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  • How do the readers fields should work like?

    - by David Marko
    In release notes of CouchDB 0.11 is stated, that it supports readers fields. I guess it should work similary as in Lotus Notes. But unfortunately I cant find any documentation on this topic. Can someone point me to documentation or some brief explanation at least? Thank you David

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  • How to reliably retrieve tables and columns information stored in Torque Criteria object

    - by David Zhao
    Hi there, Is there a way to retrieve tables, including alias tables, and columns, including alias columns, from an Apache Torque Criteria object reliably? I understand that there is methods like: getSelectedColumns, getAsColumns(), getJoins(), etc., but for examples, getJoins() will just return a list of joined tables strings in free text, where one has to use regular expression to extract the needed joined table information out of it. Thanks in advance! David

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • I recieved an email but the to address is not mine

    - by user35072
    As per title, my email address is [email protected] and received an email from [email protected]. But in my Web Client i see: From: [email protected] To: [email protected] I received this on my [email protected] account so how did i get this email in my inbox? I have no affiliation whatsoever with [email protected]. Actually i have received a few emails from [email protected] where the TO address differs. What's going on?

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  • Convert Normalize table to Unormalize table

    - by M R Jafari
    I have tow tables, Table A has 3 columns as StudentID, Name, Course, ClassID and Table B has many columns as StudentID, Name, Other1, Other2, Other3 ... I want convert Table A to Table B. Please help me! Table A StudentID Name Course ClassID 85001 David Data Base 11 85001 David Data Structure 22 85002 Bob Math 33 85002 Bob Data Base 44 85002 Bob Data Structure 55 85002 Bob C# 66 85003 Sara C# 77 85003 Sara Data Base 88 85004 Mary Math 99 85005 Mary Math 100 … Table B SdentdID Name Other 1 Other 2 Other 3 Other 4 … 85001 David DBase,11 DS,22 85002 Bob Math,33 DB,44 DS,55 C#,66 85003 Sara C#,77 DBase,88 85004 Mary Math,99

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  • [News] Interview de Don Syme, le cr?ateur de F#

    Nous avons plusieurs fois eu l'occasion de mentionner Don Syme sur DNG, notamment lors de son travail sur les g?n?rics dans C#. Responsable R&D chez MS Research ? Cambridge, il contribue d?sormais ? F# et r?pond ici ? une interview de Richard Morris. Tr?s int?ressant.

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  • Meredith Ryan: DBA of the Day

    Meredith Ryan – DBA at the Bell Group –was elected by judges and the SQL Server community as the Exceptional DBA of 2012. So who is Meredith, and how did she become a DBA? What makes her exceptional at her work? Simple-Talk sent Richard Morris to investigate. 12 essential tools for database professionalsThe SQL Developer Bundle contains 12 tools designed with the SQL Server developer and DBA in mind. Try it now.

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  • How To Record Great Vocals at Home

    How to record great vocals You have a great voice; so that?s all you need to record great vocals isn?t it? If only it was as simple as that. Well, now it can be. Many things ranging from acoustic co... [Author: Fallon Morris - Computers and Internet - May 31, 2010]

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  • Changing Domain Name DNS to Redirect web traffic to one server, and leave mail to original server

    - by David S
    Hi there, Ok, quite the idiot with DNS.. apart from the basics. I have a domain name hosted with a domain registrar. It seems to have full DNS control (i.e. ability to view/edit A Records, Mail etc..) We have recently setup a server at Rackspace which hosts the new website The original/existing server (where the old website still is and Mail) is on another shared hosting companies server I went to the domain name registrar, and checked out the DNS management as follows: click here to view the DNS screenshot So obviously the A Record is pointing to the actual server where the website/mail is I figure, and the CNAME is pointing (alias?) to the website url. So my question is this: If I want the web traffic portion to go to the Rackspace/new server, but keep the mail going to where it is now, what do I have to change? Also, should I even change this info at the domain registrar? the rackspace server account has full DNS which seems to suggest I can point to their nameservers and then re-direct the MX (Mail) traffic to where the mail server is? Sorry if that was a bit confusing.. obviously in need of DNS training ;) Any help very appreciated. David.

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  • DNS NAmeserver Aname and cname records

    - by David
    Hi - I am inexperienced in the configuration of DNS and have an issue with dominan hosting set up. I have two domains 'www.mydomain1.com' and 'www.mydomain2.com', with mydomain2 pointed at the same place as mydomain1. The domains were passed to me recently by the person who previoulsy controlled them. I have an account with fasthosts in the uk. When I accepted the domains I could not access the DNS settings and enquired with fasthosts as to why. The replied saying 'The delegate hosting option for both domains were enabled and this is the reason why you were unable to find the option to edit the advanced DNS records. I have now disabled the delegate hosting option so you can now edit the advanced DNS records for both domains in your account.' When i log into the fasthost control panel now i can access the DNS controls but both domains have no A Record of Cname record set up. I am concerned that fasthosts have blatted the previous Nameserver entries and set me up on theirs but not added any record. 'www.mydomain1.com' currently still works but 'www.mydomain2.com' does not find the site anymore. i am worried i will lose mydomain1 to as teh dns changes filter through the system. my webhosting is at 'xxx.xxx.xxx.xxx/mydomain1.com/' and this is where I want both domains to point. Any advice would be much appreciated. one thing which is confusing me is that because I am on a shared server I have to put 'xxx.xxx.xxx.xxx/mydomain1.com/' to get to my site rather than just 'xxx.xxx.xxx.xxx'. The form on fasthosts for the aname record only allows an IP to be entered - does it add the mydomain1.com/ onto the end itself? Thanks for any help given - I'm quite worried about this David

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  • Running multiple sites on a LAMP with secure isolation

    - by David C.
    Hi everybody, I have been administering a few LAMP servers with 2-5 sites on each of them. These are basically owned by the same user/client so there are no security issues except from attacks through vulnerable deamons or scripts. I am builing my own server and would like to start hosting multiple sites. My first concern is... ISOLATION. How can I avoid that a c99 script could deface all the virtual hosts? Also, should I prevent that c99 to be able to write/read the other sites' directories? (It is easy to "cat" a config.php from another site and then get into the mysql database) My server is a VPS with 512M burstable to 1G. Among the free hosting managers, is there any small one which works for my VPS? (which maybe is compatible with the security approach I would like to have) Currently I am not planning to host over 10 sites but I would not accept that a client/hacker could navigate into unwanted directories or, worse, run malicious scripts. FTP management would be fine. I don't want to complicate things with SSH isolation. What is the best practice in this case? Basically, what do hosting companies do to sleep well? :) Thanks very much! David

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  • How do I use waf to build a shared library?

    - by James Morris
    I want to build a shared library using waf as it looks much easier and less cluttered than GNU autotools. I actually have several questions so far related to the wscript I've started to write: VERSION='0.0.1' APPNAME='libmylib' srcdir = '.' blddir = 'build' def set_options(opt): opt.tool_options('compiler_cc') pass def configure(conf): conf.check_tool('compiler_cc') conf.env.append_value('CCFLAGS', '-std=gnu99 -Wall -pedantic -ggdb') def build(bld): bld.new_task_gen( features = 'cc cshlib', source = '*.c', target='libmylib') The line containing source = '*.c' does not work. Must I specify each and every .c file instead of using a wildcard? How can I enable a debug build for example (currently the wscript is using the debug builds CFLAGS, but I want to make this optional for the end user). It is planned for the library sources to be within a sub directory, and programs that use the lib each in their own sub directories.

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  • How to recall search pattern when writing replace regex pattern in Vim?

    - by Tom Morris
    Here's the scenario: I've got a big file filled with all sorts of eclectic rubbish that I want to regex. I fiddle around and come up with a perfect search pattern by using the / command and seeing what it highlights. Now I want to use that pattern to replace with. So, I start typing :%s/ and I cannot recall what the pattern was. Is there some magical keyboard command that will pull in my last search pattern here? If I'm writing a particularly complex regex, I have even opened up a new MacVim window, typed the regex from the first window into a buffer there, then typed it back into the Vim window when writing the replace pattern. There has got to be a better way of doing so.

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  • Including two signatures, both with a 'type t' [Standard ML]

    - by Andy Morris
    A contrived example: signature A = sig type t val x: t end signature B = sig type t val y: t end signature C = sig include A B end Obviously, this will cause complaints that type t occurs twice in C. But is there any way to express that I want the two ts to be equated, ending up with: signature C = sig type t val x: t val y: t end I tried all sorts of silly syntax like include B where type t = A.t, which unsurprisingly didn't work. Is there something I've forgotten to try? Also, I know that this would be simply answered by checking the language's syntax for anything obvious (or a lack of), but I couldn't find a complete grammar anywhere on the internet. (FWIW, the actual reason I'm trying to do this is Haskell-style monads and such, where a MonadPlus is just a mix of a Monad and an Alternative; at the moment I'm just repeating the contents of ALTERNATIVE in MONAD_PLUS, which strikes me as less than ideal.)

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  • Fast block placement algorithm, advice needed?

    - by James Morris
    I need to emulate the window placement strategy of the Fluxbox window manager. As a rough guide, visualize randomly sized windows filling up the screen one at a time, where the rough size of each results in an average of 80 windows on screen without any window overlapping another. It is important to note that windows will close and the space that closed windows previously occupied becomes available once more for the placement of new windows. The window placement strategy has three binary options: Windows build horizontal rows or vertical columns (potentially) Windows are placed from left to right or right to left Windows are placed from top to bottom or bottom to top Why is the algorithm a problem? It needs to operate to the deadlines of a real time thread in an audio application. At this moment I am only concerned with getting a fast algorithm, don't concern yourself over the implications of real time threads and all the hurdles in programming that that brings. So far I have two choices which I have built loose prototypes for: 1) A port of the Fluxbox placement algorithm into my code. The problem with this is, the client (my program) gets kicked out of the audio server (JACK) when I try placing the worst case scenario of 256 blocks using the algorithm. This algorithm performs over 14000 full (linear) scans of the list of blocks already placed when placing the 256th window. 2) My alternative approach. Only partially implemented, this approach uses a data structure for each area of rectangular free unused space (the list of windows can be entirely separate, and is not required for testing of this algorithm). The data structure acts as a node in a doubly linked list (with sorted insertion), as well as containing the coordinates of the top-left corner, and the width and height. Furthermore, each block data structure also contains four links which connect to each immediately adjacent (touching) block on each of the four sides. IMPORTANT RULE: Each block may only touch with one block per side. The problem with this approach is, it's very complex. I have implemented the straightforward cases where 1) space is removed from one corner of a block, 2) splitting neighbouring blocks so that the IMPORTANT RULE is adhered to. The less straightforward case, where the space to be removed can only be found within a column or row of boxes, is only partially implemented - if one of the blocks to be removed is an exact fit for width (ie column) or height (ie row) then problems occur. And don't even mention the fact this only checks columns one box wide, and rows one box tall. I've implemented this algorithm in C - the language I am using for this project (I've not used C++ for a few years and am uncomfortable using it after having focused all my attention to C development, it's a hobby). The implementation is 700+ lines of code (including plenty of blank lines, brace lines, comments etc). The implementation only works for the horizontal-rows + left-right + top-bottom placement strategy. So I've either got to add some way of making this +700 lines of code work for the other 7 placement strategy options, or I'm going to have to duplicate those +700 lines of code for the other seven options. Neither of these is attractive, the first, because the existing code is complex enough, the second, because of bloat. The algorithm is not even at a stage where I can use it in the real time worst case scenario, because of missing functionality, so I still don't know if it actually performs better or worse than the first approach. What else is there? I've skimmed over and discounted: Bin Packing algorithms: their emphasis on optimal fit does not match the requirements of this algorithm. Recursive Bisection Placement algorithms: sounds promising, but these are for circuit design. Their emphasis is optimal wire length. Both of these, especially the latter, all elements to be placed/packs are known before the algorithm begins. I need an algorithm which works accumulatively with what it is given to do when it is told to do it. What are your thoughts on this? How would you approach it? What other algorithms should I look at? Or even what concepts should I research seeing as I've not studied computer science/software engineering? Please ask questions in comments if further information is needed. [edit] If it makes any difference, the units for the coordinates will not be pixels. The units are unimportant, but the grid where windows/blocks/whatever can be placed will be 127 x 127 units.

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  • How to stop scrolling in a virtual (LVS_OWNERDATA) listview in LVS_REPORT mode when using changing t

    - by David L Morris
    Win32 Virtual listviews (LVS_REPORT view) created with the LVS_OWNERDATA style are supposed not to scroll when LVSICF_NOSCROLL is used in the LVM_SETITEMCOUNT message or ListView_SetItemCountEx macro, according the MSDN documentation. However, this doesn't seem work, and the list-view scrolls regardless of the use of LVSICF_NOSCROLL. In these sorts of cases, 99% of the time it is something I have done incorrectly or overlooked. But, I've now run out of options. Have I missed something?

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