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  • Why does my Perl TCP server script hang with many TCP connections?

    - by viraptor
    I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

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  • .net 3.5 message framing

    - by Rob
    We have message framing working by using a lengh prefix but using .NET 2.0 beginSend/BeginReceive. Is message framing any different in 3.5, if so how should we implement it using the new framework? Are there any useable examples out there which focus purely on message framing using 3.5? Many thanks

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  • Accepting a socket on Windows 7 takes more than a second

    - by eburger
    Here's what I've done: I wrote a minimal web server (using Qt, but I don't think it's relevant here). I'm running it on a legal Windows 7 32-bit. The problem: If I make a request with Firefox, IE, Chrome or Safari it takes takes about one second before my server sees that there is a new connection to be accepted. Clues: Using other clients (wget, own test client that just opens a socket) than Firefox, IE, Chrome, Safari seeing the new connection is matter of milliseconds. I installed Apache and tried the clients mentioned above. Serving the request takes ~50ms as expected. The problem isn't reproducible when running Windows XP (or compiling and running the same code under Linux) The problem seems to present itself only when connecting to localhost. A friend connected over the Internet and serving the connection was a matter of milliseconds. Running the server in different ports has no effect on the 1 second latency Here's what I've tried without luck: Stopped the Windows Defender service Stopped the Windows Firewall service Any ideas? Is this some clever 'security feature' in Windows 7? Why isn't Apache affected? Why are only the browsers affected?

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  • Best way to notify several java applets/applications of a change on a server

    - by Dustin
    I need to know the best (fastest) way to have a server (preferably a php based one, but a jsp/servlet one could be set up as well using google app engine) notify several java applets/applications that a change has occurred to the data. The way i am picturing this to work will be very similar to that of the way i think an online java game (like Runescape) works User 1: Changes data on server. Server: returns success to User 1, notifies connected computers of change. Connected Computer 1: processes change, returns success to server. Connected Computer 2: processes change, returns success to server. Connected Computer 3: processes change, returns success to server. Connected Computer 4: processes change, returns success to server. I am hoping to have this entire process complete in half a second, and not involve polling as there will be long durations of nothing, followed by a sudden moment where 4 events happen in succession.

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  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

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  • Send serialised object via socket

    - by RubbleFord
    Whats the best way to format a message to a server, at moment I'm serilising an object using the binaryformatter and then sending it to the server. At the server end its listening in an async fashion and then when the buffer size recieved is not 100% it assumes that the transfer has complete. This is working and the moment, and I can deserialise the object at the other end, I'm just concerned that if I start sending async this method will fail has message's could be blurred. I know that I need to mark the message somehow as to say that's the end of message one, this other bit belongs to message 2, but I'm unsure of the correct way to do this. Could anyone point me in the right direction and maybe give me some examples? Thanks

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  • How to manually close connection in BaseHTTPServer?

    - by user1657188
    I have a script that sends a request to an HTTP server. HTTP server script (snippet): ... class MyHandler(BaseHTTPServer.BaseHTTPRequestHandler): def do_GET(sa): pdict = cgi.parse_header(sa.headers.getheader('referer')) q = pdict[0] q = urllib.unquote(q) if q == "enternetixplorer" # basically just ignore this, doesn't have to do with the question sa.wfile.write("blah blah blah") # now restart server httpd.server_close() python = sys.executable os.execl(python, python, * sys.argv) ... The "blah blah blah" is sent back, but the connection does not seem to close, and my script is waiting forever until I abort the server. (My thought is BaseHTTPServer automatically closes connection when the last part in "do_GET()" is computed, but I prevent this by restarting the script.) If I'm right, how do I close the connection? If not, what else might be the problem? Edit: The server script HAS to restart the entire program.

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  • Get the number of packages transmitted per connection

    - by Daniel
    How do I get the number of packages transmitted per TCP connection? I am using Java, but i know I will have to fetch the number from the underlying OS, so this quastion applies to Linux and Windows operating systems and will have different answers for each of them, I assume. I need this information to profile the network load of an application which seems to send too many small packages by flushing the socket streams too often.

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  • Creating a simple java hash server

    - by Blankman
    Is it possible to create a simple server in Java that returns a response based on a given key? So it would be a simple program, that stores a hashmap and returns the result based on a key provided by the client. What would be the fasted implementation, to have it over HTTP or a socket? The client will be a web based application.

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  • Increase a recive buffer in UDP socket

    - by unresolved_external
    I'wm writing an app, which transmits video and obviously uses UDP protocol fot this purpose. So I am wondering how can I increase a size of send/recieve buffer, cause currently the maximal size of data, which I can send is 65000 bytes. I already tried to do it in following way: int option = 262144; if(setsockopt(m_SocketHandle,SOL_SOCKET,SO_RCVBUF ,(char*)&option,sizeof(option)) < 0) { printf("setsockopt failed\n"); } But it did not work. So how can I do it?

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  • sockaddr_in causing segfault?

    - by Curlystraw
    Working on creating a server/client system in C right now, and I'm having a little trouble with the client part. From what I've seen, I need to use sockaddr_in so I can connect to the server. However, I've been getting a segfault every time. I believe that sockaddr_in has something to do with it, as comment it and it's references later in the program fixes the segfault. code: #include <stdio.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <netinet/in.h> int main(int argc, char** argv) { int Csock; int con; char *data = 0; char buf[101] = ""; struct sockaddr_in addr; Csock = socket(AF_INET, SOCK_STREAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(3435); con = connect(Csock, (struct sockaddr*) &addr, sizeof(&addr)); write(con, "Text", sizeof("Text")); *data = read(con, buf, 100); puts(data); return 0; } sadly, I am rather new to C, so that's as much as I can figure... can anyone tell me a way to go about eliminating the segfault? Thanks!

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  • Killing a thread while deleting an object

    - by viswanathan
    I have an application which does some socket communication with some hardwares. Assume for the particular hardware i have an object and this object intiates a thread which listens on a particular port number say 5001 infinitely until a connection is established. Now if i delete this obect is there anyway by which i can ensure that the thread that is listening on port number 5001 infinitely also gets destroyed.

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  • Convert a NSString

    - by zp26
    My situation is explained in the code below. I need to send via a socket NSString drawn from a TextBox Thank you very much NSString *string = fieldTesto.txt; // I Find an istruction for insert s string in to the CFSocketSend UInt8 message[] = "Hello world"; CFDataRef data = CFDataCreate(NULL, message, sizeof(message)); CFSocketSendData(s, NULL, data, 0); CFRelease(data);

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  • C# Client-Server implementation error on client's socket

    - by Ksice
    I'm trying to launch my client. Server already runned on the same computer. So I'm using "localhost" with GetHostEntry: IPHostEntry ipHostInfo = System.Net.Dns.GetHostEntry("localhost"); IPAddress ipAddress = ipHostInfo.AddressList[0]; IPEndPoint remoteEP = new IPEndPoint(ipAddress, Port); But I have this "no connection could be made because the target machine actively refused it" error. What is the reason? Could it be because ipHostInfo.AddressList[0] is an IPv6? How then I can accept Ipv4 address?

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  • Keeping socket open to send files on timer calls?

    - by user3704768
    I'm writing a program that requires an image to be fetched from a remote server every 10 milliseconds or so, as that's how often the image is updated. My current method calls a timer to grab the image, but it encounters Socket Closed errors all the time, and sometimes does not work at all. How can I fix my methods to keep the socket open the whole time, so no reconnecting is needed? Here is the full class: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.net.InetAddress; import java.net.InetSocketAddress; import java.net.ServerSocket; import java.net.Socket; import java.net.UnknownHostException; import javax.swing.Timer; public class Connection { public static void createServer() throws IOException { Capture.getScreen(); ServerSocket socket = null; try { socket = new ServerSocket(12345, 0, InetAddress.getByName("127.0.0.1")); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println("Server started on " + socket.getInetAddress().getHostAddress() + ":" + socket.getLocalPort() + ",\nWaiting for client to connect."); final Socket clientConnection = socket.accept(); System.out.println("Client accepted from " + clientConnection.getInetAddress().getHostAddress() + ", sending file"); ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Sending File"); try { pipeStreams(new FileInputStream(new File( "captures/sCap.png")), clientConnection.getOutputStream(), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } }; System.out.println("closing out connection"); try { clientConnection.close(); } catch (IOException e) { e.printStackTrace(); } try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void createClient() throws IOException { System.out.println("Connecting to server."); final Socket socket = new Socket(); try { socket.connect(new InetSocketAddress(InetAddress .getByName("127.0.0.1"), 12345)); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { } ActionListener taskPerformer = new ActionListener() { public void actionPerformed(ActionEvent evt) { System.out.println("Success, retreiving file."); try { pipeStreams(socket.getInputStream(), new FileOutputStream( new File("captures/rCap.png")), 1024); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { } } }; System.out.println("Closing connection"); try { socket.close(); } catch (IOException e) { e.printStackTrace(); } Timer timer = new Timer(10, taskPerformer); timer.setRepeats(true); timer.start(); } public static void pipeStreams(java.io.InputStream source, java.io.OutputStream destination, int bufferSize) throws IOException { byte[] buffer = new byte[bufferSize]; int read = 0; while ((read = source.read(buffer)) != -1) { destination.write(buffer, 0, read); } destination.flush(); destination.close(); source.close(); } }

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • Is select function internaly call tcp connect ?

    - by Syedsma
    Code Sinnpet: int CreateaTCPSocket() { int iSockID = ACE_OS::socket(......); ACE_OS::set_flags(iSockID,O_NONBLOCK); ACE_OS::bind(); if (ACE_OS::connect(iSockID ,....) < 0) { if (ACE_OS::select(.....,timeout) <= 0) { return INVALID_HANDLE; } } return iSockID; } My question is when connect is failed for non-block error and select is called and say select return success then again we need to call connect or select function internal do connect?

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  • change file descriptor for socket in python

    - by Dani
    Hello everybody I'm trying to manually create the file descriptor associated with a socket in python and then loaded directly into memory with mmap. Create a file into memory with mmap is simple, but I can not find a way to associate the file with a socket. Anyone know how? thank you very much.

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  • how to create multiple tcp connections between server and client

    - by lowcosthighperformance
    I am new in Unix/Linux networking programming, so I have written server-client program in below.In this code there is one socket between client and server, client requests to server, then server responses from 1 to 100 numbers to client. So my question is how can we do this process with 3 socket( tcp connection) without using thread? ( e.g. First socket runs then second runs then third runs then first again .. ) Do you have any suggestion? Thank you client.c int main() { int sock; struct sockaddr_in sa; int ret; char buf[1024]; int x; sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_port = htons(SERVER_PORT); inet_pton (AF_INET, SERVER_IP, &sa.sin_addr); ret = connect (sock, (const struct sockaddr *) &sa,sizeof (sa)); if (ret != 0) { printf ("connect failed\n"); exit (0); } x = 0; while (x != -1) { read (sock, buf , sizeof(int)); x = ntohl(*((int *)buf)); if (x != -1) printf ("int rcvd = %d\n", x); } close (sock); exit (0); } server.c int main() { int list_sock; int conn_sock; struct sockaddr_in sa, ca; socklen_t ca_len; char buf[1024]; int i; char ipaddrstr[IPSTRLEN]; list_sock = socket (AF_INET, SOCK_STREAM, 0); bzero (&sa, sizeof(sa)); sa.sin_family = AF_INET; sa.sin_addr.s_addr = htonl(INADDR_ANY); sa.sin_port = htons(SERVER_PORT); bind (list_sock,(struct sockaddr *) &sa,sizeof(sa)); listen (list_sock, 5); while (1){ bzero (&ca, sizeof(ca)); ca_len = sizeof(ca); // important to initialize conn_sock = accept (list_sock,(struct sockaddr *) &ca,&ca_len); printf ("connection from: ip=%s port=%d \n",inet_ntop(AF_INET, &(ca.sin_addr), ipaddrstr, IPSTRLEN),ntohs(ca.sin_port)); for (i=0; i<100; ++i){ *((int *)buf) = htonl(i+20); // we using converting to network byte order write (conn_sock, buf, sizeof(int)); } * ((int *)buf) = htonl(-1); write (conn_sock, buf, sizeof(int)); close (conn_sock); printf ("server closed connection to client\n"); } }

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  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

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  • Sending arbitrarily long string over Java TCP socket

    - by bibismcbryde
    I have an Android app that communicates over a TCP socket with a server I wrote. The method I'm using now to read and write output works fine for smaller strings (up to 60kB) but I get an exception thrown when the string is much longer than that. Here is the relevant part of what I have for the server and client: Server: DataInputStream dis = null; DataOutputStream dos = null; try { dis = new DataInputStream(server.getInputStream()); dos = new DataOutputStream(server.getOutputStream()); String input = ""; input = dis.readUTF(); handle_input info = new handle_input(input, id); String xml = info.handle(); dos.writeUTF(xml); server.close(); } Client: Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; Boolean result; try { socket = new Socket(ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(the_text); String in = ""; while (in.equals("")) { in += dis.readUTF(); } } How can I modify it to deal with potentially enormous Strings? I've been looking around and can't seem to find a clear answer. Thanks.

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  • Send a String[] ArrayList over Socket connection

    - by Duncan Palmer
    So i'm trying to send a String[] Array/List over an open socket connection. I currently have this code: Sending: public void sendData() { try { OutputStream socketStream = socket.getOutputStream(); ObjectOutputStream objectOutput = new ObjectOutputStream(socketStream); objectOutput.writeObject(new String[] {"Test", "Test2", "Test3"}); objectOutput.close(); socketStream.close(); } catch (Exception e) { System.out.println(e.toString()); } } Recieving: public Object readData() { try { InputStream socketStream = socket.getInputStream(); ObjectInputStream objectInput = new ObjectInputStream(new GZIPInputStream(socketStream)); Object a = objectInput.readObject(); return a; } catch(Exception e) { return null; } } After I have recieved the String array/list on the other end I want to be able to iterate through it like I would do normally so I can get the values. My current code doesn't seem to works as it returns null as the value. is this possible?

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