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  • Debugger for file I/O development?

    - by datenwolf
    Okay, the question title may be a bit cryptic. But it aptly describes what I'm looking for: I think every experienced coder went through this numerous times: You get a binary file format specification, you implement the reader for it, and… nothing works like expected. So you run your code in the debugger, go execute through the code line by line, every header field is read in seemingly correct, but when it comes to the bulk data, offset and indices no longer match up. What would really help in this situation was a binary file viewer, that shows you the progress of your file pointer, as you step through the code, and ideally would also highlight all memory maps. Then you could see the context of the current I/O operations, most notably those darn "off-by-one" mistakes, which are even more annoying when reading a file. Implementing such a debugger should not be too hard. traces on the process' file descriptors/handles and triggers on the I/O functions, to update the display. Only: I don't know of such a kind of debugger to exist. Do I just lack knowledge about the existance of such a tool, or is there really no such thing?

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  • Large uploaded file won't display in Ubuntu One but is included in file usage

    - by user1488963
    On Ubuntu 10.04, I uploaded a single 711 MB. My total file usage in Ubuntu One went up to 877MB, which is about right, but the file doesn't show in Ubuntu One so I can't download or delete it. Either the file is there and I can't see it for some reason. Or the file is not there and the total file usage figure is wrong. Does anyone know what has happened? I have a free account but am well below my 5GB limit.

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  • Search a string in a file and write the matched lines to another file in Java

    - by Geeta
    For searching a string in a file and writing the lines with matched string to another file it takes 15 - 20 mins for a single zip file of 70MB(compressed state). Is there any ways to minimise it. my source code: getting Zip file entries zipFile = new ZipFile(source_file_name); entries = zipFile.entries(); while (entries.hasMoreElements()) { ZipEntry entry = (ZipEntry)entries.nextElement(); if (entry.isDirectory()) { continue; } searchString(Thread.currentThread(),entry.getName(), new BufferedInputStream (zipFile.getInputStream(entry)), Out_File, search_string, stats); } zipFile.close(); Searching String public void searchString(Thread CThread, String Source_File, BufferedInputStream in, File outfile, String search, String stats) throws IOException { int count = 0; int countw = 0; int countl = 0; String s; String[] str; BufferedReader br2 = new BufferedReader(new InputStreamReader(in)); System.out.println(CThread.currentThread()); while ((s = br2.readLine()) != null) { str = s.split(search); count = str.length - 1; countw += count; //word count if (s.contains(search)) { countl++; //line count WriteFile(CThread,s, outfile.toString(), search); } } br2.close(); in.close(); } -------------------------------------------------------------------------------- public void WriteFile(Thread CThread,String line, String out, String search) throws IOException { BufferedWriter bufferedWriter = null; System.out.println("writre thread"+CThread.currentThread()); bufferedWriter = new BufferedWriter(new FileWriter(out, true)); bufferedWriter.write(line); bufferedWriter.newLine(); bufferedWriter.flush(); } Please help me. Its really taking 40 mins for 10 files using threads and 15 - 20 mins for a single file of 70MB after being compressed. Any ways to minimise the time.

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  • best way to output a full precision double into a text file

    - by flevine100
    Hi, I need to use an existing text file to store some very precise values. When read back in, the numbers essentially need to be exactly equivalent to the ones that were originally written. Now, a normal person would use a binary file... for a number of reasons, that's not possible in this case. So... do any of you have a good way of encoding a double as a string of characters (aside from increasing the precision). My first thought was to cast the double to a char[] and write out the chars. I don't think that's going to work because some of the characters are not visible, produce sounds, and even terminate strings ('\0'... I'm talkin to you!) Thoughts?

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  • File upload control - Select file is lossed when 2nd control is initiatied

    - by Barry
    Our problem/question revolves around an upload control that loses the selected file (goes blank) when a postback control is used (in this case, the dropdown list posts). Any insight into what we are doing wrong or how we can fix this? Below is our code and a summary of the problem. Any help would be greatly appreciated. Thank you! <asp:updatepanel id="UpdatePanel1" runat="server"> <ContentTemplate> <div class="row"> <asp:DropDownList runat="server" AutoPostBack="true" ID="CategorySelection" OnSelectedIndexChanged="CategorySelection_IndexChanged" CssClass="drop-down-list" /> </div> <div id="SubCategory" class="row" runat="server" visible="false"> <asp:DropDownList runat="server" ID="SubCategorySelection" CssClass="drop-down-list" /> </div> <div class="row"> <asp:FileUpload runat="server" ID="FileUpload" CssClass="file-upload" /> </div> <div class="row"> <asp:Button ID="submit" runat="server" Text="Submit" CssClass="button" OnClick="submit_ButtonClick" /> </div> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="submit" /> </Triggers> </asp:updatepanel> In this form we have 2 DropDownList, 1 FileUpload and 1 submit button. Every time that the user selects one category, the subcategories are loaded (AutoPostBack=”true”). The primary user flow works fine: User selects one category, subcategory and selects a file to be uploaded (submitted). HOWEVER, if the user selects a file first, and then selects a category, the screen will do a partial refresh and the selected file will disappear (field goes blank). As a result, the user needs to select the file again. This causes an issue because the fact that the file is no longer selected can easily be overlooked. Seems straighforward --- but causing us a lot of grief. Any experts out there that can help? BIG thanks!

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  • How to get proper alignment when printing to file

    - by user1067334
    I have this Structure the elements of which that I need to write in a text file struct Stage3ADisplay { int nSlot; char *Item; char *Type; int nIndex; unsigned char attributesMD[17]; //the last character is \0 unsigned char contentsMD[17]; //only for regular files - //the last character is \0 }; buffer = malloc(sizeof(Stage3ADisplayVar[nIterator]->nSlot) + sizeof(Stage3ADisplayVar[nIterator]->Item) + sizeof(Stage3ADisplayVar[nIterator]->Type) + sizeof(Stage3ADisplayVar[nIterator]->nIndex) + sizeof(Stage3ADisplayVar[nIterator]->attributesMD) + sizeof(Stage3ADisplayVar[nIterator]->contentsMD) + 1); sprintf (buffer,"%d %s %s %d %x %x",Stage3ADisplayVar[nIterator]->nSlot, Stage3ADisplayVar[nIterator]->Item,Stage3ADisplayVar[nIterator]->Type,Stage3ADisplayVar[nIterator]->nIndex,Stage3ADisplayVar[nIterator]->attributesMD,Stage3ADisplayVar[nIterator]->contentsMD); How do I make sure the rows in the file are properly aligned. Thank you.

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  • C read part of file into cache

    - by Pete Jodo
    I have to do a program (for Linux) where there's an extremely large index file and I have to search and interpret the data from the file. Now the catch is, I'm only allowed to have x-bytes of the file cached at any time (determined by argument) so I have to remove certain data from the cache if it's not what I'm looking for. If my understanding is correct, fopen (r) doesn't put anything in the cache, only when I call getc or fread(specifying size) does it get cached. So my question is, lets say I use fread and read 100 bytes but after checking it, only 20 of the 100 bytes contains the data I need; how would I remove the useless 80 bytes from cache (or overwrite it) in order to read more from the file.

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  • split large text file without missing data record

    - by Santosh
    I have a 140 MB text file, which contains detail information of books in library. For each book details there is a standard format data details in text file. I need to parse it and insert the data in Database. Here, parsing text file is not an issue. I am facing problem in parsing this large file. So i decided to split the file in small file around 2 MB each file. But i can't manually split this large file in so many pieces. I got HJsplit tool, which split the file but this also doesn't helped as this split the file but 1 book details half part is in one file and rest part is in second file. so if i split this way then information will be missed. How to split the large so that i cant miss the information ? Is there any tool which help me in this condition.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How are Java ByteBuffer's limit and position variable's updated?

    - by Dummy Derp
    There are two scenarios: writing and reading Writing: Whenever I write something to the ByteBuffer by calling its put(byte[]) method the position variable is incremented as: current position + size of byte[] and limit stays at the max. If, however, I put the data in a view buffer then I will have to, manually, calculate and update the position Before I call the write(ByteBuffer) method of the channel to write something, I will have to flip() the Bytebuffer so that position points to zero and limit points to the last byte that was written to the ByteBuffer. Reading: Whenever I call the read(ByteBuffer) method of a channel to read something, the position variable stays at 0 and the limit variable of the ByteBuffer points to the last byte that was read. So, if the ByteBuffer is smaller than the file being read, the limit variable is pushed to max This means that the ByteBuffer is already flipped and I can proceed to extracting the values from the ByteBuffer. Please, correct me where I am wrong :)

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  • Whats a good structure to save and retrieve locations of images?

    - by Goot
    I got a java-ee application, where I collect informations about movies. Im my backend I provide data like the name, description, genre and a random uuid. I also got lots of related files, which are stored on a file server. Including some screenshots, the dvd or bluRay cover and video trailers. My current approach is: When saving the files to the fileserver, I retrieve the movies random uuid (which is the primary key btw.). I then rename the files screenshot_[UUID]_1, screenshot_[UUID]_2 ... etc. Now, there are lots of other ways to handle this, like saving all filenames in a database or creating a dir structure on the fileserver for every uuid and, e.g., return all images in the "[uuid]/screenshots" folder via REST. I expect about 30k requests a day, so the service has to be pretty performant. Whats the best way to solve this?

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  • Syncing between computers / batch download

    - by Eric
    I have synced files from two different devices. Now I want to copy to contents of the synced files to the other device. Using the web interface, it seems only possible to download one file at a time. Is there a way to setup automatic sync or to download all the files in a folder with one step? Thanks in advance for your time. I was using the web interface to ubuntu, but an answer for Ubuntu One would also be ok.

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  • Very weird C file-handling anomaly

    - by KáGé
    Hello, I got a very weird issue that I cant figure out in my school project, which is the simulation of a simple filesystem in a human-readable textfile. Unfortunately I don't yet have enough time to translate the comments in my code or make it less gibberish, so if you are bothered by that, you don't have to help, I understand. See the code HERE. Now in drive.h, at line 574 is this part: i = getline(); #ifdef DEBUG printf("Free space in all found at %d.\n\n", i); if(drive.disk != NULL){ printf("Disk OK\n\n"); } #endif //write in data state = seekline(i); Before this it finds place for the allocation database entry in the ALL sector (see the "image files" in the mounts folder, this issue was tested on mount_30.efs-dbf), then gets the line with i = getline() fine (getline is in lglobal.h, line 39), but after that any file manipulation (in this case seekline's fseek, but if I comment that out, then the first fprintf after that) crashes the program straight away. I think the file gets somehow corrupted (though the Disk OK message appears) but can't figure out how. I've tried putting i = getline(); into comment, but it didn't make any difference. I've also tried asking at local programming forums but they didn't really help either. The last few lines of the output before it crashes: Dir written. (drive.h line 562) Seekline entered: 268 (called at drive.h line 564) Getline entered. (called at drive.h line 574) Line got: 268. Free space in all found at 268. (drive.h line 576) Seekline entered: 268 (called at drive.h line 582, note that this exact call was run successfully less than 20 lines back. This one should set the pointer to the beginning of the line it is currently in) After this it crashes. Does anyone has any idea of what causes this and how could I fix it? Thank you.

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  • Generate and download a text file in javascript

    - by Mark B
    All my research so far suggests this can't be done, but I'm hoping someone here has some cunning ideas. I have a form on a website which allows users to bulk upload lots of URLs to add to a list on the server. There's quite a lot of server-side processing to do on each URL, so to avoid timeouts and to display progress, I've implemented the upload using jQuery to submit the URLs one at a time using ajax. This is all working nicely. However, part of the processing on each URL is deduplicating it against the complete list. The ajax call returns a status indicating either a successful upload or a rejection due to duplication. As the upload progresses, I tell the user how many URLs have been rejected as duplicates (along with overall progress and ETA). The problem now is how to give the user a complete list of the failed duplicate URLs. I've kept them in an array in my jQuery, and would like the user to be able to click on a link on the form to download a text file containing those URLs. Is this possible just using client-side processing? The server-side processing basically handles a single keyword at a time. I'd rather not have to store the duplicates in a database table with some kind of session key which gets sent with every ajax call, and is then used at the end to generate the text file server-side (and then gets cleaned up some time later). I can see how to do this, but it seems very clunky and a bit 20th century.

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  • Zabbix doesn't update value from file neither with log[] nor with vfs.file.regexp[] item

    - by tymik
    I am using Zabbix 2.2. I have a very specific environment, where I have to generate desired data to file via script, then upload that file to ftp from host and download it to Zabbix server from ftp. After file is downloaded, I check it with log[] and vfs.file.regexp[] items. I use these items as below: log[/path/to/file.txt,"C.*\s([0-9]+\.[0-9])$",Windows-1250,,"all",\1] vfs.file.regexp[/path/to/file.txt,"C.*\s([0-9]+\.[0-9])$",Windows-1250,,,\1] The line I am parsing looks like below: C: 8195Mb 5879Mb 2316Mb 28.2 The value I want to extract is 28.2 at the end of file. The problem I am currently trying to solve is that when I update the file (upload from host to ftp, then download from ftp to Zabbix server), the value does not update. I was trying only log[] at start, but I suspect, that log[] treat the file as real log file and doesn't check the same lines (althought, following the documentation, it should with "all" value), so I added vfs.file.regexp[] item too. The log[] has received a value in past, but it doesn't update. The vfs.file.regexp[] hasn't received any value so far. file.txt has got reuploaded and redownloaded several times and situation doesn't change. It seems that log[] reads only new lines in the file, it doesn't check lines already caught if there are any changes. The zabbix_agentd.log file doesn't report any problem with access to file, nor with regexp construction (it did report "unsupported" for log[] key, when I had something set up wrong). I use debug logging level for agent - I haven't found any interesting info about that problem. I have no idea what I might be doing wrong or what I do not know about how Zabbix is performing these checks. I see 2 solutions for that: adding more lines to the file instead of making new one or making new files and check them with logrt[], but those doesn't satisfy my desires. Any help is greatly appreciated. Of course I will provide additional information, if requested - for now I don't know what else might be useful.

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  • Ask How-To Geek: iPad Battery Life, Batch Resizing Photos, and Syncing Massive Music Collections

    - by Jason Fitzpatrick
    Christmas was good to many of you and now you’ve got all sorts of tech questions related to your holiday spoils. Come on in and we’ll clear up how to squeeze more life out of your iPad, resize all those photos, and sync massive music collections to mobile devices. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Orbiting at the Edge of the Atmosphere Wallpaper Simon’s Cat Explores the Christmas Tree! [Video] The Outdoor Lights Scene from National Lampoon’s Christmas Vacation [Video] The Famous Home Alone Pizza Delivery Scene [Classic Video] Chronicles of Narnia: The Voyage of the Dawn Treader Theme for Windows 7 Cardinal and Rabbit Sharing a Tree on a Cold Winter Morning Wallpaper

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  • Help needed implementing a web based file management system with a file hierarchy system, help neede

    - by molleman
    Hello i am trying to create a web application that will allow users to upload files online, i am using gwt while using hibernate for database communication, i am able to upload file to a server , and store them on the server. but what i want is to associate the files with a user. i want the user to be able to create folders and store a file in sub folders. my logic was to use the composite pattern to store folders and fileLocations with a user but i am am finding it difficult to implement this so i can show the files and folders within a gwt tree. what would be the best way to implement a hierarchy of folders and information of the location of a file so it could be displayed in a gwt tree? what i did have was a User would hold a reference to a root folder and then each sub folder could hold folders or fileLocations. i used the composite pattern to implement the file hierarchy, but when i want to display a the contents of a folder i need a for loop for each list. so i could a folder within a folder within a folder that would need 3 for loops to show the contents of my folders. What is the best way to implement this file management system. so what do you guys think?

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  • java IO to copy one File to another

    - by Aly
    I have two Java.io.File objects file1 and file2. I want to copy the contents from file1 to file2. Is there an standard way to do this without me having to create a method that reads file1 and write to file2

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  • dpkg: warning: files list file for package 'x' missing

    - by Mark
    I get this warning for several packages every time I install any package or perform apt-get upgrade. Not sure what is causing it; it's a fresh Debian install on my OpenVZ server and I haven't changed any dpkg settings. Here's an example: root@debian:~# apt-get install cowsay Reading package lists... Done Building dependency tree Reading state information... Done Suggested packages: filters The following NEW packages will be installed: cowsay 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 21.9 kB of archives. After this operation, 91.1 kB of additional disk space will be used. Get:1 http://ftp.us.debian.org/debian/ unstable/main cowsay all 3.03+dfsg1-4 [21.9 kB] Fetched 21.9 kB in 0s (70.2 kB/s) Selecting previously unselected package cowsay. dpkg: warning: files list file for package 'libssh2-1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkrb5-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libwrap0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcap2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpam-ck-connector:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libc6:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libtalloc2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libselinux1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libp11-kit0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-client3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libbz2-1.0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpcre3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgpm2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgnutls26:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-common3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcroco3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'liblzma5:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpaper1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsensors4:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libbsd0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libavahi-common-data:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libss2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libblkid1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libslang2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libacl1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcomerr2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkrb5support0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'e2fslibs:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'librtmp0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libidn11:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpcap0.8:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libattr1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libdevmapper1.02.1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'odbcinst1debian2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libexpat1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libltdl7:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libkeyutils1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcups2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsqlite3-0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libck-connector0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'zlib1g:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libnl1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libfontconfig1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libudev0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsepol1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libmagic1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libk5crypto3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libunistring0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgpg-error0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libusb-0.1-4:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpam0g:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libpopt0:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgssapi-krb5-2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgeoip1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libcurl3-gnutls:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libtasn1-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libuuid1:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgcrypt11:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libgdbm3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libdbus-1-3:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libsysfs2:amd64' missing; assuming package has no files currently installed dpkg: warning: files list file for package 'libfreetype6:amd64' missing; assuming package has no files currently installed (Reading database ... 21908 files and directories currently installed.) Unpacking cowsay (from .../cowsay_3.03+dfsg1-4_all.deb) ... Processing triggers for man-db ... Setting up cowsay (3.03+dfsg1-4) ... root@debian:~# Everything works fine, but these warning messages are pretty annoying. Does anyone know how I can fix this?

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  • C#/.NET: Retrieving the contents/file attributes from a file inside a recycle bin

    - by eibhrum
    Hi, I just wanna ask if there's a possibility to retrieve the contents of a 'dump' file from the recycle bin programatically. The contents that I'm looking for are file attributes like 'Date Last Modified, 'Data created', 'size', etc (without restoring the file itself to the original location to preserve the original attributes found while inside the recycle bin.) Comments and suggestions are highly appreciated. Thanks.

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  • File Output using Gforth

    - by sheepez
    As a first project I have been writing a short program to render the Mandelbrot fractal. I have got to the point of trying to output my results to a file ( e.g. .bmp or .ppm ) and got stuck. I have not really found any examples of exactly what I am trying to do, but I have found two examples of code to copy from one file to another. The examples in the Gforth documentation ( Section 3.27 ) did not work for me ( winXP ) in fact they seemed to open and create files but not write to files properly. This is the Gforth documentation example that copies the contents of one file to another: 0 Value fd-in 0 Value fd-out : open-input ( addr u -- ) r/o open-file throw to fd-in ; : open-output ( addr u -- ) w/o create-file throw to fd-out ; s" foo.in" open-input s" foo.out" open-output : copy-file ( -- ) begin line-buffer max-line fd-in read-line throw while line-buffer swap fd-out write-line throw repeat ; I found this example ( http://rosettacode.org/wiki/File_IO#Forth ) which does work. The main problem is that I can't isolate the part that writes to a file and have it still work. The main confusion is that r doesn't seem to consume TOS as I might expect. : copy-file2 ( a1 n1 a2 n2 -- ) r/o open-file throw >r w/o create-file throw r> begin pad maxstring 2 pick read-file throw ?dup while pad swap 3 pick write-file throw repeat close-file throw close-file throw ; \ Invoke it like this: s" output.txt" s" input.txt" copy-file I would be very grateful if someone could explain exactly how the open, create read and write -file words actually work, as my investigation keeps resulting in somewhat bizarre stacks. Any clues as to why the Gforth examples do not work might help too. In summary, I want to output from Gforth to a file and so far have been thwarted. Can anyone offer any help? Thank you Vijay, I think that I understand the example that you gave. However when I try to use something like this ( which I think is similar ): 0 value test-file : write-test s" testfile.out" w/o create-file throw to test-file s" test text" test-file write-line ; I get ok but nothing is put into the file, have I made a mistake? It seems that the problem was due to not flushing the relevant buffers or explicitly closing the file. Adding something like test-file flush-file throw or test-file close-file throw between write-line and ; makes it work. Thanks again Vijay for helping.

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  • php : get file content and store file in particular folder

    - by Sanjay
    hi , i am getting file content from file_get_content funtion in php. and want to store that file in particular folder. how could i store that file in particular folder. $image = file_get_contents('http://www.affiliatewindow.com/logos/1961/logo.gif'); i want to save this image in particular folder. any idea abt it?

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