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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How is IObservable<double>.Average supposed to work?

    - by Dan Tao
    Update Looks like Jon Skeet was right (big surprise!) and the issue was with my assumption about the Average extension providing a continuous average (it doesn't). For the behavior I'm after, I wrote a simple ContinuousAverage extension method, the implementation of which I am including here for the benefit of others who may want something similar: public static class ObservableExtensions { private class ContinuousAverager { private double _mean; private long _count; public ContinuousAverager() { _mean = 0.0; _count = 0L; } // undecided whether this method needs to be made thread-safe or not // seems that ought to be the responsibility of the IObservable (?) public double Add(double value) { double delta = value - _mean; _mean += (delta / (double)(++_count)); return _mean; } } public static IObservable<double> ContinousAverage(this IObservable<double> source) { var averager = new ContinuousAverager(); return source.Select(x => averager.Add(x)); } } I'm thinking of going ahead and doing something like the above for the other obvious candidates as well -- so, ContinuousCount, ContinuousSum, ContinuousMin, ContinuousMax ... perhaps ContinuousVariance and ContinuousStandardDeviation as well? Any thoughts on that? Original Question I use Rx Extensions a little bit here and there, and feel I've got the basic ideas down. Now here's something odd: I was under the impression that if I wrote this: var ticks = Observable.FromEvent<QuoteEventArgs>(MarketDataProvider, "MarketTick"); var bids = ticks .Where(e => e.EventArgs.Quote.HasBid) .Select(e => e.EventArgs.Quote.Bid); var bidsSubscription = bids.Subscribe( b => Console.WriteLine("Bid: {0}", b) ); var avgOfBids = bids.Average(); var avgOfBidsSubscription = avgOfBids.Subscribe( b => Console.WriteLine("Avg Bid: {0}", b) ); I would get two IObservable<double> objects (bids and avgOfBids); one would basically be a stream of all the market bids from my MarketDataProvider, the other would be a stream of the average of these bids. So something like this: Bid Avg Bid 1 1 2 1.5 1 1.33 2 1.5 It seems that my avgOfBids object isn't doing anything. What am I missing? I think I've probably misunderstood what Average is actually supposed to do. (This also seems to be the case for all of the aggregate-like extension methods on IObservable<T> -- e.g., Max, Count, etc.)

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  • Delphi interface cast using TValue

    - by conciliator
    I've recently experimented extensively with interfaces and D2010 RTTI. I don't know at runtime the actual type of the interface; although I will have access to it's qualified name using a string. Consider the following: program rtti_sb_1; {$APPTYPE CONSOLE} uses SysUtils, Rtti, TypInfo, mynamespace in 'mynamespace.pas'; var ctx: TRttiContext; InterfaceType: TRttiType; Method: TRttiMethod; ActualParentInstance: IParent; ChildInterfaceValue: TValue; ParentInterfaceValue: TValue; begin ctx := TRttiContext.Create; // Instantiation ActualParentInstance := TChild.Create as IParent; {$define WORKAROUND} {$ifdef WORKAROUND} InterfaceType := ctx.GetType(TypeInfo(IParent)); InterfaceType := ctx.GetType(TypeInfo(IChild)); {$endif} // Fetch interface type InterfaceType := ctx.FindType('mynamespace.IParent'); // This cast is OK and ChildMethod is executed (ActualParentInstance as IChild).ChildMethod(100); // Create a TValue holding the interface TValue.Make(@ActualParentInstance, InterfaceType.Handle, ParentInterfaceValue); InterfaceType := ctx.FindType('mynamespace.IChild'); // This cast doesn't work if ParentInterfaceValue.TryCast(InterfaceType.Handle, ChildInterfaceValue) then begin Method := InterfaceType.GetMethod('ChildMethod'); if (Method <> nil) then begin Method.Invoke(ChildInterfaceValue, [100]); end; end; ReadLn; end. The contents of mynamespace.pas is as follows: {$M+} IParent = interface ['{2375F59E-D432-4D7D-8D62-768F4225FFD1}'] procedure ParentMethod(const Id: integer); end; {$M-} IChild = interface(IParent) ['{6F89487E-5BB7-42FC-A760-38DA2329E0C5}'] procedure ChildMethod(const Id: integer); end; TParent = class(TInterfacedObject, IParent) public procedure ParentMethod(const Id: integer); end; TChild = class(TParent, IChild) public procedure ChildMethod(const Id: integer); end; For completeness, the implementation goes as procedure TParent.ParentMethod(const Id: integer); begin WriteLn('ParentMethod executed. Id is ' + IntToStr(Id)); end; procedure TChild.ChildMethod(const Id: integer); begin WriteLn('ChildMethod executed. Id is ' + IntToStr(Id)); end; The reason for {$define WORKAROUND} may be found in this post. Question: is there any way for me to make the desired type cast using RTTI? In other words: is there a way for me to invoke IChild.ChildMethod from knowing 1) the qualified name of IChild as a string, and 2) a reference to the TChild instance as a IParent interface? (After all, the hard-coded cast works fine. Is this even possible?) Thanks!

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  • Create new etherpad using PHP and CURL

    - by Kyle Mathews
    I'm trying to write a simple PHP script which automatically sets up new etherpads (see http://etherpad.com/). They don't have an API (yet) for creating new pads so I'm trying to figure if I can do things another way. After playing around some, I found that if you append a random string to etherpad.com to a not-yet-created pad, it'll come back with a form asking if you want to create a new etherpad at that address. If you submit that form, a new pad will be created at that URL. My thought then was I could just create a PHP script using CURL that would duplicate that form and trick etherpad into creating a new pad at whatever URL I give it. I wrote the script but so far I can't get it working. Can someone tell me what I'm doing wrong? First, here's the HTML form on the etherpad creation page: ` <p><tt id="padurl">http://etherpad.com/lsdjfsljfa-fdj-lsdf</tt></p> <br/> <p>There is no EtherPad document here. Would you like to create one?</p> <input type="hidden" value="lsdjfsljfa-fdj-lsdf" name="padId"/> <input type="submit" value="Create Pad" id="createPad"/> ` Then here's my code which tries to submit the form using CURL $ch = curl_init(); //set POST variables $url = "http://etherpad.com/ep/pad/create?padId=ldjfal-djfa-ldkfjal"; $fields = array( 'padId'=>urlencode("ldjfal-djfa-ldkfjal"), ); $useragent="Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30)"; // set user agent curl_setopt($ch, CURLOPT_USERAGENT, $useragent); //url-ify the data for the POST foreach($fields as $key=>$value) { $fields_string .= $key.'='.$value; } print_r($fields_string); //open connection $ch = curl_init(); //set the url, number of POST vars, POST data curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_POST,count($fields)); curl_setopt($ch,CURLOPT_POSTFIELDS,$fields_string); //execute post $result = curl_exec($ch); print_r($result); //close connection curl_close($ch); When I run the script, PHP reports back that everything executed correctly but etherpad doesn't create my pad. Any clues what's going on?

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  • Can't create file in Ada 95

    - by duder
    Hello, I'm trying to follow a standard reference for opening files but running into a constraint_error at the line when I call Ada.Text_IO.Create(). It says "range check failed". Any help appreciated, here's the code: WITH Ada.Text_IO; WITH Ada.Integer_Text_IO; USE Ada.Text_IO; USE Ada.Integer_Text_IO; PROCEDURE FileManip IS --Variables Start_Int : Integer; Stop_Int : Integer; Max_Length : Integer; --Output File MaxName : CONSTANT Positive := 80; SUBTYPE NameRange IS Positive RANGE 1..MaxName; OutFileName : String(NameRange) := (OTHERS => '#'); OutNameLength : NameRange; OutData : File_Type; --Array TYPE Chain_Array IS ARRAY(1..500) OF Integer; Sum : Integer := 1; BEGIN --Inputs Ada.Text_IO.Put(Item => "Enter a starting Integer: "); Ada.Integer_Text_IO.Get(Item => Start_Int); Ada.Text_IO.New_Line; Ada.Text_IO.Put(Item => "Enter a stopping Integer: "); Ada.Integer_Text_IO.Get(Item => Stop_Int); Ada.Text_IO.New_Line; Ada.Text_IO.Put(Item => "Enter a Maximum Length to search: "); Ada.Integer_Text_IO.Get(Item => Max_Length); Ada.Text_IO.New_Line; Ada.Text_IO.Put(Item => "Enter a output file name > "); Ada.Text_IO.Get_Line( Item => OutFileName, Last => OutNameLength); Ada.Text_IO.Create( File => OutData, Mode => Ada.Text_IO.Out_File, Name => OutFileName(1..OutNameLength)); Ada.Text_IO.New_Line;

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  • A simple Python deployment problem - a whole world of pain

    - by Evgeny
    We have several Python 2.6 applications running on Linux. Some of them are Pylons web applications, others are simply long-running processes that we run from the command line using nohup. We're also using virtualenv, both in development and in production. What is the best way to deploy these applications to a production server? In development we simply get the source tree into any directory, set up a virtualenv and run - easy enough. We could do the same in production and perhaps that really is the most practical solution, but it just feels a bit wrong to run svn update in production. We've also tried fab, but it just never works first time. For every application something else goes wrong. It strikes me that the whole process is just too hard, given that what we're trying to achieve is fundamentally very simple. Here's what we want from a deployment process. We should be able to run one simple command to deploy an updated version of an application. (If the initial deployment involves a bit of extra complexity that's fine.) When we run this command it should copy certain files, either out of a Subversion repository or out of a local working copy, to a specified "environment" on the server, which probably means a different virtualenv. We have both staging and production version of the applications on the same server, so they need to somehow be kept separate. If it installs into site-packages, that's fine too, as long as it works. We have some configuration files on the server that should be preserved (ie. not overwritten or deleted by the deployment process). Some of these applications import modules from other applications, so they need to be able to reference each other as packages somehow. This is the part we've had the most trouble with! I don't care whether it works via relative imports, site-packages or whatever, as long as it works reliably in both development and production. Ideally the deployment process should automatically install external packages that our applications depend on (eg. psycopg2). That's really it! How hard can it be?

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  • Modify a ListBox's item from a button in it's template?

    - by Maciek
    In my Silv erlight 3 project, I'm using a ListBox to display results of a Get() operation form a WCF WebService. The ListBox's item template is the following : <ListBox x:Name="m_listview" ItemsSource="{Binding Users, Mode=TwoWay, UpdateSourceTrigger=Default}" Foreground="{StaticResource EnergyBlue}" Background="{StaticResource EnergyBackground}" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Center" Grid.ColumnSpan="3" Margin="0,0,0,2" IsSynchronizedWithCurrentItem="False"> <ListBox.ItemTemplate> <DataTemplate> <Grid MinWidth="536" MinHeight="10" d:DesignWidth="19.875" d:DesignHeight="20.75"> <Grid.ColumnDefinitions> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> <ColumnDefinition Width="0.2*"/> </Grid.ColumnDefinitions> <TextBox Text="{Binding Path=UserName, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="0" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <PasswordBox Password="{Binding Path=UserPass, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="1" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <TextBox Text="{Binding Path=UserTypeId, Mode=TwoWay, UpdateSourceTrigger=Default}" Grid.Column="2" Foreground="{StaticResource EnergyWhite}" Margin="2" Background="{StaticResource EnergyBackground}" BorderBrush="{StaticResource EnergyBlue}" SelectionBackground="{StaticResource EnergyBlue}" SelectionForeground="{StaticResource EnergyWhite}" MinWidth="100"/> <Button Style="{StaticResource EnergyGlassButton}" Grid.Column="3" MinWidth="10" MinHeight="10" Content="Update" Click="OnUpdateUser"/> <Button Style="{StaticResource EnergyGlassButton}" Grid.Column="4" MinWidth="10" MinHeight="10" Content="Remove" Click="OnRemoveUser"/> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The template contains 2 buttons. When I click either of them, I'd like to obtain a reference to the exact data-item under the listboxitem. How do I do that? I've tried : User target_user = m_listview.SelectedItem as User; but it turned out that the listview item wasn't selected. Can it be done without actually selecting the listview item? For instance, just click on the "remove" button and have the row disappear? Best regards

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  • A couple questions using fwrite/fread with data structures

    - by Nazgulled
    Hi, I'm using fwrite() and fread() for the first time to write some data structures to disk and I have a couple of questions about best practices and proper ways of doing things. What I'm writing to disk (so I can later read it back) is all user profiles inserted in a Graph structure. Each graph vertex is of the following type: typedef struct sUserProfile { char name[NAME_SZ]; char address[ADDRESS_SZ]; int socialNumber; char password[PASSWORD_SZ]; HashTable *mailbox; short msgCount; } UserProfile; And this is how I'm currently writing all the profiles to disk: void ioWriteNetworkState(SocialNetwork *social) { Vertex *currPtr = social->usersNetwork->vertices; UserProfile *user; FILE *fp = fopen("save/profiles.dat", "w"); if(!fp) { perror("fopen"); exit(EXIT_FAILURE); } fwrite(&(social->usersCount), sizeof(int), 1, fp); while(currPtr) { user = (UserProfile*)currPtr->value; fwrite(&(user->socialNumber), sizeof(int), 1, fp); fwrite(user->name, sizeof(char)*strlen(user->name), 1, fp); fwrite(user->address, sizeof(char)*strlen(user->address), 1, fp); fwrite(user->password, sizeof(char)*strlen(user->password), 1, fp); fwrite(&(user->msgCount), sizeof(short), 1, fp); break; currPtr = currPtr->next; } fclose(fp); } Notes: The first fwrite() you see will write the total user count in the graph so I know how much data I need to read back. The break is there for testing purposes. There's thousands of users and I'm still experimenting with the code. My questions: After reading this I decided to use fwrite() on each element instead of writing the whole structure. I also avoid writing the pointer to to the mailbox as I don't need to save that pointer. So, is this the way to go? Multiple fwrite()'s instead of a global one for the whole structure? Isn't that slower? How do I read back this content? I know I have to use fread() but I don't know the size of the strings, cause I used strlen() to write them. I could write the output of strlen() before writing the string, but is there any better way without extra writes?

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  • Trouble binding command in grid menu item.

    - by Pete
    I have a grid that's inside a usercontrol derived class called MediatedUserControl. I'm adding a context menu to let the user delete an item, but I've been unable to figure out how to bind the command to my command property. I'm using MVVM and my viewmodel implements a public ICommand property called DeleteSelectedItemCommand. However, when the view is displayed, I get the following message in the output window: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='BRO.View.MediatedUserControl', AncestorLevel='1''. BindingExpression:Path=DataContext.DeleteSelectedItemCommand; DataItem=null; target element is 'BarButtonItem' (HashCode=6860584); target property is 'Command' (type 'ICommand') I feel like I generally have a good handle on bindings like this and can't figure out what it is I'm missing here. Thanks for any help you can provide. <dxg:GridControl HorizontalAlignment="Left" Margin="12,88,0,0" x:Name="gridControl1" VerticalAlignment="Top" Height="500" Width="517" DataSource="{Binding ItemList}" BorderBrush="{StaticResource {x:Static SystemColors.ActiveBorderBrushKey}}" ShowBorder="True" Background="{StaticResource {x:Static SystemColors.ControlLightBrushKey}}" UseLayoutRounding="False" DataContext="{Binding}"> <dxg:GridControl.Columns> <dxg:GridColumn FieldName="Code" Header="Code" Width="107" /> <dxg:GridColumn FieldName="Name" Header="Item" Width="173" /> <dxg:GridColumn FieldName="PricePerItem" Header="Unit Price" Width="70"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> <dxg:GridColumn FieldName="Quantity" Header="Qty" Width="50" AllowEditing="True" /> <dxg:GridColumn FieldName="TotalPrice" Header="Total Price" Width="90"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> </dxg:GridControl.Columns> <dxg:GridControl.View> <dxg:TableView ShowIndicator="False" ShowGroupPanel="False" MultiSelectMode="Row" AllowColumnFiltering="False" AllowBestFit="False" AllowFilterEditor="False" AllowEditing="False" AllowGrouping="False" AllowSorting="False" AllowResizing="False" AllowMoving="False" AllowMoveColumnToDropArea="False" AllowDateTimeGroupIntervalMenu="False" > <dxg:TableView.RowCellMenuCustomizations> <dxb:BarButtonItem Name="deleteRowItem" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=view:MediatedUserControl, AncestorLevel=1}, Path=DataContext.DeleteSelectedItemCommand}"> </dxb:BarButtonItem> </dxg:TableView.RowCellMenuCustomizations> </dxg:TableView> </dxg:GridControl.View>

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  • should I ever put a major version number into a C#/Java namespace?

    - by Andrew Patterson
    I am designing a set of 'service' layer objects (data objects and interface definitions) for a WCF web service (that will be consumed by third party clients i.e. not in-house, so outside my direct control). I know that I am not going to get the interface definition exactly right - and am wanting to prepare for the time when I know that I will have to introduce a breaking set of new data objects. However, the reality of the world I am in is that I will also need to run my first version simultaneously for quite a while. The first version of my service will have URL of http://host/app/v1service.svc and when the times comes by new version will live at http://host/app/v2service.svc However, when it comes to the data objects and interfaces, I am toying with putting the 'major' version of the interface number into the actual namespace of the classes. namespace Company.Product.V1 { [DataContract(Namespace = "company-product-v1")] public class Widget { [DataMember] string widgetName; } public interface IFunction { Widget GetWidgetData(int code); } } When the time comes for a fundamental change to the service, I will introduce some classes like namespace Company.Product.V2 { [DataContract(Namespace = "company-product-v2")] public class Widget { [DataMember] int widgetCode; [DataMember] int widgetExpiry; } public interface IFunction { Widget GetWidgetData(int code); } } The advantages as I see it are that I will be able to have a single set of code serving both interface versions, sharing functionality where possible. This is because I will be able to reference both interface versions as a distinct set of C# objects. Similarly, clients may use both interface versions simultaneously, perhaps using V1.Widget in some legacy code whilst new bits move on to V2.Widget. Can anyone tell why this is a stupid idea? I have a nagging feeling that this is a bit smelly.. notes: I am obviously not proposing every single new version of the service would be in a new namespace. Presumably I will do as many non-breaking interface changes as possible, but I know that I will hit a point where all the data modelling will probably need a significant rewrite. I understand assembly versioning etc but I think this question is tangential to that type of versioning. But I could be wrong.

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  • Absolute reRendering using RichFaces

    - by wheelie
    Hey there, I am implementing copy/paste functionality for a complex object tree, this means you can copy an object and paste it where the object type is the same. Therefore I need to reRender the <a4j:commandLink>-s which are performing the paste action (so it will show on the GUI or not). Simplified example: Problem is that copy links are deep in the tree. How is it possible to reRender on a higher level in the component tree? (very)Simplified example: ... <h:form id="form1"> ... <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste1" value="Paste" rendered="#{myBean.myHashMap.key}" /> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste2" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> <a4j:outputPanel> <a4j:region renderRegionOnly="true"> <a4j:commandLink value="Copy" reRender=":paste1, :paste2, :paste3" /> <a4j:commandLink id="paste3" value="Paste" rendered="#{myBean.myHashMap.key}" /> </a4j:region> </a4j:outputPanel> </a4j:outputPanel> ... </h:form> Something like that. In practise this differs in that a rich:tree is displayed. Also, there can be multiple instances of the same paste link: object:0::paste3, object:1::paste3. private final String pasteIDs = ":xxPaste, ... , :xyPaste"; According to the RichFaces reference, putting the separator to the beginning of the ID means it is an "absolute" search expression, however this way i get the same result: only the 'local' paste link gets rerendered, the others not. Every copy-paste link pair is encapsulated in <a4j:region renderRegionOnly="true">, because it is necessary for other components to restrict the reRender to that region. Could this be blocking the reRender I want to make? Also I want to rerender exactly those paste links, so no other rerender action is triggered. Hope it is clear what i want to achieve. Any help would be appreciated! Daniel

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  • PulpCore music playback - loop sound and animate volume

    - by Peter Perhác
    I have been experimenting with PulpCore, trying to create my own tower defence game (not-playable yet), and I am enjoying it very much I ran into a problem that I can't quite figure out. I extended PulpCore with the JOrbis thing to allow OGG files to be played. Works fine. However, pulpCore seems to have a problem with looping the sound WHILE animating the volume level. I tried this with wav file too, to make sure it isn't jOrbis that breaks it. The code is like this: Sound bgMusic = Sound.load("music/music.ogg"); Playback musicPlayback; ... musicVolume = new Fixed(0.75); musicPlayback = bgMusic.loop(musicVolume); //TODO figure out why it's NOT looping when volume is animated // musicVolume.animate(0, musicVolume.get(), FADE_IN_TIME); This code, for as long as the last line is commented out, plays the music.ogg again and again in an endless loop (which I can stop by calling stop on the Playback object returned from loop(). However, I would like the music to fade in smoothly, so following the advice of the PulpCore API docs, I added the last line which will create the fade-in but the music will only play once and then stop. I wonder why is that? Here is a bit of the documentation: Playback pulpcore.sound.Sound.loop(Fixed level) Loops this sound clip with the specified volume level (0.0 to 1.0). The level may have a property animation attached. Parameters: level Returns: a Playback object for this unique sound playback (one Sound can have many simultaneous Playback objects) or null if the sound could not be played. So what could be the problem? I repeat, with the last line, the sound fades in but doesn't loop, without it it loops but starts with the specified 0.75 volume level. Why can't I animate the volume of the looped music playback? What am I doing wrong? Anyone has any experience with pulpCore and has come across this problem? Anyone could please download PulpCore and try to loop music which fades-in (out)? note: I need to keep a reference to the Playback object returned so I can kill music later.

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  • Using NHibernate to map a nChar column to an enumerated type

    - by Morrislgn
    Hello Folks, I am trying to map a table frp, a SQL Server 2005 DB to a class which contains an enum: public class MyClass{ private YesNoOptional addressSetting; public YesNoOptional AddressSetting{ {get; set;} } } public enum YesNoOptional { Yes, No, Optional } This will dictate that one of three values is inserted into the corresponding column - 'Y', 'N', 'O'. This column is of type nchar(1). My mapping file is like so (addressSetting is the property which is causing the problem): <class name="IncidentDefinition" table="IR_INCIDENT_DEF" lazy="false" > <id name="Guid" column="INT_GUID" > <generator class="guid"></generator> </id> <property name="Reference" column="INT_REF" ></property> <property name="Description" column="INT_DESCRIPTION" ></property> <property name="AddressSetting" column="INT_ADDRESS_REQ" ></property> <property name="Active" column="INT_ACTIVE" type="YesNo"></property> <property name="PinDocId" column="INT_PIN_DOC_ID"></property> </class> Using the config above I get the following error: NHibernate.ADOException: could not initialize a collection: System.FormatException: Input string was not in a correct format.. If I try to map the enum using a custom type like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="ML.Types.YesNoOptional, ML.Types" ></property> Error: System.FormatException: Input string was not in a correct format. Next, if I try using a specific type like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="String" ></property> This error is generated: NHibernate.PropertyAccessException: The type System.String can not be assigned to a property of type System.ArgumentException: Object of type 'System.String' cannot be converted to type 'ML.Types.YesNoOptional'.. As a last resort I tried to specify the type as a char like so: <property name="AddressSetting" column="INT_ADDRESS_REQ" type="Char" ></property> This works a bit better, as it in it doesnt throw an error, however instead of returning the character from the table and mapping it to the enumerated type the ASCII value of the character is returned instead - so Y is represented by 89! I am hoping someone can explain what I am doing wrong and\or how why this is happening please? Thanks Morris

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  • How to break a Hibernate session?

    - by Péter Török
    In the Hibernate reference, it is stated several times that All exceptions thrown by Hibernate are fatal. This means you have to roll back the database transaction and close the current Session. You aren’t allowed to continue working with a Session that threw an exception. One of our legacy apps uses a single session to update/insert many records from files into a DB table. Each recourd update/insert is done in a separate transaction, which is then duly committed (or rolled back in case an error occurred). Then for the next record a new transaction is opened etc. But the same session is used throughout the whole process, even if a HibernateException was caught in the middle. We are using Oracle 9i btw with Hibernate 3.24.sp1 on JBoss 4.2. Reading the above in the book, I realized that this design may fail. So I refactored the app to use a separate session for each record update. In a unit test with a mock session factory, I could prove that it is now requesting a new session for each record update. So far, so good. However, we found no way to reproduce the session failure while testing the whole app (would this be a stress test btw, or ...?). We thought of shutting down the listener of the DB but we realized that the app is keeping a bunch of connections open to the DB, and the listener would not affect those connections. (This is a web app, activated once every night by a scheduler, but it can also be activated via the browser.) Then we tried to kill some of those connections in the DB while the app was processing updates - this resulted in some failed updates, but then the app happily continued. Apparently Hibernate is clever enough to reopen broken connections under the hood without breaking the whole session. So this might not be a critical issue, as our app seems to be robust enough even in its original form. However, the issue keeps bugging me. I would like to know: Under what circumstances does the Hibernate session really become unusable after a HibernateException was thrown? How to reproduce this in a test? (What's the proper term for such a test?)

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  • Bulk inserts into sqlite db on the iphone...

    - by akaii
    I'm inserting a batch of 100 records, each containing a dictonary containing arbitrarily long HTML strings, and by god, it's slow. On the iphone, the runloop is blocking for several seconds during this transaction. Is my only recourse to use another thread? I'm already using several for acquiring data from HTTP servers, and the sqlite documentation explicitly discourages threading with the database, even though it's supposed to be thread-safe... Is there something I'm doing extremely wrong that if fixed, would drastically reduce the time it takes to complete the whole operation? NSString* statement; statement = @"BEGIN EXCLUSIVE TRANSACTION"; sqlite3_stmt *beginStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &beginStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); return; } if (sqlite3_step(beginStatement) != SQLITE_DONE) { sqlite3_finalize(beginStatement); printf("db error: %s\n", sqlite3_errmsg(database)); return; } NSTimeInterval timestampB = [[NSDate date] timeIntervalSince1970]; statement = @"INSERT OR REPLACE INTO item (hash, tag, owner, timestamp, dictionary) VALUES (?, ?, ?, ?, ?)"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, [statement UTF8String], -1, &compiledStatement, NULL) == SQLITE_OK) { for(int i = 0; i < [items count]; i++){ NSMutableDictionary* item = [items objectAtIndex:i]; NSString* tag = [item objectForKey:@"id"]; NSInteger hash = [[NSString stringWithFormat:@"%@%@", tag, ownerID] hash]; NSInteger timestamp = [[item objectForKey:@"updated"] intValue]; NSData *dictionary = [NSKeyedArchiver archivedDataWithRootObject:item]; sqlite3_bind_int( compiledStatement, 1, hash); sqlite3_bind_text( compiledStatement, 2, [tag UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text( compiledStatement, 3, [ownerID UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_int( compiledStatement, 4, timestamp); sqlite3_bind_blob( compiledStatement, 5, [dictionary bytes], [dictionary length], SQLITE_TRANSIENT); while(YES){ NSInteger result = sqlite3_step(compiledStatement); if(result == SQLITE_DONE){ break; } else if(result != SQLITE_BUSY){ printf("db error: %s\n", sqlite3_errmsg(database)); break; } } sqlite3_reset(compiledStatement); } timestampB = [[NSDate date] timeIntervalSince1970] - timestampB; NSLog(@"Insert Time Taken: %f",timestampB); // COMMIT statement = @"COMMIT TRANSACTION"; sqlite3_stmt *commitStatement; if (sqlite3_prepare_v2(database, [statement UTF8String], -1, &commitStatement, NULL) != SQLITE_OK) { printf("db error: %s\n", sqlite3_errmsg(database)); } if (sqlite3_step(commitStatement) != SQLITE_DONE) { printf("db error: %s\n", sqlite3_errmsg(database)); } sqlite3_finalize(beginStatement); sqlite3_finalize(compiledStatement); sqlite3_finalize(commitStatement);

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  • How to make Flash 'play well with others'?

    - by Sensei James
    What up fam. So this isn't a question asking about memory management schemes; for those of you who may not know, the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects. What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs. Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly? In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds: var idle_id:uint = setInterval(4000, pause_program); var current_movie_clip:MovieClip; var current_frame:uint; ... // on Mouse move or key press... clearInterval(idle_id); idle_id = setInterval(4000, pause_program); ... function pause_program():void { current_movie_clip = event.target as MovieClip; current_frame = current_movie_clip.currentFrame; MovieClip(root).gotoAndStop("program_pause_screen"); } (on the program pause screen) resume_button.addEventListener(MouseEvent.CLICK, resume_program); function resume_program(event:MouseEvent) { current_movie_clip.gotoAndPlay(current_frame); } If that's the right idea, what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them? (Please feel free to answer as much or as little of the many questions I've posed.)

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  • Sending multiline message via sockets without closing the connection

    - by Yasir Arsanukaev
    Hello folks. Currently I have this code of my client-side Haskell application: import Network.Socket import Network.BSD import System.IO hiding (hPutStr, hPutStrLn, hGetLine, hGetContents) import System.IO.UTF8 connectserver :: HostName -- ^ Remote hostname, or localhost -> String -- ^ Port number or name -> IO Handle connectserver hostname port = withSocketsDo $ do -- withSocketsDo is required on Windows -- Look up the hostname and port. Either raises an exception -- or returns a nonempty list. First element in that list -- is supposed to be the best option. addrinfos <- getAddrInfo Nothing (Just hostname) (Just port) let serveraddr = head addrinfos -- Establish a socket for communication sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- Mark the socket for keep-alive handling since it may be idle -- for long periods of time setSocketOption sock KeepAlive 1 -- Connect to server connect sock (addrAddress serveraddr) -- Make a Handle out of it for convenience h <- socketToHandle sock ReadWriteMode -- Were going to set buffering to LineBuffering and then -- explicitly call hFlush after each message, below, so that -- messages get logged immediately hSetBuffering h LineBuffering return h sendid :: Handle -> String -> IO String sendid h id = do hPutStr h id -- Make sure that we send data immediately hFlush h -- Retrieve results hGetLine h The code portions in connectserver are from this chapter of Real World Haskell book where they say: When dealing with TCP data, it's often convenient to convert a socket into a Haskell Handle. We do so here, and explicitly set the buffering – an important point for TCP communication. Next, we set up lazy reading from the socket's Handle. For each incoming line, we pass it to handle. After there is no more data – because the remote end has closed the socket – we output a message about that. Since hGetContents blocks until the server closes the socket on the other side, I used hGetLine instead. It satisfied me before I decided to implement multiline output to client. I wouldn't like the server to close a socket every time it finishes sending multiline text. The only simple idea I have at the moment is to count the number of linefeeds and stop reading lines after two subsequent linefeeds. Do you have any better suggestions? Thanks.

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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • want to fetch the friends list of facebook thorough fbconnect in iphone using objective-c ?

    - by uttam
    how to fetch the friends list of facebook in iphone through fbconnect in objective-c? I am using this code (void)getUserName { NSString *fql = [NSString localizedStringWithFormat: @"SELECT uid FROM user WHERE is_app_user = 1 AND uid IN (SELECT uid2 FROM friend WHERE uid1 = %lld)",[FBSession session].uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.friends.get" params:params]; } - (void)request:(FBRequest*)request didLoad:(id)result { if ([request.method isEqualToString:@"facebook.fql.query"]) { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@", name]; } else if ([request.method isEqualToString:@"facebook.users.setStatus"]) { NSString* success = result; if ([success isEqualToString:@"1"]) { _label.text = [NSString stringWithFormat:@"Status successfully set"]; } else { _label.text = [NSString stringWithFormat:@"Problem setting status"]; } } else if ([request.method isEqualToString:@"facebook.freinds.get"]) { if(myList==nil) { NSArray* users = result; myList =[[NSArray alloc] initWithArray: users]; for(NSInteger i=0;i<[users count];i++) { NSDictionary* user = [users objectAtIndex:i]; NSString* uid = [user objectForKey:@"uid"]; NSString* fql = [NSString stringWithFormat: @"select name from user where uid == %@", uid]; NSDictionary* params = [NSDictionary dictionaryWithObject:fql forKey:@"query"]; [[FBRequest requestWithDelegate:self] call:@"facebook.fql.query" params:params]; } } else { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; //txtView.text=[NSString localizedStringWithFormat:@"%@%@,\n",txtView.text,name]; NSLog(name); }} I want to get the friends list from facebook and then search/modify then add it to my addressbook. I know this code is doing this but I don't know how to use it or where do I use it.. If you could please post something or just elaborate on how do I use your code thru fbconnect framework. I have implemented upto get permissions and publish feeds one's wall. But please can you post here about the layout details of the results, like what do Ineed to use on the layout point of view.

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  • Why does using ASP.NET OutputCache keep returning a 200 OK, not a 304 Not Modified?

    - by Pure.Krome
    Hi folks, i have a simple aspx page. Here's the top of it:- <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Foo.aspx.cs" Inherits="Foo" %> <%@ OutputCache Duration="3600" VaryByParam="none" Location="Any" %> Now, every time I hit the page in FireFox (either hit F5 or hit enter in the url bar) I keep getting a 200 OK response. Here's a sample reply from FireBug :- Request Headers:- GET /sitemap.xml HTTP/1.1 Host: localhost.foo.com.au User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-GB; rv:1.9.2) Gecko/20100115 Firefox/3.6 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-au,en-gb;q=0.7,en;q=0.3 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: <snipped> If-Modified-Since: Tue, 01 Jun 2010 07:35:17 GMT If-None-Match: "" Cache-Control: max-age=0 Response Headers:- HTTP/1.1 200 OK Cache-Control: public Content-Type: text/xml; charset=utf-8 Expires: Tue, 01 Jun 2010 08:35:17 GMT Last-Modified: Tue, 01 Jun 2010 07:35:17 GMT Etag: "" Server: Microsoft-IIS/7.5 X-Powered-By: UrlRewriter.NET 2.0.0 X-AspNet-Version: 4.0.30319 Date: Tue, 01 Jun 2010 07:35:20 GMT Content-Length: 775 Firebug Cache tab:- Last Modified Tue Jun 01 2010 17:35:20 GMT+1000 (AUS Eastern Standard Time) Last Fetched Tue Jun 01 2010 17:35:20 GMT+1000 (AUS Eastern Standard Time) Expires Tue Jun 01 2010 18:35:17 GMT+1000 (AUS Eastern Standard Time) Data Size 775 Fetch Count 105 Device disk Now, if i try it in Fiddler using the Request Builder (and no extra data) I also keep getting the same 200 OK reply. Request Headers:- GET http://localhost.foo.com.au/sitemap.xml HTTP/1.1 User-Agent: Fiddler Host: foo.com.au Response Headers:- HTTP/1.1 200 OK Cache-Control: public Content-Type: text/xml; charset=utf-8 Expires: Tue, 01 Jun 2010 07:58:00 GMT Last-Modified: Tue, 01 Jun 2010 06:58:00 GMT ETag: "" Server: Microsoft-IIS/7.5 X-Powered-By: UrlRewriter.NET 2.0.0 X-AspNet-Version: 4.0.30319 Date: Tue, 01 Jun 2010 06:59:16 GMT Content-Length: 775 It looks like it's asking to cache it but it's not :( Server is a localhost IIS7.5 on Win7. (as listed in the Response data). Can anyone see what I'm doing wrong?

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  • Using a type parameter and a pointer to the same type parameter in a function template

    - by Darel
    Hello, I've written a template function to determine the median of any vector or array of any type that can be sorted with sort. The function and a small test program are below: #include <algorithm> #include <vector> #include <iostream> using namespace::std; template <class T, class X> void median(T vec, size_t size, X& ret) { sort(vec, vec + size); size_t mid = size/2; ret = size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } int main() { vector<double> v; v.push_back(2); v.push_back(8); v.push_back(7); v.push_back(4); v.push_back(9); double a[5] = {2, 8, 7, 4, 9}; double r; median(v.begin(), v.size(), r); cout << r << endl; median(a, 5, r); cout << r << endl; return 0; } As you can see, the median function takes a pointer as an argument, T vec. Also in the argument list is a reference variable X ret, which is modified by the function to store the computed median value. However I don't find this a very elegant solution. T vec will always be a pointer to the same type as X ret. My initial attempts to write median had a header like this: template<class T> T median(T *vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I also tried: template<class T, class X> X median(T vec, size_t size) { sort(vec, vec + size); size_t mid = size/2; return size % 2 == 0 ? (vec[mid] + vec[mid-1]) / 2 : vec[mid]; } I couldn't get either of these to work. My question is, can anyone show me a working implementation of either of my alternatives? Thanks for looking!

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  • How can I call VC# webservice methods without ArgumentException?

    - by Zarius
    Currently, I'm trying to write a small tray application that will show the status and provide control of a server-side application exposed over webservice. The webservice only has 3 operations: start, stop and status. When I call any of these operations in code, they throw an ArgumentException citing "An item with the same key has already been added". I am compiling the webservice on Visual C# Express 2008, and .NET 3.5. The Code: private TelnetConnClient Conn { get { return new TelnetConnClient(); } } private bool Connected //call webservice operations { get { return Conn.Status(); } set { if(value) Conn.Start(); else Conn.Stop(); } } The Stacktrace: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.ServiceModel.TransactionFlowAttribute.ApplyBehavior(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.TransactionFlowAttribute.System.ServiceModel.Description.IOperationBehavior.AddBindingParameters(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.AddBindingParameters(ServiceEndpoint endpoint, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.BuildProxyBehavior(ServiceEndpoint serviceEndpoint, BindingParameterCollection& parameters) at System.ServiceModel.Channels.ServiceChannelFactory.BuildChannelFactory(ServiceEndpoint serviceEndpoint) at System.ServiceModel.ChannelFactory.CreateFactory() at System.ServiceModel.ChannelFactory.OnOpening() at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.ChannelFactory.EnsureOpened() at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address, Uri via) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at KordiaConnect.ferries.TelnetConnClient.Start() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Service References\ferries\Reference.cs:line 86 at coldshark.ferries.Main.set_Connected(Boolean value) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 22 at coldshark.ferries.Main.<.ctor>b__0(Object sender, EventArgs e) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 43 at System.Windows.Forms.NotifyIcon.OnClick(EventArgs e) at System.Windows.Forms.NotifyIcon.WmMouseUp(Message& m, MouseButtons button) at System.Windows.Forms.NotifyIcon.WndProc(Message& msg) at System.Windows.Forms.NotifyIcon.NotifyIconNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.PeekMessage(MSG& msg, HandleRef hwnd, Int32 msgMin, Int32 msgMax, Int32 remove) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run() at coldshark.ferries.Main..ctor() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 55 I can just call the webservice from the web interface, but this application will give me a handy status notification icon, and I'd really love to know why the out-of-the-box auto-generated code fails for no particular reason.

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  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

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  • client side application not working as intended while using AsyncSocket

    - by Miraaj
    Hi All, I am using AsyncSocket class in a simple client-server application. As a first step I want that - as soon as connection is established between client and server, client transmit a welcome message - "connected to xyz server" to server and server displays it in textview. //The code in ClientController class is: -(void)awakeFromNib{ NSError *error = nil; if (![connectSocket connectToHost:@"192.168.0.32" onPort:25242 error:&error]) { NSLog(@"Error starting client: %@", error); return; } NSLog(@"xyz chat client started on port %hu",[connectSocket localPort]); } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [sock writeData:[@"connected to xyz server" dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30.0 tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ // some relevant code goes here } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag{ NSLog(@"within didWriteDataWithTag:"); // getting this message, means it should have written something to remote socket but // delegate- onSocket:didReadData:withTag: at server side is not getting invoked } // The code in ServerController class is: - (IBAction)startStop:(id)sender{ NSLog(@"startStopAction"); if(!isRunning) { NSError *error = nil; if(![listenSocket acceptOnPort:INPUT_PORT error:&error]) { NSLog(@"Error starting server: %@", error); return; } NSLog(@"Echo server started on port %hu",[listenSocket localPort]); isRunning = YES; [sender setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } NSLog(@"Stopped Echo server"); isRunning = false; [sender setTitle:@"Start"]; } } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ [connectedSockets addObject:newSocket]; } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog(@"Accepted client %@:%hu", host, port); // it is getting displayed [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString *msgReceived = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"msgReceived in didReadData- %@",msgReceived); // it is not getting displayed [outputView insertText:msgReceived]; [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } Can anyone suggest me where I may be wrong?? Thanks in advance...... Miraaj

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  • fetching rows from mysql table and displaying them as JGROWL notifications

    - by jeansymolanza
    hey guys, i am having problems implementing my php/mysql code into a jgrowl if you are familiar with jgrowl you will know it delivers notifications like Growl does for OS X i am trying to get it read all the records from my table but at the moment it is only displaying one record as a notification and it loops through it 4 times another problem is that if i have 5 rows in the table then jgrowl will only display 4 notifications are going to be viewed how do i get it to view all the records in the table as notifications and how do i display the total number of records (5) as notifications and account for the missing one at the moment thanking you guys in advance... God bless <script type="text/javascript"> // In case you don't have firebug... if (!window.console || !console.firebug) { var names = ["log", "debug", "info", "warn", "error", "assert", "dir", "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace", "profile", "profileEnd"]; window.console = {}; for (var i = 0; i < names.length; ++i) window.console[names[i]] = function() {}; } (function($){ $(document).ready(function(){ // This specifies how many messages can be pooled out at any given time. // If there are more notifications raised then the pool, the others are // placed into queue and rendered after the other have disapeared. $.jGrowl.defaults.pool = 5; var i = 1; var y = 1; setInterval( function() { if ( i < <?php echo $totalRows_comment; ?> ) { <?php echo '$.jGrowl("'.$row_comment['comment'].'",'; ?> { sticky: true, log: function() { console.log("Creating message " + i + "..."); }, beforeOpen: function() { console.log("Rendering message " + y + "..."); y++; } }); } i++; } , 1000 ); }); })(jQuery); </script> <p> </span> <p>

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