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  • Unable to start sublime text

    - by Pramod
    I had been using Sublime Text 2 with no issues. I installed IDLE and now I'm unable to start Sublime Text. I tried uninstalling IDLE, but Sublime Text is still not starting. Here's the error: Unable to load libgdk-x11-2.0.so Unable to load gdk_cairo_create from libgdk-x11-2.0.so Unable to load gdk_cursor_new_for_display from libgdk-x11-2.0.so Unable to load gdk_cursor_unref from libgdk-x11-2.0.so Unable to load gdk_error_trap_pop from libgdk-x11-2.0.so Unable to load gdk_error_trap_push from libgdk-x11-2.0.so Unable to load gdk_input_add from libgdk-x11-2.0.so Unable to load gdk_input_remove from libgdk-x11-2.0.so Unable to load gdk_keymap_translate_keyboard_state from libgdk-x11-2.0.so Unable to load gdk_keyval_to_unicode from libgdk-x11-2.0.so Unable to load gdk_pixbuf_new_from_file from libgdk-x11-2.0.so Unable to load gdk_region_get_rectangles from libgdk-x11-2.0.so Unable to load gdk_screen_get_default from libgdk-x11-2.0.so Unable to load gdk_screen_get_display from libgdk-x11-2.0.so Unable to load gdk_screen_get_height from libgdk-x11-2.0.so Unable to load gdk_screen_get_rgb_colormap from libgdk-x11-2.0.so Unable to load gdk_screen_get_rgba_colormap from libgdk-x11-2.0.so Unable to load gdk_screen_get_root_window from libgdk-x11-2.0.so Unable to load gdk_screen_get_width from libgdk-x11-2.0.so Unable to load gdk_screen_get_n_monitors from libgdk-x11-2.0.so Unable to load gdk_screen_get_monitor_geometry from libgdk-x11-2.0.so Unable to load gdk_unicode_to_keyval from libgdk-x11-2.0.so Unable to load gdk_window_get_frame_extents from libgdk-x11-2.0.so Unable to load gdk_window_get_origin from libgdk-x11-2.0.so Unable to load gdk_window_get_state from libgdk-x11-2.0.so Unable to load gdk_window_invalidate_rect from libgdk-x11-2.0.so Unable to load gdk_window_set_cursor from libgdk-x11-2.0.so Unable to load gdk_window_move_resize from libgdk-x11-2.0.so Unable to load gdk_x11_display_get_xdisplay from libgdk-x11-2.0.so Unable to load gdk_x11_drawable_get_xid from libgdk-x11-2.0.so Unable to load gdk_x11_get_server_time from libgdk-x11-2.0.so Unable to load gdk_x11_get_xatom_by_name_for_display from libgdk-x11-2.0.so Unable to load gdk_x11_window_set_user_time from libgdk-x11-2.0.so Unable to load libgtk-x11-2.0.so Unable to load gtk_accel_group_new from libgtk-x11-2.0.so Unable to load gtk_accelerator_get_default_mod_mask from libgtk-x11-2.0.so Unable to load gtk_box_get_type from libgtk-x11-2.0.so Unable to load gtk_box_pack_start from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_get_type from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_new_with_label from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_set_active from libgtk-x11-2.0.so Unable to load gtk_clipboard_clear from libgtk-x11-2.0.so Unable to load gtk_clipboard_get from libgtk-x11-2.0.so Unable to load gtk_clipboard_set_text from libgtk-x11-2.0.so Unable to load gtk_clipboard_set_with_data from libgtk-x11-2.0.so Unable to load gtk_clipboard_store from libgtk-x11-2.0.so Unable to load gtk_clipboard_wait_for_text from libgtk-x11-2.0.so Unable to load gtk_container_add from libgtk-x11-2.0.so Unable to load gtk_container_get_children from libgtk-x11-2.0.so Unable to load gtk_container_get_type from libgtk-x11-2.0.so Unable to load gtk_container_remove from libgtk-x11-2.0.so Unable to load gtk_dialog_add_button from libgtk-x11-2.0.so Unable to load gtk_dialog_get_type from libgtk-x11-2.0.so Unable to load gtk_dialog_run from libgtk-x11-2.0.so Unable to load gtk_dialog_set_default_response from libgtk-x11-2.0.so Unable to load gtk_drag_dest_set from libgtk-x11-2.0.so Unable to load gtk_drag_finish from libgtk-x11-2.0.so Unable to load gtk_file_chooser_add_filter from libgtk-x11-2.0.so Unable to load gtk_file_chooser_dialog_new from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_filename from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_files from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_type from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_current_folder from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_current_name from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_do_overwrite_confirmation from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_local_only from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_select_multiple from libgtk-x11-2.0.so Unable to load gtk_file_filter_add_pattern from libgtk-x11-2.0.so Unable to load gtk_file_filter_new from libgtk-x11-2.0.so Unable to load gtk_file_filter_set_name from libgtk-x11-2.0.so Unable to load gtk_get_current_event_time from libgtk-x11-2.0.so Unable to load gtk_im_context_filter_keypress from libgtk-x11-2.0.so Unable to load gtk_im_context_set_client_window from libgtk-x11-2.0.so Unable to load gtk_im_multicontext_new from libgtk-x11-2.0.so Unable to load gtk_init from libgtk-x11-2.0.so Unable to load gtk_main from libgtk-x11-2.0.so Unable to load gtk_main_quit from libgtk-x11-2.0.so Unable to load gtk_menu_attach_to_widget from libgtk-x11-2.0.so Unable to load gtk_menu_bar_new from libgtk-x11-2.0.so Unable to load gtk_menu_get_type from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_submenu from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_type from libgtk-x11-2.0.so Unable to load gtk_menu_item_new_with_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_submenu from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_use_underline from libgtk-x11-2.0.so Unable to load gtk_menu_new from libgtk-x11-2.0.so Unable to load gtk_menu_popup from libgtk-x11-2.0.so Unable to load gtk_menu_shell_append from libgtk-x11-2.0.so Unable to load gtk_menu_shell_get_type from libgtk-x11-2.0.so Unable to load gtk_message_dialog_new from libgtk-x11-2.0.so Unable to load gtk_message_dialog_new_with_markup from libgtk-x11-2.0.so Unable to load gtk_selection_data_get_uris from libgtk-x11-2.0.so Unable to load gtk_selection_data_set_text from libgtk-x11-2.0.so Unable to load gtk_separator_menu_item_new from libgtk-x11-2.0.so Unable to load gtk_settings_get_default from libgtk-x11-2.0.so Unable to load gtk_show_uri from libgtk-x11-2.0.so Unable to load gtk_vbox_new from libgtk-x11-2.0.so Unable to load gtk_widget_add_accelerator from libgtk-x11-2.0.so Unable to load gtk_widget_add_events from libgtk-x11-2.0.so Unable to load gtk_widget_destroy from libgtk-x11-2.0.so Unable to load gtk_widget_get_display from libgtk-x11-2.0.so Unable to load gtk_widget_get_parent from libgtk-x11-2.0.so Unable to load gtk_widget_get_screen from libgtk-x11-2.0.so Unable to load gtk_widget_get_type from libgtk-x11-2.0.so Unable to load gtk_widget_get_window from libgtk-x11-2.0.so Unable to load gtk_widget_grab_focus from libgtk-x11-2.0.so Unable to load gtk_widget_hide from libgtk-x11-2.0.so Unable to load gtk_widget_remove_accelerator from libgtk-x11-2.0.so Unable to load gtk_widget_set_app_paintable from libgtk-x11-2.0.so Unable to load gtk_widget_set_colormap from libgtk-x11-2.0.so Unable to load gtk_widget_set_double_buffered from libgtk-x11-2.0.so Unable to load gtk_widget_set_sensitive from libgtk-x11-2.0.so Unable to load gtk_widget_show from libgtk-x11-2.0.so Unable to load gtk_widget_show_all from libgtk-x11-2.0.so Unable to load gtk_window_add_accel_group from libgtk-x11-2.0.so Unable to load gtk_window_fullscreen from libgtk-x11-2.0.so Unable to load gtk_window_get_type from libgtk-x11-2.0.so Unable to load gtk_window_iconify from libgtk-x11-2.0.so Unable to load gtk_window_maximize from libgtk-x11-2.0.so Unable to load gtk_window_move from libgtk-x11-2.0.so Unable to load gtk_window_new from libgtk-x11-2.0.so Unable to load gtk_window_present_with_time from libgtk-x11-2.0.so Unable to load gtk_window_remove_accel_group from libgtk-x11-2.0.so Unable to load gtk_window_resize from libgtk-x11-2.0.so Unable to load gtk_window_set_default_icon_list from libgtk-x11-2.0.so Unable to load gtk_window_set_default_size from libgtk-x11-2.0.so Unable to load gtk_window_set_keep_above from libgtk-x11-2.0.so Unable to load gtk_window_set_modal from libgtk-x11-2.0.so Unable to load gtk_window_set_position from libgtk-x11-2.0.so Unable to load gtk_window_set_title from libgtk-x11-2.0.so Unable to load gtk_window_set_transient_for from libgtk-x11-2.0.so Unable to load gtk_window_set_type_hint from libgtk-x11-2.0.so Unable to load gtk_window_stick from libgtk-x11-2.0.so Unable to load gtk_window_unfullscreen from libgtk-x11-2.0.so Unable to load cairo_clip from libcairo.so Unable to load cairo_create from libcairo.so Unable to load cairo_destroy from libcairo.so Unable to load cairo_fill from libcairo.so Unable to load cairo_font_options_create from libcairo.so Unable to load cairo_font_options_destroy from libcairo.so Unable to load cairo_font_options_set_antialias from libcairo.so Unable to load cairo_get_source from libcairo.so Unable to load cairo_image_surface_create from libcairo.so Unable to load cairo_image_surface_create_for_data from libcairo.so Unable to load cairo_image_surface_get_data from libcairo.so Unable to load cairo_image_surface_get_format from libcairo.so Unable to load cairo_image_surface_get_height from libcairo.so Unable to load cairo_image_surface_get_stride from libcairo.so Unable to load cairo_image_surface_get_width from libcairo.so Unable to load cairo_line_to from libcairo.so Unable to load cairo_matrix_init_scale from libcairo.so Unable to load cairo_matrix_init_translate from libcairo.so Unable to load cairo_matrix_translate from libcairo.so Unable to load cairo_move_to from libcairo.so Unable to load cairo_paint_with_alpha from libcairo.so Unable to load cairo_pattern_set_extend from libcairo.so Unable to load cairo_pattern_set_matrix from libcairo.so Unable to load cairo_rectangle from libcairo.so Unable to load cairo_reset_clip from libcairo.so Unable to load cairo_restore from libcairo.so Unable to load cairo_save from libcairo.so Unable to load cairo_set_line_width from libcairo.so Unable to load cairo_set_operator from libcairo.so Unable to load cairo_set_source_rgb from libcairo.so Unable to load cairo_set_source_rgba from libcairo.so Unable to load cairo_set_source_surface from libcairo.so Unable to load cairo_stroke from libcairo.so Unable to load cairo_surface_destroy from libcairo.so Unable to load cairo_surface_flush from libcairo.so Unable to load cairo_translate from libcairo.so Unable to load cairo_scale from libcairo.so Unable to load pango_font_description_free from libpango-1.0.so Unable to load pango_font_description_new from libpango-1.0.so Unable to load pango_font_description_set_family from libpango-1.0.so Unable to load pango_font_description_set_size from libpango-1.0.so Unable to load pango_font_description_set_style from libpango-1.0.so Unable to load pango_font_description_set_weight from libpango-1.0.so Unable to load pango_font_get_metrics from libpango-1.0.so Unable to load pango_font_map_load_font from libpango-1.0.so Unable to load pango_font_metrics_get_ascent from libpango-1.0.so Unable to load pango_font_metrics_get_descent from libpango-1.0.so Unable to load pango_font_metrics_unref from libpango-1.0.so Unable to load pango_language_get_default from libpango-1.0.so Unable to load pango_layout_get_context from libpango-1.0.so Unable to load pango_layout_get_pixel_extents from libpango-1.0.so Unable to load pango_layout_set_font_description from libpango-1.0.so Unable to load pango_layout_set_text from libpango-1.0.so Unable to load pango_cairo_context_set_font_options from libpangocairo-1.0.so Unable to load pango_cairo_create_layout from libpangocairo-1.0.so Unable to load pango_font_map_create_context from libpangocairo-1.0.so Unable to load pango_cairo_font_map_get_default from libpangocairo-1.0.so Unable to load pango_cairo_show_layout from libpangocairo-1.0.so Unable to load pango_cairo_update_layout from libpangocairo-1.0.so Unable to load all required GTK functions Unable to init px Any solutions? Thanks!

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Text editor capable of running complex Regular Expressions?

    - by Mashimom
    I want to find a text editor capable of running and mainly storing regular expressions for later re-use. It should also be able to run them across multiple files. I know I can get all that with grep, but there is not much for re-use on it. I was able to get some regular expression functionality on Gedit with plugins, but not nearly close to my needs. There is EditPad Pro for Windows (runs on wine) but native is always better :)

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  • Synchronizing audio with scrolling text

    - by mr yoshida
    I am trying to have a website that vertically scrolls about 5 paragraphs of text with a matching audio file that reads along with it. It doesn't need to be synchronized word for word such as highlighting each spoken word but an accurate start and stop time. I've searched for quite a bit on the most efficient way of doing this but can't seem to find any answers. I tried Flash but really don't want to use it. Thanks in advance.

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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Make My Own Made Java Based Text editor as default Text Editor in Windows

    - by Rohan Sharma
    I have Made a Text Editor in Java and i want to make it default text editor ,That is like in windows we have notepad as default text whose icon shows on all text files and double clicking those file(s) opens the file(s) in notepad window.. I Want to achieve same Task of Making my texte editor as default one...but only right clicking a text file and selecting my text editor as default app for opening text files do not servers the purpose,Because my text editor will not accept the file input that way,its made to accept the file input only by FileChooser...so Is There any library in java to achieve that task Of Accepting The File Input That way???

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  • Multiple synonym dictionary matches in PostgreSQL full text searching

    - by Ryan VanMiddlesworth
    I am trying to do full text searching in PostgreSQL 8.3. It worked splendidly, so I added in synonym matching (e.g. 'bob' == 'robert') using a synonym dictionary. That works great too. But I've noticed that it apparently only allows a word to have one synonym. That is, 'al' cannot be 'albert' and 'allen'. Is this correct? Is there any way to have multiple dictionary matches in a PostgreSQL synonym dictionary? For reference, here is my sample dictionary file: bob robert bobby robert al alan al albert al allen And the SQL that creates the full text search config: CREATE TEXT SEARCH DICTIONARY nickname (TEMPLATE = synonym, SYNONYMS = nickname); CREATE TEXT SEARCH CONFIGURATION dxp_name (COPY = simple); ALTER TEXT SEARCH CONFIGURATION dxp_name ALTER MAPPING FOR asciiword WITH nickname, simple; What am I doing wrong? Thanks!

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  • Changing the highlight color of text in Flash with ActionScript 2.

    - by Zachary Lewis
    I've got several input text fields, and my design requirement is to have gold text on a black background that, when highlighted, is black text on a gold background; however, Flash's default selected text highlight color scheme is white text on a black background and there is no way to change this. Does anyone have any workarounds that are easy to implement and don't require additional classes (the design requests minimal outside classes).

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  • sublime text 2 review !

    - by Anirudha
    Few months ago I am looking for a editor to doing simply edit on html,css,javascript.  Before it I tried notepad++ which is quite awesome to do all works I want to get done with him.  I choose 2 editor on my list. first is sublime text and second is phpstorm. both are cross-plateform. I tried both and both is working fine. I finally go with sublime text 2.   Here is the reason why sublime text 2 is awesome. phpstorm and sublime text 2 both is licensed  software. In sublime text 2 you can use it for unlimited time when phpstorm is available for 30 days only. Sublime text 2 is very memory efficient and lightweight software this is first thing people found best in sublime text 2. in phpstorm problem for me is sometime it’s goes unresponsive when I tried html5 boilerplate. sublime text 2 is never hang depend on memory size of project compare to phpstorm. in Sublime text 2 you can got better speed at coding after learning some shortcut and basic thing applied specially sublime text 2. Sublime text 2 come with distraction free mode when phpstorm have nothing with full-screen. Sublime text 2 support almost every language. I have seen many people in community who has move from their PHP IDE to sublime text 2. You can use LESS and coffeescript in it. There are many kind of customization out in github regarding sublime text 2.   In past I also have also tried webmatrix. the latest version of webmatrix have nothing good as sublime text 2. Sublime text 2 is best fit for my requirement.   So cheers, people should tried once Sublime text 2 if they are look for a solid tool for learning new things. sublime text 2 can be downloaded from http://www.sublimetext.com/.   Thanks for reading my post.

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  • Full-Text Search in SQL Server Express Won't Recognize Latest IFilters

    - by Brandon King
    I'm having difficulty getting full-text search working in SQL Server 2008 Express with Advanced Services. I have a table loaded with .DOCX files as varbinary(MAX) data that I want to use for a full-text catalog, but it doesn't seem to recognize the .DOCX format. Here are the steps that I've taken... Installed the latest Filter Pack 2.0 Exec sp_fulltext_service 'load_os_resources', 1 Exec sys.sp_help_fulltext_system_components 'all' (NOTE: .DOCX is not shown as a filter) Building the full-text catalog fails to identify any key words I initially thought there might be a conflict between x86 SQL Express and x64 Filter Pack on my Windows 7 machine, but I just tried it with everything x86 in a Windows XP virtual machine and got the same result.

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  • Advanced text search in actionscript-return ALL nouns,adjectives and verbs..

    - by eco_bach
    Hi I know that as3 has some powerful new text search capabilities, especially when combined with regex. I don't even know if this is possible, but I would like to somehow, search any block of text, and return all nouns, adjectives and verbs. What would be the best(most efficent) way to do this? Is regex an option? or would I have to load in some sort of open sourced dictionary 9as used in spellcheckers) to compare with or?? After, I've pulled all the nouns, adjectives and verbs, I need to count and prioritize by their frequency. Any suggestions welcome...

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  • Deploying SSIS to Integration Services Catalog (SSISDB) via SQL Server Data Tools

    - by Kevin Shyr
    There are quite a few good articles/blogs on this.  For a straight forward deployment, read this (http://www.bibits.co/post/2012/08/23/SSIS-SQL-Server-2012-Project-Deployment.aspx).  For a more dynamic and comprehensive understanding about all the different settings, read part 1 (http://www.mssqltips.com/sqlservertip/2450/ssis-package-deployment-model-in-sql-server-2012-part-1-of-2/) and part 2 (http://www.mssqltips.com/sqlservertip/2451/ssis-package-deployment-model-in-sql-server-2012-part-2-of-2/) Microsoft official doc: http://technet.microsoft.com/en-us/library/hh213373 This only thing I would add is the following.  After your first deployment, you'll notice that the subsequent deployment skips the second step (go directly "Select Destination" and skipped "Select Source").  That's because after your initial deployment, a ispac file is created to track deployment.  If you decide to go back to "Select Source" and select SSIS catalog again, the deployment process will complete, but the packages will not be deployed.

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  • XNA Guide text input - maximum length

    - by simonalexander2005
    so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input whatever they like and trim it later - so how would I go about limiting what they can input in the text box itself? I have the following code: public string GetKeyboardInput(string title, string description, string defaultText, int maxLength) { if (input.CheckCancel()) { useKeyboardResult = false; KeyboardResult = null; } if (KeyboardResult == null && !Guide.IsVisible) { KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, null, null); useKeyboardResult = true; } else if (KeyboardResult != null && KeyboardResult.IsCompleted) { string result = Guide.EndShowKeyboardInput(KeyboardResult); KeyboardResult = null; if (result == null) { useKeyboardResult = false; return null; } if (useKeyboardResult) { KeyboardResult = null; return result; } } else //the user is still entering inputs { } return null; } I assume the code I need would go in that final, empty else{} block, but I can't see any way to do this. Does anyone know how?

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  • Session Mania: Content Catalog & Suggest-a-Session

    - by Justin Kestelyn
    As ably reported in the Oracle Technology Network blog, the Oracle Develop Conference's content catalog is now public (as are the catalogs for JavaOne and Oracle OpenWorld), meaning you can now explore technical sessions scheduled for the conf to your heart's content."But something's missing", you may tell yourself. "Where is my favorite subject, the one I happen to also be an expert on?" Well, there's good news for you, too: The Suggest-A-Session project has returned. It works thus: Submit a session idea via Oracle Mix and ask your colleagues, Oracle Mix community, friends and anyone else you know to vote for your session. (You must be an Oracle Mix member to vote.) Voting is open through June 20. For the most part, the top voted sessions will be selected for the Oracle Develop Conf (or Oracle OpenWorld) official agenda. See the FAQ for fine print.Apparently some people have already jumped into this loophole, including Oracle ACE Director Marco Gralike, who has "gone video" on us: Why wait? Suggest-a-session!

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  • Starting with text based MUD/MUCK game

    - by Scott Ivie
    I’ve had this idea for a video game in my head for a long time but I’ve never had the knowledge or time to get it done. I still don’t really, but I am willing to dedicate a chunk of my time to this before it’s too late. Recently I started studying Lua script for a program called “MUSH Client” which works for MU* telnet style text games. I want to use the GUI capabilities of Mush Client with a MU* server to create a basic game but here is my dilemma. I figured this could be a suitable starting place for me. BUT… Because I’m not very programmer savvy yet, I don’t know how to download/install/use the MU* server software. I was originally considering Protomuck because a few of the MU*s I were more impressed with began there. http://www.protomuck.org/ I downloaded it, but I guess I'm too used to GUI style programs so I'm having great difficulty figuring out what to do next. Does anyone have any suggestions? Does anyone even know what I'm talking about? heh..

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  • Where is my object allocation and memory leak in this iPhone/objective C code?

    - by Spottswoode
    Hello, I'm still a rookie when it comes to this programming gig and was wondering if someone could help me smooth out this code. Functionally, the code works great and does what I need it to do. But when I run the performance tool the allocation graph peaks, the CPU load is high, there's a leak(s), and I've also confirmed when running on my iPhone it seems noticeably slower then the rest of the components in my app. I'd appreciate any advice/tips/help anyone could give me. :) Thanks in advance! .h file // // Time_CalculatorViewController.h // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface Time_CalculatorViewController : UIViewController { //BOOL moveViewUp; //CGFloat scrollAmount; IBOutlet UILabel *hoursLabel; IBOutlet UILabel *minutesLabel; IBOutlet UILabel *hoursDecimalLabel; IBOutlet UILabel *minutesDecimalLabel; IBOutlet UILabel *errorLabel; IBOutlet UITextField *minTextField1; IBOutlet UITextField *minTextField2; IBOutlet UITextField *minTextField3; IBOutlet UITextField *minTextField4; IBOutlet UITextField *minTextField5; IBOutlet UITextField *minTextField6; IBOutlet UITextField *minTextField7; IBOutlet UITextField *minTextField8; IBOutlet UITextField *minTextField9; IBOutlet UITextField *minTextField10; IBOutlet UITextField *hourTextField1; IBOutlet UITextField *hourTextField2; IBOutlet UITextField *hourTextField3; IBOutlet UITextField *hourTextField4; IBOutlet UITextField *hourTextField5; IBOutlet UITextField *hourTextField6; IBOutlet UITextField *hourTextField7; IBOutlet UITextField *hourTextField8; IBOutlet UITextField *hourTextField9; IBOutlet UITextField *hourTextField10; IBOutlet UIButton *resetAll; NSString *minutesString1; NSString *minutesString2; NSString *minutesString3; NSString *minutesString4; NSString *minutesString5; NSString *minutesString6; NSString *minutesString7; NSString *minutesString8; NSString *minutesString9; NSString *minutesString10; NSString *hoursString1; NSString *hoursString2; NSString *hoursString3; NSString *hoursString4; NSString *hoursString5; NSString *hoursString6; NSString *hoursString7; NSString *hoursString8; NSString *hoursString9; NSString *hoursString10; int hourDecimalNumber; int totalTime; int leftOverMinutes; int minuteNumber1; int minuteNumber2; int minuteNumber3; int minuteNumber4; int minuteNumber5; int minuteNumber6; int minuteNumber7; int minuteNumber8; int minuteNumber9; int minuteNumber10; int hourNumber1; int hourNumber2; int hourNumber3; int hourNumber4; int hourNumber5; int hourNumber6; int hourNumber7; int hourNumber8; int hourNumber9; int hourNumber10; } //- (void)scrollTheView:(BOOL)movedUp; - (void)calculateTime; - (IBAction)resetAllValues; @end .m file // // Time_CalculatorViewController.m // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import "Time_CalculatorViewController.h" @implementation Time_CalculatorViewController - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if( minTextField1.editing || minTextField2.editing || minTextField3.editing || minTextField4.editing || minTextField5.editing || minTextField6.editing || minTextField7.editing || minTextField8.editing || minTextField9.editing || minTextField10.editing || hourTextField1.editing || hourTextField2.editing || hourTextField3.editing || hourTextField4.editing || hourTextField5.editing || hourTextField6.editing || hourTextField7.editing || hourTextField8.editing || hourTextField9.editing || hourTextField10.editing) { [minTextField1 resignFirstResponder]; [minTextField2 resignFirstResponder]; [minTextField3 resignFirstResponder]; [minTextField4 resignFirstResponder]; [minTextField5 resignFirstResponder]; [minTextField6 resignFirstResponder]; [minTextField7 resignFirstResponder]; [minTextField8 resignFirstResponder]; [minTextField9 resignFirstResponder]; [minTextField10 resignFirstResponder]; [hourTextField1 resignFirstResponder]; [hourTextField2 resignFirstResponder]; [hourTextField3 resignFirstResponder]; [hourTextField4 resignFirstResponder]; [hourTextField5 resignFirstResponder]; [hourTextField6 resignFirstResponder]; [hourTextField7 resignFirstResponder]; [hourTextField8 resignFirstResponder]; [hourTextField9 resignFirstResponder]; [hourTextField10 resignFirstResponder]; [self calculateTime]; //if (moveViewUp) [self scrollTheView:NO]; } [super touchesBegan:touches withEvent:event]; } /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [minutesString1 release]; [minutesString2 release]; [minutesString3 release]; [minutesString4 release]; [minutesString5 release]; [minutesString6 release]; [minutesString7 release]; [minutesString8 release]; [minutesString9 release]; [minutesString10 release]; [hoursString1 release]; [hoursString2 release]; [hoursString3 release]; [hoursString4 release]; [hoursString5 release]; [hoursString6 release]; [hoursString7 release]; [hoursString8 release]; [hoursString9 release]; [hoursString10 release]; [super dealloc]; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { //[minTextField10 resignFirstResponder]; //if (moveViewUp) [self scrollTheView:NO]; [self calculateTime]; return YES; } - (IBAction)resetAllValues { minTextField1.text = 0; minTextField2.text = 0; minTextField3.text = 0; minTextField4.text = 0; minTextField5.text = 0; minTextField6.text = 0; minTextField7.text = 0; minTextField8.text = 0; minTextField9.text = 0; minTextField10.text = 0; hourTextField1.text = 0; hourTextField2.text = 0; hourTextField3.text = 0; hourTextField4.text = 0; hourTextField5.text = 0; hourTextField6.text = 0; hourTextField7.text = 0; hourTextField8.text = 0; hourTextField9.text = 0; hourTextField10.text = 0; totalTime = 0; leftOverMinutes = 0; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; self.calculateTime; } - (void)calculateTime { minutesString1 = minTextField1.text; minutesString2 = minTextField2.text; minutesString3 = minTextField3.text; minutesString4 = minTextField4.text; minutesString5 = minTextField5.text; minutesString6 = minTextField6.text; minutesString7 = minTextField7.text; minutesString8 = minTextField8.text; minutesString9 = minTextField9.text; minutesString10 = minTextField10.text; hoursString1 = hourTextField1.text; hoursString2 = hourTextField2.text; hoursString3 = hourTextField3.text; hoursString4 = hourTextField4.text; hoursString5 = hourTextField5.text; hoursString6 = hourTextField6.text; hoursString7 = hourTextField7.text; hoursString8 = hourTextField8.text; hoursString9 = hourTextField9.text; hoursString10 = hourTextField10.text; minuteNumber1 = [minutesString1 intValue]; minuteNumber2 = [minutesString2 intValue]; minuteNumber3 = [minutesString3 intValue]; minuteNumber4 = [minutesString4 intValue]; minuteNumber5 = [minutesString5 intValue]; minuteNumber6 = [minutesString6 intValue]; minuteNumber7 = [minutesString7 intValue]; minuteNumber8 = [minutesString8 intValue]; minuteNumber9 = [minutesString9 intValue]; minuteNumber10 = [minutesString10 intValue]; hourNumber1 = ([hoursString1 intValue] * 60); hourNumber2 = ([hoursString2 intValue] * 60); hourNumber3 = ([hoursString3 intValue] * 60); hourNumber4 = ([hoursString4 intValue] * 60); hourNumber5 = ([hoursString5 intValue] * 60); hourNumber6 = ([hoursString6 intValue] * 60); hourNumber7 = ([hoursString7 intValue] * 60); hourNumber8 = ([hoursString8 intValue] * 60); hourNumber9 = ([hoursString9 intValue] * 60); hourNumber10 = ([hoursString10 intValue] * 60); totalTime = (hourNumber1 + hourNumber2 +hourNumber3 +hourNumber4 +hourNumber5 +hourNumber6 +hourNumber7 +hourNumber8 +hourNumber9 +hourNumber10 + minuteNumber1 + minuteNumber2 + minuteNumber3 + minuteNumber4 + minuteNumber5 +minuteNumber6 + minuteNumber7 + minuteNumber8 + minuteNumber9 + minuteNumber10); if (totalTime <= 59) { leftOverMinutes = totalTime; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >59 && totalTime <= 119){ leftOverMinutes = totalTime - 60; hoursLabel.text = [NSString stringWithFormat:@"1"]; hourDecimalNumber = 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >119 && totalTime <= 179){ leftOverMinutes = totalTime - 120; hoursLabel.text = [NSString stringWithFormat:@"2"]; hourDecimalNumber = 2; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >179 && totalTime <= 239){ leftOverMinutes = totalTime - 180; hoursLabel.text = [NSString stringWithFormat:@"3"]; hourDecimalNumber = 3; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >239 && totalTime <= 299){ leftOverMinutes = totalTime - 240; hoursLabel.text = [NSString stringWithFormat:@"4"]; hourDecimalNumber = 4; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >299 && totalTime <= 359){ leftOverMinutes = totalTime - 300; hoursLabel.text = [NSString stringWithFormat:@"5"]; hourDecimalNumber = 5; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >359 && totalTime <= 419){ leftOverMinutes = totalTime - 360; hoursLabel.text = [NSString stringWithFormat:@"6"]; hourDecimalNumber = 6; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >419 && totalTime <= 479){ leftOverMinutes = totalTime - 420; hoursLabel.text = [NSString stringWithFormat:@"7"]; hourDecimalNumber = 7; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >479 && totalTime <= 539){ leftOverMinutes = totalTime - 480; hoursLabel.text = [NSString stringWithFormat:@"8"]; hourDecimalNumber = 8; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >539 && totalTime <= 599){ leftOverMinutes = totalTime - 540; hoursLabel.text = [NSString stringWithFormat:@"9"]; hourDecimalNumber = 9; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >599 && totalTime <= 659){ leftOverMinutes = totalTime - 600; hoursLabel.text = [NSString stringWithFormat:@"10"]; hourDecimalNumber = 10; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >659 && totalTime <= 719){ leftOverMinutes = totalTime - 660; hoursLabel.text = [NSString stringWithFormat:@"11"]; hourDecimalNumber = 11; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >719 && totalTime <= 779){ leftOverMinutes = totalTime - 720; hoursLabel.text = [NSString stringWithFormat:@"12"]; hourDecimalNumber = 12; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >779 && totalTime <= 839){ leftOverMinutes = totalTime - 780; hoursLabel.text = [NSString stringWithFormat:@"13"]; hourDecimalNumber = 13; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >839 && totalTime <= 899){ leftOverMinutes = totalTime - 840; hoursLabel.text = [NSString stringWithFormat:@"14"]; hourDecimalNumber = 14; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >899 && totalTime <= 959){ leftOverMinutes = totalTime - 900; hoursLabel.text = [NSString stringWithFormat:@"15"]; hourDecimalNumber = 15; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >959 && totalTime <= 1019){ leftOverMinutes = totalTime - 960; hoursLabel.text = [NSString stringWithFormat:@"16"]; hourDecimalNumber = 16; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1019 && totalTime <= 1079){ leftOverMinutes = totalTime - 1020; hoursLabel.text = [NSString stringWithFormat:@"17"]; hourDecimalNumber = 17; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1079 && totalTime <= 1139){ leftOverMinutes = totalTime - 1080; hoursLabel.text = [NSString stringWithFormat:@"18"]; hourDecimalNumber = 18; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1139 && totalTime <= 1199){ leftOverMinutes = totalTime - 1140; hoursLabel.text = [NSString stringWithFormat:@"19"]; hourDecimalNumber = 19; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1199 && totalTime <= 1259){ leftOverMinutes = totalTime - 1200; hoursLabel.text = [NSString stringWithFormat:@"20"]; hourDecimalNumber = 20; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1259 && totalTime <= 1319){ leftOverMinutes = totalTime - 1260; hoursLabel.text = [NSString stringWithFormat:@"21"]; hourDecimalNumber = 21; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1319 && totalTime <= 1379){ leftOverMinutes = totalTime - 1320; hoursLabel.text = [NSString stringWithFormat:@"22"]; hourDecimalNumber = 22; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1379 && totalTime <= 1439){ leftOverMinutes = totalTime - 1380; hoursLabel.text = [NSString stringWithFormat:@"23"]; hourDecimalNumber = 23; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1439 && totalTime <= 1499){ leftOverMinutes = totalTime - 1440; hoursLabel.text = [NSString stringWithFormat:@"24"]; hourDecimalNumber = 24; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1499 && totalTime <= 1559){ leftOverMinutes = totalTime - 1500; hoursLabel.text = [NSString stringWithFormat:@"25"]; hourDecimalNumber = 25; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1559 && totalTime <= 1619){ leftOverMinutes = totalTime - 1560; hoursLabel.text = [NSString stringWithFormat:@"26"]; hourDecimalNumber = 26; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1619 && totalTime <= 1679){ leftOverMinutes = totalTime - 1620; hoursLabel.text = [NSString stringWithFormat:@"27"]; hourDecimalNumber = 27; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1679 && totalTime <= 1739){ leftOverMinutes = totalTime - 1680; hoursLabel.text = [NSString stringWithFormat:@"28"]; hourDecimalNumber = 28; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1739 && totalTime <= 1799){ leftOverMinutes = totalTime - 1740; hoursLabel.text = [NSString stringWithFormat:@"29"]; hourDecimalNumber = 29; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1799 && totalTime <= 1859){ leftOverMinutes = totalTime - 1800; hoursLabel.text = [NSString stringWithFormat:@"30"]; hourDecimalNumber = 30; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1859){ hoursLabel.text = [NSString stringWithFormat:@"Error"]; hoursDecimalLabel.text = [NSString stringWithFormat:@"Error"]; errorLabel.hidden = FALSE; } //Minutes Label if (leftOverMinutes < 10) { minutesLabel.text = [NSString stringWithFormat:@"0%d", leftOverMinutes]; } else minutesLabel.text = [NSString stringWithFormat:@"%d", leftOverMinutes]; //Minutes Decimal Label if (leftOverMinutes >=0 && leftOverMinutes <=2) { minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; } else if (leftOverMinutes >=3 && leftOverMinutes <=8){ minutesDecimalLabel.text = [NSString stringWithFormat:@"1"]; } else if (leftOverMinutes >=9 && leftOverMinutes <=14){ minutesDecimalLabel.text = [NSString stringWithFormat:@"2"]; } else if (leftOverMinutes >=15 && leftOverMinutes <=20){ minutesDecimalLabel.text = [NSString stringWithFormat:@"3"]; } else if (leftOverMinutes >=21 && leftOverMinutes <=26){ minutesDecimalLabel.text = [NSString stringWithFormat:@"4"]; } else if (leftOverMinutes >=27 && leftOverMinutes <=32){ minutesDecimalLabel.text = [NSString stringWithFormat:@"5"]; } else if (leftOverMinutes >=33 && leftOverMinutes <=38){ minutesDecimalLabel.text = [NSString stringWithFormat:@"6"]; } else if (leftOverMinutes >=39 && leftOverMinutes <=44){ minutesDecimalLabel.text = [NSString stringWithFormat:@"7"]; } else if (leftOverMinutes >=45 && leftOverMinutes <=50){ minutesDecimalLabel.text = [NSString stringWithFormat:@"8"]; } else if (leftOverMinutes >=51 && leftOverMinutes <=56){ minutesDecimalLabel.text = [NSString stringWithFormat:@"9"]; } else if (leftOverMinutes >=57 && leftOverMinutes <=60){ minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = hourDecimalNumber + 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; } } @end

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  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

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  • Mysql german accents not-sensitive search in full-text searches

    - by lukaszsadowski
    Let`s have a example hotels table: CREATE TABLE `hotels` ( `HotelNo` varchar(4) character set latin1 NOT NULL default '0000', `Hotel` varchar(80) character set latin1 NOT NULL default '', `City` varchar(100) character set latin1 default NULL, `CityFR` varchar(100) character set latin1 default NULL, `Region` varchar(50) character set latin1 default NULL, `RegionFR` varchar(100) character set latin1 default NULL, `Country` varchar(50) character set latin1 default NULL, `CountryFR` varchar(50) character set latin1 default NULL, `HotelText` text character set latin1, `HotelTextFR` text character set latin1, `tagsforsearch` text character set latin1, `tagsforsearchFR` text character set latin1, PRIMARY KEY (`HotelNo`), FULLTEXT KEY `fulltextHotelSearch` (`HotelNo`,`Hotel`,`City`,`CityFR`,`Region`,`RegionFR`,`Country`,`CountryFR`,`HotelText`,`HotelTextFR`,`tagsforsearch`,`tagsforsearchFR`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_german1_ci; In this table for example we have only one hotel with Region name = "Graubünden" (please note umlaut ü character) And now I want to achieve same search match for phrases: 'graubunden' and 'graubünden' This is simple with use of MySql built in collations in regular searches as follows: SELECT * FROM `hotels` WHERE `Region` LIKE CONVERT(_utf8 '%graubunden%' USING latin1) COLLATE latin1_german1_ci This works fine for 'graubunden' and 'graubünden' and as a result I receive proper result, but problem is when we make MySQL full text search Whats wrong with this SQL statement?: SELECT * FROM hotels WHERE MATCH (`HotelNo`,`Hotel`,`Address`,`City`,`CityFR`,`Region`,`RegionFR`,`Country`,`CountryFR`, `HotelText`, `HotelTextFR`, `tagsforsearch`, `tagsforsearchFR`) AGAINST( CONVERT('+graubunden' USING latin1) COLLATE latin1_german1_ci IN BOOLEAN MODE) ORDER BY Country ASC, Region ASC, City ASC This doesn`t return any result. Any ideas where the dog is buried ?

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  • Sunspot / Solr full text search - how to index Rails associations

    - by Sam
    Is it possible to index through an association with Sunspot? For example, if a Customer has_many Contacts, I want a 'searchable' block on my Customer model that indexes the Contact#first_name and Contact#last_name columns for use in searches on Customer. acts_as_solr has an :include option for this. I've simply been combining the associated column names into a text field on Customer like shown below, but this doesn't seem very flexible. searchable do text :organization_name, :default_boost => 2 text :billing_address1, :default_boost => 2 text :contact_names do contacts.map { |contact| contact.to_s } end Any suggestions?

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • Can you recommend a full-text search engine?

    - by Jen
    Can you recommend a full-text search engine? (Preferably open source) I have a database of many (though relatively short) HTML documents. I want users to be able to search this database by entering one or more search words in my C++ desktop application. Hence, I’m looking for a fast full-text search solution to integrate with my app. Ideally, it should: Skip common words, such as the, of, and, etc. Support stemming, i.e. search for run also finds documents containing runner, running and ran. Be able to update its index in the background as new documents are added to the database. Be able to provide search word suggestions (like Google Suggest) Have a well-documented API To illustrate, assume the database has just two documents: Document 1: This is a test of text search. Document 2: Testing is fun. The following words should be in the index: fun, search, test, testing, text. If the user types t in the search box, I want the application to be able to suggest test, testing and text (Ideally, the application should be able to query the search engine for the 10 most common search words starting with t). A search for testing should return both documents. Other points: I don't need multi-user support I don't need support for complex queries The database resides on the user's computer, so the indexing should be performed locally. Can you suggest a C or C++ based solution? (I’ve briefly reviewed CLucene and Xapian, but I’m not sure if either will address my needs, especially querying the search word indexes for the suggest feature).

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  • Scalable Full Text Search With Per User Result Ordering

    - by jeremy
    What options exist for creating a scalable, full text search with results that need to be sorted on a per user basis? This is for PHP/MySQL (Symfony/Doctrine as well, if relevant). In our case, we have a database of workouts that have been performed by users. The workouts that the user has done before should appear at the top of the results. The more frequently they've done the workout, the higher it should appear in search matches. If it helps, you can assume we know the number of times a user has done a workout in advance. Possible Solutions Sphinx - Use Sphinx to implement full text search, do all the querying and sorting in MySQL. This seems promising (and there's a Symfony Plugin!) but I don't know much about it. Lucene - Use Lucene to perform full text search and put the users' completions into the query. As is suggested in this Stack Overflow thread. Alternatively, use Lucene to retrieve the results, then reorder them in PHP. However, both solutions seem clunky and potentially unscalable as a user may have completed hundreds of workouts. Mysql - No native full text support (InnoDB), so we'd have use LIKE or REGEX, which isn't scalable.

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