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  • Green Website Design

    - by Christofian
    This is kindove a strange question, but... There was a site called Blackle ( http://www.blackle.com/) which "claimed" to save energy by using a black background (it doesn't: see here: http://skeptics.stackexchange.com/questions/4373/how-much-energy-does-displaying-a-webpage-with-a-black-background-actually-save). However, blackle and it's idea of "green website design" interested me, and I was wondering if there are any ways to design an energy saving website that actually save energy. If anyone knows of any, please post them here. If nobody has any, then I guess there isn't a way to save energy through website design...

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  • How to design network protocols

    - by dandroid
    As a programmer, you work on your software design skills. You learn about things such as modularity and reusability and how you can achieve them in code. There's plenty of literature on the subject and engineers talk about it all the time. What about if you want to design network protocols? How do you judge that protocol X is badly designed while Y is well designed? (eg. in programming you are often pointed out to a well-written piece of code in order to learn from it - what is the equivalent for network protocols?) For example, suppose I want to design a P2P protocol similar to BitTorrent or I want to make a better version of the Socks protocol. How would I go about doing a good job on this? Thanks!

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  • Advice about a website design [closed]

    - by Dimitri
    I am web developer newbie. It doesn't mean that I don't know html/css/javascript but I am not good for web design. I am making a website for friend about a barber shop but I am not totally happy of my work due to lack of design. I would like to have some advice about the website and how can I improve the design? The website is in french because i am french. Here is the website : http://afrostyle92.fr/.

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  • Custom Logo Design - or - Free Logo Design

    When you search the web, you will be able to find unlimited companies and websites offering free services. Even though they brag about providing quality products, but you can never be sure how useful... [Author: Sha Amen - Web Design and Development - May 07, 2010]

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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  • Software Architecture - From design to sucessful implementation

    - by user20358
    As the subject goes; once a software architect puts down the high level design and approach to a software that is to be developed from scratch, how does the team ensure that it is implemented successfully? To my mind the following things will need to be done Proper understanding of requirements Setting down coding practices and guidelines Regular code reviews to ensure the guidelines are being adhered to Revisiting the requirements phase and making necessary changes to design based on client inputs if there are any changes to requirements Proper documentation of what is being done in code Proper documentation of requirements and changes to them Last but not the least, implementing the design via object oriented code where appropriate Did I miss anything? Would love to hear any mistakes that you have learned from in your project experiences. What went wrong, what could have been done better. Thanks for taking the time..

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  • SSIS Design Pattern: Producing a Footer Row

    - by andyleonard
    The following is an excerpt from SSIS Design Patterns (now available in the UK!) Chapter 7, Flat File Source Patterns. The only planned appearance of all five authors presenting on SSIS Design Patterns is the SSIS Design Patterns day-long pre-conference session at the PASS Summit 2012 . Register today . Let’s look at producing a footer row and adding it to the data file. For this pattern, we will leverage project and package parameters. We will also leverage the Parent-Child pattern, which will be...(read more)

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  • Design Patterns for these scenarios

    - by user1899749
    Please help me to find design patterns for following situations. Situation 1: how can a smart robot use Wi-Fi? Situation 2: How can a Smart robot automatically go to rechargeable unit while there is no remote signal? Situation 3: Voice recognition component (If homeowner itself at home and motion detection is off then how can Smart Robot voice recognition component will recognize those very sensitive sentences) Situation 4: Motion detection component (How can Smart Robot send video stream on cell phone while homeowner/resident driving) I am looking for the design patterns for above Situations to answer following question. if not using design patterns, then what’re the difficulties?

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  • Design Expert Tips by Specialized Web Design Firm

    The World Wide Web is one of the fastest growing marketplaces, with thousands of companies launching their websites daily! So how do you get your website noticed and achieve higher rankings in search... [Author: Alan Smith - Web Design and Development - June 04, 2010]

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  • Is it possible to outsource design properly?

    - by Eric
    I work in a company going through a downsizing process. It is assumed that a lot of "let go" developers jobs will eventually be outsourced. Some of those programmers had some design to do. Is it possible to outsource both design and creation/coding properly? I feel that by outsourcing design, we lose any in-house capability of really "owning" the code. It will be very difficult to maintain. Also we'll have a hard time ensuring a proper development. How can I address those issues?

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  • Most appropriate diagram for GUI button design?

    - by JustADude
    What is the most appropriate diagram for GUI button design? Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Thanks a ton for feedback and insights.

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  • Should we design programs to randomly kill themselves?

    - by jimbojw
    In a nutshell, should we design death into our programs, processes, and threads at a low level, for the good of the overall system? Failures happen. Processes die. We plan for disaster and occasionally recover from it. But we rarely design and implement unpredictable program death. We hope that our services' uptimes are as long as we care to keep them running. A macro-example of this concept is Netflix's Chaos Monkey, which randomly terminates AWS instances in some scenarios. They claim that this has helped them discover problems and build more redundant systems. What I'm talking about is lower level. The idea is for traditionally long-running processes to randomly exit. This should force redundancy into the design and ultimately produce more resilient systems. Does this concept already have a name? Is it already being used in the industry?

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  • Are sequence designs appropriate for GUI button design?

    - by JustADude
    Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Are sequence designs in fact, appropriate, or is there a more appropriate design?

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  • UML Class Diagram for User Login

    - by 01010011
    Hi, The diagram below is my very first attempt at creating a UML class diagram describing a user login into a website. I'm sure its a poor design and full of flaws, but I'm hoping to learn from you guys how you would design a simple login like this. I'm particularly interested in your use of design patterns and which patterns you would use, how you would implement it in the design, and why. Any advise, criticisms, comments and suggestions will be really appreciated. Thanks in advance.

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  • Application Design: Single vs. Multiple Hits to the DB

    - by shyneman
    I'm building a service that performs a set of configured activities based on the type of request that it receives. Each activity involves going to the database and retrieving/updating some kind of information. The logic for each activity can be generalized and re-used across different request types. The activities may need to participate in a transaction for the duration of the servicing the request. One option, I'm considering is having each activity maintain its own access to DAL/database. This fully encapsulates the activity into a stand-alone re-usable piece, but hitting the database multiple times for one request doesn't seem like a viable option. I don't really know how to easily implement the concept of a transaction across the multiple activities here either. The second option is to encapsulate ALL the activities into one big activity and hit the database once. But this does not allow re-use and configuration of these activities for different requests. Does anyone have any suggestions and input about what should be the best way to approach my problem? Thanks for any help.

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  • How to extend this design for a generic converter in java?

    - by Jay
    Here is a small currency converter piece of code: public enum CurrencyType { DOLLAR(1), POUND(1.2), RUPEE(.25); private CurrencyType(double factor) { this.factor = factor; } private double factor; public double getFactor() { return factor; } } public class Currency { public Currency(double value, CurrencyType type) { this.value = value; this.type = type; } private CurrencyType type; private double value; public CurrencyType getCurrencyType() { return type; } public double getCurrencyValue() { return value; } public void setCurrenctyValue(double value){ this.value = value; } } public class CurrencyConversion { public static Currency convert(Currency c1, Currency c2) throws Exception { if (c1 != null && c2 != null) { c2.setCurrenctyValue(c1.getCurrencyValue() * c1.getCurrencyType().getFactor() * c2.getCurrencyType().getFactor()); return c2; } else throw new Exception(); } } I would like to improve this code to make it work for different units of conversion, for example: kgs to pounds, miles to kms, etc etc. Something that looks like this: public class ConversionManager<T extends Convertible> { public T convert(T c1, T c2) { //return null; } } Appreciate your ideas and suggestions.

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  • Game Design Schools in Canada

    - by CptJackLoder
    I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all BA's and I am looking for a BSc. The only one i have been able to find is at digipen but that is across the continent and more importantly outrageously expensive. Does anyone know of and programs in Canada or the US that offer a BSc in Game design?

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  • The importance of Design Patterns with Javascript, NodeJs et al

    - by Lewis
    With Javascript appearing to be the ubiquitous programming language of the web over the next few years, new frameworks popping up every five minutes and event driven programming taking a lead both server and client side: Do you as a Javascript developer consider the traditional Design Patterns as important or less important than they have been with other languages / environments?. Please name the top three design patterns you, as a Javascript developer use regularly and give an example of how they have helped in your Javascript development.

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  • Design Issues With Forms

    - by ultan o'broin
    Interesting article on UX Matters, well worth reading, especially the idea that global design research can take for a better user experience in all languages: Label Placement in Austrian Forms, with Some Lessons for English Forms What is perhaps underplayed here is the cultural influence of how people worked with forms in the past, and how a proper global user-centered design process needs to address this issue and move usability gains (in the enterprise space, productivity especially) in the right direction.

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  • SQL Saturday Birmingham #328 Database Design Precon In One Week

    - by drsql
    On September 22, I will be doing my "How to Design a Relational Database" pre-conference session in Birmingham, Alabama. You can see the abstract here if you are interested, and you can sign up there too, naturally. At just $100, which includes a free ebook copy of my database design book, it is a great bargain and I totally promise it will be a little over 7 hours of talking about and designing databases, which will certainly be better than what you do on a normal work day, even a Friday....(read more)

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  • What do you think was a poor design choice in Java

    - by Phobia
    Java has been one of the most (the most?) popular programming languages till this day, but this also brought controversy as well. A lot of people now like to bash Java simply because "it's slow", or simply because it's not language X, for example. My question isn't related to any of these arguments at all, I simply want to know what you consider a design flaw, or a poor design choice in Java, and how it might be improved from your point of view. Something like this.

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  • Book Review: SSIS Design Patterns

    - by andyleonard
    Samuel Vanga ( Blog | @SamuelVanga ) has posted a review of our new book SSIS Design Patterns at his blog . Several of Sam’s statements struck me, but none more than this: Within a few hours of reading SQL Server 2012 Integration Services Design Patterns , it stood out that none of the authors were trying to impress by showing what they all know in SSIS. Instead, they focused on describing solutions and patterns in a great detail (exactly why I paid for). Sam mentions he could not locate the source...(read more)

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  • Design Patterns - Why the need for interfaces?

    - by Kyle Johnson
    OK. I am learning design patterns. Every time I see someone code an example of a design pattern they use interfaces. Here is an example: http://visualstudiomagazine.com/Articles/2013/06/18/the-facade-pattern-in-net.aspx?Page=1 Can someone explain to me why was the interfaces needed in this example to demonstrate the facade pattern? The program work if you pass in the classes to the facade instead of the interface. If I don't have interfaces does that mean

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  • Design for an interface implementation that provides additional functionality

    - by Limbo Exile
    There is a design problem that I came upon while implementing an interface: Let's say there is a Device interface that promises to provide functionalities PerformA() and GetB(). This interface will be implemented for multiple models of a device. What happens if one model has an additional functionality CheckC() which doesn't have equivalents in other implementations? I came up with different solutions, none of which seems to comply with interface design guidelines: To add CheckC() method to the interface and leave one of its implementations empty: interface ISomeDevice { void PerformA(); int GetB(); bool CheckC(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { return true; // without checking anything } } This solution seems incorrect as a class implements an interface without truly implementing all the demanded methods. To leave out CheckC() method from the interface and to use explicit cast in order to call it: interface ISomeDevice { void PerformA(); int GetB(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } } class DeviceManager { private ISomeDevice myDevice; public void ManageDevice(bool newDeviceModel) { myDevice = (newDeviceModel) ? new DeviceModel1() : new DeviceModel2(); myDevice.PerformA(); int b = myDevice.GetB(); if (newDeviceModel) { DeviceModel1 newDevice = myDevice as DeviceModel1; bool c = newDevice.CheckC(); } } } This solution seems to make the interface inconsistent. For the device that supports CheckC(): to add the logic of CheckC() into the logic of another method that is present in the interface. This solution is not always possible. So, what is the correct design to be used in such cases? Maybe creating an interface should be abandoned altogether in favor of another design?

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  • Rule of thumb for enemy design

    - by Terrance
    I'm at the early stages of developing a 2d side scrolling open ended platformer (think metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles blogs or books that talk about the subject at great length. Is there a fair rule of thumb when coming up with enemy design with respect to keeping your player engaged?

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