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  • Inheritance classes in Scheme

    - by DreamWalker
    Now I research OOP-part of Scheme. I can define class in Scheme like this: (define (create-queue) (let ((mpty #t) (the-list '())) (define (enque value) (set! the-list (append the-list (list value))) (set! mpty #f) the-list) (define (deque) (set! the-list (cdr the-list)) (if (= (length the-list) 0) (set! mpty #t)) the-list) (define (isEmpty) mpty) (define (ptl) the-list) (define (dispatch method) (cond ((eq? method 'enque) enque) ((eq? method 'deque) deque) ((eq? method 'isEmpty) isEmpty) ((eq? method 'print) ptl))) dispatch)) (Example from css.freetonik.com) Can I implement class inheritance in Scheme?

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  • Get rid of jfreechart chartpanel unnecessary space

    - by ryvantage
    I am trying to get a JFreeChart ChartPanel to remove unwanted extra space between the edge of the panel and the graph itself. To best illustrate, here's a SSCCE (with JFreeChart installed): public static void main(String[] args) { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.BOTH; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1; gbc.weighty = 1; gbc.gridy = 1; gbc.gridx = 1; panel.add(createChart("Sales", Chart_Type.DOLLARS, 100000, 115000), gbc); gbc.gridx = 2; panel.add(createChart("Quotes", Chart_Type.DOLLARS, 250000, 240000), gbc); gbc.gridx = 3; panel.add(createChart("Profits", Chart_Type.PERCENTAGE, 40.00, 38.00), gbc); JFrame frame = new JFrame(); frame.add(panel); frame.setSize(800, 300); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private static ChartPanel createChart(String title, Chart_Type type, double goal, double actual) { double maxValue = goal * 2; double yellowToGreenNum = goal; double redToYellowNum = goal * .75; DefaultValueDataset dataset = new DefaultValueDataset(actual); JFreeChart jfreechart = createChart(dataset, Math.max(actual, maxValue), redToYellowNum, yellowToGreenNum, title, type); ChartPanel chartPanel = new ChartPanel(jfreechart); chartPanel.setBorder(new LineBorder(Color.red)); return chartPanel; } private static JFreeChart createChart(ValueDataset valuedataset, Number maxValue, Number redToYellowNum, Number yellowToGreenNum, String title, Chart_Type type) { MeterPlot meterplot = new MeterPlot(valuedataset); meterplot.setRange(new Range(0.0D, maxValue.doubleValue())); meterplot.addInterval(new MeterInterval(" Goal Not Met ", new Range(0.0D, redToYellowNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 0, 0, 128))); meterplot.addInterval(new MeterInterval(" Goal Almost Met ", new Range(redToYellowNum.doubleValue(), yellowToGreenNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 255, 0, 64))); meterplot.addInterval(new MeterInterval(" Goal Met ", new Range(yellowToGreenNum.doubleValue(), maxValue.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(0, 255, 0, 64))); meterplot.setNeedlePaint(Color.darkGray); meterplot.setDialBackgroundPaint(Color.white); meterplot.setDialOutlinePaint(Color.gray); meterplot.setDialShape(DialShape.CHORD); meterplot.setMeterAngle(260); meterplot.setTickLabelsVisible(false); meterplot.setTickSize(maxValue.doubleValue() / 20); meterplot.setTickPaint(Color.lightGray); meterplot.setValuePaint(Color.black); meterplot.setValueFont(new Font("Dialog", Font.BOLD, 0)); meterplot.setUnits(""); if(type == Chart_Type.DOLLARS) meterplot.setTickLabelFormat(NumberFormat.getCurrencyInstance()); else if(type == Chart_Type.PERCENTAGE) meterplot.setTickLabelFormat(NumberFormat.getPercentInstance()); JFreeChart jfreechart = new JFreeChart(title, JFreeChart.DEFAULT_TITLE_FONT, meterplot, false); return jfreechart; } enum Chart_Type { DOLLARS, PERCENTAGE } If you resize the frame, you can see that you cannot make the edge of the graph go to the edge of the panel (the panels are outlined in red). Especially on the bottom - there is always a gap between the bottom the graph and the bottom of the panel. Is there a way to make the graph fill the entire area? Is there a way to at least guarantee that it is touching one edge of the panel (i.e., it is touching the top and bottom or the left and right) ??

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  • Simple Constructor With Initializer List? - C++

    - by Alex
    Hi all, below I've included my h file, and my problem is that the compiler is not liking my simple exception class's constructor's with initializer lists. It also is saying that string is undeclared identifier, even though I have #include <string> at the top of the h file. Do you see something I am doing wrong? For further explanation, this is one of my domain classes that I'm integrating into a wxWidgets GUI application on Windows. Thanks! Time.h #pragma once #include <string> #include <iostream> // global constants for use in calculation const int HOURS_TO_MINUTES = 60; const int MINUTES_TO_HOURS = 100; class Time { public: // default Time class constructor // initializes all vars to default values Time(void); // ComputeEndTime computes the new delivery end time // params - none // preconditions - vars will be error-free // postconditions - the correct end time will be returned as an int // returns an int int ComputeEndTime(); // GetStartTime is the getter for var startTime // params - none // returns an int int GetStartTime() { return startTime; } // GetEndTime is the getter for var endTime // params - none // returns an int int GetEndTime() { return endTime; } // GetTimeDiff is the getter for var timeDifference // params - none // returns a double double GetTimeDiff() { return timeDifference; } // SetStartTime is the setter for var startTime // params - an int // returns void void SetStartTime(int s) { startTime = s; } // SetEndTime is the setter for var endTime // params - an int // returns void void SetEndTime(int e) { endTime = e; } // SetTimeDiff is the setter for var timeDifference // params - a double // returns void void SetTimeDiff(double t) { timeDifference = t; } // destructor for Time class ~Time(void); private: int startTime; int endTime; double timeDifference; }; class HourOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type HourOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~HourOutOfRangeException() {} private: string message; }; class MinuteOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type MinuteOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~MinuteOutOfRangeException() {} private: string message; }; class PercentageOutOfRangeException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type PercentageOutOfRangeException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~PercentageOutOfRangeException() {} private: string message; }; class StartEndException { public: // param constructor // initializes message to passed paramater // preconditions - param will be a string // postconditions - message will be initialized // params a string // no return type StartEndException(string pMessage) : message(pMessage) {} // GetMessage is getter for var message // params none // preconditions - none // postconditions - none // returns string string GetMessage() { return message; } // destructor ~StartEndException() {} private: string message; };

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  • duplicate pages

    - by Mert
    I did a small coding mistake and google indexed my site wrongly. this is correct form: https://www.foo.com/urunler/171/TENGA-CUP-DOUBLE-HOLE but google index my site like this : https://www.foo.com/urunler/171/cart.aspx first I fixed the problem and made a site map and only correct link in it. now I checked webmaster tools and I see this; Total indexed 513 Not selected 544 Blocked by robots 0 so I think this can be caused by double indexes and they looks not selected makes my data not selected. I want to know how to fix this "https://www.foo.com/urunler/171/cart.aspx" links. should I fix in code or should I connect to google to reindex my site. If I should redirect wrong/duplicate links to correct ones, what the way should be? thanks for your time in advance.

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  • Duplicate pages indexed in Google

    - by Mert
    I did a small coding mistake and Google indexed my site incorrectly. This is the correct form: https://www.foo.com/urunler/171/TENGA-CUP-DOUBLE-HOLE But Google indexed my site like this: https://www.foo.com/urunler/171/cart.aspx First I fixed the problem and made a site map with only the correct link in it. Now I checked webmaster tools and I see this: Total indexed 513 Not selected 544 Blocked by robots 0 So I think this can be caused by double indexes, and it looks like the pages not selected makes the correct pages not indexed. I want to know how to fix the "https://www.foo.com/urunler/171/cart.aspx" links. Should I fix in code or should I connect to Google to re-index my site? If I should redirect wrong/duplicate links to correct ones, how should that be done?

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  • java if else statement

    - by user554320
    I am a new student who is trying to use java if else statements at the moment. I have attched my class and i need to say if this code get 0 errors for all 4 errors(error11, error12, error13 and error14), need to display the text "Answer". This code was working without the if else statements and there are 2 errors in those 2 lines. Please explain me how to do it? public static void deltaR() { int x; int x11, x12, x13, x14; int x21, x22, x23, x24; //inputs double w10, w11, w12;//weights for first neuron int d11, d12, d13, d14;//desired output for first neuron double net11, net12, net13, net14;//sum of weights times inputs int y11, y12, y13, y14;//outputs int error11, error12, error13, error14;//error //double w20, w21, w22;//weights for second neuron //int d21, d22, d23, d24;//desired output for second neuron //double net21, net22, net23, net24;//sum of weights times input //int y21, y22, y23, y24;//outputs //int error21, error22, error23, error24;//error if (error11 = 0, error12 = 0, error13 = 0, error14 = 0) { System.out.println("Answer"); } else if (error11 != 0, error12 != 0, error13 != 0, error14 != 0) { double coe=0.5;//learning coefficient x=1; x11=0; x12=0; x13=1; x14=1; x21=0; x22=1; x23=0; x24=1; d11= 0; d12= 1; d13= 0; d14= 1; w10=0.5; w11=-1; w12=1.5; net11=(x*w10 + x11*w11 + x21*w12); net12=(x*w10 + x12*w11 + x22*w12); net13=(x*w10 + x13*w11 + x23*w12); net14=(x*w10 + x14*w11 + x24*w12); if (net11>=0) y11=1; else y11=0; if (net12>=0) y12=1; else y12=0; if (net13>=0) y13=1; else y13=0; if (net14>=0) y14=1; else y14=0; error11=(d11-y11); error12=(d12-y12); error13=(d13-y13); error14=(d14-y14); System.out.println("net value 1: "+net11); System.out.println("net value 2: "+net12); System.out.println("net value 3: "+net13); System.out.println("net value 4: "+net14); System.out.println("output 1: "+y11); System.out.println("output 2: "+y12); System.out.println("output 3: "+y13); System.out.println("output 4: "+y14); System.out.println("error1: "+error11); System.out.println("error2: "+error12); System.out.println("error3: "+error13); System.out.println("error4: "+error14); } } }

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  • Android application not working on 1.5 firmware?

    - by UMMA
    dear friends, i have created a single page application of showing phonebook data in a list. i am using 2.1 sdk in emulator and application works fine. but in my HTC hero firmware is 1.5 when i try to intall same application on HTC hero application is installed successfully but when i click on app icon it gives me force close error even i have set minsdkversion property in manifest file to 3 here is the log Cat [2010-05-17 12:28:18 - AddressBook]Starting activity com.example.AddressBook.AddressBook on device [2010-05-17 12:28:19 - AddressBook]ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-17 12:28:19 - AddressBook]ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-17 12:28:20 - AddressBook]ActivityManager: Starting: Intent { comp={com.example.AddressBook/com.example.AddressBook.AddressBook} } please help me out whats wrong? any help would be appriciated.

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • Flex 4 app with mate design question

    - by chchrist
    Hi all, I have a view with a DropDownList component and a DataGroup component. The dropdownlist has to be updated from a remote php object and on change to call another remote object service in order to update the datagroup's provider. So I am thinks to dispatch an event from my view and the in my EventMap to call the service and inject the result to the drop down. When the dropdown changes I'll dispatch another event and in the EventMap I'll call another service and I'll inject the result to the datagroup. Is there another more sophisticated way? Thanks in advance

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  • Understanding implementation of glu.PickMatrix()

    - by stoney78us
    I am working on an OpenGL project which requires object selection feature. I use OpenTK framework to do this; however OpenTK doesn't support glu.PickMatrix() method to define the picking region. I ended up googling its implementation and here is what i got: void GluPickMatrix(double x, double y, double deltax, double deltay, int[] viewport) { if (deltax <= 0 || deltay <= 0) { return; } GL.Translate((viewport[2] - 2 * (x - viewport[0])) / deltax, (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); GL.Scale(viewport[2] / deltax, viewport[3] / deltay, 1.0); } I totally fail to understand this piece of code. Moreover, this doesn't work with my following code sample: //selectbuffer private int[] _selectBuffer = new int[512]; private void Init() { float[] triangleVertices = new float[] { 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f }; float[] _triangleColors = new float[] { 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; GL.GenBuffers(2, _vBO); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleVertices.Length), _triangleVertices, BufferUsageHint.StaticDraw); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[1]); GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(sizeof(float) * _triangleColors.Length), _triangleColors, BufferUsageHint.StaticDraw); GL.ColorPointer(3, ColorPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.ColorArray); //Selectbuffer set up GL.SelectBuffer(512, _selectBuffer); } private void glControlWindow_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); float[] eyes = { 0.0f, 0.0f, -10.0f }; float[] target = { 0.0f, 0.0f, 0.0f }; Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); //45 degree = 0.785398163 rads Matrix4 view = Matrix4.LookAt(eyes[0], eyes[1], eyes[2], target[0], target[1], target[2], 0, 1, 0); Matrix4 model = Matrix4.Identity; Matrix4 MV = view * model; //First Clear Buffers GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.DepthBufferBit); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.LoadMatrix(ref MV); GL.Viewport(0, 0, glControlWindow.Width, glControlWindow.Height); GL.Enable(EnableCap.DepthTest); //Enable correct Z Drawings GL.DepthFunc(DepthFunction.Less); //Enable correct Z Drawings GL.MatrixMode(MatrixMode.Modelview); GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); DrawTriangle(); GL.PopMatrix(); //Finally... GraphicsContext.CurrentContext.VSync = true; //Caps frame rate as to not over run GPU glControlWindow.SwapBuffers(); //Takes from the 'GL' and puts into control } private void DrawTriangle() { GL.BindBuffer(BufferTarget.ArrayBuffer, _vBO[0]); GL.VertexPointer(3, VertexPointerType.Float, 0, 0); GL.EnableClientState(ArrayCap.VertexArray); GL.DrawArrays(BeginMode.Triangles, 0, 3); GL.DisableClientState(ArrayCap.VertexArray); } //mouse click event implementation private void glControlWindow_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { //Enter Select mode. Pretend drawing. GL.RenderMode(RenderingMode.Select); int[] viewport = new int[4]; GL.GetInteger(GetPName.Viewport, viewport); GL.PushMatrix(); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GluPickMatrix(e.X, e.Y, 5, 5, viewport); Matrix4 projection = Matrix4.CreatePerspectiveFieldOfView(0.785398163f, 4.0f / 3.0f, 0.1f, 100f); // this projection matrix is the same as one in glControlWindow_Paint method. GL.LoadMatrix(ref projection); GL.MatrixMode(MatrixMode.Modelview); int i = 0; int hits; GL.PushMatrix(); GL.Translate(3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); i++; GL.PushMatrix(); GL.Translate(-3.0f, 0.0f, 0.0f); GL.PushName(i); DrawTriangle(); GL.PopName(); GL.PopMatrix(); hits = GL.RenderMode(RenderingMode.Render); .....hits processing code goes here... GL.PopMatrix(); glControlWindow.Invalidate(); } I expect to get only one hit everytime i click inside a triangle, but i always get 2 no matter where i click. I suspect there is something wrong with the implementation of the GluPickMatrix, I haven't figured out yet.

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  • is Boost Library's weighted median broken?

    - by user624188
    I confess that I am no expert in C++. I am looking for a fast way to compute weighted median, which Boost seemed to have. But it seems I am not able to make it work. #include <iostream> #include <boost/accumulators/accumulators.hpp> #include <boost/accumulators/statistics/stats.hpp> #include <boost/accumulators/statistics/median.hpp> #include <boost/accumulators/statistics/weighted_median.hpp> using namespace boost::accumulators; int main() { // Define an accumulator set accumulator_set<double, stats<tag::median > > acc1; accumulator_set<double, stats<tag::median >, float> acc2; // push in some data ... acc1(0.1); acc1(0.2); acc1(0.3); acc1(0.4); acc1(0.5); acc1(0.6); acc2(0.1, weight=0.); acc2(0.2, weight=0.); acc2(0.3, weight=0.); acc2(0.4, weight=1.); acc2(0.5, weight=1.); acc2(0.6, weight=1.); // Display the results ... std::cout << " Median: " << median(acc1) << std::endl; std::cout << "Weighted Median: " << median(acc2) << std::endl; return 0; } produces the following output, which is clearly wrong. Median: 0.3 Weighted Median: 0.3 Am I doing something wrong? Any help will be greatly appreciated. * however, the weighted sum works correctly * @glowcoder: The weighted sum works perfectly fine like this. #include <iostream> #include <boost/accumulators/accumulators.hpp> #include <boost/accumulators/statistics/stats.hpp> #include <boost/accumulators/statistics/sum.hpp> #include <boost/accumulators/statistics/weighted_sum.hpp> using namespace boost::accumulators; int main() { // Define an accumulator set accumulator_set<double, stats<tag::sum > > acc1; accumulator_set<double, stats<tag::sum >, float> acc2; // accumulator_set<double, stats<tag::median >, float> acc2; // push in some data ... acc1(0.1); acc1(0.2); acc1(0.3); acc1(0.4); acc1(0.5); acc1(0.6); acc2(0.1, weight=0.); acc2(0.2, weight=0.); acc2(0.3, weight=0.); acc2(0.4, weight=1.); acc2(0.5, weight=1.); acc2(0.6, weight=1.); // Display the results ... std::cout << " Median: " << sum(acc1) << std::endl; std::cout << "Weighted Median: " << sum(acc2) << std::endl; return 0; } and the result is Sum: 2.1 Weighted Sum: 1.5

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  • Do functional generics exist or what is the correct name for them if they do?

    - by voroninp
    Consider the following generic class public class EntityChangeInfo<EntityType,TEntityKey> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Here EntityType unambiguously defines TEntityKeyType. So it would be nice to have some kind of types' map public class EntityChangeInfo<EntityType,TEntityKey> with map < [ EntityType : Person -> TEntityKeyType : int] [ EntityType : Car -> TEntityKeyType : CarIdType ]> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Another one example is: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} } The reasonable question how this can be interpreted by the compiler? Well, for me it is just the sortcut for two structurally similar classes: public sealed class Foo<Person> { string Prop1 {get;set;} int Prop2 {get;set;} ... double PropN {get;set;} } public sealed class Foo<Car> { int Prop1 {get;set;} int Prop2 {get;set;} ... Price PropN {get;set;} } But besides this we could imaging some update of the Foo<: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} public override string ToString() { return string.Format("prop1={0}, prop2={1},...propN={N-1}, Prop1, Prop2,...,PropN); } } This all can seem quite superficial but the idea came when I was designing the messages for our system. The very first class. Many messages with the same structrue should be discriminated by the EntityType. So the question is whether such construct exist in any programming language?

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  • Do functional generics exist and what is the correct name for them if they do?

    - by voroninp
    Consider the following generic class: public class EntityChangeInfo<EntityType,TEntityKey> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Here EntityType unambiguously defines TEntityKeyType. So it would be nice to have some kind of types' map: public class EntityChangeInfo<EntityType,TEntityKey> with map < [ EntityType : Person -> TEntityKeyType : int] [ EntityType : Car -> TEntityKeyType : CarIdType ]> { ChangeTypeEnum ChangeType {get;} TEntityKeyType EntityKey {get;} } Another one example is: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} } The reasonable question: how can this be interpreted by the compiler? Well, for me it is just the shortcut for two structurally similar classes: public sealed class Foo<Person> { string Prop1 {get;set;} int Prop2 {get;set;} ... double PropN {get;set;} } public sealed class Foo<Car> { int Prop1 {get;set;} int Prop2 {get;set;} ... Price PropN {get;set;} } But besides this we could imaging some update of the Foo<>: public class Foo<TIn> with map < [TIn : Person -> TOut1 : string, TOut2 : int, ..., TOutN : double ] [TIn : Car -> TOut1 : int, TOut2 :int, ..., TOutN : Price ] > { TOut1 Prop1 {get;set;} TOut2 Prop2 {get;set;} ... TOutN PropN {get;set;} public override string ToString() { return string.Format("prop1={0}, prop2={1},...propN={N-1}, Prop1, Prop2,...,PropN); } } This all can seem quite superficial but the idea came when I was designing the messages for our system. The very first class. Many messages with the same structure should be discriminated by the EntityType. So the question is whether such construct exists in any programming language?

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  • Java Grade Calculator program for class kepp geting the error "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." [migrated]

    - by user2880621
    this is my first question I've posted. I've used this site to look at other questions to help with similar problems I've had. After some cursory looking I couldn't find quite the answer I was looking for so I decided to finally succumb and create an account. I am fairly new to java, only a few weeks into my first class. Anyway, my project is to create a program which takes any amount of students and their grades, and then assign them a letter grade. The catch is, however, that it is on a sort of curve and the other grades' letter are dependent on the the highest. Anything equal to or 10 points below the best grade is an a, anything 11-20 points below is a b, and so on. I am to use an array, but I get this error when ran "Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException." I will go ahead and post my code down below. Thanks for any advice you may be able to give. package grade.calculator; import java.util.Scanner; /** * * @author nichol57 */ public class GradeCalculator { /** * @param args the command line arguments */ public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Enter the number of students"); int number = input.nextInt(); double[]grades = new double [number]; for (int J = number; J >=0; J--) { System.out.println("Enter the students' grades"); grades[J] = input.nextDouble(); } double best = grades[0]; for (int J = 1; J < number; J++) { if (grades[J] >= best){ best = grades[J]; } } for (int J = 0;J < number; J++){ if (grades[J] >= best - 10){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "A"); } else if (grades[J] >= best - 20){ System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "B"); } else if (grades[J] >= best - 30) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "C"); } else if (grades[J] >= best - 40) { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "D"); } else { System.out.println("Student " + J + " score is " + grades[J] + " and grade is " + "F"); } } // end for loop for output }// end main method }

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  • Manually Dispatching a DocumentEvent for testing UI element validation code

    - by Bassam
    Hi. I'm testing a Swing GUI application using the UISpec4J testing framework. I'm testing validation code on a JTextField, but the framework does not support focus-change events, as it runs the application in a headless fashion. The text field has a DocumentEvent attached to it that activates the validation code. I'm trying to figure out how to dispatch the document event manually to activate the validation code. Trying to dispatch focus or mouse events manually haven't been working for me. Thanks for any help!

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  • Dynamic binding in C++

    - by chmike
    I'm implementing a CORBA like server. Each class has remotely callable methods and a dispatch method with two possible input, a string identifying the method or an integer which would be the index of the method in a table. A mapping of the string to the corresponding integer would be implemented by a map. The caller would send the string on the first call and get back the integer with the response so that it simply has to send the integer on subsequent calls. It is just a small optimization. The integer may be assigned dynamically on demand by the server object. The server class may be derived from another class with overridden virtual methods. What could be a simple and general way to define the method binding and the dispatch method ?

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  • expected `;' before "pennies"? C++ Debugging (Code Completed)

    - by Josh Lake
    Can anyone tell me why I get an error on my last cout? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "How many pennies do you have?\n"; int pennies; cin >> pennies; double total_pen; total_pen = (0.01 * pennies); if (pennies >= 1) { string penn = " pennies."; }else { string penn = " penny."; } cout << "How many nickles do you have?\n"; int nickles; cin >> nickles; double total_nic; total_nic = (0.05 * nickles); if (nickles >= 1) { string five = " nickels."; }else { string five = " nickel."; } cout << "How many dimes do you have?\n"; int dimes; cin >> dimes; double total_dim; total_dim = (0.10 * dimes); if (dimes >= 1) { string ten = " dimes."; }else { string ten = " dime."; } cout << "How many quarters do you have?\n"; int quarters; cin >> quarters; double total_qua; total_qua = (0.25 * quarters); if (quarters >= 1) { string twentyfive = " quarters."; }else { string twentyfive = " quarter."; } cout << "How many half-dollars do you have?\n"; int half_dollars; cin >> half_dollars; double total_dol; total_dol = (0.50 * half_dollars); if (half_dollars >= 1) { string fifty = " half dollars."; }else { string fifty = " half dollar."; } string saying = "You have "; cout << saying pennies penn << "\n" << saying nickles five << "\n" << saying dimes ten << "\n" << saying quarters twentyfive << "\n" << saying half_dollars fifty << "\n"; keep_window_open() return 0; }

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  • Python: NameError: 'self' is not defined

    - by Rosarch
    I must be doing something stupid. I'm running this in Google App Engine: def render(self, template_name, template_data): path = os.path.join(os.path.dirname(__file__), 'static/templates/%s.html' % template_name) self.response.out.write(template.render(path, template_data)) This gives an error: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3192, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3135, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 516, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2394, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2304, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2200, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "main.py", line 22, in <module> class MainHandler(webapp.RequestHandler): File "main.py", line 38, in MainHandler self.writeOut(template.render(path, template_data)) NameError: name 'self' is not defined What am I doing wrong?

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  • Object reference not set to an instance of an object- Linked List Example

    - by Zoro Roronoa
    I am seeing following errors : Object reference not set to an instance of an object! Check to determinate if the object is null before calling the method! I'am new with C#,and I made a program for Sorted Linked Lists. Here is the code where the error comes! public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } It says that the current referenc is null while (data current.DData && current != null), but I assigned it current = first; Please Help ! The rest is the complete code of the Program! class Link { double dData; Link next=null; public Link Next { get { return next; } set { next = value; } } public double DData { get { return dData; } set { dData = value; } } public Link(double dData) { this.dData = dData; } public void DisplayLink() { Console.WriteLine("Link : "+ dData); } } class SortedList { Link first; public SortedList() { first = null; } public bool IsEmpty() { return (this.first == null); } public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } public Link Remove() { Link temp = first; first = first.Next; return temp; } public void DisplayList() { Link current; current = first; Console.WriteLine("Display the List!"); while (current != null) { current.DisplayLink(); current = current.Next; } } } class SortedListApp { public void TestSortedList() { SortedList newList = new SortedList(); newList.Insert(20); newList.Insert(22); newList.Insert(100); newList.Insert(1000); newList.Insert(15); newList.Insert(11); newList.DisplayList(); newList.Remove(); newList.DisplayList(); } }

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  • Trigger Event after values have been commited for validation purposes

    - by www.jefferyfernandez.id.au
    I have a Flex component with a form and on creationComplete, I load some data onto the form textInputs. After the Form TextInputs have got their values, I want to trigger an event so the Parent of the component can validate the values on the TextInputs and based on the validation results, I perform some enable/disable of other interfaces. I have the following dispatch code: this.dispatchEvent(new PersonalDetailsEvent(PersonalDetailsEvent.LOADED_DATA_EVENT)); The event is dispatched and is captured by the parent. But upon performing the validation, some TextInputs always fail the validation. I thought it could be because of a race condition and so I used callLater() with same results. So in the end I am now using a timer to dispatch the event which is not ideal. Does anyone have a solution to this problem. It is really annoying that a timer needs to be used for this scenario.

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