Search Results

Search found 491 results on 20 pages for 'jframe'.

Page 7/20 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Beginning with event listeners

    - by terence6
    I have a simple app, showing picture made of tiled images(named u1, u2,...,u16.jpg). Now I'd like to add some Events to it, so that I can show these images only when proper button is clicked. I've tried doing it on my own, but it's not working. Where am I doing something wrong? Original code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; public class Tiles_2 { public static void main(String[] args) { final JFrame f = new JFrame("Usmiech"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JLabel l = new JLabel(); for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JLabel(new ImageIcon(path)); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } New code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; import java.awt.event.*; public class Zad_8_1 implements ActionListener { public void actionPerformed(ActionEvent e) { JButton b = (JButton)(e.getSource()); String i = b.getText(); b = new JButton(new ImageIcon("u"+i+".jpg")); } public static void main(String[] args) { final JFrame f = new JFrame("Smile"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JButton l = null; for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JButton(""+i); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); l.setSize(53,53); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } This should work like this : http://img535.imageshack.us/img535/3129/lab8a.jpg

    Read the article

  • how to display a image in java application

    - by Nubkadiya
    i want to display a image in my java application. i found a code to download the image from the webserver. what that code do is it takes the image and show it in the jframe. i want to use a label to show the image or soemthing else. so i can put it in my java application. can someone help me. it shouldnt be JFrame please help me here is my code Image image = null; try { URL url = new URL("http://www.personal.psu.edu/acr117/blogs/audrey/images/image-2.jpg"); image = ImageIO.read(url); } catch (IOException e) { } // Use a label to display the image JFrame frame = new JFrame(); JLabel lblimage = new JLabel(new ImageIcon(image)); frame.getContentPane().add(lblimage, BorderLayout.CENTER); frame.setSize(300, 400); frame.setVisible(true); } can someone help me

    Read the article

  • How to display panels with component in frame

    - by terence6
    Why my JFrame 'frame' is diplaying empty window, when it should give me 3 menu buttons and my own painted JComponent below ? What am I missing here ? import java.awt.*; import javax.swing.*; public class Eyes extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); eyes.add(new MyComponent()); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); content.add(players); content.add(eyes); frame.getContentPane(); frame.pack(); frame.setVisible(true); } } class MyComponent extends JComponent { public MyComponent(){ } @Override public void paint(Graphics g) { int height = 120; int width = 120; Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(200, 200, height, width); g2d.setColor(Color.black); g2d.drawOval(60, 60, height, width); } }

    Read the article

  • How to display panel which is of Singleton class in two different frames at a time?

    - by Sriku
    I am trying to display a singleton obj on two different Jframe, but it is displayed only in the Jframe in which the object is added at last ( in example Frame2). Other Jframe is empty. This Singleton class is inherited from Panel and contains a label in it. Can anybody please tell me how can i display this singleton object in two different frame ? public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { NewJFrame inst = new NewJFrame(); inst.setTitle("Frame1"); inst.setSize(300, 300); inst.setLocationRelativeTo(null); inst.setVisible(true); singltonpanel _sin = singltonpanel.instance(); inst.add(_sin); inst.repaint(); JFrame frame = new JFrame("Frame2"); frame.setSize(300, 300); frame.setVisible(true); singltonpanel _sin1 = singltonpanel.instance(); frame.add(_sin1); frame.repaint(); } });

    Read the article

  • Create JTable in a JPanel and add row

    - by DK64
    On my program I've dinamically created a JFrame that contains a JPanel called jp. jp also contains a JTable that I would like to fill with some rows. case KeyEvent.VK_R: JFrame frame = new JFrame("Snake v2.0 - Rankings"); JPanel jp = new JPanel(); jp.setPreferredSize(new Dimension(300,300)); JTable table = new JTable(); JScrollPane tableContainer = new JScrollPane(table); jp.add(tableContainer, BorderLayout.CENTER); DefaultTableModel tm = (DefaultTableModel) table.getModel(); tm.addRow(new Object[] {"#","Player","Score","Date"}); frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE); frame.setLocationRelativeTo(null); frame.setResizable(false); frame.getContentPane().add(jp); frame.pack(); frame.setVisible(true); break; This is my code. When I press R on the keyboard, the JFrame with that JPanel inside appears but the table doesnt (picture). What could I do?

    Read the article

  • Painting component inside another component

    - by mike_hornbeck
    I've got a task to display painted 'eyes' with menu buttons to change their colors, and background color. Next animate them. But currently I'm stuck at painting, sinc in my JFrame I've Created JPanel containing panels with drawn eyes and buttons. Buttons are rendered properly but my eyes canvas is not shown. I've tried changing paint to paintComponent, setting contentPane differently but still nothing works. import java.awt.*; import javax.swing.*; public class Main extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(600, 450)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); Eyes e = new Eyes(); eyes.add(e); eyes.setPreferredSize(new Dimension(600, 400)); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); frame.setContentPane(content); content.add(players); content.add(eyes); // frame.getContentPane().add(content); frame.pack(); frame.setVisible(true); } } class Eyes extends JPanel { public Eyes(){ } public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setBackground(Color.green); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(50, 150, 200, 200); g2d.fillOval( 350, 150, 200, 200); g2d.setColor(Color.BLACK); g2d.drawOval(49, 149, 201, 201); g2d.drawOval(349, 149, 201, 201); g2d.fillOval(125, 225, 50, 50); g2d.fillOval(425, 225, 50, 50); } } This is what I should get : This is what I have : When I've tried painting it directly in JFrame it works almost perfect, apart of background not being set. Why setBackgroundColor doesn't influence my drawing in any way ?

    Read the article

  • Java Swing Visual Editor HELP please

    - by bat
    How would i call this function in my main? private JFrame getMainpageframe1() { if (mainpageframe1 == null) { mainpageframe1 = new JFrame(); mainpageframe1.setSize(new Dimension(315, 306)); mainpageframe1.setContentPane(getMainpage()); mainpageframe1.setTitle("Shopping For Less: Main Page"); mainpageframe1.setVisible(true); mainpageframe1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } return mainpageframe1; } public static void main(String[] args) { //call that function to output the JFrame? } thanks

    Read the article

  • how to double buffer in multiple classes with java

    - by kdavis8
    I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. My source code package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame { private BufferedImage backbuffer; private Graphics2D g2d; public GameView() { setBounds(0, 0, 500, 500); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getHeight(), getWidth(), BufferedImage.TYPE_INT_BGR); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); Image img = tk.getImage(this.getClass().getResource("cage.png")); g2d.setColor(Color.red); //g2d.drawString("Hello",100,100); g2d.drawImage(img, 100, 100, this); repaint(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g2d = (Graphics2D)g; g2d.drawImage(backbuffer, 0, 0, this); } }

    Read the article

  • keyPressed is not working after adding ActionListener to JButton

    - by Yehonatan
    I have a serious problem while trying to build a menu for my game. I've added two JButton to a main JPanel and added an ActionListener for each of them. The main JPanel also contains the game JPanel which have the keyPressed method inside keyController. That's how it looks - Main -       JPanel -         JButton, JButton,         JPanel which contains the game and keyPressed function inside KeyController class which worked fine before I added the ActionListener for JButton. For some reason after I added an ActionListener for each of the button, the game JPanel is not getting any keyPreseed events nor KeyRealesed. Does anyone know the solution for my situation? Thank you very much! Main window - Scanner in = new Scanner(System.in); JFrame f = new JFrame("Square V.S Circles"); f.setUndecorated(true); f.setResizable(false); f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); f.add(new JPanelHandler()); f.pack(); f.setVisible(true); f.setLocationRelativeTo(null); JPanelHandler(main JPanel) - super.setFocusable(true); JButton mybutton = new JButton("Quit"); JButton sayhi = new JButton("Say hi"); sayhi.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { System.out.println("Hi"); } }); mybutton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { System.exit(0); } }); add(mybutton); add(sayhi); add(new Board(2)); Board KeyController(The code inside is working so it's unnecessary to put it here) - private class KeyController extends KeyAdapter { public KeyController() { ..Code } @Override public void keyPressed(KeyEvent e) { ...Code } @Override public void keyReleased(KeyEvent e){ ...Code } }

    Read the article

  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

    Read the article

  • java, swing, Gridlayout problem

    - by josh
    I have a panel with GridLayout But when I'm trying to run the program, only the first button out of 100 is shown. Futhermore, the rest appear only when I move the cursor over them. What's wrong with it? Here's the whole class(Life.CELLS=10 and CellButton is a class which extends JButton) public class MainLayout extends JFrame { public MainLayout() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(650, 750); setLayout(new FlowLayout()); //setResizable(false); final JPanel gridPanel = new JPanel(new GridLayout(Life.CELLS, Life.CELLS)); for (int i=0; i<Life.CELLS; i++) { for (int j=0; j<Life.CELLS; j++) { CellButton jb = new CellButton(i, j); jb.setPreferredSize(new Dimension(jb.getIcon().getIconHeight(), jb.getIcon().getIconWidth())); buttons[i][j] = jb; grid[i][j] = false; gridPanel.add(jb); } } add(gridPanel); } } This is code of CellButton package classes; import javax.swing.JButton; import javax.swing.ImageIcon; import javax.swing.JFrame; public class CellButton extends JButton { private int x; private int y; boolean alive; ImageIcon icon; boolean next; // icons for grids final ImageIcon dead = new ImageIcon(JFrame.class.getResource("/images/image1.gif")); final ImageIcon live = new ImageIcon(JFrame.class.getResource("/images/image2.gif")); public CellButton(int X, int Y) { super(); x = X; y = Y; alive = false; icon = dead; setIcon(icon); } public int getX() { return x; } public int getY() { return y; } public boolean isAlive() { return alive; } public void relive() { alive = true; icon = live; setIcon(icon); } public void die() { alive = false; icon = dead; setIcon(icon); } public void setNext(boolean n) { next = n; } public boolean getNext() { return next; } public ImageIcon getIcon() { return icon; } }

    Read the article

  • JPopupMenu returning a null?

    - by Zenzen
    Ok so I'm working on an Eclipse plugin based on the JGraph example. The problem is I can't really get the "save" method to work, here's how the program works in short: - I have a DiagramEditor class with an init() method, where I create a GraphEditor object and call the createFrame() methord of that object. - GraphEditor extends the BasicGraphEditor (which extends JPanel), the createFrame() method returns a JFrame and has a line "frame.setJMenuBar(menuBar)" - the "menuBar" is an object variable, which is initialized in the BasicGraphEditor. Till here everything is cool, the problem is with the action listener which is supposed to save a file. To get the graph I need to get the GraphEditor component, so I do a Component component = (Component) e.getSource() whitch is the ActionEvent passed to that action listener and at that stage is the JMenuItem "save", then I get the parent which is the JPopupMenu, then I want to get that JPopupMenu's parent which should be the GraphEdiotor, but instead I get a null. Any idea why? Here's some source code: DiagramEditor.java: @Override public void init(IEditorSite site, IEditorInput input) throws PartInitException { setSite(site); setInput(input); this.diagram = ((DiagramEditorInput)input).getDiagram(); setPartName(this.diagram.getName()); gEditor = new GraphEditor(); gEditor.createFrame().setVisible(true); } BasicGraphEditor.java: public JFrame createFrame() { JFrame frame = new JFrame(); frame.getContentPane().add(this); frame.setJMenuBar(menuBar); //frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(870, 640); return frame; } In the constructor: menuBar = new JMenuBar(); menu = new JMenu("File"); menu.setMnemonic(KeyEvent.VK_F); menuBar.add(menu); JMenuItem openMenuItem = new JMenuItem("Open", KeyEvent.VK_O); // ADD FILE OPENING //openMenuItem.addActionListener(menuListener); menu.add(openMenuItem); JMenuItem saveMenuItem = new JMenuItem("Save", new ImageIcon("/images/save.gif")); saveMenuItem.setMnemonic(KeyEvent.VK_S); saveMenuItem.addActionListener( new SaveAction(false) ); menu.add(saveMenuItem); // menu.add(new SaveAction(false)); JMenuItem saveMenuItemAs = new JMenuItem("SaveAs", new ImageIcon("/images/saveas.gif")); //saveMenuItemAs.setMnemonic(KeyEvent.VK_S); saveMenuItemAs.addActionListener( new SaveAction(true) ); menu.add(saveMenuItemAs); //menu.add(new SaveAction(true)); JMenuItem closeMenuItem = new JMenuItem("Close", KeyEvent.VK_C); closeMenuItem.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } } ); menu.add(closeMenuItem);

    Read the article

  • JPopupMenu getParent() returning a null?

    - by Zenzen
    Ok so I'm working on an Eclipse plugin based on the JGraph example. The problem is I can't really get the "save" method to work, here's how the program works in short: - I have a DiagramEditor class with an init() method, where I create a GraphEditor object and call the createFrame() methord of that object. - GraphEditor extends the BasicGraphEditor (which extends JPanel), the createFrame() method returns a JFrame and has a line "frame.setJMenuBar(menuBar)" - the "menuBar" is an object variable, which is initialized in the BasicGraphEditor. Till here everything is cool, the problem is with the action listener which is supposed to save a file. To get the graph I need to get the GraphEditor component, so I do a Component component = (Component) e.getSource() whitch is the ActionEvent passed to that action listener and at that stage is the JMenuItem "save", then I get the parent which is the JPopupMenu, then I want to get that JPopupMenu's parent which should be the GraphEdiotor, but instead I get a null. Any idea why? Here's some source code: DiagramEditor.java: @Override public void init(IEditorSite site, IEditorInput input) throws PartInitException { setSite(site); setInput(input); this.diagram = ((DiagramEditorInput)input).getDiagram(); setPartName(this.diagram.getName()); gEditor = new GraphEditor(); gEditor.createFrame().setVisible(true); } BasicGraphEditor.java: public JFrame createFrame() { JFrame frame = new JFrame(); frame.getContentPane().add(this); frame.setJMenuBar(menuBar); //frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(870, 640); return frame; } In the constructor: menuBar = new JMenuBar(); menu = new JMenu("File"); menu.setMnemonic(KeyEvent.VK_F); menuBar.add(menu); JMenuItem openMenuItem = new JMenuItem("Open", KeyEvent.VK_O); // ADD FILE OPENING //openMenuItem.addActionListener(menuListener); menu.add(openMenuItem); JMenuItem saveMenuItem = new JMenuItem("Save", new ImageIcon("/images/save.gif")); saveMenuItem.setMnemonic(KeyEvent.VK_S); saveMenuItem.addActionListener( new SaveAction(false) ); menu.add(saveMenuItem); // menu.add(new SaveAction(false)); JMenuItem saveMenuItemAs = new JMenuItem("SaveAs", new ImageIcon("/images/saveas.gif")); //saveMenuItemAs.setMnemonic(KeyEvent.VK_S); saveMenuItemAs.addActionListener( new SaveAction(true) ); menu.add(saveMenuItemAs); //menu.add(new SaveAction(true)); JMenuItem closeMenuItem = new JMenuItem("Close", KeyEvent.VK_C); closeMenuItem.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } } ); menu.add(closeMenuItem);

    Read the article

  • JProgressBar.stringPainted(true); is not working

    - by Mirza Ghalib
    This is a part of my java code, in this code I have written that when I click the button the value of JProgressBar should becomes 0 and stringPainted(); becomes true, but "string painted" is not visible when I click the button, please help. import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JProgressBar; public class R implements ActionListener { static int y; CustomProgressBar b = new CustomProgressBar(); public static void main(String arg[]) throws Exception { new R(); } public R() throws Exception { JFrame f = new JFrame(); JButton btn = new JButton("Click"); f.setExtendedState(JFrame.MAXIMIZED_BOTH); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setUndecorated(true); f.setLayout(new FlowLayout()); btn.addActionListener(this); f.add(b); f.add(btn); f.setVisible(true); } class CustomProgressBar extends JProgressBar{ private static final long serialVersionUID = 1L; private boolean isStringToBePainted = false; public CustomProgressBar() { super(JProgressBar.VERTICAL,0,100); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); if(isStringToBePainted ) { Dimension size = CustomProgressBar.this.getSize(); if( CustomProgressBar.this.getPercentComplete()<0.9 ) R.y = (int)( size.height - size.height * CustomProgressBar.this.getPercentComplete() ); String text = getString(); g.setColor(Color.BLACK ); g.drawString(text, 0, R.y); } } @Override public void setStringPainted(boolean b) { isStringToBePainted=b; } } @Override public void actionPerformed(ActionEvent e) { b.setValue(0); b.setStringPainted(true); } }

    Read the article

  • How do I make my custom Swing component visible?

    - by Alex
    I have no idea why it won't show. First I create an instance of the component and then add it to a certain element in a two-dimensional JPanel array. Then I loop through that array and add each JPanel to another JPanel container which is to hold all the JPanels. I then add that final container to my JFrame window and set visibility to true, it should be visible? public class View extends JFrame { Board gameBoard; JFrame gameWindow = new JFrame("Chess"); JPanel gamePanel = new JPanel(); JPanel[][] squarePanel = new JPanel[8][8]; JMenuBar gameMenu = new JMenuBar(); JButton restartGame = new JButton("Restart"); JButton pauseGame = new JButton("Pause"); JButton log = new JButton("Log"); View(Board board){ gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE); gameWindow.setSize(400, 420); gameWindow.getContentPane().add(gamePanel, BorderLayout.CENTER); gameWindow.getContentPane().add(gameMenu, BorderLayout.NORTH); gameMenu.add(restartGame); gameMenu.add(pauseGame); gameMenu.add(log); gameBoard = board; drawBoard(gameBoard); gameWindow.setResizable(false); gameWindow.setVisible(true); } public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row] = new JPanel(); squarePanel[col][row].add(box); } } for(JPanel[] col : squarePanel){ for(JPanel square : col){ gamePanel.add(square); } } } } @SuppressWarnings("serial") class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } protected void paintComponent(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } A final question as well. Notice how each Box component has a position, what happens to the position when I add the component to a JPanel and add the JPanel to my JFrame? Does it still have the same position in relation to the other Box components?

    Read the article

  • Swing: How do I run a job from AWT thread, but after a window was layed out?

    - by java.is.for.desktop
    My complete GUI runs inside the AWT thread, because I start the main window using SwingUtilities.invokeAndWait(...). Now I have a JDialog which has just to display a JLabel, which indicates that a certain job is in progress, and close that dialog after the job was finished. The problem is: the label is not displayed. That job seems to be started before JDialog was fully layed-out. When I just let the dialog open without waiting for a job and closing, the label is displayed. The last thing the dialog does in its ctor is setVisible(true). Things such as revalidate(), repaint(), ... don't help either. Even when I start a thread for the monitored job, and wait for it using someThread.join() it doesn't help, because the current thread (which is the AWT thread) is blocked by join, I guess. Replacing JDialog with JFrame doesn't help either. So, is the concept wrong in general? Or can I manage it to do certain job after it is ensured that a JDialog (or JFrame) is fully layed-out? Simplified algorithm of what I'm trying to achieve: Create a subclass of JDialog Ensure that it and its contents are fully layed-out Start a process and wait for it to finish (threaded or not, doesn't matter) Close the dialog I managed to write a reproducible test case: EDIT Problem from an answer is now addressed: This use case does display the label, but it fails to close after the "simulated process", because of dialog's modality. import java.awt.*; import javax.swing.*; public class _DialogTest2 { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { final JLabel jLabel = new JLabel("Please wait..."); @Override public void run() { JFrame myFrame = new JFrame("Main frame"); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.setSize(750, 500); myFrame.setLocationRelativeTo(null); myFrame.setVisible(true); JDialog d = new JDialog(myFrame, "I'm waiting"); d.setModalityType(Dialog.ModalityType.APPLICATION_MODAL); d.add(jLabel); d.setSize(300, 200); d.setLocationRelativeTo(null); d.setVisible(true); SwingUtilities.invokeLater(new Runnable() { @Override public void run() { try { Thread.sleep(3000); // simulate process jLabel.setText("Done"); } catch (InterruptedException ex) { } } }); d.setVisible(false); d.dispose(); myFrame.setVisible(false); myFrame.dispose(); } }); } }

    Read the article

  • Basic example of placing two component on one JPanel container?

    - by Bernard
    Here is my code to add to component (JTextArea and JList) to a panel and put it on the frame. Can I divide half/half by BorderLayout? If yes why mine looks messy one stays up one down? What is the other alternative? Regards, Bernard import java.awt.*; import javax.swing.BorderFactory; import javax.swing.border.Border; import javax.swing.JList; import javax.swing.JScrollPane; import javax.swing.JPanel; import javax.swing.JFrame; import javax.swing.JTextArea; public class SimpleBorder { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Border etched = (Border) BorderFactory.createEtchedBorder(); String[] items = {"A", "B", "C", "D"}; JList list = new JList(items); JTextArea text = new JTextArea(10, 40); JScrollPane scrol = new JScrollPane(text); JScrollPane scrol2 = new JScrollPane(list); JPanel panel= new JPanel(); panel.add(scrol2,BorderLayout.WEST); panel.add(scrol, BorderLayout.EAST); panel.setBorder(etched); frame.add(panel); frame.setVisible(true); } }

    Read the article

  • Swing - how to mix JTextField and JTextAreas and have same visual appearance?

    - by I82Much
    I am using miglayout to create a form in which there are JTextFields (short input answers) as well as JTextAreas (Longer answers). The problem is twofold. The border placed around a Scrollpane wrapped text area does not match that of a Text Field. The width and placement of the textarea/textfield differ, causing them not to line up correctly. Source code: package test2; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTextArea; import javax.swing.JTextField; import net.miginfocom.swing.MigLayout; public class Test extends JPanel { private static final int NUM_CHARACTERS_WIDTH = 20; private static final int NUM_ROWS = 5; public Test() { setLayout(new MigLayout( "wrap 2", // Align text labels on the so their right edge meets left edge of the text fields "[right][left]" )); add(new JLabel("Text field:")); add(new JTextField(NUM_CHARACTERS_WIDTH)); add(new JLabel("No scrollpane text area:")); add(new JTextArea(NUM_ROWS, NUM_CHARACTERS_WIDTH)); add(new JLabel("Scrollpane text area:")); add(new JScrollPane(new JTextArea(NUM_ROWS, NUM_CHARACTERS_WIDTH))); add(new JLabel("Text field:")); add(new JTextField(NUM_CHARACTERS_WIDTH)); } public static void main(String[] args) { JFrame frame = new JFrame(""); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel panel = new Test(); frame.add(panel); frame.pack(); frame.setVisible(true); } } What's the preferred way to mix and match jtextfield and jtextareas, while still maintaining visual harmony? I notice now that the text field has a blue highlight around it when focus is in it, as opposed to the text area... another source of visual discontinuity.

    Read the article

  • Can it be done in a more elegant way with the Swing Timer?

    - by Roman
    Bellow is the code for the simplest GUI countdown. Can the same be done in a shorter and more elegant way with the usage of the Swing timer? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

    Read the article

  • How do I add mouseClicked event to a swing table?

    - by Ayelet
    Hi, I am a new, terribly green user of Swing. I managed to create a table class using examples from java.sun tutorials, and I managed to load data dynamically into it. I want to be able to react to a click on a row by displaying a dialog box. How do I add the event Handler that will identify the selected row number? The main function code: public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { try { MainWindow window = new MainWindow(); window.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up the content pane. createAndShowGUI(); //... and: private static void createAndShowGUI() { //Create and set up the window. JFrame frame = new JFrame("Data Table"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //Create and set up data of the content pane. TableClass mainTable = new TableClass(fh.getColNames(), fh.getTableContent()); mainTable.setOpaque(true); frame.setContentPane(mainTable); //Display the window. frame.pack(); frame.setVisible(true); } Thank you

    Read the article

  • How to place images on top of each other in java

    - by Haxed
    Hi, I have a background image of a road, which I have displayed on a JFrame using an ImageIcon. I want to put a car on top of that background image at a certain (x,y) location. I tried using another ImageIcon and the background does not appear when I run the program , however the car does. import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; public class Gui extends JFrame { private ImageIcon northcar = new ImageIcon("src/north.gif"); private ImageIcon usIcon = new ImageIcon("src/trafficLight.jpg"); public Gui() { add(new JLabel(usIcon)); // background image does not appear after the i added the northcar label add(new JLabel(northcar)); // this picture can be seen } public static void main(String[] args) { Gui frame = new Gui(); frame.setTitle("TestImageIcon"); frame.setLocationRelativeTo(null); // Center the frame frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setBounds(0, 0, 650, 650); frame.setVisible(true); } } I heard about using a canvas but have no clue. Any ideas ? Many Thanks

    Read the article

  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

    Read the article

  • How to setPage() a JEditorPane with a localfile which is outside of the .jar file?

    - by Jaguar
    My program has the following path in the .jar file src/test/Program.class and my program is as follow... Program.java package test; import java.io.File; import java.io.IOException; import javax.swing.JEditorPane; import javax.swing.JFrame; public class Program { JEditorPane editorPane; public Program() { File file = new File("temp.htm"); try { file.createNewFile(); editorPane = new JEditorPane(); editorPane.setPage(Program.class.getResource("temp.htm")); } catch (IOException e) { e.printStackTrace(); } } public JEditorPane getEditorPane(){ return editorPane; } public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400, 400); frame.setVisible(true); Program p = new Program(); frame.getContentPane().add(p.getEditorPane()); } } The problem is that I have compiled the program in a .jar file. The file.createNewFile(); creates the temp.htm file outside the .jar file So when editorPane.setPage(Program.class.getResource("temp.htm")); is called the file is not found as it searches for file inside the test package. How to setPage() the temp.htm file whiich is outside the .jar file but in the same folder as the .jar file? As the temp.htm is a localfile and I want a relative path instead of an absolute path. Thanks.

    Read the article

  • Java Swing rendering bug on Windows 7 look-and-feel?

    - by John B.
    The knob on vertical JSlider's on my Windows 7 machine (with native look-and-feel) is really, really tiny in both directions. Not just skinny but short as well. Can anyone confirm this? Should I report it? If so, where? Thanks! Here is the code for the sample program (in the screen shot): import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JSlider; import javax.swing.SwingConstants; import javax.swing.UIManager; public class SliderTest { public static void main( String[] args ) { // Set the look and feel to that of the system try { UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName() ); } catch ( Exception e ) { System.err.println( e ); } // Launch the GUI from the event dispatch thread javax.swing.SwingUtilities.invokeLater( new Runnable() { public void run () { JFrame window = new JFrame(); window.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); JPanel contentPane = new JPanel(); contentPane.add( new JSlider(SwingConstants.HORIZONTAL) ); contentPane.add( new JSlider(SwingConstants.VERTICAL) ); window.setContentPane( contentPane ); window.pack(); window.setLocationRelativeTo( null ); // Center window window.setVisible( true ); } }); } }

    Read the article

  • How do I remove an old JPanel and add a new one?

    - by Roman
    I would like to remove an old JPanel from the Window (JFrame) and add a new one. How should I do it? I tried the following: public static void showGUI() { JFrame frame = new JFrame("Colored Trails"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(partnerSelectionPanel); frame.setSize(600,400); frame.setVisible(true); } private static void updateGUI(final int i, final JLabel label, final JPanel partnerSelectionPanel) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText(i + " seconds left."); } partnerSelectionPanel.setVisible(false); \\ <------------ } ); } So, my code update the "old" JPanel and them it makes the whole JPanel invisible. It was the idea. But it does not work. The compiler complains about the line indicated with "<------------". It writes: <identifier> expected, illegal start of type.

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >