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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Reconciling a new BindingList into a master BindingList using LINQ

    - by Neo
    I have a seemingly simple problem whereby I wish to reconcile two lists so that an 'old' master list is updated by a 'new' list containing updated elements. Elements are denoted by a key property. These are my requirements: All elements in either list that have the same key results in an assignment of that element from the 'new' list over the original element in the 'old' list only if any properties have changed. Any elements in the 'new' list that have keys not in the 'old' list will be added to the 'old' list. Any elements in the 'old' list that have keys not in the 'new' list will be removed from the 'old' list. I found an equivalent problem here - http://stackoverflow.com/questions/161432/ - but it hasn't really been answered properly. So, I came up with an algorithm to iterate through the old and new lists and perform the reconciliation as per the above. Before anyone asks why I'm not just replacing the old list object with the new list object in its entirety, it's for presentation purposes - this is a BindingList bound to a grid on a GUI and I need to prevent refresh artifacts such as blinking, scrollbars moving, etc. So the list object must remain the same, only its updated elements changed. Another thing to note is that the objects in the 'new' list, even if the key is the same and all the properties are the same, are completely different instances to the equivalent objects in the 'old' list, so copying references is not an option. Below is what I've come up with so far - it's a generic extension method for a BindingList. I've put comments in to demonstrate what I'm trying to do. public static class BindingListExtension { public static void Reconcile<T>(this BindingList<T> left, BindingList<T> right, string key) { PropertyInfo piKey = typeof(T).GetProperty(key); // Go through each item in the new list in order to find all updated and new elements foreach (T newObj in right) { // First, find an object in the new list that shares its key with an object in the old list T oldObj = left.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(newObj, null))); if (oldObj != null) { // An object in each list was found with the same key, so now check to see if any properties have changed and // if any have, then assign the object from the new list over the top of the equivalent element in the old list foreach (PropertyInfo pi in typeof(T).GetProperties()) { if (!pi.GetValue(oldObj, null).Equals(pi.GetValue(newObj, null))) { left[left.IndexOf(oldObj)] = newObj; break; } } } else { // The object in the new list is brand new (has a new key), so add it to the old list left.Add(newObj); } } // Now, go through each item in the old list to find all elements with keys no longer in the new list foreach (T oldObj in left) { // Look for an element in the new list with a key matching an element in the old list if (right.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(oldObj, null))) == null) { // A matching element cannot be found in the new list, so remove the item from the old list left.Remove(oldObj); } } } } It can be called like this: _oldBindingList.Reconcile(newBindingList, "MyKey") However, I'm looking for perhaps a method of doing the same using LINQ type methods such as GroupJoin<, Join<, Select<, SelectMany<, Intersect<, etc. So far, the problem I've had is that each of these LINQ type methods result in brand new intermediary lists (as a return value) and really, I only want to modify the existing list for all the above reasons. If anyone can help with this, would be most appreciated. If not, no worries, the above method (as it were) will suffice for now. Thanks, Jason

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  • Calling Object Methods in Code

    - by Mister R2
    I'm a bit new to PHP, and I'm more experienced with strongly-typed languages such as JAVA, C# or C++.I'm currently writing a web tool in PHP, and I am having an issue trying to do what I want. The simple idea of what I want to do in code is run through some emails I used PHP-IMAP to get. I then create email objects (a class I defined), and put them in an array. Later on the code, however, I cycle through those emails to display them. However, as you might have guessed I'd have an issue with, I try to use an Email Class object method in that later loop -- and I'm pretty sure PHP doesn't know that the variables in the array happen to be Email Class objects! I wrote a toString method, and I want to call it in the loop. While I don't need to do this for the final version of this tool, I would like to find out what I'm missing. This is the class and the loop where I'm calling the method: include 'imap_email_interface.php'; class ImapEmail implements imap_email_interface { // Email data var $msgno; var $to; var $from; var $subject; var $body; var $attachment; // Email behavior /* PHP 4 ~ legacy constructor */ public function ImapEmail($message_number) { $this->__construct(); $this->msgno = $message_number; } /* PHP 5 Constructor */ public function __construct($message_number) { $this->msgno = $message_number; } public function send($send_to) { // Not Yet Needed! Seriously! } public function setHeaderDirectly($TO, $FROM, $SUBJECT) { $this->to = $TO; $this->from = $FROM; $this->subject = $SUBJECT; } public function setHeaderIndirectly($HEADER) { if (isset($HEADER->to[0]->personal)) $this->to = '"'.$HEADER->to[0]->personal.'", '.$HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; else $this->to = $HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; $this->from = '"'.$HEADER->from[0]->personal.'", '.$HEADER->from[0]->mailbox.'@'.$HEADER->from[0]->host; $this->subject = $HEADER->subject; } public function setBody($BODY) { $this->body = $BODY; } public function setAttachment($ATTCH) { $this->attachment = $ATTCH; } public function toString() { $str = '[TO]: ' . $this->to . '<br />' . '[FROM]: ' . $this->from . '<br />' . '[SUBJECT]: ' . $this->subject . '<br />'; $str .= '[Attachment]: '.$this->attachment.'<br />'; return $str; } } ?> The Loop: foreach ($orderFileEmails as $x) { $x->toString(); echo '<br /><br />'; } Any ideas?

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  • Dual AJAX Requests at different times

    - by Nik
    Alright, I'm trying to make an AJAX Chat system that polls the chat database every 400ms. That part is working, the part of which isn't is the Active User List. When I try to combine the two requests, the first two requests are made, then the whole thing snowballs and the usually timed (12 second) Active User List request starts updating every 1ms and the first request NEVER happens again. Displayed is the entire AJAX code for both requests: var waittime=400;chatmsg=document.getElementById("chatmsg"); room = document.getElementById("roomid").value; chatmsg.focus() document.getElementById("chatwindow").innerHTML = "loading..."; document.getElementById("userwindow").innerHTML = "Loading User List..."; var xmlhttp = false; var xmlhttp2 = false; var xmlhttp3 = false; function ajax_read(url) { if(window.XMLHttpRequest){ xmlhttp=new XMLHttpRequest(); if(xmlhttp.overrideMimeType){ xmlhttp.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4) { document.getElementById("chatwindow").innerHTML = xmlhttp.responseText; setTimeout("ajax_read('methods.php?method=r&room=" + room +"')", waittime); } } xmlhttp.open('GET',url,true); xmlhttp.send(null); } function user_read(url) { if(window.XMLHttpRequest){ xmlhttp3=new XMLHttpRequest(); if(xmlhttp3.overrideMimeType){ xmlhttp3.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp3=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp3=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp3) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp3.onreadystatechange = function() { if (xmlhttp3.readyState==4) { document.getElementById("userwindow").innerHTML = xmlhttp3.responseText; setTimeout("ajax_read('methods.php?method=u&room=" + room +"')", 12000); } } xmlhttp3.open('GET',url,true); xmlhttp3.send(null); } function ajax_write(url){ if(window.XMLHttpRequest){ xmlhttp2=new XMLHttpRequest(); if(xmlhttp2.overrideMimeType){ xmlhttp2.overrideMimeType('text/xml'); } } else if(window.ActiveXObject){ try{ xmlhttp2=new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try{ xmlhttp2=new ActiveXObject("Microsoft.XMLHTTP"); } catch(e){ } } } if(!xmlhttp2) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } xmlhttp2.open('GET',url,true); xmlhttp2.send(null); } function submit_msg(){ nick = document.getElementById("chatnick").value; msg = document.getElementById("chatmsg").value; document.getElementById("chatmsg").value = ""; ajax_write("methods.php?method=w&m=" + msg + "&n=" + nick + "&room=" + room + ""); } function keyup(arg1) { if (arg1 == 13) submit_msg(); } var intUpdate = setTimeout("ajax_read('methods.php')", waittime); var intUpdate = setTimeout("user_read('methods.php')", waittime);

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • Resolving a Forward Declaration Issue Involving a State Machine in C++

    - by hypersonicninja
    I've recently returned to C++ development after a hiatus, and have a question regarding implementation of the State Design Pattern. I'm using the vanilla pattern, exactly as per the GoF book. My problem is that the state machine itself is based on some hardware used as part of an embedded system - so the design is fixed and can't be changed. This results in a circular dependency between two of the states (in particular), and I'm trying to resolve this. Here's the simplified code (note that I tried to resolve this by using headers as usual but still had problems - I've omitted them in this code snippet): #include <iostream> #include <memory> using namespace std; class Context { public: friend class State; Context() { } private: State* m_state; }; class State { public: State() { } virtual void Trigger1() = 0; virtual void Trigger2() = 0; }; class LLT : public State { public: LLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class ALL : public State { public: ALL() { } void Trigger1() { new LLT(); } void Trigger2() { new DH(); } }; // DL needs to 'know' about DH. class DL : public State { public: DL() { } void Trigger1() { new ALL(); } void Trigger2() { new DH(); } }; class HLT : public State { public: HLT() { } void Trigger1() { new DH(); } void Trigger2() { new DL(); } }; class AHL : public State { public: AHL() { } void Trigger1() { new DH(); } void Trigger2() { new HLT(); } }; // DH needs to 'know' about DL. class DH : public State { public: DH () { } void Trigger1() { new AHL(); } void Trigger2() { new DL(); } }; int main() { auto_ptr<LLT> llt (new LLT); auto_ptr<ALL> all (new ALL); auto_ptr<DL> dl (new DL); auto_ptr<HLT> hlt (new HLT); auto_ptr<AHL> ahl (new AHL); auto_ptr<DH> dh (new DH); return 0; } The problem is basically that in the State Pattern, state transitions are made by invoking the the ChangeState method in the Context class, which invokes the constructor of the next state. Because of the circular dependency, I can't invoke the constructor because it's not possible to pre-define both of the constructors of the 'problem' states. I had a look at this article, and the template method which seemed to be the ideal solution - but it doesn't compile and my knowledge of templates is a rather limited... The other idea I had is to try and introduce a Helper class to the subclassed states, via multiple inheritance, to see if it's possible to specify the base class's constructor and have a reference to the state subclasse's constructor. But I think that was rather ambitious... Finally, would a direct implmentation of the Factory Method Design Pattern be the best way to resolve the entire problem?

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  • C++ templated factory constructor/de-serialization

    - by KRao
    Hi, I was looking at the boost serialization library, and the intrusive way to provide support for serialization is to define a member function with signature (simplifying): class ToBeSerialized { public: //Define this to support serialization //Notice not virtual function! template<class Archive> void serialize(Archive & ar) {.....} }; Moreover, one way to support serilization of derived class trough base pointers is to use a macro of the type: //No mention to the base class(es) from which Derived_class inherits BOOST_CLASS_EXPORT_GUID(Derived_class, "derived_class") where Derived_class is some class which is inheriting from a base class, say Base_class. Thanks to this macro, it is possible to serialize classes of type Derived_class through pointers to Base_class correctly. The question is: I am used in C++ to write abstract factories implemented through a map from std::string to (pointer to) functions which return objects of the desired type (and eveything is fine thanks to covariant types). Hover I fail to see how I could use the above non-virtual serialize template member function to properly de-serialize (i.e. construct) an object without knowing its type (but assuming that the type information has been stored by the serializer, say in a string). What I would like to do (keeping the same nomenclature as above) is something like the following: XmlArchive xmlArchive; //A type or archive xmlArchive.open("C:/ser.txt"); //Contains type information for the serialized class Base_class* basePtr = Factory<Base_class>::create("derived_class",xmlArchive); with the function on the righ-hand side creating an object on the heap of type Derived_class (via default constructor, this is the part I know how to solve) and calling the serialize function of xmlArchive (here I am stuck!), i.e. do something like: Base_class* Factory<Base_class>::create("derived_class",xmlArchive) { Base_class* basePtr = new Base_class; //OK, doable, usual map string to pointer to function static_cast<Derived_class*>( basePtr )->serialize( xmlArchive ); //De-serialization, how????? return basePtr; } I am sure this can be done (boost serialize does it but its code is impenetrable! :P), but I fail to figure out how. The key problem is that the serialize function is a template function. So I cannot have a pointer to a generic templated function. As the point in writing the templated serialize function is to make the code generic (i.e. not having to re-write the serialize function for different Archivers), it does not make sense then to have to register all the derived classes for all possible archive types, like: MY_CLASS_REGISTER(Derived_class, XmlArchive); MY_CLASS_REGISTER(Derived_class, TxtArchive); ... In fact in my code I relies on overloading to get the correct behaviour: void serialize( XmlArchive& archive, Derived_class& derived ); void serialize( TxtArchive& archive, Derived_class& derived ); ... The key point to keep in mind is that the archive type is always known, i.e. I am never using runtime polymorphism for the archive class...(again I am using overloading on the archive type). Any suggestion to help me out? Thank you very much in advance! Cheers

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  • Servlet response wrapper has encoding problem

    - by John O
    A servlet response wrapper is being used in a Servlet Filter. The idea is that the response is manipulated, with a 'nonce' value being injected into forms, as part of defence against CSRF attacks. The web app is using UTF-8 everywhere. When the Servlet Filter is absent, no problems. When the filter is added, encoding issues occur. (It seems as if the response is reverting to 8859-1.) The guts of the code : final class CsrfResponseWrapper extends AbstractResponseWrapper { ... byte[] modifyResponse(byte[] aInputResponse){ ... String originalInput = new String(aInputResponse, encoding); String modifiedResult = addHiddenParamToPostedForms(originalInput); result = modifiedResult.getBytes(encoding); ... } ... } As I understand it, the transition between byte-land and String-land should specify an encoding. That is done here, as you can see, in two places. The value of the 'encoding' variable is 'UTF-8'; the alteration of the String itself is standard string manipulation (with a regex), and never specifies an encoding (addHiddenParamToPostedForms). Where am I in error about the encoding? EDIT: Here is the base class (sorry it's rather long): package hirondelle.web4j.security; import javax.servlet.ServletOutputStream; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletResponse; import javax.servlet.http.HttpServletResponseWrapper; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.PrintWriter; /** Abstract Base Class for altering response content. (May be useful in future contexts as well. For now, keep package-private.) */ abstract class AbstractResponseWrapper extends HttpServletResponseWrapper { AbstractResponseWrapper(ServletResponse aServletResponse) throws IOException { super((HttpServletResponse)aServletResponse); fOutputStream = new ModifiedOutputStream(aServletResponse.getOutputStream()); fWriter = new PrintWriter(fOutputStream); } /** Return the modified response. */ abstract byte[] modifyResponse(byte[] aInputResponse); /** Standard servlet method. */ public final ServletOutputStream getOutputStream() { //fLogger.fine("Modified Response : Getting output stream."); if ( fWriterReturned ) { throw new IllegalStateException(); } fOutputStreamReturned = true; return fOutputStream; } /** Standard servlet method. */ public final PrintWriter getWriter() { //fLogger.fine("Modified Response : Getting writer."); if ( fOutputStreamReturned ) { throw new IllegalStateException(); } fWriterReturned = true; return fWriter; } // PRIVATE /* Well-behaved servlets return either an OutputStream or a PrintWriter, but not both. */ private PrintWriter fWriter; private ModifiedOutputStream fOutputStream; /* These items are used to implement conformance to the javadoc for ServletResponse, regarding exceptions being thrown. */ private boolean fWriterReturned; private boolean fOutputStreamReturned; /** Modified low level output stream. */ private class ModifiedOutputStream extends ServletOutputStream { public ModifiedOutputStream(ServletOutputStream aOutputStream) { fServletOutputStream = aOutputStream; fBuffer = new ByteArrayOutputStream(); } /** Must be implemented to make this class concrete. */ public void write(int aByte) { fBuffer.write(aByte); } public void close() throws IOException { if ( !fIsClosed ){ processStream(); fServletOutputStream.close(); fIsClosed = true; } } public void flush() throws IOException { if ( fBuffer.size() != 0 ){ if ( !fIsClosed ) { processStream(); fBuffer = new ByteArrayOutputStream(); } } } /** Perform the core processing, by calling the abstract method. */ public void processStream() throws IOException { fServletOutputStream.write(modifyResponse(fBuffer.toByteArray())); fServletOutputStream.flush(); } // PRIVATE // private ServletOutputStream fServletOutputStream; private ByteArrayOutputStream fBuffer; /** Tracks if this stream has been closed. */ private boolean fIsClosed = false; } }

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  • Make file Linking issue Undefined symbols for architecture x86_64

    - by user1035839
    I am working on getting a few files to link together using my make file and c++ and am getting the following error when running make. g++ -bind_at_load `pkg-config --cflags opencv` -c -o compute_gist.o compute_gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o gist.o gist.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o standalone_image.o standalone_image.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o IplImageConverter.o IplImageConverter.cpp g++ -bind_at_load `pkg-config --cflags opencv` -c -o GistCalculator.o GistCalculator.cpp g++ -bind_at_load `pkg-config --cflags opencv` `pkg-config --libs opencv` compute_gist.o gist.o standalone_image.o IplImageConverter.o GistCalculator.o -o rungist Undefined symbols for architecture x86_64: "color_gist_scaletab(color_image_t*, int, int, int const*)", referenced from: _main in compute_gist.o ld: symbol(s) not found for architecture x86_64 collect2: ld returned 1 exit status make: *** [rungist] Error 1 My makefile is as follows (Note, I don't need opencv bindings yet, but will be coding in opencv later. CXX = g++ CXXFLAGS = -bind_at_load `pkg-config --cflags opencv` LFLAGS = `pkg-config --libs opencv` SRC = \ compute_gist.cpp \ gist.cpp \ standalone_image.cpp \ IplImageConverter.cpp \ GistCalculator.cpp OBJS = $(SRC:.cpp=.o) rungist: $(OBJS) $(CXX) $(CXXFLAGS) $(LFLAGS) $(OBJS) -o $@ all: rungist clean: rm -rf $(OBJS) rungist The method header is located in gist.h float *color_gist_scaletab(color_image_t *src, int nblocks, int n_scale, const int *n_orientations); And the method is defined in gist.cpp float *color_gist_scaletab(color_image_t *src, int w, int n_scale, const int *n_orientation) { And finally the compute_gist.cpp (main file) #include <stdio.h> #include <stdlib.h> #include <string.h> #include "gist.h" static color_image_t *load_ppm(const char *fname) { FILE *f=fopen(fname,"r"); if(!f) { perror("could not open infile"); exit(1); } int width,height,maxval; if(fscanf(f,"P6 %d %d %d",&width,&height,&maxval)!=3 || maxval!=255) { fprintf(stderr,"Error: input not a raw PPM with maxval 255\n"); exit(1); } fgetc(f); /* eat the newline */ color_image_t *im=color_image_new(width,height); int i; for(i=0;i<width*height;i++) { im->c1[i]=fgetc(f); im->c2[i]=fgetc(f); im->c3[i]=fgetc(f); } fclose(f); return im; } static void usage(void) { fprintf(stderr,"compute_gist options... [infilename]\n" "infile is a PPM raw file\n" "options:\n" "[-nblocks nb] use a grid of nb*nb cells (default 4)\n" "[-orientationsPerScale o_1,..,o_n] use n scales and compute o_i orientations for scale i\n" ); exit(1); } int main(int argc,char **args) { const char *infilename="/dev/stdin"; int nblocks=4; int n_scale=3; int orientations_per_scale[50]={8,8,4}; while(*++args) { const char *a=*args; if(!strcmp(a,"-h")) usage(); else if(!strcmp(a,"-nblocks")) { if(!sscanf(*++args,"%d",&nblocks)) { fprintf(stderr,"could not parse %s argument",a); usage(); } } else if(!strcmp(a,"-orientationsPerScale")) { char *c; n_scale=0; for(c=strtok(*++args,",");c;c=strtok(NULL,",")) { if(!sscanf(c,"%d",&orientations_per_scale[n_scale++])) { fprintf(stderr,"could not parse %s argument",a); usage(); } } } else { infilename=a; } } color_image_t *im=load_ppm(infilename); //Here's the method call -> :( float *desc=color_gist_scaletab(im,nblocks,n_scale,orientations_per_scale); int i; int descsize=0; //compute descriptor size for(i=0;i<n_scale;i++) descsize+=nblocks*nblocks*orientations_per_scale[i]; descsize*=3; // color //print descriptor for(i=0;i<descsize;i++) printf("%.4f ",desc[i]); printf("\n"); free(desc); color_image_delete(im); return 0; } Any help would be greatly appreciated. I hope this is enough info. Let me know if I need to add more.

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  • Having trouble storing a CRTP based class in a vector

    - by user366834
    Hi, Im not sure if this can be done, im just delving into templates so perhaps my understanding is a bit wrong. I have a Platoon of soldiers, the platoon inherits from a formation to pick up the formations properties, but because i could have as many formations as i can think of I chose to use the CRTP to create the formations, hoping that i could make a vector or array of Platoon to store the platoons in. but, of course, when i make a Platoon, it wont store it in the vector, "types are unrelated" Is there any way around this ? i read about "Veneers" which are similar and that they work with arrays but i cant get it to work, perhaps im missing something. here's some code: (sorry about the formatting, the code is here in my post but its not showing up for some reason ) template < class TBase > class IFormation { public : ~IFormation(){} bool IsFull() { return m_uiMaxMembers == m_uiCurrentMemCount; } protected: unsigned int m_uiCurrentMemCount; unsigned int m_uiMaxMembers; IFormation( unsigned int _uiMaxMembers ): m_uiMaxMembers( _uiMaxMembers ), m_uiCurrentMemCount( 0 ){} // only allow use as a base class. void SetupFormation( std::vector<MySoldier*>& _soldierList ){}; // must be implemented in derived class }; ///////////////////////////////////////////////////////////////////////////////// // PHALANX FORMATION class Phalanx : public IFormation<Phalanx> { public: Phalanx( ): IFormation( 12 ), m_fDistance( 4.0f ) {} ~Phalanx(){} protected: float m_fDistance; // the distance between soldiers void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; /////////////////////////////////////////////////////////////////////////////////// // COLUMN FORMATINO class Column : public IFormation< Column > { public : Column( int _numOfMembers ): IFormation( _numOfMembers ) {} ~Column(); protected: void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; I then use these formations in the platoon class to derive, so that platoon gets the relevant SetupFormation() function: template < class Formation > class Platoon : public Formation { public: **** platoon code here }; everything works great and as expected up until this point. now, as my general can have multiple platoons, I need to store the platoons. typedef Platoon< IFormation<> > TPlatoon; // FAIL typedef std::vector<TPlatoon*> TPlatoons; TPlatoon m_pPlatoons m_pPlatoons.push_back( new Platoon<Phalanx> ); // FAIL, types unrelated. typedef Platoon< IFormation< TPlatoon; fails because i need to specify a template parameter, yet specifying this will only allow me to store platoons created with the same template parameter. so i then created FormationBase class FormationBase { public: virtual bool IsFull() = 0; virtual void SetupFormation( std::vector<MySoldier*>& _soldierList ) = 0; }; and made IFormation publicly inherit from that, and then changed the typedef to typedef Platoon< IFormation< FormationBase > > TPlatoon; but still no love. now in my searches i have not found info that says this is possible - or not possible.

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  • Log4j: Events appear in the wrong logfile

    - by Markus
    Hi there! To be able to log and trace some events I've added a LoggingHandler class to my java project. Inside this class I'm using two different log4j logger instances - one for logging an event and one for tracing an event into different files. The initialization block of the class looks like this: public void initialize() { System.out.print("starting logging server ..."); // create logger instances logLogger = Logger.getLogger("log"); traceLogger = Logger.getLogger("trace"); // create pattern layout String conversionPattern = "%c{2} %d{ABSOLUTE} %r %p %m%n"; try { patternLayout = new PatternLayout(); patternLayout.setConversionPattern(conversionPattern); } catch (Exception e) { System.out.println("error: could not create logger layout pattern"); System.out.println(e); System.exit(1); } // add pattern to file appender try { logFileAppender = new FileAppender(patternLayout, logFilename, false); traceFileAppender = new FileAppender(patternLayout, traceFilename, false); } catch (IOException e) { System.out.println("error: could not add logger layout pattern to corresponding appender"); System.out.println(e); System.exit(1); } // add appenders to loggers logLogger.addAppender(logFileAppender); traceLogger.addAppender(traceFileAppender); // set logger level logLogger.setLevel(Level.INFO); traceLogger.setLevel(Level.INFO); // start logging server loggingServer = new LoggingServer(logLogger, traceLogger, serverPort, this); loggingServer.start(); System.out.println(" done"); } To make sure that only only thread is using the functionality of a logger instance at the same time each logging / tracing method calls the logging method .info() inside a synchronized-block. One example looks like this: public void logMessage(String message) { synchronized (logLogger) { if (logLogger.isInfoEnabled() && logFileAppender != null) { logLogger.info(instanceName + ": " + message); } } } If I look at the log files, I see that sometimes a event appears in the wrong file. One example: trace 10:41:30,773 11080 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1267093 to vehicle 1055293 (slaveControl 1) trace 10:41:30,784 11091 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1156513 to vehicle 1105792 (slaveControl 1) trace 10:41:30,796 11103 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1104306 to vehicle 1055293 (slaveControl 1) trace 10:41:30,808 11115 INFO masterControl(192.168.2.21): vehicle 1327879 was pushed to slave control 1 10:41:30,808 11115 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1101572 to vehicle 106741 (slaveControl 1) trace 10:41:30,820 11127 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1055293 to vehicle 1104306 (slaveControl 1) I think that the problem occures everytime two event happen at the same time (here: 10:41:30,808). Does anybody has an idea how to solve my problem? I already tried to add a sleep() after the method call, but that doesn't helped ... BR, Markus Edit: logtrace 11:16:07,75511:16:07,755 1129711297 INFOINFO masterControl(192.168.2.21): string broadcast message was pushed from 1291400 to vehicle 1138272 (slaveControl 1)masterControl(192.168.2.21): vehicle 1333770 was added to slave control 1 or log 11:16:08,562 12104 INFO 11:16:08,562 masterControl(192.168.2.21): string broadcast message was pushed from 117772 to vehicle 1217744 (slaveControl 1) 12104 INFO masterControl(192.168.2.21): vehicle 1169775 was pushed to slave control 1 Edit 2: It seems like the problem only occurs if logging methods are called from inside a RMI thread (my client / server exchange information using RMI connections). ... Edit 3: I solved the problem by myself: It seems like log4j is NOT completely thread-save. After synchronizing all log / trace methods using a separate object everything is working fine. Maybe the lib is writing the messages to a thread-unsafe buffer before writing them to file?

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  • How to get the selected index of a dropdowlist with javascript

    - by rui martins
    I have a table with several @Html.dropdowlistfor in it. I was trying to read the selected value of using javascript, but all read is the html generated. How can I read it?? for (var i = 0; i < oTable.length; i++) { **userModel.Id = oTable[i][0];** regionModel.Users.push(userModel); processModel.Regions.push(regionModel); userModel = { "Id": "", "Name": ""}; regionModel = { "Id": "", "Name": "", "Users": []}; } TABLE <table class="tbl" id="tbl"> <thead> <tr> <th> Region </th> <th> Owner </th> </tr> </thead> <tbody> @if (Model != null) { foreach (var item in Model.Regions) { <tr> <td> @Html.DisplayTextFor(i => item.Name) </td> <td> @Html.DropDownListFor(i => item.Users, new SelectList(item.Users, "Id", "Name")) </td> </tr> } } </tbody> CODE function ProcessSave() { // Step 1: Read View Data and Create JSON Object var userModel = { "User": "", "Name": ""}; var regionModel = {"Region" : "","Name": "", "Users": []}; var processModel = { "User": "", "Description": "", "Code": "", "Regions": []}; processModel.Name = $("#Name").val(); processModel.Code = $("#Code").val(); processModel.Description = $("#Description").val(); var oTable = $('.tbl').dataTable().fnGetData(); for (var i = 0; i < oTable.length; i++) { regionModel.Name = oTable[i][0]; userModel.User = oTable[i][1]; userModel.Name = oTable[i][1]; regionModel.Users.push(userModel); processModel.Regions.push(regionModel); userModel = { "Id": "", "Name": ""}; regionModel = { "Name": "", "Users": []}; } // Step 1: Ends Here // Set 2: Ajax Post // Here i have used ajax post for saving/updating information $.ajax({ url: '/Process/Create', data: JSON.stringify(processModel), type: 'POST', contentType: 'application/json;', dataType: 'json', success: function (result) { if (result.Success == "1") { window.location.href = "/Process/Index"; } else { alert(result.ex); } } }); } MODELS namespace TestingTool.ViewModels { public partial class ProcessModel { public string Name { get; set; } public string Description { get; set; } public string Code { get; set; } public virtual ICollection<RegionModel> Regions { get; set; } } } namespace TestingTool.ViewModels { public class RegionModel { public int Region { get; set; } public string Name { get; set; } public virtual ICollection<UserModel> Users { get; set; } } } namespace TestingTool.ViewModels { public class UserModel { public int User{ get; set; } public string Name { get; set; } } }

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • MVC multi page form losing session

    - by Bryan
    I have a multi-page form that's used to collect leads. There are multiple versions of the same form that we call campaigns. Some campaigns are 3 page forms, others are 2 pages, some are 1 page. They all share the same lead model and campaign controller, etc. There is 1 action for controlling the flow of the campaigns, and a separate action for submitting all the lead information into the database. I cannot reproduce this locally, and there are checks in place to ensure users can't skip pages. Session mode is InProc. This runs after every POST action which stores the values in session: protected override void OnActionExecuted(ActionExecutedContext filterContext) { base.OnActionExecuted(filterContext); if (this.Request.RequestType == System.Net.WebRequestMethods.Http.Post && this._Lead != null) ParentStore.Lead = this._Lead; } This is the Lead property within the controller: private Lead _Lead; /// <summary> /// Gets the session stored Lead model. /// </summary> /// <value>The Lead model stored in session.</value> protected Lead Lead { get { if (this._Lead == null) this._Lead = ParentStore.Lead; return this._Lead; } } ParentStore class: public static class ParentStore { internal static Lead Lead { get { return SessionStore.Get<Lead>(Constants.Session.Lead, new Lead()); } set { SessionStore.Set(Constants.Session.Lead, value); } } Campaign POST action: [HttpPost] public virtual ActionResult Campaign(Lead lead, string campaign, int page) { if (this.Session.IsNewSession) return RedirectToAction("Campaign", new { campaign = campaign, page = 0 }); if (ModelState.IsValid == false) return View(GetCampaignView(campaign, page), this.Lead); TrackLead(this.Lead, campaign, page, LeadType.Shared); return RedirectToAction("Campaign", new { campaign = campaign, page = ++page }); } The problem is occuring between the above action, and before the following Submit action executes: [HttpPost] public virtual ActionResult Submit(Lead lead, string campaign, int page) { if (this.Session.IsNewSession || this.Lead.Submitted || !this.LeadExists) return RedirectToAction("Campaign", new { campaign = campaign, page = 0 }); lead.AddCustomQuestions(); MergeLead(campaign, lead, this.AdditionalQuestionsType, false); if (ModelState.IsValid == false) return View(GetCampaignView(campaign, page), this.Lead); var sharedLead = this.Lead.ToSharedLead(Request.Form.ToQueryString(false)); //Error occurs here and sends me an email with whatever values are in the form collection. EAUtility.ProcessLeadProxy.SubmitSharedLead(sharedLead); this.Lead.Submitted = true; VisitorTracker.DisplayConfirmationPixel = true; TrackLead(this.Lead, campaign, page, LeadType.Shared); return RedirectToAction(this.ConfirmationView); } Every visitor to our site gets a unique GUID visitorID. But when these error occurs there is a different visitorID between the Campaign POST and the Submit POST. Because we track each form submission via the TrackLead() method during campaign and submit actions I can see session is being lost between calls, despite the OnActionExecuted firing after every POST and storing the form in session. So when there are errors, we get half the form under one visitorID and the remainder of the form under a different visitorID. Luckily we use a third party service which sends an API call every time a form value changes which uses it's own ID. These IDs are consistent between the first half of the form, and the remainder of the form, and the only way I can save the leads from the lost session issues. I should also note that this works fine 99% of the time. EDIT: I've modified my code to explicitly store my lead object in TempData and used the TempData.Keep() method to persist the object between subsequent requests. I've only deployed this behavior to 1 of my 3 sites but so far so good. I had also tried storing my lead objects in Session directly in the controller action i.e., Session.Add("lead", this._Lead); which uses HTTPSessionStateBase, attempting to circumvent the wrapper class, instead of HttpContext.Current.Session which uses HTTPSessionState. This modification made no difference on the issue, as expected.

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  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

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  • jquery live problem

    - by Kay
    Hi, I have a website which uses jquery and lots of mouseover/mouseout effect. So far I used the .bind() method of jquery but if you have 1000 event handlers, this is slowing down your browser a lot. So, I want to move to use .live or .delegate. One part of my portal site is a chat area. User can set chat messages which will then be displayed in a simple table. There is a feature that if you move the mouse over a chat message a trash can will appear allowing you to delete the message (if it is by you or you are a moderator). The trash bin is in the same table cell as the chat message. The problem: Using .bind() it worked like a charm. This is the old code: function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; a.appendChild(img); ctrl.appendChild(a); $(ctrl) .bind('mouseover', function(event) { $('#aDeleteChatMessage' + messageID).show() }) .bind('mouseout', function(event) { $('#aDeleteChatMessage' + messageID).hide() }); return; } 'ctrl' is the reference to a table cell. Now, using .live() the trashbin also appears but it is flickering a lot and when I move the mouse over the trashbin, it is disappearing or inactive. I have the feeling that more events are thrown or something. It seems like the 'mouseout' is thrown when moving over the trashbin, but the thrashbin is inside the tablecell so mouseout should not be triggered. The new code is as follows. $(document).ready { $('.jDeleteableChatMessage').live('mouseover mouseout', function(event) { var linkID = '#aDelete' + event.target.id; if (event.type == 'mouseover') { $(linkID).show(); } else { $(linkID).hide(); } return false; }); } function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { if (!UserIsModerator && (UserLogin != sender)) return; ctrl.id = 'ChatMessage' + messageID; var deleteString = 'Diese Chatnachricht löschen'; if (UserLang == '1') deleteString = 'Delete this chat message'; var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; img.alt = deleteString; img.title = deleteString; a.appendChild(img); ctrl.appendChild(a); $(ctrl).addClass('jDeleteableChatMessage'); } I add a class to tell jQuery which chat cell have a trash bin and which don't. I also add an ID to the table cell which is later used to determine the associated trash bin. Yes, that's clumsy data passing to an event method. And, naturally, there is the document.ready function which initialises the .live() method. So, where is my mistake?

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  • Codeigniter: Controller URI with Library

    - by Kevin Brown
    I have a working controller and library function, but I now need to pass a URI segment to the library for decision making, and I'm stuck. Controller: function survey($method) { $id = $this->session->userdata('id'); $data['member'] = $this->home_model->getUser($id); //Convert the db Object to a row array $data['manager'] = $data['member']->row(); $manager_id = $data['manager']->manager_id; $data['manager'] = $this->home_model->getUser($manager_id); $data['manager'] = $data['manager']->row(); if ($data['manager']->credits == '0') { flashMsg('warning',"You can't complete the assessment until your manager has purchased credit."); redirect('home','location'); } elseif ($data['manager']->test_complete == '3'){ flashMsg('warning',"You already completed the Assessment."); redirect('home','location'); } else{ $data['header'] = "Home"; $this->survey_form_processing->survey_form($this->_container,$data); } } Library: function survey_form($container) { if($method ==1){ $id = $this->CI->session->userdata('id'); // Setup fields for($i=1;$i<18;$i++){ $fields["a_".$i] = 'Question '.$i; } for($i=1;$i<17;$i++){ $fields["b_".$i] = 'Question '.$i; } $fields["company_name"] = "Company Name"; $fields['company_address'] = "company_address"; $fields['company_phone'] = "company_phone"; $fields['company_state'] = "company_state"; $fields['company_city'] = "company_city"; $fields['company_zip'] = "company_zip"; $fields['job_title'] = "job_title"; $fields['job_type'] = "job_type"; $fields['job_time'] = "job_time"; $fields['department'] = "department"; $fields['supervisor'] = "supervisor"; $fields['vision'] = "vision"; $fields['height'] = "height"; $fields['weight'] = "weight"; $fields['hand_dominance'] = "hand_dominance"; $fields['areas_of_fatigue'] = "areas_of_fatigue"; $fields['injury_review'] = "injury_review"; $fields['job_positive'] = "job_positive"; $fields['risk_factors'] = "risk_factors"; $fields['job_improvement_short'] = "job_improvement_short"; $fields['job_improvement_long'] = "job_improvement_long"; $fields["c_1"] = "Near Lift"; $fields["c_2"] = "Middle Lift"; $fields["c_3"] = "Far Lift"; $this->CI->validation->set_fields($fields); // Set Rules for($i=1;$i<18;$i++){ $rules["a_".$i]= 'hour|integer|max_length[2]'; } for($i=1;$i<17;$i++){ $rules["b_".$i]= 'hour|integer|max_length[2]'; } // Setup form default values $this->CI->validation->set_rules($rules); if ( $this->CI->validation->run() === FALSE ) { // Output any errors $this->CI->validation->output_errors(); } else { // Submit form $this->_submit(); } // Modify form, first load $this->CI->db->from('be_user_profiles'); $this->CI->db->where('user_id' , $id); $user = $this->CI->db->get(); $this->CI->db->from('be_survey'); $this->CI->db->where('user_id' , $id); $survey = $this->CI->db->get(); $user = array_merge($user->row_array(),$survey->row_array()); $this->CI->validation->set_default_value($user); // Display page $data['user'] = $user; $data['header'] = 'Risk Assessment Survey'; $data['page'] = $this->CI->config->item('backendpro_template_public') . 'form_survey'; $this->CI->load->view($container,$data); } else{ redirect('home','location'); } } My library function doesn't know what to do with Method...and I'm confused. Does it have something to do with instances in my library?

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  • REST WCF service locks thread when called using AJAX in an ASP.Net site

    - by Jupaol
    I have a WCF REST service consumed in an ASP.Net site, from a page, using AJAX. I want to be able to call methods from my service async, which means I will have callback handlers in my javascript code and when the methods finish, the output will be updated. The methods should run in different threads, because each method will take different time to complete their task I have the code semi-working, but something strange is happening because the first time I execute the code after compiling, it works, running each call in a different threads but subsequent calls blocs the service, in such a way that each method call has to wait until the last call ends in order to execute the next one. And they are running on the same thread. I have had the same problem before when I was using Page Methods, and I solved it by disabling the session in the page but I have not figured it out how to do the same when consuming WCF REST services Note: Methods complete time (running them async should take only 7 sec and the result should be: Execute1 - Execute3 - Execute2) Execute1 -- 2 sec Execute2 -- 7 sec Execute3 -- 4 sec Output After compiling Output subsequent calls (this is the problem) I will post the code...I'll try to simplify it as much as I can Service Contract [ServiceContract( SessionMode = SessionMode.NotAllowed )] public interface IMyService { // I have other 3 methods like these: Execute2 and Execute3 [OperationContract] [WebInvoke( RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json, UriTemplate = "/Execute1", Method = "POST")] string Execute1(string param); } [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior( InstanceContextMode = InstanceContextMode.PerCall )] public class MyService : IMyService { // I have other 3 methods like these: Execute2 (7 sec) and Execute3(4 sec) public string Execute1(string param) { var t = Observable.Start(() => Thread.Sleep(2000), Scheduler.NewThread); t.First(); return string.Format("Execute1 on: {0} count: {1} at: {2} thread: {3}", param, "0", DateTime.Now.ToString(), Thread.CurrentThread.ManagedThreadId.ToString()); } } ASPX page <%@ Page EnableSessionState="False" Title="Home Page" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="RestService._Default" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> <script type="text/javascript"> function callMethodAsync(url, data) { $("#message").append("<br/>" + new Date()); $.ajax({ cache: false, type: "POST", async: true, url: url, data: '"de"', contentType: "application/json", dataType: "json", success: function (msg) { $("#message").append("<br/>&nbsp;&nbsp;&nbsp;" + msg); }, error: function (xhr) { alert(xhr.responseText); } }); } $(function () { $("#callMany").click(function () { $("#message").html(""); callMethodAsync("/Execute1", "hello"); callMethodAsync("/Execute2", "crazy"); callMethodAsync("/Execute3", "world"); }); }); </script> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <input type="button" id="callMany" value="Post Many" /> <div id="message"> </div> </asp:Content> Web.config (relevant) <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true" /> <standardEndpoints> <webHttpEndpoint> <standardEndpoint name="" helpEnabled="true" automaticFormatSelectionEnabled="true" /> </webHttpEndpoint> </standardEndpoints> </system.serviceModel> Global.asax void Application_Start(object sender, EventArgs e) { RouteTable.Routes.Ignore("{resource}.axd/{*pathInfo}"); RouteTable.Routes.Add(new ServiceRoute("", new WebServiceHostFactory(), typeof(MyService))); }

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  • Getting size of a webpage before parsing it

    - by user2869844
    I am trying to parse a webpage using jsoup and all is working good using this code: class DownloadSearchResultsTask extends AsyncTask<String, Integer, ArrayList> { private String link = "link"; private String title = "title"; private String vote = "vote"; private String age = "age"; private String size = "size"; private String seeders = "seeders"; private String leechers = "leachers"; @Override protected void onPreExecute() { // TODO Auto-generated method stub super.onPreExecute(); } @Override protected ArrayList doInBackground(String... params) { // TODO Auto-generated method stub ArrayList <HashMap<String, String>> searchResult = new ArrayList<HashMap<String, String>>(); HashMap<String, String> map; String link, title, vote, age, size, seeders, leechers; try { HttpURLConnection httpURLConnection=(HttpURLConnection) new URL("http://www.facebook.com").openConnection(); Log.d("VIVZ", httpURLConnection.getContentLength()+""); } catch (MalformedURLException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } Document mDocument; try { long l1=System.nanoTime(); Log.e("VIVZ",l1+""); mDocument = Jsoup .connect(params[0]) .userAgent( "Mozilla/5.0 (Windows; U; WindowsNT 5.1; en-US; rv1.8.1.6) Gecko/20070725 Firefox/2.0.0.6") .referrer("http://www.google.com").get(); long l2=System.nanoTime(); Log.e("VIVZ",(l2-l1)+""); Elements mResults = mDocument.select("div.results dl"); for (Element result : mResults) { map = new HashMap<String, String>(); Elements elements = result.select("dt a"); for (Element linkAndTitle : elements) { link = linkAndTitle.attr("abs:href"); title = linkAndTitle.text(); map.put(this.link, link); map.put(this.title, title); } elements = result.select("dd span.v"); for (Element v : elements) { vote = v.text(); map.put(this.vote, vote); } elements = result.select("dd span.a"); for (Element a : elements) { age = a.text(); map.put(this.age, age); } elements = result.select("dd span.s"); for (Element s : elements) { size = s.text(); map.put(this.size, size); } elements = result.select("dd span.u"); for (Element u : elements) { seeders = u.text(); map.put(this.seeders, seeders); } elements = result.select("dd span.d"); for (Element d : elements) { leechers = d.text(); map.put(this.leechers, leechers); } searchResult.add(map); } Log.e("VIVZ", searchResult.toString()); return searchResult; } catch (IOException e) { // TODO Auto-generated catch block Log.e("VIVZ",e+""); } return null; } @Override protected void onPostExecute(ArrayList result) { // TODO Auto-generated method stub super.onPostExecute(result); } } The problem is i want to get the size of page before parsing it and show a Determinate progress bar please help me ..... thanx in advance

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  • Segmentation fault, shared library

    - by user1306184
    I get Segmentation Fault when I try to run my program. Can someone please help me find out what Im doing wrong? Compiling with this: g++ sms_out.cpp -o sms_out g++ -c -fPIC SMSDispatch.cpp g++ -shared SMSDispatch.o -o libSMSDispatch.so It should be a shared library and dynamic linking. I get Segmentation Fault when I try to run sms_out. //sms_out.cpp #include <iostream> #include<cstdlib> #include<fstream> #include<sstream> #include<string> #include "SMSDispatch.h" using namespace std; string sms = ""; void sendSMS(string sms) { SMSDispatch* sPtr=0; sPtr->sendSMS(sms); } int main(int argc, char *argv[]) { if(argv[1]) { string input = argv[1]; string test = "--author"; if(input == test) { cout << "s149113" << endl; return 0; } } string line = ""; string file = "sms_out.txt"; ifstream myfile(file.c_str()); while(getline(myfile, line)) { string idnr, landcode, number, error; istringstream linestream(line); unsigned short errorcode; //Split the sentence getline(linestream, idnr, '\t'); getline(linestream, landcode, ':'); getline(linestream, number, '\t'); getline(linestream, error); if(idnr == "") break; //Make string to int try { errorcode = atoi(error.c_str() ); } catch (exception &) { } //Put together landcode and tlfnumber string nr = landcode + number; string txt = "Thank you for your vote!"; if(errorcode == 100) txt = "Invalid question, please try again"; else if(errorcode == 110) txt = "Sorry, only one vote pr. number"; else if(errorcode == 200) txt = "Invalid alternative, please try again"; else if(errorcode == 300) txt = "Missing a statement after other, please try again"; else if(errorcode == 999) txt = "An error occurred, please try again"; sms += "{\"ID\":" + idnr + ",\"nr\":" + nr + ",\"txt\":" + "\"" + txt + "\"" + "}\n"; } cout << sms << endl; sendSMS(sms); } //SMSDispatch.h #include <string> #ifndef SMSDISPATCH_H #define SMSDISPATCH_H using namespace std; class SMSDispatch{ public: virtual void sendSMS(string json); }; #endif //SMSDispatch.cpp #include <iostream> #include <fstream> #include "SMSDispatch.h" using namespace std; /*virtual*/void SMSDispatch::sendSMS(string json) { ofstream myfile; myfile.open ("sms_out.log"); myfile << json; myfile.close(); } int main() { }

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  • Why does "return ERROR" only work with exceptions?

    - by ThreaT
    In the struts.xml I use: <result name="error">error</result> Then in my action I use: addActionError("ERROR RETURNED"); return ERROR; When I submit the form then it just goes to a blank page and does nothing. However, if I FORCE an exception to be thrown in the action then it goes to the error page and shows the ActionError message. So am I doing this wrong? If so, how should I tell struts to show an error page using "if statements" instead of relying solely on expensive try catches? EDIT 1: I'm using struts 2 version: 2.1.8.1 EDIT 2: For example, here is my action code that I'm using to test: String test = ""; int number = 0; try { if (number == 1) { System.out.println("number 1: " + number); test = SUCCESS; } else if (number == 2) { System.out.println("number 2: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = ERROR; } else if (number == 3) { System.out.println("number 3: " + number); addActionError("ERROR RETURNED?"); addActionMessage("TESTTEST"); test = INPUT; } else { System.out.println("number 4: " + number); test = LOGIN; } } catch (Exception e) { addActionError("ERROR RETURNED? " + e); } return test; And here is my JSP code: <s:form action="number_save" method="post"> <s:textfield name="number" label="Enter number" /> </s:form> <s:actionerror /> <s:fielderror /> <s:actionmessage /> EDIT 3: Here is a longer version of my struts.xml: <action name="number" method="numberCreate" class="NumberActionBean"> <result>number.jsp</result> </action> <action name="error"> <result>error.jsp</result> </action> <action name="number_save" method="numberSave" class="NumberActionBean"> <interceptor-ref name="defaultStack"></interceptor-ref> <result name="success" type="redirect">index</result> <result name="input" type="redirect">number</result> <result name="error">error</result> <result name="login" type="redirect">login</result> <result name="none">number</result> </action> EDIT 4: My error.jsp is simply a <s:actionerror /> tag with the general taglibs and html tags...

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  • Not sure I am using inheritance/polymorphism issue?

    - by planker1010
    So for this assignment I have to create a car class(parent) and a certifiedpreowned (child) and I need to have the parent class have a method to check if it is still under warranty. *checkWarrantyStatus(). that method calls the boolean isCoveredUnderWarranty() to veryify if the car still has warranty. My issue is in the certifiedpreowned class I have to call the isCoveredUnderWarranty() as well to see if it is covered under the extended warranty and then have it be called via the checkWarrantyStatus() in the car method. I hope this makes sense. So to sum it up I need to in the child class have it check the isCoveredUnderWarranty with extended warranty info. Then it has to move to the parent class so it can be called via checkWarrantyStatus. Here is my code, I have 1 error. public class Car { public int year; public String make; public String model; public int currentMiles; public int warrantyMiles; public int warrantyYears; int currentYear =java.util.Calendar.getInstance().get(java.util.Calendar.YEAR); /** construct car object with specific parameters*/ public Car (int y, String m, String mod, int mi){ this.year = y; this.make = m; this.model = mod; this.currentMiles = mi; } public int getWarrantyMiles() { return warrantyMiles; } public void setWarrantyMiles(int warrantyMiles) { this.warrantyMiles = warrantyMiles; } public int getWarrantyYears() { return warrantyYears; } public void setWarrantyYears(int warrantyYears) { this.warrantyYears = warrantyYears; } public boolean isCoveredUnderWarranty(){ if (currentMiles < warrantyMiles){ if (currentYear < (year+ warrantyYears)) return true; } return false; } public void checkWarrantyStatus(){ if (isCoveredUnderWarranty()){ System.out.println("Your car " + year+ " " + make+ " "+ model+ " With "+ currentMiles +" is still covered under warranty"); } else System.out.println("Your car " + year+ " " + make+ " "+ model+ " With "+ currentMiles +" is out of warranty"); } } public class CertifiedPreOwnCar extends Car{ public CertifiedPreOwnCar(int y, String m, String mod, int mi) { super(mi, m, mod, y); } public int extendedWarrantyYears; public int extendedWarrantyMiles; public int getExtendedWarrantyYears() { return extendedWarrantyYears; } public void setExtendedWarrantyYears(int extendedWarrantyYears) { this.extendedWarrantyYears = extendedWarrantyYears; } public int getExtendedWarrantyMiles() { return extendedWarrantyMiles; } public void setExtendedWarrantyMiles(int extendedWarrantyMiles) { this.extendedWarrantyMiles = extendedWarrantyMiles; } public boolean isCoveredUnderWarranty() { if (currentMiles < extendedWarrantyMiles){ if (currentYear < (year+ extendedWarrantyYears)) return true; } return false; } } public class TestCar { public static void main(String[] args) { Car car1 = new Car(2014, "Honda", "Civic", 255); car1.setWarrantyMiles(60000); car1.setWarrantyYears(5); car1.checkWarrantyStatus(); Car car2 = new Car(2000, "Ferrari", "F355", 8500); car2.setWarrantyMiles(20000); car2.setWarrantyYears(7); car2.checkWarrantyStatus(); CertifiedPreOwnCar car3 = new CertifiedPreOwnCar(2000, "Honda", "Accord", 65000); car3.setWarrantyYears(3); car3.setWarrantyMiles(30000); car3.setExtendedWarrantyMiles(100000); car3.setExtendedWarrantyYears(7); car3.checkWarrantyStatus(); } }

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  • Counting number of times an item occurs in a linked list

    - by HanaCHaN92
    Here is the assignment: Here's the assignment: Implement a method countValue() that counts the number of times an item occurs in a linked list. Remember to use the STL list. int countValue(list front, const int item); Generate 20 random numbers in the range of 0 to 4, and insert each number in the linked list. Output the list by using a method which you would call writeLinkedList which you would add to the ListP.cpp. In a loop, call the method countValue() , and display the number of occurrences of each value from 0 to 4 in the list. Remember that all the above is to be included in the file ListP.ccp Run: 2 3 4 0 1 0 2 4 2 3 3 4 3 3 3 0 0 2 0 2 0 : 5, 1 : 1, 2 : 5, 3 : 6, 4 : 3 and here is what I have so far: #include<iostream> #include<list> #include<tchar.h> int countValue(list<int> front, const int item); using namespace std; int _tmain(int argc, _TCHAR* argv[]){ list<int> front; int listCount; cout << "Enter the size of the list: "; cin >> listCount; for (int i = 1; i <= listCount; i++) front.insert(rand()%5); cout << "Original List of Values: " << endl; //writeLinkedList(front, " "); cout << endl; for(int j=0;j<5;++j) cout << countValue (front,j) << endl; cout << endl; return 0; } int countValue(list<int> front, const int item) { int count0; int count1; int count2; int count3; int count4; list<int> *List; for(list<int>::iterator i = front.begin(); i != front.end(); i++) { if(List->item == 0) { count0++; } if(List->item == 1) { count1++; } if(List->item == 2) { count2++; } if(List->item == 3) { count2++; }if(List->item == 4) { count4++; } } } And here are the errors: error C2065: 'list' : undeclared identifier line 5 error C2062: type 'int' unexpected line 5 error C2661: 'std::list<_Ty>::insert' : no overloaded function takes 1 arguments line 16 error C3861: 'countValue': identifier not found line 21 IntelliSense: no instance of overloaded function "std::list<_Ty, _Ax>::insert [with _Ty=int, _Ax=std::allocator<int>]" matches the argument list line 16 IntelliSense: too few arguments in function call line 16 error C2039: 'item': is not a member of 'std::list<_Ty>' lines 34, 38, 42, 46, 49 IntelliSense: declaration is incompatible with "int countValue" (declared at line 5) line 25 IntelliSense: class "std::list<int, std:: allocator<int>>" has no member "item" lines 34, 38, 42, 46, 49 I just want to know what I've done wrong and how to fix it and also if someone could help me figure out if I'm doing the countValue function wrong or not based on the instructions I would really appreciate it. I've read the chapter in our textbook several times, looked up tutorials on youtube and on Dream in Code, and still I can not figure this out. All helpful information is appreciated!

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  • How to Correct & Improve the Design of this Code?

    - by DaveDev
    HI Guys, I've been working on a little experiement to see if I could create a helper method to serialize any of my types to any type of HTML tag I specify. I'm getting a NullReferenceException when _writer = _viewContext.Writer; is called in protected virtual void Dispose(bool disposing) {/*...*/} I think I'm at a point where it almost works (I've gotten other implementations to work) and I was wondering if somebody could point out what I'm doing wrong? Also, I'd be interested in hearing suggestions on how I could improve the design? So basically, I have this code that will generate a Select box with a number of options: // the idea is I can use one method to create any complete tag of any type // and put whatever I want in the content area <% using (Html.GenerateTag<SelectTag>(Model, new { href = Url.Action("ActionName") })) { %> <%foreach (var fund in Model.Funds) {%> <% using (Html.GenerateTag<OptionTag>(fund)) { %> <%= fund.Name %> <% } %> <% } %> <% } %> This Html.GenerateTag helper is defined as: public static MMTag GenerateTag<T>(this HtmlHelper htmlHelper, object elementData, object attributes) where T : MMTag { return (T)Activator.CreateInstance(typeof(T), htmlHelper.ViewContext, elementData, attributes); } Depending on the type of T it'll create one of the types defined below, public class HtmlTypeBase : MMTag { public HtmlTypeBase() { } public HtmlTypeBase(ViewContext viewContext, params object[] elementData) { base._viewContext = viewContext; base.MergeDataToTag(viewContext, elementData); } } public class SelectTag : HtmlTypeBase { public SelectTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("select"); //base.MergeDataToTag(viewContext, elementData); } } public class OptionTag : HtmlTypeBase { public OptionTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("option"); //base.MergeDataToTag(viewContext, _elementData); } } public class AnchorTag : HtmlTypeBase { public AnchorTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("a"); //base.MergeDataToTag(viewContext, elementData); } } all of these types (anchor, select, option) inherit from HtmlTypeBase, which is intended to perform base.MergeDataToTag(viewContext, elementData);. This doesn't happen though. It works if I uncomment the MergeDataToTag methods in the derived classes, but I don't want to repeat that same code for every derived class I create. This is the definition for MMTag: public class MMTag : IDisposable { internal bool _disposed; internal ViewContext _viewContext; internal TextWriter _writer; internal TagBuilder _tag; internal object[] _elementData; public MMTag() {} public MMTag(ViewContext viewContext, params object[] elementData) { } public void Dispose() { Dispose(true /* disposing */); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!_disposed) { _disposed = true; _writer = _viewContext.Writer; _writer.Write(_tag.ToString(TagRenderMode.EndTag)); } } protected void MergeDataToTag(ViewContext viewContext, object[] elementData) { Type elementDataType = elementData[0].GetType(); foreach (PropertyInfo prop in elementDataType.GetProperties()) { if (prop.PropertyType.IsPrimitive || prop.PropertyType == typeof(Decimal) || prop.PropertyType == typeof(String)) { object propValue = prop.GetValue(elementData[0], null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; _tag.Attributes.Add(prop.Name, stringValue); } } var dic = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase); var attributes = elementData[1]; if (attributes != null) { foreach (PropertyDescriptor descriptor in TypeDescriptor.GetProperties(attributes)) { object value = descriptor.GetValue(attributes); dic.Add(descriptor.Name, value); } } _tag.MergeAttributes<string, object>(dic); _viewContext = viewContext; _viewContext.Writer.Write(_tag.ToString(TagRenderMode.StartTag)); } } Thanks Dave

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  • Java JNI leak in c++ process.

    - by user662056
    Hi all.. I am beginner in Java. My problem is: I am calling a Java class's method from c++. For this i am using JNI. Everythings works correct, but i have some memory LEAKS in the process of c++ program... So.. i did simple example.. 1) I create a java machine (jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args);) 2) then i take a pointer on java class (jclass cls = env-FindClass("test_jni")); 3) after that i create a java class object object, by calling the constructor (testJavaObject = env-NewObject(cls, testConstruct);) AT THIS very moment in the process of c++ program is allocated 10 MB of memory 4) Next i delete the class , the object, and the Java Machine .. AT THIS very moment the 10 MB of memory are not free ................. So below i have a few lines of code c++ program void main() { { //Env JNIEnv *env; // java virtual machine JavaVM *jvm; JavaVMOption* options = new JavaVMOption[1]; //class paths options[0].optionString = "-Djava.class.path=C:/Sun/SDK/jdk/lib;D:/jms_test/java_jni_leak;"; // other options JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_6; vm_args.options = options; vm_args.nOptions = 1; vm_args.ignoreUnrecognized = false; // alloc part of memory (for test) before CreateJavaVM char* testMem0 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem0[i] = 'a'; // create java VM jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args); // alloc part of memory (for test) after CreateJavaVM char* testMem1 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem1[i] = 'b'; //Creating java virtual machine jclass cls = env->FindClass("test_jni"); // Id of a class constructor jmethodID testConstruct = env->GetMethodID(cls, "<init>", "()V"); // The Java Object // Calling the constructor, is allocated 10 MB of memory in c++ process jobject testJavaObject = env->NewObject(cls, testConstruct); // function DeleteLocalRef, // In this very moment memory not free env->DeleteLocalRef(testJavaObject); env->DeleteLocalRef(cls); // 1!!!!!!!!!!!!! res = jvm->DestroyJavaVM(); delete[] testMem0; delete[] testMem1; // In this very moment memory not free. TO /// } int gg = 0; } java class (it just allocs some memory) import java.util.*; public class test_jni { ArrayList<String> testStringList; test_jni() { System.out.println("start constructor"); testStringList = new ArrayList<String>(); for(int i = 0; i < 1000000; ++i) { // ??????? ?????? testStringList.add("TEEEEEEEEEEEEEEEEST"); } } } process memory view, after crating javaVM and java object: testMem0 and testMem1 - test memory, that's allocated by c++. ************** testMem0 ************** JNI_CreateJavaVM ************** testMem1 ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** process memory view, after destroy javaVM and delete ref on java object: testMem0 and testMem1 are deleted to; ************** JNI_CreateJavaVM ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** So testMem0 and testMem1 is deleted, But JavaVM and Java object not.... Sow what i do wrong... and how i can free memory in the c++ process program.

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