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  • Can someone describe through code a practical example of backtracking with iteration instead of recursion?

    - by chrisapotek
    Recursion makes backtracking easy as it guarantees that you won't go through the same path again. So all ramifications of your path are visited just once. I am trying to convert a backtracking tail-recursive (with accumulators) algorithm to iteration. I heard it is supposed to be easy to convert a perfectly tail-recursive algorithm to iteration. But I am stuck in the backtracking part. Can anyone provide a example through code so myself and others can visualize how backtracking is done? I would think that a STACK is not needed here because I have a perfectly tail-recursive algorithm using accumulators, but I can be wrong here.

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  • Pitfalls and practical Use-Cases: Toplink, Hibernate, Eclipse Link, Ibatis ...

    - by Martin K.
    I worked a lot with Hibernate as my JPA implementation. In most cases it works fine! But I have also seen a lot of pitfalls: Remoting with persisted Objects is difficult, because Hibernate replaces the Java collections with its own collection implementation. So the every client must have the Hibernate .jar libraries. You have to take care on LazyLoading exceptions etc. One way to get around this problem is the use of webservices. Dirty checking is done against the Database without any lock. "Delayed SQL", causes that the data access isn't ACID compliant. (Lost data...) Implict Updates So we don't know if an object is modified or not (commit causes updates). Are there similar issues with Toplink, Eclipse Link and Ibatis? When should I use them? Have they a similar performance? Are there reasons to choose Eclipse Link/Toplink... over Hibernate?

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  • How do you comment html templates in Php (in a practical way) ?

    - by faB
    Is there a simple solution to do the equivalent of Java's comments: <%-- this is a comment inside a template, it does not appear in the output HTML --%> Even if you use short php tags, you still have to wrap the comments with comment syntax, on top of the php tags: <? /* this is a comment of the html template */ ?> I'm considering doing some kind of filter on the output templates, to remove all html comments, or better yet, custom comments like the Java syntax above, but how would you do that in the most efficient way? You'd have to run a regexp right? The reason for my question is simply that in a MVC framrwork, using components, and re-usable html templates (think YUI), I need to document clearly those templates, in a readable way..

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  • WCF: What is the practical difference between transport and message reliability?

    - by mrlane
    Hello I am looking at differences between using WPF in .NET or using Silverlight 4 for the GUI front end of an app that connects to WCF services. I have read that net.tcp binding in Silverlight 4 only supports transport level reliability. With a WPF desktop app we can use message level reliability. What is the actual difference? If transport level reliability ensures that all TCP packets get through, doesnt that also mean that all WCF SOAP messages will also get through? I am also concerned that Silverlight only supports async message but thats a different issue. Thanks

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  • How 'terse' is too terse? -- Practical guidelines for expressing as much intent in as few characters

    - by Christopher Altman
    First, I love writing as little code as possible. I think, and please correct me, one of the golden rules of programming is to express your code in as few of character as possible while maintaining human readability. But I can get a little carried away. I can pack three or four lines into one statement, something like $startDate = $dateTime > time() ? mktime(0,0,0,date('m',time()-86400),date('d',time()*2),2011) : time(); (Note: this is a notional example) I can comprehend the above code when reading it. I prefer 'mushing' it all together because having less lines per page is a good thing to me. So my question: When writing code and thinking about how compact or terse you can express yourself, what are some guidelines you use? Do you write multiple lines because you think it helps other people? Do you write as little as possible, but use comments? Or do you always look for the way to write as little code as possible and enjoy the rewards of compact statements? (Just one slightly off topic comment: I love the Perl one-liners, but that is not what I am talking about here)

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  • What is a practical, real world example of the Linked List?

    - by JStims
    I understand the definition of a Linked List, but how can it be represented and related to a common concept or item? For example, inheritance in OOP can be related to automobiles. All (most) automobiles in real life are the essentially same thing; an automobile has an Engine, you can start() it, you can make the car go(), stop() and so on. An automobile would typically have a maximum passenger capacity but it would differ between a Bus and a SportsCar, which are both automobiles. Is there some real life, intuitive example of the plain ole' singly Linked List like we have with inheritance? The typical textbook Linked List example shows a node with an integer and a pointer to the next, and it just doesn't seem very useful. Your input is appreciated.

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  • How practical to change MVC app from traditional authentication to cookieless?

    - by Phil.Wheeler
    I have an application written in MVC that uses your regular .Net Forms Authentication. There's nothing particularly new or exciting going on with it. My client has now asked that users be able to log in to the app on the same machine but in different browsers, or different tabs within the same browser. To my mind, he's asking for a scope change to have authentication moved to cookieless instead of its current design. Not having had any experience with doing this in MVC, I'm curious to know before I get started how much hurt I'm in for by trying this. Are there better ways to do it? What should I consider? Any advice appreciated.

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  • Custom components vs default components in GUI Design. Which is more practical? (.NET)

    - by AlexRednic
    Ok, so is it better to create my own components (Either inherit them from existing ones or creating them from scratch) or to use the ones that come by default? I'm asking this under the umbrella of scalability, overhead and other factors that my contribute on each of the choices. UPDATE: Sorry if I'm to vague. I don't really know how to explain myself better. Isn't it a good idea to inherit each default component? For example what if I'm to design a rather large application and for example i need to change the display format on a DateTimePicker. Wouldn't it better to think ahead and inherit it and use the inherited component instead of the defaults? But, wouldn't it add a lot of overhead in small applications?

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  • What is a practical use for a closure in JavaScript?

    - by alex
    I'm trying my hardest to wrap my head around JavaScript's closures. I get that by returning an inner function, it will have access to any variable defined in it's immediate parent. Where would this be useful to me? Perhaps I haven't quite got my head around it yet. Most of the examples I have seen online don't provide any real world code, just vague examples. Can someone show me a real world use of a closure? Is this one, for example? var warnUser = function (msg) { var calledCount = 0; return function() { calledCount++; alert(msg + '\nYou have been warned ' + calledCount + ' times.'); }; }; var warnForTamper = warnUser('You can not tamper with our HTML.'); warnForTamper(); warnForTamper(); Thanks

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  • "Single NSMutableArray" vs. "Multiple C-arrays" --Which is more Efficient/Practical?

    - by RexOnRoids
    Situation: I have a DAY structure. The DAY structure has three variables or attributes: a Date (NSString*), a Temperature (float), and a Rainfall (float). Problem: I will be iterating through an array of about 5000 DAY structures and graphing a portion of these onto the screen using OpenGL. Question: As far as drawing performance, which is better? I could simply create an NSMutableArray of DAY structures (NSObjects) and iterate on the array on each draw call -- which I think would be hard on the CPU. Or, I could instead manually manage three different C-Arrays -- One for the Date String (2-Dimensional), One for the temperature (1-Dimensional) and One for the Rainfall (1-Dimensional). I could keep track of the current Day by referencing the current index of the iterated C-Arrays.

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  • What is a practical usage of Code Contracts in .NET 4.0?

    - by Will Marcouiller
    In order to fully understand and take advantage of the new features and enhancements provided with the coming of the new .NET Framework 4.0, I would like to get an example of real-world application of the Code Contracts. Anyone has a good example of application of this feature? I would like to get a code sample with a brief explanation to help me get up and running with it. Thanks! =)

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  • Apress "Introducing Visual C# 2010" - ISBN 978-1-4302-3171-4 - Conclusion

    - by TATWORTH
    After having spent several weeks reading this book (1230 pages before the index!), I can thoroughly recommend this book as a practical introduction to Visual C# 2010 both to people learning C# and to experianced C# users. It introduces C# through practical examples then gives a good introduction to the Dot Net framework. After dealing with Data Access, it gives a brief introduction to variousUI technologies. The final section deals with advanced topics including a thoroughly practical intruction to windows services. There are copious coding examples and useful tips. Many chapters begin with a quick problem solver solution reference. In short "Introducing Visual C# 2010" in the words of the sub title, is an excellent start to your C# journey with an expert by your side leading by example.

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  • Cost vs. Fun - Dilemma about learning a serverside language [closed]

    - by Ixx
    I want to learn a new server-side language. I already know Java. I'm fascinated by Scala, have read about it a lot, and want to get practical experience. But I also have some concerns of practical nature - I want to do the backend for many small, non-profit apps, and pay the lowest price for hosting possible. I also want that other people can easily contribute to these apps, if applicable. This leads me in PHP's direction. But I don't like PHP and would like to use these small projects to learn Scala instead. You see the problem, I don't want to pay more money each month, from my own pocket, for hosting. But I want to use these projects to learn Scala. Is there a practical solution for this?

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  • First 10 programs in a new scripting languge

    - by pro_metedor
    When a peron is learning a new scripting language like: bash python perl pike What kind of simple (yet practical) problem solutions to get through to make say that a person is comprehend with this scripting language enough to approach some complex yet still practical problems encountered in everyday job. In other words, which problems would you give that person to solve to make sure that he/she is familiar with the scripting language.

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  • Scene Graph as Object Container?

    - by Bunkai.Satori
    Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector< for example. My question is, is it practical to use Scene Graph to contain the game objects, or should it be used only to define scene objects/nodes linkages, while keepig the objects stored in separate container, such as std::vector<?

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  • DNRTV: Developing for SharePoint &ndash; Part 2

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Carl and I got together a couple of weeks ago and chatted about the various interesting facilities in SharePoint 2010 – especially around some real practical challenges that we faced with SharePoint 2007. We talked about a number of indepth practical stuff, such as scalability and performance in SP2010. The latest episode is now online for your viewing pleasure. Comment on the article ....

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  • Is it OK to write a programming language in Jython? [closed]

    - by Christopher
    I've been looking at the tools for writing a programming language and I had a bizarre idea. What If I wrote a full blown programming language in Jython? Is that a practical solution? Will distribution and bundling be a problem? Can that make or break the language's success? In other words, I'm asking if writing a programing language written in Jython is a practical solution for production enviroments?

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  • How can I make myself better at programming working at a shi* job ?

    - by Scrooge
    I recently graduated with an Engineering degree in Computer Science, but my employer (a mid-sized software company) is not using my logical and programming skills. I want to move to a better opportunity but how do I do that since my experience here is not going to count as much? How do I get a better programming job? The worst part is that I am still reading from books (and not writing code myself) even after I have started working. They are paying me a standard entry level Indian IT job rate but I really dont care. It's not worth it. Please advise as to how I can do something worthwhile. (I have studied C++; Core Java; Ruby On Rails ..made a couple of academic projects but no relevant practical real world experience). Just to make things easier .. let me list a few basic queries How I get better at programming without a good project at my company? Please suggest projects where I can learn to write practical code (platform doesn't matter) Best place to take part in open source development? Is it possible that I earn slightly more while I learn? (apart from my sh** job I mean) What kind of practical projects are best suited for me? (ie for an entry level programmer)

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  • Why is math taught "backwards"? [closed]

    - by Yorirou
    A friend of mine showed me a pretty practical Java example. It was a riddle. I got excited and quickly solved the problem. After it, he showed me the mathematical explanation of my solution (he proved why is it good), and it was completely clear for me. This seems like natural approach for me: solve problems, and generalize. This is very familiar to me, I do it all the time when I am programming: I write a function. When I have to write a similar function, I generalize the problem, grab the generic parts, and refactor them to a function, and solve the original problems as a specialization of the general function. At the university (or at least where I study), things work backwards. The professors shows just the highest possible level of the solutions ("cryptic" mathematical formulas). My problem is that this is too abstract for me. There is no connection of my previous knowledge (== reality in my sense), so even if I can understand it, I can't really learn it properly. Others are learning these formulas word-by-word, and get good grades, since they can write exactly the same to the test, but this is not an option for me. I am a curious person, I can learn interesting things, but I can't learn just text. My brain is for storing toughts, not strings. There are proofs for the theories, but they are also really hard to understand because of this, and in most of the cases they are omitted. What is the reason for this? I don't understand why is it a good idea to show the really high level of abstraction and then leave the practical connections (or some important ideas / practical motivations) out?

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  • Come up with a real-world problem in which only the best solution will do (a problem from Introduction to algorithms) [closed]

    - by Mike
    EDITED (I realized that the question certainly needs a context) The problem 1.1-5 in the book of Thomas Cormen et al Introduction to algorithms is: "Come up with a real-world problem in which only the best solution will do. Then come up with one in which a solution that is “approximately” the best is good enough." I'm interested in its first statement. And (from my understanding) it is asked to name a real-world problem where only the exact solution will work as opposed to a real-world problem where good-enough solution will be ok. So what is the difference between the exact and good enough solution. Consider some physics problem for example the simulation of the fulid flow in the permeable medium. To make this simulation happen some simplyfing assumptions have to be made when deriving a mathematical model. Otherwise the model becomes at least complex and unsolvable. Virtually any particle in the universe has its influence on the fluid flow. But not all particles are equal. Those that form the permeable medium are much more influental than the ones located light years away. Then when the mathematical model needs to be solved an exact solution can rarely be found unless the mathematical model is simple enough (wich probably means the model isn't close to reality). We take an approximate numerical method and after hours of coding and days of verification come up with the program or algorithm which is a solution. And if the model and an algorithm give results close to a real problem by some degree that is good enough soultion. Its worth noting the difference between exact solution algorithm and exact computation result. When considering real-world problems and real-world computation machines I believe all physical problems solutions where any calculations are taken can not be exact because universal physical constants are represented approximately in the computer. Any numbers are represented with the limited precision, at least limited by amount of memory available to computing machine. I can imagine plenty of problems where good-enough, good to some degree solution will work, like train scheduling, automated trading, satellite orbit calculation, health care expert systems. In that cases exact solutions can't be derived due to constraints on computation time, limitations in computer memory or due to the nature of problems. I googled this question and like what this guy suggests: there're kinds of mathematical problems that need exact solutions (little note here: because the question is taken from the book "Introduction to algorithms" the term "solution" means an algorithm or a program, which in this case gives exact answer on each input). But that's probably more of theoretical interest. So I would like to narrow down the question to: What are the real-world practical problems where only the best (exact) solution algorithm or program will do (but not the good-enough solution)? There are problems like breaking of cryptographic ciphers where only exact solution matters in practice and again in practice the process of deciphering without knowing a secret should take reasonable amount of time. Returning to the original question this is the problem where good-enough (fast-enough) solution will do there's no practical need in instant crack though it's desired. So the quality of "best" can be understood in any sense: exact, fastest, requiring least memory, having minimal possible network traffic etc. And still I want this question to be theoretical if possible. In a sense that there may be example of computer X that has limited resource R of amount Y where the best solution to problem P is the one that takes not more than available Y for inputs of size N*Y. But that's the problem of finding solution for P on computer X which is... well, good enough. My final thought that we live in a world where it is required from programming solutions to practical purposes to be good enough. In rare cases really very very good but still not the best ones. Isn't it? :) If it's not can you provide an example? Or can you name any such unsolved problem of practical interest?

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