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  • Ruby on Rails: building a model with an attribute not in the database?

    - by randombits
    I have a model that sets one of its attributes based off of a form parameter that a user submits. The model is a child resource to a parent resource Home. A hypothetical example is the following: A class Person has an age attribute. The user submits a birthdate as an HTTP POST parameter and from that, I need to derive the age of the user. So I'd do something like this: @home.people.build(:name => params[:name], :birthdate => params[:birthdate]) Rails would barf on that for obvious reasons, complaining it doesn't know what the attribute birthdate is. What's the proper way of going about this? Is it possible to use the build constructor with the supplied solution so that my foreign key relations are also setup properly? If not, what's a better way to work around this problem?

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  • Reading Ontology with Jena, feeding it with RDF triples, and producing correct RDF string output.

    - by JonB
    Hi, I have an ontology, which I read in with Jena to help me scrape some RDFa triples from a website. I don't currently store these triples in a Jena model, but that is fairly straight forward to do, its on my to do next list. The area I am struggling with, though, is to get Jena to output correct RDF for the ontology I have. The ontology uses Owl and RDFS definitions, but when I pass some example triples into the model, they don't appear correctly. Almost as if it doesn't know anything about the ontology. The output is, however, still valid RDF, just it's not coming out in the form I was hoping for. Am I correct in thinking that Jena should be able to produce well written RDF (not just valid) about the triples I have collected, based on the ontology or does this out stretch what it is capable of? Many thanks for any input.

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  • Plotting 3D Polygons in python-matplotlib

    - by Developer
    I was unsuccessful browsing web for a solution for the following simple question: How to draw 3D polygon (say a filled rectangle or triangle) using vertices values? I have tried many ideas but all failed, see: from mpl_toolkits.mplot3d import Axes3D from matplotlib.collections import PolyCollection import matplotlib.pyplot as plt fig = plt.figure() ax = Axes3D(fig) x = [0,1,1,0] y = [0,0,1,1] z = [0,1,0,1] verts = [zip(x, y,z)] ax.add_collection3d(PolyCollection(verts),zs=z) plt.show() I appreciate in advance any idea/comment. Updates based on the accepted answer: import mpl_toolkits.mplot3d as a3 import matplotlib.colors as colors import pylab as pl import scipy as sp ax = a3.Axes3D(pl.figure()) for i in range(10000): vtx = sp.rand(3,3) tri = a3.art3d.Poly3DCollection([vtx]) tri.set_color(colors.rgb2hex(sp.rand(3))) tri.set_edgecolor('k') ax.add_collection3d(tri) pl.show() Here is the result:

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  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

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  • Available message types in JMS?

    - by Caylem
    This is based on a past exam question. The question is asking to describe the four types of message available using JMS. The problem is it says the four, not just four. So it assumes their is only four, no more no less. However according to this site their seems to be five; streams maps text objects bytes *Another book states that XML is another potential type in future versions of JMS. Is XML already available? Am I missing something or is the question just wrong? Thanks.

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  • NoSQL and meteorological data

    - by christian studer
    So there's this new cool thing, these NoSQL-databases. And so there's my data: Rows of rows of rows of meteorological data: Values, representing certain measurements at a certain station (Identified by a WMO number, not coordinates), at a certain time. Not every station measures every parameter, not every parameter is measured all the time. I store this data (30 years worth of hourly values, resulting in ~1 billion values) currently in MySQL. The continous growth and the forseeable addition of even more data give me a little headache. Reading about the document based NoSQL systems which seem to scale rather easily, I was wondering if NoSQL is a viable data storage concept for meteorological data too. Do you have any experience with this?

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  • Usage of closures with multiple arguments in swift

    - by Nilzone-
    This question is largely based on this one: Link The main difference being that I want to pass in arguments to the closure as well. Say I have something like this: func someFunctionThatTakesAClosure(completionClosure: (venues: Dictionary<String, AnyObject>, error: NSError) -> ()) { // function body goes here var error: NSError? let responseDictionary: Dictionary<String, AnyObject> = ["test" : "test2"] completionClosure(venues: responseDictionary, error: error!) } No error here. But when I call this function in my main view controller I have tried several ways but all of the result in different errors: venueService.someFunctionThatTakesAClosure(completionClosure(venues: Dictionary<String, AnyObject>, error: NSError){ }) or like this: venueService.someFunctionThatTakesAClosure((venues: Dictionary<String, AnyObject>, error: NSError){ }) or even like this: venueService.someFunctionThatTakesAClosure(completionClosure: (venues: Dictionary<String, AnyObject>, error: NSError) -> (){ }); I'm probably just way tired, but any help would be greatly appreciated!

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  • How to deal with routing when developing a custom CMS in Codeigniter

    - by Ashley Ward
    Hi All - I’m a recent user of Codeigniter and am developing a simple backend CMS to manage pages. Based on a URL (in this example I have hidden “index.php”) : mysite.com/pagename I would like the system to detect if there is a value of “pagename” in my database, if there is, I need the system to re-route to a custom controller (eg: Pagemaker) and if there is no record called pagename, just do it’s normal thing (i.e. find a controller called pagename) Currently I have: $route['(:any)'] = "pagemaker/create/$1"; whereby all requests are forwarded to my custom function. However I want to change this structure so that if the page does NOT exist in the db, the traditional codeigniter request process is followed. Can anyone offer any advice about how to complete this? Or any advice about routing custom CMS’s in codeigniter in general?

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  • How does ps show the argv for all processes on Mac OS X?

    - by DNS
    I'm trying to identify when a particular process is running, based on its arguments, on Mac OS X. There may be several processes running with the same name, but only one will have the arguments I'm looking for. The processes are not owned by the same user who will be running my code. They will not have modified their argv in any way. The 'ps' command shows exactly the information that I need. But I would greatly prefer not to have to spawn 'ps' and parse its output. I originally tried the solution from this question, using sysctl, but it turns out that only works for processes you own; see my other question for more info. So how does ps obtain argv information for processes owned by other users?

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  • Are there Python ORMs out there that support multiple independent databases concurrently in use?

    - by sdt
    I'm writing an application in Python where I wish to use sqlite as the backing store for documents edited by the app, with documents generally living in memory, but being saved to disk-based databases when the application saves. Ideally I'd like to use something like an ORM to make access to the data from my Python application code simple. Unfortunately it seems like the majority of Python ORMs, including SQLAlchemy, SQLObject, Django, and Storm, associate the database connection (or engine or whatever) with the classes representing table data, rather than instances of those classes. This restricts these ORMs to working with a single database connection across all instances. Since I'd like to support having multiple documents open simultaneously, this isn't going to work for me. Are there any ORMs out there that support this usage model in Python? Bazaar seems to support this, but it's quite out of date, and at first glance appears to have some other shortcomings. Thanks for any suggestions!

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  • How to select nth element of particular type in enlive?

    - by Mad Wombat
    I am trying to scrape some data from a page with a table based layout. So, to get some of the data I need to get something like 3rd table inside 2nd table inside 5th table inside 1st table inside body. I am trying to use enlive, but cannot figure out how to use nth-of-type and other selector steps. To make matters worse, the page in question has a single top level table inside the body, but (select data [:body : :table]) returns 6 results for some reason. What the hell am I doing wrong?

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  • Question regarding inheritance in wxWidgets.

    - by celestialorb
    Currently I'm attempting to write my own wxObject, and I would like for the class to be based off of the wxTextCtrl class. Currently this is what I have: class CommandTextCtrl : public wxTextCtrl { public: void OnKey(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() }; Then later on I have this line of code, which is doesn't like: CommandTextCtrl *ctrl = new CommandTextCtrl(panel, wxID_ANY, *placeholder, *origin, *size); ...and when I attempt to compile the program I receive this error: error: no matching function for call to ‘CommandTextCtrl::CommandTextCtrl(wxPanel*&, <anonymous enum>, const wxString&, const wxPoint&, const wxSize&)’ It seems that it doesn't inherit the constructor method with wxTextCtrl. Does anyone happen to know why it doesn't inherit the constructor? Thanks in advance for any help!

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  • Google Datastore low-level api query by key property

    - by Keyur
    I'm using the low-level google datastore api and I want to query by the key property and another property (let's call it category). I need to query based on a list of keys for which I'll use the IN operator. I know that the max. number of values you can provide for the IN clause is 30. I have 2 questions: Does the limit of 30 IN values apply to the key property as well? Do I need to create a composite index on {_key_ + category} or just on {category} for this query? Thanks, Keyur

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • using internationalization on list data

    - by singh
    i am using Struts2 in application. <s:iterator value="listObject"> <s:component template="abc.vm"> <s:param name="text" value="listValue" /> <s:param name="prefix" value="listIndex" /> </s:component> </s:iterator> listValue is a values of list. i am using iterator to traverse the list. now on listValue, i want to put here internationalization concept.so that all the list value can be display based on Locale which store in a list. please suggest!

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  • MySQL: Count two things in one query?

    - by Nebs
    I have a "boolean" column in one of my tables (value is either 0 or 1). I need to get two counts: The number of rows that have the boolean set to 0 and the number of rows that have it set to 1. Currently I have two queries: One to count the 1's and the other to count the 0's. Is MySQL traversing the entire table when counting rows with a WHERE condition? I'm wondering if there's a single query that would allow two counters based on different conditions? Or is there a way to get the total count along side the WHERE conditioned count? This would be enough as I'd only have to subtract one count from the other (due to the boolean nature of the column). There are no NULL values. Thanks.

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  • Close resources before exiting JFrame and TCP communication in Java

    - by Oz Molaim
    1. I'm writing a chat based application on TCP communication. I'm using NetBeans and I want to add functionality to the default EXIT_ON_CLOSE when exiting JFrame. The reason of course is because I want to clean resources and end threads safely. How can I call a method that clear resources and only then close the JFrame safely and end the process. 2. I need to implement the server side. The server has List/HashMap/Queue of 'Socket' with their chat nick-names. Is there any simple design pattern to do it correctly because I don't want to re-invent the wheel. thanks.

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  • Key word extraction in Python

    - by oliland
    I'm building a website in django that needs to extract key words from short (twitter-like) messages. I've looked at packages like topia.textextract and nltk - but both seem to be overkill for what I need to do. All I need to do is filter words like "and", "or", "not" while keeping nouns and verbs that aren't conjunctives or other parts of speech. Are there any "simpler" packages out there that can do this? EDIT: This needs to be done in near real-time on a production website, so using a keyword extraction service seems out of the question, based on their response times and request throttling.

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  • Besides EAR and EJB, what do I get from a J2EE app server that I don't get in a servlet container li

    - by dacracot
    We use Tomcat to host our WAR based applications. We are servlet container compliant J2EE applications with the exception of org.apache.catalina.authenticator.SingleSignOn. We are being asked to move to a commercial J2EE application server. The first downside to changing that I see is the cost. No matter what the charges for the application server, Tomcat is free. Second is the complexity. We don't use either EJB nor EAR features (of course not, we can't), and have not missed them. What then are the benefits I'm not seeing? What are the drawbacks that I haven't mentioned? Mentioned were... JTA - Java Transaction API - We control transaction via database stored procedures. JPA - Java Persistence API - We use JDBC and again stored procedures to persist. JMS - Java Message Service - We use XML over HTTP for messaging. This is good, please more!

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  • Best Pratice to Implement Secure Remember Me

    - by Yan Cheng CHEOK
    Sometimes, I came across certain web development framework which doesn't provide authentication feature as in Authenication ASP.NET I was wondering what is the security measure needs to be considered, when implementing "Remember Me" login feature, by hand coding? Here are the things I usually did. 1) Store the user name in cookie. The user name are not encrypted. 2) Store a secret key in cookie. The secret key is generated using one way function based on user name. The server will verify secret key against user name, to ensure this user name is not being changed. 3) Use HttpOnly in cookie. http://www.codinghorror.com/blog/2008/08/protecting-your-cookies-httponly.html Any things else I could miss out, which could possible lead a security hole.

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  • Creating PDF Invoices - Are there any templating solutions?

    - by smashedmercury
    Our company is looking to integrate invoices into a new system we are developing. We require some a solution to create a layout of the invoice and then convert to pdf. We have considered just laying out the invoice in html/css then converting to pdf. We have also considered using SVG-PDf conversion. Both of these solutions integrate well into our existing templating language used for our web application. Historically we have been a Microsoft based business and used Crystal Reports for such a task but we are looking an open source Linux solution for this project. Does any one have any suggestions of an approach or technology we could use for such a task?

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  • Spoof referrer to Google Analytics?

    - by Horace Loeb
    Whenever a user visits "Page A" on my site, I immediately redirect him to "Page B" by setting window.location with Javascript. "Page A" has no Google Analytics tracking on it -- when someone is redirected from "Page A" to "Page B" I want to track him as if he entered the site via "Page B". Unfortunately, my current setup breaks referrer information since people who are redirected to "Page B" appear to Google Analytics as if they came from "Page A": After users are redirected to "Page B", I want to tell Google Analytics their "real" referrer (i.e., the referrer to "Page A"). How can I do this? (Note: I realize that using a real HTTP redirect instead of a Javascript-based redirect would solve this problem. Unfortunately this isn't an option)

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  • Pageview implementation

    - by The Elite Gentleman
    Hi everyone I want to add a pageview feature on my current web application. This page view is based on the count of user viewing the page. It must be unique, i.e. I must not view a person's page 10000 times and record it as 10000 views, just record 1 view instead. My question is, should I base my pageview count on IP address? If not, what is/are the best approach in doing this? I know that if the person has logged in to my system, I can simply use the user id stored in the session and check on the record if the user has/hasn't viewed the page and update accordingly. But for "anonymous" viewers, what is the best approach? Thanks. PS How does Youtube does it?

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  • Flex - How do I get the absolute X and Y coordinate including HTML offset?

    - by Mauricio
    Hey everyone, I am calling a JS function through the ExternalInterface using Flex which requires the absolute X and Y coordinates to create a pop-up menu. The Flex application is displayed on the center of an HTML page, therefore there is an HTML X and Y offset to consider. I have tried using the LocalToGlobal and ContentToGlobal functions, but these are just giving me the X and Y coordinates relative to the Flex application, it is not considering the HTML X and Y offset of having the Flex app in the center of the page or varying different screen resolutions. Is the best approach to retrieve the HTML X and Y offset using JavaScript? Is there a Flex function I can use that provides the absolute X and Y coordinates based on the HTML page? Thanks!

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  • Trying to make E-commerce android application like E-bay

    - by kaibuki
    Hi All!! I am newbie to android development, and I have got assignment, of creating an android based shopping application something like bestbuy or ebay. so far the challenges I see in it are : 1) how to connect to SQL Server and get the data from there and show it on device. 2) how to do the ordering and other transactions kind of stuff. 3) really is it possible to make such application, as I am alone working on this assignment. looking forward for help from you guys and also any issues which might pop up while developing such application. Thanks regards KAI

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