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  • What's wrong with my svn:ignore pattern?

    - by boris callens
    I have the pattern svn:ignore datasheets/*/*.pdf It is supposed to ignore all pdfs that are at an arbitrary depth under multiple "datasheet" directories under the current root folder. As an example: say I have a dir structure like this Websites -web1 -dataSheets -AT -ignore.pdf -BE -NL -ignore.pdf -FR -ignore.pdf -ignore2.pdf -licenseAgreements -important.pdf -web2 -datasheets -etc In this example the pattern needs to ignore all the ignore.pdfs without ingoring the important.pdf too. The shown pattern still includes all my pdf files. I know there are a bunch of similar questions, but none of them seem to tackle the problem with the various hierarchy levels.

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  • Is this class + constructor definition pattern overly redundant?

    - by Protector one
    I often come across a pattern similar to this: class Person { public string firstName, lastName; public Person(string firstName, string lastName) { this.firstName = firstName; this.lastName = lastName; } } This feels overly redundant (I imagine typing "firstName" once, instead of thrice could be enough…), but I can't think of a proper alternative. Any ideas? Maybe I just don't know about a certain design pattern I should be using here? Edit - I think I need to elaborate a little. I'm not asking how to make the example code "better", but rather, "shorter". In its current state, all member names appear 3 times (declaration, initialization, constructor arguments), and it feels rather redundant. So I'm wondering if there is a pattern (or semantic sugar) to get (roughly) the same behavior, but with less bloat. I apologize for being unclear initially.

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  • Dependency Injection & Singleton Design pattern

    - by SysAdmin
    How do we identify when to use dependency injection or singleton pattern. I have read in lot of websites where they say "Use Dependency injection over singleton pattern". But I am not sure if I totally agree with them. For my small or medium scale projects I definitely see the use of singleton pattern straightforward. For example Logger. I could use Logger.GetInstance().Log(...) But, instead of this, why do I need to inject every class I create, with the logger's instance?.

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  • How to apply Abstract Factory Pattern ???

    - by Amit
    I am new to Design Pattern and I have a scenario here... and not sure as how to implement the pattern ... We have multiple vendors Philips, Onida... Each vendor (philips, onida...) may have different type of product i.e. Plasma or Normal TV I want specific product of each vendor using Abstract Factory Pattern... Thanks in advance for any help... My implementation so far... public enum TvType { Samsung = 0,LG = 1,Philips = 2, Sony = 3 } public enum Product { Plasma = 0,NormalTV = 1 } concrete class of each vendor.... that returns each product and also the interface that contains ProductInfo i.e. if Vendor is ... then it must have this product....

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  • How to determine item at a index in pattern

    - by el.gringogrande
    I have the following elements in a list/array a1,a2,a3 and these elements are used to build another list in a predictable pattern example a1,a1,a2,a2,a3,a3,a1,a1,a2,a2,a3,a3... The pattern may change but I will always know how many times each element repeats and all elements repeats the same number of times. And the elements always show up in the same order. so another pattern might be a1,a1,a1,a2,a2,a2,a3,a3,a3,a1,a1,a1,a2,a2,a2,a3,a3,a3... or a1,a2,a3,a1,a2,a3 it will never be a2,a2,a1,a1,a3,a3... or a1,a2,a3,a2,a3,a1 etc How I determine what element is at any index in the list?

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  • Session State Anti-Pattern

    - by Curiosity
    I know the SOLID principles and other design patterns fairly well and have been programming for some time now - seeing many a bit of code throughout the years. Having said that, I'm having trouble coming up with a name to give the pattern, or lack thereof, to bits of code I've been dealing with at a current engagement. The application is an ASP.NET C# WebForms application, backed by a SQL Server/Mainframe backend (more mainframe than backend) and it's riddled with Session State properties being accessed/mutated from multiple pages/classes. Accessing/mutating global variables/application state was usually shunned upon while I was in school. Apparently the creators of this magnificent application didn't think it was such a bad idea. Question: Is there a name for such a pattern/anti-pattern that relies so heavily on Session State? I'd like to call the pig by its name ...

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  • Java: Extend SimpleDateFormat with new pattern letters

    - by Adam Matan
    Java's SimpleDateFormat is used to format a Date object to a string. The formatter supports various pattern letters, which denote textual representation of a Date field. For example, yy is two-letter year, yyyy is four-letter year, and E is day of week. For example, A SimpleDateFormat initialized with yyyy.MM.dd G 'at' HH:mm:ss z will format a date to something like 2001.07.04 AD at 12:08:56 PDT. I would like to add some pattern letters to SimpleDateFormat. For example, want C to denote Hebrew weekday (??? ?????, ??? ???, ...). What's the right way to extend SimpleDateFormat with these new pattern letters? The only online example I could find seems somewhat complicated. I can live with formatting only, without parsing.

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  • tool for creating seamless pattern?

    - by Pennf0lio
    Hi, I'm a designer, that uses Illustrator and Photoshop to create my artworks. Now I know it can be done in photshop and illustrator but the process is kinda time consuming, You have to keep adjusting the position just to achieve seamless pattern. Now if there a software or plugin that will make your life easy, I would definitely would like to know. Thanks!

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • Can I autofill a pattern that changes periodically?

    - by user234479
    I am trying to create an autofill similar to below, essentially requiring excel to realise that every 3 cells down the row number being referenced increases by 10. I have tried but it does not seem to recognise the pattern. Is there any way around this? ='Book1'!$A1:$D17 ='Book1'!$A1:$D17 ='Book1'!$A1:$D17 ='Book1'!$A11:$D17 ='Book1'!$A11:$D17 ='Book1'!$A11:$D17 ='Book1'!$A21:$D17 ='Book1'!$A21:$D17 ='Book1'!$A21:$D17

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • Design suggestions needed to create a MathBuilder framework

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Starting to create a MathBuilder framework, help to start creating the design

    - by Darf Zon
    Let explain what I'm trying to create. I'm creating a framework, the idea is to provide base classes to generate a math problem. Why do I need this framework? Because at first time, I realized when I create a new math problem I always do the same steps. Configuration settings such range numbers. For example if I'm developing multiplications, in beginner level only generate the first number between 2-5 or in advanced level, the first number will be between 6- 9, for example. Generate problem method. All the time I need to invoke a method like this to generate the problem. This one receives the configuration settings and generate the number according to them. And generate the object with the respective data. Validate the problem. Sometimes the problem generated is not valid. For example, supposed I'm creating fractions in most simplified, if I receive 2/4, the program should detect that this is not valid and must generate another like this one, 1/4. Load the view. All of them, have a custom view (please watch below the images). All of the problems must know how to CHECK if the user result is correct. All of this problems has answers. Some of them just require one answer, anothers may require more than one, so I guess a way to maintain flexibility to the developer has all the answers he wanna used. At the beginning I started using PRISM. Generate modules for each math problem was the idea and load it in the main system. I guess are the most important things of this idea. Let me showing some problems which I create in a WPF standalone program. Here I have a math problem about areas. When I generate the problem a set to the view the object and it draw it. In beginner level, I set in the configuration settings that just load square types. But in advance level, can load triangles and squares randomly. In this another, generate a binary problem like addition, subtraction, multiplication or division. Above just generate a single problem. The idea of this is to show a test o quiz, I mean get a worksheet (this I call as a collection of problems) where the user can answer it. I hope gets the idea with my ugly drawing. How to load this math problems? As I said above, I started using PRISM, and each module contains a math problem kind. This is a snapshot of my first demo. Below show the modules loaded, and center the respective configurations or levels. Until momment, I have no idea to start creating this software. I just know that I need a question | problem class, response class, user class. But I get lost about what properties should have to contain in it. Please give a little hand of this framework. I put much effort on this question, so if any isn't clear, let me know to clarify it.

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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Why is there no service-oriented language?

    - by Wolfgang
    Edit: To avoid further confusion: I am not talking about web services and such. I am talking about structuring applications internally, it's not about how computers communicate. It's about programming languages, compilers and how the imperative programming paradigm is extended. Original: In the imperative programming field, we saw two paradigms in the past 20 years (or more): object-oriented (OO), and service-oriented (SO) aka. component-based (CB). Both paradigms extend the imperative programming paradigm by introducing their own notion of modules. OO calls them objects (and classes) and lets them encapsulates both data (fields) and procedures (methods) together. SO, in contrast, separates data (records, beans, ...) from code (components, services). However, only OO has programming languages which natively support its paradigm: Smalltalk, C++, Java and all other JVM-compatibles, C# and all other .NET-compatibles, Python etc. SO has no such native language. It only comes into existence on top of procedural languages or OO languages: COM/DCOM (binary, C, C++), CORBA, EJB, Spring, Guice (all Java), ... These SO frameworks clearly suffer from the missing native language support of their concepts. They start using OO classes to represent services and records. This leads to designs where there is a clear distinction between classes that have methods only (services) and those that have fields only (records). Inheritance between services or records is then simulated by inheritance of classes. Technically, its not kept so strictly but in general programmers are adviced to make classes to play only one of the two roles. They use additional, external languages to represent the missing parts: IDL's, XML configurations, Annotations in Java code, or even embedded DSL like in Guice. This is especially needed, but not limited to, since the composition of services is not part of the service code itself. In OO, objects create other objects so there is no need for such facilities but for SO there is because services don't instantiate or configure other services. They establish an inner-platform effect on top of OO (early EJB, CORBA) where the programmer has to write all the code that is needed to "drive" SO. Classes represent only a part of the nature of a service and lots of classes have to be written to form a service together. All that boiler plate is necessary because there is no SO compiler which would do it for the programmer. This is just like some people did it in C for OO when there was no C++. You just pass the record which holds the data of the object as a first parameter to the procedure which is the method. In a OO language this parameter is implicit and the compiler produces all the code that we need for virtual functions etc. For SO, this is clearly missing. Especially the newer frameworks extensively use AOP or introspection to add the missing parts to a OO language. This doesn't bring the necessary language expressiveness but avoids the boiler platform code described in the previous point. Some frameworks use code generation to produce the boiler plate code. Configuration files in XML or annotations in OO code is the source of information for this. Not all of the phenomena that I mentioned above can be attributed to SO but I hope it clearly shows that there is a need for a SO language. Since this paradigm is so popular: why isn't there one? Or maybe there are some academic ones but at least the industry doesn't use one.

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  • How do we keep dependent data structures up to date?

    - by Geo
    Suppose you have a parse tree, an abstract syntax tree, and a control flow graph, each one logically derived from the one before. In principle it is easy to construct each graph given the parse tree, but how can we manage the complexity of updating the graphs when the parse tree is modified? We know exactly how the tree has been modified, but how can the change be propagated to the other trees in a way that doesn't become difficult to manage? Naturally the dependent graph can be updated by simply reconstructing it from scratch every time the first graph changes, but then there would be no way of knowing the details of the changes in the dependent graph. I currently have four ways to attempt to solve this problem, but each one has difficulties. Nodes of the dependent tree each observe the relevant nodes of the original tree, updating themselves and the observer lists of original tree nodes as necessary. The conceptual complexity of this can become daunting. Each node of the original tree has a list of the dependent tree nodes that specifically depend upon it, and when the node changes it sets a flag on the dependent nodes to mark them as dirty, including the parents of the dependent nodes all the way down to the root. After each change we run an algorithm that is much like the algorithm for constructing the dependent graph from scratch, but it skips over any clean node and reconstructs each dirty node, keeping track of whether the reconstructed node is actually different from the dirty node. This can also get tricky. We can represent the logical connection between the original graph and the dependent graph as a data structure, like a list of constraints, perhaps designed using a declarative language. When the original graph changes we need only scan the list to discover which constraints are violated and how the dependent tree needs to change to correct the violation, all encoded as data. We can reconstruct the dependent graph from scratch as though there were no existing dependent graph, and then compare the existing graph and the new graph to discover how it has changed. I'm sure this is the easiest way because I know there are algorithms available for detecting differences, but they are all quite computationally expensive and in principle it seems unnecessary so I'm deliberately avoiding this option. What is the right way to deal with these sorts of problems? Surely there must be a design pattern that makes this whole thing almost easy. It would be nice to have a good solution for every problem of this general description. Does this class of problem have a name?

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  • Is my class structure good enough?

    - by Rivten
    So I wanted to try out this challenge on reddit which is mostly about how you structure your data the best you can. I decided to challenge my C++ skills. Here's how I planned this. First, there's the Game class. It deals with time and is the only class main has access to. A game has a Forest. For now, this class does not have a lot of things, only a size and a Factory. Will be put in better use when it will come to SDL-stuff I guess A Factory is the thing that deals with the Game Objects (a.k.a. Trees, Lumberjack and Bears). It has a vector of all GameObjects and a queue of Events which will be managed at the end of one month. A GameObject is an abstract class which can be updated and which can notify the Event Listener The EventListener is a class which handles all the Events of a simulation. It can recieve events from a Game Object and notify the Factory if needed, the latter will manage correctly the event. So, the Tree, Lumberjack and Bear classes all inherits from GameObject. And Sapling and Elder Tree inherits from Tree. Finally, an Event is defined by an event_type enumeration (LUMBERJACK_MAWED, SAPPLING_EVOLUTION, ...) and an event_protagonists union (a GameObject or a pair of GameObject (who killed who ?)). I was quite happy at first with this because it seems quite logic and flexible. But I ended up questionning this structure. Here's why : I dislike the fact that a GameObject need to know about the Factory. Indeed, when a Bear moves somewhere, it needs to know if there's a Lumberjack ! Or it is the Factory which handles places and objects. It would be great if a GameObject could only interact with the EventListener... or maybe it's not that much of a big deal. Wouldn't it be better if I separate the Factory in three vectors ? One for each kind of GameObject. The idea would be to optimize research. If I'm looking do delete a dead lumberjack, I would only have to look in one shorter vector rather than a very long vector. Another problem arises when I want to know if there is any particular object in a given case because I have to look for all the gameObjects and see if they are at the given case. I would tend to think that the other idea would be to use a matrix but then the issue would be that I would have empty cases (and therefore unused space). I don't really know if Sapling and Elder Tree should inherit from Tree. Indeed, a Sapling is a Tree but what about its evolution ? Should I just delete the sapling and say to the factory to create a new Tree at the exact same place ? It doesn't seem natural to me to do so. How could I improve this ? Is the design of an Event quite good ? I've never used unions before in C++ but I didn't have any other ideas about what to use. Well, I hope I have been clear enough. Thank you for taking the time to help me !

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  • Facing Null Pointer Exception while using BIRT

    - by srikanth
    Hi, I am using BIRT APIs in a java program.My code is : package com.tecnotree.mdx.product.utils; import java.util.HashMap; import java.util.logging.Level; import org.eclipse.birt.core.exception.BirtException; import org.eclipse.birt.core.framework.Platform; import org.eclipse.birt.report.engine.api.EngineConfig; import org.eclipse.birt.report.engine.api.EngineConstants; import org.eclipse.birt.report.engine.api.HTMLRenderOption; import org.eclipse.birt.report.engine.api.IReportEngine; import org.eclipse.birt.report.engine.api.IReportEngineFactory; import org.eclipse.birt.report.engine.api.IReportRunnable; import org.eclipse.birt.report.engine.api.IRunAndRenderTask; import org.eclipse.birt.report.engine.api.ReportEngine; public class ExampleReport { public static void main(String[] args) { // Variables used to control BIRT Engine instance ReportEngine eng = null; IReportRunnable design = null; IRunAndRenderTask task = null; HTMLRenderOption renderContext = null; HashMap contextMap = null; HTMLRenderOption options = null; final EngineConfig conf = new EngineConfig(); conf .setEngineHome("C:\\birt-runtime-2_5_2\\birt-runtime-2_5_2\\ReportEngine"); System.out.println("conf " + conf.getBIRTHome()); conf.setLogConfig(null, Level.FINE); try { Platform.startup(conf); } catch (BirtException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } IReportEngineFactory factory = (IReportEngineFactory) Platform .createFactoryObject(IReportEngineFactory.EXTENSION_REPORT_ENGINE_FACTORY); System.out.println("Factory : " + factory.toString()); System.out.println(conf.toString()); IReportEngine engine = factory.createReportEngine(conf); System.out.println("Engine : " + engine); try { design = eng .openReportDesign("C:\\birt-runtime-2_5_2\\birt-runtime-2_5_2\\ReportEngine\\samples\\hello_world.rptdesign"); } catch (Exception e) { System.err .println("An error occured during the opening of the report file!"); e.printStackTrace(); System.exit(-1); } task = eng.createRunAndRenderTask(design); renderContext = new HTMLRenderOption(); renderContext.setImageDirectory("image"); contextMap = new HashMap(); contextMap.put(EngineConstants.APPCONTEXT_HTML_RENDER_CONTEXT, renderContext); task.setAppContext(contextMap); options = new HTMLRenderOption(); options.setOutputFileName("c:/temp/output.html"); options.setOutputFormat("html"); task.setRenderOption(options); try { task.run(); } catch (Exception e) { System.err.println("An error occured while running the report!"); e.printStackTrace(); System.exit(-1); } System.out.println("All went well. Closing program!"); eng.destroy(); } } But i am facing NullPointerException while creating the report. STACKTRACE : Exception in thread "main" java.lang.NullPointerException at org.eclipse.birt.report.engine.api.impl.ReportEngine$EngineExtensionManager.<init>(ReportEngine.java:784) at org.eclipse.birt.report.engine.api.impl.ReportEngine.<init>(ReportEngine.java:109) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory$1.run(ReportEngineFactory.java:18) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory$1.run(ReportEngineFactory.java:1) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory.createReportEngine(ReportEngineFactory.java:14) at com.tecnotree.mdx.product.utils.ExampleReport.main(ExampleReport.java:47) Please help me regarding this... my project deadline has been reached... Appreciate your Reply Thanks in Advance

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  • MVVM - ListBox SelectedItem Binding Property Going Null

    - by Peanut
    So i have a listbox: <ListBox x:Name="listbox" HorizontalAlignment="Left" Margin="8,8,0,8" Width="272" BorderBrush="{x:Null}" Background="{x:Null}" Foreground="{x:Null}" ItemsSource="{Binding MenuItems}" ItemTemplate="{DynamicResource MenuItemsTemplate}" SelectionChanged="ListBox_SelectionChanged" SelectedItem="{Binding SelectedItem}"> </ListBox> and i have this included in my viewmodel: public ObservableCollection<MenuItem> MenuItems { get { return menuitems; } set { menuitems = value; NotifyPropertyChanged("MenuItems"); } } public MenuItem SelectedItem { get { return selecteditem; } set { selecteditem = value; NotifyPropertyChanged("SelectedItem"); } } and also in my viewmodel: public void UpdateStyle() { ActiveHighlight = SelectedItem.HighlightColor; ActiveShadow = SelectedItem.ShadowColor; } So, the objective is to call UpdateStyle() whenever selectedchanged event is fired. So in the .CS file, i call UpdateStyle(). The problem is, whenever I get into the selectionchanged event method, my ViewModel.SelectedItem is always null. I tried debugging this to see if the binding was working correctly, and it is. When I click on an item in the listbox, the SelectedItem Set is triggered, setting the value... but somewhere inbetween that and the selected changed (In the CS File) It gets reset to Null. Can anyone help out? Thanks

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  • Android: ViewHolder pattern and different types of rows?

    - by tomash
    ViewHolder pattern improves ListView scrolling framerate, as seen in following example: http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/view/List14.html Is it possible to keep this pattern while using different kind of Views for different rows? In other words, is it possible to do something like: public View getView(int position, View view, ViewGroup parent) { // calculate viewID here if (view == null || *view is not null but was created from different XML than viewID* ) { view = mInflater.inflate(viewId, null);

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  • SQL Where question

    - by needshelp
    Hi all, I have a question about case statements and nulls in a where clause. I want to do the following: Declare @someVar int = null select column1 from TestTable t where t = case when @someVar is not null then @someVar else t end Here is the problem: Let's say @someVar is null. Let's also say that column1 from TestTable t has NULL column values. Then, my condition t = t in the case statement will always evaluate to false. I basically just want to be able to conditionally filter the column based on the value of @someVar if it's provided. Any help?

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  • ASP.NET MVC 2 RC2 Model Binding with NVARCHAR NOT NULL column

    - by Gary McGill
    I have a database column defined as NVARCHAR(1000) NOT NULL DEFAULT(N'') - in other words, a non-nullable text column with a default value of blank. I have a model class generated by the Linq-to-SQL Classes designer, which correctly identifies the property as not nullable. I have a TextAreaFor in my view for that property. I'm using UpdateModel in my controller to fetch the value from the form and populate the model object. If I view the web page and leave the text area blank, UpdateModel insists on setting the property to NULL instead of empty string. (Even if I set the value to blank in code prior to calling UpdateModel, it still overwrites that with NULL). Which, of course, causes the subsequent database update to fail. I could check all such properties for NULL after calling UpdateModel, but that seems ridiculous - surely there must be a better way? Please don't tell me I need a custom model binder for such a simple scenario...!

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  • Missing Java error on conditional expression?

    - by Federico Cristina
    With methods test1() and test2(), I get a Type Mismatch Error: Cannot convert from null to int, which is correct; but why am I not getting the same in method test3()? How does Java evaluates the conditional expression differently in that case? (obviusly, a NullPointerException will rise in runtime). Is it a missing error? public class Test { public int test1(int param) { return null; } public int test2(int param) { if (param > 0) return param; return null; } public int test3(int param) { return (param > 0 ? return param : return null); } } Thanks in advance!

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  • LINQ query checks for null

    - by user300992
    I have a userList, some users don't have a name (null). If I run the first LINQ query, I got an error saying "object reference not set to an instance of an object" error. var temp = (from a in userList where ((a.name == "john") && (a.name != null)) select a).ToList(); However, if I switch the order by putting the checking for null in front, then it works without throwing any error: var temp = (from a in userList where ((a.name != null) && (a.name == "john")) select a).ToList(); Why is that? If that's pure C# code (not LINQ), I think both would be the same. I don't have SQL profiler, I am just curious what will be the difference when they are being translated on SQL level.

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  • How to ask BeanUtils to ignore null values

    - by Calm Storm
    Using Commons beanUtils I would like to know how to ask any converter say the Dateconverter to ignore null values and use null as default. As an example consider a public class, public class X { private Date date1; private String string1; //add public getters and setters } and my convertertest as, public class Apache { @Test public void testSimple() throws Exception { X x1 = new X(), x2 = new X(); x1.setString1("X"); x1.setDate1(null); org.apache.commons.beanutils.BeanUtils.copyProperties(x2, x1); //throws ConversionException System.out.println(x2.getString1()); System.out.println(x2.getDate1()); } } The above throws a NPE since the date happens to be null. This looks a very primitive scenario to me which should be handled by default (as in, I would expect x2 to have null value for date1). The doco tells me that I can ask the converter to do this. Can someone point me as to the best way for doing this ? I dont want to get hold of the Converter and isUseDefault() to be true because then I have to do it for all Date, Enum and many other converters !

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