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Search found 332 results on 14 pages for 'anon'.

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  • Draw a position from a 2d Array on respected canvas location

    - by Anon
    Background: I have two 2d arrays. Each index within each 2d array represents a tile which is drawn on a square canvas suitable for 8 x 8 tiles. The first 2d array represents the ground tiles and is looped and drawn on the canvas using the following code: //Draw the map from the land 2d array map = new Canvas(mainFrame, 20, 260, 281, 281); for(int i=0; i < world.length; i++){ for(int j=0; j < world[i].length; j++){ for(int x=0; x < 280; x=x+35){ for(int y=0; y < 280; y=y+35){ Point p = new Point(x,y); map.add(new RectangleObject(p,35,35,Colour.green)); } } } } This creates a grid of green tiles 8 x 8 across as intended. The second 2d array represents the position on the ground. This 2d array has everyone of its indexes as null apart from one which is comprised of a Person class. Problem I am unsure of how I can draw the position on the grid. I was thinking of a similar loop, so it draws over the previous 2d array another set of 64 tiles. Only this time they are all transparent but the one tile which isn't null. In other words, the tile where Person is located. I wanted to use a search throughout the loop using a comparative if statement along the lines of if(!(world[] == null)){ map.add(new RectangleObject(p,35,35,Colour.red));} However my knowledge is limited and I am confused on how to implement it.

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  • Basic unit of Sound?

    - by anon
    If we consider computer graphics to be the art of image synthesis where the basic unit is a pixel. What is the basic unit of sound synthesis? [This relates to programming as I want to generate this via a computer program.] Thanks!

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  • Sex appear of computer graphics: movie like UI systems

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

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  • Procedural modeling of Robots?

    - by anon
    Procedural techniques is common for texture synthesis, modeling plants, and modeling terrains. However, I've seen very little work on algorithmic construction of robots, which is a bit surprising given how mechanical these systems are. Anyone have a good resource on the algorithmic construction of robots / robotic humanoids? Thanks!

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  • lua recursive repl on error?

    - by anon
    In many scheme/lisp dialects, when an error occurs, a "recursive repl" is popped up ... one can execute scheme/lisp code at the frame where the error occured, and go up/down the stack. Is it possible to do something similar to this in lua? Thanks!

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  • How does someone without a CS degree get an interview in a sluggish economy?

    - by Anon
    I've been programming off and on since 4th grade (for about 20 years). Technology is one of my passions but after working in the field for a couple years out of High School, I spent nine months and $15,000 getting an accredited certificate in music performance instead of CS. I've been doing lots of self study but I think a CS degree is overkill for most line of business applications. Even so, HR departments can't be expected to know that... How does one get their foot in the proverbial door without a degree, especially in a smaller "fly-over country" market? ...or... Where can I get the cheapest/easiest degree that will pass muster (including testing out of as much as possible)? Don't get me wrong, I'm down with learning new things but I don't necessarily need the expense or coaching to motivate me. EDIT Consolidating good answers: Networking/User Groups Portfolio/Open Source Contributions Look for hybrid jobs (How I got my start :) ) Seek un-elitist companies/hiring managers. (Play the numbers game) Start my own business. (This is a bit challenging for a family man but a very good answer. My reason for searching is to reduce my commute thereby allowing more time to cultivate income on the side) Avail myself of political subsidies to constituents in the teachers' unions ;) .

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  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

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  • lua split into words

    - by anon
    I have a string in lua. It's a bunch of [a-zA-Z0-9]+ separated by a number (1 or more) spaces. How do I take the string and split it into a table of strings? Thanks!

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  • Explanation of output

    - by Anon
    My program class Building { Building() { System.out.print("b "); } Building(String name) { this(); System.out.print("bn " + name); } }; public class House extends Building { House() { System.out.print("h "); // this is line# 1 } House(String name) { this(); // This is line#2 System.out.print("hn " + name); } public static void main(String[] args) { new House("x "); } } We know that compiler will write a call to super() as the first line in the child class's constructor. Therefore should not the output be: b (call from compiler written call to super(), before line#2 b (again from compiler written call to super(),before line#1 ) h hn x But the output is b h hn x Why is that?

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  • llvm clang struct creating functions on the fly

    - by anon
    I'm using LLVM-clang on Linux. Suppose in foo.cpp I have: struct Foo { int x, y; }; How can I create a function "magic" such that: typedef (Foo) SomeFunc(Foo a, Foo b); SomeFunc func = magic("struct Foo { int x, y; };"); so that: func(SomeFunc a, SomeFunc b); // returns a.x + b.y; ? Note: So basically, "magic" needs to take a char*, have LLVM parse it to get how C++ lays out the struct, then create a function on the fly that returns a.x + b.y; Thanks!

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  • Vim jump last mark-different file

    - by anon
    :bn , :bp just switches buffers I want something like ctrl-o, which has a 'stack' of marks it jumps through. However, I want it to ignore marks in the same file ... i.e i want ctrl-my-o to be ctrl-o until you hit a different file and ctrl-my-i to be ctrl-i until you hit a different file Is there somethig like this in vim?

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  • How is thread local storage (__thread) implemented on LInux?

    - by anon
    __thread Foo foo; How is "foo" actually resolved? Does the compiler silently replace every instance of "foo" with a function call? Is "foo" stored somewhere relative to the bottom of the stack, and the compiler stores this as "hey, for each thread, have this space near the bottom of the stack, and foo is stored as "offset x from bottom of stack"" ? Insights please.

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  • Multiple objects in list, C#

    - by anon
    I'm looking for something similar to List<T>, that would allow me to have multiple T. For example: List<TabItem, DataGrid, int, string, ...> = new List<TabItem, DataGrid, int, string, ...>().

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  • Fragment-shader blur ... how does this work?

    - by anon
    uniform sampler2D sampler0; uniform vec2 tc_offset[9]; void blur() { vec4 sample[9]; for(int i = 0; i < 9; ++i) sample[i] = texture2D(sampler0, gl_TexCoord[0].st + tc_offset[i]); gl_FragColor = (sample[0] + (2.0 * sample[1]) + sample[2] + (2.0 * sample[3]) + sample[4] + 2.0 * sample[5] + sample[6] + 2.0 * sample[7] + sample[8] ) / 13.0; } How does the sample[i] = texture2D(sample0, ...) line work? It seems like to blur an image, I have to first generate the image, yet here, I'm somehow trying to query the very iamge I'm generating. How does this work?

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  • Implementation of GNU Scientific Library?

    - by anon
    Does anyone know a collection of articles or books that describes the implementation of the GNU Scientific Library? This question is not about using the GSL; it's about how the GSL is implemented, their design decisions / tradeoffs. Thanks!

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  • lua string printing

    - by anon
    In C, I have format strings, something like: char *msg = "wlll you marry me" fprintf(stderr, "%s, %s?", name, msg); Now, can I do something similar in lua with format strings? I.e. I want something functionally equivalent to: name .. ", " .. msg .. "?" but not so ugly, in lua. Okay, so I can do string.format("%s, %s?", name, msg), but can I go even a step further, something like perl style, where I can go: "%name, %msg?" Thanks!

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  • trivial linux sound playback

    - by anon
    The classical C program is something like: int main() { fprintf(stderr, "hello world\n"); } a classical OpenGL program is: open up a window setup ortho view draw a colored triangle Now, I want to do the most basic thing for sound in Linux. I want to: 1) open up speakers 2) send a bunch of data, meant to be interpreted at 40Khz, 3) have pseakers play said data no midi, no instruments, ... just playing back raw data What is the easiest way to do this in a C program? [and what libraries; what's the equiv to OpenGL for sound?] Thanks!

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  • Alternative or succesor to GDBM

    - by Anon Guy
    We a have a GDBM key-value database as the backend to a load-balanced web-facing application that is in implemented in C++. The data served by the application has grown very large, so our admins have moved the GDBM files from "local" storage (on the webservers, or very close by) to a large, shared, remote, NFS-mounted filesystem. This has affected performance. Our performance tests (in a test environment) show page load times jumping from hundreds of milliseconds (for local disk) to several seconds (over NFS, local network), and sometimes getting as high as 30 seconds. I believe a large part of the problem is that the application makes lots of random reads from the GDBM files, and that these are slow over NFS, and this will be even worse in production (where the front-end and back-end have even more network hardware between them) and as our database gets even bigger. While this is not a critical application, I would like to improve performance, and have some resources available, including the application developer time and Unix admins. My main constraint is time only have the resources for a few weeks. As I see it, my options are: Improve NFS performance by tuning parameters. My instinct is we wont get much out of this, but I have been wrong before, and I don't really know very much about NFS tuning. Move to a different key-value database, such as memcachedb or Tokyo Cabinet. Replace NFS with some other protocol (iSCSI has been mentioned, but i am not familiar with it). How should I approach this problem?

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  • c++ g++ llvm-clang compiler profiling

    - by anon
    Note, my question is not: how do I tell my compiler to compile with profiling on. I want to profile my compiles process. For each file, I'd like to know how much time is spent on each line of the program. I'm working on a project, some files have huge compile times, I'm trying to figure out why. Is there anyway to do this with g++ or llvm-clang? Thanks!

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  • Efficiently solving sparse matrices

    - by anon
    For solving spare matrices, in general, how big does the matrix have to be (as a rule of thumb) for methods like congraduate descent to be faster than brute force solvers (that do not take advantage o sparsity)?

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