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  • Core-Data + AFNetworking + UI Updating (Responsiveness)

    - by Mustafa
    Here's the scenario: I'm writing a DownloadManager, that allows the user to download, pause, cancel, download all, and pause all. The DownloadManager is a singleton, and uses AFNetworking to download files. It has it's own private managed object context, so that user can freely use other parts of the application (by adding, editing, deleting) core-data objects. I have a core-data entity DownloadInfo that stores the download information i.e. fileURL, fileSize, bytesRead, etc. The DownloadManager updates the download progress in DownloadInfo (one for each file). I have a DownloadManagerViewController which uses NSFetchedResultsController to show the download status to the user. This download view controller is using the main managed object context. Now let's say that I have 20 files in the download queue. And let's say that only 3 concurrent downloads are allowed. The download manager should download the file, and show the download progress. Problem: The DownloadInfo objects are being updated by the DownloadManager at a very high rate. The DownloadManagerViewController (responsible for showing the download progress) is updating the list using NSFetchedResultsControllerDelegate methods. The result is that a lot is happening in the main queue and application has very poor responsiveness. How can I fix this? How can I make the application responsive, while showing the download progress? I don't know how else to communicate that the download status between DownloadManager and DownloadManagerViewController. Is there another/ a better way to do this? I don't want to use main managed object context in my DownloadManager, for reasons mentioned above. Note, that the DownloadManager is using AFNetworking which is handling the requests asynchronously, but eventually the DownloadInfo objects are updated in the main thread (as a result of the callback methods). Maybe there's a way to handle the downloads and status update operations in a background thread? but how? How will I communicate between the main thread and the background thread i.e. how will I tell the background thread to queue another file for download? Thanks.

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  • How can I inject Javascript (including Prototype.js) in other sites without cluttering the global na

    - by Daniel Magliola
    I'm currently on a project that is a big site that uses the Prototype library, and there is already a humongous amount of Javascript code. We're now working on a piece of code that will get "injected" into other people's sites (picture people adding a <script> tag in their sites) which will then run our code and add a bunch of DOM elements and functionality to their site. This will have new pieces of code, and will also reuse a lot of the code that we use on our main site. The problem I have is that it's of course not cool to just add a <script> that will include Prototype in people's pages. If we do that in a page that's already using ANY framework, we're guaranteed to screw everything up. jQuery gives us the option to "rename" the $ object, so it could handle this situation decently, except obviously for the fact that we're not using jQuery, so we'd have to migrate everything. Right now i'm contemplating a number of ugly choices, and I'm not sure what's best... Rewrite everything to use jQuery, with a renamed $ object everywhere. Creating a "new" Prototype library with only the subset we'd be using in "injected" code, and renaming $ to something else. Then again I'd have to adapt the parts of my code that would be shared somehow. Not using a library at all in injected code, to keep it as clean as possible, and rewriting the shared code to use no library at all. This would obviously degenerate into us creating our own frankenstein of a library, which is probably the worst case scenario ever. I'm wondering what you guys think I could do, and also whether there's some magic option that would solve all my problems... For example, do you think I could use something like Caja / Cajita to sandbox my own code and isolate it from the rest of the site, and have Prototype inside of there? Or am I completely missing the point with that? I also read once about a technique for bookmarklets, were you add your code like this: (function() { /* your code */ })(); And then your code is all inside your anonymous function and you haven't touched the global namespace at all. Do you think I could make one file containing: (function() { /* Full Code of the Prototype file here */ /* All my code that will run in the "other" site */ InitializeStuff_CreateDOMElements_AttachEventHandlers(); })(); Would that work? Would it accomplish the objective of not cluttering the global namespace, and not killing the functionality on a site that uses jQuery, for example? Or is Prototype too complex somehow to isolate it like that? (NOTE: I think I know that that would create closures everywhere and that's slower, but I don't care too much about performance, my code is not doing anything that complex)

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  • Experienced developer trying to get outsourcing contract with current client.

    - by Mike
    I work for a major bank as a contract software developer. I've been there a few months, and without exception this place has the worst software practices I've ever seen. The software my team makes has no formal testing, terrible code (not reusable, hard to read, etc), minimal documentation, no defined development process and an absolutely sickening amount of waste due to bureaucratic overhead. Part of my contract is to maintain a group of thousands of very poorly written batch jobs. When one of the jobs fails (read: crashes), it's a developers job to look at the source, figure out what's wrong, fix it, and check it in. There is no quality assurance process or auditing of the results whatsoever. Once the developer says "it works" a manager signs off and it goes into production. What's disturbing is that these jobs essentially grab market data and put it into a third-party risk management system, which provides the bank with critical intelligence. I've discovered the disturbing truth that this has been happening since the 90s and nobody really has evidence the system is getting the correct data! Without going into details, an issue arose on Friday that was so horrible I actually stormed out of the place. I was ready to quit, but I decided to just get out to calm my nerves and possibly go back Monday. I've been reflecting today on how to handle this. I have realized that, in probably less than 6 months, I could (with 2 other developers) remake a large component of this system. The new system would provide them with, as primary benefits, a maintainable codebase less prone to error and a solid QA framework. To do it properly I would have to be outside the bank, the internal bureaucracy is just too much. And moreover, I think a bank is fundamentally not a place that can make good software. This is my plan. Write a report explaining in depth all the problems with their current system Explain why their software practices fail and generate a tremendous amount of error and waste. Use this as the basis for claiming the project must be developed externally. Write a high level development plan, including what resources I will require Hand 1,2,3 to my manager, hopefully he passes it up the chain. Worst case he fires me, but this isn't so bad. Convinced Executive decides to award my company a contract for the new system I have 8 years experience as a software contractor and have delivered my share of successful software products, but all working in-house for small/medium sized companies. When I read this over, I think I have a dynamite plan. But since this is the first time doing something this bold so I have my doubts. My question is, is this a good idea? If you think not, please spare no detail.

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  • Hosting a WCF Service Lib through a Windows service get a System.InvalidOperationException: attempti

    - by JohnL
    I have a WCF Service Library containing five service contracts. The library is hosted through a Windows Service. Most if not all my configuration for the WCF Library is declaritive. The only thing I am doing in code for configuration is to pass the type of the class implementing the service contracts into ServiceHost. I then call Open on each of the services during the Windows Service OnStart event. Here is the error message I get: Service cannot be started. System.InvalidOperationException: Service '[Fubu.Conversion.Service1' has zero application (non-infrastructure) endpoints. This might be because no configuration file was found for your application, or because no service element matching the service name could be found in the configuration file, or because no endpoints were defined in the service element. at System.ServiceModel.Description.DispatcherBuilder.EnsureThereAreNonMexEndpoints(ServiceDescription description) at System.ServiceModel.Description.DispatcherBuilder.InitializeServiceHost(ServiceDescription description, ServiceHostBase serviceHost) at System.ServiceModel.ServiceHostBase.InitializeRuntime() at System.ServiceModel.ServiceHostBase.OnBeginOpen() at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Fubu.RemotingHost.RemotingHost.StartServ... protected override void OnStart(string[] args) { // Uncomment to debug this properly //System.Diagnostics.Debugger.Break(); StartService1(); StartService2(); StartService3(); StartService4(); StartService5(); } Each of the above simply do the following: private void StartSecurityService() { host = new ServiceHost(typeof(Service1)); host.Open(); } Service Lib app.congfig summary <services> <service behaviorConfiguration="DefaultServiceBehavior" name="Fubu.Conversion.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="TCPBindingConfig" name="Service1" bindingName="TCPEndPoint" contract="Fubu.Conversion.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" name="mexSecurity" bindingName="TcpMetaData" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8025/Fubu/Conversion/Service1/" /> </baseAddresses> </host> </service> ... Contract is set up as follows: namespace Fubu.Conversion.Service1 { [ServiceContract(Namespace = "net.tcp://localhost:8025/Fubu")] public interface IService1 { I have looked "high and low" for a solution without any luck. Is the answer obvious? The solution to this does not appear to be. Thanks

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  • How Can I create different selectors for accepting new connection in java NIO

    - by Deepak
    I want to write java tcp socket programming using java NIO. Its working fine. But I am using the same selector for accepting reading from and writing to the clients. How Can I create different selectors for accepting new connection in java NIO, reading and writing. Is there any online help. Actually when I am busy in reading or writing my selector uses more iterator. So If more number of clients are connected then performance of accepting new coneection became slow. But I donot want the accepting clients to be slow // Create a selector and register two socket channels Selector selector = null; try { // Create the selector selector = Selector.open(); // Create two non-blocking sockets. This method is implemented in // e173 Creating a Non-Blocking Socket. SocketChannel sChannel1 = createSocketChannel("hostname.com", 80); SocketChannel sChannel2 = createSocketChannel("hostname.com", 80); // Register the channel with selector, listening for all events sChannel1.register(selector, sChannel1.validOps()); sChannel2.register(selector, sChannel1.validOps()); } catch (IOException e) { } // Wait for events while (true) { try { // Wait for an event selector.select(); } catch (IOException e) { // Handle error with selector break; } // Get list of selection keys with pending events Iterator it = selector.selectedKeys().iterator(); // Process each key at a time while (it.hasNext()) { // Get the selection key SelectionKey selKey = (SelectionKey)it.next(); // Remove it from the list to indicate that it is being processed it.remove(); try { processSelectionKey(selKey); } catch (IOException e) { // Handle error with channel and unregister selKey.cancel(); } } } public void processSelectionKey(SelectionKey selKey) throws IOException { // Since the ready operations are cumulative, // need to check readiness for each operation if (selKey.isValid() && selKey.isConnectable()) { // Get channel with connection request SocketChannel sChannel = (SocketChannel)selKey.channel(); boolean success = sChannel.finishConnect(); if (!success) { // An error occurred; handle it // Unregister the channel with this selector selKey.cancel(); } } if (selKey.isValid() && selKey.isReadable()) { // Get channel with bytes to read SocketChannel sChannel = (SocketChannel)selKey.channel(); // See e174 Reading from a SocketChannel } if (selKey.isValid() && selKey.isWritable()) { // Get channel that's ready for more bytes SocketChannel sChannel = (SocketChannel)selKey.channel(); } } Thanks Deepak

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  • How do you attract programmers in rural areas?

    - by Reed Copsey
    I run a software development group for a very small, but stable and established company in a small town, somewhat outside of the "big city". Unfortunately, the "programmer" labor pool is much smaller due to the size of the city. There are many positives to working in this area, especially in terms of quality of life (particularly for people interested in outdoor activities), lower cost of living, great schools and neighborhoods, etc. However, I've always had difficulty attracting high-qualtiy, experienced developers. For those of you who hire developers outside of large cities: Where do you advertise to find good developers? Many of the large sites are very focused in certain metropolitan areas, and seem inappropriate places to advertise if you're outside of that main region. How do you attract quality developers to rural (or at least less metropolitan) locations? Do you find that you make more sacrifices in your hiring due to a smaller labor pool? Or do you just wait, and take extra time to attract people? What sacrifices do you expect to make if you are outside of the main developer-rich cities? For all of the developers out there... What would entice you to working in a smaller town? Are there things that would stand out and make you willing to relocate or at least apply to a position that was not nearby? What specific qualities would help you want to move outside of the city? In the past, I've had difficulty with finding good people. Most of the people who've applied and been willing to move out to a more rural location seem like the types that can't keep a quality job elsewhere. I'd like to know what advice people have to attracting quality technical staff. I don't believe its the work itself that's been the problem - The work is both interesting and challenging, and nearly 100% new development. The developers I have seem very happy with their situation - they love the work, the atmosphere, etc. It's more a matter of finding willing, able developers. Edit: More info after the first couple of answers: Right now, some of my best developers telecommute (some work from overseas); however, for this question, I'm trying to figure out how to get people who want to live and work full time locally. I need some people with whom I interact every day.

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • Subroutine & GoTo design

    - by sub
    I have a strange question concerning subroutines: As I'm creating a minimal language and I don't want to add high-level loops like while or for I was planning on just adding gotos to keep it Turing-Complete. Now I thought, eww - gotos - I wouldn't want to program in that language if I had to use gotos so often. So I thought about adding subroutines instead. I see the difference as the following: gotos Go to (captain obvious) a previously defined point and continue executing the program from there. Leads to hardly understandable and buggy code, I think that's a fact. subroutines Similiar: You define their starting point somewhere, as you call them the program jumps there - but the subroutine can go back to the point it was called from with return. Okay. Why didn't I just add the more function-like, nice looking subroutines? Because: In order to make return work if I call subroutines from within subroutines from within other subroutines, I'd have to use a stack containing the point where the currently running subroutine came from at top. That would then mean that I would, if I create loops using the subroutines, end up with an extremely memory-eating, overflowing stack with return locations. Not good. Don't think of my subroutines as functions. They are just gotos that return to the point they were called from, they don't actually give back values like the return x; statement in nearly all today's languages. Now to my actual questions: How can I solve the above problem with the stack overflow on loops with subroutines? Do I have to add a separate goto language construct without the return option? Assembler doesn't have loops but as I have seen myJumpPoint:, jnz, jz, retn. That means to me that there must also be a stack containing all the return locations. Am I right with that? What about long running loops then? Don't they overflow the stack/eat memory then? Am I getting the retn symbol in assembler totally wrong? If yes, please explain it to me.

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  • Working with Hibernate Queries

    - by jschoen
    I am new to hibernate queries, and trying to get a grasp on how everything works. I am using Hibernate 3 with Netbeans 6.5. I have a basic project set up and have been playing around with how to do everything. I started with essentially a search query. Where the user can enter values into one or more fields. The table would be Person with the columns first_name, middle_name, last_name for the sake of the example. The first way I found was to have a method that took firstName, middleName, and lastName as parameters: Session session = HibernateUtil.getSessionFactory().getCurrentSession(); Transaction tx = session.beginTransaction(); String query = "from Person where (first_name = :firstName or :firstName is null) "+ "and (middle_name = :middleName or :middleName is null) " "and (last_name = :lastname or :lastName is null)"; Query q = session.createQuery(query); q.setString("firstName", firstName); q.setString("middleName", middleName); q.setString("lastName", lastName); List<Person> results = (List<Person>) q.list(); This did not sit well with me, since it seemed like I should not have to write that much, and well, that I was doing it wrong. So I kept digging and found another way: Session session = HibernateUtil.getSessionFactory().getCurrentSession(); Transaction tx = session.beginTransaction(); Criteria crit = session.createCriteria(Person.class); if (firstName != null) { crit.add(Expression.ge("firstName", firstName); } if (middleName != null) { crit.add(Expression.ge("middleName", middleName); } if (lastName != null) { crit.add(Expression.ge("lastName", lastName); } List<Person> results = (List<Person>) crit.list(); So what I am trying to figure out is which way is the preferred way for this type of query? Criteria or Query? Why? I am guessing that Criteria is the preferred way and you should only use Query when you need to write it by hand for performance type reasons. Am I close?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Writing reports with Perl

    - by georgemp
    Hi, I am trying to write out multiple report files using perl. Each file has the same structure, but with different data. So, my basic code looks something like #begin code our $log_fh; open %log_fh, ">" . $logfile our $rep; if (multipleReports) { while (@reports) { printReport($report[0]); } } sub printReports { open $rep, ">" . $[0]; printHeaders(); printBody(); close $rep; } sub printHeader() { format HDR = @>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> $generatedLine . format HDR_TOP = . $rep->format_name("HDR"); $rep->format_top_name("HDR_TOP"); $generatedLine = "test"; write($rep); $generatedLine = "next item"; write($rep); $generatedLine = "last header item"; write($rep); } sub printBody #There are multiple such sections in my code. For simplicity, I have just shown 1 here { #declare own header and header top. Set report to use these and print items to $rep } #end code The above is just a high level of the code I am using and I hope I have captured all the salient points. However, for some reason, I get the first report file output correctly. The second file instead of having in the first section test next item last item reads last item last item last item I have tried a whole lot of options primarily around autoflush, but, for the life of me can't figure out why it is doing this. I am using Perl 5.8.2. Any help/pointers much appreciated. Thanks George

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  • XML: When to use attributes instead of child nodes?

    - by Rosarch
    For tree leaves in XML, when is it better to use attributes, and when is it better to use descendant nodes? For example, in the following XML document: <?xml version="1.0" encoding="utf-8" ?> <savedGame> <links> <link rootTagName="zombies" packageName="zombie" /> <link rootTagName="ghosts" packageName="ghost" /> <link rootTagName="players" packageName="player" /> <link rootTagName="trees" packageName="tree" /> </links> <locations> <zombies> <zombie> <positionX>41</positionX> <positionY>100</positionY> </zombie> <zombie> <positionX>55</positionX> <positionY>56</positionY> </zombie> </zombies> <ghosts> <ghost> <positionX>11</positionX> <positionY>90</positionY> </ghost> </ghosts> </locations> </savedGame> The <link> tag has attributes, but it could also be written as: <link> <rootTagName>trees</rootTagName> <packageName>tree</packageName> </link> Similarly, the location tags could be written as: <zombie positionX="55" positionY="56" /> instead of: <zombie> <positionX>55</positionX> <positionY>56</positionY> </zombie> What reasons are there to prefer one over the other? Is it just a stylistic issue? Any performance considerations?

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  • Query Results Not Expected

    - by E-Madd
    I've been a CF developer for 15 years and I've never run into anything this strange or frustrating. I've pulled my hair out for hours, googled, abstracted, simplified, prayed and done it all in reverse. Can you help me? A cffunction takes one string argument and from that string I build an array of "phrases" to run a query with, attempting to match a location name in my database. For example, the string "the republic of boulder" would produce the array: ["the","republic","of","boulder","the republic","the republic of","the republic of boulder","republic of","republic of boulder","of boulder"]. Another cffunction uses the aforementioned cffunction and runs a cfquery. A query based on the previously given example would be... select locationid, locationname, locationaliasname from vwLocationsWithAlias where LocationName in ('the','the republic','the republic of','republic','republic of','republic of boulder','of','of boulder','boulder') or LocationAliasName in ('the','the republic','the republic of','republic','republic of','republic of boulder','of','of boulder','boulder') This returns 2 records... locationid - locationname - locationalias 99 - 'Boulder' - 'the republic' 68 - 'Boulder' - NULL This is good. Works fine and dandy. HOWEVER... if the string is changed to "the republic", resulting in the phrases array ["the","republic","the republic"] which is then used to produce the query... select locationid, locationname, locationaliasname from vwLocationsWithAlias where LocationName in ('the','the republic','republic') or LocationAliasName in ('the','the republic','republic') This returns 0 records. Say what?! OK, just to make sure I'm not involuntarily HIGH I run that very same query in my SQL console against the same database in the cf datasource. 1 RECORD! locationid - locationname - locationalias 99 - 'Boulder' - 'the republic' I can even hard-code that sql within the same cffunction and get that one result, but never from the dynamically generated SQL. I can get my location phrases from another cffunction of a different name that returns hard-coded array values and those work, but never if the array is dynamically built. I've tried removing cfqueryparams, triple-checking my datatypes, datasource setups, etc., etc., etc. NO DICE WTF!? Is this an obscure bug? Am I losing my mind? I've tried everything I can think of and others (including Ray Camden) can think of. ColdFusion 8 (with all the latest hotfixes) SQL Server 2005 (with all the greatest service packs) Windows 2003 Server (with all the latest updates, service packs and nightly MS voodoo)

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  • Pass HTML-DOM to Flex's actionscript.

    - by raj
    Hi, All i want is to pass a HTML-Form (DOM object) from javascript to Actionscript. i saw this article on the net and tried a similar code. But when i execute the code in IE, it alerts : "Out of memory at line 18". I'm stuck here from yesterday. i'll post the mxml and html here.. The MXML : <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()"> <mx:Script> <![CDATA[ public function init() : void { if (ExternalInterface.available) { try { ExternalInterface.addCallback("populateFlashFile", populateFlashFile); } catch (error:SecurityError) { } catch (error:Error) { } } } public function populateFlashFile(window:*) : void { log.text = window.toString(); // just for checking if window has come to the function. window.document.write("Hello"); } ]]> </mx:Script> <mx:TextArea x="10" y="23" width="712" height="581" id="log"/> </mx:Application> The HTML : <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body scroll="no"> <input type="button" onclick="document.getElementById('Test').populateFlashFile(window);"/> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="Test" width="100%" height="100%" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="Test.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#869ca7" /> <param name="allowScriptAccess" value="sameDomain" /> </object> </body> </html> The problem occors only when i pass some DOM object, if i pass some String it works.!!! i.e : <input type="button" onclick="document.getElementById('Test').populateFlashFile('some text here');"/> works great!

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  • Xcache - No different after using it

    - by Charles Yeung
    Hi I have installed Xcache in my site(using xampp), I have tested more then 10 times on several page and the result is same as default(no any cache installed), is it something wrong with the configure? Updated [xcache-common] ;; install as zend extension (recommended), normally "$extension_dir/xcache.so" zend_extension = /usr/local/lib/php/extensions/non-debug-non-zts-xxx/xcache.so zend_extension_ts = /usr/local/lib/php/extensions/non-debug-zts-xxx/xcache.so ;; For windows users, replace xcache.so with php_xcache.dll zend_extension_ts = C:\xampp\php\ext\php_xcache.dll ;; or install as extension, make sure your extension_dir setting is correct ; extension = xcache.so ;; or win32: ; extension = php_xcache.dll [xcache.admin] xcache.admin.enable_auth = On xcache.admin.user = "mOo" ; xcache.admin.pass = md5($your_password) xcache.admin.pass = "" [xcache] ; ini only settings, all the values here is default unless explained ; select low level shm/allocator scheme implemenation xcache.shm_scheme = "mmap" ; to disable: xcache.size=0 ; to enable : xcache.size=64M etc (any size > 0) and your system mmap allows xcache.size = 60M ; set to cpu count (cat /proc/cpuinfo |grep -c processor) xcache.count = 1 ; just a hash hints, you can always store count(items) > slots xcache.slots = 8K ; ttl of the cache item, 0=forever xcache.ttl = 0 ; interval of gc scanning expired items, 0=no scan, other values is in seconds xcache.gc_interval = 0 ; same as aboves but for variable cache xcache.var_size = 4M xcache.var_count = 1 xcache.var_slots = 8K ; default ttl xcache.var_ttl = 0 xcache.var_maxttl = 0 xcache.var_gc_interval = 300 xcache.test = Off ; N/A for /dev/zero xcache.readonly_protection = Off ; for *nix, xcache.mmap_path is a file path, not directory. ; Use something like "/tmp/xcache" if you want to turn on ReadonlyProtection ; 2 group of php won't share the same /tmp/xcache ; for win32, xcache.mmap_path=anonymous map name, not file path xcache.mmap_path = "/dev/zero" ; leave it blank(disabled) or "/tmp/phpcore/" ; make sure it's writable by php (without checking open_basedir) xcache.coredump_directory = "" ; per request settings xcache.cacher = On xcache.stat = On xcache.optimizer = Off [xcache.coverager] ; per request settings ; enable coverage data collecting for xcache.coveragedump_directory and xcache_coverager_start/stop/get/clean() functions (will hurt executing performance) xcache.coverager = Off ; ini only settings ; make sure it's readable (care open_basedir) by coverage viewer script ; requires xcache.coverager=On xcache.coveragedump_directory = "" Thanks you

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • How to optimize my PostgreSQL DB for prefix search?

    - by asmaier
    I have a table called "nodes" with roughly 1.7 million rows in my PostgreSQL db =#\d nodes Table "public.nodes" Column | Type | Modifiers --------+------------------------+----------- id | integer | not null title | character varying(256) | score | double precision | Indexes: "nodes_pkey" PRIMARY KEY, btree (id) I want to use information from that table for autocompletion of a search field, showing the user a list of the ten titles having the highest score fitting to his input. So I used this query (here searching for all titles starting with "s") =# explain analyze select title,score from nodes where title ilike 's%' order by score desc; QUERY PLAN ----------------------------------------------------------------------------------------------------------------------- Sort (cost=64177.92..64581.38 rows=161385 width=25) (actual time=4930.334..5047.321 rows=161264 loops=1) Sort Key: score Sort Method: external merge Disk: 5712kB -> Seq Scan on nodes (cost=0.00..46630.50 rows=161385 width=25) (actual time=0.611..4464.413 rows=161264 loops=1) Filter: ((title)::text ~~* 's%'::text) Total runtime: 5260.791 ms (6 rows) This was much to slow for using it with autocomplete. With some information from Using PostgreSQL in Web 2.0 Applications I was able to improve that with a special index =# create index title_idx on nodes using btree(lower(title) text_pattern_ops); =# explain analyze select title,score from nodes where lower(title) like lower('s%') order by score desc limit 10; QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------ Limit (cost=18122.41..18122.43 rows=10 width=25) (actual time=1324.703..1324.708 rows=10 loops=1) -> Sort (cost=18122.41..18144.60 rows=8876 width=25) (actual time=1324.700..1324.702 rows=10 loops=1) Sort Key: score Sort Method: top-N heapsort Memory: 17kB -> Bitmap Heap Scan on nodes (cost=243.53..17930.60 rows=8876 width=25) (actual time=96.124..1227.203 rows=161264 loops=1) Filter: (lower((title)::text) ~~ 's%'::text) -> Bitmap Index Scan on title_idx (cost=0.00..241.31 rows=8876 width=0) (actual time=90.059..90.059 rows=161264 loops=1) Index Cond: ((lower((title)::text) ~>=~ 's'::text) AND (lower((title)::text) ~<~ 't'::text)) Total runtime: 1325.085 ms (9 rows) So this gave me a speedup of factor 4. But can this be further improved? What if I want to use '%s%' instead of 's%'? Do I have any chance of getting a decent performance with PostgreSQL in that case, too? Or should I better try a different solution (Lucene?, Sphinx?) for implementing my autocomplete feature?

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  • Oracle Schema Design: Seperate Schema with I/O Overhead?

    - by Guru
    We are designing database schema for a new system based on Oracle 11gR1. We have identified a main schema which would have close to 100 tables, these will be accessed from the front end Java application. We have a requirement to audit the values which got changed in close to 50 tables, this has to be done every row. Which means, it is possible that, for a single row in MYSYS.T1 there might be 50 (or more) rows in MYSYS_AUDIT.T1_AUD table. We might be having old values of every column entry and new values available from T1. DBA gave an observation, advising against this method, because he said, separate schema meant an extra I/O for every operation. Basically AUDIT schema would be used only to do some analyse and enter values (thus SELECT and INSERT). Is it true that, "a separate schema means an extra I/O" ? I could not find justification. It appears logical to me, as the AUDIT data should not be tampered with, so a separate schema. Also, we designed a separate schema for archiving some tables from MYSYS. From MYSYS_ARC the table might be backed up into tapes or deleted after sufficient time. Few stats: Few tables (close to 20, 30) in MYSYS schema could grow to around 50M rows. We have asked for a total disk space of 4 TB. MYSYS_AUDIT schema might be having 10 times that of MYSYS but we wont keep them more than 3 months. Questions Given all these, can you suggest me any improvements? Separate schema affects disc I/O? (one extra I/O for every schema ?) Any general suggestions? Figure: +-------------------+ +-------------------+ | MYSYS | | MYSYS_AUDIT | | | | | | 1. T1 | | 1. T1_AUD | | 2. T2 | | 2. T2_AUD | | 3. T3 |--------->| 3. T3_AUD | | 4. T4 |(SELECT, | 4. T4_AUD | | . | INSERT) | . | | . | | . | | . | | . | | 100. T100 | | 50. T50_AUD | +-------------------+ +-------------------+ | | | | |(INSERT) | | | * +-------------------+ | MYSYS_ARC | | | | 1. T1_ARC | | 2. T2_ARC | | 3. T3_ARC | | 4. T4_ARC | | . | | . | | . | | 100. T100_ARC | +-------------------+ Apart from this, we have two more schemas with only read only rights, but mainly they are for adhoc purpose and we dont mind the performance on them.

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  • LINQ aggregate left join on SQL CE

    - by P Daddy
    What I need is such a simple, easy query, it blows me away how much work I've done just trying to do it in LINQ. In T-SQL, it would be: SELECT I.InvoiceID, I.CustomerID, I.Amount AS AmountInvoiced, I.Date AS InvoiceDate, ISNULL(SUM(P.Amount), 0) AS AmountPaid, I.Amount - ISNULL(SUM(P.Amount), 0) AS AmountDue FROM Invoices I LEFT JOIN Payments P ON I.InvoiceID = P.InvoiceID WHERE I.Date between @start and @end GROUP BY I.InvoiceID, I.CustomerID, I.Amount, I.Date ORDER BY AmountDue DESC The best equivalent LINQ expression I've come up with, took me much longer to do: var invoices = ( from I in Invoices where I.Date >= start && I.Date <= end join P in Payments on I.InvoiceID equals P.InvoiceID into payments select new{ I.InvoiceID, I.CustomerID, AmountInvoiced = I.Amount, InvoiceDate = I.Date, AmountPaid = ((decimal?)payments.Select(P=>P.Amount).Sum()).GetValueOrDefault(), AmountDue = I.Amount - ((decimal?)payments.Select(P=>P.Amount).Sum()).GetValueOrDefault() } ).OrderByDescending(row=>row.AmountDue); This gets an equivalent result set when run against SQL Server. Using a SQL CE database, however, changes things. The T-SQL stays almost the same. I only have to change ISNULL to COALESCE. Using the same LINQ expression, however, results in an error: There was an error parsing the query. [ Token line number = 4, Token line offset = 9,Token in error = SELECT ] So we look at the generated SQL code: SELECT [t3].[InvoiceID], [t3].[CustomerID], [t3].[Amount] AS [AmountInvoiced], [t3].[Date] AS [InvoiceDate], [t3].[value] AS [AmountPaid], [t3].[value2] AS [AmountDue] FROM ( SELECT [t0].[InvoiceID], [t0].[CustomerID], [t0].[Amount], [t0].[Date], COALESCE(( SELECT SUM([t1].[Amount]) FROM [Payments] AS [t1] WHERE [t0].[InvoiceID] = [t1].[InvoiceID] ),0) AS [value], [t0].[Amount] - (COALESCE(( SELECT SUM([t2].[Amount]) FROM [Payments] AS [t2] WHERE [t0].[InvoiceID] = [t2].[InvoiceID] ),0)) AS [value2] FROM [Invoices] AS [t0] ) AS [t3] WHERE ([t3].[Date] >= @p0) AND ([t3].[Date] <= @p1) ORDER BY [t3].[value2] DESC Ugh! Okay, so it's ugly and inefficient when run against SQL Server, but we're not supposed to care, since it's supposed to be quicker to write, and the performance difference shouldn't be that large. But it just doesn't work against SQL CE, which apparently doesn't support subqueries within the SELECT list. In fact, I've tried several different left join queries in LINQ, and they all seem to have the same problem. Even: from I in Invoices join P in Payments on I.InvoiceID equals P.InvoiceID into payments select new{I, payments} generates: SELECT [t0].[InvoiceID], [t0].[CustomerID], [t0].[Amount], [t0].[Date], [t1].[InvoiceID] AS [InvoiceID2], [t1].[Amount] AS [Amount2], [t1].[Date] AS [Date2], ( SELECT COUNT(*) FROM [Payments] AS [t2] WHERE [t0].[InvoiceID] = [t2].[InvoiceID] ) AS [value] FROM [Invoices] AS [t0] LEFT OUTER JOIN [Payments] AS [t1] ON [t0].[InvoiceID] = [t1].[InvoiceID] ORDER BY [t0].[InvoiceID] which also results in the error: There was an error parsing the query. [ Token line number = 2, Token line offset = 5,Token in error = SELECT ] So how can I do a simple left join on a SQL CE database using LINQ? Am I wasting my time?

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  • Reading Source Code Aloud

    - by Jon Purdy
    After seeing this question, I got to thinking about the various challenges that blind programmers face, and how some of them are applicable even to sighted programmers. Particularly, the problem of reading source code aloud gives me pause. I have been programming for most of my life, and I frequently tutor fellow students in programming, most often in C++ or Java. It is uniquely aggravating to try to verbally convey the essential syntax of a C++ expression. The speaker must give either an idiomatic translation into English, or a full specification of the code in verbal longhand, using explicit yet slow terms such as "opening parenthesis", "bitwise and", et cetera. Neither of these solutions is optimal. On the one hand, an idiomatic translation is only useful to a programmer who can de-translate back into the relevant programming code—which is not usually the case when tutoring a student. In turn, education (or simply getting someone up to speed on a project) is the most common situation in which source is read aloud, and there is a very small margin for error. On the other hand, a literal specification is aggravatingly slow. It takes far far longer to say "pound, include, left angle bracket, iostream, right angle bracket, newline" than it does to simply type #include <iostream>. Indeed, most experienced C++ programmers would read this merely as "include iostream", but again, inexperienced programmers abound and literal specifications are sometimes necessary. So I've had an idea for a potential solution to this problem. In C++, there is a finite set of keywords—63—and operators—54, discounting named operators and treating compound assignment operators and prefix versus postfix auto-increment and decrement as distinct. There are just a few types of literal, a similar number of grouping symbols, and the semicolon. Unless I'm utterly mistaken, that's about it. So would it not then be feasible to simply ascribe a concise, unique pronunciation to each of these distinct concepts (including one for whitespace, where it is required) and go from there? Programming languages are far more regular than natural languages, so the pronunciation could be standardised. Speakers of any language would be able to verbally convey C++ code, and due to the regularity and fixity of the language, speech-to-text software could be optimised to accept C++ speech with a high degree of accuracy. So my question is twofold: first, is my solution feasible; and second, does anyone else have other potential solutions? I intend to take suggestions from here and use them to produce a formal paper with an example implementation of my solution.

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  • An IOCP documentation interpretation question - buffer ownership ambiguity

    - by Poni
    Since I'm not a native English speaker I might be missing something so maybe someone here knows better than me. Taken from WSASend's doumentation at MSDN: lpBuffers [in] A pointer to an array of WSABUF structures. Each WSABUF structure contains a pointer to a buffer and the length, in bytes, of the buffer. For a Winsock application, once the WSASend function is called, the system owns these buffers and the application may not access them. This array must remain valid for the duration of the send operation. Ok, can you see the bold text? That's the unclear spot! I can think of two translations for this line (might be something else, you name it): Translation 1 - "buffers" refers to the OVERLAPPED structure that I pass this function when calling it. I may reuse the object again only when getting a completion notification about it. Translation 2 - "buffers" refer to the actual buffers, those with the data I'm sending. If the WSABUF object points to one buffer, then I cannot touch this buffer until the operation is complete. Can anyone tell what's the right interpretation to that line? And..... If the answer is the second one - how would you resolve it? Because to me it implies that for each and every data/buffer I'm sending I must retain a copy of it at the sender side - thus having MANY "pending" buffers (in different sizes) on an high traffic application, which really going to hurt "scalability". Statement 1: In addition to the above paragraph (the "And...."), I thought that IOCP copies the data to-be-sent to it's own buffer and sends from there, unless you set SO_SNDBUF to zero. Statement 2: I use stack-allocated buffers (you know, something like char cBuff[1024]; at the function body - if the translation to the main question is the second option (i.e buffers must stay as they are until the send is complete), then... that really screws things up big-time! Can you think of a way to resolve it? (I know, I asked it in other words above).

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  • Gap appears between navigation bar and view after rotating & tab switching

    - by Bogatyr
    My iphone application is showing strange behavior when rotating: a gap appears between the navigation title and content view inside a tab bar view (details on how to reproduce are below). I've created a tiny test case that exhibits the same problem: a custom root UIViewController, which creates and displays a UITabBarController programmatically, which has two tabs: 1) plain UIViewController, and 2) UINavigationController created programmatically with a single plain UIViewController content view. The complete code for the application is in the root controller's viewDidLoad (every "*VC" class is a totally vanilla UIViewController subclass with XIB for user interface from XCode, with only the view background color changed to clearly identify each view, nothing else). Here's the viewDidLoad code, and the shouldAutorotateToInterfaceOrientation code, this code is the entire application basically: - (void)viewDidLoad { [super viewDidLoad]; FirstVC *fvc = [[FirstVC alloc] initWithNibName:@"FirstVC" bundle:nil]; NavContentsVC *ncvc = [[NavContentsVC alloc] initWithNibName:@"NavContentsVC" bundle:nil]; UINavigationController *svc = [[UINavigationController alloc] initWithRootViewController:ncvc]; NSMutableArray *localControllersArray = [[NSMutableArray alloc] initWithCapacity:2]; [localControllersArray addObject:fvc]; [localControllersArray addObject:svc]; fvc.title = @"FirstVC-Title"; ncvc.title = @"NavContents-Title"; UITabBarController *tbc = [[UITabBarController alloc] init]; tbc.view.frame = CGRectMake(0, 0, 320, 460); [tbc setViewControllers:localControllersArray]; [self.view addSubview:tbc.view]; [localControllersArray release]; [ncvc release]; [svc release]; [fvc release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } Here's how to reproduce the problem: 1) start application 2) rotate device (happens in simulator, too) to landscape (UITabBar properly rotates) 3) click on tab 2 4) rotate device to portrait -- notice gap of root view controller's background color of about 10 pixels high beneath the Navigation title bar and the Navigation content view. 5) click tab 1 6) click tab 2 And the gap is gone! From my real application, I see that the gap remains during all VC push and pops while the NavigationController tab is active. Switching away to a different tab and back to the Nav tab clears up the gap. What am I doing wrong? I'm running on SDK 3.1.3, this happens both on the simulator and on the device. Except for this particular sequence, everything seems to work fine. Help!

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  • How to split HTML code with javascript or JQuery

    - by Dean
    Hi I'm making a website using JSP and servlets and I have to now break up a list of radio buttons to insert a textarea and a button. I have got the button and textarea to hide and show when you click on the radio button it shows the text area and button. But this only appears at the top and when there are hundreds on the page this will become awkward so i need a way for it to appear underneath. Here is what my HTML looks like when complied: <form action="addSpotlight" method="POST"> <table> <tr><td><input type="radio" value="29" name="publicationIDs" ></td><td>A System For Dynamic Server Allocation in Application Server Clusters, IEEE International Symposium on Parallel and Distributed Processsing with Applications, 2008</td> </tr> <tr><td><input type="radio" value="30" name="publicationIDs" ></td><td>Analysing BitTorrent's Seeding Strategies, 7th IEEE/IFIP International Conference on Embedded and Ubiquitous Computing (EUC-09), 2009</td> </tr> <tr><td><input type="radio" value="31" name="publicationIDs" ></td><td>The Effect of Server Reallocation Time in Dynamic Resource Allocation, UK Performance Engineering Workshop 2009, 2009</td> </tr> <tr><td><input type="radio" value="32" name="publicationIDs" ></td><td>idk, hello, 1992</td> </tr> <tr><td><input type="radio" value="33" name="publicationIDs" ></td><td>sad, safg, 1992</td> </tr> <div class="abstractWriteup"><textarea name="abstract"></textarea> <input type="submit" value="Add Spotlight"></div> </table> </form> Now here is what my JSP looks like: <form action="addSpotlight" method="POST"> <table> <%int i = 0; while(i<ids.size()){%> <tr><td><input type="radio" value="<%=ids.get(i)%>" name="publicationIDs" ></td><td><%=info.get(i)%></td> </tr> <%i++; }%> <div class="abstractWriteup"><textarea name="abstract"></textarea> <input type="submit" value="Add Spotlight"></div> </table> </form> Thanks in Advance Dean

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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  • Sharepoint web part stops working because of Resources.en-US.resx file

    - by Eric C
    I've been developing a Sharepoint web part, which had been working fine upon deployment. The web part has been developed with WSP Builder, packaged up and then deployed via stsadm. The web part has been deployed tens, if not a hundred times to the dev box with no problems. Now, the web part throws an error which breaks the page it's on: Object reference not set to an instance of an object. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [NullReferenceException: Object reference not set to an instance of an object.] NYCIRB.DMS.WebParts.SearchUpload.SearchUpload.HandleException(Exception ex) +62 NYCIRB.DMS.WebParts.SearchUpload.SearchUpload.OnLoad(EventArgs e) +214 System.Web.UI.Control.LoadRecursive() +50 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Control.LoadRecursive() +141 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +627 When looking through my Sharepoint logs, I find these errors repeated over and over which correspond to the time the web part was attempted to be loaded: 01/19/2009 10:53:14.43 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 72kg High (#2: Cannot open "Resources.en-US.resx": no such file or folder.) 01/19/2009 10:53:14.43 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 8e26 Medium Failed to open the language resource for Fea367b94a9-4a15-42ba-b4a2-32420363e018 keyfile Resources. 01/19/2009 10:53:17.55 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 8e25 Medium Failed to look up string with key "XomlUrl", keyfile core. 01/19/2009 10:53:17.55 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 8l3c Medium Localized resource for token 'XomlUrl' could not be found for file with path: "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\Features\Fields\fieldswss.xml". 01/19/2009 10:53:17.55 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 8e25 Medium Failed to look up string with key "RulesUrl", keyfile core. 01/19/2009 10:53:17.55 w3wp.exe (0x05E0) 0x00FC Windows SharePoint Services General 8l3c Medium Localized resource for token 'RulesUrl' could not be found for file with path: "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\12\Template\Features\Fields\fieldswss.xml". I've retracted the web part manually through Solution Management, retracted through stsadm, checked for the existence of the resource file, which is nowhere to be found. I'm pretty much at a loss to why this happened or how to resolve it.

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