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  • MySQL Access denied error

    - by dancingbush
    I am trying to install mySQL on a Mac OS 10.8 and set up a user account. NOTE I am a abs beginner when it comes to using the command line in Terminal window. I used these instructions to install: http://www.macminivault.com/mysql-mountain-lion/ I set my own password for all users here: GRANT ALL ON *.* TO 'root'@'localhost' IDENTIFIED BY 'mypass' WITH GRANT OPTION; quit Every time i try to execute mySQL as a root user on the command line i get this: Ciarans-MacBook-Pro:~ callanmooneys$ mysql -u root ERROR 1045 (28000): Access denied for user 'root'@'localhost' (using password: NO) I read around on the net and tried various things including tried this to change password: mysqladmin -u root -pyourcurrentmysqlrootpassword password yournewmysqlrootpassword, it returns -> -> USE mysql -> If i simply type 'mysql' and launch the mySQL monitor then try to crete a user account: mysql> USE mysql ERROR 1044 (42000): Access denied for user ''@'localhost' to database 'mysql' mysql> Also tried answers on forum: access is denied for user 'root'@localhost mysql error 1045 returned '[email protected] command not found And MySQL - ERROR 1045 - Access denied: Ciarans-MacBook-Pro:~ callanmooneys$ mysqld_safe --skip-grant-tables 131105 21:44:41 mysqld_safe Logging to '/usr/local/mysql/data/Ciarans-MacBook-Pro.local.err'. 131105 21:44:41 mysqld_safe Starting mysqld daemon with databases from /usr/local/mysql/data /usr/local/mysql/bin/mysqld_safe: line 129: /usr/local/mysql/data/Ciarans-MacBook-Pro.local.err: Permission denied /usr/local/mysql/bin/mysqld_safe: line 166: /usr/local/mysql/data/Ciarans-MacBook-Pro.local.err: Permission denied 131105 21:44:41 mysqld_safe mysqld from pid file /usr/local/mysql/data/Ciarans-MacBook-Pro.local.pid ended /usr/local/mysql/bin/mysqld_safe: line 129: /usr/local/mysql/data/Ciarans-MacBook-Pro.local.err: Permission denied Ciarans-MacBook-Pro:~ callanmooneys$ mysql -u root ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) Ciarans-MacBook-Pro:~ callanmooneys$ Feedback appreciated.

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  • Connection aborted.

    - by Pinu
    I am getting this error when i am trying to upload a file of 3mb or more on my WCF client application. SocketException (0x2745): An established connection was aborted by the software in your host machine] System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) +73 System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) +131 [IOException: Unable to read data from the transport connection: An established connection was aborted by the software in your host machine.] System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) +294 System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) +26 System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead) +297 [WebException: The underlying connection was closed: An unexpected error occurred on a receive.] System.Net.HttpWebRequest.GetResponse() +5314029 System.ServiceModel.Channels.HttpChannelRequest.WaitForReply(TimeSpan timeout) +54 [CommunicationException: An error occurred while receiving the HTTP response to http://localhost:4649/Service1.svc. This could be due to the service endpoint binding not using the HTTP protocol. This could also be due to an HTTP request context being aborted by the server (possibly due to the service shutting down). See server logs for more details.] System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) +7596735 System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) +275 SmartConnectClient.SmartConnect.IService1.OrderCertMail(OrderCertMailResponse OrderCertMail1) +0 SmartConnectClient.SmartConnect.Service1Client.OrderCertMail(OrderCertMailResponse OrderCertMail1) in c:\documents and settings\pkale\my documents\visual studio 2008\projects\smartconnectclient\smartconnectclient\service references\smartconnect\reference.cs:1939 SmartConnectClient.Test_CertMail_Order.Page_Load(Object sender, EventArgs e) in C:\Documents and Settings\pkale\My Documents\Visual Studio 2008\Projects\SmartConnectClient\SmartConnectClient\Test_CertMail_Order.aspx.cs:40 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14 System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35 System.Web.UI.Control.OnLoad(EventArgs e) +99 System.Web.UI.Control.LoadRecursive() +50 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +627 enter code here

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  • while(1) block my recv thread

    - by zp26
    Hello. I have a problem with this code. As you can see a launch with an internal thread recv so that the program is blocked pending a given but will continue its execution, leaving the task to lock the thread. My program would continue to receive the recv data socket new_sd and so I entered an infinite loop (the commented code). The problem is that by entering the while (1) my program block before recv, but not inserting it correctly receives a string, but after that stop. Someone could help me make my recv always waiting for information? Thanks in advance for your help. -(IBAction)Chat{ [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; labelRicevuti.text = [[NSString alloc] initWithFormat:@"In attesa di ricevere i dati"]; char datiRicevuti[500]; int ricevuti; //while(1){ ricevuti = recv(new_sd, &datiRicevuti, 500, 0); labelRicevuti.text = [[NSString alloc] initWithFormat:@"%s", datiRicevuti]; //} [pool release]; }

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  • Flush kernel's TCP buffer with `MSG_MORE`-flagged packets

    - by timn
    send()'s man page reveals the MSG_MORE flag which is asserted to act like TCP_CORK. I have a wrapper function around send(): int SocketConnection_Write(SocketConnection *this, void *buf, int len) { errno = 0; int sent = send(this->fd, buf, len, MSG_NOSIGNAL); if (errno == EPIPE || errno == ENOTCONN) { throw(exc, &SocketConnection_NotConnectedException); } else if (errno == ECONNRESET) { throw(exc, &SocketConnection_ConnectionResetException); } else if (sent != len) { throw(exc, &SocketConnection_LengthMismatchException); } return sent; } Assuming I want to use the kernel buffer, I could go with TCP_CORK, enable whenever it is necessary and then disable it to flush the buffer. But on the other hand, thereby the need for an additional system call arises. Thus, the usage of MSG_MORE seems more appropriate to me. I'd simply change the above send() line to: int sent = send(this->fd, buf, len, MSG_NOSIGNAL | MSG_MORE); According to lwm.net, packets will be flushed automatically if they are large enough: If an application sets that option on a socket, the kernel will not send out short packets. Instead, it will wait until enough data has shown up to fill a maximum-size packet, then send it. When TCP_CORK is turned off, any remaining data will go out on the wire. But this section only refers to TCP_CORK. Now, what is the proper way to flush MSG_MORE packets? I can only think of two possibilities: Call send() with an empty buffer and without MSG_MORE being set Re-apply the TCP_CORK option as described on this page Unfortunately the whole topic is very poorly documented and I couldn't find much on the Internet. I am also wondering how to check that everything works as expected? Obviously running the server through strace' is not an option. So the only simplest way would be to usenetcat' and then look at its `strace' output? Or will the kernel handle traffic differently transmitted over a loopback interface?

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  • Learning about the low level

    - by Anoners
    I'm interested in learning more about the PC from a lower (machine) level. I graduated from a school which taught us concepts using the Java language which abstracted out that level almost completely. As a result I only learned a bit from the one required assembly language course. In order to cram in ASM and quite a few details about architecture, it was hard to get a very deep picture of what is going on there. At work I focus on unix socket programming in C, so i'm much closer to the hardware now, but I feel I should learn a bit more about what streams really are, how memory management and paging works, what goes on when you call "paint()" on a graphics buffer, etc. I missed out on a lot of this and i'm looking for a good resource to get me started. I've heard a lot about the "Pink Book" by Peter Norton (Programmer's Guide to the IBM PC, Programmer's Guide to inside the PC, etc). It seems like this is on the right track, however the original is quite out dated and the newer ones have had conflicting reviews, with many people saying to stay away from it. I'm not sure what the SO crowd thinks about this book or if they have some suggestions for similar books, online resources, etc that may be good primers for this sort of thing. Any suggestions would be appreciated.

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  • Custom SSL handling stopped working on Android 2.2 FroYo

    - by Eric
    For my app, Transdroid, I am connecting to remote servers via HTTP and optionally securely via HTTPS. For these HTTPS connections with the HttpClient I am using a custom SSL socket factory implementation to make sure self-signed certificates are working. Basically, I accept everything and ignore every checking of any certificate. This has been working fine for some time now, but it no longer work for Android 2.2 FroYo. When trying to connect, it will return an exception: java.io.IOException: SSL handshake failure: I/O error during system call, Broken pipe Here is how I initialize the HttpClient: SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", new PlainSocketFactory(), 80)); registry.register(new Scheme("https", (trustAll ? new FakeSocketFactory() : SSLSocketFactory.getSocketFactory()), 443)); client = new DefaultHttpClient(new ThreadSafeClientConnManager(httpParams, registry), httpParams); I make use of a FakeSocketFactory and FakeTrustManager, of which the source can be found here: http://code.google.com/p/transdroid/source/browse/#svn/trunk/src/org/transdroid/util Again, I don't understand why it suddenly stopped work, or even what the error 'Broken pipe' means. I have seen messages on Twitter that Seesmic and Twidroid fail with SSL enabled on FroYo as well, but am unsure if it's related. Thanks for any directions/help!

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  • Windows could not start the Apache2 on Local Computer - problem

    - by vaske
    During the installation of Apache2 I got the following message into cmd window: Installing the Apache2.2 service The Apache2.2 service is successfully installed. Testing httpd.conf.... Errors reported here must be corrected before the service can be started. httpd.exe: Could not reliably determine the server's fully qualified domain name , using 192.168.1.3 for ServerName (OS 10048)Only one usage of each socket address (protocol/network address/port) is normally permitted. : make_sock: could not bind to address 0.0.0.0:80 no listening sockets available, shutting down Unable to open logs Note the errors or messages above, and press the key to exit. 24... and after installing everything look fine, but it isn't. If I try to start service I got the following message: Windows could not start the Apache2 on Local Computer. For more information, review the System Event Log. If this is a non-Micorsoft service, contact the service vendor, and refer to service-specific error code 1. Apach2 version is 2.2.9 Does anyone have the same problem, or could help me.

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  • Why is WMDC/ActiveSync so flaky?

    - by Ira Rainey
    I'm developing a Windows Mobile app using the .NET Compact Framework 3.5 and VS2008, and for debugging using the Device Emulator V3, on Win7, and seem to have constant problems with Windows Mobile Device Centre (6.1) connecting. Using the Emulator Manager (9.0.21022.8) I cradle the device using DMA in WMDC. The problem is it's so flaky at actually connecting that it's becoming a pain. I find that when I turn my computer on, before I can get it to connect I have to open up WMDC, disable Connect over DMA, close WMDC down, reopen it again, and then it might cradle. Often I have to do this twice before it will cradle. Once it's cradled it's generally fine, but nothing seems consistent in getting it to connect. Connecting with physical devices is often better, although not always. If I plug a PDA into a USB socket other than the one it was originally plugged into then it won't connect at all. Often the best/most reliable connection method seems to be over Bluetooth, but that's quite slow. Anybody got any tips or advice?

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  • Memory mapped files and "soft" page faults. Unavoidable?

    - by Robert Oschler
    I have two applications (processes) running under Windows XP that share data via a memory mapped file. Despite all my efforts to eliminate per iteration memory allocations, I still get about 10 soft page faults per data transfer. I've tried every flag there is in CreateFileMapping() and CreateFileView() and it still happens. I'm beginning to wonder if it's just the way memory mapped files work. If anyone there knows the O/S implementation details behind memory mapped files I would appreciate comments on the following theory: If two processes share a memory mapped file and one process writes to it while another reads it, then the O/S marks the pages written to as invalid. When the other process goes to read the memory areas that now belong to invalidated pages, this causes a soft page fault (by design) and the O/S knows to reload the invalidated page. Also, the number of soft page faults is therefore directly proportional to the size of the data write. My experiments seem to bear out the above theory. When I share data I write one contiguous block of data. In other words, the entire shared memory area is overwritten each time. If I make the block bigger the number of soft page faults goes up correspondingly. So, if my theory is true, there is nothing I can do to eliminate the soft page faults short of not using memory mapped files because that is how they work (using soft page faults to maintain page consistency). What is ironic is that I chose to use a memory mapped file instead of a TCP socket connection because I thought it would be more efficient. Note, if the soft page faults are harmless please note that. I've heard that at some point if the number is excessive, the system's performance can be marred. If soft page faults intrinsically are not significantly harmful then if anyone has any guidelines as to what number per second is "excessive" I'd like to hear that. Thanks.

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  • Non-blocking TCP buffer issues.

    - by Poni
    Hi! I think I'm in a problem. I have two TCP apps connected to each other which use winsock I/O completion ports to send/receive data (non-blocking sockets). Everything works just fine until there's a data transfer burst. The sender starts sending incorrect/malformed data. I allocate the buffers I'm sending on the stack, and if I understand correctly, that's a wrong to do, because these buffers should remain as I sent them until I get the "write complete" notification from IOCP. Take this for example: void some_function() { char cBuff[1024]; // filling cBuff with some data WSASend(...); // sending cBuff, non-blocking mode // filling cBuff with other data WSASend(...); // again, sending cBuff // ..... and so forth! } If I understand correctly, each of these WSASend() calls should have its own unique buffer, and that buffer can be reused only when the send completes. Correct? Now, what strategies can I implement in order to maintain a big sack of such buffers, how should I handle them, how can I avoid performance penalty, etc'? And, if I am to use buffers that means I should copy the data to be sent from the source buffer to the temporary one, thus, I'd set SO_SNDBUF on each socket to zero, so the system will not re-copy what I already copied. Are you with me? Please let me know if I wasn't clear.

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  • java.net.SocketException: Software caused connection abort: recv failed; Causes and cures?

    - by IVR Avenger
    Hi, all. I've got an application running on Apache Tomcat 5.5 on a Win2k3 VM. The application serves up XML to be consumed by some telephony appliances as part of our IVR infrastructure. The application, in turn, receives its information from a handful of SOAP services. This morning, the SOAP services were timing out intermittently, causing all sorts of Exceptions. Once these stopped, I noticed that our application was still performing very slowly, in that it took it a long time to render and deliver pages. This sluggishness was noticed both on the appliances that consume the Tomcat output, and from a simple test of requesting some static documents from my web browser. Restarting Tomcat immediately resolved the issue. Cracking open the localhost log, I see a ton of these errors, right up until I restarted Tomcat: WARNING: Exception thrown whilst processing POSTed parameters java.net.SocketException: Software caused connection abort: recv failed After a big of Googling, my working theory is that the SOAP issue caused my users to get errors, which caused them to make more requests, which put an increased load on the application. This caused it to run out of available sockets to handle incoming requests. So, here's my quandary: 1. Is this a valid hypothesis, or am I just in over my head with HTTP and Tomcat? 2. If this is a valid hypothesis, is there a way to increase the size of the "socket queue", so that this doesn't happen in the future? Thanks! IVR Avenger

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  • java BufferedReader specific length returns NUL characters

    - by Bastien
    I have a TCP socket client receiving messages (data) from a server. messages are of the type length (2 bytes) + data (length bytes), delimited by STX & ETX characters. I'm using a bufferedReader to retrieve the two first bytes, decode the length, then read again from the same bufferedReader the appropriate length and put the result in a char array. most of the time, I have no problem, but SOMETIMES (1 out of thousands of messages received), when attempting to read (length) bytes from the reader, I get only part of it, the rest of my array being filled with "NUL" characters. I imagine it's because the buffer has not yet been filled. char[] bufLen = new char[2]; _bufferedReader.read(bufLen); int len = decodeLength(bufLen); char[] _rawMsg = new char[len]; _bufferedReader.read(_rawMsg); return _rawMsg; I solved the problem in several iterative ways: first I tested the last char of my array: if it wasn't ETX I would read chars from the bufferedReader one by one until I would reach ETX, then start over my regular routine. the consequence is that I would basically DROP one message. then, in order to still retrieve that message, I would find the first occurence of the NUL char in my "truncated" message, read & store additional characters one at a time until I reached ETX, and append them to my "truncated" messages, confirming length is ok. it works also, but I'm really thinking there's something I could do better, like checking if the total number of characters I need are available in the buffer before reading it, but can't find the right way to do it... any idea / pointer ? thanks !

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  • Automatically release resources RAII-style in Perl

    - by Philip Potter
    Say I have a resource (e.g. a filehandle or network socket) which has to be freed: open my $fh, "<", "filename" or die "Couldn't open filename: $!"; process($fh); close $fh or die "Couldn't close filename: $!"; Suppose that process might die. Then the code block exits early, and $fh doesn't get closed. I could explicitly check for errors: open my $fh, "<", "filename" or die "Couldn't open filename: $!"; eval {process($fh)}; my $saved_error = $@; close $fh or die "Couldn't close filename: $!"; die $saved_error if $saved_error; but this kind of code is notoriously difficult to get right, and only gets more complicated when you add more resources. In C++ I would use RAII to create an object which owns the resource, and whose destructor would free it. That way, I don't have to remember to free the resource, and resource cleanup happens correctly as soon as the RAII object goes out of scope - even if an exception is thrown. Unfortunately in Perl a DESTROY method is unsuitable for this purpose as there are no guarantees for when it will be called. Is there a Perlish way to ensure resources are automatically freed like this even in the presence of exceptions? Or is explicit error checking the only option?

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  • image analysis and 64bit OS

    - by picciopiccio
    I developed a C# application that makes use of Congex vision library (VPro). My application is developed with Visual Studio 2008 Pro on a 32bit Windows PC with 3GB of RAM. During the startup of application I see that a large amount of memory is allocated. So far so good, but when I add many and many vision elaboration the memory allocation increases and a part of application (only Cognex OCX) stops working well. The rest of application stills to work (working threads, com on socket....) I did whatever I could to save memory, but when the memory allocated is about 700MB I begin to have the problems. A note on the documentation of Cognex library tells that /LARGEADDRESSWARE is not supported. Anyway I'm thinking to try the migration of my app on win64 but what do I have to do? Can I simply use a processor with 64bit and windows 64bit without recompiling my application that would remain a 32bit application to take advantage of 64bit ? Or I should recompile my application ? If I don't need to recompile my application, can I link it with 64bit Congnex library? If I have to recompile my application, is it possible to cross compile the application so that my develop suite is on a 32bit PC? Every help will be very appreciated!! Thank in advance

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  • what webserver / mod / technique should I use to serve everything from memory?

    - by reinier
    I've lots of lookuptables from which I'll generate my webresponse. I think IIS with Asp.net enables me to keep static lookuptables in memory which I can use to serve up my responses very fast. Are there however also non .net solutions which can do the same? I've looked at fastcgi, but I think this starts X processes, of which anyone can handle Y requests. But the processes are by definition shielded from eachother. I could configure fastcgi to use just 1 process, but does this have scalability implications? anything using PHP or any other interpreted language won't fly because it is also cgi or fastcgi bound right? I understand memcache could be an option, though this would require another (local) socket connection which I'd rather avoid since everything in memory would be much faster. The solution can work under WIndows or Unix... it doesn't matter too much. The only thing which matters is that there will be a lot of requests (100/sec now and growing to 500/sec in a year), and I want to reduce the amount of webservers needed to process it. The current solution is done using PHP and memcache (and the occasional hit to the SQL server backend). Although it is fast (for php anyway), Apache has real problems when the 50/sec is passed. I've put a bounty on this question since I've not seen enough responses to make a wise choice. At the moment I'm considering either Asp.net or fastcgi with C(++).

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  • How do I find out what process Id and thread id / name has a file open

    - by peter
    Hi All, I am using C# in an application and am having some problems with a file becoming locked. The piece of code does this, while (true) { Read a packet from a socket (with data in it to add to the file) Open a file Writes data to it Close a file } But in the process the file becomes locked. I don't really understand how, we are are definately catching and reporting exceptions so I don't see how the file doesn't get closed every time. My best guess is that something else is opening the file, but I want to prove it. Can someone please provide a piece of code to check whether the file is open and if so report what processid and threadid has the file open. For example if I had this code, StreamWriter streamWriter1 = new StreamWriter(@"c:\logs\test.txt"); streamWriter1.WriteLine("Test"); // code to check for locks?? StreamWriter streamWriter2 = new StreamWriter(@"c:\logs\test.txt"); streamWriter1.Close(); streamWriter2.Close(); That will throw an exception because the file is locked when we try and open it the second time. So where the comment is what could I put in there to report that the current app (process Id) and the current thread (thread Id) have the file locked? Thanks.

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  • XSP2 crashes serving static images

    - by Dawkins
    Hi, Requesting a simple HTML page with a jpg image makes XSP2 crash. If I remove the image from the HTML then the page is served OK all the time. The version is XSP2 2.0 mono 2.6.1. the version 2.4.2.2 in the same machine works fine. I have tested it in two different machines, both Windows Vista Business SP1. Anyone has experienced the same? Any clue of what can be the problem? Below is the stack trace displayed by the console: (The line in Spanish says "it has been forced the interruption of an existing connection by the remote host") EDIT: since another user is having the same problem I have submited a bug to Novell and created a litle zip to reproduce the problem: https://bugzilla.novell.com/show_bug.cgi?id=582162 Peer unexpectedly closed the connection on write. Closing our end. System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: Se ha forzado la interrupción de una conexión existente por el host remoto. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size , SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at Mono.WebServer.XSPWorker.Write (System.Byte[] buffer, Int32 position, Int32 size) [0x00000] in <filename unknown>:0 Peer unexpectedly closed the connection on write. Closing our end. System.ObjectDisposedException: The object was used after being disposed. at System.Net.Sockets.NetworkStream.CheckDisposed () [0x00000] in <filename un known>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at Mono.WebServer.XSPWorker.Write (System.Byte[] buffer, Int32 position, Int32 size) [0x00000] in <filename unknown>:0 Thank you.

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  • Android Multiple Handlers Design Question

    - by Soumya Simanta
    This question is related to an existing question I asked. I though I'll ask a new question instead of replying back to the other question. Cannot "comment" on my previous question because of a word limit. Marc wrote - I've more than one Handlers in an Activity." Why? If you do not want a complicated handleMessage() method, then use post() (on Handler or View) to break the logic up into individual Runnables. Multiple Handlers makes me nervous. I'm new to Android. Is having multiple handlers in a single activity a bad design ? I'm new to Android. My question is - is having multiple handlers in a single activity a bad design ? Here is the sketch of my current implementation. I've a mapActivity that creates a data thread (a UDP socket that listens for data). My first handler is responsible for sending data from the data thread to the activity. On the map I've a bunch of "dynamic" markers that are refreshed frequently. Some of these markers are video markers i.e., if the user clicks a video marker, I add a ViewView that extends a android.opengl.GLSurfaceView to my map activity and display video on this new vide. I use my second handler to send information about the marker that the user tapped on ItemizedOverlay onTap(int index) method. The user can close the video view by tapping on the video view. I use my third handler for this. I would appreciate if people can tell me what's wrong with this approach and suggest better ways to implement this. Thanks.

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  • How can I automatically release resources RAII-style in Perl?

    - by Philip Potter
    Say I have a resource (e.g. a filehandle or network socket) which has to be freed: open my $fh, "<", "filename" or die "Couldn't open filename: $!"; process($fh); close $fh or die "Couldn't close filename: $!"; Suppose that process might die. Then the code block exits early, and $fh doesn't get closed. I could explicitly check for errors: open my $fh, "<", "filename" or die "Couldn't open filename: $!"; eval {process($fh)}; my $saved_error = $@; close $fh or die "Couldn't close filename: $!"; die $saved_error if $saved_error; but this kind of code is notoriously difficult to get right, and only gets more complicated when you add more resources. In C++ I would use RAII to create an object which owns the resource, and whose destructor would free it. That way, I don't have to remember to free the resource, and resource cleanup happens correctly as soon as the RAII object goes out of scope - even if an exception is thrown. Unfortunately in Perl a DESTROY method is unsuitable for this purpose as there are no guarantees for when it will be called. Is there a Perlish way to ensure resources are automatically freed like this even in the presence of exceptions? Or is explicit error checking the only option?

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  • Bugzilla Install question - I'm stuck

    - by Nabeel
    I run Bugzilla's checksetup.pl (migrating an older version), and it always returns: Reading ./localconfig... Checking for DBD-mysql (v4.00) ok: found v4.005 Had to create DBD::mysql::dr::imp_data_size unexpectedly at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1229, <DATA> line 225. Use of uninitialized value in subroutine entry at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1229, <DATA> line 225. Had to create DBD::mysql::db::imp_data_size unexpectedly at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1259, <DATA> line 225. Use of uninitialized value in subroutine entry at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBI.pm line 1259, <DATA> line 225. There was an error connecting to MySQL: Undefined subroutine &DBD::mysql::db::_login called at /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi/DBD/mysql.pm line 142, <DATA> line 225. MySQL Version: [root@bugzilla-core TMP]# mysql --version mysql Ver 14.12 Distrib 5.0.60sp1, for redhat-linux-gnu (x86_64) using readline 5.1 And mysql_config: [root@bugzilla-core TMP]# mysql_config Usage: /data01/mysql-5.0.60/bin/mysql_config [OPTIONS] Options: --cflags [-I/data01/mysql-5.0.60/include -g] --include [-I/data01/mysql-5.0.60/include] --libs [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqlclient -lz -lcrypt -lnsl -lm -lmygcc] --libs_r [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqlclient_r -lz -lpthread -lcrypt -lnsl -lm -lpthread -lmygcc] --socket [/tmp/mysql.sock] --port [0] --version [5.0.60sp1] --libmysqld-libs [-rdynamic -L/data01/mysql-5.0.60/lib -lmysqld -lz -lpthread -lcrypt -lnsl -lm -lpthread -lrt -lmygcc] Now, I've tried the latest version of DBD-mysql (4.0.14). I'm completely lost and stumped. I'm not sure where to go from here. Scouring the 'webs haven't returned anything fruitful. Any ideas?

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  • Primefaces push encoding

    - by kalaoke
    I use primefaces push to write a message in a p:notificationBar. if i push a message with specials characters (like russians char), I've got '?' in my message. How can I fix this problem ? Thanks for your help. (config : primefaces 3.4 and jsf2. All my html pages are utf8 encoding). Here is my view code : <p:notificationBar id="bar" widgetVar="pushNotifBar" position="bottom" style="z-index: 3;border: 8px outset #AB1700;width: 97%;background: none repeat scroll 0 0 #CA837D;"> <h:form prependId="false"> <p:commandButton icon="ui-icon-close" title="#{messages['gen.close']}" styleClass="ui-notificationbar-close" type="button" onclick="pushNotifBar.hide();"/> </h:form> <h:panelGrid columns="1" style="width: 100%; text-align: center;"> <h:outputText id="pushNotifSummary" value="#{growlBean.summary}" style="font-size:36px;text-align:center;"/> <h:outputText id="pushNotifDetail" value="#{growlBean.detail}" style="font-size: 20px; float: left;" /> </h:panelGrid> </p:notificationBar> <p:socket onMessage="handleMessage" channel="/notifications"/> <script type="text/javascript"> function handleMessage(data) { var substr = data.split(' %% '); $('#pushNotifSummary').html(substr[0]); $('#pushNotifDetail').html(substr[1]); pushNotifBar.show(); } </script> and my Bean code : public void send() { PushContext pushContext = PushContextFactory.getDefault().getPushContext(); String var = summary + " %% " + detail; pushContext.push("/notifications", var);

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  • How to distinguish between two different UDP clients on the same IP address?

    - by Ricket
    I'm writing a UDP server, which is a first for me; I've only done a bit of TCP communications. And I'm having trouble figuring out exactly how to distinguish which user is which, since UDP deals only with packets rather than connections and I therefore cannot tell exactly who I'm communicating with. Here is pseudocode of my current server loop: DatagramPacket p; socket.receive(p); // now p contains the user's IP and port, and the data int key = getKey(p); if(key == 0) { // connection request key = makeKey(p); clients.add(key, p.ip); send(p.ip, p.port, key); // give the user his key } else { // user has a key // verify key belongs to that IP address // lookup the user's session data based on the key // react to the packet in the context of the session } When designing this, I kept in mind these points: Multiple users may exist on the same IP address, due to the presence of routers, therefore users must have a separate identification key. Packets can be spoofed, so the key should be checked against its original IP address and ignored if a different IP tries to use the key. The outbound port on the client side might change among packets. Is that third assumption correct, or can I simply assume that one user = one IP+port combination? Is this commonly done, or should I continue to create a special key like I am currently doing? I'm not completely clear on how TCP negotiates a connection so if you think I should model it off of TCP then please link me to a good tutorial or something on TCP's SYN/SYNACK/ACK mess. Also note, I do have a provision to resend a key, if an IP sends a 0 and that IP already has a pending key; I omitted it to keep the snippet simple. I understand that UDP is not guaranteed to arrive, and I plan to add reliability to the main packet handling code later as well.

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  • BackgroundWorker might be causing my application to hang

    - by alexD
    I have a Form that uses a BackgroundWorker to execute a series of tests. I use the ProgressChanged event to send messages to the main thread, which then does all of the updates on the UI. I've combed through my code to make sure I'm not doing anything to the UI in the background worker. There are no while loops in my code and the BackgroundWorker has a finite execution time (measured in seconds or minutes). However, for some reason when I lock my computer, often times the application will be hung when I log back in. The thing is, the BackgroundWorker isn't even running when this happens. The reason I believe it is related to the BackgroundWorker though is because the form only hangs when the BackgroundWorker has been executed since the application was loaded (it only runs when given a certain user input). I pass this thread a List of TreeNodes from a TreeView in my UI through the RunWorkerAsync method, but I only read those nodes in the worker thread..any modifications I make to them is done in the UI thread through the progressChanged event. I do use Thread.Sleep in my worker thread to execute tests at timed intervals (which involves sending messages over a TCP socket, which was not created in the worker thread). I am completely perplexed as to why my application might be hanging. I'm sure I'm doing something 'illegal' somewhere, I just don't know what.

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  • Netty options for real-time distribution of small messages to a large number of clients?

    - by user439407
    I am designing a (near) real-time Netty server to distribute a large number of very small messages to a large number of clients across the internet. In internal, go as fast as you can testing, I found that I could do 10k clients no sweat, but now that we are trying to go across the internet, where the latency, bandwidth etc varies pretty wildly we are running into the dreaded outOfMemory issues, even with 2 gigs of RAM. I have tried various workarounds(setting the socket stack sizes smaller, setting high and low water marks, cancelling things that are too old), and they help a little, but they seem to only help a little bit. What would some good ways to optimize Netty for sending large #s of small messages without significant delays? Also, the bulk of the message only consists of one kind of message that I don't particularly care if it doesn't arrive. I would use UDP but because we don't control the client, thats not really a possibility. Is it possible to set a separate timeout solely for this kind of message without affecting the other messages? Any insight you could offer would be greatly appreciated.

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  • My Thread Programs Block

    - by user315378
    I wrote a program that worked as a server. Knowing that "accept" was blocking the program. I wanted to launch a thread with this statement to prevent precisely that the program crashes, but this still happens. Can anybody help? Post code Thanks -(IBAction)Connetti{ if(switchConnessione.on){ int port = [fieldPort.text intValue]; labelStatus.text = [[NSString alloc] initWithFormat:@"Il Server è attivo"]; server_len = sizeof(server); server.sin_family = AF_INET; server.sin_port = htons((u_short)port); server.sin_addr.s_addr = INADDR_ANY; sd = socket (AF_INET, SOCK_STREAM, 0); bind(sd, (struct sockaddr*)&server, sizeof(server)); listen(sd, 1); [NSThread detachNewThreadSelector:@selector(startThreadAccept) toTarget:self withObject:nil]; } else { labelStatus.text = [[NSString alloc] initWithFormat:@"Server non attivo"]; switchChat.on = FALSE; switchChat.enabled = FALSE; } } -(void)startThreadAccept{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; [self performSelectorOnMainThread:@selector(acceptConnection) withObject:nil waitUntilDone:NO]; [pool release]; } -(void)acceptConnection{ new_sd = accept(sd, (struct sockaddr*)&server, &server_len); labelStatus.text = [[NSString alloc] initWithFormat:@"Ho accettato una connessione:%d", new_sd]; switchChat.enabled = TRUE; }

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