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  • Can windows XP be better than any Ubuntu (and Linux) distro for an old PC?

    - by Robert Vila
    The old laptop is a Toshiba 1800-100: CPU: Intel Celeron 800h Ram 128 MB (works ok) HDD: 15GB (works ok) Graphics adapter: Integrated 64-bit AGP graphics accelerator, BitBIT, 3D graphic acceleration, 8 MB Video RAM Only WindowsXP is installed, and works ok: it can be used, but it is slow (and hateful). I thought that I could improve performance (and its look) easily, since it is an old PC (drivers and everything known for years...) by installing a light Linux distro. So, I decided to install a light or customized Ubuntu distro, or Ubuntu/Debian derivative, but haven't been successful with any; not even booting LiveCDs: not even AntiX, not even Puppy. Lubuntu wiki says that it won't work because the last to releases need more ram (and some blogs say much more cpu -even core duo for new Lubuntu!-), let alone Xubuntu. The problems I have faced are: 1.There are thousands of pages talking about the same 10/15 lightweight distros, and saying more or less the same things, but NONE talks about a simple thing as to how should the RAM/swap-partition proportion be for this kind of installations. NONE! 2.Loading the LiveCD I have tried several different boot options (don't understand much about this and there's ALWAYS a line of explanation missing) and never receive error messages. Booting just stops at different stages but often seems to stop just when the X server is going to start. I am able to boot to command line. 3.I ignore whether the problem is ram size or a problem with the graphics driver (which surprises me because it is a well known brand and line of computers). So I don't know if doing a partition with a swap partition would help booting the LiveCD. 4.I would like to try the graphical interface with the LiveCD before installing. If doing the swap partition for this purpose would help. How can I do the partition? I tried to use Boot Rescue CD, but it advises me against continuing forward. I would appreciate any ideas as regards these questions. Thank you

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  • Repartition Ubuntu by command line?

    - by DisgruntledGoat
    On my server the filesystem includes these partitions: Filesystem Size Used Avail Use% Mounted on /dev/sda6 4.6G 929M 3.5G 21% / /dev/sda5 76M 20M 53M 27% /boot /dev/sda8 449G 199M 426G 1% /home /dev/sda7 4.6G 4.4G 0 100% /var (Output from df -ah) I'm storing the web sites and databases under /var and as you can see it's got full. The /home folder just has basic user directories and nothing else so I'd like to repartition the server so that /dev/sda8 is about 5GB, with the rest going to dev/sda7. What's the easiest way to do this via command line (i.e. SSH)?

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  • Puppet: how to use data from a MySQL table in Puppet 3.0 templates?

    - by Luke404
    I have some data whose source-of-truth is in a MySQL database, size is expected to max out at the some-thousands-rows range (in a worst-case scenario) and I'd like to use puppet to configure files on some servers with that data (mostly iterating through those rows in a template). I'm currently using Puppet 3.0.x, and I cannot change the fact that MySQL will be the authoritative source for that data. Please note, data comes from external sources and not from puppet or from the managed nodes. What possible approaches are there? Which one would you recommend? Would External Node Classifiers be useful here? My "last resort" would be regularly dumping the table to a YAML file and reading that through Hiera to a Puppet template, or to directly dump the table in one or more pre-formatted text file(s) ready to be copied to the nodes. There is an unanswered question on SF about system users but the fundamental issue is probably similar to mine - he's trying to get data out of MySQL.

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  • Weird unexpected image compression on a web server running Apache on Ubuntu?

    - by Billy Bob Thornton
    I have a weird problem on my production web server running Apache on Ubuntu: it compresses my images thereby dramatically lowering their quality! Actually I have two virtual hosts running, each located in a different folder. Wether I display .gif images by navigating on the two sites, or acceding them directly by their url, their size and quality are invariably degraded. I tried with three different browsers: same problem. Using them on other sites on the Web: no problem. Of course I disabled mod_deflate on the server (which should not compress images anyway), but the phenomenon remains. On my local développement server, running the same configuration, everything is Ok. Now I'm completely lost! For the record, my configuration: Ubuntu 10.04, Apache 2, Php 5.

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  • Linux with Windows XP vmware guest unable to access certain Internet hosts

    - by unknown
    hi I have annoying problem. My setup is the following: debian Linux, 64 bits, VMWare workstation 7 host, with Windows XP running as guest. From Firefox, or Internet Explorer, I am unable to access few sites, for example nvidia.com, osdir. Basically get connection timed out, on the other hand ping works to those sites. Moreover, Slashdot loads very very slow and sometimes gets horrible text-only version. everything works fine on Linux host I suspect it has something to do with routing on Linux, I recall having similar problem long time ago, which was fixed by setting something in /proc. I tried setting MTU and TCP window size on Windows lower, but did not help Any idea what is going on?

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  • Get a culture specific list of month names

    - by erwin21
    A while ago I found a clever way to retrieve a dynamic culture specific list of months names in C# with LINQ. 1: var months = Enumerable.Range(1, 12) 2: .Select(i => new 3: { 4: Month = i.ToString(), 5: MonthName = new DateTime(1, i, 1).ToString("MMMM") 6: }) 7: .ToList(); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } It’s fairly simple, for a range of numbers from 1 to 12 a DateTime object is created (year and day doesn’t matter in this case), then the date time object formatted to a full month name with ToString(“MMMM”). In this example an anonymous object is created with a Month and MonthName property. You can use this solution to populate your dropdown list with months or to display a user friendly month name.

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  • How to fix a Broadcom 43224 (rev. 01) in ubuntu 12.10, running on a macbook pro 6,2?

    - by Eduardo Bezerra
    I've googled for 3 days so far, with no success, so I'll be straightforward: How do you get it to work? this is the output for lspci -v: 03:00.0 Network controller: Broadcom Corporation BCM43224 802.11a/b/g/n (rev 01) Subsystem: Apple Inc. Device 0093 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at c1b00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: bcma-pci-bridge Kernel modules: bcma for uname -a: Linux fury 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I've tried with bcmwl-kernel-source, firmware-b43-installer and now I'm out of ideas. Can someone help me? This is driving me insane! EDIT: for lspci -nn | grep 0280: 03:00.0 Network controller [0280]: Broadcom Corporation BCM43224 802.11a/b/g/n [14e4:4353] (rev 01) I can see the networks available, but when I try to connect, it gets stuck in a loop: tries to connect, fails, tries again, fails again and so on... EDIT 2: After a long break from this problem, I've just run a few tests again and found out that, although my macbuntu still fails to connect to my home wi-fi network, it works just fine at my university... Does that help in anyway? My home network is managed by a dual-band (2.4Ghz and 5Ghz) 802.11n cisco e4200 wi-fi router.

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • VMware - Not printing in order

    - by nate
    I am using vmware workstation 7. Guest is Windows XP. The host OS is Windows 7. When I queue the printer with multiple documents, the printer doesn't print in order. It seems to print the smaller size in data of documents first. The printer is an HP printer. This is what I have tried so far: I have tested this on the host machine, and it works fine. I have tested this on other host machines(XP Windows7), and it works fine. I have tested other HP printers I have tested it another another guest OS Windows 7 I have tested different drivers Thanks in advance for any help on this one!

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  • Should Professional Development occur on company time?

    - by jshu
    As a first-time part-time software developer at a small consulting company, I'm struggling to organise time to further my own software development knowledge - whether that's reading a book, keeping up with the popular questions on StackOverflow, researching a technology we're using in-depth, or following the front page of Hacker News. I can see results borne from my self-allocated study time, but listing and demonstrating the skills and knowledge gained through Professional Development is difficult. The company does not have any defined PD policy, and there's a lot of pressure to get something deliverable done now! when working for consultants. I've checked what my coworkers do, and they don't appear to allocate any time to self-improvement; they just work at the problems they're given, looking up specific MSDN references, code samples, and the like as they need them. I realise that PD policy is going to vary across companies of different size and culture, and a company like my own is probably a bit of an edge case. I'd love to hear views and experiences from more seasoned developers; especially those who have to make the PD policy choices in their team or company. I'd also like to learn about the more radical approaches to PD, even if they're completely out there; it's always interesting to see what other people are trying. Not quite a summary, but what I'm trying to ask: Is it common or recommended for companies to allocate PD time? Whose responsibility is it to ensure a developer's knowledge and skills are up to date? Should a part-time work schedule inspire a lower ratio of PD time : work? How can a developer show non-developer coworkers that reading blogs and books is net productive? Is reading blogs and books actually net productive? (references welcomed) Is writing blogs effective as a way of PD? (a recent theme on Hacker News) This is sort of a broad question because I don't know exactly which questions I need to ask here, so any thoughts on relevant issues I haven't addressed are very welcome.

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  • Deleting large no of files on linux eats up CPU

    - by Sanjay
    I generate more than 50GB of cache files on my RHEL server (and typical file size is 200kb so no of files is huge). When I try to delete these files it takes 8-10 hours. However, the bigger issue is that the system load goes to critical for these 8-10 hours. Is there anyway where I can keep the system load under control during the deletion. I tried using nice -n19 rm -rf * but that doesn't help in system load. P.S. I asked the same question on superuser.com but didn't get a good enough answer so trying here.

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  • Version control and branching when using Oracle

    - by Ed Woodcock
    Hi folks: At work we're using Oracle and C#/ASP.net to handle a customer's website, this site is very large-scale so the database is very large. We use Perforce for our version control, and tack create or replace scripts to FogBugz cases whenever a database change, which has been fine until now, as we are now at a point where five developers are working on five expansions for the system, each on a seperate Perforce branch. Unfortunately, we cannot get duplicate databases, due to the database size, so everyone is still working from the same one. This is obviously a cause of problems: only ten minutes ago we had a bit of an issue where a stored procedure change for a branch propagated over to the Pre-Production server and caused a large number of crashes for the testers. Ideally, we would like a way to track these changes without having to manually keep track of them through FogBugz. My question is: how do you lot handle this situation? I'm sure there must be a good way by now to handle versioning, or at least tracking changes, in an Oracle database.

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  • Samba issue with sharing directories on NTFS/FAT32

    - by Microkernel
    I have some strange problems with Samba server. I am using samba Version 3.5.4 on Ubuntu 10.10. I have two Windows XP machines, one on VirtualBox on Ubuntu and another office laptop. Windows machine on VirtualBox has no issues in accessing the shared folders, but the laptop is not able to access all the shared content. The issue faced on laptop is the following. Shared folders on ext3 drives have no issues in accessing, but the contents shared on NTFS and FAT32 drives (mounted ones) are not accessible. When I try to open the shared folder, it asks for user name and password, but doesn't accept when I provide it. (Even if I provide admin login details). I changed workgroup value to the domain_name in office laptop, but still the problem persists. Here is the smdb.conf I am using: [global] workgroup = XXX.XXX.ORG server string = %h server (Samba, Ubuntu) map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d guest ok = Yes [homes] comment = Home Directories [printers] comment = All Printers path = /var/spool/samba read only = No create mask = 0700 printable = Yes browseable = No [print$] comment = Samba server's CD-ROM path = /cdrom force user = nobody force group = nobody locking = No Workgroup was defined as "HOMENET" before, changed it to domain name on the office laptop thinking it was the problem, but for no avail.

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  • Coordinate based travel through multi-line path over elapsed time

    - by Chris
    I have implemented A* Path finding to decide the course of a sprite through multiple waypoints. I have done this for point A to point B locations but am having trouble with multiple waypoints, because on slower devices when the FPS slows and the sprite travels PAST a waypoint I am lost as to the math to switch directions at the proper place. EDIT: To clarify my path finding code is separate in a game thread, this onUpdate method lives in a sprite like class which happens in the UI thread for sprite updating. To be even more clear the path is only updated when objects block the map, at any given point the current path could change but that should not affect the design of the algorithm if I am not mistaken. I do believe all components involved are well designed and accurate, aside from this piece :- ) Here is the scenario: public void onUpdate(float pSecondsElapsed) { // this could be 4x speed, so on slow devices the travel moved between // frames could be very large. What happens with my original algorithm // is it will start actually doing circles around the next waypoint.. pSecondsElapsed *= SomeSpeedModificationValue; final int spriteCurrentX = this.getX(); final int spriteCurrentY = this.getY(); // getCoords contains a large array of the coordinates to each waypoint. // A waypoint is a destination on the map, defined by tile column/row. The // path finder converts these waypoints to X,Y coords. // // I.E: // Given a set of waypoints of 0,0 to 12,23 to 23, 0 on a 23x23 tile map, each tile // being 32x32 pixels. This would translate in the path finder to this: // -> 0,0 to 12,23 // Coord : x=16 y=16 // Coord : x=16 y=48 // Coord : x=16 y=80 // ... // Coord : x=336 y=688 // Coord : x=336 y=720 // Coord : x=368 y=720 // // -> 12,23 to 23,0 -NOTE This direction change gives me trouble specifically // Coord : x=400 y=752 // Coord : x=400 y=720 // Coord : x=400 y=688 // ... // Coord : x=688 y=16 // Coord : x=688 y=0 // Coord : x=720 y=0 // // The current update index, the index specifies the coordinate that you see above // I.E. final int[] coords = getCoords( 2 ); -> x=16 y=80 final int[] coords = getCoords( ... ); // now I have the coords, how do I detect where to set the position? The tricky part // for me is when a direction changes, how do I calculate based on the elapsed time // how far to go up the new direction... I just can't wrap my head around this. this.setPosition(newX, newY); }

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  • SQL Azure Roadmap gets a little clearer &ndash; announcements from Tech Ed

    - by Eric Nelson
    On Monday at Tech?Ed 2010 we announced new stuff (I like new stuff) that “showcases our continued commitment to deliver value, flexibility and control of data through data cloud services to our customers”. Ok, that does sound like marketing speak (and it is) but the good news is there is some meat behind it. We have some decent new features coming and we also have some clarity on when we will be able to get our hands on those features. SQL Azure Business Edition Extends to 50 GB – June 28th SQL Azure Business Edition database is now extending from 10GB to 50GB The new 50GB database size will be available worldwide starting June 28th SQL Azure Business Edition Subscription Offer – August 1st Starting August 1st, we will have a new discounted SQL Azure promotional offer (SQL Azure Development Accelerator Core) More information is available at http://www.microsoft.com/windowsazure/offers/. Public Preview of the Data Sync Service  - CTP now Data Sync Service for SQL Azure allows for more flexible control over data by deciding which data components should be distributed across multiple datacenters in different geographic locations, based on your internal policies and business needs.  Available as a community technology preview after registering at http://www.sqlazurelabs.com SQL Server Web Manager for SQL Azure - CTP this Summer SQL Server Web Manager (SSWM) is a lightweight and easy to use database management tool for SQL Azure databases, to be offered this summer. Access 10 Support for SQL Azure – available now Yey – at last! Microsoft Office 2010 will natively support data connectivity to SQL Azure – we can now start developing those “departmental apps” with the confidence of a highly available SQL store provisioned in seconds. NB: I don’t believe we will support any previous versions of Access talking to SQL Azure. The Pre-announced Spatial Data Support to Become Live – Live now* At MIX in March we announced spatial was coming and apparently it is now here - although I need to check. Related Links UK based? Sign up at http://ukazure.ning.com SQL Azure Team Blog http://blogs.msdn.com/b/sqlazure/

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  • How to uncompress a 9GB file in Windows FAT32

    - by Kashif
    I have a 2GB RAR file that contains a 9GB video file. I'm using a FAT32 file system. Now I want to unzip that file but after 4GB I get an error due to the FAT32 file size limit. Now I want to know that how I can extract that video? I know that one way is to convert my partition to NTFS but I don't want to follow that way. I've also tried 7-zip but that again gives error after 4GB. One other way is to split that file but I don't know how I can split a video file that is zipped. So any idea please? How can I get rid of this problem.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Sql Server differential backup : Simple vs Full recovery model

    - by MaxiWheat
    I need to better understand the backup process under SQL Server 2008. Since drive space is a kind of matter for us and we want to have a better disaster recovery solution, I decided that we will implement differential backups throughout the day (every hour). Am I right to think that if I keep the recovery model of my databases to Simple, the differential backup will be almost the same size as Full Backup (too big to make one every hour) ? I already tried to switch to Full recovery and it seemed to have fixed the issue (differential backups were way smaller). I heard that the recovery model must be set to Full to use Log backups (to the minute recovery etc., but we don't need that) but never about differential backups. So, is the recovery model really having an impact on differential backups or am I missing something ? Thank you

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  • Worst SysAdmin Accident

    - by Ward
    In line with the question about Best sysadmin accident, what's the worst accident you've been involved in? Unlike the previous question, I mean "worst" in the sense of most system damage or actual harm to people. I'll start with mine: We have two remote wiring closets that are at the end of a 100-foot corridor which has a metal grate for the floor. After we had Cat6 cable installed, the contractors cleaned up all the debris that dropped through the grating to the concrete 3 feet below. A co-worker and I entered the corridor to check on the progress one day but were distracted and didn't notice that a piece of grating had been moved aside. My buddy stepped into air and his chest slammed into the steel crossbar. He was winded and sore enough to take a couple days off, but luckily the steel beam had rounded edges and the size of the opening was such that he didn't smack his head into it or the floor below. Obviously we learned that areas where the floor is partially removed need to be flagged.

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  • How to choose cell to put entity in in an uniform grid used for broad phase collision detection?

    - by nathan
    I'm trying to implement the broad phase of my collision detection algorithm. My game is an arcade game with lot of moving entities in an open space with relatively equivalent sizes. Regarding the above specifications, i decided to use an uniform grid for space partitioning. The problem i have right know is how to efficiently choose in which cells an entity should be added. ATM i'm doing something like this: for (int x = 0; x < gridSize; x++) { for (int y = 0; y < gridSize; y++) { GridCell cell = grid[x][y]; cell.clear(); //remove the previously added entities for (int i = 0; i < entities.size(); i++) { Entity e = entities.get(i); if (cell.isEntityOverlap(e)) { cell.add(e); } } } } The isEntityOverlap is a simple method i added my GridCell class. public boolean isEntityOverlap(Shape s) { return cellArea.intersects(s); } Where cellArea is a Rectangle. cellArea = new Rectangle(x, y, CollisionGrid.CELL_SIZE, CollisionGrid.CELL_SIZE); It works but it's damn slow. What would be a fast way to know all the cells an entity overlaps? Note: by "it works" i mean, the entities are contained in the good cells over the time after movements etc.

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  • How do I extract all the files in a VHD to a hard disk including permissions?

    - by Middletone
    I'd like to know wha thte best way is to make an exact copy of a vhd image and pu tit onto my hard disk. I've tried xcopy but there seems to be a number of issues rlated to permissions when doing this. Ideally I'd like to copy the bits so that they match exactly on the new drive. I encountered this when trying to restore a vista backup only to discover the idiots work who decided to not let me restore a 400 gig image to a 1 TB drive size. I've sucessfully mounted the drive in Win 7 which is the environment in which I'm trying ot copy these files.

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  • Screen problems on 11.10 using VGA compatible controller 2nd Generation Core Processor Family Integrated Graphics Controller

    - by MorrisseyJ
    I am having problems with my display. The problem manifests as lots of screen artefacts, which seem to be worse in Unity than in Gnome 3, are worse after i have used suspend and are intolerable if i set myself up on a dual monitor. Specific issues include: icons disappearing, lines occurring all over the screen, the backgrounds of certain windows going another colour and window borders disappearing or being filled with text from other parts of the screen. The most annoying problem is lines of text disappearing from a host of word processing programmes (libreoffice, gedit, bluefish etc), as i type. In most circumstances the screen problem can be temporarily fixed (so that i can see the screen clearly) by either scrolling the text off the screen and then scrolling it back onto the screen, or highlighting the offending area of the desktop, by clicking and dragging. Errors on parts of the screen that don't seem to redraw (window borders (off the universal menu) or the screen area outside of a LO document, in print layout view, for example) can't seem to be fixed in a session. I am running 11.10, 64 bit on my Thinkpad x121e Display information is: description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:d0000000-d03fffff memory:c0000000-cfffffff ioport:4000(size=64) There appear to be a few problems with the Intel graphics and Ubuntu but i am not sure if they are all the same. If anyone knows if this is a known bug it'd be great to know, otherwise i'll file a report. Should anyone know of a fix i would greatly appreciate hearing about it. Let me know if you need any more information. Thanks

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  • Shopping for Fast USB Flash Drives

    - by Jim McKeeth
    I would like to pick up some really fast USB flash drives in the 16 - 64 GB range. When looking at drives they just list their size, their form factor (key chain hook, slider, etc.) and the fact that they are all Hi-Speed USB 2.0. It seems like I have heard that different drives have different performance and life expectancy. The sales guy tells me that they are all the same performance any more, but it wouldn't be the first time a sales guy had the wrong technical details. Our objective is to run Virtual PC images off of them, so good speed and resilience to rewrites it important.

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  • Doubling the DPI with a shader?

    - by Mathias Lykkegaard Lorenzen
    I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to simulate a map. The reason for the CPU generating the noise is that I want it to look the same on all devices. Now, here's the end-result. Please ignore the bullets and the explosion on the picture. What matters is the background (the black/gray pixels) and the ground (the brown-ish pixels). They are rendered to the same texture through perlin noise. However, this doesn't look very pretty. So I was wondering if it would be possible to double the amount of pixels using a shader, and rounding edges at the same time? In other words, improve the DPI. I'm using SharpDX with DirectX 11, through its toolkit feature. But any help that'll lead me in the right direction (for instance through HLSL) would be a great help. Thanks in advance.

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  • Orthographic unit translation mismatch on grid (e.g. 64 pixels translates incorrectly)

    - by Justin Van Horne
    I am looking for some insight into a small problem with unit translations on a grid. Setup 512x448 window 64x64 grid gl_Position = projection * world * position; projection is defined by ortho(-w/2.0f, w/2.0f, -h/2.0f, h/2.0f); This is a textbook orthogonal projection function. world is defined by a fixed camera position at (0, 0) position is defined by the sprite's position. Problem In the screenshot below (1:1 scaling) the grid spacing is 64x64 and I am drawing the unit at (64, 64), however the unit draws roughly ~10px in the wrong position. I've tried uniform window dimensions to prevent any distortion on the pixel size, but now I am a bit lost in the proper way in providing a 1:1 pixel-to-world-unit projection. Anyhow, here are some quick images to aide in the problem. I decided to super-impose a bunch of the sprites at what the engine believes is 64x offsets. When this seemed off place, I went about and did the base case of 1 unit. Which seemed to line up as expected. The yellow shows a 1px difference in the movement. Vertices It would appear that the vertices going into the vertex shader are correct. For example, in reference to the first image the data looks like this in the VBO: x y x y ---------------------------- tl | 0.0 24.0 64.0 24.0 bl | 0.0 0.0 -> 64.0 0.0 tr | 16.0 0.0 80.0 0.0 br | 16.0 24.0 80.0 24.0 With that said, all I am left to believe is that I am munging up my actual projection. So, I am looking for any insight into maintaining the 1:1 pixel-to-world-unit projection.

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