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  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

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  • How to access values of dynamically created TextBoxes

    - by SAMIR BHOGAYTA
    If one adds controls dynamically to a page and wants to get their information after PostBack, one needs to recreate these elements after the PostBack. Let's consider the following idea: First you create some controls: for(int i=0;i TextBox objBox = new TextBox(); objBox.ID = "objBox" + i.ToString(); this.Page.Controls.Add(objBox); } After PostBack, you want to retrieve the text entered in the third TextBox. If you try this: String strText = objBox2.Text; you'll receive an exception. Why? Because the boxes have not been created again and the local variable objBox2 simply not exists. How to retrieve the Box? You'll need to recreate the box by using the code above. Then, you may try to get its value by using the following code: TextBox objBox2; objBox2 = this.Page.FindControl("objBox2") as TextBox; if(objBox2 != null) Response.Write(objBox2.Text);

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  • Issues with ILMerge, Lambda Expressions and VS2010 merging?

    - by John Blumenauer
    A little Background For quite some time now, it’s been possible to merge multiple .NET assemblies into a single assembly using ILMerge in Visual Studio 2008.  This is especially helpful when writing wrapper assemblies for 3rd-party libraries where it’s desirable to minimize the number of assemblies for distribution.  During the merge process, ILMerge will take a set of assemblies and merge them into a single assembly.  The resulting assembly can be either an executable or a DLL and is identified as the primary assembly. Issue During a recent project, I discovered using ILMerge to merge assemblies containing lambda expressions in Visual Studio 2010 is resulting in invalid primary assemblies.  The code below is not where the initial issue was identified, I will merely use it to illustrate the problem at hand. In order to describe the issue, I created a console application and a class library for calculating a few math functions utilizing lambda expressions.  The code is available for download at the bottom of this blog entry. MathLib.cs using System; namespace MathLib { public static class MathHelpers { public static Func<double, double, double> Hypotenuse = (x, y) => Math.Sqrt(x * x + y * y); static readonly Func<int, int, bool> divisibleBy = (int a, int b) => a % b == 0; public static bool IsPrimeNumber(int x) { { for (int i = 2; i <= x / 2; i++) if (divisibleBy(x, i)) return false; return true; }; } } } Program.cs using System; using MathLib; namespace ILMergeLambdasConsole { class Program { static void Main(string[] args) { int n = 19; if (MathHelpers.IsPrimeNumber(n)) { Console.WriteLine(n + " is prime"); } else { Console.WriteLine(n + " is not prime"); } Console.ReadLine(); } } } Not surprisingly, the preceding code compiles, builds and executes without error prior to running the ILMerge tool.   ILMerge Setup In order to utilize ILMerge, the following changes were made to the project. The MathLib.dll assembly was built in release configuration and copied to the MathLib folder.  The following folder hierarchy was used for this example:   The project file for ILMergeLambdasConsole project file was edited to add the ILMerge post-build configuration.  The following lines were added near the bottom of the project file:  <Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'"> <Exec Command="&quot;..\..\lib\ILMerge\Ilmerge.exe&quot; /ndebug /out:@(MainAssembly) &quot;@(IntermediateAssembly)&quot; @(ReferenceCopyLocalPaths->'&quot;%(FullPath)&quot;', ' ')" /> <Delete Files="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')" /> </Target> The ILMergeLambdasConsole project was modified to reference the MathLib.dll located in the MathLib folder above. ILMerge and ILMerge.exe.config was copied into the ILMerge folder shown above.  The contents of ILMerge.exe.config are: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> </startup> </configuration> Post-ILMerge After compiling and building, the MathLib.dll assembly will be merged into the ILMergeLambdasConsole executable.  Unfortunately, executing ILMergeLambdasConsole.exe now results in a crash.  The ILMerge documentation recommends using PEVerify.exe to validate assemblies after merging.  Executing PEVerify.exe against the ILMergeLambdasConsole.exe assembly results in the following error:    Further investigation by using Reflector reveals the divisibleBy method in the MathHelpers class looks a bit questionable after the merge.     Prior to using ILMerge, the same divisibleBy method appeared as the following in Reflector: It’s pretty obvious something has gone awry during the merge process.  However, this is only occurring when building within the Visual Studio 2010 environment.  The same code and configuration built within Visual Studio 2008 executes fine.  I’m still investigating the issue.  If anyone has already experienced this situation and solved it, I would love to hear from you.  However, as of right now, it looks like something has gone terribly wrong when executing ILMerge against assemblies containing Lambdas in Visual Studio 2010. Solution Files ILMergeLambdaExpression

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  • Segmentation fault 11 in MacOS X- C++ [migrated]

    - by Marcos Cesar Vargas Magana
    all. I have a "segmentation fault 11" error when I run the following code. The code actually compiles but I get the error at run time. //** Terror.h ** #include <iostream> #include <string> #include <map> using std::map; using std::pair; using std::string; template<typename Tsize> class Terror { public: //Inserts a message in the map. static Tsize insertMessage(const string& message) { mErrorMessages.insert( pair<Tsize, string>(mErrorMessages.size()+1, message) ); return mErrorMessages.size(); } private: static map<Tsize, string> mErrorMessages; } template<typename Tsize> map<Tsize,string> Terror<Tsize>::mErrorMessages; //** error.h ** #include <iostream> #include "Terror.h" typedef unsigned short errorType; typedef Terror<errorType> error; errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); //** main.cpp ** #include <iostream> #include "error.h" using namespace std; int main() { try { throw error(memoryAllocationError); } catch(error& err) { } } I have kind of debugging the code and the error happens when the message is being inserted in the static map member. An observation is that if I put the line: errorType memoryAllocationError=error::insertMessage("ERROR: out of memory."); inside the "main()" function instead of at global scope, then everything works fine. But I would like to extend the error messages at global scope, not at local scope. The map is defined static so that all instances of "error" share the same error codes and messages. Do you know how can I get this or something similar. Thank you very much.

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  • Correct Rotation and Translation with a 4x4 matrix

    - by sFuller
    I am using a 4x4 matrix to transform verts in a shader. I multiply an identity matrix by a rotation matrix by a translation matrix. I am trying to first rotate the verts and then translate them, however in my result, it appears that the verts are being transformed and then rotated. My matrix looks something like this: m00 m01 m02 tx m10 m11 m12 ty m20 m21 m22 tz --- --- --- 1 I am not using OpenGL's fixed function pipeline, I am multiplying matrices on the client side, and uploading the matrix to a GLSL shader. If it helps, I am using my own matrix multiplication code, but I have recreated this problem using matrices on my graphing calculator, so I don't believe my matrix code has errors.. I'll include a visual aid if needed.

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  • OWB 11gR2 &ndash; Parallel DML and Query

    - by David Allan
    A quick post illustrating conventional (non direct path) parallel inserts and query using OWB following on from some recent posts from Jean-Pierre and Randolf on this topic. The mapping configuration properties is where you can define these hints in OWB, taking JP’s simplistic illustration, the parallel query hints in OWB are defined on the ‘Extraction hint’ property for the source, and the parallel DML hints are defined on the ‘Loading hint’ property on the target table operator. If we then generate the code you can see the intermediate code generated below… Finally…remember the parallel enabled session for this all to fly… Anyway, hope this helps join a few dots….

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  • How many vertices are needed to draw reasonably good-looking terrain?

    - by bobbaluba
    I have some pretty expensive code in my terrain vertex shader, and I am trying to figure out if it will still be fast enough. I haven't yet developed a level-of-detail system for my terrain rendering, but I can easily benchmark my code by just drawing mock triangles. My problem is, how do I know how many vertices to test with? Are there for example rendering engines that will tell me how many terrain vertices are currently on-screen? Or maybe it is possible to create a formula that will give me an estimate based on screen resolution?

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  • How to detect if a placement would be empty (Doubleclick for Publishers)?

    - by EricSchaefer
    I want to use DFP for my ads. To display an ad I am calling GA_googleFillSlot(). My understanding of this is, that this function injects the ad code at the position where the JS call is placed. How can I detect if the placement is empty, e.g. no banner code will be injected because there is currently no banner. I need to know because the surrounding html needs to be adapted. Any ideas? Edit: Alternatively, is it possible to alter the injected html elements? DFP injects a div with id="google_ads_div_$PLACEMENT_ID". Is it possible to add a class attribute?

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  • Largest sphere inside a frustum

    - by Will
    How do you find the largest sphere that you can draw in perspective? Viewed from the top, it'd be this: Added: on the frustum on the right, I've marked four points I think we know something about. We can unproject all eight corners of the frusum, and the centres of the near and far ends. So we know point 1, 3 and 4. We also know that point 2 is the same distance from 3 as 4 is from 3. So then we can compute the nearest point on the line 1 to 4 to point 2 in order to get the centre? But the actual math and code escapes me. I want to draw models (which are approximately spherical and which I have a miniball bounding sphere for) as large as possible. Update: I've tried to implement the incircle-on-two-planes approach as suggested by bobobobo and Nathan Reed : function getFrustumsInsphere(viewport,invMvpMatrix) { var midX = viewport[0]+viewport[2]/2, midY = viewport[1]+viewport[3]/2, centre = unproject(midX,midY,null,null,viewport,invMvpMatrix), incircle = function(a,b) { var c = ray_ray_closest_point_3(a,b); a = a[1]; // far clip plane b = b[1]; // far clip plane c = c[1]; // camera var A = vec3_length(vec3_sub(b,c)), B = vec3_length(vec3_sub(a,c)), C = vec3_length(vec3_sub(a,b)), P = 1/(A+B+C), x = ((A*a[0])+(B*a[1])+(C*a[2]))*P, y = ((A*b[0])+(B*b[1])+(C*b[2]))*P, z = ((A*c[0])+(B*c[1])+(C*c[2]))*P; c = [x,y,z]; // now the centre of the incircle c.push(vec3_length(vec3_sub(centre[1],c))); // add its radius return c; }, left = unproject(viewport[0],midY,null,null,viewport,invMvpMatrix), right = unproject(viewport[2],midY,null,null,viewport,invMvpMatrix), horiz = incircle(left,right), top = unproject(midX,viewport[1],null,null,viewport,invMvpMatrix), bottom = unproject(midX,viewport[3],null,null,viewport,invMvpMatrix), vert = incircle(top,bottom); return horiz[3]<vert[3]? horiz: vert; } I admit I'm winging it; I'm trying to adapt 2D code by extending it into 3 dimensions. It doesn't compute the insphere correctly; the centre-point of the sphere seems to be on the line between the camera and the top-left each time, and its too big (or too close). Is there any obvious mistakes in my code? Does the approach, if fixed, work?

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  • Adding a custom document template to the document Library

    - by ybbest
    After you create a SharePoint document library, you can start creating document based on the default document template. If you like to add you own custom template, you can easily achieve this by creating a SharePoint solution using visual studio. In this post, I’d like to show how to add a custom document template to the SharePoint document Library. You can download the complete source code here. 1. Create Empty SharePoint solution, creating a document library called “YbbestCustomDocLib” and adding a Module with a word document template called FAX.dotx 2. Modify the Elements.xml file in the module FROM TO 3. Finally, you need to create feature receiver to configure the Document TemplateUrl property of the document library. You can download the complete source code here.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • ASP.NET Membership Password Hash -- .NET 3.5 to .NET 4 Upgrade Surprise!

    - by David Hoerster
    I'm in the process of evaluating how my team will upgrade our product from .NET 3.5 SP1 to .NET 4. I expected the upgrade to be pretty smooth with very few, if any, upgrade issues. To my delight, the upgrade wizard said that everything upgraded without a problem. I thought I was home free, until I decided to build and run the application. A big problem was staring me in the face -- I couldn't log on. Our product is using a custom ASP.NET Membership Provider, but essentially it's a modified SqlMembershipProvider with some additional properties. And my login was failing during the OnAuthenticate event handler of my ASP.NET Login control, right where it was calling my provider's ValidateUser method. After a little digging, it turns out that the password hash that the membership provider was using to compare against the stored password hash in the membership database tables was different. I compared the password hash from the .NET 4 code line, and it was a different generated hash than my .NET 3.5 code line. (Tip -- when upgrading, always keep a valid debug copy of your app handy in case you have to step through a lot of code.) So it was a strange situation, but at least I knew what the problem was. Now the question was, "Why was it happening?" Turns out that a breaking change in .NET 4 is that the default hash algorithm changed to SHA256. Hey, that's great -- stronger hashing algorithm. But what do I do with all the hashed passwords in my database that were created using SHA1? Well, you can make two quick changes to your app's web.config and everything will be OK. Basically, you need to override the default HashAlgorithmTypeproperty of your membership provider. Here are the two places to do that: 1. At the beginning of your element, add the following element: <system.web> <machineKey validation="SHA1" /> ... </system.web> 2. On your element under , add the following hashAlgorithmType attribute: <system.web> <membership defaultProvider="myMembership" hashAlgorithmType="SHA1"> ... </system.web> After that, you should be good to go! Hope this helps.

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  • Sales Manager: "Why is time-estimation so complex?"

    - by Tim
    A few days ago a sales manager asked me that question. But at this moment I didn't know a answer which he can understand. He isn't a programmer! At the moment I work on a product which is over 8 years old. Nobody thought about architecture or evolvability. I have a swamp of code in front of me every day which is not tested. Because of that, time estimates are very difficult for me. How I can describe that problem to an salesman? Not only my swamp-code-problem, but general!

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  • Pair Programming: Pros and Cons

    - by O.D
    Hi I need some experience reporting from the ones who have done pair programming,i notice that lots of people recommend that but my experience was that at one point its more efficient to set alone, think and then write code than to talk with the other programmer (which can be very annoying to other programmers in the same office), do you agree to this? and if yes can you mention situations where pair programing is less efficient than traditional programing? Actually im more interested in Cons than in Pros, but if its your own experience i would like to read both, the Cons and the Pros. I would like to read what you think about the Programmer who does'nt have the keyboard, what can he do in the meanwhile other than talking about the concept? or checking the code on the screen? Thank you

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  • Pair Programming: Pros and Cons

    - by O.D
    I need some experience reporting from the ones who have done pair programming, I noticed that lots of people recommend it but my experience was that at one point it's more efficient to sit alone, think and then write code than to talk with the other programmer (which can be very annoying to other programmers in the same office), do you agree to this? and if yes can you mention situations where pair programming is less efficient than traditional programming? Actually, I'm more interested in Cons than in Pros, but if it's your own experience I would like to read both, the Cons and the Pros. I would like to read what you think about the Programmer who doesn't have the keyboard, what can he do in the meanwhile other than talking about the concept? or checking the code on the screen?

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  • There is any reason for which a delete method/field/function refactoring doesn't exist?

    - by raisercostin
    An operation in an interface is obsolete so I decided to delete it. It seems that there is no automatic support for such a "refactoring". For me is a refactoring operation since the behavior of the code will be preserved since nobody(tests, client apis) will notice that the operation was removed. In eclipse, in java code, on an method in an interface I have the following options: rename, move, change method signature, inline, extract interface, extract superclass, use supertype when possible, pull up, push down, introduce parameter objet, introduce indirection, generate declared type. There is any reason for which a delete method/field/function refactoring doesn't exist?

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  • 6 Alternative Browsers Based on Mozilla Firefox

    - by Chris Hoffman
    Mozilla Firefox is an open-source web browser, so anyone can take its source code and modify it. Various projects have taken Firefox and released their own versions, either to optimize it, add new features, or align it with their philosophy. These projects all have to release the source code to their browsers and can’t call them Firefox or use official Mozilla branding, such as the Firefox logo. Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

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  • Should my blog be directly on my website?

    - by steve
    I have my newly launched website at www.slicify.com (redirects to a secure subdomain). I currently have a separate blog on WordPress: slicify.wordpress.com for a couple of reasons: I don't really want to mix my site code (it's a complex ecommerce site written in ASP.Net) with blog code, for ease of maintenance etc. WordPress is already great at blogs - seems silly to reinvent the wheel by trying to integrate blog functionality into my site However is keeping my blog on a separate domain going to hurt me in terms of PageRank or traffic? FWIW: while it's early days, I can see from Google Analytics that a good deal of referral traffic is already coming from my WordPress site to my main site, so at least that seems to be drawing potential users in.

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  • For Programmers familiar with ACM API? Drawing Initials [closed]

    - by user71992
    Possible Duplicate: For Programmers familiar with ACM API? Drawing Initials I came across an exercise (in the book "The Art and Science of Java" by Eric Roberts) that requires using only GArc and GLine classes to create a lettering library which draws your initials on the canvas. This should be made independent of the GLabel class. I'd like to know the correct approach to use in solving this problem. I'm not sure what I have so far is good enough (I'm thinking it's too long). The questions requires that I use a good Top-Down approach. Here's my code so far: //Passes letters to GLetter objects and draws them on the canvas package artScienceJavaExercises.chapter8; import acm.program.*; //import acm.graphics.*; public class DrawInitials extends GraphicsProgram{ public void init(){ resize(400,400); } public void run(){ //String let = readLine("Letter?: "); letter = new GLetter("l"); add(letter, (getWidth()-letter.getWidth()*2)/2, (getHeight()-letter.getHeight())/2); add(new GLetter("o"), (letter.getX()+letter.getWidth()), letter.getY()); } private GLetter letter; } //GLetter Class package artScienceJavaExercises.chapter8; import acm.graphics.*; import java.awt.*; public class GLetter extends GCompound{ private static final int ONE_THIRD = 30; private static final int ROW_2_HEIGHT = 40; private GArc[] arc = new GArc[4]; private GLine[] line = new GLine[24]; public GLetter(String s){ line[0] = new GLine(0,0, ONE_THIRD, 0); line[1] = new GLine(ONE_THIRD,0, ONE_THIRD*2, 0); line[2] = new GLine(ONE_THIRD*2,0, ONE_THIRD*3, 0); line[3] = new GLine(0,0, 0,ONE_THIRD); line[4] = new GLine(ONE_THIRD,0, ONE_THIRD, ONE_THIRD); line[5] = new GLine(ONE_THIRD*2,0, ONE_THIRD*2, ONE_THIRD); line[6] = new GLine(ONE_THIRD*3,0, ONE_THIRD*3, ONE_THIRD); line[7] = new GLine(0,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[8] = new GLine(ONE_THIRD,ONE_THIRD, ONE_THIRD*2, ONE_THIRD); line[9] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*3, ONE_THIRD); line[10] = new GLine(0,ONE_THIRD, 0, ONE_THIRD+ROW_2_HEIGHT); line[11] = new GLine(ONE_THIRD, ONE_THIRD, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[12] = new GLine(ONE_THIRD*2,ONE_THIRD, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[13] = new GLine(ONE_THIRD*3,ONE_THIRD, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[14] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT); line[15] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT); line[16] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT); line[17] = new GLine(0, ONE_THIRD+ROW_2_HEIGHT, 0, ONE_THIRD*2+ROW_2_HEIGHT); line[18] = new GLine(ONE_THIRD, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[19] = new GLine(ONE_THIRD*2, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[20] = new GLine(ONE_THIRD*3, ONE_THIRD+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); line[21] = new GLine(0,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT); line[22] = new GLine(ONE_THIRD, ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*2, ONE_THIRD*2+ROW_2_HEIGHT); line[23] = new GLine(ONE_THIRD*2,ONE_THIRD*2+ROW_2_HEIGHT, ONE_THIRD*3, ONE_THIRD*2+ROW_2_HEIGHT); for(int i = 0; i<line.length; i++){ add(line[i]); line[i].setColor(Color.BLACK); line[i].setVisible(false); } arc[0] = new GArc(getWidth(), getHeight(), 106.699, 49.341); arc[1] = new GArc(getWidth(), getHeight(), 23.96, 49.341); arc[2] = new GArc(getWidth(), getHeight(), -23.96, -49.341); arc[3] = new GArc(0,0,getWidth(), getHeight(), -106.699, -49.341); for(int i = 0; i<arc.length; i++){ add(arc[i],0,0); arc[i].setColor(Color.BLACK); arc[i].setVisible(false); } paintLetter(s); } private void paintLetter(String s){ if (s.equalsIgnoreCase("l")){ turnOn(line[3]); turnOn(line[10]); turnOn(line[17]); turnOn(line[21]); turnOn(line[22]); turnOn(line[23]); } else if(s.equalsIgnoreCase("o")){ for(int i = 0; i<4; ++i){ turnOn(arc[i]); } turnOn(line[1]); turnOn(line[10]); turnOn(line[13]); turnOn(line[22]); } } private void turnOn(GObject g){ g.setVisible(true); } } I created a class (GLetter.java) with arrays for GArc and GLine objects. They are positioned in certain ways thereby turning certain Glines and/or GArcs on or off (changing visiblity) would create a pattern for a letter. This Gletter uses the if/else statements to determine which pattern to create - this makes me feel my code is too long. There is another class (DrawInitials.java) that simulates a GraphicsProgram and allows the user to pass certain letters as arguments to the GLetter object. I've used 'L' and 'O' as examples. However, I posted this because I'm not sure I'm using the right approach. That's why I need your help. I feel MY CODE IS TOO LONG! The code above is not the complete project...it only draws letters 'L' and 'O' for now.

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  • Why is using C++ libraries so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

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  • Can we set up svn server on a local computer without any network access?

    - by Aitezaz Abdullah
    I want to set up an SVN repository on my computer without any network access. I am working on a code without any collaborator, so I don't want it to be publicly available. I read the following post. http://stackoverflow.com/questions/6001445/local-source-control-repository-cross-platform but this post suggests using online svn repository services that give free repositories. In that case, my code will be publicly available (as is included in the terms of free plans). So I was wondering if I can set up a local server on my windows xp machine that only I access even when I don't have any internet connection?

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  • SDL Fullscreen and Gnome-panel

    - by Daniel
    On Ubuntu 10.10, the following SDL code cause Gnome-panel to cease updating its drawing, however it does still function (ie windows on the panel open where they should be, but you just have to know where they 'would be' on instinct/memory). Gnome-panel also leaves a "Untitled window" box in the panel. #include <SDL.h> int main() { SDL_Surface* Screen; if(SDL_Init(SDL_INIT_VIDEO) < 0) { return 1; } Screen = SDL_SetVideoMode(1280, 1024, 32, SDL_OPENGL | SDL_FULLSCREEN); SDL_FreeSurface(Screen); SDL_Quit(); return 0; } Is this something wrong with SDL? Something wrong with the code? Something wrong with Gnome-panel? Hopefully we can find out :) Note: SDL tag request? Seeing as it is quite popular when searched: http://askubuntu.com/search?q=SDL

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  • Timeouts in WCF and their default values

      There are a lot of timeouts in WCF. let us summarize it here. Timeouts on binding These are the most well known timeouts. SendTimeout, ReceiveTimeout, OpenTimeout and CloseTimeout. They can be set easily either through config or code on the Binding. The default value for those are 1 minute.  E.g in code Binding binding = new NetTcpBinding(SecurityMode.Transport) { SendTimeout = TimeSpan.FromMinutes(10), ReceiveTimeout = TimeSpan.FromMinutes(10), OpenTimeout...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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