->enroll(); //something else $this->model->withdraw(); $this->model->end_transaction(); } Will transaction be reversed, if model's withdraw() method fails? Thanks.

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  • DotNetOpenAuth: Mock ClaimsResponse

    - by Pickels
    Hello, I was wondering how I can mock the ClaimseReponse class in DotNetOpenAuth? This is the class(remove a few properties): [Serializable] public sealed class ClaimsResponse : ExtensionBase, IClientScriptExtensionResponse, IExtensionMessage, IMessageWithEvents, IMessage { public static bool operator !=(ClaimsResponse one, ClaimsResponse other); public static bool operator ==(ClaimsResponse one, ClaimsResponse other); [MessagePart("email")] public string Email { get; set; } [MessagePart("fullname")] public string FullName { get; set; } public override bool Equals(object obj); public override int GetHashCode(); } This is what I tried: ClaimsResponse MockCR = new ClaimsResponse(); MockCR.Email = "[email protected]"; MockCR.FullName = "Mister T"; I get the following error: '...ClaimsResponse(string)' is inaccessible due to its protection level. Kind regards, Pickels

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • Can't disable jQuery cache

    - by robert_d
    Update I figured out that it must be caching problem but I can't turn cache off. Here is my changed script: <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery.ajaxSetup({ // Disable caching of AJAX responses cache: false }); jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 3000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> It updates part of a web page every 3 sec. It works only once after clearing web browser cache, after that it doesn't work - requests are made to /Home/Refresh without interval of 3 seconds and nothing is displayed on the web page; subsequent requests send cookie ASP.NET_SessionId=wrkx1avgvzwozcn1frsrb2yh. I am using ASP.NET MVC 2 and c#. I have a problem with jQuery, here is how my web app works Search.aspx web page which contains a form and jQuery script posts data to Search() action in Home controller after user clicks button1 button. Search.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<GLSChecker.Models.WebGLSQuery>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Title </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Search</h2> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <fieldset> <div class="editor-label"> <%: Html.LabelFor(model => model.Url) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Url, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Url) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.Location) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Location, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Location) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.KeywordLines) %> </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.KeywordLines, 10, 60, null)%> <%: Html.ValidationMessageFor(model => model.KeywordLines)%> </div> <p> <input id ="button1" type="submit" value="Search" /> </p> </fieldset> <% } %> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 5000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> <div id="divResult"> </div> </asp:Content> [HttpPost] public ActionResult Search(WebGLSQuery queryToCreate) { if (!ModelState.IsValid) return View("Search"); queryToCreate.Remote_Address = HttpContext.Request.ServerVariables["REMOTE_ADDR"]; Session["Result"] = null; SearchKeywordLines(queryToCreate); Thread.Sleep(15000); return View("Search"); }//Search() After button1 button is clicked the above script from Search.aspx web page runs. Search() action in controller runs for longer period of time. I simulate this in testing by putting Thread.Sleep(15000); in Search()action. 5 sec. after Submit button was pressed, the above jQuery script calls Refresh() action in Home controller. public ActionResult Refresh() { ViewData["Result"] = DateTime.Now; return PartialView(); } Refresh() renders this partial <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <%= ViewData["Result"] % The problem is that in Internet Explorer 8 there is only one request to /Home/Refresh; in Firefox 3.6.3 all requests to /Home/Refresh are made but nothing is displayed on the web page. Another problem with Firefox is that requests to /Home/Refresh are made every second not every 5 seconds. I noticed that after I clear Firefox cache the script works well first time button1 is pressed, but after that it doesn't work. I would be grateful for helpful suggestions.

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  • List<T>.SelectMany(), Linq and lambda help

    - by jim
    Hi there I have a class. public class MedicalRequest { private int id private IList<MedicalDays> Days private string MedicalUser ... } and another public class MedicalDays { private int id; private DateTime? day private MedicalRequest request ... } I'm using nhibernate to return a list of all the MedicalDays within a time span. I'd like to do something like this to the resulting list //nhibernate query IList<MedicalDays> days = daysDao.FindAll(searchCritCollection); //select a list of days from resulting list IEnumerable<MedicalDays> queriedList = days.SelectMany(i => i.MedicalRequest.MedicalUser == employee); Linq tells me that the type cannot be inferred by the usage. I'd like to know what I'm doing wrong, and if there is a preferred way of doing something like this. Thanks for your time.

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  • Sumproduct using Django's aggregation

    - by Matthew Rankin
    Question Is it possible using Django's aggregation capabilities to calculate a sumproduct? Background I am modeling an invoice, which can contain multiple items. The many-to-many relationship between the Invoice and Item models is handled through the InvoiceItem intermediary table. The total amount of the invoice—amount_invoiced—is calculated by summing the product of unit_price and quantity for each item on a given invoice. Below is the code that I'm currently using to accomplish this, but I was wondering if there is a better way to handle this using Django's aggregation capabilities. Current Code class Item(models.Model): item_num = models.SlugField(unique=True) description = models.CharField(blank=True, max_length=100) class InvoiceItem(models.Model): item = models.ForeignKey(Item) invoice = models.ForeignKey('Invoice') unit_price = models.DecimalField(max_digits=10, decimal_places=2) quantity = models.DecimalField(max_digits=10, decimal_places=4) class Invoice(models.Model): invoice_num = models.SlugField(max_length=25) invoice_items = models.ManyToManyField(Item,through='InvoiceItem') def _get_amount_invoiced(self): invoice_items = self.invoiceitem_set.all() amount_invoiced = 0 for invoice_item in invoice_items: amount_invoiced += (invoice_item.unit_price * invoice_item.quantity) return amount_invoiced amount_invoiced = property(_get_amount_invoiced)

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  • .NET COM Interop with references to other libraries

    - by user262190
    Hello,I'm up against a problem when loading a class in a managed library from a COM Interop library. basically I have some Unmanaged C++ code and a COM Interop library written in C#. And finally a 3rd library which is referenced by the COM Interop library which contains a class: public class MyClass{ public MyClass(){} } What I'd like to do is from my unmanaged c++ code, call a function in the Interop library The C++ code doesn't need to know of the existence of the third library, it's only used within the Interop. Init(){ MyClass _class = new MyClass(); } for some reason this line in Init fails "MyClass _class = new MyClass();", and I don't get very usefull error messages, all I have to go on is a few of these in my output window: "First-chance exception at 0x7c812afb in DotNet_Com_Call.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.." and the HRESULT of the "HRESULT hr = pDotNetCOMPtr-Init();" line in my C++ code is "The system cannot find the specified file" I'm new to COM so if anyone has any ideas or pointer to get me going the right direction, I'd appreciate it, Thanks

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