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  • Automatically created NSManagedObject subclasses don't use ARC

    - by Jordan
    My project is ARC enabled (the build settings have Objective-C Reference Counting set to YES). There are no file exceptions to this, it is enabled project wide. (Latest stable version of Xcode). When I create an NSManagedObject subclass via File New for a Core Data entity, the generated header uses the following in its property declarations: @property (nonatomic, retain) But 'retain' is not ARC!! Is this a bug, or is there something I'm missing or not understanding? There are no build warnings - if this is a bug though, how can I remedy it?

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  • Scrolling with CSS

    - by Jordan Trulen
    I have 4 tables that need to scroll, they are set up as follows: Table1(static) Table2(Horizontal Scrolling) Table3(Vertical Scrolling) Table4(Horizontal and Vertical Scrolling) Table1 Table2 Table3 Table4 The tricky part of this is that Table 3 and 4 need to keep in sync as this is a listing of data broken out into two tables. Table 2 and 4 are in the same situation. Any ideas? No Javascript please as we have a script that works, but it is far too slow to work. Thanks.

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  • What file format contents starts with "URES"?

    - by Jordan
    I have a number of files that contain data in a format I am not familiar with. All of the data files begin with the same byte sequence, presumably a file header, and the sequence is "URES". I'm assuming that these files are some kind of resource file, perhaps a collection of data or other files all embedded into one file; that's just a guess however. Does anyone know what format this is/might be? If so, how would I interrogate the file? Are there applications that let me open these kind of files? Do you know of any libraries or APIs that I can use to gain programmatic access the data?

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  • Looping music with intro in XNA using SoundEffect

    - by Jordan Roher
    I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG. I've tried doing this in code using just SoundEffect, but there's a tiny yet noticeable gap between the end of Sound A and the beginning of Sound B. Even if I put monitoring code watching Sound A's SoundEffectInstance.State in the Update() function, I haven't been able to start Sound B exactly when Sound A finishes so that it's seamless. I'd prefer to use SoundEffect because I can load WMA files rather than being stuck with WAVs in XACT.

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  • PS using Get-WinEvent with FilterXPath and datetime variables?

    - by Jordan W.
    I'm grabbing a handful of events from an event log in chronological order don't want to pipe to Where want to use get-winevent After I get the Event1, I need to get the 1st instance of another event that occurs some unknown amount of time after Event1. then grab Event3 that occurs sometime after Event2 etc. Basically starting with: $filterXML = @' <QueryList> <Query Id="0" Path="System"> <Select Path="System">*[System[Provider[@Name='Microsoft-Windows-Kernel-General'] and (Level=4 or Level=0) and (EventID=12)]]</Select> </Query> </QueryList> '@ $event1=(Get-WinEvent -ComputerName $PCname -MaxEvents 1 -FilterXml $filterXML).timecreated Give me the datetime of Event1. Then I want to do something like: Get-WinEvent -LogName "System" -MaxEvents 1 -FilterXPath "*[EventData[Data = 'Windows Management Instrumentation' and TimeCreated -gt $event1]]" Obviously the timecreated part bolded there doesn't work but I hope you get what I'm trying to do. any help?

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  • Embedding tcl in ruby

    - by Jordan
    Is there any way to do this? It seems the only possible way to do this is by using ruby/tk and creating a tcl interpreter through that api. However, I'd like to use this on a system with no GUI (x windows). Am I out of options? Thanks

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  • Vala vapi files documentation

    - by Jordan
    Hi there, I'd like to hack on an existing GLib based C project using vala. Basically what I'm doing is, at the beginning of my build process, using valac to generate .c and .h files from my .vala files and then just compiling the generated files the way I would any .c or .h file. This is probably not the best way, but seems to be working alright for the most part. My problem is that I'm having a hard time accessing my existing C code from my Vala code. Is there an easy way to do this? I've tried writing my own .vapi files (I didn't have any luck with the tool that came with vala), but I can't find any decent documentation on how to write these. Does any exist? Do I need one of these files to call existing C code? Thanks.

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  • How to animate the drawing of a CGPath?

    - by Jordan Kay
    I am wondering if there is a way to do this using Core Animation. Specifically, I am adding a sub-layer to a layer-backed custom NSView and setting its delegate to another custom NSView. That class's drawInRect method draws a single CGPath: - (void)drawInRect:(CGRect)rect inContext:(CGContextRef)context { CGContextSaveGState(context); CGContextSetLineWidth(context, 12); CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, 0, 0); CGPathAddLineToPoint(path, NULL, rect.size.width, rect.size.height); CGContextBeginPath(context); CGContextAddPath(context, path); CGContextStrokePath(context); CGContextRestoreGState(context); } My desired effect would be to animate the drawing of this line. That is, I'd like for the line to actually "stretch" in an animated way. It seems like there would be a simple way to do this using Core Animation, but I haven't been able to come across any. Do you have any suggestions as to how I could accomplish this goal?

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  • Can you update/add records in SQL using a datagridview and LINQ to SQL

    - by Jordan S
    Is it possible to bind a DataGridView to a LINQ to SQL class so that when I make changes to the records in the datagridview it automatically updates the SQL database? I have tried binding the data like this but if I make changes to the data in the datagrid view they do not actually affect the data in the database... BOMClassesDataContext DB = new BOMClassesDataContext(); var mfrs = from m in DB.Manufacturers select m; BindingSource bs = new BindingSource(); bs.DataSource = mfrs; dataGridView1.DataSource = bs;

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  • How do I enumerate a list of interfaces that are directly defined on an inheriting class/interface?

    - by Jordan
    Given the following C# class: public class Foo : IEnumerable<int> { // implementation of Foo and all its inherited interfaces } I want a method like the following that doesn't fail on the assertions: public void SomeMethod() { // This doesn't work Type[] interfaces = typeof(Foo).GetInterfaces(); Debug.Assert(interfaces != null); Debug.Assert(interfaces.Length == 1); Debug.Assert(interfaces[0] == typeof(IEnumerable<int>)); } Can someone help by fixing this method so the assertions don't fail? Calling typeof(Foo).GetInterfaces() doesn't work because it returns the entire interface hierarchy (i.e. interfaces variable contains IEnumerable<int> and IEnumerable), not just the top level.

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  • Enabling PostgreSQL support in PHP on Mac OS X

    - by Jordan Scales
    I'm having a terribly difficult time getting the command "pg_connect()" to work properly on my Mac. I'm currently writing a PHP script (to be executed from console) to read a PostgreSQL database and email a report. I've gone into my php.ini file and added extension=pgsql.so But, I'm met with the following error. PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/extensions/no-debug-non-zts-20090626/php_pgsql.so' - dlopen(/usr/lib/php/extensions/no-debug-non-zts-20090626/php_pgsql.so, 9): image not found in Unknown on line 0 PHP Fatal error: Call to undefined function pg_connect() in... (blah file here) When running phpinfo(), I see nothing about PostgreSQL, so what is my issue here?

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  • Cookie won't unset

    - by Jordan Satok
    OK, I'm stumped, and have been staring at this for hours. I'm setting a cookie at /access/login.php with the following code: setcookie('username', $username, time() + 604800, '/'); When I try to logout, which is located at /access/logout.php (and rewritten to /access/logout), the cookie won't seem to unset. I've tried the following: setcookie('username', false, time()-3600, '/'); setcookie('username', '', time()-3600, '/'); setcookie('username', '', 1, '/'); I've also tried to directly hit /access/logout.php, but it's not working. Nothing shows up in the php logs. Any suggestions? I'm not sure if I'm missing something, or what's going on, but it's been hours of staring at this code and trying to debug.

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  • QTableWidget::itemAt() returns seemingly random items

    - by Jordan Milne
    I've just started using Qt, so please bear with me. When I use QTableWidget-getItemAt(), it returns a different item from if I used currentItemChanged and clicked the same item. I believe it's necessary to use itemAt() since I need to get the first column of whatever row was clicked. Some example code is below: MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); QList<QString> rowContents; rowContents << "Foo" << "Bar" << "Baz" << "Qux" << "Quux" << "Corge" << "Grault" << "Garply" << "Waldo" << "Fred"; for(int i =0; i < 10; ++i) { ui->tableTest->insertRow(i); ui->tableTest->setItem(i, 0, new QTableWidgetItem(rowContents[i])); ui->tableTest->setItem(i, 1, new QTableWidgetItem(QString::number(i))); } } //... void MainWindow::on_tableTest_currentItemChanged(QTableWidgetItem* current, QTableWidgetItem* previous) { ui->lblColumn->setText(QString::number(current->column())); ui->lblRow->setText(QString::number(current->row())); ui->lblCurrentItem->setText(current->text()); ui->lblCurrentCell->setText(ui->tableTest->itemAt(current->column(), current->row())->text()); } For the item at 1x9, lblCurrentItem displays "9" (as it should,) whereas lblCurrentCell displays "Quux". Am I doing something wrong?

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  • Possible to use Python with Intel's Atom Developer SDK (C/C++)?

    - by Jordan Magnuson
    So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++. I'm new to Python and PyGame, and have no experience in C or C++. My question is, would it be possible to somehow implement Intel's Atom SDK through/with/from a Python application (as the first link above suggests)? I've read up a little bit on embedding/extending Python into/with C, but I'm not entirely sure what to embed or where. I mean, I know I can do things like this in C: #include <Python.h> int main(int argc, char *argv[]) { Py_Initialize(); PyRun_SimpleString("from time import time,ctime\n" "print 'Today is',ctime(time())\n"); Py_Finalize(); return 0; } But what do I do about all my dependencies on Python and Pygame, for people that don't have those installed on their machines? Normally Py2Exe takes care of compacting the required dependencies (I've managed to package my game into an exe/zip), but how do I take care of that stuff in the context of embedding within C? Can I somehow work with py2exe on this, or do I need to do something entirely different for embedding within C? It seems like it would be a lot easier to go the route of extending Python with the C validation code, rather than trying to embed my whole game within C, but I think that's not an option, "because the library provided is currently only available as a Visual Studio 2008 '.lib'", meaning the application has to be compiled with Visual Studio...? Any help, thoughts, or ideas are much appreciated! You can find the complete SDK Developer's Guide on the intel site above, but here is their "Hello World" using the C Language API: #include <stdio.h> #include “adpcore.h” int main( int argc, char* argv[] ) { ADP_RET_CODE ret_code; const ADP_APPLICATIONID myApplicationID = {{ 0x12345678,0x11112222,0x33331234,0x567890ab}}; if ((ret_code = ADP_Initialize()) != ADP_SUCCESS ){ printf( “ERROR: exiting” ); exit( -1 ); } if (( ret_code = ADP_IsAuthorized( myApplicationId )) == ADP_AUTHORIZED ) printf( “Hello World” ); else printf( “Not authorized to run” ); exit 0; } 35 Page SDK Developer Guide: http:// appdeveloper.intel.com/sites/files/pages/SDK%20Developer%20Guide.pdf

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  • Javascript InnerHTML Erases Data In Form Elements

    - by Jordan
    I have this form with a button that allows you to add fields to the form. <form id="contact" name="contactForm" action="newPoll.php" method="post"> <fieldset> <legend>Create A Poll</legend><br style="clear:both;"> <ol> <li><lable for=pollTitle>Poll Title:</lable><input name="pollTitle" id="pollTitle" type="text" size="66" /> </li> <li><lable for=question>1st Question:</lable><input name="question" id="question" type="text" size="66" /> </li> <li><lable for=answerType>Constrained:</lable><input name="answerType" id="answerType" value="Constrained" type="radio" size="66" /><span style="margin: 0 0 0 40px;"> Unconstrained: <input style="margin-right: 30px;" name="answerType" value="Unconstrained" id="question" type="radio" size="66" /></span>(Allow multiple answers) </li> <li><lable for=answer1>Answer:</lable><input name="answer1" id="answer1" type="text" size="66" /> </li> <li><lable for=answer2>Answer:</lable><input name="answer2" id="answer2" type="text" size="66" /> </li> <li><lable for=answer3>Answer:</lable><input name="answer3" id="answer3" type="text" size="66" /> </li> <li><lable for=answer4>Answer:</lable><input name="answer4" id="answer4" type="text" size="66" /> </li> </ol><br /> </fieldset> <input type="button" value="Add More Answers" name="addAnswer" onClick="generateRow()" /><input type="submit" name="submit" value="Add Another Question"> </form> And here is generateRow(): var count = 5; function generateRow() { var d=document.getElementById("contact"); var b = document.getElementById("answer4"); var c =b.name.charAt(0); var f = b.name.substr(0, 6); var y = f + count; count = count + 1; d.innerHTML+='<li><lable for=' + y + '>Answer:</lable><input name="' + y + '" id="' + y + '" type="text" size="66"/> </li>'; } The issue is whenever a new row is added, it erases any input that may have been typed in any of the un-original (added) text fields. It should leave the data in form elements

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  • Restrict dates in 'datetimepicker' in C#

    - by Jordan-C
    A feature of a forms based application I am developing allows the user to search through a history of records. The user can search by name, by number, and between dates, and populate the results in a datagridview control. However, as the form will be used to search for previous records. The ability for the user to select future dates is not required. Is there a way to prevent the user from selecting future dates, or even grey the future dates out?

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  • How can I create a javascript library in a separate file and "include" it in another?

    - by Jordan L. Walbesser
    First, a caveat. The main script is not run in a webpage. I will be running the .js file in Windows using Windows Script Host. The problem: I would like to create a javascript "library" containing a number of objects, each with a number of functions. I expect this library will get rather large with time and would like to keep it in a separate javascript file (let's call it Library.js). I would like to access the objects from Library.js from another script (let's call this one User.js). In essence, I am looking for something similar to the C/C++ "include" paradigm. Is there anyway to implement this in javascript? (Remember, this is not web-based)

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  • Requires a valid Date or x-amz-date header?

    - by Jordan Messina
    I'm getting the following error when attempting to upload a file to S3: S3StorageError: <?xml version="1.0" encoding="UTF-8"?> <Error><Code>AccessDenied</Code><Message>AWS authentication requires a valid Date or x-amz-date header</Message><RequestId>7910FF83F3FE17E2</RequestId><HostId>EjycXTgSwUkx19YNkpAoY2UDDur/0d5SMvGJUicpN6qCZFa2OuqcpibIR3NJ2WKB</HostId></Error> I'm using Django with Django-Storages and Imagekit My S3 settings in my settings.py looks as follows: locale.setlocale(locale.LC_TIME, 'en_US') DEFAULT_FILE_STORAGE = 'backends.s3.S3Storage' AWS_ACCESS_KEY_ID = '************************' AWS_SECRET_ACCESS_KEY = '*****************************' AWS_STORAGE_BUCKET_NAME = 'static.blabla.com' AWS_HEADERS = { 'x-amz-date': datetime.datetime.utcnow().strftime('%a, %d %b %Y %H:%M:%S GMT'), 'Expires': 'Thu, 15 Apr 2200 20:00:00 GMT', } from S3 import CallingFormat AWS_CALLING_FORMAT = CallingFormat.SUBDOMAIN Thanks for any help you can give!

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  • How do you control what your C compiler Optimizes?

    - by Jordan S
    I am writing the firmware for an embedded device in C using the Silicon Labs IDE and the SDCC compiler. The device architecture is based on the 8051 family. The function in question is shown below. The function is used to set the ports on my MCU to drive a stepper motor. It gets called in by an interrupt handler. The big switch statement just sets the ports to the proper value for the next motor step. The bottom part of the function looks at an input from a hall effect sensor and a number of steps moved in order to detect if the motor has stalled. The problem is, for some reason the second IF statement that looks like this if (StallDetector > (GapSize + 20)) { HandleStallEvent(); } always seems to get optimized out. If I try to put a breakpoint at the HandleStallEvent() call the IDE gives me a message saying "No Address Correlation to this line number". I am not really good enough at reading assembly to tell what it is doing but I have pasted a snippet from the asm output below. Any help would be much appreciated. void OperateStepper(void) { //static bit LastHomeMagState = HomeSensor; static bit LastPosMagState = PosSensor; if(PulseMotor) { if(MoveDirection == 1) // Go clockwise { switch(STEPPER_POSITION) { case 'A': STEPPER_POSITION = 'B'; P1 = 0xFD; break; case 'B': STEPPER_POSITION = 'C'; P1 = 0xFF; break; case 'C': STEPPER_POSITION = 'D'; P1 = 0xFE; break; case 'D': STEPPER_POSITION = 'A'; P1 = 0xFC; break; default: STEPPER_POSITION = 'A'; P1 = 0xFC; } //end switch } else // Go CounterClockwise { switch(STEPPER_POSITION) { case 'A': STEPPER_POSITION = 'D'; P1 = 0xFE; break; case 'B': STEPPER_POSITION = 'A'; P1 = 0xFC; break; case 'C': STEPPER_POSITION = 'B'; P1 = 0xFD; break; case 'D': STEPPER_POSITION = 'C'; P1 = 0xFF; break; default: STEPPER_POSITION = 'A'; P1 = 0xFE; } //end switch } //end else MotorSteps++; StallDetector++; if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 20)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 20)) { HandleStallEvent(); } } } } //end if PulseMotor } ... and the asm output for the the bottom part of this function... ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:653: if(PosSensor != LastPosMagState) mov c,_P1_4 jb _OperateStepper_LastPosMagState_1_1,00158$ cpl c 00158$: jc 00126$ C$MotionControl.c$655$3$7 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:655: StallDetector = 0; clr a mov _StallDetector,a mov (_StallDetector + 1),a C$MotionControl.c$657$3$7 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:657: LastPosMagState = PosSensor; mov c,_P1_4 mov _OperateStepper_LastPosMagState_1_1,c ret 00126$: C$MotionControl.c$661$2$8 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:661: if (PosSensor == ON) jb _P1_4,00123$ C$MotionControl.c$663$4$9 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:663: if (StallDetector > (MagnetSize + 20)) mov a,_MagnetSize mov r2,a rlc a subb a,acc mov r3,a mov a,#0x14 add a,r2 mov r2,a clr a addc a,r3 mov r3,a clr c mov a,r2 subb a,_StallDetector mov a,r3 subb a,(_StallDetector + 1) jnc 00130$ C$MotionControl.c$665$5$10 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:665: HandleStallEvent(); ljmp _HandleStallEvent 00123$: C$MotionControl.c$668$2$8 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:668: else if (PosSensor == OFF) jnb _P1_4,00130$ C$MotionControl.c$670$4$11 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:670: if (StallDetector > (GapSize + 20)) mov a,#0x14 add a,_GapSize mov r2,a clr a addc a,(_GapSize + 1) mov r3,a clr c mov a,r2 subb a,_StallDetector mov a,r3 subb a,(_StallDetector + 1) jnc 00130$ C$MotionControl.c$672$5$12 ==. ; C:\SiLabs\Optec Programs\HSFW_HID_SDCC_2\MotionControl.c:672: HandleStallEvent(); C$MotionControl.c$678$2$1 ==. XG$OperateStepper$0$0 ==. ljmp _HandleStallEvent 00130$: ret It looks to me like the compiler is NOT optimizing out this second if statement from the looks of the asm but if that is the case why does the IDE not allow me so set a breakpoint there? Maybe it's just a dumb IDE!

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  • Django Encoding Issues with MySQL

    - by Jordan Reiter
    Okay, so I have a MySQL database set up. Most of the tables are latin1 and Django handles them fine. But, some of them are UTF-8 and Django does not handle them. Here's a sample table (these tables are all from django-geonames): DROP TABLE IF EXISTS `geoname`; SET @saved_cs_client = @@character_set_client; SET character_set_client = utf8; CREATE TABLE `geoname` ( `id` int(11) NOT NULL, `name` varchar(200) NOT NULL, `ascii_name` varchar(200) NOT NULL, `latitude` decimal(20,17) NOT NULL, `longitude` decimal(20,17) NOT NULL, `point` point default NULL, `fclass` varchar(1) NOT NULL, `fcode` varchar(7) NOT NULL, `country_id` varchar(2) NOT NULL, `cc2` varchar(60) NOT NULL, `admin1_id` int(11) default NULL, `admin2_id` int(11) default NULL, `admin3_id` int(11) default NULL, `admin4_id` int(11) default NULL, `population` int(11) NOT NULL, `elevation` int(11) NOT NULL, `gtopo30` int(11) NOT NULL, `timezone_id` int(11) default NULL, `moddate` date NOT NULL, PRIMARY KEY (`id`), KEY `country_id_refs_iso_alpha2_e2614807` (`country_id`), KEY `admin1_id_refs_id_a28cd057` (`admin1_id`), KEY `admin2_id_refs_id_4f9a0f7e` (`admin2_id`), KEY `admin3_id_refs_id_f8a5e181` (`admin3_id`), KEY `admin4_id_refs_id_9cc00ec8` (`admin4_id`), KEY `fcode_refs_code_977fe2ec` (`fcode`), KEY `timezone_id_refs_id_5b46c585` (`timezone_id`), KEY `geoname_52094d6e` (`name`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; SET character_set_client = @saved_cs_client; Now, if I try to get data from the table directly using MySQLdb and a cursor, I get the text with the proper encoding: >>> import MySQLdb >>> from django.conf import settings >>> >>> conn = MySQLdb.connect (host = "localhost", ... user = settings.DATABASES['default']['USER'], ... passwd = settings.DATABASES['default']['PASSWORD'], ... db = settings.DATABASES['default']['NAME']) >>> cursor = conn.cursor () >>> cursor.execute("select name from geoname where name like 'Uni%Hidalgo'"); 1L >>> g = cursor.fetchone() >>> g[0] 'Uni\xc3\xb3n Hidalgo' >>> print g[0] Unión Hidalgo However, if I try to use the Geoname model (which is actually a django.contrib.gis.db.models.Model), it fails: >>> from geonames.models import Geoname >>> g = Geoname.objects.get(name__istartswith='Uni',name__icontains='Hidalgo') >>> g.name u'Uni\xc3\xb3n Hidalgo' >>> print g.name Unión Hidalgo There's pretty clearly an encoding error here. In both cases the database is returning 'Uni\xc3\xb3n Hidalgo' but Django is (incorrectly?) translating the '\xc3\xb3n' to ó. What can I do to fix this?

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  • Second call to AVAudioPlayer -> EXC_BAD_ACCESS (code posted, what did I miss?)

    - by Jordan
    I'm using this code to play a different mp3 files with every call. The first time through works great. The second time crash, as indicated below. .h AVAudioPlayer *player; @property (nonatomic, retain) AVAudioPlayer *player; .m -(void)load:(NSURL *)aFileURL { if (aFileURL) { AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: aFileURL error: nil]; [aFileURL release]; self.player = newPlayer; // CRASHES HERE EXC_BAD_ACCESS with second MP3a [newPlayer release]; [self.player prepareToPlay]; [self.player setDelegate:self]; } } I know I must have missed something, any ideas?

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Python Profiling in Eclipse

    - by Jordan L. Walbesser
    This questions is semi-based of this one here: http://stackoverflow.com/questions/582336/how-can-you-profile-a-python-script I thought that this would be a great idea to run on some of my programs. Although profiling from a batch file as explained in the aforementioned answer is possible, I think it would be even better to have this option in Eclipse. At the same time, making my entire program a function and profiling it would mean I have to alter the source code? How can I configure eclipse such that I have the ability to run the profile command on my existing programs? Any tips or suggestions are welcomed!

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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