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  • PHP Mail Not Sending Messages

    - by Kenton de Jong
    I realize this question title is pretty overused, but I couldn't find an answer to my problem. This could be because either I'm not too good with PHP and I don't understand the problem, or because I have a different issue, but I thought I would post it and see if somebody can help me. I developed a website for a local church in my city and I made the site on my computer, put it onto my website as a sub directory and tested it all. It worked great. One of the things the client wanted was there to be an email form that can send emails. I made it and all was good. I then uploaded it onto the church server and thought it went good too. But then we decided to try the email form out, and for some reason it didn't work. I made the email form by having the user select a recipient (pastor, office manager, etc.) with a radio button, and that would change the action of the email form. I just did something like this: if (recipent == "pastor") { document.forms[0].action = "../scripts/php/pastor_contact.php"; } else if (recipent == "pastoralAssist") { document.forms[0].action = "../scripts/php/pastoral_assist_contact.php"; } else if (recipent == "famMinistry") { document.forms[0].action = "../scripts/php/sacra_assist_contact.php"; } else if (recipent == "sacraAssist") { document.forms[0].action = "../scripts/php/fam_ministry_contact.php"; } I know this isn't the cleanest, but it works great. The php files then, all look very similar to this (just a different email)" <?php $name = $_POST['name']; $email = $_POST['email']; $phone = $_POST['phone']; $message = $_POST['message']; $formcontent="From: $name \n Email: $email \n Phone Number: $phone \n Message: $message"; $recipient = "[email protected]"; $subject = $_POST['subject']; $mailheader = "$subject \r\n"; mail($recipient, $subject, $formcontent, $mailheader) or die("There seems to be an error with this form. Sorry about the inconveince. We are working to get this fixed."); header('Location: ../../quickylinks/message_sent.html') ; ?> What this does, briefly, is collect the information from the email form, submit it as an email and then redirect the user to a "Message Sent" page. This works on my server, but not theirs so I believe it's something to do with their server. You can see their server information here and mine here. When the user sends the message, they get "There seems to be an error with this form. Sorry about the inconveince. We are working to get this fixed." and the email doesn't go through, although the code is the same on my server and it works fine there. My initial thought was that PHP wasn't installed on their server (rare, but it does happen). But it was. So then I thought maybe it was installed, but the "mail" function was disabled. So I tried the following php code: <?php if (function_exists('mail')) { echo 'mail() is available'; } else { echo 'mail() has been disabled'; } ?> And it came back with "mail() is available". So now I'm stuck and I don't know the problem could be. As I said, I'm not very good at PHP yet so if somebody could give a detailed answer, I would be really really thankful! Thank you so much!

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  • Break a class in twain, or impose an interface for restricted access?

    - by bedwyr
    What's the best way of partitioning a class when its functionality needs to be externally accessed in different ways by different classes? Hopefully the following example will make the question clear :) I have a Java class which accesses a single location in a directory allowing external classes to perform read/write operations to it. Read operations return usage stats on the directory (e.g. available disk space, number of writes, etc.); write operations, obviously, allow external classes to write data to the disk. These methods always work on the same location, and receive their configuration (e.g. which directory to use, min disk space, etc.) from an external source (passed to the constructor). This class looks something like this: public class DiskHandler { public DiskHandler(String dir, int minSpace) { ... } public void writeToDisk(String contents, String filename) { int space = getAvailableSpace(); ... } public void getAvailableSpace() { ... } } There's quite a bit more going on, but this will do to suffice. This class needs to be accessed differently by two external classes. One class needs access to the read operations; the other needs access to both read and write operations. public class DiskWriter { DiskHandler diskHandler; public DiskWriter() { diskHandler = new DiskHandler(...); } public void doSomething() { diskHandler.writeToDisk(...); } } public class DiskReader { DiskHandler diskHandler; public DiskReader() { diskHandler = new DiskHandler(...); } public void doSomething() { int space = diskHandler.getAvailableSpace(...); } } At this point, both classes share the same class, but the class which should only read has access to the write methods. Solution 1 I could break this class into two. One class would handle read operations, and the other would handle writes: // NEW "UTILITY" CLASSES public class WriterUtil { private ReaderUtil diskReader; public WriterUtil(String dir, int minSpace) { ... diskReader = new ReaderUtil(dir, minSpace); } public void writeToDisk(String contents, String filename) { int = diskReader.getAvailableSpace(); ... } } public class ReaderUtil { public ReaderUtil(String dir, int minSpace) { ... } public void getAvailableSpace() { ... } } // MODIFIED EXTERNALLY-ACCESSING CLASSES public class DiskWriter { WriterUtil diskWriter; public DiskWriter() { diskWriter = new WriterUtil(...); } public void doSomething() { diskWriter.writeToDisk(...); } } public class DiskReader { ReaderUtil diskReader; public DiskReader() { diskReader = new ReaderUtil(...); } public void doSomething() { int space = diskReader.getAvailableSpace(...); } } This solution prevents classes from having access to methods they should not, but it also breaks encapsulation. The original DiskHandler class was completely self-contained and only needed config parameters via a single constructor. By breaking apart the functionality into read/write classes, they both are concerned with the directory and both need to be instantiated with their respective values. In essence, I don't really care to duplicate the concerns. Solution 2 I could implement an interface which only provisions read operations, and use this when a class only needs access to those methods. The interface might look something like this: public interface Readable { int getAvailableSpace(); } The Reader class would instantiate the object like this: Readable diskReader; public DiskReader() { diskReader = new DiskHandler(...); } This solution seems brittle, and prone to confusion in the future. It doesn't guarantee developers will use the correct interface in the future. Any changes to the implementation of the DiskHandler could also need to update the interface as well as the accessing classes. I like it better than the previous solution, but not by much. Frankly, neither of these solutions seems perfect, but I'm not sure if one should be preferred over the other. I really don't want to break the original class up, but I also don't know if the interface buys me much in the long run. Are there other solutions I'm missing?

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  • What does the `forall` keyword in Haskell/GHC do?

    - by JUST MY correct OPINION
    I've been banging my head on this one for (quite literally) years now. I'm beginning to kinda/sorta understand how the foreach keyword is used in so-called "existential types" like this: data ShowBox = forall s. Show s => SB s (This despite the confusingly-worded explanations of it in the fragments found all around the web.) This is only a subset, however, of how foreach is used and I simply cannot wrap my mind around its use in things like this: runST :: forall a. (forall s. ST s a) -> a Or explaining why these are different: foo :: (forall a. a -> a) -> (Char,Bool) bar :: forall a. ((a -> a) -> (Char, Bool)) Or the whole RankNTypes stuff that breaks my brain when "explained" in a way that makes me want to do that Samuel L. Jackson thing from Pulp Fiction. (Don't follow that link if you're easily offended by strong language.) The problem, really, is that I'm a dullard. I can't fathom the chicken scratchings (some call them "formulae") of the elite mathematicians that created this language seeing as my university years are over two decades behind me and I never actually had to put what I learnt into use in practice. I also tend to prefer clear, jargon-free English rather than the kinds of language which are normal in academic environments. Most of the explanations I attempt to read on this (the ones I can find through search engines) have these problems: They're incomplete. They explain one part of the use of this keyword (like "existential types") which makes me feel happy until I read code that uses it in a completely different way (like runST, foo and bar above). They're densely packed with assumptions that I've read the latest in whatever branch of discrete math, category theory or abstract algebra is popular this week. (If I never read the words "consult the paper whatever for details of implementation" again, it will be too soon.) They're written in ways that frequently turn even simple concepts into tortuously twisted and fractured grammar and semantics. (I suspect that the last two items are the biggest problem. I wouldn't know, though, since I'm too much a dullard to comprehend them.) It's been asked why Haskell never really caught on in industry. I suspect, in my own humble, unintelligent way, that my experience in figuring out one stupid little keyword -- a keyword that is increasingly ubiquitous in the libraries being written these days -- are also part of the answer to that question. It's hard for a language to catch on when even its individual keywords cause years-long quests to comprehend. Years-long quests which end in failure. So... On to the actual question. Can anybody completely explain the foreach keyword in clear, plain English (or, if it exists somewhere, point to such a clear explanation which I've missed) that doesn't assume I'm a mathematician steeped in the jargon?

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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  • Do you have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Refactoring a leaf class to a base class, and keeping it also a interface implementation

    - by elcuco
    I am trying to refactor a working code. The code basically derives an interface class into a working implementation, and I want to use this implementation outside the original project as a standalone class. However, I do not want to create a fork, and I want the original project to be able to take out their implementation, and use mine. The problem is that the hierarchy structure is very different and I am not sure if this would work. I also cannot use the original base class in my project, since in reality it's quite entangled in the project (too many classes, includes) and I need to take care of only a subdomain of the problems the original project is. I wrote this code to test an idea how to implement this, and while it's working, I am not sure I like it: #include <iostream> // Original code is: // IBase -> Derived1 // I need to refactor Derive2 to be both indipendet class // and programmers should also be able to use the interface class // Derived2 -> MyClass + IBase // MyClass class IBase { public: virtual void printMsg() = 0; }; /////////////////////////////////////////////////// class Derived1 : public IBase { public: virtual void printMsg(){ std::cout << "Hello from Derived 1" << std::endl; } }; ////////////////////////////////////////////////// class MyClass { public: virtual void printMsg(){ std::cout << "Hello from MyClass" << std::endl; } }; class Derived2: public IBase, public MyClass{ virtual void printMsg(){ MyClass::printMsg(); } }; class Derived3: public MyClass, public IBase{ virtual void printMsg(){ MyClass::printMsg(); } }; int main() { IBase *o1 = new Derived1(); IBase *o2 = new Derived2(); IBase *o3 = new Derived3(); MyClass *o4 = new MyClass(); o1->printMsg(); o2->printMsg(); o3->printMsg(); o4->printMsg(); return 0; } The output is working as expected (tested using gcc and clang, 2 different C++ implementations so I think I am safe here): [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1 Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass [elcuco@pinky ~/src/googlecode/qtedit4/tools/qtsourceview/qate/tests] ./test1.clang Hello from Derived 1 Hello from MyClass Hello from MyClass Hello from MyClass The question is My original code was: class Derived3: public MyClass, public IBase{ virtual void IBase::printMsg(){ MyClass::printMsg(); } }; Which is what I want to express, but this does not compile. I must admit I do not fully understand why this code work, as I expect that the new method Derived3::printMsg() will be an implementation of MyClass::printMsg() and not IBase::printMsg() (even tough this is what I do want). How does the compiler chooses which method to re-implement, when two "sister classes" have the same virtual function name? If anyone has a better way of implementing this, I would like to know as well :)

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  • GCC error with variadic templates: "Sorry, unimplemented: cannot expand 'Identifier...' into a fixe

    - by Dennis
    While doing variadic template programming in C++0x on GCC, once in a while I get an error that says "Sorry, unimplemented: cannot expand 'Identifier...' into a fixed-length arugment list." If I remove the "..." in the code then I get a different error: "error: parameter packs not expanded with '...'". So if I have the "..." in, GCC calls that an error, and if I take the "..." out, GCC calls that an error too. The only way I have been able to deal with this is to completely rewrite the template metaprogram from scratch using a different approach, and (with luck) I eventually come up with code that doesn't cause the error. But I would really like to know what I was doing wrong. Despite Googling for it and despite much experimentation, I can't pin down what it is that I'm doing differently between variadic template code that does produce this error, and code that does not have the error. The wording of the error message seems to imply that the code should work according the C++0x standard, but that GCC doesn't support it yet. Or perhaps it is a compiler bug? Here's some code that produces the error. Note: I don't need you to write a correct implementation for me, but rather just to point out what is about my code that is causing this specific error // Used as a container for a set of types. template <typename... Types> struct TypePack { // Given a TypePack<T1, T2, T3> and T=T4, returns TypePack<T1, T2, T3, T4> template <typename T> struct Add { typedef TypePack<Types..., T> type; }; }; // Takes the set (First, Others...) and, while N > 0, adds (First) to TPack. // TPack is a TypePack containing between 0 and N-1 types. template <int N, typename TPack, typename First, typename... Others> struct TypePackFirstN { // sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list typedef typename TypePackFirstN<N-1, typename TPack::template Add<First>::type, Others...>::type type; }; // The stop condition for TypePackFirstN: when N is 0, return the TypePack that has been built up. template <typename TPack, typename... Others> struct TypePackFirstN<0, TPack, Others...> //sorry, unimplemented: cannot expand ‘Others ...’ into a fixed-length argument list { typedef TPack type; }; EDIT: I've noticed that while a partial template instantiation that looks like does incur the error: template <typename... T> struct SomeStruct<1, 2, 3, T...> {}; Rewriting it as this does not produce an error: template <typename... T> struct SomeStruct<1, 2, 3, TypePack<T...>> {}; It seems that you can declare parameters to partial specializations to be variadic; i.e. this line is OK: template <typename... T> But you cannot actually use those parameter packs in the specialization, i.e. this part is not OK: SomeStruct<1, 2, 3, T... The fact that you can make it work if you wrap the pack in some other type, i.e. like this: SomeStruct<1, 2, 3, TypePack<T...>> to me implies that the declaration of the variadic parameter to a partial template specialization was successful, and you just can't use it directly. Can anyone confirm this?

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  • Survey Data Model - How to avoid EAV and excessive denormalization?

    - by AlexDPC
    Hi everyone, My database skills are mediocre at best and I have to design a data model for survey data. I have spent some thoughts on this and right now I feel that I am stuck between some kind of EAV model and a design involving hundreds of tables, each with hundreds of columns (and thousands of records). There must be a better way to do this and I hope that the wise folks on this forum can help me. I have already searched various forums, but I couldn't really find a solution. If it has already been given elsewhere, please excuse me and provide me with a link so I can read it up. Some assumptions about the data I have to deal with: Each survey consists of 1 to n questionnaires Each questionnaire consists of 100-2,000 questions (please ignore that 2,000 questions really sound like a lot to answer...) Questions can be of various types: multiple-choice, free text, a number (like age, income, percentages, ...) Each survey involves 10-200 countries (These are not the respondents. The respondents are actually people in the countries.) Depending on the type of questionnaire, each questionnaire is answered by 100-20,000 respondents per country. A country can adapt the questionnaires for a survey, i.e. add, remove or edit questions The data for one country is gathered in a separate database in that country. There is no possibility for online integration from the start. The data for all countries has to be integrated later. This means for example, if a country has deleted a question, that data must somehow be derived from what they sent in order to achieve a uniform design across all countries I will have to write the integration and cleaning software, which will need to work with every country's data In the end the data needs to be exported to flat files, one rectangular grid per country and questionnaire. I have already discussed this topic with people from various backgrounds and have not come to a good solution yet. I mainly got two kinds of opinions. The domain experts, who are used to working with flat files (spreadsheet-style) for data processing and analysis vote for a denormalized structure with loads of tables and columns as I described above (1 table per country and questionnaire). This sounds terrible to me, because I learned that wide tables are to be avoided, it will be annoying to determine which columns are actually in a table when working with it, the database will become cluttered with hundreds of tables (or I even need to set up multiple databases, each with a similar yet a bit differetn design), etc. O-O-programmers vote for a strongly "normalized" design, which would effectively lead to a central table containing all the answers from all respondents to all questions. This table would either need to contain a column of type sql_variant type or multiple answer columns with different types to store answers of different types (multiple choice, free text, ..). The former would essentially be a EAV model. I tend to follow Joe Celko here, who strongly discourages its use (he calls it OTLT or "One True Lookup Table"). The latter would imply that each row would contain null cells for the not applicable types by design. Another alternative I could think of would be to create one table per answer type, i.e., one for multiple-choice questions, one for free text questions, etc.. That's not so generic, it would lead to a lot of union joins, I think and I would have to add a table if a new answer type is invented. Sorry for boring you with all this text and thank you for your input! Cheers, Alex PS: I asked the same question here: http://www.eggheadcafe.com/community/aspnet/13/10242616/survey-data-model--how-to-avoid-eav-and-excessive-denormalization.aspx

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  • "C variable type sizes are machine dependent." Is it really true? signed & unsigned numbers ;

    - by claws
    Hello, I've been told that C types are machine dependent. Today I wanted to verify it. void legacyTypes() { /* character types */ char k_char = 'a'; //Signedness --> signed & unsigned signed char k_char_s = 'a'; unsigned char k_char_u = 'a'; /* integer types */ int k_int = 1; /* Same as "signed int" */ //Signedness --> signed & unsigned signed int k_int_s = -2; unsigned int k_int_u = 3; //Size --> short, _____, long, long long short int k_s_int = 4; long int k_l_int = 5; long long int k_ll_int = 6; /* real number types */ float k_float = 7; double k_double = 8; } I compiled it on a 32-Bit machine using minGW C compiler _legacyTypes: pushl %ebp movl %esp, %ebp subl $48, %esp movb $97, -1(%ebp) # char movb $97, -2(%ebp) # signed char movb $97, -3(%ebp) # unsigned char movl $1, -8(%ebp) # int movl $-2, -12(%ebp)# signed int movl $3, -16(%ebp) # unsigned int movw $4, -18(%ebp) # short int movl $5, -24(%ebp) # long int movl $6, -32(%ebp) # long long int movl $0, -28(%ebp) movl $0x40e00000, %eax movl %eax, -36(%ebp) fldl LC2 fstpl -48(%ebp) leave ret I compiled the same code on 64-Bit processor (Intel Core 2 Duo) on GCC (linux) legacyTypes: .LFB2: .cfi_startproc pushq %rbp .cfi_def_cfa_offset 16 movq %rsp, %rbp .cfi_offset 6, -16 .cfi_def_cfa_register 6 movb $97, -1(%rbp) # char movb $97, -2(%rbp) # signed char movb $97, -3(%rbp) # unsigned char movl $1, -12(%rbp) # int movl $-2, -16(%rbp)# signed int movl $3, -20(%rbp) # unsigned int movw $4, -6(%rbp) # short int movq $5, -32(%rbp) # long int movq $6, -40(%rbp) # long long int movl $0x40e00000, %eax movl %eax, -24(%rbp) movabsq $4620693217682128896, %rax movq %rax, -48(%rbp) leave ret Observations char, signed char, unsigned char, int, unsigned int, signed int, short int, unsigned short int, signed short int all occupy same no. of bytes on both 32-Bit & 64-Bit Processor. The only change is in long int & long long int both of these occupy 32-bit on 32-bit machine & 64-bit on 64-bit machine. And also the pointers, which take 32-bit on 32-bit CPU & 64-bit on 64-bit CPU. Questions: I cannot say, what the books say is wrong. But I'm missing something here. What exactly does "Variable types are machine dependent mean?" As you can see, There is no difference between instructions for unsigned & signed numbers. Then how come the range of numbers that can be addressed using both is different? I was reading http://stackoverflow.com/questions/2511246/how-to-maintain-fixed-size-of-c-variable-types-over-different-machines I didn't get the purpose of the question or their answers. What maintaining fixed size? They all are the same. I didn't understand how those answers are going to ensure the same size.

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • Help to argue why to develop software on a physical computer rather than via a remote desktop

    - by s5804
    Remote desktops are great and many times a blessing and cost effective (instead of leasing expensive cables). I am not arguing against remote desktops, just if one have the alternative to use either remote desktop or physical computer, I would choose the later. Also note that I am not arguing for or against remote work practices. But in my case I am required to be physically present in the office when developing software. Background, I work in a company which main business is not to develop software. Therefore the company IT policies are mainly focused on security and to efficiently deploying/maintaing thousands of computer to users. Further, the typical employee runs typical Office applications, like a word processors. Because safety/stability is such a big priority, every non production system/application, shall be deployed into a physical different network, called the test network. Software development of course also belongs in the test network. To access the test network the company has created a standard policy, which dictates that access to the test network shall go only via a remote desktop client. Practically from ones production computer one would open up a remote desktop client to a virtual computer located in the test network. On the virtual computer's remote desktop one would be able to access/run/install all development tools, like Eclipse IDE. Another solution would be to have a dedicated physical computer, which is physically only connected to the test network. Both solutions are available in the company. I have tested both approaches and found running Eclipse IDE, SQL developer, in the remote desktop client to be sluggish (keyboard strokes are delayed), commands like alt-tab takes me out of the remote client, enjoying... Further, screen resolution and colors are different, just to mention a few. Therefore there is nothing technical wrong with the remote client, just not optimal and frankly de-motivating. Now with the new policies put in place, plans are to remove the physical computers connected to the test network. I am looking for help to argue for why software developers shall have a dedicated physical software development computer, to be productive and cost effective. Remember that we are physically in office. Further one can notice that we are talking about approx. 50 computers out of 2000 employees. Therefore the extra budget is relatively small. This is more about policy than cost. Please note that there are lots of similar setups in other companies that work great due to a perfectly tuned systems. However, in my case it is sluggish and it would cost more money to trouble shoot the performance and fine tune it rather than to have a few physical computers. As a business case we have argued that productivity will go down by 25%, however it's my feeling that the reality is probably closer to 50%. This business case isn't really accepted and I find it very difficult to defend it to managers that has never ever used a rich IDE in their life, never mind developed software. Further the test network and remote client has no guaranteed service level, therefore it is down for a few hours per month with the lowest priority on the fix list. Help is appreciated.

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  • MVC design in Cocoa - are all 3 always necessary? Also: naming conventions, where to put Controller

    - by Nektarios
    I'm new to MVC although I've read a lot of papers and information on the web. I know it's somewhat ambiguous and there are many different interpretations of MVC patterns.. but the differences seem somewhat minimal My main question is - are M, V, and C always going to be necessary to be doing this right? I haven't seen anyone address this in anything I've read. Examples (I'm working in Cocoa/Obj-c although that shouldn't much matter).. 1) If I have a simple image on my GUI, or a text entry field that is just for a user's convenience and isn't saved or modified, these both would be V (view) but there's no M (no data and no domain processing going on), and no C to bridge them. So I just have some aspects that are "V" - seems fine 2) I have 2 different and visible windows that each have a button on them labeled as "ACTIVATE FOO" - when a user clicks the button on either, both buttons press in and change to say "DEACTIVATE FOO" and a third window appears with label "FOO". Clicking the button again will change the button on both windows to "ACTIVATE FOO" and will remove the third "FOO" window. In this case, my V consists of the buttons on both windows, and I guess also the third window (maybe all 3 windows). I definitely have a C, my Controller object will know about these buttons and windows and will get their clicks and hold generic states regarding windows and buttons. However, whether I have 1 button or 10 button, my window is called "FOO" or my window is called "BAR", this doesn't matter. There's no domain knowledge or data here - just control of views. So in this example, I really have "V" and "C" but no "M" - is that ok? 3) Final example, which I am running in to the most. I have a text entry field as my View. When I enter text in this, say a number representing gravity, I keep it in a Model that may do things like compute physics of a ball while taking in to account my gravity parameter. Here I have a V and an M, but I don't understand why I would need to add a C - a controller would just accept the signals from the View and pass it along to the Model, and vice versa. Being as the C is just a pure passthrough, it's really "junk" code and isn't making things any more reusable in my opinion. In most situations, when something changes I will need to change the C and M both in nearly identical ways. I realize it's probably an MVC beginner's mistake to think most situations call for only V and M.. leads me in to next subject 4) In Cocoa / Xcode / IB, I guess my Controllers should always be an instantiated object in IB? That is, I lay all of my "V" components in IB, and for each collection of View objects (things that are related) I should have an instantiated Controller? And then perhaps my Models should NOT be found in IB, and instead only found as classes in Xcode that tie in with Controller code found there. Is this accurate? This could explain why you'd have a Controller that is not really adding value - because you are keeping consistent.. 5) What about naming these things - for my above example about FOO / BAR maybe something that ends in Controller would be the C, like FancyWindowOpeningController, etc? And for models - should I suffix them with like GravityBallPhysicsModel etc, or should I just name those whatever I like? I haven't seen enough code to know what's out there in the wild and I want to get on the right track early on Thank you in advance for setting me straight or letting me know I'm on the right track. I feel like I'm starting to get it and most of what I say here makes sense, but validation of my guessing would help me feel confident..

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  • How to generalize a method call in Java (to avoid code duplication)

    - by dln385
    I have a process that needs to call a method and return its value. However, there are several different methods that this process may need to call, depending on the situation. If I could pass the method and its arguments to the process (like in Python), then this would be no problem. However, I don't know of any way to do this in Java. Here's a concrete example. (This example uses Apache ZooKeeper, but you don't need to know anything about ZooKeeper to understand the example.) The ZooKeeper object has several methods that will fail if the network goes down. In this case, I always want to retry the method. To make this easy, I made a "BetterZooKeeper" class that inherits the ZooKeeper class, and all of its methods automatically retry on failure. This is what the code looked like: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(String path, Watcher watcher) { while (true) { try { return super.exists(path, watcher); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public byte[] getData(String path, boolean watch, Stat stat) { while (true) { try { return super.getData(path, watch, stat); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public void delete(String path, int version) { while (true) { try { super.delete(path, version); return; } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } (In the actual program there is much more logic and many more methods that I took out of the example for simplicity.) We can see that I'm using the same retry logic, but the arguments, method call, and return type are all different for each of the methods. Here's what I did to eliminate the duplication of code: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(final String path, final Watcher watcher) { return new RetryableZooKeeperAction<Stat>() { @Override public Stat action() { return BetterZooKeeper.super.exists(path, watcher); } }.run(); } @Override public byte[] getData(final String path, final boolean watch, final Stat stat) { return new RetryableZooKeeperAction<byte[]>() { @Override public byte[] action() { return BetterZooKeeper.super.getData(path, watch, stat); } }.run(); } @Override public void delete(final String path, final int version) { new RetryableZooKeeperAction<Object>() { @Override public Object action() { BetterZooKeeper.super.delete(path, version); return null; } }.run(); return; } private abstract class RetryableZooKeeperAction<T> { public abstract T action(); public final T run() { while (true) { try { return action(); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } } The RetryableZooKeeperAction is parameterized with the return type of the function. The run() method holds the retry logic, and the action() method is a placeholder for whichever ZooKeeper method needs to be run. Each of the public methods of BetterZooKeeper instantiates an anonymous inner class that is a subclass of the RetryableZooKeeperAction inner class, and it overrides the action() method. The local variables are (strangely enough) implicitly passed to the action() method, which is possible because they are final. In the end, this approach does work and it does eliminate the duplication of the retry logic. However, it has two major drawbacks: (1) it creates a new object every time a method is called, and (2) it's ugly and hardly readable. Also I had to workaround the 'delete' method which has a void return value. So, here is my question: is there a better way to do this in Java? This can't be a totally uncommon task, and other languages (like Python) make it easier by allowing methods to be passed. I suspect there might be a way to do this through reflection, but I haven't been able to wrap my head around it.

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  • Game logic dynamically extendable architecture implementation patterns

    - by Vlad
    When coding games there are a lot of cases when you need to inject your logic into existing class dynamically and without making unnecessary dependencies. For an example I have a Rabbit which can be affected by freeze ability so it can't jump. It could be implemented like this: class Rabbit { public bool CanJump { get; set; } void Jump() { if (!CanJump) return; ... } } But If I have more than one ability that can prevent it from jumping? I can't just set one property because some circumstances can be activated simultanously. Another solution? class Rabbit { public bool Frozen { get; set; } public bool InWater { get; set; } bool CanJump { get { return !Frozen && !InWater; } } } Bad. The Rabbit class can't know all the circumstances it can run into. Who knows what else will game designer want to add: may be an ability that changes gravity on an area? May be make a stack of bool values for CanJump property? No, because abilities can be deactivated not in that order in which they were activated. I need a way to seperate ability logic that prevent the Rabbit from jumping from the Rabbit itself. One possible solution for this is making special checking event: class Rabbit { class CheckJumpEventArgs : EventArgs { public bool Veto { get; set; } } public event EventHandler<CheckJumpEvent> OnCheckJump; void Jump() { var args = new CheckJumpEventArgs(); if (OnCheckJump != null) OnCheckJump(this, args); if (!args.Veto) return; ... } } But it's a lot of code! A real Rabbit class would have a lot of properties like this (health and speed attributes, etc). I'm thinking of borrowing something from MVVM pattern where you have all the properties and methods of an object implemented in a way where they can be easily extended from outside. Then I want to use it like this: class FreezeAbility { void ActivateAbility() { _rabbit.CanJump.Push(ReturnFalse); } void DeactivateAbility() { _rabbit.CanJump.Remove(ReturnFalse); } // should be implemented as instance member // so it can be "unsubscribed" bool ReturnFalse(bool previousValue) { return false; } } Is this approach good? What also should I consider? What are other suitable options and patterns? Any ready to use solutions? UPDATE The question is not about how to add different behaviors to an object dynamically but how its (or its behavior) implementation can be extended with external logic. I don't need to add a different behavior but I need a way to modify an exitsing one and I also need a possibiliity to undo changes.

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  • Including objects from external .js files

    - by Molle
    I have been searching for many hours over several days for this answer and though there are many topics on how to include files in a project (also here at Stack Overflow), I have not yet found THE solution to my problem. I'm working on a project where I want to include one single object at a time, from many different files (I do not want to include the files themselves, only their content). All the object in all the files have the same name, only the content is different. It is important that I do not get a SCRIPT tag in the head section of the page as all the content from the files will have the same names. None of the files will have functions anyways, only one single object, that will need to be loaded one at the time and then discarded when the next element is loaded. The objects will hold the data that will be shown on the page and they will be called from the menu by an 'onclick' event. function setMenu() // The menu is being build. { var html = ''; html += '<table border="0">'; for (var i = 0; i<menu.pages.length; i++) { html += '<tr class="menuPunkt"><td width="5"></td><td onclick="pageName(this)">'+ menu.pages[i] +'</td><td width="5"></td></tr>'; } // menu is a global object containing elements such as an array with // all the pages that needs to be shown and styling for the menu. html += '</table>'; document.getElementById("menu").innerHTML = html; style.setMenu(); // The menu is being positioned and styled. } Now, when I click on a menu item the pageName function is triggered and I'm sending the HTML element to the function as well, it is here that I want the content from my external file to be loaded into a local variable and used to display content on the page. ** The answer I want is "How to load the external obj into the function where I need it? (It may be an external file, but only in the term of not being included in the head section. I'm still loading the the file from my own local library.** function pageName(elm) // The element that I clicked is elm. { var page = info.innerHTML; // I need only the innerHTML from the element. var file = 'sites/' + page + '.js'; // The file to be loaded is created. var obj = ?? // Here I somehow want the object from the external file to be loaded. // Before doing stuff the the obj. style.content(); } The content from the external file could look like this: // The src for the external page: 'sites/page.js' var obj = new Object() { obj.innerHTML = 'Text to be shown'; obj.style = 'Not important for problem at hand'; obj.otherStuff = ' --||-- '; } Any help will be appreciated, Molle

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  • iOS: Interpreted code - where do they draw the line?

    - by d7samurai
    Apple's iOS developer guidelines state: 3.3.2 — An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Assuming that downloading data - like XML and images (or a game level description), for example - at run-time is allowed (as is my impression), I am wondering where they draw the line between "data" and "code". Picture the scenario of an app that delivers interactive "presentations" to users (like a survey, for instance). Presentations are added continuously to the server and different presentations are made available to different users, so they cannot be part of the initial app download (this is the whole point). They are described in XML format, but being interactive, they might contain conditional branching of this sort (shown in pseudo form to exemplify): <options id="Gender"> <option value="1">Male</option> <option value="2">Female</option> </options> <branches id="Gender"> <branch value="1"> <image src="Man" /> </branch> <branch value="2"> <image src="Woman" /> </branch> </branches> When the presentation is "played" within the app, the above would be presented in two steps. First a selection screen where the user can click on either of the two choices presented ("Male" or "Female"). Next, an image will be [downloaded dynamically] and displayed based on the choice made in the previous step. Now, it's easy to imagine additional tags describing further logic still. For example, a containing tag could be added: <loop count="3"> <options... /> <branches... /> </loop> The result here being that the selection screen / image screen pair would be sequentially presented three times over, of course. Or imagine some description of a level in a game. It's easy to view that as passive "data", but if it includes, say, several doorways that the user can go through and with various triggers, traps and points attached to them etc - isn't that the same as using a script - or, indeed, interpreted code - to describe options and their conditional responses? Assuming that the interpretation engine for this XML data is already present in the app and that such presentations can only be consumed (not created or edited) in the app, how would this fare against Apple's iOS guidelines? Doesn't XML basically constitute a scripting language (couldn't any interpreted programming language simply be described by XML) in this sense? Would it be OK if the proprietary scripting language (ref the XML used above) was strictly sandboxed (how can they tell?) and not given access to the operating system in any way (but able to download content dynamically - and upload results to the authoring server)? Where does the line go?

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

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  • MVC multi page form losing session

    - by Bryan
    I have a multi-page form that's used to collect leads. There are multiple versions of the same form that we call campaigns. Some campaigns are 3 page forms, others are 2 pages, some are 1 page. They all share the same lead model and campaign controller, etc. There is 1 action for controlling the flow of the campaigns, and a separate action for submitting all the lead information into the database. I cannot reproduce this locally, and there are checks in place to ensure users can't skip pages. Session mode is InProc. This runs after every POST action which stores the values in session: protected override void OnActionExecuted(ActionExecutedContext filterContext) { base.OnActionExecuted(filterContext); if (this.Request.RequestType == System.Net.WebRequestMethods.Http.Post && this._Lead != null) ParentStore.Lead = this._Lead; } This is the Lead property within the controller: private Lead _Lead; /// <summary> /// Gets the session stored Lead model. /// </summary> /// <value>The Lead model stored in session.</value> protected Lead Lead { get { if (this._Lead == null) this._Lead = ParentStore.Lead; return this._Lead; } } ParentStore class: public static class ParentStore { internal static Lead Lead { get { return SessionStore.Get<Lead>(Constants.Session.Lead, new Lead()); } set { SessionStore.Set(Constants.Session.Lead, value); } } Campaign POST action: [HttpPost] public virtual ActionResult Campaign(Lead lead, string campaign, int page) { if (this.Session.IsNewSession) return RedirectToAction("Campaign", new { campaign = campaign, page = 0 }); if (ModelState.IsValid == false) return View(GetCampaignView(campaign, page), this.Lead); TrackLead(this.Lead, campaign, page, LeadType.Shared); return RedirectToAction("Campaign", new { campaign = campaign, page = ++page }); } The problem is occuring between the above action, and before the following Submit action executes: [HttpPost] public virtual ActionResult Submit(Lead lead, string campaign, int page) { if (this.Session.IsNewSession || this.Lead.Submitted || !this.LeadExists) return RedirectToAction("Campaign", new { campaign = campaign, page = 0 }); lead.AddCustomQuestions(); MergeLead(campaign, lead, this.AdditionalQuestionsType, false); if (ModelState.IsValid == false) return View(GetCampaignView(campaign, page), this.Lead); var sharedLead = this.Lead.ToSharedLead(Request.Form.ToQueryString(false)); //Error occurs here and sends me an email with whatever values are in the form collection. EAUtility.ProcessLeadProxy.SubmitSharedLead(sharedLead); this.Lead.Submitted = true; VisitorTracker.DisplayConfirmationPixel = true; TrackLead(this.Lead, campaign, page, LeadType.Shared); return RedirectToAction(this.ConfirmationView); } Every visitor to our site gets a unique GUID visitorID. But when these error occurs there is a different visitorID between the Campaign POST and the Submit POST. Because we track each form submission via the TrackLead() method during campaign and submit actions I can see session is being lost between calls, despite the OnActionExecuted firing after every POST and storing the form in session. So when there are errors, we get half the form under one visitorID and the remainder of the form under a different visitorID. Luckily we use a third party service which sends an API call every time a form value changes which uses it's own ID. These IDs are consistent between the first half of the form, and the remainder of the form, and the only way I can save the leads from the lost session issues. I should also note that this works fine 99% of the time. EDIT: I've modified my code to explicitly store my lead object in TempData and used the TempData.Keep() method to persist the object between subsequent requests. I've only deployed this behavior to 1 of my 3 sites but so far so good. I had also tried storing my lead objects in Session directly in the controller action i.e., Session.Add("lead", this._Lead); which uses HTTPSessionStateBase, attempting to circumvent the wrapper class, instead of HttpContext.Current.Session which uses HTTPSessionState. This modification made no difference on the issue, as expected.

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  • Javascript/Jquery Super Scrollorama Navigation Issues

    - by Rosencruez
    On a Wordpress site I am currently working on, my client wanted the different sections of the front page to slide up from the bottom and cover up the previous section, like a wipe or slide transition. Using super scrollorama found here: http://johnpolacek.github.com/superscrollorama/, I managed to achieve the desired result. Next, I needed to create a navigation menu on the front page only. I did so, and set anchors at various different points on the pages. I also used the scrollTo library for scolling animations when I click the nav menu links. However, there are a number of problems I have encountered: When at the top and I click "showcase", it brings me down to the showcase section, but the products section (the div right after it) is overlapping it. Other divs seems to have the same problem of the following divs overlapping the current one I can only navigate forwards. When I try to go backwards, it won't (except for "Home") I thought it might have something to do with the CSS "top" property of the divs, so I tried resetting them every time the click function kicked in, but it didn't work. So I removed it for the time being. Currently set the javascript to prevent the default action of scrolling to the anchors and instead setting it to scroll to the actual divs themselves. However, I'm still having the same issues. Here is the site I am currently working on: http://breathe.simalam.ca/ Here is the javascript for the scrolling: $(document).ready(function() { jQuery('.home-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo(0, 1000, {queue:true}); }); jQuery('.showcase-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#showcase_content', 1000, {queue:true}); }); jQuery('.products-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#products_content', 1000, {queue:true}); }); jQuery('.about-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#about_content', 1000, {queue:true}); }); jQuery('.locator-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#locator_content', 1000, {queue:true}); }); jQuery('.contact-link').click(function(e){ e.preventDefault(); jQuery(window).scrollTo('#contact_content', 1000, {queue:true}); }); }); scrollorama code: $(document).ready(function() { $('#wrapper').css('display','block'); var controller = $.superscrollorama(); var pinDur = 4000; /* set duration of pin scroll in pixels */ // create animation timeline for pinned element var pinAnimations = new TimelineLite(); pinAnimations .append([ TweenMax.to($('#showcase'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#products'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#about'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#locator'), .5, {css:{top:0}}) ], .5) .append([ TweenMax.to($('#contact'), .5, {css:{top:0}}) ], .5) .append(TweenMax.to($('#pin-frame-unpin'), .5, {css:{top:'100px'}})); controller.pin($('#examples-pin'), pinDur, { anim:pinAnimations, onPin: function() { $('#examples-pin').css('height','100%'); }, onUnpin: function() { $('#examples-pin').css('height','2000px'); } }); }); All of the section divs are inside a parent div. The section divs all have a height, width, and top of 100%. The parent div containing all of these section divs are as follows: #examples-pin { position: relative; /* relative positioning for transitions to work? */ width: 101%; /* max width */ height: 2000px; /* height of 2000px for now */ overflow: hidden; /* hide the overflow for transitions to work */ margin-bottom: -200px; /* negative bottom margin */ }

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • Log4j: Events appear in the wrong logfile

    - by Markus
    Hi there! To be able to log and trace some events I've added a LoggingHandler class to my java project. Inside this class I'm using two different log4j logger instances - one for logging an event and one for tracing an event into different files. The initialization block of the class looks like this: public void initialize() { System.out.print("starting logging server ..."); // create logger instances logLogger = Logger.getLogger("log"); traceLogger = Logger.getLogger("trace"); // create pattern layout String conversionPattern = "%c{2} %d{ABSOLUTE} %r %p %m%n"; try { patternLayout = new PatternLayout(); patternLayout.setConversionPattern(conversionPattern); } catch (Exception e) { System.out.println("error: could not create logger layout pattern"); System.out.println(e); System.exit(1); } // add pattern to file appender try { logFileAppender = new FileAppender(patternLayout, logFilename, false); traceFileAppender = new FileAppender(patternLayout, traceFilename, false); } catch (IOException e) { System.out.println("error: could not add logger layout pattern to corresponding appender"); System.out.println(e); System.exit(1); } // add appenders to loggers logLogger.addAppender(logFileAppender); traceLogger.addAppender(traceFileAppender); // set logger level logLogger.setLevel(Level.INFO); traceLogger.setLevel(Level.INFO); // start logging server loggingServer = new LoggingServer(logLogger, traceLogger, serverPort, this); loggingServer.start(); System.out.println(" done"); } To make sure that only only thread is using the functionality of a logger instance at the same time each logging / tracing method calls the logging method .info() inside a synchronized-block. One example looks like this: public void logMessage(String message) { synchronized (logLogger) { if (logLogger.isInfoEnabled() && logFileAppender != null) { logLogger.info(instanceName + ": " + message); } } } If I look at the log files, I see that sometimes a event appears in the wrong file. One example: trace 10:41:30,773 11080 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1267093 to vehicle 1055293 (slaveControl 1) trace 10:41:30,784 11091 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1156513 to vehicle 1105792 (slaveControl 1) trace 10:41:30,796 11103 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1104306 to vehicle 1055293 (slaveControl 1) trace 10:41:30,808 11115 INFO masterControl(192.168.2.21): vehicle 1327879 was pushed to slave control 1 10:41:30,808 11115 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1101572 to vehicle 106741 (slaveControl 1) trace 10:41:30,820 11127 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1055293 to vehicle 1104306 (slaveControl 1) I think that the problem occures everytime two event happen at the same time (here: 10:41:30,808). Does anybody has an idea how to solve my problem? I already tried to add a sleep() after the method call, but that doesn't helped ... BR, Markus Edit: logtrace 11:16:07,75511:16:07,755 1129711297 INFOINFO masterControl(192.168.2.21): string broadcast message was pushed from 1291400 to vehicle 1138272 (slaveControl 1)masterControl(192.168.2.21): vehicle 1333770 was added to slave control 1 or log 11:16:08,562 12104 INFO 11:16:08,562 masterControl(192.168.2.21): string broadcast message was pushed from 117772 to vehicle 1217744 (slaveControl 1) 12104 INFO masterControl(192.168.2.21): vehicle 1169775 was pushed to slave control 1 Edit 2: It seems like the problem only occurs if logging methods are called from inside a RMI thread (my client / server exchange information using RMI connections). ... Edit 3: I solved the problem by myself: It seems like log4j is NOT completely thread-save. After synchronizing all log / trace methods using a separate object everything is working fine. Maybe the lib is writing the messages to a thread-unsafe buffer before writing them to file?

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  • Subscribing message sent from another application

    - by tonga
    I have two Java applications: AppOne and AppTwo. In AppOne, I used a JMS sender to publish a Topic. In both AppOne and AppTwo, I used a JMS MessageListener to subscribe to the message published by AppOne. I used ActiveMQ as my JMS broker and Spring JMS. However, I can only see the echoed message received by AppOne message listener. But I can't see the echoed message received by AppTwo listener. AppOne message listener is in the same application/project as the message publisher. But AppTwo message listener is in a different application/project. The AppOne listener class is: public class CustomerStatusListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 1 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException("Message must be of type TextMessage"); } } } It is invoked by a test calss JmsTest in AppOne: public class JmsTest { public static void main(String[] args) { ClassPathXmlApplicationContext context = new ClassPathXmlApplicationContext("message-bean.xml"); CustomerStatusSender messageSender = (CustomerStatusSender) context.getBean("customerMessageSender"); messageSender.simpleSend(); context.close(); } } The AppTwo listener class is: public class CustomerStatusMessageListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 2 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException( "Message must be of type TextMessage"); } } } The bean definition file for AppTwo where the Subscriber 2 lives in is: <bean id="connectionFactoryBean" class="org.apache.activemq.ActiveMQConnectionFactory"> <property name="brokerURL" value="tcp://localhost:61616" /> </bean> <!-- this is the Message Driven POJO (MDP) --> <bean id="customerStatusListener" class="com.mydomain.jms.CustomerStatusMessageListener" /> <!-- and this is the message listener container --> <bean id="listenerContainer" class="org.springframework.jms.listener.DefaultMessageListenerContainer"> <property name="connectionFactory" ref="connectionFactoryBean" /> <property name="destination" ref="topicBean" /> <property name="messageListener" ref="customerStatusListener" /> </bean> The bean id topicBean is the bean that is associated with the publisher. If both listener received the message sent from AppOne, I would have seen two echoed messages: Subscriber 1 got you! The message is: hello world Subscriber 2 got you! The message is: hello world But right now I only see the first line which means only the listener in AppOne got the message. So how to let the listener in AppTwo get the message? The first listener is in the same application as the sender, so it is easy to understand that it can get the message. But how about the second listener which is in a different application? What is the correct way to subscribe to a JMS Topic published in another application?

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  • "Warning reaching end of non-void fuction" with Multiple Sections that pull in multiple CustomCells

    - by Newbyman
    I'm getting "Reaching end of non-void function" warning, but don't have anything else to return for the compiler. How do I get around the warning?? I'm using customCells to display a table with 3 Sections. Each CustomCell is different, linked with another viewcontroller's tableview within the App, and is getting its data from its individual model. Everything works great in the Simulator and Devices, but I would like to get rid of the warning that I have. It is the only one I have, and it is pending me from uploading to App Store!! Within the - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {, I have used 3 separate If() statements-(i.e.==0,==1,==2) to control which customCells are displayed within each section throughout the tableview's cells. Each of the customCells were created in IB, pull there data from different models, and are used with other ViewController tableViews. At the end of the function, I don't have a "cell" or anything else to return, because I already specified which CustomCell to return within each of the If() statements. Because each of the CustomCells are referenced through the AppDelegate, I can not set up an empty cell at the start of the function and just set the empty cell equal to the desired CustomCell within each of the If() statements, as you can for text, labels, etc... My question is not a matter of fixing code within the If() statements, unless it is required. My Questions is in "How to remove the warning for reaching end of non-void function-(cellForRowAtIndexPath:) when I have already returned a value for every possible case: if(section == 0); if(section == 1); and if(section == 2). *Code-Reference: The actual file names were knocked down for simplicity, (section 0 refers to M's, section 1 refers to D's, and section 2 refers to B's). Here is a sample Layout of the code: //CELL FOR ROW AT INDEX PATH: -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //Reference to the AppDelegate: MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; //Section 0: if(indexPath.section == 0) { static NSString *CustomMCellIdentifier = @"CustomMCellIdentifier"; MCustomCell *mCell = (MCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomMCellIdentifier]; if (mCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MCustomCell class]]) mCell = (MCustomCell *)oneObject; } //Grab the Data for this item: M *mM = [appDelegate.mms objectAtIndex:indexPath.row]; //Set the Cell [mCell setM:mM]; mCell.selectionStyle =UITableViewCellSelectionStyleNone; mCell.root = tableView; return mCell; } //Section 1: if(indexPath.section == 1) { static NSString *CustomDCellIdentifier = @"CustomDCellIdentifier"; DCustomCell *dCell = (DCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomDaddyCellIdentifier]; if (dCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"DCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[DCustomCell class]]) dCell = (DCustomCell *)oneObject; } //Grab the Data for this item: D *dD = [appDelegate.dds objectAtIndex:indexPath.row]; //Set the Cell [dCell setD:dD]; //Turns the Cell's SelectionStyle Blue Highlighting off, but still permits the code to run! dCell.selectionStyle =UITableViewCellSelectionStyleNone; dCell.root = tableView; return dCell; } //Section 2: if(indexPath.section == 2) { static NSString *CustomBCellIdentifier = @"CustomBCellIdentifier"; BCustomCell *bCell = (BCustomCell *)[tableView dequeueReusableCellWithIdentifier:CustomBCellIdentifier]; if (bCell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"BCustomCell" owner:tableView options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[BCustomCell class]]) bCell = (BCustomCell *)oneObject; } //Grab the Data for this item: B *bB = [appDelegate.bbs objectAtIndex:indexPath.row]; //Set the Cell [bCell setB:bB]; bCell.selectionStyle =UITableViewCellSelectionStyleNone; bCell.root = tableView; return bCell; } //** Getting Warning "Control reaches end of non-void function" //Not sure what else to "return ???" all CustomCells were specified within the If() statements above for their corresponding IndexPath.Sections. } Any Suggestions ??

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  • Android - Resuming application state - SL4A

    - by toyotajon93
    please dont harpoon me for a noob-ish question. I am working on an android application using SL4A, when my application starts it runs in the background while the script is being executed. I'm not sure where to start but each time I click my icon, it re-starts my application. I have tried using different launchmodes with nothing different happening. I'm thinking it has to do with the OnCreate code, and the setting of the notification. I need help saving my application state and then resuming on either re-click of icon or click from notification bar. I've tried everything had to turn here for help. I am not a pro at android programming by any means. Thanks guys, be gentle ;) Public void onCreate() { super.onCreate(); mInterpreterConfiguration = ((BaseApplication) getApplication()) .getInterpreterConfiguration(); } @Override public void onStart(Intent intent, final int startId) { super.onStart(intent, startId); String fileName = Script.getFileName(this); Interpreter interpreter = mInterpreterConfiguration .getInterpreterForScript(fileName); if (interpreter == null || !interpreter.isInstalled()) { mLatch.countDown(); if (FeaturedInterpreters.isSupported(fileName)) { Intent i = new Intent(this, DialogActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra(Constants.EXTRA_SCRIPT_PATH, fileName); startActivity(i); } else { Log .e(this, "Cannot find an interpreter for script " + fileName); } stopSelf(startId); return; } // Copies script to internal memory. fileName = InterpreterUtils.getInterpreterRoot(this).getAbsolutePath() + "/" + fileName; File script = new File(fileName); // TODO(raaar): Check size here! if (!script.exists()) { script = FileUtils.copyFromStream(fileName, getResources() .openRawResource(Script.ID)); } copyResourcesToLocal(); // Copy all resources if (Script.getFileExtension(this) .equals(HtmlInterpreter.HTML_EXTENSION)) { HtmlActivityTask htmlTask = ScriptLauncher.launchHtmlScript(script, this, intent, mInterpreterConfiguration); mFacadeManager = htmlTask.getRpcReceiverManager(); mLatch.countDown(); stopSelf(startId); } else { mProxy = new AndroidProxy(this, null, true); mProxy.startLocal(); mLatch.countDown(); ScriptLauncher.launchScript(script, mInterpreterConfiguration, mProxy, new Runnable() { @Override public void run() { mProxy.shutdown(); stopSelf(startId); } }); } } RpcReceiverManager getRpcReceiverManager() throws InterruptedException { mLatch.await(); if (mFacadeManager==null) { // Facade manage may not be available on startup. mFacadeManager = mProxy.getRpcReceiverManagerFactory() .getRpcReceiverManagers().get(0); } return mFacadeManager; } @Override protected Notification createNotification() { Notification notification = new Notification(R.drawable.script_logo_48, this.getString(R.string.loading), System.currentTimeMillis()); // This contentIntent is a noop. PendingIntent contentIntent = PendingIntent.getService(this, 0, new Intent(), 0); notification.setLatestEventInfo(this, this.getString(R.string.app_name), this.getString(R.string.loading), contentIntent); notification.flags = Notification.FLAG_ONGOING_EVENT; return notification; }

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