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  • Webscale is all about sharding and its coming to SQL Azure

    - by simonsabin
    There are many that joke about developers always talking about webscale and needing to shard to be able to scale. In reality many systems, if not most, don’t need to be able to scale to numerous nodes because todays processing is so powerful. However in the cloud world where you don’t have 1 big box you have many little ones (instances) you need some way of sharding/federating/distributing data and load. I’ve mentioned before of a PDC presentation on whats coming in SQL Azure, well they’ve put some...(read more)

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  • SQL Server Central Webinar Series #8: Creating smaller and comprehensively verified backups

    The next webinar from SQLServerCentral will look at backups and how you can create faster, smaller, and verified backups. Join Steve Jones and Rodney Landrum for this presentation on SQL Backup Pro and SQL Virtual Restore The Future of SQL Server Monitoring "Being web-based, SQL Monitor 2.0 enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • Spatial data from shapefiles (for T-SQL Tuesday #006)

    - by Rob Farley
    I’m giving a presentation on May 12th at the Adelaide .Net User Group, around the topic of spatial data, and in particular, the visualization of said data. Given that it’s about one the larger types, this post should also count towards Michael Coles’ T-SQL Tuesday on BLOB data . I wrote recently about my experience with exploded data , but what I didn’t go on to talk about was how using a shapefile like this would translate into a scenario with a much larger number of shapes, such as all the postcode...(read more)

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  • Characteristics and Common Usage Scenarios of SSIS Variables

    SQL Server Integration Services' primary purpose is to serve as a database development platform. As such, it is subject to standard best practices of software programming, which among other recommendations, advocate reusability. Realizing this objective in SSIS frequently involves the use of variables. Their characteristics and most common usage scenarios will be the primary subject of our presentation.

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  • ISVForce Paris : développer ses applications dans le Cloud avec Force.com évènement CRM organisé par Salesforce le 7 juillet à Paris

    ISVForce Paris : développer ses applications dans le Cloud avec Force.com Évènement CRM organisé par Salesforce le 7 juillet au Centre d'Affaires Paris Trocadéro Salesforce.com organise le 7 juillet au Centre d'Affaires Paris Trocadéro, une matinée de présentation de sa plateforme ISVForce, qui met à la disposition des développeurs tous les outils et ressources dont ils ont besoin pour développer leur business sur Force.com. « ISVForce Paris » présentera les retours d'expérience d'éditeurs de logiciels en présence de hauts responsables de Salesforce et d'un intervenant de l'AFDEL (Association Française Des Editeurs de Logiciels). Cet évènement CRM sera aussi un moment d'écha...

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  • MicroTraining: Executing SSIS 2012 Packages 22 May 10:00 AM EDT (Free!)

    - by andyleonard
    I am pleased to announce the latest (free!) Linchpin People microtraining event will be held Tuesday 22 May 2012 at 10:00 AM EDT. The topic will be Executing SSIS 2012 Packages. In this presentation, I will be demonstrating several ways to execute SSIS 2012 packages. Register here ! Interested in learning about more microtraining from Linchpin People – before anyone else? Sign up for our newsletter ! :{>...(read more)

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  • Mozilla développe un moteur DOM multi-thread, première application pratique du langage concurrentiel "Rust" créé par la fondation

    Mozilla développe un moteur DOM multi-thread Première application pratique du langage concurrentiel "Rust" créé par la fondation Durant la conférence « Velocity » clôturée hier à Santa Clara, la fondation Mozilla a affiché ses ambitions de créer un moteur DOM multithread, permettant à plusieurs coeurs du processeur de participer au rendu des pages Web. L'open source évangéliste Chris Blizzard croit fort en tout cas à ce projet, affirmant durant sa présentation qu'il s'agit là d'un domaine de recherche actif auquel il convie tous les développeurs. Le projet n'en est qu'à ses balbutiements et sera l'une des premières applications sérieuses

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  • Coeo sessions at SQLSaturday Cambridge

    - by GavinPayneUK
    This weekend saw the UK’s first SQLSaturday organised by Mark Broadbent, and held in Cambridge, that was without doubt a huge success. Coeo were lucky to have four of us present a staggering five sessions on the day; so thank you to the SQLSaturday team for selecting our sessions, and to those who chose to attend them. I’ve put a link to the presentation slides for all of our sessions below: I want to be a better architect - Gavin Payne Slides here NUMA internals of SQL Server 2012 – Gavin Payne...(read more)

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  • UDK : Epic met à jour la beta de son kit de développement de jeu, avec un upgrade mensuel majeur

    UDK : Epic met à jour la beta de son kit de développement de jeu Avec un upgrade mensuel majeur MAJ du 10/03/2011 par ArKam [IMG]http://www.udk.com/elements/img/news_samaritan.jpg[/IMG] Je vous en parlé lors de mon précèdent poste, Epic upgrade souvent son moteur afin que celui-ci reste compétitif. Mais là, un niveau d'upgrade aussi important que celui du mois de mars ça frise le changement de version. En effet, non content d'avoir fait sensation avec sa présentation de l'Unreal-Engine Version 3.975, Epic réitère avec la sortie de l'upgrade mensuel de...

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  • ZeroTurnaround s'apprête à sortir la version 3.0 de JRebel un outil de productivité pour les dévelop

    Bonjour, La version 3.0 de JRebel est prévue pour le 16 avril. Présentation succincte de JRebel (anciennement JavaRebel) : Citation: L'outil JRebel permet d'améliorer la productivité du développement Java. Il se présente sous la forme d'un agent pour la JVM qui permet le remplacement à chaud du bytecode des classes de l'application. Par conséquent, une grande partie des modifications de code peut être prise en compte par l'application sans nécessiter de redémarrer cette dernière. ...

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  • Sortie de KDE 4.6 : le nouvel environnement de bureau Linux vise les tablettes et l'embarqué

    Sortie de KDE 4.6 L'environnement de bureau vise les tablettes et l'embarqué Mise à jour du 31/01/11 La nouvelle version de l'environnement de bureau KDE vient de sortir. « Beaucoup de travail a été fait pour améliorer ses performances et sa stabilité », écrit l'équipe de développement dans sa présentation des nouveautés. Avec KDE 4.6, l'accent a été mis sur la mobilité et les systèmes embarqués « en modularisant encore plus les librairies ». « Réduire les dépendances entre librairies et permettre à certaines fonctionnalités d'être désactivées permet aux frameworks KDE d'être à présent facilement déployés sur l...

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  • Tax Deducted At Source (TDS) for India Localizations

    - by LuciaC
    Do you have questions about TDS (Tax deducted at source) for India Localizations or want to know the latest information about this functionality? See Doc ID 1546099.1 TDS Tax Deduction at Source for India - Master Troubleshooting Guide. The document includes sections with the following information: Documentation and Setup of Tax Deduction at Source – this section contains a presentation with the configuration steps for the TDS feature Resolving errors – this section contains recommended patches and documents with solutions for specific errors Frequently asked questions  – See also our new FAQ Doc ID 1549522.1 for frequently asked questions about TDS.

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  • Oracle Primavera Partner Programs

    - by mark.kromer
    Here is the slide presentation with only the slides that can be shared at this time, for our Oracle Primavera partner programs focusing on expanding P6's workflows and reporting capabilities. By leveraging Oracle's BPM & BI Publisher products, you can build exciting new workflow & enhanced reports to expand the capabilities of Primavera applications.

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  • NOSQL - Extracting keywords from PowerPoint using PowerShell

    - by John Paul Cook
    Yesterday I mentioned my desire to transform PowerPoint slides from just data to actual information. I've made good progress using PowerShell, but I need PowerShell help with a problem that I hope is of some general interest. Originally I considered using full-text search in SQL Server, but realized it wouldn't do what I wanted, thus the NOSQL approach. I need to extract the keywords from a PowerPoint presentation. On the File menu in PowerPoint 2007/2010, the Save & Send has a Create Handouts...(read more)

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  • 2010 03 19 Malaga .net user group: Silverlight Catch Up !

    - by Braulio Díez Botella
    I have uploaded the presentation and source code samples of the session we had for the Malaga .net user group to my sky drive, you can find it here. About the session it self: is an express introduction to Silverlight and line of business application development, heavily based on samples / demo’s to cover the basics (Binding, INotifiable, ObservableCollections, Converters, …).

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  • JavaOne 2012 - Why Should I Switch to Java SE 7

    - by sowmya
    At JavaOne 2012, David Keenan and Staffan Friberg gave a presentation to answer why it is beneficial to update your production environment to Java SE 7. The following resources will help you learn more about JDK 7 features and facilitate a smooth transition: * Features and Enhancements and Known Issues * Compatibility with earlier releases * JDK 7 and JRE 7 Certified System Configurations * JDK 7 and JRE 7 Supported Locales * JDK 7 Adoption Guide * Information About 7 Update Releases - Sowmya

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  • Le "In-Memory" débarque dans SQL Server, Microsoft muscle Excel pour la BI et annonce le SP1 de SQL Server 2012 au Pass Summit 2012

    Pass Summit 2012 : Microsoft dote SQL Server d'une base de données In-Memory et annonce la disponibilité du SP 1 de SQL Server 2012 et SQL Server 2012 PDW Microsoft a profité de son salon Pass Summit 2012 dédié à SQL Server pour dévoiler sa vision d'une plateforme de gestion de données moderne. L'éditeur à travers plusieurs annonces a renouvelé son engagement d'aider ses clients à mieux exploiter leurs données, qu'elles soient structurées ou non structurées, où qu'elles se trouvent et quelle que soit leur taille. L'annonce phare qui a marqué l'ouverture du Pass Summit 2012 a été la présentation d'une nouvelle technologie de base de données transactionnelles in-Memory

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Android : 600.000 applications, le nombre d'activations de terminaux en France explose

    Android : 600.000 applications Le nombre d'activations de terminaux en France explose La présentation d'Android 4.1, alias Jelly Bean, lors de la conférence du Google I/O qui se tient jusqu'à la fin de la semaine à San Francisco a été l'occasion pour Google de mettre à jour officiellement quelques chiffres concernant l'écosystème de son OS mobile. L'éditeur a par exemple confirmé que la galerie Google Play (ex-Android Market) a dépassé la barre des 600.000 applications (contre 450.000 en février). Pour Hugo Barra (Direc...

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  • How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?

    - by afds
    How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)? You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ edit Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf

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