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  • List of drivers for Samsung NP300E5Z-S08IN

    - by deostroll
    I am looking for a list of drivers for my samsung model mentioned in the title. For specs please visit the website. The laptop came with a version of free-dos installed. I overwrote that one with windows 7 entirely. The laptop also had shipped with it a software cd which had some driver software. Below are the list of software; I want to know the list of equivalent software I can get for ubuntu from the repo. Would want the list for Ubuntu 12.04 Chipset driver Intel ME Interface Driver Intel Rapid Storate Technology Graphics Driver NVidia graphics driver sound driver Lan driver wireless lan driver bluetooth driver touchpad driver Ps: don't forget to check the website for the specs

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  • Corona SDK: Animation takes a long time to play after "prepare" step

    - by Michael Taufen
    First off, I'm using the current publicly available build, version 2011.704 I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens. The problem is that there is this strange gap of time, about 1/2 a second by the feel of it, where my character sits on the first frame of the run animation after landing, before it actually starts playing. This leads me to believe that the problem is somewhere between the "prepare" step of loading up a sprite set's animation sequence and the "play" step. Thanks in advance for any help :). My code for when my character lands is as follows: local function collisionHandler ( event ) if (event.object1.myName == "character") and (event.object2.type == "terrain") then inAir = false characterInstance:prepare( "run" ) -- TODO: time between prepare and play is curiously long... characterInstance:play() end end

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  • MTP Won't Work With Newer Ubuntu

    - by spacesword
    I have a Philips GoGear Vibe 4 GB, set to MTP mode, as it's always been. This works fine with older versions of Ubuntu and works fine with Windows, but doesn't work with newer versions of Ubuntu. The version history is like this: 12.04 - works 12.10 - works 13.04 - doesn't work 14.04 - doesn't work Windows 7 - works When you plug the MP3 player in Ubuntu the file manager opens the root of the device, which contains the folder "internal storage". When you click on "internal storage" to open it, the file manager just hangs. And if you try to unmount the MP3 player, that process hangs too, until you just unplug it. In Windows when you click on internal storage, it opens and shows all the files it contains. And in the earlier versions of Ubuntu it just worked. Any ideas? Thanks.

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  • Software Life-cycle of Hacking

    - by David Kaczynski
    At my local university, there is a small student computing club of about 20 students. The club has several small teams with specific areas of focus, such as mobile development, robotics, game development, and hacking / security. I am introducing some basic agile development concepts to a couple of the teams, such as user stories, estimating complexity of tasks, and continuous integration for version control and automated builds/testing. I am familiar with some basic development life-cycles, such as waterfall, spiral, RUP, agile, etc., but I am wondering if there is such a thing as a software development life-cycle for hacking / breaching security. Surely, hackers are writing computer code, but what is the life-cycle of that code? I don't think that they would be too concerned with maintenance, as once the breach has been found and patched, the code that exploited that breach is useless. I imagine the life-cycle would be something like: Find gap in security Exploit gap in security Procure payload Utilize payload I propose the following questions: What kind of formal definitions (if any) are there for the development life-cycle of software when the purpose of the product is to breach security?

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  • La première bêta de Wordpress 3.0 est disponible, elle est plus fonctionnelle bien qu'encore partiel

    Mise à jour du 09.04.2010 par Katleen La première bêta de Wordpress 3.0 est disponible, elle est plus fonctionnelle bien qu'encore partielle L'infrastructure de blogs Wordpress vient de faire un pas en avant. Son équipe de développeurs vient en effet de publier la version bêta de Wordpress 3.0. Beaucoup de nouveaux thèmes y sont présents, même si les fonctionnalités auxquelles ils sont rattachés ne sont pas encore toutes opérationelles. Première bêta oblige, certains éléments sont encore absents ou incomplets. Au menu des nouveautés, on notera la fusion de Wordpress et de Wordpress MU qui permettra aux posseseurs de plusieurs blogs ou sites de les gérer plus facilement depuis un...

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  • I can't figure out how to run ubuntu .iso from thumbdrive?

    - by Judge Cole Stanley
    I downloaded Ubuntu 12.04.1 and I can't find a solid way to run it from the disk version of Ubuntu 11.04 for a clean install. I think the hard drive is messed up, or else I would install 11.04, but it won't work. So I wanna install 12.04.1 from a thumbdrive, so I can actually use this computer without using the demo and installing everything when it dies, or shuts off... Please help? I want to make it at least bootable from a thumbdrive, just so I can lightly browse the internet and what not... it doesn't have to be a hard install.

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  • A certain flash application causes a system crash

    - by noobermin
    It's no surprise I guess. Go here to try it! http://www.belgeler.com/blg/2hni/griffiths-introduction-to-electrodynamics-3-ed-solutions-manual It's wonderful, after a few seconds, top shows that our good friend plugin-container takes 83% of the physical memory (8 GB) before everything freezes and the PC doesn't respond. I'm using Ubuntu 12.04 and I have an nvidia (GTS 250) card with the "post-release updates" version of the driver. OFFTOPIC: Yes, it's the solutions manual. I'm self-studying so I don't have a professor to check my work. Please don't judge me :)

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  • How do I Fallback to Older DirectX Versions?

    - by smoth190
    I had a feeling that it would be easier to tackle this problem before I got too deep into development (unless, of course if that's a bad idea/the hard way, please inform me...). I'm creating my game to be run ideally on DirectX 11, however, I want to offer it on DirectX 10, and I'm unsure if it is worth offering it for DirectX 9 for XP users. I'm not too sure how this fallback even works, as I can't find many articles on the internet. If someone could give me an in-depth article, that would be great. I've read a little about how since DirectX11 is completely absent on XP, it is hard to even check for support. Someone mentioned having multiple applications for each version, is this a good idea? Thanks to anyone who can point me in the right direction here.

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  • How do I restrict my kids' computing time?

    - by Takkat
    Access to our computer (not only to the internet) needs to be restricted for the accounts of my kids (7, 8) until they are old enough to manage this by themselves. Until then we need to be able to define the following: the hours of the day when computing is o.k. (e.g. 5 - 9 pm) the days of the week when computing is not o.k. (e.g. mondays to fridays) the amount of time allowed per day (e.g. 2 hours) In 11.10 all of the following that used to do the job don't work any more: Timekpr: for 11.10 not available through the ppa. The installed version from 11.04 does not work in 11.10. Timoutd: command line alternative, but in 11.10 removed from the repositories. Gnome Nanny: Looks great but repeatedly crashes to force restarting X-server. So we can't use or recommed this program at the moment. Are there any other alternatives?

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  • gstreamer vaapi problem

    - by squallbayu
    I installed gstreamer-vaapi from this PPA : ppa:guido-iodice/video sudo apt-get install gstreamer0.10-vaapi libgstvaapi-x11-0 libgstvaapi0 but, if I run totem movie player (via terminal) it's show this error : (totem:3383): GLib-GObject-WARNING **: g_object_set_valist: object class 'TotemScrsaver' has no property named 'reason' (totem:3383): GLib-GObject-WARNING **: value "10752000" of type 'guint' is invalid or out of range for property 'connection-speed' of type 'guint' libva: libva version 0.31.0 Xlib: extension "XFree86-DRI" missing on display ":0.0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/dri/nvidia_drv_video.so libva error: /usr/lib/dri/nvidia_drv_video.so init failed libva: va_openDriver() returns -1 Segmentation fault It's seems I get wrong nvidia_drv_video.so. What should I do? If I uninstall it, it's work fine, but I want to use this vaapi backend for my video decoding via GPU while I run gstreamer based apps. PS : I use Ubuntu Lucid 64bit and MSI CR 400 Notebook : Intel Core 2 Duo Nvidia 8200M

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  • How To: Spell Check InfoPath web form in SharePoint

    - by JeremyRamos
    This post is a compiled version of Steve Cavanagh's blog post on How To: Spell Check an InfoPath form displayed via XmlFormView. Many are not able to follow Steve's instructions due to lack of details. See below a downloadable zip of all changes need installed for your InfoPath Spell Checker. File Contents: CustomSpellCheckEntirePage.js - This is a customized SpellCheckEntirePage.js which includes changes outlined in Steve's post above.   FormServer.aspx - Note that this will replace the exisitng FormServer.aspx - this file acts like a masterpage for all infopath forms. So this change will add the spellchecker to all infopath forms in the sharepoint farm. Only thing i changed here is to add the 'Spell Check' link before and after the form.   ReadMe.rtf - Contains instructions where to copy the files to in your MOSS WFE server.

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  • Moodle Inconsistencies, Flowplayer, or Server?

    - by dglickler
    We are trying to decide if an issue we're having with Moodle and our videos is a flowplayer issue, a video issue, or a network issue. Any input is welcome. We've had videos in our Moodle (version 1.9, we're working on an upgrade on a different server) up for weeks, or even months. After that time, some of them have suddenly just stopped working. When they don't work, they just don't load. The videos work when we first upload them. With flowplayer, we don't get errors, just a blank screen. We have re-uploaded our videos several times when this has happened, but we really would like to know what's causing it so that we can prevent it. There are also no keyframe issues with the video. We are currently trying to find answers through various searches, but have not had any luck. I will continue to post more info as I come across it...but if there's anyone who knows or has ideas, it's welcome.

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  • Parallel Installation of Ubuntu, Wubi and Windows 7?

    - by Aufwind
    I have Windows 7 installed on a Notebook. Because I wanted to experiment with Ubutnu without loosing my Windows 7 configuration I installed the Wubi Version of Ubuntu inside of Windows 7. Since things seam to work out well with Ubuntu and my harddisk space is very limited, I want to make Ubuntu my only operating system on this machine. So my question is: Is it possible, to install Ubuntu 11.04 additionally to my actual configuration (Wubi and Windows 7)? And if things turned out well with the native installation of Ubuntu, too, to delete Wubi and Windows 7 from my system afterwards? Why I am asking this is simply, that I am afraid, that if I just format my machine and made the whole harddisk available for the fresh Ubuntu installation, it could be possible, that it turns out, that one thing or an other would not work properly, like it did in Wubi. (Possible Network, VPN, and Firewall@work issues) In this case I'd like the possibility to switch back.

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  • Issue with Mapping Textures to Models in Blender

    - by Passage
    I've been trying to texture a model using Blender, but when I draw on the UV Editor it doesn't show up on the model, and I can't draw on the model itself. I've tried saving the image and the 3D View is set to Texture. Everything seems to be in order and I've followed several tutorials, but none of them seem to work with the version I'm using (2.64-- update was necessary for import plugin) and I'm absolutely stumped. How can I draw textures to the model? If not within Blender itself, how do I export/import the textures? EDIT: Vertex Paint works, though it is insufficient for my purposes. In addition, moving to the rendered view produces a solid-color model with none of the applied textures.

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  • Issues with ILMerge, Lambda Expressions and VS2010 merging?

    - by John Blumenauer
    A little Background For quite some time now, it’s been possible to merge multiple .NET assemblies into a single assembly using ILMerge in Visual Studio 2008.  This is especially helpful when writing wrapper assemblies for 3rd-party libraries where it’s desirable to minimize the number of assemblies for distribution.  During the merge process, ILMerge will take a set of assemblies and merge them into a single assembly.  The resulting assembly can be either an executable or a DLL and is identified as the primary assembly. Issue During a recent project, I discovered using ILMerge to merge assemblies containing lambda expressions in Visual Studio 2010 is resulting in invalid primary assemblies.  The code below is not where the initial issue was identified, I will merely use it to illustrate the problem at hand. In order to describe the issue, I created a console application and a class library for calculating a few math functions utilizing lambda expressions.  The code is available for download at the bottom of this blog entry. MathLib.cs using System; namespace MathLib { public static class MathHelpers { public static Func<double, double, double> Hypotenuse = (x, y) => Math.Sqrt(x * x + y * y); static readonly Func<int, int, bool> divisibleBy = (int a, int b) => a % b == 0; public static bool IsPrimeNumber(int x) { { for (int i = 2; i <= x / 2; i++) if (divisibleBy(x, i)) return false; return true; }; } } } Program.cs using System; using MathLib; namespace ILMergeLambdasConsole { class Program { static void Main(string[] args) { int n = 19; if (MathHelpers.IsPrimeNumber(n)) { Console.WriteLine(n + " is prime"); } else { Console.WriteLine(n + " is not prime"); } Console.ReadLine(); } } } Not surprisingly, the preceding code compiles, builds and executes without error prior to running the ILMerge tool.   ILMerge Setup In order to utilize ILMerge, the following changes were made to the project. The MathLib.dll assembly was built in release configuration and copied to the MathLib folder.  The following folder hierarchy was used for this example:   The project file for ILMergeLambdasConsole project file was edited to add the ILMerge post-build configuration.  The following lines were added near the bottom of the project file:  <Target Name="AfterBuild" Condition="'$(Configuration)' == 'Release'"> <Exec Command="&quot;..\..\lib\ILMerge\Ilmerge.exe&quot; /ndebug /out:@(MainAssembly) &quot;@(IntermediateAssembly)&quot; @(ReferenceCopyLocalPaths->'&quot;%(FullPath)&quot;', ' ')" /> <Delete Files="@(ReferenceCopyLocalPaths->'$(OutDir)%(DestinationSubDirectory)%(Filename)%(Extension)')" /> </Target> The ILMergeLambdasConsole project was modified to reference the MathLib.dll located in the MathLib folder above. ILMerge and ILMerge.exe.config was copied into the ILMerge folder shown above.  The contents of ILMerge.exe.config are: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <requiredRuntime safemode="true" imageVersion="v4.0.30319" version="v4.0.30319"/> </startup> </configuration> Post-ILMerge After compiling and building, the MathLib.dll assembly will be merged into the ILMergeLambdasConsole executable.  Unfortunately, executing ILMergeLambdasConsole.exe now results in a crash.  The ILMerge documentation recommends using PEVerify.exe to validate assemblies after merging.  Executing PEVerify.exe against the ILMergeLambdasConsole.exe assembly results in the following error:    Further investigation by using Reflector reveals the divisibleBy method in the MathHelpers class looks a bit questionable after the merge.     Prior to using ILMerge, the same divisibleBy method appeared as the following in Reflector: It’s pretty obvious something has gone awry during the merge process.  However, this is only occurring when building within the Visual Studio 2010 environment.  The same code and configuration built within Visual Studio 2008 executes fine.  I’m still investigating the issue.  If anyone has already experienced this situation and solved it, I would love to hear from you.  However, as of right now, it looks like something has gone terribly wrong when executing ILMerge against assemblies containing Lambdas in Visual Studio 2010. Solution Files ILMergeLambdaExpression

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  • SQL SERVER – Configuring Interactive Cleansing Suggestion Min Score for Suggestions in Data Quality Services (DQS) – Sensitivity of Suggestion

    - by pinaldave
    Earlier I talked about what kind of questions, I do not like when I get asked. Today we will go over the question which I like when I get asked the same. One of the reader practices various steps in my earlier blog post Step by Step Guide to Beginning Data Quality Services in SQL Server 2012 – Introduction to DQS. While reading the blog post he noticed that Data Quality Services is not providing very helpful suggestions. He wrote an email to me about it. Let us go over his email. “Pinal, I noticed in one of your images that DQS is not providing very helpful suggestions. First of all DQS should be able to make intelligent guesses and make the necessary correction by itself. If it cannot do the same, in that case, it should give us intelligent suggestions but in the image included here, I see the suggestions are not there as well. Why is it so? Would you please tell me how to increase the numbers of suggestion? I do understand this may not be preferable solution in many case but all the business cases go on it depends. There are cases when the high sensitivity required and there are cases when higher sensitivities are not required. I would like to seek your help here. –Sriram MD” This is indeed a great question. I see that Sriram understands that every system is different and every application has a different need. I will not have to tell him this most important concept. The question is about how to change the sensitivity of suggestions for correction in DQS. Well, this option is available under the configuration tab in the DQS client. Once you click on Configuration you will see the following screen. Click the Tab of General Settings. You will see the section of Interactive Cleansing. Under this second there is the first option of “Min score for suggestions”. As this is set to 0.7 every suggestion which matches 0.7 probabilities or higher probability are displayed under the suggestion tab. You can see in the following image that there is no suggestion as the min score for suggestions is set to 0.7 and there is no record which qualifies to that much confidence. Now let us change the value of Min Score for suggestion to 0.5. The lower value increased the confidence of DQS to give further suggestion to values which are over 0.5. However, in our case the suggestions which it provides are also accurate. This may not be true for your sample. Every sample is different so you should manually review it before approving them. I guess, this is a simple blog post to demonstrate how to change the confidence value for the suggestions which Data Quality Services provides. Use this feature with care and always tune it according to your datasets and record diversity. Reference: Pinal Dave (http://blog.SQLAuthority.com)       Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Data Quality Services, DQS

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  • New code base, what experiences/recommendations do you have?

    - by hlovdal
    I will later this year start on a project (embedded hardware, C, small company) where I believe that most (if not all) code will be new. So what experiences do you have to share as advice to starting a new code base? What have you been missing in projects that you have been working on? What has worked really well? What has not worked? Let's limit this question to be about things that relate directly to the code (e.g "banning the use of gets()": in scope, version control: border line, build system: out of scope).

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  • Determining explosion radius damage - Circle to Rectangle 2D

    - by Paul Renton
    One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by rectangular bounding boxes as the objects in question are tanks) within the explosion radius. So this boils down to circle to rectangle collision and how far away the circle's radius is from the closest rectangle edge. I took a stab at figuring this out last night, but I believe there may be a better way. In particular, I don't know the best way to determine what percentage of damage to apply based on the distance calculated. Note : All tank objects have an anchor point of (0,0) so position is according to bottom left corner of bounding box. Explosion point is the center point of the circular explosion. TankObject * tank = (TankObject*) gameSprite; float distanceFromExplosionCenter; // IMPORTANT :: All GameCharacter have an assumed (0,0) anchor if (explosionPoint.x < tank.position.x) { // Explosion to WEST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, tank.position); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = tank.position.x - explosionPoint.x; } // end if } else if (explosionPoint.x > (tank.position.x + tank.contentSize.width)) { // Explosion to EAST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y)); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = explosionPoint.x - (tank.position.x + tank.contentSize.width); } // end if } else { // Tank is either north or south and is inbetween left and right corner of rect if (explosionPoint.y < tank.position.y) { // Explosion is South distanceFromExplosionCenter = tank.position.y - explosionPoint.y; } else { // Explosion is North distanceFromExplosionCenter = explosionPoint.y - (tank.position.y + tank.contentSize.height); } // end if } // end outer if if (distanceFromExplosionCenter < explosionRadius) { /* Collision :: Smaller distance larger the damage */ int damageToApply; if (self.directHit) { damageToApply = self.explosionMaxDamage + self.directHitBonusDamage; [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explsoion-> DIRECT HIT with total damage %d", damageToApply); } else { // TODO adjust this... turning out negative for some reason... damageToApply = (1 - (distanceFromExplosionCenter/explosionRadius) * explosionMaxDamage); [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explosion-> Non direct hit collision with tank"); CCLOG(@"Damage to apply is %d", damageToApply); } // end if } else { CCLOG(@"Explosion-> Explosion distance is larger than explosion radius"); } // end if } // end if Questions: 1) Can this circle to rect collision algorithm be done better? Do I have too many checks? 2) How to calculate the percentage based damage? My current method generates negative numbers occasionally and I don't understand why (Maybe I need more sleep!). But, in my if statement, I ask if distance < explosion radius. When control goes through, distance/radius must be < 1 right? So 1 - that intermediate calculation should not be negative. Appreciate any help/advice!

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  • Wacom board not detected

    - by Christer
    Board is not detected by the system settings, ubuntu 11.10 uname -r 3.0.0-13-generic-pae Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 002: ID 046d:c512 Logitech, Inc. LX-700 Cordless Desktop Receiver Bus 002 Device 002: ID 05e3:0608 Genesys Logic, Inc. USB-2.0 4-Port HUB Bus 003 Device 003: ID 056a:00df Wacom Co., Ltd Bus 002 Device 004: ID 03f0:0601 Hewlett-Packard ScanJet 6300c Bus 002 Device 005: ID 067b:2305 Prolific Technology, Inc. PL2305 Parallel Port Bus 002 Device 006: ID 0409:0056 NEC Corp. lsmod | grep wacom try to autogen driver input-wacom-0.11.1 from git, but fails with configure: WARNING: kernel version 3.0.0-13-generic-pae not supported Anyone have a solution ?

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  • Une Release Candidate de Ubuntu 10.04 LTS pour patienter avant la sortie officielle de "Lucid Lynx"

    Mise à jour du 23/04/10 Ubuntu 10.04 LTS arrive la semaine prochaine Canonical sort une Release Candidate en attendant Canonical vient de sortir la Release Candidate (RC) de Unbuntu 10.04 (alias Lucid Lynx). Rien de bien nouveau par rapport aux versions précédentes (lire ci-avant), si ce n'est une finition améliorée - avec notamment de nouveaux fonds d'écran. Le principal intérêt de cette RC est surtout de faire patienter jusqu'à la sortie de la version définitive prévue elle pour la semaine prochaine. Le jeudi 29 avril très exactement. Pour les impatients donc, la RC de Lucid Lynx...

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  • MSR Issue on 12.1 Enterprise Controllers

    - by Owen Allen
    We've noticed a problem with MSR initialization and synchronization on Enterprise Controllers that are using Java 7u45. If you're running into the issue, these jobs fail with Java errors. Java 7u45 is bundled with Oracle Solaris 11.1 SRU 12, so if you're using that version or if you plan to use it, you should be aware of this issue. There's a simple fix. You can do the fix before upgrading to SRU 12, but you can't do it before you install the Enterprise Controller. First, log on to the Enterprise Controller system and stop the EC using the ecadm command. This command is in the /opt/SUNWxvmoc/bin directory on Oracle Solaris systems and in the /opt/sun/xvmoc/bin directory on Linux systems: ecadm stop -w Then run this command to fix the issue: cacaoadm set-param java-flags=`cacaoadm get-param -v java-flags -i oem-ec | sed 's/Xss256k/Xss384k/'` -i oem-ec And then restart the EC: ecadm start -w Once you apply this fix, you should be set.

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  • Create a package for official Realtek ALC665 drivers (Dell XPS 15 L502X)

    - by Nic
    is it possible for someone to create an ALSA driver package from the official Realtek "LinuxPkg_5.17Beta.tar.bz2" drivers (found via Google)? These drivers provide excellent support for the ALC665 chipset, found eg. in the Dell XPS 15 notebook series (L502x). All the features like output selection (HDMI, headphones) that were not working before are supported. I am asking for a package because the driver is unusable as-is: it comes with an outdated version of ALSA that does not compile on a 3.5 kernel. Apart from that, it also removes all the default snd-* drivers that come with the kernel package. Any help in bringing better support for this device to the official Ubuntu packages is much appreciated. N.

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  • Why opening Ubuntu's default wallpaper (warty-final-ubuntu.png) in Image Viewer always fails?

    - by Kush
    Everytime I try to open Ubuntu (any version, since from 8.04 with which I started) default wallpaper, named "warty-final-ubuntu.png", I get the following error. I have also reported bug for the same, more than a year ago but it is still unresolved. Also I don't get the point why the default wallpaper is still named as "warty-final-ubuntu.png" instead of having actual code name prefix to which wallpaper belongs eg. "precise-final-ubuntu.png" and so on. General Thoughts Lots of community effort goes under development of this marvelous distribution but we're still missing out to fix such silly issues, which is directly/indirectly affecting the number of new adopters.

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  • [YYYY].[MM].[DD].[hh][mm] vs. [major].[minor].[revision] [closed]

    - by ef2011
    Possible Duplicate: What “version naming convention” do you use? I am currently debating between the traditional versioning convention [major].[minor].[revision] and my own, almost whimsical, [YYYY].[MM].[DD].[hh][mm] for a new project I am starting. I understand that [major].[minor].[revision] is probably the most popular versioning method on the planet and it is indeed pretty straightforward and reasonable, except that determining which changes merit the label "major", "minor" or even "revision" could be... subjective. A versioning system based on a timestamp is purely non-subjective and guarantees uniqueness. Which one would you choose for your project and why?

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  • Mistaken dist-upgrade, is this bad?

    - by SpashHit
    I was looking for Update Manager on Ubuntu 10.10 Netbook Edition and couldn't find it, so in Terminal I did: sudo apt-get update sudo apt-get upgrade I got a message saying some packages were "held back" and searching online gave me the suggestion to do: sudo apt-get dist-upgrade So I did that and it updated my kernel and now uname -a says I have 2.6.35-23-generic #40-Ubuntu SMP. My system is still working normally, but I'm now second-guessing if I did the right thing. Was this kernel update meant for the next version of Ubuntu? Should I try to back it out?

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