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  • Creating stub objects that can be "claimed"

    - by Sean Johnson
    I'm working with a client on a rails project that wants to have a user model with 'stub' accounts that are created by an administrator, but that can later be claimed by the actual user, with authentication enabled on that user once the owner has claimed it. Was wondering if anyone has done this before, and what the best approach would be. We're currently using Authlogic to handle authentication.

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  • Adding objects to an NSMutableArray, order seems odd when parsing from an XML file

    - by diatrevolo
    Hello: I am parsing an XML file for two elements: "title" and "noType". Once these are parsed, I am adding them to an object called aMaster, an instance of my own Master class that contains NSString variables. I am then adding these instances to an NSMutableArray on a singleton, in order to call them elsewhere in the program. The problem is that when I call them, they don't seem to be on the same NSMutableArray index... each index contains either the title OR the noType element, when it should be both... can anyone see what I may be doing wrong? Below is the code for the parser. Thanks so much!! #import "XMLParser.h" #import "Values.h" #import "Listing.h" #import "Master.h" @implementation XMLParser @synthesize sharedSingleton, aMaster; - (XMLParser *) initXMLParser { [super init]; sharedSingleton = [Values sharedValues]; aMaster = [[Master init] alloc]; return self; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { aMaster = [[Master alloc] init]; //Extract the attribute here. if ([elementName isEqualToString:@"intro"]) { aMaster.intro = [attributeDict objectForKey:@"enabled"]; } else if ([elementName isEqualToString:@"item"]) { aMaster.item_type = [attributeDict objectForKey:@"type"]; //NSLog(@"Did find item with type %@", [attributeDict objectForKey:@"type"]); //NSLog(@"Reading id value :%@", aMaster.item_type); } else { //NSLog(@"No known elements"); } //NSLog(@"Processing Element: %@", elementName); //HERE } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(!currentElementValue) currentElementValue = [[NSMutableString alloc] initWithString:string]; else { [currentElementValue appendString:string];//[tempString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; CFStringTrimWhitespace((CFMutableStringRef)currentElementValue); } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"item"]) { [sharedSingleton.master addObject:aMaster]; NSLog(@"Added %@ and %@ to the shared singleton", aMaster.title, aMaster.noType); //Only having one at a time added... don't know why [aMaster release]; aMaster = nil; } else if ([elementName isEqualToString:@"title"]) { [aMaster setValue:currentElementValue forKey:@"title"]; } else if ([elementName isEqualToString:@"noType"]) { [aMaster setValue:currentElementValue forKey:@"noType"]; //NSLog(@"%@ should load into the singleton", aMaster.noType); } NSLog(@"delimiter"); NSLog(@"%@ should load into the singleton", aMaster.title); NSLog(@"%@ should load into the singleton", aMaster.noType); [currentElementValue release]; currentElementValue = nil; } - (void) dealloc { [aMaster release]; [currentElementValue release]; [super dealloc]; } @end

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  • Releasing Xmlparser and NSXMLParser objects

    - by erastusnjuki
    How can I release the variables xmlParser and parser safely in the function below? - (id)callRestService: (NSString *) methodName : (NSDictionary *) params { NSURL *url=[self getRestUrl: methodName : params]; XmlParser *xmlParser = [[XmlParser alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; [parser setDelegate:xmlParser]; [parser setShouldProcessNamespaces:NO]; [parser setShouldReportNamespacePrefixes:NO]; [parser setShouldResolveExternalEntities:NO]; [parser parse]; [parser setDelegate:nil]; return xmlParser.dictionaryArray; }

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  • Flex: changing value in an array where elements are objects

    - by Treby
    Example: var arr_1:Array = new Array(); arr_1.push({sdate:"2010-02-02",status:"New"}); arr_1.push({sdate:"2010-02-03",status:"New"}); arr_1.push({sdate:"2010-02-04",status:"New"}); arr_1.push({sdate:"2010-02-05",status:"New"}); How can i change element number 3 status to: "Old", without removing it. just update the status value??

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  • Using Linq to group a list of objects into a new grouped list of list of objects

    - by Simon G
    Hi, I don't know if this is possible in Linq but here goes... I have an object: public class User { public int UserID { get; set; } public string UserName { get; set; } public int GroupID { get; set; } } I return a list that may look like the following: List<User> userList = new List<User>(); userList.Add( new User { UserID = 1, UserName = "UserOne", GroupID = 1 } ); userList.Add( new User { UserID = 2, UserName = "UserTwo", GroupID = 1 } ); userList.Add( new User { UserID = 3, UserName = "UserThree", GroupID = 2 } ); userList.Add( new User { UserID = 4, UserName = "UserFour", GroupID = 1 } ); userList.Add( new User { UserID = 5, UserName = "UserFive", GroupID = 3 } ); userList.Add( new User { UserID = 6, UserName = "UserSix", GroupID = 3 } ); I want to be able to run a Linq query on the above list that groups all the users by GroupID. So the out pub will be a list of user lists that contains user (if that makes sense?). So the out put would be something like: GroupedUserList UserList UserID = 1, UserName = "UserOne", GroupID = 1 UserID = 2, UserName = "UserTwo", GroupID = 1 UserID = 4, UserName = "UserFour", GroupID = 1 UserList UserID = 3, UserName = "UserThree", GroupID = 2 UserList UserID = 5, UserName = "UserFive", GroupID = 3 UserID = 6, UserName = "UserSix", GroupID = 3 I've tried using the groupby linq clause but this seems to return a list of keys and its not grouped by correctly: var groupedCustomerList = userList.GroupBy( u => u.GroupID ).ToList(); Any help would be much appreciated. Thanks

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  • Generating ActionScript value objects from middle-tier Java classes

    - by eli
    In a Flex / Java app stack using remoting (via BlazeDS), classes to hold data passed back and forth between client and server need to be maintained in both the client (in ActionScript) and server (in Java). I want a way to maintain theses classes in Java only, and have the corresponding ActionScript value object classes generated by the build process.

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  • Saving multiple objects in a single call in rails

    - by CaptnCraig
    I have a method in rails that is doing something like this: a = Foo.new("bar") a.save b = Foo.new("baz") b.save ... x = Foo.new("123", :parent_id => a.id) x.save ... z = Foo.new("zxy", :parent_id => b.id) z.save The problem is this takes longer and longer the more entities I add. I suspect this is because it has to hit the database for every record. Since they are nested, I know I can't save the children before the parents are saved, but I would like to save all of the parents at once, and then all of the children. It would be nice to do something like: a = Foo.new("bar") b = Foo.new("baz") ... saveall(a,b,...) x = Foo.new("123", :parent_id => a.id) ... z = Foo.new("zxy", :parent_id => b.id) saveall(x,...,z) That would do it all in only two database hits. Is there an easy way to do this in rails, or am I stuck doing it one at a time?

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  • Estimate serialization size of objects?

    - by Stefan K.
    In my thesis, I woud like to enhance messaging in a cluster. It's important to log runtime information about how big a message is (should I prefer processing local or remote). I could just find frameoworks about estimating the object memory size based on java instrumentation. I've tested classmexer, which didn't come close to the serialization size and sourceforge SizeOf. In a small testcase, SizeOf was around 10% wrong and 10x faster than serialization. (Still transient breaks the estimation completely and since e.g. ArrayList is transient but is serialized as an Array, it's not easy to patch SizeOf. But I could live with that) On the other hand, 10x faster with 10% error doesn't seem very good. Any ideas how I could do better?

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files Main.nib and Preferernces.nib I have a class CalendarView.m that inherits from NSView .It has a method for drawing calendar - (void)drawCalendar; In Main.nib window I have NSWindow(My Main window) which has an NSView item on it for displaying calendar.Main window has an NSPopUp button that shows a menu when application runs. Menu has a 'Preferences' menu item which on clicking show a preferences panel(NSPanel) that panel is in Preferences.nib file.Panel has a colorwell item .When application is executed clcking on colorwell show a color panel to choose color .But I am unable to apply that color to my calendar. I have another class PreferencesWindowController.m that shows preferences panel . It has a method changeColor that takes selected color from colors panel and make changes to user defaults . I have IBOutlet CalendarView *calView as a member in PreferencesWindowController.h class. In changeColor mehod I am writing - calView = [[CalendarView alloc] init]; [calView drawCalendar]; On debugging call goes to drawCalendar method of CalendarView but skips some part of it and goes to end of function without redrawing. On restarting the application color is applied but I want it to happen while application is executing, so that there is no need to rerun the application to view changes.

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  • How do I assign custom classes to YUI3 plugin/widget objects

    - by Akshar Prabhu Desai
    Consider the following code. var overlay = new Y.Overlay({ id:'tooltip-tag', bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] }); The overlay gets the id as given in attributes. But what if I want to add a class ? IS there something like: var overlay = new Y.Overlay({ **class:'tooltip-tag'**, bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] });

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  • Core data, sorting one-to-many child objects

    - by Shizam
    So if I have a store of parents children and the parent has a one to many relationship to children (parent.children) and they all have first names. Now, on the initial fetch for parents I can specify a sort descriptor to get them back in order of first name but how can I request the children in order? If I do a [parent.children allObjects] it just gives them back in a jumble and I'd have to sort after the fact, every time. Thanks, Sam

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  • On reference_wrapper and callable objects

    - by Nicola Bonelli
    Given the following callable object: struct callable : public std::unary_function &lt;void, void&gt; { void operator()() const { std::cout << "hello world" << std::endl; } }; a std::tr1::reference_wrapper< calls through it: callable obj; std::tr1::ref(obj)(); Instead, when the operator() accepts an argument: struct callable : public std::unary_function &lt;int, void&gt; { void operator()(int n) const { std::cout << n << std::endl; } }; std::tr1::bind accepts a reference_wrapper to it as a callable wrapper... callable obj; std::tr1::bind( std::tr1::ref(obj), 42 )(); but what's wrong with this? std::tr1::ref(obj)(42);

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  • Serializing response from JSP and converting them to C# objects

    - by SARAVAN
    I have a silverlight web application. From this app I am making a call to .jsp pages using WebClient class. Now jsp returns a response in the following format { "results":[{"Value":"1","Name":"Advertising"}, {"Value":"2","Name":"Automotive Expenses"},{"Value":"3","Name":"Business Miscellaneous"}] } The above response is assigned to my Stream object. I have a c# class CategoryType public class CategoryType { public string Value{get;set;} public string Name{get;set;} } My aim is to convert the reponses in to Collection<CategoryType> and use it in my C# Code As of now I am trying to use DataContractJSONSerialiser. But not sure if there is an easy and efficent way to do this. Any help would be appreciated

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  • Spaceship objects

    - by Jam
    I'm trying to make a program which creates a spaceship and I'm using the status() method to display the ship's name and fuel values. However, it doesn't seem to be working. I think I may have messed something up with the status() method. I'm also trying to make it so that I can change the fuel values, but I don't want to create a new method to do so. I think I've taken a horrible wrong turn somewhere in there. Help please! class Ship(object): def __init__(self, name="Enterprise", fuel=0): self.name=name self.fuel=fuel print "The spaceship", name, "has arrived!" def status(): print "Name: ", self.name print "Fuel level: ", self.fuel status=staticmethod(status) def main(): ship1=Ship(raw_input("What would you like to name this ship?")) fuel_level=raw_input("How much fuel does this ship have?") if fuel_level<0: self.fuel=0 else: self.fuel(fuel_level) ship2=Ship(raw_input("What would you like to name this ship?")) fuel_level2=raw_input("How much fuel does this ship have?") if fuel_level2<0: self.fuel=0 else: self.fuel(fuel_level2) ship3=Ship(raw_input("What would you like to name this ship?")) fuel_level3=raw_input("How much fuel does this ship have?") if fuel_level3<0: self.fuel=0 else: self.fuel(fuel_level3) Ship.status() main() raw_input("Press enter to exit.")

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  • Trying to draw 2 objects on screen and store the selected item names in an array

    - by thefonso
    Ok...this is a homework question, here is what i'm asked to do.... "Allow the user to draw two Shapes, which when instantiated, get put into the array myShapes...(store the shapes in the createShape() method." I want to know if I'm going in the right direction. Do I need to modify only Model.java or GUIDemo.java as well? Am I sufficient in thinking of only storing the values for the array via a loop inside my createShape() method? How do I go a bout checking to see if things work so far. There are many steps for this homework project after this one but i'm stuck here. Please point me in the right direction. The array myShapes lives inside my model class inside Model.java: package model; import java.awt.Color; import java.awt.Container; import shapes.Line; import shapes.Oval; import shapes.Rectangle; import shapes.Shape; import shapes.Triangle; import interfaces.Resettable; public class Model implements Resettable { private Container container; private String message; public final static String DRAW = "Draw"; public final static String MOVE = "Move"; public final static String REMOVE = "Remove"; public final static String RESIZE = "Resize"; public final static String FILL = "Fill"; public final static String CHANGE = "Change"; public final static String RECTANGLE = "Rectangle"; public final static String OVAL = "Oval"; public final static String LINE = "Line"; public final static String TRIANGLE = "Triangle"; private String action = DRAW; private boolean fill = false; public static String[] selections = {"Rectangle", "Oval", "Line", "Triangle"}; //project 9 begin public Shape[] myShapes = new Shape[2]; //project 9 stop private String currentShapeType; private Shape currentShape; public Color lineColor; private Color fillColor = Color.gray; public Shape createShape() { if(currentShapeType == RECTANGLE){ currentShape = new Rectangle(0, 0, 0, 0, lineColor, fillColor, fill); } if(currentShapeType == OVAL) { currentShape = new Oval(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == LINE) { currentShape = new Line(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == TRIANGLE) { currentShape = new Triangle(0,0,0,0, lineColor, fillColor, fill); } //project 9 start if(myShapes[0] == null) { myShapes[0]=currentShape; } else { myShapes[1]=currentShape; } //project 9 stop return currentShape; } public Shape getCurrentShape() { return currentShape; } public String getCurrentShapeType(){ return currentShapeType; } public void setCurrentShapeType(String shapeType){ currentShapeType = shapeType; } public Model(Container container) { this.container = container; } public void repaint() { container.repaint(); } public void resetComponents() { action = DRAW; currentShape = null; if (container instanceof Resettable) { ((Resettable) container).resetComponents(); } } public String getAction() { return action; } public void setAction(String action) { this.action = action; } public boolean isFill() { return fill; } public void setFill(boolean fill) { this.fill = fill; } public void setMessage(String msg) { this.message = msg; } public String getMessage() { return this.message; } public Color getLineColor() { return this.lineColor; } public void setLineColor(Color c) { this.lineColor = c; } public String toString() { return "Model:\n\tAction: " + action + "\n\tFill: " + fill; } } The application is run from GUIDemo.java: package ui.applet; import interfaces.Resettable; import java.applet.Applet; import java.awt.Graphics; import event.ShapeMouseHandler; import shapes.Shape; //import ui.panels.ButtonPanel; import ui.panels.ChoicePanel; import ui.panels.MainPanel; import model.Model; @SuppressWarnings("serial") public class GUIDemo extends Applet implements Resettable { MainPanel mainPanel; Model model; ChoicePanel choicePanel; public void init() { resize(600,400); model = new Model(this); choicePanel = new ChoicePanel(model); mainPanel = new MainPanel(model); this.add(choicePanel);//this is the drop down list this.add(mainPanel);//these are the radio buttons and reset button ShapeMouseHandler mouseHandler = new ShapeMouseHandler(model); addMouseListener(mouseHandler); addMouseMotionListener(mouseHandler); } public void paint(Graphics g) { Shape shape; shape = model.getCurrentShape(); if(shape != null) { shape.draw(g); } System.out.println(model); System.out.println(shape); } public void resetComponents() { mainPanel.resetComponents(); choicePanel.resetComponents(); } }

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  • Windows Server 2008 and com objects

    - by Marthin
    Hi, im moving a Dll (built in c++) from windows 2000 server to a 2008 server but im have some trouble to register it. In 2000 all you normaly have to do is a "regsrv32 name.dll" but this will not work in 2008 because you get a pointer error, iv also tried to use "gacutil /i name.dll" because someone told me this might work, but it didnt. So, im kind of desperate, is there anyone that have some solution to how i can get this c++ dll to work in 2000 server so that i can access it from an old classic asp page. EDIT: This is the error when running regsrv: " The module "name.dll" was loaded but the entry-point DllRegisterServer was not found. Make sure that "name.dll" is a valid DLL or OCX file and then try again. " Note that i cant edit the dll file in anyway =( Best Regards Marthin

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  • Core Data inserting objects

    - by Joe
    I'm trying to get my head around Core Data on the iphone. This is code from Apple's 'Navigation based app using Core data' template (method - insertNewObject) // Create a new instance of the entity managed by the fetched results controller. NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; NSEntityDescription *entity = [[fetchedResultsController fetchRequest] entity]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:context]; It seems completely counter intuitive to me that the fetched results controller is used when inserting a new object. I changed the code to this: NSEntityDescription *entity = [NSEntityDescription entityForName:@"Event" inManagedObjectContext:managedObjectContext]; NSManagedObject *newManagedObject = [NSEntityDescription insertNewObjectForEntityForName:[entity name] inManagedObjectContext:managedObjectContext]; which works just as well and does not require access to the fetch request. Am I missing something here? Is there any good reason to use the fetched results controller in the insert method?

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  • Where Not In OR Except simulation of SQL in LINQ to Objects

    - by Thinking
    Suppose I have two lists that holds the list of source file names and destination file names respectively. The Sourcefilenamelist has files as 1.txt, 2.txt,3.txt, 4.txt while the Destinaitonlist has 1.txt,2.txt. I ned to write a linq query to find out which files are in SourceList that are absent in DestinationFile list. e.g. here the out put will be 3.txt and 4.txt. I have done this by a foreach statement. but now I want to do the same by using LINQ(C#). Edit: My Code is List<FileList> sourceFileNames = new List<FileList>(); sourceFileNames.Add(new FileList { fileNames = "1.txt" }); sourceFileNames.Add(new FileList { fileNames = "2.txt" }); sourceFileNames.Add(new FileList { fileNames = "3.txt" }); sourceFileNames.Add(new FileList { fileNames = "4.txt" }); List<FileList> destinationFileNames = new List<FileList>(); destinationFileNames.Add(new FileList { fileNames = "1.txt" }); destinationFileNames.Add(new FileList { fileNames = "2.txt" }); IEnumerable<FileList> except = sourceFileNames.Except(destinationFileNames); And Filelist is a simple class with only one property fileNames of type string.

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  • NSNotification on multiple objects

    - by Jan Hendrix
    Hi, In my NSApp delegate I add an observer of an object that is an NSWindow subclass that gets initiated in the delegate itself and that posts a notification once the window gets clicked. The selector is also in the delegate. From that same delegate class I initiate another object which when initiated adds itself as an observer for another window of the same NSWindow subclass of above and the selector is in this newly initiated class too. Both notifications get posted but the problem is that they get posted in both classes... Is this normal? I was hoping that it only got posted once.

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  • jQuery add() function and the context of jQuery objects

    - by patrick
    Given the following HTML example... <div id='div1'>div one</div> <div id='div2'>div two</div> ...I found that the following jQuery code... $('#div1').click(function() { var $d = $(this); // Using 'this' instead of '#div1' $d.add('#div2').remove(); }); ...would not add #div2 to the set referenced by $d, but this code... $('#div1').click(function() { var $d = $('#div1'); // Using '#div1' instead of 'this' $d.add('#div2').remove(); }); ...successfully added #div2. Upon consulting firebug, I found that using $(this) gave the jQuery object a context of #div1, but doing $('#div1') gave the object a context of document. Given this information I tried... var $d = $(this, document); ...and the add() function worked as expected. So here's the question. Could someone please explain to my why a different context is assigned when using $(this) vs $('#div1')? Thanks much!

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Add a click event to a listbox filled with objects in code

    - by djerry
    Hey guys, I'm trying to sho a contextmenu on right-click on an item in a listbox. So i'm binding a list of "Users" to my listbox. Then i'm a bit lost. I thought i could foreach the list and add a mouserightdown event on the listboxitems, but i can't figure out how. Is this a good way, or does anyone know a better way of accomplishing what i want. Thanks in advance.

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