Search Results

Search found 62532 results on 2502 pages for 'id string'.

Page 714/2502 | < Previous Page | 710 711 712 713 714 715 716 717 718 719 720 721  | Next Page >

  • Strategies for avoiding SQL in your Controllers... or how many methods should I have in my Models?

    - by Keith Palmer
    So a situation I run into reasonably often is one where my models start to either: Grow into monsters with tons and tons of methods OR Allow you to pass pieces of SQL to them, so that they are flexible enough to not require a million different methods For example, say we have a "widget" model. We start with some basic methods: get($id) insert($record) update($id, $record) delete($id) getList() // get a list of Widgets That's all fine and dandy, but then we need some reporting: listCreatedBetween($start_date, $end_date) listPurchasedBetween($start_date, $end_date) listOfPending() And then the reporting starts to get complex: listPendingCreatedBetween($start_date, $end_date) listForCustomer($customer_id) listPendingCreatedBetweenForCustomer($customer_id, $start_date, $end_date) You can see where this is growing... eventually we have so many specific query requirements that I either need to implement tons and tons of methods, or some sort of "query" object that I can pass to a single -query(query $query) method... ... or just bite the bullet, and start doing something like this: list = MyModel-query(" start_date X AND end_date < Y AND pending = 1 AND customer_id = Z ") There's a certain appeal to just having one method like that instead of 50 million other more specific methods... but it feels "wrong" sometimes to stuff a pile of what's basically SQL into the controller. Is there a "right" way to handle situations like this? Does it seem acceptable to be stuffing queries like that into a generic -query() method? Are there better strategies?

    Read the article

  • AMD E-450 APU with HD-6320 graphics produces jerky videos

    - by user80424
    I try to make videos smooth playing on a Lenovo E325 laptop equipped with AMD E-450 APU. This processor have Ati HD-6320 GPU integrated. I installed ATI proprietary driver (Catalyst 12.04) as described here. Everything went fine and got no errors. However I can not play smooth HD videos. Almost every second frame has been dropped in VLC with hardware acceleration enabled. vainfo shows: libva: VA-API version 0.32.0 Xlib: extension "XFree86-DRI" missing on display ":0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/fglrx_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Splitted-Desktop Systems XvBA backend for VA-API - 0.7.8 vainfo: Supported profile and entrypoints VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD fglrxinfo says: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6320 Graphics OpenGL version string: 4.2.11631 Compatibility Profile Context and fgl_glxgears produces ~250fps. Why are HD video frames dropped? CPU doesn't goes above 50% during playback.

    Read the article

  • Graphics hardware warning when updating to 14.04

    - by pacomet
    As I use Ubuntu at work I just update only LTS versions but now I'm not sure if I can/should. As my computer is now ten years old I would change if was mine but as it is owned by my employer I have to work with it. It's not a bad one, it runs fine (this was not true when still had Windows on it ;-). When updating to 14.04, it warns about possible bad/slow performance with Unity 3D so I stop updating as I am at work, not my own computer. As I understand from http://askubuntu.com/a/438958/25305 Nvidia Geforce FX 5500 graphics card is still supported in 14.04. Now, in 12.04, I have driver version 173 and unity 2d runs fine for me. output of /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.39 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Should I update? Is it better to stay with 12.04? Thanks

    Read the article

  • Win7 no longer available after installing 12.04

    - by Michael
    I have installed Ubuntu 12.04 but my Windows 7 partition seems to have been lost. It is in sda2. Can anyone help me how to get this Windows 7 partition back without having to reinstall Windows 7? Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xd45cd45c Device Boot Start End Blocks Id System /dev/sda1 2048 61433855 30715904 83 Linux /dev/sda2 * 61433856 122873855 30720000 7 HPFS/NTFS/exFAT /dev/sda3 122873856 976769023 426947584 7 HPFS/NTFS/exFAT Disk /dev/sdb: 203.9 GB, 203928109056 bytes 255 heads, 63 sectors/track, 24792 cylinders, total 398297088 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x03ee03ee Device Boot Start End Blocks Id System /dev/sdb1 * 63 20482874 10241406 c W95 FAT32 (LBA) /dev/sdb2 20482875 40965749 10241437+ 1c Hidden W95 FAT32 (LBA) /dev/sdb3 40965750 398283479 178658865 f W95 Ext'd (LBA) /dev/sdb5 40965813 76694309 17864248+ 7 HPFS/NTFS/exFAT /dev/sdb6 76694373 108856439 16081033+ 7 HPFS/NTFS/exFAT /dev/sdb7 108856503 398283479 144713488+ 7 HPFS/NTFS/exFAT Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 240 heads, 63 sectors/track, 129201 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000001 Device Boot Start End Blocks Id System /dev/sdc1 * 63 20480543 10240240+ 82 Linux swap / Solaris /dev/sdc2 20480605 1953519119 966519257+ f W95 Ext'd (LBA) /dev/sdc5 20480607 1953519119 966519256+ 7 HPFS/NTFS/exFAT

    Read the article

  • Animating sprites in HTML5 canvas

    - by fnx
    I'm creating a 2D platformer game with HTML5 canvas and javascript. I'm having a bit of a struggle with animations. Currently I animate by getting preloaded images from an array, and the code is really simple, in player.update() I call a function that does this: var animLength = this.animations[id].length; this.counter++; this.counter %= 3; if (this.counter == 2) this.spriteCounter++; this.spriteCounter %= animLength; return this.animations[id][this.spriteCounter]; There are a couple of problems with this one: When the player does 2 actions that require animating at the same time, animation speed doubles. Apparently this.counter++ is working twice at the same time. I imagine that if I start animating multiple sprites with this, the animation speed will multiply by the amount of sprites. Other issue is that I couldn't make the animation run only once instead of looping while key is held down. Someone told me that I should create a function Animation(animation id, isLooped boolean) and the use something like player.sprite = new Animation("explode", false) but I don't know how to make it work. Yes I'm a noob... :)

    Read the article

  • Good design for class with similar constructors

    - by RustyTheBoyRobot
    I was reading this question and thought that good points were made, but most of the solutions involved renaming one of the methods. I am refactoring some poorly written code and I've run into this situation: public class Entity { public Entity(String uniqueIdentifier, boolean isSerialNumber) { if (isSerialNumber) { this.serialNumber = uniqueIdentifier; //Lookup other data } else { this.primaryKey = uniqueIdentifier; // Lookup other data with different query } } } The obvious design flaw is that someone needed two different ways to create the object, but couldn't overload the constructor since both identifiers were of the same type (String). Thus they added a flag to differentiate. So, my question is this: when this situation arises, what are good designs for differentiating between these two ways of instantiating an object? My First Thoughts You could create two different static methods to create your object. The method names could be different. This is weak because static methods don't get inherited. You could create different objects to force the types to be different (i.e., make a PrimaryKey class and a SerialNumber class). I like this because it seems to be a better design, but it also is a pain to refactor if serialNumber is a String everywhere else.

    Read the article

  • how to architect this to make it unit testable

    - by SOfanatic
    I'm currently working on a project where I'm receiving an object via web service (WSDL). The overall process is the following: Receive object - add/delete/update parts (or all) of it - and return the object with the changes made. The thing is that sometimes these changes are complicated and there is some logic involved, other databases, other web services, etc. so to facilitate this I'm creating a custom object that mimics the original one but has some enhanced functionality to make some things easier. So I'm trying to have this process: Receive original object - convert/copy it to custom object - add/delete/update - convert/copy it back to original object - return original object. Example: public class Row { public List<Field> Fields { get; set; } public string RowId { get; set; } public Row() { this.Fields = new List<Field>(); } } public class Field { public string Number { get; set; } public string Value { get; set; } } So for example, one of the "actions" to perform on this would be to find all Fields in a Row that match a Value equal to something, and update them with some other value. I have a CustomRow class that represents the Row class, how can I make this class unit testable? Do I have to create an interface ICustomRow to mock it in the unit test? If one of the actions is to sum all of the Values in the Fields that have a Number equal to 10, like this function, how can design the custom class to facilitate unit tests. Sample function: public int Sum(FieldNumber number) { return row.Fields.Where(x => x.FieldNumber.Equals(number)).Sum(x => x.FieldValue); } Am I approaching this the wrong way?

    Read the article

  • Single CAS web application in a cluster

    - by Dolf Dijkstra
    Recently a customer wanted to set up a cluster of CAS nodes to be used together with WebCenter Sites. In the process of setting this up they realized that they needed to create a web application per managed server. They did not want to have this management burden but would like to have one web application deployed to multiple nodes. The reason that there is a need for a unique application per node is that the web-application contains information that needs to be unique per node, the postfix for the ticket id.  My customer would like to externalize the node specific configuration to either a specific classpath per managed server or to system properties set at startup.It turns out that the postfix for ticket ids is managed through a property host.name and that this property can be externalized.The host.name property is used in: /webapps/cas/WEB-INF/spring-configuration/uniqueIdGenerators.xmlIt is set in /webapps/cas/WEB-INF/spring-configuration/propertyFileConfigurer.xmlin a PropertyPlaceholderConfigurer.The documentation for PropertyPlaceholderConfigurer:http://static.springsource.org/spring/docs/2.0.x/api/org/springframework/beans/factory/config/PropertyPlaceholderConfigurer.htmlThis indicates that the properties defined through the PropertyPlaceHolderConfigurer can be externalized.To enable this externalization you would need to change host.properties so it is generic for all the managed servers and thus can be reused for all the managed servers: host.name=${cluster.node.id}Next step is to change the startup scripts for the managed servers and add a system property for -Dcluster.node.id=<something unique and stable>.Viola, the postfix is externalized and the web application can be shared amongst the cluster nodes.

    Read the article

  • XNA - Inconsistent accessibility: parameter type is less accessible than method

    - by DijkeMark
    I have a level class in which I make a new turret. I give the turret the level class as parameter. So far so good. Then in the Update function of the Turret I call a function Shoot(), which has that level parameter it got at the moment I created it. But from that moment it gives the following error: Inconsistent accessibility: parameter type 'Space_Game.Level' is less accessible than method 'Space_Game.GameObject.Shoot(Space_Game.Level, string)' All I know it has something to do with not thr right protection level or something like that. The level class: public Level(Game game, Viewport viewport) { _game = game; _viewport = viewport; _turret = new Turret(_game, "blue", this); _turret.SetPosition((_viewport.Width / 2).ToString(), (_viewport.Height / 2).ToString()); } The Turret Class: public Turret(Game game, String team, Level level) :base(game) { _team = team; _level = level; switch (_team) { case "blue": _texture = LoadResources._blue_turret.Texture; _rows = LoadResources._blue_turret.Rows; _columns = LoadResources._blue_turret.Columns; _maxFrameCounter = 10; break; default: break; } _frameCounter = 0; _currentFrame = 0; _currentFrameMultiplier = 1; } public override void Update() { base.Update(); SetRotation(); Shoot(_level, "turret"); } The Shoot Function (Which is in GameObject class. The Turret Class inherited the GameObject Class. (Am I saying that right?)): protected void Shoot(Level level, String type) { MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { switch (_team) { case "blue": switch (type) { case "turret": TurretBullet _turretBullet = new TurretBullet(_game, _team); level.AddProjectile(_turretBullet); break; default: break; } break; default: break; } } } Thanks in Advance, Mark Dijkema

    Read the article

  • Handling game logic events by behavior components

    - by chehob
    My question continues on topic discussed here I have tried implementing attribute/behavior design and here is a quick example demonstrating the issue. class HealthAttribute : public ActorAttribute { public: HealthAttribute( float val ) : mValue( val ) { } float Get( void ) const { return mValue; } void Set( float val ) { mValue = val; } private: float mValue; }; class HealthBehavior : public ActorBehavior { public: HealthBehavior( shared_ptr< HealthAttribute > health ) : pHealth( health ) { // Set OnDamage() to listen for game logic event "DamageEvent" } void OnDamage( IEventDataPtr pEventData ) { // Check DamageEvent target entity // ( compare my entity ID with event's target entity ID ) // If not my entity, do nothing // Else, modify health attribute with received DamageEvent data } protected: shared_ptr< HealthAttribute > pHealth; }; My question - is it possible to get rid of this annoying check for game logic events? In the current implementation when some entity must receive damage, game logic just fires off event that contains damage value and the entity id which should receive that damage. And all HealthBehaviors are subscribed to the DamageEvent type, which leads to any entity possesing HealthBehavior call OnDamage() even if he is not the addressee.

    Read the article

  • I need a form to tie MySQL Records together.

    - by John R
    I need a HTML-based form to tie database records together. The user scenario that I envision is somthing like this: A super-user does a search of the database and is delivered a table of records based on that search; each record is numbered with the database-record id. There would also be two text fields next to each record. These text fields would allow: the user to make a reference from one record to another. For example, a user could enter into record id #457 the integer 242 to indicate that there is a correlation with record ID #242. The user would also describe the type of relationship it is. This could be accomplished with a simple integer in the second field that indicates the type of relationship between the two records. When the super-user hits the submit button, all of these relationships are saved in a mySqljoin table. One option is to give me advice on how to implement and code this myself in PHP. However, before I reinvent the wheel, another option is to lead me to a free script that does something similar.

    Read the article

  • Why won't my graphics work in Ubuntu 12.04 LTS?

    - by user170974
    I'm very new to Ubuntu and to Linux in general, and took the leap and formatted my PC to Ubuntu 12.04 LTS very recently :) I seem to be having some trouble getting my graphics card to run properly, I looked over what information I could find but I still cannot get it up and running and figured this was a good place to ask for help. The information I can find on my graphics is as follows: (Terminal command) lspci outputs: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS880M [Mobility Radeon HD 4225/4250] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Madison [Mobility Radeon HD 5650/5750 / 6530M/6550M] I tried using a mixture of the following links: How do I fix my installation of ATI Catalyst Video Driver in 12.04 LTS? What is the correct way to install ATI Catalyst Video Drivers (fglrx)? Ubuntu Precise Installation Guide But it does not seem to work, since running fglrxinfo in terminal gives: display: :0.0 screen: 0 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 1.4 (2.1 Mesa 9.0.3) What am I doing wrong here? All help appreciated ;) Edit: I have tried the legacy driver from www2.ati.com/drivers/linux/amd-driver-installer-catalyst-13-4-linux-x86.x86_64.zip I also tried the guide at https://launchpad.net/~makson96/+archive/fglrx which caused the system to crash (blackscreen, no boot) Neither seemed to work. I did however reinstall ubuntu 12.04 LTS, and re-tried both with no success. Reintalling ubuntu did however fix the broken dependencies problems, etc.

    Read the article

  • Did C++11 address concerns passing std lib objects between dynamic/shared library boundaries? (ie dlls and so)?

    - by Doug T.
    One of my major complaints about C++ is how hard in practice it is to pass std library objects outside of dynamic library (ie dll/so) boundaries. The std library is often header-only. Which is great for doing some awesome optimizations. However, for dll's, they are often built with different compiler settings that may impact the internal structure/code of a std library containers. For example, in MSVC one dll may build with iterator debugging on while another builds with it off. These two dlls may run into issues passing std containers around. If I expose std::string in my interface, I can't guarantee the code the client is using for std::string is an exact match of my library's std::string. This leads to hard to debug problems, headaches, etc. You either rigidly control the compiler settings in your organization to prevent these issues or you use a simpler C interface that won't have these problems. Or specify to your clients the expected compiler settings they should use (which sucks if another library specifies other compiler settings). My question is whether or not C++11 tried to do anything to solve these issues?

    Read the article

  • Dual Boot Windows 8 and Ubuntu

    - by Nick
    My laptop has two hard drives, one 320GB HDD and a 30GB SSD. I installed Windows 8 on the HDD and Ubuntu on the SSD. However, after I installed Ubuntu, Windows 8 did not appear on the boot list. I tried boot-repair, but this didn't help.Here is the output of my fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd9314a Device Boot Start End Blocks Id System /dev/sda1 * 2048 625139711 312568832 7 HPFS/NTFS/exFAT Disk /dev/sdb: 30.0 GB, 30016659456 bytes 255 heads, 63 sectors/track, 3649 cylinders, total 58626288 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6cd93132 Device Boot Start End Blocks Id System /dev/sdb1 * 2048 207126 102539+ 83 Linux /dev/sdb2 208894 58626047 29208577 5 Extended /dev/sdb5 208896 4112383 1951744 82 Linux swap / Solaris /dev/sdb6 4114432 58626047 27255808 83 Linux Disk /dev/mmcblk0: 3965 MB, 3965190144 bytes 49 heads, 48 sectors/track, 3292 cylinders, total 7744512 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0009c694 Device Boot Start End Blocks Id System /dev/mmcblk0p1 * 8192 7744511 3868160 b W95 FAT32 I also tried sudo grub-update, but that also did nothing.

    Read the article

  • xubuntu 12.04 screen regularly stops refreshing, refreshing resumes after un-/re-maximizing a window

    - by user68477
    My screen frequently stops completely refreshing. I can make it resume refreshing by un-maximizing/re-maximize a window or by switching workspace (the un-/re-maximizing works every time. Switching workspace sometimes has to be done a couple of times). The immediate impression is that the system is frozen: there is apparently no reaction to anything I do but interestingly window title bar will change, if I switch application with (i.e alt+tab or browse through folders) I saw an identical issue in ubuntu 10.04, though a lot less frequent, I never saw this in ubuntu 12.04 (which I have been using the last 4-5 months). After switching to Xubuntu I'm seeing this again and more frequently. The specific reason I'm not sure this is a bug: I installed gnome-control-center which dragged in tons of packages. This was while trying to fix dual-screen setup. I believe the issue surfaced after this. I later meticulously removed every package from this batch (purge) in the hope that every setting would also be removed. But the issue has persisted. Another issue happened at the same time, it may be totally unrelated but it feels as if it is the same basic issue: the screen resolution of the greeter became less than the expected 1680x1050 and often after login there's just a blank and totally unresponsive wallpaper without panel so I have to force reboot. When the login is successful it's very clear that it works hard to determine the correct resolution which is achieved after a few blink to black screens. My questions: 1) Is this a settings issue or a bug? 2) How do I begin to research the issue - could I perhaps some way reset xubuntu/xfce to default. 3) If this is a bug where would be the most appropriate place report this? System: Thinkpad T500 ati radeon HD 3650 $ fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 3650 OpenGL version string: 3.3.11627 Compatibility Profile Context $ uname -a Linux srvname 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux xfce 4.10 Compiz 0.9.7.8

    Read the article

  • How to Avoid a Busy Loop Inside a Function That Returns the Object That's Being Waited For

    - by Carl Smith
    I have a function which has the same interface as Python's input builtin, but it works in a client-server environment. When it's called, the function, which runs in the server, sends a message to the client, asking it to get some input from the user. The user enters some stuff, or dismisses the prompt, and the result is passed back to the server, which passes it to the function. The function then returns the result. The function must work like Python's input [that's the spec], so it must block until it has the result. This is all working, but it uses a busy loop, which, in practice, could easily be spinning for many minutes. Currently, the function tells the client to get the input, passing an id. The client returns the result with the id. The server puts the result in a dictionary, with the id as the key. The function basically waits for that key to exist. def input(): '''simplified example''' key = unique_key() tell_client_to_get_input(key) while key not in dictionary: pass return dictionary.pop(pin) Using a callback would be the normal way to go, but the input function must block until the result is available, so I can't see how that could work. The spec can't change, as Python will be using the new input function for stuff like help and pdb, which provide their own little REPLs. I have a lot of flexibility in terms of how everything works overall, but just can't budge on the function acting exactly like Python's. Is there any way to return the result as soon as it's available, without the busy loop?

    Read the article

  • failbit is being set and I can't figure out why

    - by felipedrl
    I'm writing a MIDI file loader. Everything is going fine until at some track I get a failbit exception while trying to read from file. I can't figure out why, I've checked the file size and it's ok too. Upon checking "errno" and it returns "0". Any ideas? Thanks. The snippet follows: file.read(reinterpret_cast<char*>(&mHeader.id), sizeof(MidiHeader)); mTracks = new MidiTrack[mHeader.nTracks]; for (uint i = 0; i < mHeader.nTracks; ++i) { // this read fails on 6th i. I've checked hexadecimal file and it's // ok so far. file.read(reinterpret_cast<char*>(&mTracks[i].id), sizeof(uint)); if (file.fail()) { std::cerr << errno << std::endl; massert(false); } massert(mTracks[i].id == 0x6B72544D); file.read(reinterpret_cast<char*>(&mTracks[i].size), sizeof(uint)); mTracks[i].size = swapBytes(mTracks[i].size); mTracks[i].data = new char[mTracks[i].size]; file.read(mTracks[i].data, mTracks[i].size * sizeof(char)); totalBytesRead += 8 + mTracks[i].size; massert(totalBytesRead <= fileSize); }

    Read the article

  • R12 Diagnostic Script for Purchasing Encumbrance Issues

    - by Oracle_EBS
    Do you have a Release 12 Purchasing document with an accounting encumbrance error?  Get all the relevant data in one step using the new diagnostic in DOC ID: 1483743.1 -  ‘R12: Diagnostic Script to help troubleshoot Purchasing Encumbrance Issues’.   Avoid the back and forth pinging with support for data collection.   Query the document id in My Oracle Support and add it to your Favorites using the star icon for quick access. The note includes when to use the script and how to use it.  The script will produce a user friendly html output that contains information relevant to encumbrance issues, along with some data validation checks to identify common data corruption issues on your document.  For example in this one diagnostic it will provide information on the following: Ø Cross Product Setup Ø Document Data Dump Ø Funds availability Ø Subledger accounting information Ø GL and AP Invoice Data Ø Debug and Trace This output is ideal for self service, as it provides known issues in the Data Validation section (related to the document) with links to key documentation.   Or the report can be uploaded to support when logging a Service Request. To see more about the diagnostic, attend our September 11, 2012 Webcast ‘Overview of Procurement Patching and New Tools for Issue Resolution’.  Visit Doc ID 1479718.1 to signup.  Note: This topic will not be listed as it has been just added.

    Read the article

  • Binding in the view or the controller?

    - by da_b0uncer
    I've seen 2 different approaches with MVC on the web. One, like in ExtJS, is to bind the callbacks to the view via the controller. Finding every element on the view and adding the functionallity. The other, like in angular.js and in the lift-framework server-side, too, is to bind in the views and just write the functionallity in the controller. Which is better and cleaner? The ExtJS approach has dumb views and all the logic in the controller. Which seems clean to me. I had problems with global IDs for GUI-elements or relative navigation to GUI-elements in this approach. When I changed the view, the controller couldn't find the buttons anymore or I had multiple instances of one button with the same ID on a single application, because of the global ID. But I solved this with IDs that are only global in a view and can be on the application multiple times. So I could mess with the (dumb) views layout and design and the functionallity wouldn't break. The angular.js approach with the bindings in the view don't has the problem with global IDs. Also, the person who changes something in the view layout has to know the IDs anyway, so the controller can put the data at the right spot. So if I write <a ng-click="doThis()" /> for angular.js and implement doThis() or <a lid="buttonwhichdoesthis" /> for extjs and find the element with the local id and add doThis() as handler on the controller side, seems to be not so different. The only thing is, the second one has one more layer of indirection, which seems cleaner. The first one seems somehow to cost less effort.

    Read the article

  • Javascript Event in Innerhtml Resulting from PHP Server Script

    - by user144527
    I'm (very slowly) making a website, and I'm creating a search engine for the database, which is essential to organize the dependencies during data entry. Anyway, what I would like is to type a few keywords into a box, have a menu pop up with various search results, and have the box fill with the ID number of the selected entry when it's clicked. Currently, I have a document called search.php which fills a div called search-output using xmlhttp.open() and the innerhtml property. Everything is working perfectly except for filling the original search box with the ID number when clicking. My first attempt was to add an onclick event to each entry in the output from search.php. Unfortunately, I found that javascript inserted into innerhtml is not run for security reasons. I've been Googling for hours but haven't been able to find a solution. How can I get the original search text box to fill with the correct ID when I click it? Is what I'm doing a good setup for the results I desire, or is there a better way to integrate search features into data entry?

    Read the article

  • Need help understanding Mocks and Stubs

    - by Theomax
    I'm new to use mocking frameworks and I have a few questions on the things that I am not clear on. I'm using Rhinomocks to generate mock objects in my unit tests. I understand that mocks can be created to verify interactions between methods and they record the interactions etc and stubs allow you to setup data and entities required by the test but you do not verify expectations on stubs. Looking at the recent unit tests I have created, I appear to be creating mocks literally for the purpose of stubbing and allowing for data to be setup. Is this a correct usage of mocks or is it incorrect if you're not actually calling verify on them? For example: user = MockRepository.GenerateMock<User>(); user.Stub(x => x.Id = Guid.NewGuid()); user.Stub(x => x.Name = "User1"); In the above code I generate a new user mock object, but I use a mock so I can stub the properties of the user because in some cases if the properties do not have a setter and I need to set them it seems the only way is to stub the property values. Is this a correct usage of stubbing and mocking? Also, I am not completely clear on what the difference between the following lines is: user.Stub(x => x.Id).Return(new Guid()); user.Stub(x => x.Id = Guid.NewGuid());

    Read the article

  • Can I use standard tools to get the full name of a process, when its name has embedded spaces?

    - by fred.bear
    I understand that it may be a rare situation for an executable to have spaces in it, but it could happen. An example may be the best explanation.. Using standard tools, I want to determine the location (on the file system) of the executable which owns(?) the current window... get the current window ID ...(xdotool getactivewindow ) use the ID to get the PID ...(wmctrl -p -l | sed ... ID .... use the PID to get the executable's name ... (ps -A ... here is where I run into problems ! Whith ps, when listing only the executable's name (-o ucmd), it truncates the name to 15 characters, so this rules out this option for any name which is longer. Widening the column (-o ucmd:99 ) makes no difference.. If pgrep is anything to go by, its matching is limited to 15 because of stat (see: info pgrep).. Listings in variants of "full" mode (eg -A w w) are not useful when the name concerned has spaces in it, because this name is separated from its args by another space!.. Also, in "full" mode, if the process was started by a link, the name of the link is shown, rather than the executable's name. Is there some way to do this (using standard tools)? ...or are spaces a show stopper here?

    Read the article

  • Target a specific Button and Style it

    - by CoffeeAddict
    I've got a button inside my div. The image is showing some kind of padding around it <div id="member-name" hidden="true"> <span><button id="expandButton"><img src="~/Content/Images/plus.jpg" /></button></span><p id="member-fullName"></p> </div> Not sure how to get rid of this issue, see the grey around that plus image..I want to get rid of that. Here's the image alone, see that there is nothing around it: here is my css (just various related snippets to all this): div { padding: 0px;} input[type="submit"], input[type="button"], button { background-color: #ffffff; cursor: pointer; font-size: 11px; font-weight: 600; padding: 0px; margin: 0px; width: auto; vertical-align: middle; } #member-name { margin: 30px 0px 0px 0px; height: 20px; font-weight: bold; color: white; padding: 1px 1px 0px 1px; background-color: #d28105; border: 1px solid darkgray; overflow: hidden; } #member-name.p { display: inline-block; } /* #member-name.input[type="submit"] { margin: 0px;padding: 0px; } - this does not work, probably wrong syntax anyway */

    Read the article

  • Vaadin Calendar events not shown if overnight [migrated]

    - by B_B
    In my vaadin project there is the possibility to create events that are shown by the calendar. It does works, except when the event is overnight, let's say the night from 23th to 24th, and the calendar shows as only day the 24th. In this case the part of the event that belongs to the 24th is supposed to be shown, but it is not. When I switch to weekly view, the event is shown properly. Here is the function where I get the data and use a container for the calendar: /* Fill Calendar from database */ void updateData() { final BeanItemContainer<TypeReservationEvent> container = new BeanItemContainer<TypeReservationEvent>(TypeReservationEvent.class); Map<String, Object> parameters = new HashMap<String, Object>(); parameters.put("roomParent",chosenRoom); String query = "SELECT DISTINCT res FROM EntityReservation res, EntityRoom r, EntityTable rt WHERE res.tableId = rt.id " + "AND rt.roomParent =:roomParent"; reservationList = facade.list(query, parameters); for(EntityReservation rt : reservationList) { container.addBean(new TypeReservationEvent(rt)); } container.sort(new Object[]{"start"}, new boolean[]{true}); cal.setContainerDataSource(container, "caption", "description", "start", "end", "styleName"); // Force calendar to refresh if(selectCalViewType.getValue() == chooseWeeklyView) { setViewType(calViewType.DAILY); setViewType(calViewType.WEEKLY); } else if (selectCalViewType.getValue() == chooseDailyView) { setViewType(calViewType.WEEKLY); setViewType(calViewType.DAILY); } } TIA

    Read the article

  • Android Activity access Unity Classes

    - by Anomaly
    I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass{ public static string myString="test string"; } From the Android activity in Java I want to access that class: string str=testClass.myString; Is this possible? If so, how? Or is there some other way to do this? In the end I basically want to communicate between my Android activity and the UnityPlayer object. Thanks in advance. EDIT: Ok so I looked at building Android plugins for Unity but this wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app: So Unity listens on port X and broadcasts on port Y The Android activity listens on port Y and broadcasts on port X This is necessary as both interfaces are running on the same host. So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

    Read the article

< Previous Page | 710 711 712 713 714 715 716 717 718 719 720 721  | Next Page >