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  • Project Euler #18 - how to brute force all possible paths in tree-like structure using Python?

    - by euler user
    Am trying to learn Python the Atlantic way and am stuck on Project Euler #18. All of the stuff I can find on the web (and there's a LOT more googling that happened beyond that) is some variation on 'well you COULD brute force it, but here's a more elegant solution'... I get it, I totally do. There are really neat solutions out there, and I look forward to the day where the phrase 'acyclic graph' conjures up something more than a hazy, 1 megapixel resolution in my head. But I need to walk before I run here, see the state, and toy around with the brute force answer. So, question: how do I generate (enumerate?) all valid paths for the triangle in Project Euler #18 and store them in an appropriate python data structure? (A list of lists is my initial inclination?). I don't want the answer - I want to know how to brute force all the paths and store them into a data structure. Here's what I've got. I'm definitely looping over the data set wrong. The desired behavior would be to go 'depth first(?)' rather than just looping over each row ineffectually.. I read ch. 3 of Norvig's book but couldn't translate the psuedo-code. Tried reading over the AIMA python library for ch. 3 but it makes too many leaps. triangle = [ [75], [95, 64], [17, 47, 82], [18, 35, 87, 10], [20, 4, 82, 47, 65], [19, 1, 23, 75, 3, 34], [88, 2, 77, 73, 7, 63, 67], [99, 65, 4, 28, 6, 16, 70, 92], [41, 41, 26, 56, 83, 40, 80, 70, 33], [41, 48, 72, 33, 47, 32, 37, 16, 94, 29], [53, 71, 44, 65, 25, 43, 91, 52, 97, 51, 14], [70, 11, 33, 28, 77, 73, 17, 78, 39, 68, 17, 57], [91, 71, 52, 38, 17, 14, 91, 43, 58, 50, 27, 29, 48], [63, 66, 4, 68, 89, 53, 67, 30, 73, 16, 69, 87, 40, 31], [04, 62, 98, 27, 23, 9, 70, 98, 73, 93, 38, 53, 60, 4, 23], ] def expand_node(r, c): return [[r+1,c+0],[r+1,c+1]] all_paths = [] my_path = [] for i in xrange(0, len(triangle)): for j in xrange(0, len(triangle[i])): print 'row ', i, ' and col ', j, ' value is ', triangle[i][j] ??my_path = somehow chain these together??? if my_path not in all_paths all_paths.append(my_path) Answers that avoid external libraries (like itertools) preferred.

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  • Will a VS2008 setup project update Net 3.5 SP1?

    - by rathkopf
    I just started using the WPF WebBrowser that is included in Net 3.5 SP1. I built my setup project (which I have been using prior to moving to 3.5 SP1) and installed it on a test machine but the WebBrowser was not available. What must I do to be sure that the setup.exe/msi combination checks for and installs SP1?

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  • Xcode: Unable to open project... cannot be opened because the project file cannot be parsed...

    - by Chris Butler
    Hi everyone. I have been working for a while to create an iPhone app. Today when my battery was low, I was working and constantly saving my source files then the power went out... Now when I plugged my computer back in and it is getting good power I try to open my project file and I get an error: "Unable to Open Project Project ... cannot be opened because the project file cannot be parsed." Is there a way that people know of that I can recover from this? I tried using an older project file and re inserting it and then compiling. It gives me a funky error which is probably because it isn't finding all the files it wants... I really don't want to rebuild my project from scratch if possible. Thanks in advance. EDIT Ok, I did a diff between this and a slightly older project file that worked and saw that there was some corruption in the file. After merging them (the good and newest parts) it is now working. Great points about the SVN. I have one, but there has been some funkiness trying to sync XCode with it. I'll definitely spend more time with it now... ;-) Thanks for everyone's comments and suggestions.

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • Python Image Library: How to combine 4 images into a 2 x 2 grid?

    - by Casey
    I have 4 directories with images for an animation. I would like to take the set of images and generate a single image with the 4 images arranged into a 2x2 grid for each frame of the animation. My code so far is: import Image fluid64 = "Fluid64_half_size/00" fluid128 = "Fluid128_half_size/00" fluid512 = "Fluid512_half_size/00" fluid1024 = "Fluid1024_half_size/00" out_image = "Fluid_all/00" for pic in range(1, 26): blank_image = Image.open("blank.jpg") if pic < 10: image_num = "0"+str(pic) else: image_num = str(pic) image64 = Image.open(fluid64+image_num+".jpg") image128 = Image.open(fluid128+image_num+".jpg") image512 = Image.open(fluid512+image_num+".jpg") image1024 = Image.open(fluid1024+image_num+".jpg") out = out_image + image_num + ".jpg" blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, (0,300)).paste(fluid1024, (400,300)).save(out) Not sure why it's not working. I'm getting the error: Traceback (most recent call last): File "C:\Users\Casey\Desktop\Image_composite.py", line 24, in <module> blank_image.paste(image64, (0,0)).paste(fluid128, (400,0)).paste(fluid512, ( ste(fluid1024, (400,300)).save(out) AttributeError: 'NoneType' object has no attribute 'paste' shell returned 1 Any help would be awesome. Thanks!

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  • Does anyone know of a library in Java that can parse ESRI Shapefiles?

    - by KingNestor
    I'm interested in writing a visualization program for the road data in the 2009 Tiger/Line Shapefiles. I'd like to draw the line data to display all the roads for my county. The ESRI Shapefile or simply a shapefile is a popular geospatial vector data format for geographic information systems software. It is developed and regulated by ESRI as a (mostly) open specification for data interoperability among ESRI and other software products.1 A "shapefile" commonly refers to a collection of files with ".shp", ".shx", ".dbf", and other extensions on a common prefix name (e.g., "lakes.*"). The actual shapefile relates specifically to files with the ".shp" extension, however this file alone is incomplete for distribution, as the other supporting files are required. Does anyone know of existing libraries for parsing and reading in the line data for Shapefiles?

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  • zxing project on android

    - by Aisthesis Cronos
    Hello everybody Many weeks ago,I tried to work on a mini project on Android OS requires ZXING, I followed several tutorials on this web site and on other Example: tuto1, and many tags and tutorials here tuto2, tuto3 ... But I failed each time. I can't import the android project into eclipse IDE to compile it with my code "not via Intent zxing APK-and my program like this example : private Button.OnClickListener btScanListener = new Button.OnClickListener() { public void onClick(View v) { Intent intent = new Intent("com.google.zxing.client.android.SCAN"); intent.putExtra("SCAN_MODE", "QR_CODE_MODE"); try { startActivityForResult(intent, REQUEST_SCAN); } catch (ActivityNotFoundException e) { Toast.makeText(Main.this, "Barcode Scanner not intaled ", 2000).show(); } } }; public void onActivityResult(int reqCode, int resCode, Intent intent) { if (REQUEST_SCAN == reqCode) { if (RESULT_OK == resCode) { String contents = intent.getStringExtra("SCAN_RESULT"); Toast.makeText(this, "Succès : " + contents, 2000).show(); } else if (RESULT_CANCELED == resCode) { Toast.makeText(this, "Scan annulé", 2000).show(); } } }` ". I feel disappointed, frustrated and sad. I still have errors after importing the project. I tried both versions 1.5 and 1.6 zxing I tried to import the project c: \ ZXing-1.6 \ android, and an other new project with c: \ ZXing-1.6 \ zxing-1.6 \ android,I cheked out SVN: ttp: / / zxing.googlecode.com / svn / trunk / zxing-read-only with tortoiseSVN and reproduce the same work, but unfortunately without results! I really fed up with myself ... Please help me to solve this problem.how can I import the project and compile it correctly in my own project? 1 - I use Windows 7 64-bit Home Premium 2 - Eclipse IDE for Java EE Web Developers. Version: Helios Service Release 2 Build id: 20110218-0911 What is the effective and sure method to run this, otherwise if there is a video or a guide details or someone who already done it previously I would really appreciate it if someone would help me out

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  • Haskell Linear Algebra Matrix Library for Arbitrary Element Types

    - by Johannes Weiß
    I'm looking for a Haskell linear algebra library that has the following features: Matrix multiplication Matrix addition Matrix transposition Rank calculation Matrix inversion is a plus and has the following properties: arbitrary element (scalar) types (in particular element types that are not Storable instances). My elements are an instance of Num, additionally the multiplicative inverse can be calculated. The elements mathematically form a finite field (??2256). That should be enough to implement the features mentioned above. arbitrary matrix sizes (I'll probably need something like 100x100, but the matrix sizes will depend on the user's input so it should not be limited by anything else but the memory or the computational power available) as fast as possible, but I'm aware that a library for arbitrary elements will probably not perform like a C/Fortran library that does the work (interfaced via FFI) because of the indirection of arbitrary (non Int, Double or similar) types. At least one pointer gets dereferenced when an element is touched (written in Haskell, this is not a real requirement for me, but since my elements are no Storable instances the library has to be written in Haskell) I already tried very hard and evaluated everything that looked promising (most of the libraries on Hackage directly state that they wont work for me). In particular I wrote test code using: hmatrix, assumes Storable elements Vec, but the documentation states: Low Dimension : Although the dimensionality is limited only by what GHC will handle, the library is meant for 2,3 and 4 dimensions. For general linear algebra, check out the excellent hmatrix library and blas bindings I looked into the code and the documentation of many more libraries but nothing seems to suit my needs :-(. Update Since there seems to be nothing, I started a project on GitHub which aims to develop such a library. The current state is very minimalistic, not optimized for speed at all and only the most basic functions have tests and therefore should work. But should you be interested in using or helping out developing it: Contact me (you'll find my mail address on my web site) or send pull requests.

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  • Eclipse does not refresh project files in package explorer view

    - by EugeneP
    Today I see a strange behaviour of Eclipse 3.5.2 for the first time in 3 months. First, when I run a main function, it runs a previously compiled version. Let's say I press Ctrl+F11 in the window with an open java class and existing main function. Usually it rebuilds the class and runs a new version. Today even if there was a compile mistake, it would run fine. So I guess it does not recompile the class. Next, more strangely, if I intentionally make a mistake in the code and Eclipse underlines those lines in red, still the project Explorer does not mark them as containing errors. They remain of grey color if there were not any errors. First I did not know how to solve this problem. I tried to reopen the project, restart Eclipse and finally reboot the OS. After the tenth attempt, after rebooting, Eclipse said that all project's files are "OUT OF SYNC with the file system". When I pressed "Refresh" - F5 on a project's header name in Project Explorer it finally marked all the files with errors as containing errors and running the main function gave the desired result. An hour of my work passed and this happened again , with the other project. All the same. No marking of files as red, running no matter what old version of class with no compile errors. And since Eclipse does not tell that files are out of sync, simply pressing F5 on a project cannot help. What can you suggest?

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  • Getting 'error while loading shared libraries' when using -L to specifically find the library.

    - by e5
    I've been trying to solve this for a few hours now. I am compiling some c files using gcc. The files require libpbc, so I am using the -L flag to point gcc at the directory which contains libpbc.so.1. The code compiles without error yet when I attempt to run it I get the following error message: ./example.out: error while loading shared libraries: libpbc.so.1: cannot open shared object file: No such file or directory Looking at similar questions this error message seems to indicate that gcc can't find libpbc.so.1. I know gcc sees libpbc.so.1 because when I rename libpbc.so.1 to something else it fails to compile. I am using -L to point to the directory which contains libpbc.so.1. Not sure what next steps I can take to figure this out. Would appreciate any ideas. What does this error message mean exactly?

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  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

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  • filtering itunes library items by file location

    - by Cawas
    3 answers and unfortunately no solution yet. The Problem I've got way more than 1000 duplicated items in my iTunes Library pointing to a non-existant place (the "where" under "get info" window), along with other duplicated items and other MIAs (Missing In Action). Is there any simple way to just delete all of them and only them? From the library, of course. By that I mean some MIAs are pointing to /Volumes while some are pointing to .../music/Music/... or just .../music/.... I want to delete all pointing to /Volumes as to later I'll recover the rest. Check the image below. Some Background I tried searching for a specific key word on the path and creating smart play list, but with no result. Being able to just sort all library by path would be a perfect solution! I believe old iTunes could do that. PowerTunes can do it (sort by path) but I can't do anything with its list. I would also welcome any program able to handle this, then import and properly export back the iTunes library. Since this seems to just not be clear enough... AppleScript doesn't work That's because AppleScript just can't gather the missing info anywhere in iTunes Library. Maybe we could use AppleScript by opening the XML file, but that's a whole nother issue. Here's a quote from my conversation with Doug the man himself Adams last december: I don't think you do understand. There is no way to get the path to the file of a dead track because iTunes has "forgotten" it. That is, by definition, what a dead track is. Doug On Dec 21, 2010, at 7:08 AM, Caue Rego wrote: yes I understand that and have seem the script. but I'm not looking for the file. just the old broken path reference to it. Sent from my iPhone On 21/12/2010, at 10:00, Doug Adams wrote: You cannot locate missing files of dead tracks because, by definition, a dead track is one that doesn't have any file information. If you look at "Super Remove Dead Tracks", you will notice it looks for tracks that have "missing value" for the location property.

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  • LGPL library with plugins of varied licenses

    - by Chris
    Note: "Plugins" here refers to shared objects that are accessed via dlopen() and friends. I'm writing a library that I'm planning on releasing under the LGPL. Its functionality can be extended (supporting new audio file formats, specifically) through plugins. I'm planning on creating an exception to the LGPL for this library so that plugins can be released under any license. So far so good. I've written a number of plugins already, some of which use LGPL and some of which use GPL libraries. I'm wary of releasing them with the main library, however, due to licensing issues. The LGPL-based ones would generally be fine, but for my "any license" clause. Would distributing these LGPL-based plugins with the library require the consent of the other license holders to create this exception? Along the same lines, would the inclusion of GPL-based plugins with my library force the whole thing to go GPL? I could also release the plugins separately. The advantage, I presume, is that the plugins an d library will now not be distributed together, creating more separation. But this seems to be no different, really, in the end. Boiled down: Can I include, with my LGPL library, plugins of varied licenses? If not, is it really any different releasing them separately? And if so, there's no real need to create an exception for non-LGPL plugins, is there? It's LGPL or nothing. I'd prefer asking a lawyer, of course, but this is just a hobby and I can't afford to hire a lawyer when I don't expect or want monetary compensation. I'm just hoping others have been in similar situations and have insight.

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  • How does Task Parallel Library scale on a terminal server or in a web application?

    - by Lasse V. Karlsen
    I understand that the TPL uses work-stealing queues for its tasks when I execute things like Parallel.For and similar constructs. If I understand this correctly, the construct will spin up a number of tasks, where each will start processing items. If one of the tasks complete their allotted items, it will start stealing items from the other tasks which hasn't yet completed theirs. This solves the problem where items 1-100 are cheap to process and items 101-200 are costly, and one of the two tasks would just sit idle until the other completed. (I know this is a simplified exaplanation.) However, how will this scale on a terminal server or in a web application (assuming we use TPL in code that would run in the web app)? Can we risk saturating the CPUs with tasks just because there are N instances of our application running side by side? Is there any information on this topic that I should read? I've yet to find anything in particular, but that doesn't mean there is none.

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  • Proper way of naming your Java Google App Engine Project

    - by Saif Bechan
    I am starting out with Google's App Engine in Java. I have seen the tutorial video but I do not understand the naming of the project package. It is going to be a guestbook, that's why the name is guestbook, I understand that part. But after that I see package name. 1)Is that something you import into the project, or is is something you create. I have seen this a lot in projects, something like com.xxx.xxx. 2)How do you name this type of thing or is this an import. I have looked at another tutorial there they take the naming to a whole new level. The name of both the project and the package is de.vogella.gae.java.todo. 3)What does this mean in java terms. 4)Maybe one of you can help me with this specific project I want to start. I want to create a Google App project that for now only serves static files. I will leave the project empty and just put all my static files in the war directory of the project. I want the domain name to be mydomainstatic

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  • How are Flash library symbols constructed? Why are width/height already available in constructor?

    - by Triynko
    Suppose I draw a square on the stage, convert it to a symbol, export it for ActionScript with a classname of "MySquare" (and of course a base class of MovieClip). How is it that in the MySquare constructor, the width and height of this MovieClip are already available? In fact, any named instances in the clip are also available. I'm confused about how the Flash player seems to be able to pre-construct my movie clip by populating its properties and child clips before my constructor for the class ever runs. I thought that it would have to first construct the clip, calling my constructor code, and then construct and add any children, but obviously the player is doing something special for clips designed in the Flash authoring environment.

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  • Enterprise Library--Validator.cs How Abstract Class having definition??

    - by Soham
    Consider this piece of code: public abstract class Validator { protected Validator() { } protected abstract void ValidateCore(object instance, string value, IList<ValidationResult> results); public void Validate(object instance, string value, IList<ValidationResult> results) { if (null == instance) throw new ArgumentNullException("instance"); if (null == results) throw new ArgumentNullException("results"); ValidateCore(instance, value, results); } } TAKE a look at Validate() overload, how can an abstract class have definitions like this?

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