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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • Help for creating a random String

    - by Max
    I need to create a random string which should be between the length of 6 to 10 but it sometimes generates only about the length of 3 to 5. Here's my code. Can anyone would be able to find out the problem? :( int lengthOfName = (int)(Math.random() * 4) + 6; String name = ""; /* randomly choosing a name*/ for (int j = 0; j <= lengthOfName; j++) { int freq = (int)(Math.random() * 100) + 1; if(freq <= 6){ name += "a"; }if(freq == 7 && freq == 8){ name += "b"; }if(freq >= 9 && freq <= 11){ name += "c"; }if(freq >= 12 && freq <= 15){ name += "d"; }if(freq >= 16 && freq <= 25){ name += "e"; }if(freq == 26 && freq == 27){ name += "f"; }if(freq == 28 && freq == 29){ name += "g"; }if(freq >= 30 && freq <= 33){ name += "h"; }if(freq >= 34 && freq <= 48){ name += "i"; }if(freq == 49 && freq == 50){ name += "j"; }if(freq >= 51 && freq <= 55){ name += "k"; }if(freq >= 56 && freq <= 60){ name += "l"; }if(freq == 61 && freq == 62){ name += "m"; }if(freq >= 63 && freq <= 70){ name += "n"; }if(freq >= 71 && freq <= 75){ name += "o"; }if(freq == 76 && freq == 77){ name += "p"; }if(freq == 78){ name += "q"; }if(freq >= 79 && freq <= 84){ name += "r"; }if(freq == 85 && freq == 86){ name += "s"; }if(freq == 87 && freq == 88){ name += "t"; }if(freq >= 89 && freq <= 93){ name += "u"; }if(freq == 94){ name += "v"; }if(freq == 95 && freq == 96){ name += "w"; }if(freq == 97){ name += "x"; }if(freq == 98 && freq == 99){ name += "y"; }if(freq == 100){ name += "z"; } }

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  • Get special numbers from a random number generator

    - by Wikeno
    I have a random number generator: int32_t ksp_random_table[GENERATOR_DEG] = { -1726662223, 379960547, 1735697613, 1040273694, 1313901226, 1627687941, -179304937, -2073333483, 1780058412, -1989503057, -615974602, 344556628, 939512070, -1249116260, 1507946756, -812545463, 154635395, 1388815473, -1926676823, 525320961, -1009028674, 968117788, -123449607, 1284210865, 435012392, -2017506339, -911064859, -370259173, 1132637927, 1398500161, -205601318, }; int front_pointer=3, rear_pointer=0; int32_t ksp_rand() { int32_t result; ksp_random_table[ front_pointer ] += ksp_random_table[ rear_pointer ]; result = ( ksp_random_table[ front_pointer ] >> 1 ) & 0x7fffffff; front_pointer++, rear_pointer++; if (front_pointer >= GENERATOR_DEG) front_pointer = 0; if (rear_pointer >= GENERATOR_DEG) rear_pointer = 0; return result; } void ksp_srand(unsigned int seed) { int32_t i, dst=0, kc=GENERATOR_DEG, word, hi, lo; word = ksp_random_table[0] = (seed==0) ? 1 : seed; for (i = 1; i < kc; ++i) { hi = word / 127773, lo = word % 127773; word = 16807 * lo - 2836 * hi; if (word < 0) word += 2147483647; ksp_random_table[++dst] = word; } front_pointer=3, rear_pointer=0; kc *= 10; while (--kc >= 0) ksp_rand(); } I'd like know what type of pseudo random number generation algorithm this is. My guess is a multiple linear congruential generator. And is there a way of seeding this algorithm so that after 987721(1043*947) numbers it would return 15 either even-only, odd-only or alternating odd and even numbers? It is a part of an assignment for a long term competition and i've got no idea how to solve it. I don't want the final solution, I'd like to learn how to do it myself.

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  • Is this a correct porting of java.util.Random in objectiveC

    - by dipu
    I have ported the code inside java.util.Random class in objectivec. I want to have an identical random number generator so that it synchs with the server app running on java. Now is this a safe porting and if not is there a way to mimic AtomicLong as it is found in java? Please see my code below. static long long multiplier = 0x5DEECE66DL; static long addend = 0xBL; static long long mask = (0x1000000000000001L << 48) - 1; -(void) initWithSeed:(long long) seed1 { [self setRandomSeed: 0L];// = new AtomicLong(0L); [self setSeed: seed1]; } -(int) next:(int)bits { long long oldseed, nextseed; long long seed1 = [self.randomSeed longLongValue]; //AtomicLong //do { oldseed = seed1; nextseed = (oldseed * multiplier + addend) & mask; //} while (!seed.compareAndSet(oldseed, nextseed)); [self setRandomSeed: [NSNumber numberWithLongLong:nextseed]]; ///int ret = (int)(nextseed >>> (48 - bits)); int ret = (unsigned int)(nextseed >> (48 - bits)); return ret; } -(void) setSeed:(long long) seed1 { seed1 = (seed1 ^ multiplier) & mask; [self setRandomSeed: [NSNumber numberWithLongLong:seed1]]; }

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  • Smarty multiple random numbers list

    - by Heinrich
    Hey Stackoverflow-Folks, is there any smart way to post random numbers (e.g. 1-4) in a list by using the smarty tpl-engine? standart list sorted 1-5: <ul> <li>1</li> <li>2</li> <li>3</li> <li>4</li> <li>5</li> </ul> Here's my solution (PHP): <ul> {foreach from=randomNumbers} <li>{smarty.randomNumbers}</li> {/foreach} </ul> modified list sorted 1-5 (random): <ul> <li>3</li> <li>2</li> <li>5</li> <li>1</li> <li>4</li> </ul> I've really tested nearly everything, but I do only need a smart & small solution for this :-) Kind Regards, Heinrich

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  • Random problem connecting to MySQL

    - by CharlesLeaf
    Environment: RHEL 5 servers, MySQL 5.1.43, PHP 5.1.6 (using MySQLi). Currently only available within our internal VPN network. Servers ServerA: Webserver ServerB/C/D: Database server (1 master 2 slaves) The error (on ServerA) [Tue May 25 11:12:17 2010] [error] [client CLIENTIP] PHP Warning: mysqli::real_connect() [function.mysqli-real-connect]: (HY000/2003): Can't connect to MySQL server on 'ServerB' (4) in /home/**/Database.php on line 67, referer: [website] Problem description It appears that at completely random times, our website is unable to connect to one of the MySQL servers - usually the Master. Except for the forementioned error message, there is nothing to be found in any of the logs as far as I can see, and most of the times the connection is succesful and everything works as it should. It's just at completely random times, this error pops up. There's no firewall blocking any internal traffic, timeout value is 3 but it doesn't take 3 seconds before it fails to connect. With the default mysql client I can connect from ServerA to ServerB,C and D and haven't encountered a problem yet. Does anyone have a clue what I might be overlooking / could be the problem? Because I've run out of ideas myself.

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Trying to grab several random videos from database, but it just shows the same one all the time.

    - by Birk
    Hi guys, I'm trying to grab several random videos from my database, and have them show on a page. However, it just keeps on grabbing the same video rather than several different ones. So I end up with 5 of the same video rather than 5 different ones. Here's the grab random PHP code file... and after it is the template output file. //===================================================== // Random | Previous | Next //===================================================== $show['random'] = $db->quick_fetch( "SELECT file_id, title, title_seo, category_id, thumb FROM files WHERE files.category_id = '".$show['main']['category_id']."' AND files.verified=1 ORDER BY RAND() LIMIT 0,1; "); Here's the template CSS html thingy code I have this pasted 5 times to show 5 random videos <td valign="top" width="53%"><? $sql="select * from files ORDER BY rand() limit 0,5"; $res=@mysql_query($sql); $data=@mysql_result($res,0,'filename'); $id=@mysql_result($res,0,'file_id'); $title=@mysql_result($res,0,'title'); $title2=str_replace(" ", "-",$title); $path="{$siteurl}/media/{$file.random.file_id}/{$file.random.title_seo}/"; $img="{$siteurl}/thumbs/{$file.random.thumb}"; echo " {$file.random.title}"

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  • Using a random string to authenticate HMAC?

    - by mrwooster
    I am designing a simple webservice and want to use HMAC for authentication to the service. For the purpose of this question we have: a web service at example.com a secret key shared between a user and the server [K] a consumer ID which is known to the user and the server (but is not necessarily secret) [D] a message which we wish to send to the server [M] The standard HMAC implementation would involve using the secret key [K] and the message [M] to create the hash [H], but I am running into issues with this. The message [M] can be quite long and tends to be read from a file. I have found its very difficult to produce a correct hash consistently across multiple operating systems and programming languages because of hidden characters which make it into various file formats. This is of course bad implementation on the client side (100%), but I would like this webservice to be easily accessible and not have trouble with different file formats. I was thinking of an alternative, which would allow the use a short (5-10 char) random string [R] rather than the message for autentication, e.g. H = HMAC(K,R) The user then passes the random string to the server and the server checks the HMAC server side (using random string + shared secret). As far as I can see, this produces the following issues: There is no message integrity - this is ok message integrity is not important for this service A user could re-use the hash with a different message - I can see 2 ways around this Combine the random string with a timestamp so the hash is only valid for a set period of time Only allow each random string to be used once Since the client is in control of the random string, it is easier to look for collisions I should point out that the principle reason for authentication is to implement rate limiting on the API service. There is zero need for message integrity, and its not a big deal if someone can forge a single request (but it is if they can forge a very large number very quickly). I know that the correct answer is to make sure the message [M] is the same on all platforms/languages before hashing it. But, taking that out of the equation, is the above proposal an acceptable 2nd best?

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  • Generate a random alphanumeric string in cocoa

    - by Ward
    Hey there, I know this can't be that hard. I've searched, but I can't seem to find a simple solution. I want to call a method, pass it the length and have it generate a random alphanumeric string. Any ideas? Are there any utility libraries out there that may have a bunch of these types of functions? Thanks, Howie

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  • Random numbers from -10 to 10 in C++

    - by Chris_45
    How does one make random numbers in the interval -10 to 10 in C++ ? srand(int(time(0)));//seed for(int i = 0; i < size; i++){ myArray[i] = 1 + rand() % 20 - 10;//this will give from -9 to 10 myArray2[i] =rand() % 20 - 10;//and this will -10 to 9 }

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  • SQL Random number not working

    - by JMSA
    declare @fieldForceCounter as int declare @SaleDate as dateTime declare @RandomNoSeed as decimal set @fieldForceCounter = 1 set @SaleDate = '1 Jan 2009' set @RandomNoSeed = 0.0 WHILE @fieldForceCounter <= 3 BEGIN while @SaleDate <= '1 Dec 2009' begin INSERT INTO MonthlySales(FFCode, SaleDate, SaleValue) VALUES(@fieldForceCounter, @SaleDate, RAND(@RandomNoSeed)) set @saleDate = @saleDate + 1 set @RandomNoSeed = Rand(@RandomNoSeed) + 1 end set @SaleDate = '1 Jan 2009' set @fieldForceCounter = @fieldForceCounter + 1 END GO This T-SQL command was supposed to insert random values in the 'SaleValue'-column in the 'MonthlySales'-table. But it is inserting '1' every time . What can be the problem?

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  • Random loading swf files into main swf with countdown timer

    - by Plugger
    ok guys a question, can this be done or has it already been done, or can someone point me in the right direction (be aware i an a total newbie with action script) i have a main swf movie about 600px x 400 px what i want is this to run for say 30 seconds, then i want a countdown timer in the bottom corner for say 10 seconds, after this i want it to randomly load another swf file over the top of the original, and then the timer repeats for 10 seconds and repates the random loading of another swf file over the top etc, etc, etc so whats the best way around this

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  • No Secure Random Number Generators Available in JDK

    - by rwbutler
    Hi, I am currently running JDK 6 on Windows 7 and have installed the Unlimited Strength Policy Files. I wrote a Java app some time ago which used to work but now fails, giving an error message indicating that the SHA1PRNG SecureRandom is not available. I have tried printing a list of cryptographic providers available on the platform and it would appear that there are no secure random number generators available - does anyone have any idea why this might be? Many thanks in advance for your help!

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  • Random record in ActiveRecord

    - by astrofoo
    I'm in need of getting a random record from a table via ActiveRecord. I've followed the example from Jamis Buck from 2006. However, I've also come across another way via a Google search (can't attribute with a link due to new user restrictions): rand_id = rand(Model.count) rand_record = Model.first(:conditions => [ "id >= ?", rand_id]) I'm curious how others on here have done it or if anyone knows what way would be more efficient.

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  • Initializing a C++ vector to random values... fast

    - by Flamewires
    Hey, id like to make this as fast as possible because it gets called A LOT in a program i'm writing, so is there any faster way to initialize a C++ vector to random values than: double range;//set to the range of a particular function i want to evaluate. std::vector<double> x(30, 0.0); for (int i=0;i<x.size();i++) { x.at(i) = (rand()/(double)RAND_MAX)*range; } EDIT:Fixed x's initializer.

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