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  • Correcting a plist with dictionaries

    - by ingenspor
    Plist is copyed to documents directory if it doesn't exist. If it already exists, I want to use the "Name" key from NSDictionary in bundleArray to find the matching NSDictionary in documentsArray. When the match is found, I want to check for changes in the strings and replace them if there is a change. If a match is not found it means this dictionary must be added to documents plist. This is my code: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self managePlist]; return YES; } - (void)managePlist { NSError *error; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"Objects.plist"]; NSString *bundle = [[NSBundle mainBundle] pathForResource:@"Objects" ofType:@"plist"]; NSFileManager *fileManager = [NSFileManager defaultManager]; if (![fileManager fileExistsAtPath: path]) { [fileManager copyItemAtPath:bundle toPath:path error:&error]; } else { NSArray *bundleArray = [[NSArray alloc] initWithContentsOfFile:bundle]; NSMutableArray *documentArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; BOOL updateDictionary = NO; for(int i=0;i<bundleArray.count;i++) { NSDictionary *bundleDict=[bundleArray objectAtIndex:i]; BOOL matchInDocuments = NO; for(int ii=0;ii<documentArray.count;ii++) { NSMutableDictionary *documentDict = [documentArray objectAtIndex:ii]; NSString *bundleObjectName = [bundleDict valueForKey:@"Name"]; NSString *documentsObjectName = [documentDict valueForKey:@"Name"]; NSRange range = [documentsObjectName rangeOfString:bundleObjectName options:NSCaseInsensitiveSearch]; if (range.location != NSNotFound) { matchInDocuments = YES; } if (matchInDocuments) { if ([bundleDict objectForKey:@"District"] != [documentDict objectForKey:@"District"]) { [documentDict setObject:[bundleDict objectForKey:@"District"] forKey:@"District"]; updateDictionary=YES; } } else { [documentArray addObject:bundleDict]; updateDictionary=YES; } } } if(updateDictionary){ [documentArray writeToFile:path atomically:YES]; } } } If I run my app now I get this message: '-[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' How can I fix this? When this is fixed, do you think my code will work? If not, I would be happy for some suggestions on how to do this. I have struggled for a while and really need to publish the update with the corrections! Thanks a lot for your help.

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  • Should I use interface builder or not?

    - by Michael Waterfall
    I'd like to know more about the pros and cons of using interface builder when developing iPhone/iPad apps. I've written a fairly complex and customized app that's on the app store right now, but all of the interfaces are hand coded as they are fairly complex. I've customised the navigation and tab bars with backgrounds, table view cells are manually drawn for speed, and some views are complex and scalable with many subviews. I'm pondering whether or not to start using interface builder but I'm not sure to what extent I'll use it and whether it's worth it at all. Is it quicker? Can things still be easily customised? Any advice would be most welcome!

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  • iPhone app not running on iPhone

    - by Jon
    I have my iPhone setup on my computer at home, with my developer account and provisioning profile. I'm trying to get it setup on my work computer so I can run work apps on it as well. My work has their own dev account. I created an app ID and privisioning profile on my personal account and downloaded it on my work computer but its not letting me compile and run on my iPhone. It says valid provisiong profile not found on executable.

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • COCOA: Programatically creating new windows and accessing window objects

    - by Jeffrey Kern
    I'm having an issue with creating new windows in Cocoa. Hypothetically speaking, lets say I have "WindowA" and has a button called "myButton". When you click on "myButton", it runs this code in the following class file: -(void)openFile2:(id)sender { myNextWindow = [[TestWindowController alloc] initWithWindowNibName:@"MainMenu"]; NSString *testString = @"foo"; [myNextWindow showWindow:self]; [myNextWindow setButtonText:testString]; } The code in a nutshell makes a duplicate "WindowA" and shows it. As you can see, this code also runs a method called 'setButtonText', which is this: - (void)setButtonText:(NSString *)passedText { [myButton setTitle:passedText]; } The problem is that when I call this method locally, in the original window - the button text changes (e.g., [self setButtonText:testString]) it works. However, it does not work in the newly created window (e.g., [myNextWindow setButtonText:testString];) When I debug the newly created window, step by step, the 'myButton' value it gives is 0x0. Do I have to manually assign controllers/delegates to the new window? I think the 'myButton' in the code isn't associated to the 'myButton' in the newly created window. How would I fix this problem?

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  • How can I get the Twitter following and follower Email id and MobileNo in the iPhone sdk Using MGTwitterEngine?

    - by user1808090
    I'm unable to get the Twitter following and Followers Email id and MobileNo i am using below code for that using below code i am able to get only Twitter following name and Id Please help? if([[NSUserDefaults standardUserDefaults] valueForKey:@"UseridLoop"]==nil) { urlString = [NSString stringWithFormat:@"https://api.twitter.com/1/friends/ids.json?cursor=-1&user_id=%@",[[NSUserDefaults standardUserDefaults] valueForKey:@"Userid"]]; } else { urlString = [NSString stringWithFormat:@"https://api.twitter.com/1/followers/ids.json?cursor=-1&user_id=%@",[[NSUserDefaults standardUserDefaults] valueForKey:@"UseridLoop"]]; } NSURLRequest *notificationRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]]; NSHTTPURLResponse *response; NSError *error; NSData *responData; responData = [NSURLConnection sendSynchronousRequest:notificationRequest returningResponse:&response error:&error]; NSLog(@"%@",responData); NSString *dataString = [[NSString alloc] initWithData:responData encoding:NSUTF8StringEncoding]; // NSDictionary *dict = [[NSDictionary alloc] initWithDictionary:(NSDictionary *)[dataString JSONValue]]; // // NSMutableDictionary *globalCelebDict=[[NSMutableDictionary alloc]initWithDictionary:(NSMutableDictionary *)[dataString JSONValue ] ]; // //NSMutableDictionary *globalCelebDictNext=[[NSMutableDictionary alloc]initWithDictionary:(NSMutableDictionary *)[[ globalCelebDict objectForKey:@"GetGroupDetailsResult"] JSONValue]]; // NSLog(@"dict %@",dict); SBJSON *json = [[SBJSON alloc] init]; NSMutableDictionary *customDetailDict=[[NSMutableDictionary alloc]init]; customDetailDict=[json objectWithString:dataString error:&error]; // NSDictionary *customDetailDict = [json objectWithString:dataString error:&error]; NSLog(@"%@",customDetailDict); if (customDetailDict!=nil) { array=[[customDetailDict objectForKey:@"ids"]retain]; NSLog(@"%@",array); NSLog(@"%d",[array count]); [[NSUserDefaults standardUserDefaults]removeObjectForKey:@"UseridLoop"]; NSLog(@"%@",[[NSUserDefaults standardUserDefaults]valueForKey:@"UseridLoop"]); } }

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • Alternatives to UIWebView for rich content?

    - by ojreadmore
    In my app, I am displaying 4 "tabs", each are local content through a UIWebView. I create HTML markup from my simple data. This is slow to load and I'm trying to speed it up. I'm using UIWebView to accomplish these: 1. hyperlinks 2. some styling - font colors 3. HTML tables Writing my own class to handle this is okay for (1.) hyperlinks - I can use a touch event to call a method. And (2.) styling - I can use UILables to do basic formatting, no biggie here. BUT what I really love about the UIWebViews is the (3.) HTML tables! I find it troublesome to line up the UILabels in a way that mimics HTML Tables, for instance, one cell's height in a row changes the height of all cells. I'm looking for another perspective or knowledge of an alternative.

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  • iPhone: How can you draw a piece of an image

    - by Mark
    Code sample - (void)drawRect:(CGRect)rect { [super drawRect:rect]; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); CGContextTranslateCTM(context, 0, self.frame.size.height); CGContextScaleCTM(context, 1.0, -1.0); CGContextDrawImage(context, CGRectMake(0.0, 0.0, self.frame.size.width, self.frame.size.height), [UIImage imageNamed:@"sample.png"].CGImage); CGContextRestoreGState(context); } ================ I would like to copy a certain rect within an image to the context, so not the entire image is drawn but just a piece of the image. Does anyone have a solution for this? I can't find anything on google nor the documentation. I know there are alternatives like: 1. Create a UIView with clipping and then just position the UIImageView within it. 2. Create the UIImageView within the UIScrollView and use content offset. But I think those are lame...

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  • Is there any example code explaining how to change Facebooks API existing code to make it yours?

    - by Naeim
    FBStreamDialog* dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Example prompt"; dialog.attachment = @"{\"name\":\"Facebook Connect for iPhone\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone\"," "\"caption\":\"Caption\",\"description\":\"Description\"," "\"media\":[{\"type\":\"image\"," "\"src\":\"http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}]," "\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}"; // replace this with a friend's UID // dialog.targetId = @"999999"; [dialog show]; Is there any example code explaining how to change Facebooks API existing code to make it yours? i want to change http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg to http://img40.yfrog.com/img40/5914/%@.jpg //... , %mystring

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  • data parameter is nil error when checking internet connectivity

    - by JSA986
    When launching my app it checks if user is subscribed. If it dosent detect an internet connection it crashes with the error: Failed to retrieve subscription with error 'The Internet connection appears to be offline.' and responseString: (null)*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'data parameter is nil' .m [self getPath:path parameters:parameters success:^(AFHTTPRequestOperation *operation, id responseObject) { if (![responseObject isKindOfClass:[NSDictionary class]]) { failureBlock(@"Invalid response received"); return; } NSDictionary *subscriptionDict = (NSDictionary *)responseObject; if (subscriptionDict[@"error"] == nil) { DebugLog(@"Successfully retrieved subscription"); successBlock(subscriptionDict); } else { failureBlock(responseObject); } } failure:^(AFHTTPRequestOperation *operation, NSError *error) { DebugLog(@"Failed to retrieve subscription with error '%@' and responseString: %@", error.localizedDescription, operation.responseString); id responseObject = [NSJSONSerialization JSONObjectWithData:operation.responseData options:0 error:nil]; failureBlock(responseObject); }]; }

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  • NSUserDefaults with in-app Settings bundle

    - by Hema Vasudevan
    I'm in the process of building an app and would prefer to have an in-app specific Settings bundle rather than make it available in the Settings application. I'm using NSUserDefaults class to save and retrieve them but would like to have the same Settings app look and feel. I wanted to use InAppSettingsKit or the llamasettings but don't know how to use the NSUserDefaults class. Those kits tell me how to create a .plist file and use their kits. All I need is use the Settings app look and feel while at the same time use NSUserDefaults class to save and retrieve values. Please help.

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  • How can I make a GUI frontend to a command line tool in OSX?

    - by bfred.it
    I'm dying to know how I can make a GUI for ffmpeg and jhead in OSX. I've been looking for a solution for a while and thought you, stackoverflow's users, could help me. Maybe you know some document I haven't come across of or, better, a tutorial to make a GUI. I love those two tools but I like the simplicity of drag/drop operations. Note: I don't need a GUI for them, I want to make one.

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  • interface builder breaks on dual display

    - by madmik3
    Hi, I frequently connect and disconnect my laptop from a secondary display. Additionally I work in a small group that uses svn to manage xib files. It seems that if you drag a UIView display into a secondary display in interface builder and save the xib then either disconnect that display or open it on a computer with a secondary display in a different postion (left v right of the screen for example) then the view can't be seen/closed/moved. I've found no work around other than attaching a secondary display in the same position. This can be a real pain. Has anyone found a solution to this? thanks.

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  • iOS Development: Why isn't my try block catching the exception?

    - by BeachRunnerJoe
    Hi. I have an exception being thrown in my code, but when I wrap it in an try/catch block, it doesn't get caught. The NSLog statement is never called in the catch block. Here's the code... NSInteger quoteLength; [data getBytes:(void *)&quoteLength range:NSMakeRange(sizeof(messageType), sizeof(quoteLength))]; @try { //Debugger stack trace shows an NSException being thrown on this statement NSData *stringData = [data subdataWithRange:NSMakeRange(sizeof(messageType) + sizeof(quoteLength), [data length])]; NSString *quote = [[NSString alloc] initWithData:stringData encoding:NSUTF8StringEncoding]; NSLog(@"received quote: %@",quote); [quote release]; } @catch (NSException * e) { NSLog(@"Exception Raised: %@", [e reason]); } Why doesn't it get caught? Thanks so much!

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  • Help with Uitextfield....

    - by Skov
    Hey .... im working on a Iphone app ..i cant get this working: i want this alert to show up if the text field is empty when clicking the button linked to "timedAlarm" and if the text filed has a text i want it to go ahead and do the local notification, every thing works fine, until i put in this code before all the code for the notification, i have tried a lot of ways, but it wont work, either the alert shows up, even if there is a text, or els the alert wont show. - (IBAction) timedAlarm { if (eventText.text != nil){ UIAlertView *message = [[UIAlertView alloc] initWithTitle:@"Excuse Me !" message:@"Plz enter an alarm text" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [message show]; [message release]; }else { Hope u can help me :-D Rene Skov

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  • UIDatePicker Not storing time in core data

    - by Derek
    Hi, I am using a UIDatepicker with only "Time", I save the time in a NSDate object type, however when I try to store the Object in core data I get an error saying its not a NSDate type... *tt = [pickerTime date]; [myObject setValue:tt forKey:@"time"]; Thanks,

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  • floats in NSArray

    - by JordanC
    I have an NSArray of floats which I did by encapsulating the floats using [NSNumber numberWithFloat:myFloat] ; Then I passed that array somewhere else and I need to pull those floats out of the array and perform basic arithmatic. When I try [myArray objectAtIndex:i] ; The compiler complains that I'm trying to perform arithmatic on a type id. It also won't let me cast to float or double. Any ideas? This seems like it should be an easy problem. Maybe it will come to me after another cup of coffee, but some help would be appreciated. Thanks.

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