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  • Benchmarking ORM associations

    - by barerd
    I am trying to benchmark two cases of self referential many to many as described in datamapper associations. Both cases consist of an Item clss, which may require many other items. In both cases, I required the ruby benchmark library and source file, created two items and benchmarked require/unrequie functions as below: Benchmark.bmbm do |x| x.report("require:") { item_1.require_item item_2, 10 } x.report("unrequire:") { item_1.unrequire_item item_2 } end To be clear, both functions are datamapper add/modify functions like: componentMaps.create :component_id => item.id, :quantity => quantity componentMaps.all(:component_id => item.id).destroy! and links_to_components.create :component_id => item.id, :quantity => quantity links_to_components.all(:component_id => item.id).destroy! The results are variable and in the range of 0.018001 to 0.022001 for require function in both cases, and 0.006 to 0.01 for unrequire function in both cases. This made me suspicious about the correctness of my test method. Edit I went ahead and compared a "get by primary key case" to a "finding first matching record case" by: (1..10000).each do |i| Item.create :name => "item_#{i}" end Benchmark.bmbm do |x| x.report("Get") { item = Item.get 9712 } x.report("First") { item = Item.first :name => "item_9712" } end where the results were very different like 0 sec compared to 0.0312, as expected. This suggests that the benchmarking works. I wonder whether I benchmarked the two types of associations correctly, and whether a difference between 0.018 and 0.022 sec significant?

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  • Laptop battery life drastically decreased compared to Windows 7

    - by Aron Rotteveel
    I am running Ubuntu 10.10 on my Dell Studio XPS 1640 and have about one hour of battery life in it, compared to about 2.5 hours running on Windows 7. This is with wireless and bluetooth on, but still, the difference seems incredible. What could be causing such a difference and is there a way to close the gap without losing core functionality? EDIT: here's some output from powertop. This is with bluetooth turned off and Wifi turned on. The output seems pretty normal to me, but as indicated, this is about 1 hour of battery life on a full battery... Wakeups-from-idle per second : 476.2 interval: 10.0s Power usage (ACPI estimate): 2.5W (1.2 hours) Top causes for wakeups: 30.0% (167.2)D chrome 21.0% (117.3) [extra timer interrupt] 13.9% ( 77.4) [kernel scheduler] Load balancing tick 3.4% ( 18.9)D xchat 7.1% ( 39.8) [iwlagn] <interrupt> 5.9% ( 32.9) AptanaStudio3 3.9% ( 21.6)D java 2.7% ( 14.9) [TLB shootdowns] <kernel IPI> 2.5% ( 14.1) docky 1.8% ( 10.0) nautilus 1.6% ( 9.0) thunderbird-bin 1.0% ( 5.5) [ahci] <interrupt> 0.9% ( 5.0) syndaemon 0.8% ( 4.3) [kernel core] hrtimer_start (tick_sched_timer) EDIT: after changing /proc/sys/vm/laptop_mode to 5 (it was set to 0), wakeups seem to have decreased, although usage still seems far too high: Wakeups-from-idle per second : 263.8 interval: 10.0s Power usage (ACPI estimate): 2.6W (0.9 hours) EDIT: I seem to have discovered the main cause: I was using the open source ATI Drivers. I recently installed the official ATI drivers and laptop battery life seems to have doubled since. EDIT: last edit. The previous 'solution' of installing the official ATI drivers turns out to be a non-solution. Although it does increase battery life, my laptop resolution is maxed out at 1200x800 after a reboot. (Please note that this problem does not need answering in this question as it is a seperate case)

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  • Delphi Client-Server Application using Firebird 2.5 error

    - by Japie Bosman
    I have got a lengthy question to ask. First of all Im still very new when it comes to Delphi programming and my experience has beem mostly developing small single user database applications using ADO and an Access database. I need to take the transition now to a client server application and this is where the problem starts. I decided to use Firebird 2.5 embeded as my database, as it is open source, and it is can be used with the interbase components in Delphi and that multiple clients can access the database simultanously. So I followed the interbase tutorial in Delphi. I managed to connect the client to the server and see the data in the example (While both are running on my pc), but when i tried to move the client to another pc, keeping the server on mine and running it to see if I can connect to the server it gave me the following error. Exception EIdSocketError in module clientDemo.exe at 0029DCAC. Socket Error # 10061 Connection refused. I understand that this might be because the host is defined as localhost in the client. But here is my first question. In the TSQLConncetion you can set die hostname under Driver-Hostname. The thing I want to know is how do you do this at run time, as I cannot get the property when I try and make an edit box to allow the user to enter the value and then set it via code like for example: SQLConncetion1.Driver.Hostname := edtHost.text; The thing is there is not such property to set, so how do you set the hostname at run time? Im using Delphi XE2 There is still a lot of questions to come especially when it comes to deployment, but I will take this piece by piece and I appreciate the advice.

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  • Hack a Linksys Router into a Ambient Data Monitor

    - by Jason Fitzpatrick
    If you have a data source (like a weather report, bus schedule, or other changing data set) you can pull it and display it with an ambient data monitor; this fun build combines a hacked Linksys router and a modified toy bus to display transit arrival times. John Graham-Cumming wanted to keep an eye on the current bus arrival time tables without constantly visiting the web site to check them. His workaround turns a hacked Linksys router, a display, a modified London city bus (you could hack apart a more project-specific enclosure, of course), and a simple bit code that polls the bus schedule’s API, into a cool ambient data monitor that displays the arrival time, in minutes, of the next two buses that will pass by his stop. The whole thing could easily be adapted to another API to display anything from stock prices to weather temps. Hit up the link below for more information on the project. Ambient Bus Arrival Monitor Hacked from Linksys Router [via Make] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • ArchBeat Link-o-Rama Top 20 for June 3-9, 2012

    - by Bob Rhubart
    The top twenty most popular links as shared via my social networks for the week of June 3-9, 2012. SOA Analysis within the Department of Defense Architecture Framework (DoDAF) 2.0 – Part II | Dawit Lessanu Driving from Business Architecture to Business Process Services | H. V. Ganesarethinam Book Review: Oracle Application Integration Architecture (AIA) Foundation Pack 11gR1: Essentials | Rajesh Raheja Oracle Enterprise Manager Ops Center 12c: Enterprise Controller High Availability (EC HA)| Anand Akela Integrating OBIEE 11g into Weblogic’s SAML SSO | Andre Correa Introducing Decision Tables in the SOA Suite 11g Business Rule component | Lucas Jellema EJB 3.1: Stateless Session Bean Deployed as .war, Dependency Injection, Asynchronous Methods | Frank Munz Educause Top-Ten IT Issues - the most change in a decade or more | Cole Clark Oracle VM RAC template - what it took | Wim Coekaerts WebCenter Content shared folders for clustering | Kyle Hatlestad CRUD Use Case Implementation and ADF Query Search | @AndrejusB Introducing Oracle Cloud | Larry Ellison Exalogic Webcast Series: Rethink Your Business Application Deployment Strategy BI Architecture Master Class for Partners - Oracle Architecture Unplugged Creating an Oracle Endeca Information Discovery 2.3 Application | Mark Rittman Eclipse DemoCamp - June 2012 - Redwood Shores, CA Oracle Cloud offering - What makes it unique? | Tom Laszewski Virtualization at Oracle - Six Part Series The right way to transform your business via the cloud | David Linthicum Protecting a WebCenter app with OAM 11g | Chris Johnson Thought for the Day "Programming without an overall architecture or design in mind is like exploring a cave with only a flashlight: You don't know where you've been, you don't know where you're going, and you don't know quite where you are." — Danny Thorpe Source: softwarequotes.com

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  • Is there a way to change the date format used when InfoPath saves the form data to xml?

    - by Robert
    I have an InfoPath Form template that has some Date Picker controls in it bound to elements in an xml data source. I know I can change the display format of the date by going into the Date Picker Properties and setting the date format. This foramt is only used for display puposes when the form is being filled out. When the form is saved as an xml file the date is always stored in the format YYYY-MM-DD. Is there a way to change the date format that gets serialized to xml? I'm using InfoPath 2007.

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  • apt-get doesnt download files from NFS location

    - by Pravesh
    I have switched to unix from last 3 months and trying to understand install process and in particular apt-get. I am able to successfully install and download the packages when I configure my repository on http location in /etc/apt/sources.list file. e.g. deb http://web.myspqce.com/u/eng/rose/debian-mirror-squeeze-amd64/mirror/ftp.us.debian.org/debian/ squeeze main contrib non-free This command will download(/var/cache/apt/archive) and install the package when i use apt-get install When I change the source location to file instead of http(nfs mount point), the package is getting installed but NOT getting downloaded in /var/cache/apt/archive. deb file:/deb_repository/debian-mirror-squeeze-amd64/mirror/ftp.us.debian.org/debian/ squeeze main contrib non-free Please let me know if there is any configuration or settings that i have to make to let apt-get to both download and install package when i use (nfs)file:/ instead of http:/ in sources.list. To achieve this, I can use apt-get --downlaod-only and then use apt-get install for both download and install in two separate calls, but I want to know why package is not getting downloaded with apt-get install but only getting installed when used with file:/ in sources.list

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  • Struggles to connect to network when using WPA with a BCM43225

    - by pst007x
    When booting my laptop, it will try to connect to my wireless network, however a window keeps popping up asking me for my security password, which has already been saved. I have to keep deleting my network settings, and reconnecting, otherwise it keeps failing to connect. My wireless is set up with a WPA, I do not want to lower my security because of this, but it is a pain and can take me 15mins plus to finally connect. The problem has only become apparent since a fresh install of 11.10. IPV6 disabled. System info: 01:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe (rev 01) Subsystem: Acer Incorporated [ALI] Device 036d Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at b3400000 (64-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: tg3 Kernel modules: tg3 02:00.0 Network controller: Broadcom Corporation BCM43225 802.11b/g/n (rev 01) Subsystem: Broadcom Corporation Device 04da Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at b2400000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: wl, brcmsmac ADDITIONAL: In terminal I get this: pst007x@pst007x-ubuntu64:~$ nm-applet start ** Message: applet now removed from the notification area ** (nm-applet:2816): DEBUG: old state indicates that this was not a disconnect 0 ** Message: using fallback from indicator to GtkStatusIcon ** Message: applet now embedded in the notification area ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. ** (nm-applet:2816): DEBUG: foo_client_state_changed_cb Note this line: ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. At this point is where I am asked for the password. Please report WPA issues with Ubuntu 11.10 here: https://bugs.launchpad.net/ubuntu/+source/network-manager/+bug/892727

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  • Game Server Colocation

    - by Linuz
    Hello, I am new to colocation. I am looking for a good place to host my server that would have around 5-10 Source Servers (Team Fortress 2). I am looking at maybe around 90 players at a time for now, players coming from all over the United States Could I get more info on what I am suppose to look for exactly? Would it be correct for me to get a 100Mb/s line and does 100Mb/s line in the following example actually be 100Mb/s upload bandwidth? Example: package 4 of FDC's services: http://www.fdcservers.net/server_colocation.php also I want to get something unmettered. I do not want to have to ever worry about going over some bandwidth limit or any DDOS attacks killing me. And if anyone has any other recommendations as to what network configurations I should get or any other good colocation providers that are cheap in price, I would REALLY appreciate the help. Thanks

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  • Jersey 1.8 is released

    - by Jakub Podlesak
    On the last Friday, we have released the 1.8 version of Jersey, the open source, production quality, reference implementation of JAX-RS. The JAX-RS 1.1 specification is available at the JCP web site and also available in non-normative HTML here. For an overview of JAX-RS features read the Jersey user guide. To get started with Jersey read the getting started section of that guide. To understand more about what Jersey depends on read the dependencies section of that guide. See change log here. This, 1.8, version of Jersey is going to be integrated into GlassFish 3.1.1 and contains bug fixes mainly. The most important fix from this perspective is included in the JAX-RS/EJB integration layer. It is now possible to implement JAX-RS resources as EJB Session beans, which implement local and/or remote interfaces. This functionality was broken in previous releases. Another great addition should come into the client space, where Pavel has already done some preparation in the client API (including some breaking changes there) for the non-blocking asynchronous client feature. The implementation is already part of the experimental Jersey space and should be included as part of the stable Jersey bits in some of the coming releases. For feedback send email to: [email protected] (archived here) or log bugs/features here.

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  • Security Audit Failures in Event Viewer Windows Server 2008R2

    - by Jacob
    When I am looking at the security tab of my event viewer on a Windows Server 2008 R2, I am showing a ton of Audit Failures with Event ID 4776. The computer attempted to validate the credentials for an account. Authentication Package: MICROSOFT_AUTHENTICATION_PACKAGE_V1_0 Logon Account: randy Source Workstation: HPDB1 Error Code: 0xc0000064 I verified the account "randy" exist in my Active Directory. From my understanding, there has not been any recent password changes. Is there any way to get detailed information on this error? I am wondering what program is requesting this information. Also, is there any way to clear this error up? I was thinking about resetting the password and changing it back to the original.

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  • Recover open but deleted file on Linux using ln instead of cp

    - by Yang
    Say I have a file that's downloading (from a source that's hard to re-download from), but accidentally deleted from the filesystem namespace (/tmp/blah), and I'd like to recover this file. Normally I could just cp /proc/$PID/fd/$FD /tmp/blah, but in this case that would only get me a partial snapshot, since the file is still downloading. Furthermore, once the download completes, the downloading process (e.g. Chrome) will close the FD. Any way to recover by inode/create a hard link? Any other solutions? If it makes any difference, I'm mainly concerned with ext4. Thanks in advance.

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  • Flickering when accessing texture by offset

    - by TravisG
    I have this simple compute shader that basically just takes the input from one image and writes it to another. Both images are 128/128/128 in size and glDispatchCompute is called with (128/8,128/8,128/8). The source images are cleared to 0 before this compute shader is executed, so no undefined values should be floating around in there. (I have the appropriate memory barrier on the C++ side set before the 3D texture is accessed). This version works fine: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord)); } Reading values from pong shows that it's just a copy, as intended. However, when I load data from ping with an offset: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord+ivec3(1,0,0))); } The data that is written to pong seems to depend on the order of execution of the threads within the work groups, which makes no sense to me. When reading from the pong texture, visible flickering occurs in some spots on the texture. What am I doing wrong here?

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  • Is there an alternative to HTML Web Sockets, now that Firefox 4 has disabled them?

    - by Pino
    I've been checking out some of the latest multiplayer engines in HTML all supporting multi-user games (Very nice) - I believe all these engines use Web Sockets for communication. That’s why we’ve decided to disable support for WebSocket in Firefox 4, starting with beta 8 due to a protocol-level security issue. Beta 7 of Firefox has support for the -76 version of the protocol, the same version that’s included with Chrome and Safari. Beta 8 of Firefox 4 will remove that support. Anne van Kesteren of Opera also announced that Opera are dropping Websocket support. We are confident that other browser developers will follow. Source: Websockets Disabled in FireFox 4 I've just come accross the above, so no sockets in Firefox 4 or Opera.... thats big. Is anyone aware of an alternate or is it Chrome or do we need to just sit and wait for the next release of the major browsers. More info : Rocket Engine appears to work with all browsers including IE8 (http://rocketpack.fi/engine/) what will it be using as a method of communication?

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  • Commercial product using a GPL OS

    - by pfried
    we are planning to create a commercial product. The product consists of come MCUs and a small computer (we are developping on a raspberry pi at the moment). The computer needs an operating system as we would like keep things like WLAN and booting as simple as possible. We create some software running on this computer (node.js application). The most operating systems like Arch Linux are licenced under the GPL. The product we would sell contains the computer with preinstalled OS and software. This system operates as a central access point to MCU devices and is able to control them. We use other's software in our product. We do not modify their source code. The product (the computer part) consists of a computer, an OS and software we create. How does the use of an OS affect our own code (licence)? Is there a possibility of avoiding GPL for our own code? eg. shipping the software seperated? Are there any effects to other components of our product, eg. the MCU part? The node.js application delivers a WebApp to the client where it is executed. Are there any effects (As we would like to sell parts of the code as an additional App on the App Stores)? I know we make use of the work of the community and i respect this. The problem is: The software alone is kind of useless without the MCU devices. I do not expect a legal advice.

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  • django & postgres linux hosting (with SSH access) recommendations

    - by Justin Grant
    We're looking for a good place to host our custom Django app (a fork of OSQA) and its postgresql backend. Requirements include: Linux Python 2.6 or (ideally) Python 2.7 Django 1.2 Postgres 8.4 or later DB backup/restore handled by the hoster, not us OS & dev-platform-stack patching/maintenance handled by the hoster, not us SSH access (so we can pull source code from GitHub, so we can install python eggs, etc.) ability to set up cron jobs (e.g. to send out dail email updates) ability to send up to 10K emails/day good performance (not ganged up with a zillion other sites on one CPU, not starved for RAM) FTP or SCP access to web logs dedicated public IP SSL support Costs under $1000/month for a relatively small site (<5M pageviews/month) Good customer service We already have a prototype site running on EC2 on top of a Bitnami DjangoStack. The problem is that we have to patch the OS, patch postgres, etc. We'd really prefer a platform-as-a-service (PaaS) offering, like Heroku offers for Rails apps, where all we need to worry about is deploying our code instead of worrying about system software patching and maintenance. Google App Engine is closest to what we're looking for, but they don't offer relational DB access (not yet at least). Anyone have a recommendation?

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  • Be There: Tinkerforge/NetBeans Platform Integration Course

    - by Geertjan
    Tinkerforge is an electronic construction kit. It exposes a number of API bindings, including, of course, Java. The nice thing also is that Tinkerforge products are open source, both on the hardware and software levels, so that you can take their bases as a starting point for your own modifications. "The TinkerForge system is a set of pre-built electronics boards that are built in such a way that you can stack the boards (known as bricks), attach accessories (known as bricklets), and have your prototype and and running quickly. Unlike systems, such as the Arduino or Launchpad, the TinkerForge has to be attached to a computer and the computer does all of the work. With an easy set of application programming interfaces (APIs) available in C/C++, C#, Java, PHP, and Ruby, the system is easy to interface and program over USB in a snap." (from this useful article) Henning Krüp, who has arranged several NetBeans Platform Certified Training Courses in the past, in the Nordhorn/Lingen area in Germany, had the inspired idea to focus the next course on integration with Tinkerforge. In other words, the whole course will be focused on creating a standalone Java desktop application that leverages the NetBeans Platform to interact with Tinkerforge! Interested in joining the course or setting up something similar yourself? The course organized by Henning will be held from 19 to 21 September, as explained here, together with contact details.  If you'd like to organize a similar course at a location of your choosing, leave a comment at the end of this blog entry and we'll set something up together!

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  • What is the easiest way to get MySQL's Archive Storage Engine working on CentOS 5.4

    - by tronda
    The Archive Storage Engine is not enabled by the default build of MySQL in CentOS/RHEL. I would like to enable it on our CentOS 5.4 server. My initial reaction was to modify the SPEC file for the SRPMS file, but this indicates that this might not be that easy. There's always the option to build from MySQL source, but I would prefer if possible to stay within the RPMS/Yum world. Does anybody have a successful approach to this by using RPMS/SRPMS/Yum? Some patches which makes this work flawless with SRPMS?

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  • In what way does non-"full n-key rollover" hinder fast typists?

    - by Michael Kjörling
    Wikipedia claims (although the latter claim does not cite a source) that: High-end keyboards that provide full n-key rollover typically do so via a PS/2 interface as the USB mode most often used by operating systems has a maximum of only six keys plus modifiers that can be pressed at the same time.[4] This hinders fast typists, ... In what way would the system being able to recognize only six non-modifier keys at once hinder a fast typist? I consider myself a relatively fast typist and I usually press one key, plus modifiers, at once; I can't imagine any real-life situation in which the system only recognizing six non-modifier keys being pressed at once has been a limiting factor in my keyboard usage. (Multi-stroke keyboard shortcuts as used by high-end software like Visual Studio, Emacs and the like are a different matter.) Note that I am not really interested in answers centered around multiplayer computer games; I'm looking for answers that give reasons that would be relevant to typists, somehow supporting the statement made on Wikipedia.

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  • Copy files between two windows machines on seperate domains

    - by Simon
    I need to copy several database backups between two computers. The source computer initiates the copy and is a Windows 2000 pc and is a member of domain1. The destination machine is running Windows Server 2000 and is a member of domain2. The machines are on separate networks physically connected via a firewall. The files are currently copied via ssh with http://sshwindows.sourceforge.net/ installed on the destination machine. There is no need to encrypt the contents during the copy, however the passwords should not be sent in the clear. I am looking for a way to copy the files without having to install a server on the destination. I specifically need help with how to set up the permissions and what ports would need to be opened on the firewall.

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • How to generate user-specific PDF with encrypted hidden watermark?

    - by Dave Jarvis
    Background Using LaTeX to write a book. When a user purchases the book, the PDF will be generated automatically. Problem The PDF should have a watermark that includes the person's name and contact information. Question What software meets the following criteria: Applies encrypted, undetectable watermarks to a PDF Open Source Platform independent (Linux, Windows) Fast (marks a 200 page PDF in under 1 second) Batch processing (exclusively command-line driven) Collusion-attack resistant Non-fragile (e.g., PDF - EPS - PDF still contains the watermark) Well documented (shows example usages) Ideas & Resources Some thoughts and findings: Natural language processing (NLP) watermarks. Apply steganography on a randomly selected image. http://openstego.sourceforge.net/cmdline.html The problem with NLP is that grammatical errors can be introduced. The problem with steganography is that the images are sourced from an image cache, and so recreating that cache with watermarked images will impart a delay when generating the PDF (I could just delete one image from the cache, but that's not an elegant solution). Thank you!

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  • Which network performance management software do you use?

    - by Jamie Keeling
    Hello, I am looking at the various options available for network performance management software, some of the solutions I've found so far are: Proprietary: HP - ProCurve Universal: SolarWinds - Orion Open Source: OpenNMS I am trying to discover the benefits of each package over the other and reasons as to why you would go for one (Such as size of the network, overall cost etc..). I'm curious as to which ones other people use and why? Each customer has their own needs and requirements and it would be great to hear some of yours. Thank you for your time.

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  • Edd strikes again &ndash; IronRuby for Rubyists on InfoQ

    - by Eric Nelson
    Colleague, friend and generally top guy on IronRuby Edd Morgan has just been published over on InfoQ. To wet the appetite… a snippet or three. IronRuby for Rubyists IronRuby is Microsoft's implementation of the Ruby language we all know and love with the added bonus of interoperability with the .NET framework — the Iron in the name is actually an acronym for 'Implementation running on .NET'. It's supported by the .NET Common Language Runtime as well as, albeit unofficially, the Mono project. You'd be forgiven for harbouring some question in your mind about running a dynamic language such as Ruby atop the CLR - that's where the DLR (Dynamic Language Runtime) comes in. The DLR is Microsoft's way of providing dynamic language capability on top of the CLR. Both IronRuby and the DLR are, as part of Microsoft's commitment to open source software, available as part of the Microsoft Public License on GitHub and CodePlex respectively… And Metaprogramming with IronRuby The art and science of metaprogramming — especially in Ruby, where it's an absolute joy — is something that could very easily span an entire article. As you would hope, IronRuby code is fully able to manipulate itself allowing you to bend your classes to your whim just as you would expect with a good dynamic language… And Riding the irails? So let's get to the point. I think it's a solid bet to make that a large proportion of Ruby programmers are familiar with the Rails framework - perhaps it's even safe to assume that most were first led to the Ruby language by the siren song of the Rails framework itself. Long story short, IronRuby is compatible enough to run your Rails app… Now… get yourself over to the full article and also check out some of Edds other work below. Related Links: 5 Steps to getting started with IronRuby Mini Book Review of IronRuby Unleashed by Shay Friedman Guest Post: Using IronRuby and .NET to produce the ‘Hello World of WPF’ – also by Edd Getting PhP and Ruby working on Windows Azure and SQL Azure Guest Post: What's IronRuby, and how do I put it on Rails? – also by Edd

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  • How to Deliberately Practice Software Engineering?

    - by JasCav
    I just finished reading this recent article. It's a very interesting read, and it makes some great points. The point that specifically jumped out at me was this: The difference was in how they spent this [equal] time. The elite players were spending almost three times more hours than the average players on deliberate practice — the uncomfortable, methodical work of stretching your ability. This article (if you care not to read it) is discussing violin players. Of course, being a software engineer, my mind turned towards software ability. Granted, there are some very naturally talented individuals out there, but time and time again, it is those folks who stretch their abilities through deliberate practice that really become exceptional at their craft. My question is - how would one go about practicing the "scales" of software engineering and computer science? When I practice the piano, I will spend more of my time on scales and less on a fun song. How can I do the same in developing software? To head off early answers, I don't feel that "work on an open source project," and similar answers, is really right. Sure...that can improve your skills, but you could just as easily get stuck focusing on something that is unimportant to your craft as a whole. It can become the equivalent of learning "Twinkle Twinkle Little Star" and never being able to play Chopin. So, again, I ask - how would you suggest that someone deliberately practice software engineering?

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