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  • Surface Pro sera commercialisée entre 899$ et 999$, la tablette x86 de Microsoft officiellement disponible en janvier 2013

    Microsoft dévoile Surface deux modèles de tablettes Windows 8 ARM et Intel Microsoft a ouvert le bal des dispositifs sous Windows 8, et annoncé officiellement le lancement de deux tablettes sous le système d'exploitation. L'OS entièrement repensé, avec une nouvelle interface utilisateur, un support des architectures ARM et plusieurs autres nouveautés est l'occasion pour l'éditeur de se lancer pour la première fois dans la construction de ses propres dispositifs sous Windows. Baptisés Microsoft Surface, les deux modèles de tablettes sur deux puces différentes (ARM et X86) se positionnent comme de sérieux concurrents à l'iPad d'Apple qui domine largement le marché actuellement.

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  • Surface s'affichera entre 300Euro et 800Euro selon les versions de la tablette sous Windows 8, d'après une indication du PDG de Microsoft

    Microsoft dévoile Surface deux modèles de tablettes Windows 8 ARM et Intel Microsoft a ouvert le bal des dispositifs sous Windows 8, et annoncé officiellement le lancement de deux tablettes sous le système d'exploitation. L'OS entièrement repensé, avec une nouvelle interface utilisateur, un support des architectures ARM et plusieurs autres nouveautés est l'occasion pour l'éditeur de se lancer pour la première fois dans la construction de ses propres dispositifs sous Windows. Baptisés Microsoft Surface, les deux modèles de tablettes sur deux puces différentes (ARM et X86) se positionnent comme de sérieux concurrents à l'iPad d'Apple qui domine largement le marché actuellement.

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  • A Surface view and a canvas to move Bitmap

    - by John Apple Sim
    I have a SurfaceView and I want the Bitmap Logo inside it in the canvas to be movable What I'm doing wrong ? static float x, y; Bitmap logo; SurfaceView ss = (SurfaceView) findViewById(R.id.svSS); logo = BitmapFactory.decodeResource(getResources(), R.drawable.logo); x = 40; y = 415; ss.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent me) { try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } switch(me.getAction()) { case MotionEvent.ACTION_DOWN: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_UP: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_MOVE: x = me.getX(); y = me.getY(); break; } return true; } }); public class OurView extends SurfaceView implements Runnable{ Thread t = null; SurfaceHolder holder; boolean isItOK = false; public OurView(Context context) { super(context); holder = getHolder(); } public void run (){ while (isItOK == true){ //canvas DRAWING if (!holder.getSurface().isValid()){ continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 200, 100, 100); c.drawBitmap(logo, x,y,null); holder.unlockCanvasAndPost(c); } } public void pause(){ isItOK = false; while(true){ try { t.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } t = null; } public void resume(){ isItOK = true; t = new Thread(this); t.start(); } } Now the surface view is just black .. nothing happens also its not colored 200, 100, 100

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  • Why is my metro screen getting extended to half of the second screen?

    - by maximusyoda
    When I extend my desktop to the second screen, it stays fine for a few minutes, but after a while, the first metro screen stretches all the way to half of the second screen. The search bar etc stops working. The desktop itself shares fine. But the metro screen is messed up as well as the resolution. The second screen is using the recommended resolution. All I want is to have an extended screen. The problem occurs in my office Windows 8 laptop as well. Not sure what to do with it. Device: Surface Pro 2 External Monitor: Dell 2208WFP 1680 x 1050 Pixel Resoultion 22''

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  • Customise on screen keyboard

    - by axrwkr
    How would one go about customising the on screen keyboard on a Microsoft Surface Pro? I've noticed that it doesn't have an alt or Esc key and I can't think of any good reason why those keys, among others, should not be there. In particular I want to use keys such as [ and ]. Also there are no up and down arrow keys. I already have a type cover but sometimes I'd like to use those keys without having the type cover attached. Ideally I'd like a way to enable those missing keys and perhaps to remove the ones that I don't want, such as the emoticon key.

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  • Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

    - by michael.bartnett
    Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals). But what you don't get is surface normals for the collider that you hit. Here's a screenshot to illustrate. The red line is from ContactPoint.normal and the blue line is from RaycastHit.normal. Is this an instance of Unity hiding information to provide a simplified API? Or do standard 3D realtime collision detection techniques just not collect this information? And for the second part of the question, what's a surefire and relatively efficient way to get a surface normal for a collision? I know that raycasting gives you surface normals, but it seems I need to do several raycasts to accomplish this for all scenarios (maybe a contact point/normal combination misses the collider on the first cast, or maybe you need to do some average of all the contact points' normals to get the best result). My current method: Back up the Collision.contacts[0].point along its hit normal Raycast down the negated hit normal for float.MaxValue, on Collision.collider If that fails, repeat steps 1 and 2 with the non-negated normal If that fails, try steps 1 to 3 with Collision.contacts[1] Repeat 4 until successful or until all contact points exhausted. Give up, return Vector3.zero. This seems to catch everything, but all those raycasts make me queasy, and I'm not sure how to test that this works for enough cases. Is there a better way?

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  • When mapping the surface of a sphere with tiles, how might you deal with polar distortion?

    - by clweeks
    It's easy to deal with the way locations interact on a clean Cartesian grid. It's just vanilla math. And you can kind of ignore the geometry of the sphere's surface for a bunch of it if you want to just truncate the poles or something. But I keep coming up with ideas for games where the polar space matters. Geo-coded ARGs and global roguelikes and stuff. I want square(ish?) locations -- reasonably representable by square tiles of the same size across the globe, anyway. This has to be a solved problem, right? What are the solutions? ETA: At the equator -- and assuming that your square locations are reasonably small, it's close enough to true that you can get away with having one square in the rows north and south of the most equatorial row. And you could probably get away with that by just hand-waving the difference up to like 45-degrees or so. But eventually, you need to have fewer squares in a pole-ward circumferential row. If I reduce the length of the row by one and offset the squares by 1/2 then they're just like hexes and it's relatively easy to do the coding to keep track of the connections. But as you get pole-ward, it gets more and more extreme. Projecting the surface of the world onto the surface of a cube is tempting. But I figured there must be more elegant solutions already in use. If I did the cube thing (not dissecting it further through geodesy) Are there any pros and cons related to placing the pole at the center of a face or at the vertex of three sides?

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  • IPhone accelerometer works even in flat surface.

    - by Amaresh
    I have an imageView in the view. It moves even if the iphone is still for some time. Why is it so ? Also the image does not respond quickly to the movement of the iphone. Here is my code written for this: I have also set the updateInterval and delegate for the accelerometer. #define kVelocityMultiplier 1000; -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if(currentPoint.x < 0) { currentPoint.x=0; ballXVelocity=0; } if(currentPoint.x > 480-sliderWidth) { currentPoint.x=480-sliderWidth; ballXVelocity=0; } static NSDate *lastDrawTime; if(currentPoint.x<=480-sliderWidth&&currentPoint.x>=0) { if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw=-([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + -acceleration.y*secondsSinceLastDraw; CGFloat xAcceleration=secondsSinceLastDraw * ballXVelocity * kVelocityMultiplier; currentPoint = CGPointMake(currentPoint.x + xAcceleration, 266); } slider.frame=CGRectMake(currentPoint.x, currentPoint.y, sliderWidth, 10); } [lastDrawTime release]; lastDrawTime=[[NSDate alloc]init]; } Can anyone help me out please ?

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  • Nesting maximum amount of shapes on a surface

    - by Fuu
    In industry, there is often a problem where you need to calculate the most efficient use of material, be it fabric, wood, metal etc. So the starting point is X amount of shapes of given dimensions, made out of polygons and/or curved lines, and target is another polygon of given dimensions. I assume many of the current CAM suites implement this, but having no experience using them or of their internals, what kind of computational algorithm is used to find the most efficient use of space? Can someone point me to a book or other reference that discusses this topic?

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  • Animating and rotating an image in a Surface View

    - by jax
    I would like to animate movement on a SurfaceView . Ideally I would like to also be notified once the animation had finished. For example: I might have a car facing North. If I wanted to animate it so that it faces South for a duration of 500ms, how could I do that? I am using a SurfaceView so all animation must be handled manually, I don't think I can use XML or the android Animator classes. Also, I would like to know the best way to animate something continuously inside a SurfaceView (ie. a walk cycle)

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  • Fitting maximum amount of shapes on a surface

    - by Fuu
    In industry, there is often a problem where you need to calculate the most efficient use of material, be it fabric, wood, metal etc. So the starting point is X amount of shapes of given dimensions, made out of polygons and/or curved lines, and target is another polygon of given dimensions. I assume many of the current CAM suites implement this, but having no experience using them or of their internals, what kind of computational algorithm is used to find the most efficient use of space? Can someone point me to a book or other reference that discusses this subject?

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  • Using Visual Studio 2010 Express to create a surface I can draw to

    - by Joel
    I'm coming from a Java background and trying to port a simple version of Conway's Game of Life that I wrote to C# in order to learn the language. In Java, I drew my output by inheriting from JComponent and overriding paint(). My new canvas class then had an instance of the simulation's backend which it could read/manipulate. I was then able to get the WYSIWYG GUI editor (Matisse, from NetBeans) to allow me to visually place the canvas. In C#, I've gathered that I need to override OnPaint() to draw things, which (as far as I know) requires me to inherit from something (I chose Panel). I can't figure out how to get the Windows forms editor to let me place my custom class. I'm also uncertain about where in the generated code I need to place my class. How can I do this, and is putting all my drawing code into a subclass really how I should be going about this? The lack of easy answers on Google suggests I'm missing something important here. If anyone wants to suggest a method for doing this in WPF as well, I'm curious to hear it. Thanks

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  • How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

    - by marc40000
    Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no idea how to actually do it. Since I'm also not allowed to post a comment under his comment nor am I allwoed to ask on meta about how to contact another user, I ask this as a normal question here: How do I render my own DirectX Stuff to a full screen WPF's DirectX surface? For starters, I have no idea how to get the DirectX surface from a WPF window. If I had it, what do I have to take care of that the WPF rendering doesn't screw up my own rending or vice-versa?

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • How do I multiply pixels on an SDL Surface?

    - by NoobScratcher
    Okay so I'm able to put blank pixels into a surface and also draw gradient pixels rectangles,etc But I don't know how to multiply the pixels on a surface so I was hoping someone could provide me information on this topic. I was thinking you could get the members pixel and then * it by 2 but that didn't provide results I wanted so I'm now thinking that you have to actually get to the position in bytes in one location to the left and one location to the right and then store it in memory and then * that by 2 am I correct or what? If so what is it that allows me to do that and how do I do that?

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  • Microsoft fait un pas de plus vers la démocratisation de Surface, en dévoilant une nouvelle mouture de sa table tactile

    Microsoft fait un pas de plus vers la démocratisation de Surface, en dévoilant une nouvelle mouture de sa table tactile Mise à jour du 06.01.2011 par Katleen Souvenez-vous de la Surface, cette table basse tactile développée par Microsoft que nous vous présentions en novembre 2009. L'objet était déjà très intéressant, mais connaissait quelques lenteurs et était plutôt massif (ceux qui l'ont déjà déplacé s'en souviennent assurément). En plus de cela, le joujou était extrêmement coûteux, de quoi vous faire dire que son acquisition, ça ne sera même pas dans dix ou vingt ans (sans les intérêts). Microsoft nourrissait déjà à l'époque l'espoir de voir un jour sa technologie plus accessible. Et la firme semble emprunter ce chemin.

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  • Xbox Surface : bientôt une tablette 7 pouces dédiée au jeu ? Microsoft plancherait sur le sujet

    Xbox Surface : bientôt une tablette 7 pouces dédiée au jeu ? Microsoft plancherait sur le sujet Après Apple avec l'iPad Mini, ce serait au tour de Microsoft de se lancer dans la conception d'une tablette de petite taille (7 pouces). À la différence d'autres dispositifs du même type, la tablette de Microsoft sera spécialement optimisée pour le jeu. Selon un article du magazine The Verge des sources proches de Microsoft, le développement du projet aurait même déjà bien évolué. La tablette xBox Surface reposera sur une architecture ARM spécifique avec une bande passante mémoire importante, afin de pouvoir répondre aux besoins d'un GPU plus puissant que celui disponible ...

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  • Sevensteps and I are joining forces

    - by Dennis Vroegop
    As of today, I will be partnering with Sevensteps when it comes to developing great Surface, Windows Phone 7 and Windows 7 Touch applications. Below you’ll find the press release we sent out today. I am looking forward to this partnership and expect great things coming from us both in the future!   Dennis Vroegop, Microsoft MVP, joins Sevensteps partner network 1 March 2011, Seattle / Amersfoort Today Dennis Vroegop and Bart Roozendaal, both Microsoft Most Valuable Professional for Microsoft Surface, announce the joining of Dennis Vroegop to the Sevensteps partner network. Dennis and Bart already worked together very closely through the Microsoft MVP connection, but decided to combined their efforts to make the new Microsoft Surface and our solutions for it, a success. Dennis will join the other Sevensteps partners in creating state of the art solutions for Microsoft Surface, Windows Phone 7 and Windows 7 Touch. Dennis brings a vast amount of knowledge about these technologies, as well as his network in the Dutch developer community. With Dennis joining the Sevensteps partner network we bring unique expertise, power and insight in the platforms, that no other company worldwide can offer. This step brings our goal of Sevensteps being the knowledge hub for Microsoft Surface of choice a whole lot closer. About Dennis Vroegop Dennis is a Microsoft MVP for Microsoft Surface and chairman of the Dutch dotNed user group. He has a long history promoting Microsoft Surface in the developer community. Dennis is a regular speaker at local and international conferences and a frequent writer of articles, including but not limited to Microsoft Surface. Dennis has a bachelor’s degree in computer sciences and has spent all of his professional life writing software for the Microsoft platform. About Sevensteps For more information about Sevensteps and Bart Roozendaal please point to http://www.sevensteps.com Tags: surface,wp7,windows touch

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  • my server suddenly crashes every 2 days or so. Programmer has no idea, please help find the cause, here is the top

    - by Alex
    Every couple of days my server suddenly crashes and I must request hardware reset at data center to get it back running. Today I came back to my shell and saw the server was dead and "top" was running on it, and see below for the "top" right before the crash. I opened /var/log/messages and scrolled to the reboot time and see nothing, no errors prior to the hard reboot. (I checked in /etc/syslog.conf and I see "*.info;mail.none;authpriv.none;cron.none /var/log/messages" , isn't this good enough to log all problems?) Usually when I look at the top, the swap is never used up like this! I also don't know why mysqld is at 323% cpu (server only runs drupal and its never slow or overloaded). Solver is my application. I don't know whats that 'sh' doing and 'dovecot' doing. Its driving me crazy over the last month, please help me solve this mystery and stop my downtimes. top - 01:10:06 up 6 days, 5 min, 3 users, load average: 34.87, 18.68, 9.03 Tasks: 500 total, 19 running, 481 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 96.6%sy, 0.0%ni, 1.7%id, 1.8%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 8165600k total, 8139764k used, 25836k free, 428k buffers Swap: 2104496k total, 2104496k used, 0k free, 8236k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 4421 mysql 15 0 571m 105m 976 S 323.5 1.3 9:08.00 mysqld 564 root 20 -5 0 0 0 R 99.5 0.0 2:49.16 kswapd1 25767 apache 19 0 399m 8060 888 D 79.3 0.1 0:06.64 httpd 25781 apache 19 0 398m 5648 492 R 79.0 0.1 0:08.21 httpd 25961 apache 25 0 398m 5700 560 R 76.7 0.1 0:17.81 httpd 25980 apache 25 0 10816 668 520 R 75.0 0.0 0:46.95 sh 563 root 20 -5 0 0 0 D 71.4 0.0 3:12.37 kswapd0 25766 apache 25 0 399m 7256 756 R 69.7 0.1 0:39.83 httpd 25911 apache 25 0 398m 5612 480 R 58.8 0.1 0:17.63 httpd 25782 apache 25 0 440m 38m 648 R 55.2 0.5 0:18.94 httpd 25966 apache 25 0 398m 5640 556 R 55.2 0.1 0:48.84 httpd 4588 root 25 0 74860 596 476 R 53.9 0.0 0:37.90 crond 25939 apache 25 0 2776 172 84 R 48.9 0.0 0:59.46 solver 4575 root 25 0 397m 6004 1144 R 48.6 0.1 1:00.43 httpd 25962 apache 25 0 398m 5628 492 R 47.9 0.1 0:14.58 httpd 25824 apache 25 0 440m 39m 680 D 47.3 0.5 0:57.85 httpd 25968 apache 25 0 398m 5612 528 R 46.6 0.1 0:42.73 httpd 4477 root 25 0 6084 396 280 R 46.3 0.0 0:59.53 dovecot 25982 root 25 0 397m 5108 240 R 45.9 0.1 0:18.01 httpd 25943 apache 25 0 2916 172 8 R 44.0 0.0 0:53.54 solver 30687 apache 25 0 468m 63m 1124 D 42.3 0.8 0:45.02 httpd 25978 apache 25 0 398m 5688 600 R 23.8 0.1 0:40.99 httpd 25983 root 25 0 397m 5272 384 D 14.9 0.1 0:18.99 httpd 935 root 10 -5 0 0 0 D 14.2 0.0 1:54.60 kjournald 25986 root 25 0 397m 5308 420 D 8.9 0.1 0:04.75 httpd 4011 haldaemo 25 0 31568 1476 716 S 5.6 0.0 0:24.36 hald 25956 apache 23 0 398m 5872 644 S 5.6 0.1 0:13.85 httpd 18336 root 18 0 13004 1332 724 R 0.3 0.0 1:46.66 top 1 root 18 0 10372 212 180 S 0.0 0.0 0:05.99 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.95 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.01 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.15 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00 .06 ksoftirqd/1 here is a normal top, when server is working fine: top - 01:50:41 up 21 min, 1 user, load average: 2.98, 2.70, 1.68 Tasks: 271 total, 2 running, 269 sleeping, 0 stopped, 0 zombie Cpu(s): 15.0%us, 1.1%sy, 0.0%ni, 81.4%id, 2.4%wa, 0.1%hi, 0.0%si, 0.0%st Mem: 8165600k total, 2035856k used, 6129744k free, 60840k buffers Swap: 2104496k total, 0k used, 2104496k free, 283744k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2204 apache 17 0 466m 83m 19m S 25.9 1.0 0:22.16 httpd 11347 apache 15 0 466m 83m 19m S 25.9 1.0 0:26.10 httpd 18204 apache 18 0 481m 97m 19m D 25.2 1.2 0:13.99 httpd 4644 apache 18 0 481m 100m 19m D 24.6 1.3 1:17.12 httpd 4727 apache 17 0 481m 99m 19m S 24.3 1.2 1:10.77 httpd 4777 apache 17 0 482m 102m 21m S 23.6 1.3 1:38.27 httpd 8924 apache 15 0 483m 99m 19m S 22.3 1.3 1:13.41 httpd 9390 apache 18 0 483m 99m 19m S 18.9 1.2 1:05.35 httpd 4728 apache 16 0 481m 101m 19m S 14.3 1.3 1:12.50 httpd 4648 apache 15 0 481m 107m 27m S 12.6 1.4 1:18.62 httpd 24955 apache 15 0 467m 82m 19m S 3.3 1.0 0:21.80 httpd 4722 apache 15 0 503m 118m 19m R 1.7 1.5 1:17.79 httpd 4647 apache 15 0 484m 105m 20m S 1.3 1.3 1:40.73 httpd 4643 apache 16 0 481m 100m 20m S 0.7 1.3 1:11.80 httpd 1561 root 15 0 12900 1264 828 R 0.3 0.0 0:00.54 top 4434 mysql 15 0 496m 55m 4812 S 0.3 0.7 0:06.69 mysqld 4646 apache 15 0 481m 100m 19m S 0.3 1.3 1:25.51 httpd 1 root 18 0 10372 692 580 S 0.0 0.0 0:02.09 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.03 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/2 9 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 14 root RT -5 0 0 0 S 0.0 0.0 0:00.03 migration/4 15 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/4 16 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.02 migration/5 18 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/5 19 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/5 20 root RT -5 0 0 0 S 0.0 0.0 0:00.01 migration/6 21 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/6 22 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/6 23 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/7

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  • New CentOS/cPanel servers showing high load averages at idle

    - by Jax
    I have taken delivery of two identically specced CentOS/cPanel servers, showing the same behaviour of a resting load average of 1.30, 1.21, 1.16 and yet the CPU is sitting 100% idle. Hardware: Xeon(R) CPU E3-1270 4GB RAM Behavior:- top shows CPU 99.9% idle virtually no disk IO Some command output :- uname -a Linux server.myserver.com 2.6.18-308.4.1.el5PAE #1 SMP Tue Apr 17 17:47:38 EDT 2012 i686 i686 i386 GNU/Linux top top - 10:37:50 up 1:47, 1 user, load average: 1.28, 1.20, 1.17 Tasks: 199 total, 1 running, 198 sleeping, 0 stopped, 0 zombie Cpu(s): 0.0%us, 0.0%sy, 0.0%ni, 99.9%id, 0.1%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 4125104k total, 438764k used, 3686340k free, 25788k buffers Swap: 2096440k total, 0k used, 2096440k free, 291080k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1 root 15 0 2160 640 552 S 0.0 0.0 0:00.89 init 2 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/2 9 root 35 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 14 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/4 15 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/4 16 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/4 17 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/5 18 root 38 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/5 19 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/5 20 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/6 21 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/6 22 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/6 23 root RT -5 0 0 0 S 0.0 0.0 0:00.00 migration/7 24 root 34 19 0 0 0 S 0.0 0.0 0:00.00 ksoftirqd/7 25 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/7 26 root 10 -5 0 0 0 S 0.0 0.0 0:06.42 events/0 27 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/1 28 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/2 29 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/3 30 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/4 31 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/5 32 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/6 33 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 events/7 34 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 khelper 35 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kthread 45 root 13 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/0 46 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/1 47 root 14 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/2 48 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/3 49 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/4 50 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/5 51 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/6 52 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kblockd/7 53 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 kacpid 189 root 11 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/0 190 root 11 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/1 191 root 12 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/2 192 root 12 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/3 193 root 13 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/4 194 root 13 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/5 195 root 14 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/6 196 root 14 -5 0 0 0 S 0.0 0.0 0:00.00 cqueue/7 199 root 10 -5 0 0 0 S 0.0 0.0 0:00.00 khubd ps axf PID TTY STAT TIME COMMAND 1 ? Ss 0:00 init [3] 2 ? S< 0:00 [migration/0] 3 ? SN 0:00 [ksoftirqd/0] 4 ? S< 0:00 [watchdog/0] 5 ? S< 0:00 [migration/1] 6 ? SN 0:00 [ksoftirqd/1] 7 ? S< 0:00 [watchdog/1] 8 ? S< 0:00 [migration/2] 9 ? SN 0:00 [ksoftirqd/2] 10 ? S< 0:00 [watchdog/2] 11 ? S< 0:00 [migration/3] 12 ? SN 0:00 [ksoftirqd/3] 13 ? S< 0:00 [watchdog/3] 14 ? S< 0:00 [migration/4] 15 ? SN 0:00 [ksoftirqd/4] 16 ? S< 0:00 [watchdog/4] 17 ? S< 0:00 [migration/5] 18 ? SN 0:00 [ksoftirqd/5] 19 ? S< 0:00 [watchdog/5] 20 ? S< 0:00 [migration/6] 21 ? SN 0:00 [ksoftirqd/6] 22 ? S< 0:00 [watchdog/6] 23 ? S< 0:00 [migration/7] 24 ? SN 0:00 [ksoftirqd/7] 25 ? S< 0:00 [watchdog/7] 26 ? S< 0:06 [events/0] 27 ? S< 0:00 [events/1] 28 ? S< 0:00 [events/2] 29 ? S< 0:00 [events/3] 30 ? S< 0:00 [events/4] 31 ? S< 0:00 [events/5] 32 ? S< 0:00 [events/6] 33 ? S< 0:00 [events/7] 34 ? S< 0:00 [khelper] 35 ? S< 0:00 [kthread] 45 ? S< 0:00 \_ [kblockd/0] 46 ? S< 0:00 \_ [kblockd/1] 47 ? S< 0:00 \_ [kblockd/2] 48 ? S< 0:00 \_ [kblockd/3] 49 ? S< 0:00 \_ [kblockd/4] 50 ? S< 0:00 \_ [kblockd/5] 51 ? S< 0:00 \_ [kblockd/6] 52 ? S< 0:00 \_ [kblockd/7] 53 ? S< 0:00 \_ [kacpid] 189 ? S< 0:00 \_ [cqueue/0] 190 ? S< 0:00 \_ [cqueue/1] 191 ? S< 0:00 \_ [cqueue/2] 192 ? S< 0:00 \_ [cqueue/3] 193 ? S< 0:00 \_ [cqueue/4] 194 ? S< 0:00 \_ [cqueue/5] 195 ? S< 0:00 \_ [cqueue/6] 196 ? S< 0:00 \_ [cqueue/7] 199 ? S< 0:00 \_ [khubd] 201 ? S< 0:00 \_ [kseriod] 301 ? S 0:00 \_ [khungtaskd] 302 ? S 0:00 \_ [pdflush] 303 ? S 0:00 \_ [pdflush] 304 ? S< 0:00 \_ [kswapd0] 305 ? S< 0:00 \_ [aio/0] 306 ? S< 0:00 \_ [aio/1] 307 ? S< 0:00 \_ [aio/2] 308 ? S< 0:00 \_ [aio/3] 309 ? S< 0:00 \_ [aio/4] 310 ? S< 0:00 \_ [aio/5] 311 ? S< 0:00 \_ [aio/6] 312 ? S< 0:00 \_ [aio/7] 472 ? S< 0:00 \_ [kpsmoused] 551 ? S< 0:00 \_ [ata/0] 552 ? S< 0:00 \_ [ata/1] 553 ? S< 0:00 \_ [ata/2] 554 ? S< 0:00 \_ [ata/3] 555 ? S< 0:00 \_ [ata/4] 556 ? S< 0:00 \_ [ata/5] 557 ? S< 0:00 \_ [ata/6] 558 ? S< 0:00 \_ [ata/7] 559 ? S< 0:00 \_ [ata_aux] 569 ? S< 0:00 \_ [scsi_eh_0] 570 ? S< 0:00 \_ [scsi_eh_1] 571 ? S< 0:00 \_ [scsi_eh_2] 572 ? S< 0:00 \_ [scsi_eh_3] 573 ? S< 0:00 \_ [scsi_eh_4] 574 ? S< 0:00 \_ [scsi_eh_5] 593 ? S< 0:00 \_ [kstriped] 630 ? S< 0:00 \_ [kjournald] 655 ? S< 0:00 \_ [kauditd] 1860 ? S< 0:00 \_ [kmpathd/0] 1861 ? S< 0:00 \_ [kmpathd/1] 1862 ? S< 0:00 \_ [kmpathd/2] 1863 ? S< 0:00 \_ [kmpathd/3] 1864 ? S< 0:00 \_ [kmpathd/4] 1865 ? S< 0:00 \_ [kmpathd/5] 1866 ? S< 0:00 \_ [kmpathd/6] 1867 ? S< 0:00 \_ [kmpathd/7] 1868 ? S< 0:00 \_ [kmpath_handlerd] 1902 ? S< 0:00 \_ [kjournald] 1904 ? S< 0:00 \_ [kjournald] 1906 ? S< 0:00 \_ [kjournald] 1908 ? S< 0:00 \_ [kjournald] 1910 ? S< 0:00 \_ [kjournald] 2184 ? S< 0:00 \_ [iscsi_eh] 2288 ? S< 0:00 \_ [cnic_wq] 2298 ? S< 0:00 \_ [bnx2i_thread/0] 2299 ? S< 0:00 \_ [bnx2i_thread/1] 2300 ? S< 0:00 \_ [bnx2i_thread/2] 2301 ? S< 0:00 \_ [bnx2i_thread/3] 2302 ? S< 0:00 \_ [bnx2i_thread/4] 2303 ? S< 0:00 \_ [bnx2i_thread/5] 2304 ? S< 0:00 \_ [bnx2i_thread/6] 2305 ? S< 0:00 \_ [bnx2i_thread/7] 2330 ? S< 0:00 \_ [ib_addr] 2359 ? S< 0:00 \_ [ib_mcast] 2360 ? S< 0:00 \_ [ib_inform] 2361 ? S< 0:00 \_ [local_sa] 2371 ? S< 0:00 \_ [iw_cm_wq] 2381 ? S< 0:00 \_ [ib_cm/0] 2382 ? S< 0:00 \_ [ib_cm/1] 2383 ? S< 0:00 \_ [ib_cm/2] 2384 ? S< 0:00 \_ [ib_cm/3] 2385 ? S< 0:00 \_ [ib_cm/4] 2386 ? S< 0:00 \_ [ib_cm/5] 2387 ? S< 0:00 \_ [ib_cm/6] 2388 ? S< 0:00 \_ [ib_cm/7] 2398 ? S< 0:00 \_ [rdma_cm] 2684 ? S< 0:00 \_ [bond0] 2882 ? S< 0:00 \_ [bond1] 3195 ? S< 0:00 \_ [kondemand/0] 3197 ? S< 0:00 \_ [kondemand/1] 3198 ? S< 0:00 \_ [kondemand/2] 3199 ? S< 0:00 \_ [kondemand/3] 3200 ? S< 0:00 \_ [kondemand/4] 3201 ? S< 0:00 \_ [kondemand/5] 3202 ? S< 0:00 \_ [kondemand/6] 3203 ? S< 0:00 \_ [kondemand/7] 688 ? S<s 0:00 /sbin/udevd -d 2425 ? S<Lsl 0:00 iscsiuio 2432 ? Ss 0:00 iscsid 2434 ? S<Ls 0:00 iscsid 3061 ? S<sl 0:00 auditd 3063 ? S<sl 0:00 \_ /sbin/audispd 3121 ? Ss 0:00 syslogd -m 0 3124 ? Ss 0:00 klogd -x 3220 ? Ss 0:00 irqbalance 3278 ? Ss 0:00 dbus-daemon --system 3324 ? Ss 0:00 /usr/sbin/acpid 3337 ? Ss 0:00 hald 3338 ? S 0:00 \_ hald-runner 3345 ? S 0:00 \_ hald-addon-acpi: listening on acpid socket /var/run/acpid.socket 3349 ? S 0:00 \_ hald-addon-keyboard: listening on /dev/input/event1 3360 ? S 0:00 \_ hald-addon-storage: polling /dev/sr0 3413 ? Ssl 0:00 automount 3435 ? Ssl 0:00 /usr/sbin/named -u named 3466 ? Ss 0:00 /usr/sbin/sshd 4072 ? Ss 0:00 \_ sshd: root@pts/0 4078 pts/0 Ss 0:00 \_ -bash 5436 pts/0 R+ 0:00 \_ ps axf 3484 ? Ss 0:00 xinetd -stayalive -pidfile /var/run/xinetd.pid 3500 ? SLs 0:00 ntpd -u ntp:ntp -p /var/run/ntpd.pid -g 3514 ? S 0:00 /bin/sh /usr/bin/mysqld_safe --datadir=/var/lib/mysql --pid-file=/var/lib/mysql/server.myserver.com.pid 3575 ? Sl 0:00 \_ /usr/sbin/mysqld --basedir=/ --datadir=/var/lib/mysql --user=mysql --log-error=/var/lib/mysql/server.myserver.com.err --pid-fil 3687 ? Ss 0:00 /usr/sbin/exim -bd -q1h 3709 ? Ss 0:00 /usr/sbin/dovecot 3710 ? S 0:00 \_ dovecot-auth 3725 ? S 0:00 \_ pop3-login 3726 ? S 0:00 \_ pop3-login 3727 ? S 0:00 \_ imap-login 3728 ? S 0:00 \_ imap-login 3729 ? Ss 0:00 /usr/local/apache/bin/httpd -k start -DSSL 4326 ? S 0:00 \_ /usr/bin/perl /usr/local/cpanel/bin/leechprotect 4332 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4333 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4334 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4335 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4336 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4337 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4382 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4383 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 4384 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 5389 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 5390 ? S 0:00 \_ /usr/local/apache/bin/httpd -k start -DSSL 3741 ? Ss 0:00 pure-ftpd (SERVER) 3746 ? S 0:00 /usr/sbin/pure-authd -s /var/run/ftpd.sock -r /usr/sbin/pureauth 3759 ? Ss 0:00 crond 3772 ? Ss 0:00 /usr/sbin/atd 3909 ? S 0:00 cpsrvd (SSL) - waiting for connections 5435 ? Z 0:00 \_ [cpsrvd-ssl] <defunct> 3931 ? S 0:00 queueprocd - wait to process a task 3948 ? S 0:00 tailwatchd 3954 ? SN 0:00 cpanellogd - sleeping for logs 4003 ? Ss 0:00 ./nimbus /opt/nimsoft 4016 ? S 0:00 \_ nimbus(controller) 4053 ? Sl 0:00 \_ nimbus(spooler) 4066 ? S 0:00 \_ nimbus(hdb) 4069 ? S 0:00 \_ nimbus(cdm) 4070 ? S 0:00 \_ nimbus(processes) 4023 ? S 0:00 /usr/sbin/smartd -q never 4027 tty1 Ss+ 0:00 /sbin/mingetty tty1 4028 tty2 Ss+ 0:00 /sbin/mingetty tty2 4029 tty3 Ss+ 0:00 /sbin/mingetty tty3 4030 tty4 Ss+ 0:00 /sbin/mingetty tty4 4031 tty5 Ss+ 0:00 /sbin/mingetty tty5 4033 tty6 Ss+ 0:00 /sbin/mingetty tty6 4035 ttyS1 Ss+ 0:00 /sbin/agetty -h -L ttyS1 19200 vt100 vmstat 10 6 procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu------ r b swpd free buff cache si so bi bo in cs us sy id wa st 0 0 0 3718136 25684 257424 0 0 8 3 127 189 0 0 100 0 0 0 0 0 3718136 25700 257420 0 0 0 7 1013 1500 0 0 100 0 0 0 0 0 3718136 25700 257424 0 0 0 1 1013 1551 0 0 100 0 0 0 0 0 3718136 25700 257424 0 0 0 0 1012 1469 0 0 100 0 0 1 0 0 3712680 25716 257424 0 0 0 2 1013 1542 0 0 100 0 0 0 0 0 3718376 25740 257424 0 0 0 46 1017 1534 0 0 100 0 0 Can anyone advise me as to what is the cause of and how I may resolve this behaviour? A kernel/driver conflict perhaps? I don't see any processes in R or D state that might inflate the load averages artificially, I realise it may be considered low in an 8 thread system but its higher at idle than any normal behaviour I've previously come across. Thanks in advance for your time. Edit: iotop Total DISK READ: 0.00 B/s | Total DISK WRITE: 0.00 B/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO> COMMAND 26 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.29 % [events/0] 3205 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.10 % [kondemand/2] 3208 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kondemand/5] 3209 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kondemand/6] 3207 be/3 root 0.00 B/s 0.00 B/s 0.10 % 0.00 % [kondemand/4] 3210 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kondemand/7] 3227 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % irqbalance 3288 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [rpciod/1] 3287 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [rpciod/0] 3206 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kondemand/3] 3069 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % auditd 3070 be/2 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % audispd 655 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kauditd] 3619 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % automount 3 be/7 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [ksoftirqd/0] 3068 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % auditd 29 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/3] 4 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/0] 7 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/1] 10 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/2] 13 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/3] 16 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/4] 19 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/5] 22 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/6] 25 rt/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [watchdog/7] 27 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/1] 28 be/3 root 0.00 B/s 0.00 B/s 0.29 % 0.00 % [events/2] 30 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/4] 31 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/5] 32 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/6] 33 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [events/7] 34 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [khelper] 35 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kthread] 45 be/3 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kblockd/0]

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  • WPF: Binding to commands in code behind

    - by sofri
    Hi, I have an WPF Microsoft Surface Applikation and I'm using MVVM-Pattern. I have some buttons that are created in code behind. And I would like to bind commands to them but I only know how that works in the XAML like this: <Custom:SurfaceButton Command="{Binding SaveReservationCommandBinding, Mode=OneWay}"/> But I cannot do it like this because my buttons do not exist in the XAML, only in the code behind. So how would a command binding like that works in code behind?

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  • Preserve the state of the start screen

    - by axrwkr
    What would I need to do in order to cause the start screen to stay the way it was the last time I saw it when I go back to it? I've noticed that every time I leave the start screen it resets back to the beginning, this means that I need to scroll back to where I was to get the same view. I don't want to change the order of the applications on the start screen to accommodate this, I would much prefer it if I could find a way to make the start screen stay the way it was so I can move on from there and also if there was a way to jump to the beginning or the end of the list that would be great. I imagine I can just use the search feature to find a specific program, but that's just an extra step, almost as bad as having to scroll.

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  • LibraryContainer in a ScatterViewItem: resizing and background rectangle...

    - by Rob Fleming
    Simple one: Want to add a LibraryContainer to a Surface ScatterView. Know I have to add the container inside a ScatterViewItem to get the rotate/move features.. but the SVI adds a rectangle box around the control, and it does not size correctly. Think I'm missing something simple but can't figure it... My current XAML is as follows: Background="{StaticResource WindowBackground}" AllowDrop="True" . . . Any thoughts are appreciated... I've been looking at the how-to samples but the library controls that are shown are static item. (ie they are not movable)... Rob

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