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  • Working with arrays of lists pattern in java

    - by Mad Wombat
    I am writing a card game in java where I need to spread cards from a deck into several columns until I have fixed amount of cards left. This is how I do this. public class Column extends ArrayList {} List deck = Cards.createNewDeck(); Column[] columns = new Column[10]; int c = 0; while (deck.size() 50) { if (c == 10) { c = 0; } if (columns[c] == null) { columns[c] = new Column(); } columns[c].add(Cards.dealTopCard(deck)); c += 1; } This somehow seems clunky. Is there a more readable/comprehensive way of doing the same thing?

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  • Reliable way to get the "ancestor" of an object with a specific classname, using jQuery

    - by Matt Dawdy
    I've got a javascript function that gets called on change event of a select form element. So, the "this" variable in js refers to the select element. This select element is in a td tag, in a tr tag. The tr tag has a classname of "FilterDetailsRow". Now, I've tested, and if I use this syntax: var filterRow = $(this).parent().parent(); it gets me what I want. However, is there a better way to tell jQuery, "starting with "this" can you please go up my tree of parents until you find one with a classname of "FilterDetailsRow"? Here's what I came up with, but I want to make sure I"m not reinventing the wheel. function GetFilterDetailsRowOfObject(o) { if (o) { if (o.parent()[0].className.indexOf("FilterDetailsRow") != -1) return o; else return GetFilterDetailsRowOfObject(o.parent()); } else { return null; } } Thanks for any advice.

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  • What Am I Missing? : iPhone Objective-C NSInputStream initWithData

    - by gabe
    I'm creating an NSInputStream from an NSData object but once created the stream reports NO for hasBytesAvailable: NSData* data = [outputStream propertyForKey: NSStreamDataWrittenToMemoryStreamKey]; NSLog(@"creating stream with data 0x%x length %d", [data bytes], [data length]); NSInputStream *insrm = [[NSInputStream alloc] initWithData:data]; [insrm open]; uint8_t* buf = NULL; NSUInteger len; BOOL result = [insrm getBuffer:&buf length:&len]; BOOL hasbytes = [insrm hasBytesAvailable]; NSLog(@"getBuffer:%d hasBytes:%d", result, hasbytes); NSLog(@"created inputstream data %d len %d", buf, len); Log: [26797:20b] creating stream with data 0x7050000 length 34672 [26797:20b] getBuffer:0 hasBytes:0 [26797:20b] created inputstream data 0 len 0 What am I missing here?

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  • list-index hibernate ?

    - by kumar kasimala
    Hi I am bit confusion of list index type,my mapping file has like below <list name="transactionItems" cascade="save-update,delete-orphan" lazy="false"> <key column="TRANSACTION_ID" /> <list-index column="IDX" /> <one-to-many class="TransactionItem" /> </list> whenever hibernate load a mapped object,its through exception null index column for collection:transactionItems please suggest me what can be the problem here. can you exaplain a bit about list-index? thanks & Regards kumar kasiamla India,Hyderabad.

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  • DataTemplate defautl visibility for ContentControls

    - by bitbonk
    In my MVVM based WPF application I have a lot of different ViewModel types that dynamically loaded into ContentControls or ContentPresenters. Therefor I need to explictly set what DataTemplate is to be used in XAML: <ContentControl Content={Binding SomePropertyOfTypeViewModel} ContentTemplate={StaticResource someTemplate} /> Now my problem is that the content control is displaying the UI of someTemplate even if the ContentControl is bound to nothing (i.e ViewModel.SomePropertyOfTypeViewModel is null) Is there a quick and easy way to make all ContentControls display nothing if they are currently bound to nothing? When I use implicit DataTemplates everything works as expected. Unfortunately I can't use this mechanism here.

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  • Possible to link an image in a playlist to a URL, with Flowplayer?

    - by Yegor
    I have a simple Flowplayer playlist. First one plays a short clip, which then cuts off, and an image is displayed. Is there a way to make the image clickable? here is what I have: <a style="display:block;width:640px;height:360px" id="player"> </a> <script> flowplayer("player", "../flowplayer-3.1.5.swf", { playlist: [ {url: 'http://e1h13.simplecdn.net/flowplayer/flowplayer.flv', duration: 10}, {url: 'http://www.domain.com/image.jpg', duration: 100000}, ], plugins: { controls: null } }); </script> If there is another way of doing this, Im all ears. I need a video to play for 10 seconds (or entirely, since the file is gonna be 10 seconds long), and then display some text + a URL.

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  • ASP.NET MVC & ADO.NET Entity Framework clientside validation

    - by JK
    Using aspnet mvc2 with the model auto-generated by entity framework: Is it possible to tell entity framework to auto-annotate all fields? eg: If database field says not null then add [Required] If DB field is a nvarchar(x) then add [StringLength(x)] And so on? What if the field name contains the string "email" eg CustomerEmail - can I get EF to auto-annotate that with an appropriate annotation ([Regex()] maybe) As I understand it, if the model fields are annotated, and I use both Html.ValidationMessageFor() and use if (ModelState.IsValid) in my controller, then that is all I need to do to have basic clientside input validation working? Thanks

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  • What is the C# equivalent of java.util.regex?

    - by peter.murray.rust
    I am converting Java code to C# and need to replace the use of Java's regex. A typical use is import java.util.regex.Matcher; import java.util.regex.Pattern; //... String myString = "B12"; Pattern pattern = Pattern.compile("[A-Za-z](\\d+)"); Matcher matcher = Pattern.matcher(myString); String serial = (matcher.matches()) ? matcher.group(1) : null; which should extract a capture group from a matched target string. I'd be grateful for simple examples. EDIT: I have now added the C# equivalent of the code as an answer. EDIT: Here is a tutorial on the use of the actual expressions. EDIT: Here is a useful comparison of C# and Java (and Perl.)

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  • Getting info from NSData object

    - by Moshe
    How would I get returningResponse (into say, a NSString) from the following code: NSURLResponse* response; NSError* error; NSData* result = [NSURLConnection sendSynchronousRequest:theRequest returningResponse:&response error:&error]; I think I can get the info that I need into a string but I can't call anything on response because it's null. Therefore, I assume that I need to call something on result. The problem is, I don't know what to call. (The URL request has been coded prior to the code sample. I know that that works.) I want to be able to detect if the request as successful.

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • How do you update the aspnetdb membership IsApproved value?

    - by Matt
    I need to update existing users IsApproved status in the aspnet_Membership table. I have the code below that does not seem to be working. The user.IsApproved property is updated but it is not saving it to the database table. Are there any additional calls I need to make? Any suggestions? Thanks. /// <summary> /// Updates a users approval status to the specified value /// </summary> /// <param name="userName">The user to update</param> /// <param name="isApproved">The updated approval status</param> public static void UpdateApprovalStatus(string userName, bool isApproved) { MembershipUser user = Membership.GetUser(userName); if (user != null) user.IsApproved = isApproved; }

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  • Unable to incorporate Eclispe JDT codeAssist facilities outside a Plug-in

    - by shi kui
    Using Eclipse jdt facilities, you can traverse the AST of java code snippets as follows: ASTParser ASTparser = ASTParser.newParser(AST.JLS3); ASTparser.setSource("package x;class X{}".toCharArray()); ASTparser.createAST(null).accept(...); But when trying to perform code complete & code selection it seems that I have to do it in a plug-in application since I have to write codes like IFile file = ResourcesPlugin.getWorkspace().getRoot().getFile(new Path(somePath)); ICodeAssist i = JavaCore.createCompilationUnitFrom(f); i.codeComplete/codeSelect(...) Is there anyway that I can finally get a stand-alone java application which incorporates the jdt code complete/select facilities? thx a lot! shi kui

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  • sOperator as and generic classes

    - by abatishchev
    I'm writing .NET On-the-Fly compiler for CLR scripting and want execution method make generic acceptable: object Execute() { return type.InvokeMember(..); } T Execute<T>() { return Execute() as T; /* doesn't work: The type parameter 'T' cannot be used with the 'as' operator because it does not have a class type constraint nor a 'class' constraint */ // also neither typeof(T) not T.GetType(), so on are possible return (T) Execute(); // ok } But I think operator as will be very useful: if result type isn't T method will return null, instead of an exception! Is it possible to do?

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  • One off errors with NSLog and NSString stringWithFormat

    - by David Liu
    Does anyone know why there would be one-off errors with NSLog and NSString? It works fine in 99% of my program, but for some reason this error appears in one of my model's description method: Example code: localFileId = 7; type = 2; localId = 5; NSLog(@"CachedFile localId=%d, 2=%d, localFileId=%d, type=%d, path=%@", localId, 2, localFileId, type, self.path); Example Result: CachedFile localId=5, 2=0, localFileId=2, type=7, path=(null) Notice the "0" that gets inserted in there, where it should be "2=2". This happens with NSString stringWithFormat as well.

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  • size of view not changing after frame change

    - by MikeNelson
    I have managed to do pretty complex things on iPhone but I am always stuck with views, frames, bounds, and simple stuff that defies any logic and don't work as expected. I have a self.view in my code and it has a lot of subviews on it. At some point of the code, I need to reduce the frame vertically to a specific size and later put it back as before. Then I have this code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // frame is changing to a newHeight (other parameters are the same as before) self.view.frame = CGRectMake (0, 0, originalWidth, newHeight); [UIView commitAnimations]; The result is simply, nothing. The view continues as before. The same size, the same position. No change. Why this kind of thing happens? how to solve that?

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  • XMLHttpRequest fails in observer method

    - by Michael
    I'm developing a Firefox extension and this code belongs to javascript module. var ajax = Cc["@mozilla.org/xmlextras/xmlhttprequest;1"].createInstance(); ajax.open('GET', "http://www.google.com", true); ajax.onload = function () { Reader.log("Got News"); }; ajax.onerror = function () { Reader.log("Got Error"); }; ajax.send(null); This small code always fails (onerror) if calling from observe method invoked by preference "@mozilla.org/preferences-service;1" Anyone knows how to make this work in observe method?

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  • Scheme sorting a list

    - by John
    Okay so I am trying to take in a list and sort it from greatest to smallest. Example: > (maxheap (list 5 6 2 1 18 7)) ;output: > (18 7 6 5 2 1) So here's what I got so far: (define (mkmaxheap heaplist) (let ((max (mymax(heaplist)))) ;mymax is a func that returns max number, it works (let (( head (car heaplist)) (tail (cdr heaplist))) (if (null? tail) newlist)))) Thats all I could get to compile, all the other code I wrote failed. Any help on solving this would be much appreciated.

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  • C# System.IO.FileInfo gets virtual address which has sessions key

    - by Anicho
    Okay so the following line returns null because its path cannot be found: System.IO.FileInfo fi = di.GetFiles()[position]; What I am currently doing is: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <ctl:Gallery runat="server" ID="Gallery1" FolderUrl="~/images/1/" Size="100" /> When this is invoked System.IO.FileInfo fi = di.GetFiles()[position]; it has the value similar to this: C:\Users\SomeUsername\Desktop\Tiamo\(S(mr1h0l55ycuixfbtqxbmttek))\images\1 Any idea how I can return the virtual path without actually having the session key in there? Thank you in advanced for any help you may give :) much appreciated.

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  • How to grab data from webpage in Chrome and output into Chrome extension popup?

    - by chimerical
    For a Google Chrome extension, none of the Javascript I write to manipulate the DOM of the extension popup.html seems to have any effect on the popup's DOM. I can manipulate the DOM of the current webpage in the browser just fine by using content_script.js, and I'm interested in grabbing data from the webpage and outputting it into the extension popup, like so (below: popup.html): <div id="extensionpopupcontent">Links</div> <a onclick="click()">Some Link</a> <script type="text/javascript"> function click() { chrome.tabs.executeScript(null, {file: "content_script.js"}); document.getElementById("extensionpopupcontent").innerHTML = variableDefinedInContentScript; window.close(); } </script> I tried using chrome.extension.sendRequest from the documentation at http://code.google.com/chrome/extensions/messaging.html, but I'm not sure how to properly use it in my case, specifically the greeting and the response. contentscript.js ================ chrome.extension.sendRequest({greeting: "hello"}, function(response) { console.log(response.farewell); });

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  • Can you select an element with two classes in jQuery

    - by Petras
    I have an element that has two classes but can't seem to select it with jQuery. Is it possible. Here's the code: <html> <head runat="server"> <script type="text/javascript" src="abc/scripts/jquery-1.4.2.min.js"></script> <script type="text/javascript"> $(document).ready(function() { alert($(".x.y").html()); //shows null, I want it to show "456" }); </script> </head> <body> <div class="x" class"y">456</div> </body> </html>

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  • Android/Java Beginner: Overriding ArrayAdapter's getView

    - by Preformed Cone
    Firstly I am new to android and Java so this is a beginners question. I have some code that overrides the ArrayAdapter's getView method. Here is the code public View getView(int position, View convertView, ViewGroup parent) { TextView label = (TextView)convertView; if (convertView == null) { convertView = new TextView(ctxt); label = (TextView)convertView; } label.setText(items[position]); return (convertView); } My question is: why does label.setText(items[position]); affect the convertView return value? How are they related / linked?

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  • Google Chrome + Ajax

    - by teehoo
    Im writing an ajax web app that uses Comet/Long Polling to keep the webpage up to date, and I noticed in Chrome, it treats the page as if its always loading (icon for the tab keeps spinning). I thought this was normal for Google Chrome + Ajax because even Google Wave had this behaviour. Well today I noticed that Google Wave no longer keeps the loading icon spinning, anyone know how they fixed this? Here's my ajax call code var xmlHttpReq = false; // Mozilla/Safari if (window.XMLHttpRequest) { xmlHttpReq = new XMLHttpRequest(); } // IE else if (window.ActiveXObject) { xmlHttpReq = new ActiveXObject("Microsoft.XMLHTTP"); } xmlHttpReq.open('GET', myURL, true); xmlHttpReq.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); xmlHttpReq.onreadystatechange = function() { if (xmlHttpReq.readyState == 4) { updatePage(xmlHttpReq.responseText); } } xmlHttpReq.send(null);

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  • ImageView doesn't rescale Image to selected size

    - by Buni
    I'm using a ImageView with a fixed size for adding an icon to a menu. In my application, I use it a lot of times, but on this ImageView the Layout Params seem to not work. Unlike the others ImageViews, in this case, I'm using a template directly, but I think that's not the problem. <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="1dp" android:layout_height="1dp" android:scaleType="fitCenter" android:src="@drawable/ic_menu_moreoverflow_normal_holo_dark" android:contentDescription="ICON" /> Its been used in code as follows. ImageView iview =(ImageView) View.inflate(context, R.layout.icon, null); Theoretically, It should resize automatically the image, however, the images continues with the original size, although the size was 1dp. Where is the problem? Thanks a lot!

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  • SQL for selecting only the last item from a versioned table

    - by Jeremy
    I have a table with the following structure: CREATE TABLE items ( id serial not null, title character varying(255), version_id integer DEFAULT 1, parent_id integer, CONSTRAINT items_pkey PRIMARY KEY (id) ) So the table contains rows that looks as so: id: 1, title: "Version 1", version_id: 1, parent_id: 1 id: 2, title: "Version 2", version_id: 2, parent_id: 1 id: 3, title: "Completely different record", version_id: 1, parent_id: 3 This is the SQL code I've got for selecting out all of the records with the most recent version ids: select * from items inner join ( select parent_id, max(version_id) as version_id from items group by parent_id) as vi on items.version_id = vi.version_id and items.parent_id = vi.parent_id Is there a way to write that SQL statement so that it doesn't use a subselect?

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  • Change write-host output color based on foreach if elseif outcome in Powershell

    - by Emo
    I'm trying to change the color of write-host output based on the lastrunoutcome property of SQL Server jobs in Powershell....as in...if a job was successfull, the output of lastrunoutcome is "Success" in green....if failed, then "Failed" in red. I have the script working to get the desired job status...I just don't know how to change the colors. Here's what I have so far: # Check for failed SQL jobs on multiple servers [reflection.assembly]::LoadWithPartialName("Microsoft.SqlServer.Smo") | out-null foreach ($svr in get-content "C:\serverlist2.txt") { $a = get-date $BegDate = (Get-Date $a.AddDays(-1) -f d) + " 12:00:00 AM" $BegDateTrans = [system.datetime]$BegDate write-host $svr $srv=New-Object "Microsoft.SqlServer.Management.Smo.Server" "$svr" $srv.jobserver.jobs | where-object {$_.lastrundate -ge $BegDateTrans -and $_.Name -notlike "????????-????-????-????-????????????"} | format-table name,lastrunoutcome,lastrundate -autosize foreach ($_.lastrunoutcome in $srv.jobserver.jobs) { if ($_.lastrunoutcome = 0) { -forgroundcolor red } else {} } } This seems to be the closest I've gotten...but it's giving me an error of ""LastRunOutcome" is a ReadOnly property." Any help would be greatly appreciated! Thanks! Emo

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