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  • Update Label text from XML

    - by kpk77
    Hi, I have an XML will is parsed and then fed to a bunch of Labels. I am trying to add a live element so that the labels refresh automatically from the XML. From what I've read this is possible using a tableView and [tableView reloadData] but the design dictates the use of labels. At the moment the labels only get updated on restarting the app, which is not ideal. Using ViewWillAppear is one option, but want to stick to using lables.

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  • Dynamic memory allocation with default values

    - by viswanathan
    class A { private: int m_nValue; public: A() { m_nValue = 0; } A(int nValue) { m_nValue = nValue); ~A() {} } Now in main if i call A a(2);// 2 will be assigned for m_nValue of object A. Now how do we do this if i want to define an array of objects. Also how do we do this if i dynamically create objects using operator new like A *pA; pA = new A[5];// while creating the object i want the parameterised constructor to be //called I hope the question is clear. Do let me know if more explanation is needed

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  • jQuery(formElement).val(null) : inconsistent results in different browsers

    - by Shehi
    Code is here: http://jsfiddle.net/jf7t2/1/ Please run it on the latest versions of all browsers, and see for yourself. When the button is clicked, on: on Chrome (and Safari of course) it just doesn't select anything, instead creates some ghostly empty option on Firefox and Opera, it works the way I expect and want it to work, resets the element value on Explorer, it does nothing So, which one is expected behaviour? Thanks.

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  • XNA 4.0 draw a cube with DrawUserIndexedPrimitives method [on hold]

    - by Leggy7
    EDIT Since I read what Mark H suggested (thanks a lot, I found it very useful) I think my question can become clearer structured this way: Using XNA 4.0, I'm trying to draw a cube. Im using this method: GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>( PrimitiveType.LineList, primitiveList, 0, // vertex buffer offset to add to each element of the index buffer 8, // number of vertices in pointList lineListIndices, // the index buffer 0, // first index element to read 7 // number of primitives to draw ); I got the code sample from this page which simply draw a serie of triangles. I want to modify this code in order to draw a cube. I was able to slitghly move the camera so I can have the perception of solidity, I set the vertex array to contain the 8 points defining a cube. But I can't fully understand how many primitives I have to draw (last parameter) for each of PrimitiveType. So, I wasn't able to draw the cube (just some of the edges in a non-defined order). More in detail: to build the vertex index list, the sample used // Initialize an array of indices of type short. lineListIndices = new short[(points * 2) - 2]; // Populate the array with references to indices in the vertex buffer for (int i = 0; i < points - 1; i++) { lineListIndices[i * 2] = (short)(i); lineListIndices[(i * 2) + 1] = (short)(i + 1); } I'm ashamed to say I cannot do the same in the case of a cube. what has to be the size of the lineListIndices? how should I populate it? In which order? And how do these things change when I use a different PrimitiveType? In the code sample there are also another couple of calls which I cannot fully understand, which are: // Initialize the vertex buffer, allocating memory for each vertex. vertexBuffer = new VertexBuffer(graphics.GraphicsDevice, vertexDeclaration, points, BufferUsage.None); // Set the vertex buffer data to the array of vertices. vertexBuffer.SetData<VertexPositionColor>(pointList); and vertexDeclaration = new VertexDeclaration(new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0) } ); that is, for VertexBuffer and VertexDeclaration I could not find and significant (monkey-like) guide. I reported them too because I think they could be involded in understanding things. I think I also have to understand something related to the order the vertexes are stored in the array. But actually I have no clue of what I should learn to have this function drawing a cube. So, if anybody could point me to the right direction, it wil be appreciated. Hope to have made myself clear this time

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  • Utilizing back and forward browser buttons for web apps

    - by at
    How do I use the back and forward browser buttons to navigate my javascript/jQuery web application? I know I can do window.location.href = 'this_url#placeholder' and then perform the appropriate action. But when I do that, the browser scrolls to the element with that placeholder id (or to the top if there wasn't one). How do I get the browser to not scroll anywhere? I've seen this on other sites like facebook, what's the appropriate mechanism for this?

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  • jquery elementby class and set name

    - by tom
    Hello can some one help me with code to get element by classname and also change the name currently ive tried $('selected').attr("name", 'blah blah'); and also $('.selected').attr("name", 'blah blah'); noneof these work thanks

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  • WebBrowserDocumentCompletedEventArgs Not Reached inside While Loop

    - by user3715962
    I am trying to use the WebBrowserDocumentCompletedEventHandler inside of a while loop but when the code executes the WebBrowserDocumentCompletedEventArgs is never reached. Can somebody tell me what I am doing wrong? int year = 1900; int currentYear = 2014; private void button1_Click(object sender, EventArgs e) { while (year < currentYear) { WebBrowser wb = new WebBrowser(); wb.Navigate("http://myurl.com/list/" + year.ToString()); year++; wb.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(wb_DocumentCompleted); } } void wb_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { //Code is not reaching here MessageBox.Show("Test"); }

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  • Proper Form Application Design

    - by Soo
    I'm creating a WinForm application in C# and one of its functions is displaying text in text boxes. I'm coding the logic for querying a database in a separate class and am unable to access the text box element in the class I'm creating (I'm getting a "name" does not exist in the current context error). Do I put all of my form logic into my Form1.cs file?

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  • [javascript]Where are all functions in IE?

    - by user339865
    If i want to take all functions and variables declared in my program in firefox i just iterate 'window' object. For example if i have var a=function() {}; i can use a(); or window.a(); in firefox, but not in IE. I have function iterating window object and writing all function names declared in program like that: for (smthng in window) { document.write(smthng); } works in FF, in IE there are some stuff but nothing i declare before. Any ideas?

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  • How Can I Implement This Function?

    - by hoora
    I'm a beginner and I want to write Java code in eclipse. This program takes two LinkedLists of integers (for example, a and b) and makes a LinkedList (for example d) in which every element is the sum of elements from a and b. However, I can't add these two elements from a and b because they are Objects Example: a=[3,4,6,7,8] b=[4,3,7,5,3,2,1] ------ d=[7,7,13,12,11,2,1]

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  • jQuery select last word after = (equal symbol)

    - by Jonathan
    I'm using $(this).attr("href"); to select the href attribute value of the clicked element, but I need to select only the part after the last '=' symbol. Example: href="index.php?con=123&id=123&sel=heyhey" I only need the last part of the href that is 'heyhey' How can I select this??

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  • QuickPdf - Memory leak

    - by Lonzo
    I have a method containing code to create a pdf doc using the QuickPdf library. Inside the method, I instantiate a QuickPdf object, create the pdf doc and save it to a file. I then call this method for each file to be generated. Now my problem is that the pdf docs' sizes are increasing with each call to the method even though the contents are basically the same . I am suspecting a memory leak but I cant see where exactly, since the QuickPdf object is being created and disposed each time on each call.

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  • As2 loading swf instance

    - by user1748474
    I have a .swf which loads an external .swf: this.createEmptyMovieClip("container_mc", this.getNextHighestDepth()); var my_listener:Object = new Object(); my_listener.onLoadComplete = function(target_mc:MovieClip) { target_mc._x = 50; target_mc._y = 50; addChild(my_loader); var blocker = my_loader.content.test blocker._visible = false; } my_listener.onLoadProgress = function(target_mc:MovieClip) { trace(target_mc.getBytesLoaded() + " out of " + target_mc.getBytesTotal()); } var my_loader:MovieClipLoader = new MovieClipLoader(); my_loader.addListener(my_listener); my_loader.loadClip("child_as2.swf", container_mc); I want to acces the external swf and make the movieclip with instance name test visible = false; but it won't work. I have tried a lot of codes and right now it throws me this error: Scene=Escena 1, layer=Capa 1, frame=1, Line 9 There is no property with the name 'content'. Any idea? If you have a better code i will thank you so much.

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  • Is this a php memory leak?

    - by mseifert
    I have memory_get_usage() in the footer of my page and with each refresh of the page, I watch it increase by about 100k each time. My page load creates many objects and destroys them when done . My parent objects each have __destruct() which uses unset() with all child objects. Child objects with a reference back to the parent, have __destruct() to unset() these references. Inserting memory_get_usage() before and after processing different parts of my page only tells me how much of the total usage was added due to that part of the script. How do I go about determining what memory is lost and not recycled for garbage collection after the page finishes loading? I have one global $_SESSION var containing objects storing user info, but have verified using strlen(serialize($object)) that this object is not growing in size. I presume that what I am seeing is a memory leak and that php garbage collection should be in effect after the script ends. Any ideas how to debug this?

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  • Any way to hide elements from webview? (android)

    - by ajent
    There's a webpage I pull up with webview, however i'd like to hide the 1 text link at the top. Is there a way to do this? The link is in the body, so I can't hide the body element in whole. The webpage is all text, and one tiny image at the bottom, but the text is generated each time you load it, so I can't just copy/paste the body. Thanks

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  • Is it possible to Serialize and Deserialize objects in C++?

    - by GK
    As we know c++ is also an Object Oriented Programming language where most the things are objects like java. So wanted to know is the Serialize and deserializ features are available in c++ as well as we do it in java? If yes how it can be achieved? In java We use Serializable Interface to say that this type of object can be serialized and deserialized. So in c++ how? And out of curiosity is it same in c# as in java?

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  • where clause in linq query

    - by masoud
    in the below code "transmittalno.TransID" always has value but "doctranstocon.Transid" sometimes has value and sometimes does not, so when "doctranstocon.Transid" has value I have no problem but when there is not any value, when compare in the where clause like :"transmittalno.TransID == doctranstocon.Transid". It returns error" Object reference not set to an instance of an object." TranstoCons = from doctranstocon in _DocTranstoCons where ( transmittalno.TransID == doctranstocon.Transid ) select doctranstocon.tblTranstoCon I like TranstoCons returns null when there is not any value for " doctranstocon.Transid " How I can handle this error in the below linq query: var query = from transmittalno in _Transmittals Select new TransmittaltoConPresentationModel { TransID = transmittalno.TransID, Transmittal = transmittalno.TRANSMITTAL, TranstoCons = from doctranstocon in _DocTranstoCons where ( transmittalno.TransID == doctranstocon.Transid ) select doctranstocon.tblTranstoCon };

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  • Java Web Application

    - by Mark R
    I am interested in creating a simple web application that will take in user input, convert it to an XML file and send the file to a database. Coding wise I feel I am okay, it is just the general setup and what implementation to use I am a bit unsure of. At the moment I have a JSP page containing a form, the user fills out the form and on submit a get method is sent to a servlet, in the servlet doGet() method the servlet is instantiating a java object and passing it the user inputted data. The java object then writes that data to an XML file and sends it to the database via REST. All I would be interested to know is if this the standard/optimal way of creating such a web application. Any and all feedback is appreciated. Thanks

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  • jQuery if and logic

    - by danit
    I have a simple jQuery toolbar, the basic functionality is: Hover: Background change to defined value & add .active class OnClick: Move the icon down 4px, and change background of the toolbar to that of the element What I would like to do move the icon down 4px when it has the class 'active' applied, however also remove the onclick event? Somehow I need an 'IF' statement in my jQuery for the Onclick event.

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  • 1:M relationship in Hibernate and cascading operations

    - by EugeneP
    Table SUBCOURSE references COURSE COURSE(id, name) SUBCOURSE(id, course_id, name) So, 1:M. Hibernate generates for Course: @OneToMany(fetch = FetchType.LAZY, mappedBy = "course", cascade = CascadeType.ALL) public Set getSubCourses() { return this.subCourses; } for Subcourse it generates @ManyToOne(fetch = FetchType.LAZY) @JoinColumn(name = "course_id", nullable = false) public Course getCourse() { return this.course; } Now the problem is that cascading does not work as expected. I want to create a collection of SubCourse objects (Set), fill it and then bind it to setSubCourses() of Course object. Though, having ManyToOne thing in a Subcourses table, I need to manually setCourse() before adding to collection on each object. If I do not do so, an exception is raised. What can you recommend me?

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  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

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