Unity.ResolutionFailedException - Resolution of the dependency failed
- by Anibas
I have the following code:
 public static IEngine CreateEngine()
    {
        UnityContainer container = Unity.LoadUnityContainer(DefaultStrategiesContainerName);
        IEnumerable<IStrategy> strategies = container.ResolveAll<IStrategy>();
        ITraderProvider provider = container.Resolve<ITraderProvider>();
        return new Engine(provider, new List<IStrategy>(strategies));
    }
and the config:
<unity>  <typeAliases>
<typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="weakRef" type="Microsoft.Practices.Unity.ExternallyControlledLifetimeManager, Microsoft.Practices.Unity" />
<typeAlias alias="Strategy" type="ADTrader.Core.Contracts.IStrategy, ADTrader.Core" />
<typeAlias alias="Trader" type="ADTrader.Core.Contracts.ITraderProvider, ADTrader.Core" />  </typeAliases>  <containers>
<container name="strategies">
  <types>
    <type type="Strategy" mapTo="ADTrader.Strategies.ThreeTurningStrategy, ADTrader.Strategies" name="1" />
    <type type="Trader" mapTo="ADTrader.MbTradingProvider.MBTradingProvider, ADTrader.MbTradingProvider" />
  </types>
</container>  </containers></unity>
  
    
    
  
  
    
      
        
        
      
    
  
 
I am getting the following exception:
  Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the
  dependency failed, type = "ADTrader.Core.Contracts.ITraderProvider",
  name = "". Exception message is: The current build operation (build
  key Build Key[ADTrader.MbTradingProvider.MBTradingProvider, null])
  failed: Attempted to read or write protected memory. This is often an
  indication that other memory is corrupt. (Strategy type
  BuildPlanStrategy, index 3) ---
  Microsoft.Practices.ObjectBuilder2.BuildFailedException: The current
  build operation (build key Build
  Key[ADTrader.MbTradingProvider.MBTradingProvider, null]) failed:
  Attempted to read or write protected memory. This is often an
  indication that other memory is corrupt. (Strategy type
  BuildPlanStrategy, index 3) --- System.AccessViolationException:
  Attempted to read or write protected memory. This is often an
  indication that other memory is corrupt.    at
  MBTCOMLib.MbtComMgrClass.EnableSplash(Boolean bEnable)    at
  ADTrader.MbTradingProvider.MBTradingProvider..ctor()    at
  BuildUp_ADTrader.MbTradingProvider.MBTradingProvider(IBuilderContext )
  at
  Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext
  context)    at
  Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext
  context)    at
  Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext
  context)    --- End of inner exception stack trace ---    at
  Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext
  context)    at
  Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator
  locator, ILifetimeContainer lifetime, IPolicyList policies,
  IStrategyChain strategies, Object buildKey, Object existing)    at
  Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object
  existing, String name)    --- End of inner exception stack trace ---
  at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object
  existing, String name)    at
  Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name) 
  at Microsoft.Practices.Unity.UnityContainerBase.ResolveT    at
  ADTrader.Engine.EngineFactory.CreateEngine()
Any idea?