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  • License For (Mostly) Open Source Website / Service

    - by Ryan Sullivan
    I have an interesting setup and am not sure how to license a website. I know this is not legal advice, and I am not asking for any. There are so many different Open Source Licenses and I do not have the time to read every last one to see which best fits my situation. Really, I am looking for suggestions and a nudge in the right direction. My setup is: I give away for free version of my web service with a clean website interface. The implementation I use in the actual web site is (almost) identical to what I give away. The main service works the exactly the same way, but the website interface to manage features in the service is fairly different. Really the web interfaces have the same exact backend, and the front ends accomplish the same tasks, but the service I offer on my site is very rich and uses a good deal of javascript, where I kept the interface in the version I give away as simple and javascript-less as possible. Mostly so it is easy to understand and integrate into other sites. I am not entirely sure how I should license this. It is more like I develop an open source service but have a separate site built upon it. I like the GPLv3 but I am not sure if I can use it in this case especially since I am making some money off of google ad's on the site and plan on using amazon affiliates as well. Any help would be greatly appreciated. I do want to open it up as much as possible. But I still want to be able to continue with my own implementation. Thanks in advance for any information or help anyone can provide.

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  • Where to start with the development of first database driven Web App (long question)?

    - by Ryan
    Hi all, I've decided to develop a database driven web app, but I'm not sure where to start. The end goal of the project is three-fold: 1) to learn new technologies and practices, 2) deliver an unsolicited demo to management that would show how information that the company stores as office documents spread across a cumbersome network folder structure can be consolidated and made easier to access and maintain and 3) show my co-workers how Test Drive Development and prototyping via class diagrams can be very useful and reduces future maintenance headaches. I think this ends up being a basic CMS to which I have generated a set of features, see below. 1) Create a database to store the site structure (organized as a tree with a 'project group'-project structure). 2) Pull the site structure from the database and display as a tree using basic front end technologies. 3) Add administrator privileges/tools for modifying the site structure. 4) Auto create required sub pages* when an admin adds a new project. 4.1) There will be several sub pages under each project and the content for each sub page is different. 5) add user privileges for assigning read and write privileges to sub pages. What I would like to do is use Test Driven Development and class diagramming as part of my process for developing this project. My problem; I'm not sure where to start. I have read on Unit Testing and UML, but never used them in practice. Also, having never worked with databases before, how to I incorporate these items into the models and test units? Thank you all in advance for your expertise.

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  • Java iterative vs recursive

    - by user1389813
    Can anyone explain why the following recursive method is faster than the iterative one (Both are doing it string concatenation) ? Isn't the iterative approach suppose to beat up the recursive one ? plus each recursive call adds a new layer on top of the stack which can be very space inefficient. private static void string_concat(StringBuilder sb, int count){ if(count >= 9999) return; string_concat(sb.append(count), count+1); } public static void main(String [] arg){ long s = System.currentTimeMillis(); StringBuilder sb = new StringBuilder(); for(int i = 0; i < 9999; i++){ sb.append(i); } System.out.println(System.currentTimeMillis()-s); s = System.currentTimeMillis(); string_concat(new StringBuilder(),0); System.out.println(System.currentTimeMillis()-s); } I ran the program multiple time, and the recursive one always ends up 3-4 times faster than the iterative one. What could be the main reason there that is causing the iterative one slower ?

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  • please help me to solve problem

    - by davit-datuashvili
    first of all this is not homework and nobody tag it as homewrok i did not understand this porblem can anybody explain me?this is not english problem it is just misunderstanding what problem say Consider the problem of neatly printing a paragraph on a printer. The input text is a sequence of n words of lengths l1 , l2 , . . . , ln , measured in characters. We want to print this paragraph neatly on a number of lines that hold a maximum of M characters each. Our criterion of “neatness” is as follows. If a given line contains words i through j , where i = j , and we leave exactly one space between words, the number of extra space characters at the end of the line is M - j + i -(k=i,k< j,k++) lk , which must be nonnegative so that the words fit on the line. We wish to minimize the sum, over all lines except the last, of the cubes of the numbers of extra space characters at the ends of lines. Give a dynamic-programming algorithm to print a paragraph of n words neatly on a printer. Analyze the running time and space requirements of your algorithm.

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  • Object disapear/don't scale in the Z-AXIS of OPENGL.

    - by user315684
    This code is susposed to have a QUAD orbit around a center point in basically a circle. The problem is while it does the X rotation fine it disapears when it moves in Z axis and doesn't appear to change in size. It feel like it's rendering everything in Orthagraphic view or something. This is my first OpenGL project. OPENGL CODE START HERE glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode (GL_PROJECTION); glPushMatrix(); //glRotatef(theta, 0.0f, 0.0f, 1.0f); glScalef(0.75f, 0.75f, 0.75f); glTranslatef(planeX, -0.0f, 0.0f); glBegin(GL_QUADS); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(0.0f, 0.0f, planeZ); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(0.0f, 1.0f, planeZ); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 1.0f, planeZ); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(1.0f, 0.0f, planeZ); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; planeX = (sin(0.0314159265f*theta)); planeZ = (cos(0.0314159265f*theta)); Sleep (1); ENDS HERE

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  • Custom punctuation function making script run over the php's 60s runtime limit

    - by webmasters
    I am importing allot of product data from an XML file (about 5000 products). When I run the script I can make it work in about 10-12 seconds. Now, when I add this punctuation function which makes sure each product description ends with a punctuation sign, the code runs until the php 60 seconds loadtime on my server but I'm not getting any errors. I have error reporting turned on. I just get a final error that the script could not load in 60 seconds. The question is, looking at this function, is it that resource consuming? What can I do to make it faster? function punctuation($string){ if(strlen($string) > 5){ // Get $last_char $desired_punctuation = array(".",",","?","!"); $last_char = substr($string, -1); // Check if $last_char is in the $desired_punctuation array if(!in_array($last_char, $desired_punctuation)){ // strip the $mytrim string and get only letters at the end; while(!preg_match("/^[a-zA-Z]$/", $last_char)){ $string = substr($string, 0, -1); $last_char = substr($string, -1); } // add "." to the string $string .= '.'; } } return $string; } If the function is ok, the long runtime must come from something else which I'll have to discover. I just want your input on this part.

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  • Heap Algorithmic Issue

    - by OberynMarDELL
    I am having this algorithmic problem that I want to discuss about. Its not about find a solution but about optimization in terms of runtime. So here it is: Suppose we have a race court of Length L and a total of N cars that participate on the race. The race rules are simple. Once a car overtakes an other car the second car is eliminated from the race. The race ends when no more overtakes are possible to happen. The tricky part is that the k'th car has a starting point x[k] and a velocity v[k]. The points are given in an ascending order, but the velocities may differ. What I've done so far: Given that a car can get overtaken only by its previous, I calculated the time that it takes for each car to reach its next one t = (x[i] - x[i+1])/(v[i] - v[i+1]) and I insert these times onto a min heap in O(n log n). So in theory I have to pop the first element in O(logn), find its previous, pop it as well , update its time and insert it in the heap once more, much like a priority queue. My main problem is how I can access specific points of a heap in O(log n) or faster in order to keep the complexity in O(n log n) levels. This program should be written on Haskell so I would like to keep things simple as far as possible EDIT: I Forgot to write the actual point of the race. The goal is to find the order in which cars exit the game

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  • How to get results efficiently out of an Octree/Quadtree?

    - by Reveazure
    I am working on a piece of 3D software that has sometimes has to perform intersections between massive numbers of curves (sometimes ~100,000). The most natural way to do this is to do an N^2 bounding box check, and then those curves whose bounding boxes overlap get intersected. I heard good things about octrees, so I decided to try implementing one to see if I would get improved performance. Here's my design: Each octree node is implemented as a class with a list of subnodes and an ordered list of object indices. When an object is being added, it's added to the lowest node that entirely contains the object, or some of that node's children if the object doesn't fill all of the children. Now, what I want to do is retrieve all objects that share a tree node with a given object. To do this, I traverse all tree nodes, and if they contain the given index, I add all of their other indices to an ordered list. This is efficient because the indices within each node are already ordered, so finding out if each index is already in the list is fast. However, the list ends up having to be resized, and this takes up most of the time in the algorithm. So what I need is some kind of tree-like data structure that will allow me to efficiently add ordered data, and also be efficient in memory. Any suggestions?

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  • C++ - Creating a god object

    - by Greg Kritzman
    Hypothetical situation that I'm struggling to get my head past. HoldsFooBar.h: #include "foo.h" #include "bar.h" class HoldsFooBar{ foo F; bar B; }; foo.h: //includes? class foo{ HoldsFooBar *H; void Baz(); }; bar.h: //includes? class bar{ HoldsFooBar *H; void Qux(); }; I'm trying to get F to get a hold of B. In all other languages I've worked with, I would be able to H->B.Qux();, but I'm totally lost in C++. At the includes lines in foo.h and bar.h, it seems like my options are to forward-declare class HoldsFooBar; but then I can only access H, and F and B cannot see each other. Likewise, I can #include "HoldsFooBar.h" but because of my include guards, something ends up not getting linked properly, so the program doesn't run. Is what I'm trying to do even possible? Thank you very much! Any help would be appreciated!

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  • JQuery each loop problem

    - by bhefny
    Hello, I have the following code <div> <a href="#" class="clickMe">test</a> <ul> <li class="action_li">1</li> <li class="action_li">2</li> </ul></div> <div> <a href="#" class="clickMe">test</a> <ul> <li class="action_li">3</li> <li class="action_li">4</li> </ul> and I want to loop on all the <li> that are enclosed with the same <div> as the clicked <a> $("a.clickMe").live("click", function(eve){ eve.preventDefault(); $('.action_li').each(function(index) { console.debug(this); }); }); but of course this will get me all the 4 <li> not the two enclosed so I want to have something that starts with $(this) and ends with .each()

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  • Designing for varying mobile device resolutions, i.e. iPhone 4 & iPhone 3G

    - by Josh
    As the design community moves to design applications & interfaces for mobile devices, a new problem has arisen: Varying Screen DPI's. Here's the situation: Touch: * iPhone 3G/S ~ 160 dpi * iPhone 4 ~ 300 dpi * iPad ~ 126 dpi * Android device @ 480p ~ 200 dpi Point / click: * Laptop @ 720p ~ 96 dpi * Desktop @ 720p ~ 72 dpi There is certainly a clear distinction between desktop and mobile so having two separate front-ends to the same app is logical, especially when considering one is "touch"-based and the other is "point/click"-based. The challenge lies in designing static graphical elements that will scale between, say, 160 dpi and 300+ dpi, and get consistent and clean design across zoom levels. Any thoughts on how to approach this? Here are some scenarios, but each has drawbacks as well: * Design a single set of assets (high resolution), then adjust zoom levels based on detected resolution / device o Drawbacks: Performance caused by code layering, varying device support of Zoom * Develop & optimize multiple variations of image and CSS assets, then hide / show each based on device o Drawbacks: Extra work in design & QA. Anyone have thoughts or experience on how to deal with this? We should certainly be looking at methods that use / support HTML5 and CSS3.

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  • How to calculate the y-pixels of someones weight on a graph? (math+programming question)

    - by RexOnRoids
    I'm not that smart like some of you geniuses. I need some help from a math whiz. My app draws a graph of the users weight over time. I need a surefire way to always get the right pixel position to draw the weight point at for a given weight. For example, say I want to plot the weight 80.0(kg) on the graph when the range of weights is 80.0 to 40.0kg. I want to be able to plug in the weight (given I know the highest and lowest weights in the range also) and get the pixel result 400(y) (for the top of the graph). The graph is 300 pixels high (starts at 100 and ends at 400). The highest weight 80kg would be plot at 400 while the lowest weight 40kg would be plot at 100. And the intermediate weights should be plotted appropriately. I tried this but it does not work: -(float)weightToPixel:(float)theWeight { float graphMaxY = 400; //The TOP of the graph float graphMinY = 100; //The BOTTOM of the graph float yOffset = 100; //Graph itself is offset 100 pixels in the Y direction float coordDiff = graphMaxY-graphMinY; //The size in pixels of the graph float weightDiff = self.highestWeight-self.lowestWeight; //The weight gap float pixelIncrement = coordDiff/weightDiff; float weightY = (theWeight*pixelIncrement)-(coordDiff-yOffset); //The return value return weightYpixel; }

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  • Intelligently removing excess indention from a string

    - by TravisO
    I'm trying to remove some excessive indention from a string, in this case it's SQL, so it can be put into a log file. So I need the find the smallest amount of indention (aka tabs) and remove it from the front of each line, but the following code ends up printing out exactly the same, any ideas? In other words, I want to take the following SELECT blah FROM table WHERE id=1 and convert it to SELECT blah FROM table WHERE id=1 here's the code I tried and fails $sql = ' SELECT blah FROM table WHERE id=1 '; // it's most likely idented SQL, remove any idention $lines = explode("\n", $sql); $space_count = array(); foreach ( $lines as $line ) { preg_match('/^(\t+)/', $line, $matches); $space_count[] = strlen($matches[0]); } $min_tab_count = min($space_count); $place = 0; foreach ( $lines as $line ) { $lines[$place] = preg_replace('/^\t{'. $min_tab_count .'}/', '', $line); $place++; } $sql = implode("\n", $lines); print '<pre>'. $sql .'</pre>';

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

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  • (php) regexto remove comments but ignore occurances within strings

    - by David
    Hi there, I am writing a comment-stripper and trying to accommodate for all needs here. I have the below stack of code which removes pretty much all comments, but it actually goes too far. A lot of time was spent trying and testing and researching the regex patterns to match, but I don't claim that they are the best at each. My problem is that I also have situation where I have 'PHP comments' (that aren't really comments' in standard code, or even in PHP strings, that I don't actually want to have removed. Example: <?php $Var = "Blah blah //this must not comment"; // this must comment. ?> What ends up happening is that it strips out religiously, which is fine, but it leaves certain problems: <?php $Var = "Blah blah ?> Also: will also cause problems, as the comment removes the rest of the line, including the ending ? See the problem? So this is what I need... Comment characters within '' or "" need to be ignored PHP Comments on the same line, that use double-slashes, should remove perhaps only the comment itself, or should remove the entire php codeblock. Here's the patterns I use at the moment, feel free to tell me if there's improvement I can make in my existing patterns? :) $CompressedData = $OriginalData; $CompressedData = preg_replace('!/\*.*?\*/!s', '', $CompressedData); // removes /* comments */ $CompressedData = preg_replace('!//.*?\n!', '', $CompressedData); // removes //comments $CompressedData = preg_replace('!#.*?\n!', '', $CompressedData); // removes # comments $CompressedData = preg_replace('/<!--(.*?)-->/', '', $CompressedData); // removes HTML comments Any help that you can give me would be greatly appreciated! :)

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  • Variable Scoping in a method and its persistence in C++

    - by de costo
    Consider the following public method that adds an integer variable to a vector of ints(private member) in a class in C++. KoolMethod() { int x; x = 10; KoolList.Add(x); } Vector<int>KoolList; But is this a valid addition to a vector ??? Upon calling the method, it creates a local variable. The scope of this local variable ends the moment the execution control leaves the method. And since this local variable is allocated on a stack(on the method call), any member of KoolList points to an invalid memory location in deallocated stack which may or may not contain the expected value of x. Is this an accurate description of above mechanism ?? Is there a need for creating an int in heap storage using "new" operator everytime a value needs to be added to the vector like described below ????: KoolMethod() { int *x = new int(); *x = 10; KoolList.Add(x); } Vector<int*>KoolList;

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  • Extracting specific words that end with .c and .h [on hold]

    - by Alberto Mederos
    I have a very big list of file names that end with a the following: .c .h .cpp and much more. I need to extract file names that end with .c and .h How do I do that? Also, how could I add quotation marks to the beginning and end of the word, followed with a comma? For example, if I have this in the list: mi_var.c How could I extract it from a very big list, and everything else that ends in .c and replace it to have quotation marks and a comma at the end? Like this: "mi_var.c", I'm new to this, any help is greatly appreciated. Here is part of the list: gsd5t_image.c, gsd5t_image_sqif.c, proc_arm.c, proc_cortex.c, proc_k32.c, proc_k32_entry.s, proc_k32_test.c, proc_k32_test_start.s, rom_sub_functions.s, rom_sub_functions_gcc.s, sqif_jump_table.s, sqif_jump_table_gcc.s, tracker_wrapper_functions.s, vector_M0.c, ptimer.c, ptimer_arm.c, ptimer_internal.h, ptimer_internal_arm.h, ptimer_internal_k32.h, ptimer_k32.c, RstMod_if.h, drvRstMod.h, tbus.dxy, tbus_common.c, tbus_common.h, act.c, act.h, act.msgs, act_if.c, act_if.h, sat_signal_processor.c, sat_signal_processor.h, ssp.dxy, ssp.msgs, ssp_acq_handlers.c, ssp_acq_handlers.h, ssp_atx_if.c, ssp_atx_if.h, ssp_bitsync_handlers.c, ssp_bitsync_handlers.h, ssp_cohver_handlers.c, ssp_cohver_handlers.h, ssp_cwscan_handlers.c, ssp_cwscan_handlers.h, ssp_track_handlers.c, ssp_track_handlers.h, ssp_atx_if_test_sort.c, ssp_hack.c, ssp_hack.h, ssp_suite.cpp, ssp_suite.h, ssptloop.c, ssptloop.h, sss.dxy, sss.msgs, sss_atx_if.c, sss_atx_if.h, strong_signal_scan.c, So how to extract certain names?

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  • regex numeric data processing: match a series of numbers greater than X

    - by Mu Mind
    Say I have some data like this: number_stream = [0,0,0,7,8,0,0,2,5,6,10,11,10,13,5,0,1,0,...] I want to process it looking for "bumps" that meet a certain pattern. Imagine I have my own customized regex language for working on numbers, where [[ =5 ]] represents any number = 5. I want to capture this case: ([[ >=5 ]]{3,})[[ <3 ]]{2,} In other words, I want to begin capturing any time I look ahead and see 3 or more values = 5 in a row, and stop capturing any time I look ahead and see 2+ values < 3. So my output should be: >>> stream_processor.process(number_stream) [[5,6,10,11,10,13,5],...] Note that the first 7,8,... is ignored because it's not long enough, and that the capture ends before the 0,1,0.... I'd also like a stream_processor object I can incrementally pass more data into in subsequent process calls, and return captured chunks as they're completed. I've written some code to do it, but it was hideous and state-machiney, and I can't help feeling like I'm missing something obvious. Any ideas to do this cleanly?

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • Dynamically changing layout

    - by LTMOD
    I have a 2 x 2 grid of buttons. Each row of 2 is wrapped in a horizontal linear layout. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="100dip"> <Button android:layout_weight=".5" android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_vertical|center_horizontal" android:padding="5dip" android:layout_margin="2dip"> </Button> <Button android:layout_weight=".5" android:id="@+id/btn2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dip" android:layout_margin="2dip"> </Button> At times I want to show all 4 buttons, and other times, I show the top 2 only, and sometimes, I need to show 2 on top, and one on the bottom. I would like to center the bottom one, but can't seem to accomplish this. In my code, I call btn4.setVisibility(8); //8 = GONE, which makes my 4th button disappear, but then btn3 ends up filling the entire layout. What I would like it to do instead is center itself within the layout at its correct width / height. I'm a bit new to this, so any help is greatly appreciated. Thanks in advance!

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  • Credit card validation with regexp using test()

    - by Matt
    I'm trying to complete some homework and it appears the book might have gotten it wrong. I have a simple html page that allows user to pick a credit card in our case american express. The user then enters a number and evalutes that number based on a regular expression. My question ends up being when test() evaluates the number it returns a boolean or a string? I should then compare that string or boolean? True == true should fire off the code in a nested if statement. Heres what the book gives me as valid code: if(document.forms[0].cardName.value == "American Express") { var cardProtocol = new RegExp("^3[47][0-9]{13}$"); //REGEX ENTRY HERE if(cardProtocol.test(document.forms[0].cardNumber.value)) document.forms[0].ccResult.value = "Valid credit card number"; } The above code doesn't work in firefox. I've tried modifying it with 2 alerts to make sure the number is good and the boolean is good...and still no luck: if(document.forms[0].cardName.value == "American Express") { var cardProtocol = new RegExp("^3[47][0-9]{13}$"); //REGEX ENTRY HERE <------ alert(document.forms[0].cardNumber.value) alert(cardProtocol.test(document.forms[0].cardNumber.value)) if((cardProtocol.test(document.forms[0].cardNumber.value)) == true ) // <--Problem { document.forms[0].ccResult.value = "Valid credit card number"; } else { document.forms[0].ccResult.value = "Invalid credit card number"; } } Any ideas? the if loop is the culprit but I'm not figuring out why it is not working. Please throw up the code for the if loop! Thanks for the help!

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  • ASP.NET configuration inheritance

    - by NowYouHaveTwoProblems
    I have an ASP.NET application that defines a custom configuration section in web.config. Recently I had a customer who wanted to deploy two instances of the application (for testing in addition to an existing production application). The configuration chosen by the customer was: foo.com - production application foo.com/Testing - test application In this case, the ASP.NET configuration engine decided to apply the settings at foo.com/web.config to foo.com/Testing/web.config. Thankfully this caused a configuration error because the section was redefined at the second level rather than giving the false impression that the two web applications were isolated. What I would like to do is to specify that my configuration section is not inherited and must be re-defined for any web application that requires it but I haven't been able to find a way to do this. My web.config ends up something like this <configuration> <configSections> <section name="MyApp" type="MyApp.ConfigurationSection"/> </configSections> <MyApp setting="value" /> <NestedSettingCollection> <Item key="SomeKey" value="SomeValue" /> <Item key="SomeOtherKey" value="SomeOtherValue" /> </NestedSettingCollection> </MyApp> </configuration>

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  • Sort the $_POST variables

    - by Jerry
    Hello guys Might be an easy for you guys. I am trying to sort the $_POST variables that were sent by a form and update the sorted result in mysql. I am not sure how to do it and appreciate it anyone can help me about it. My main.php //I have a loop here. (omitted) //$k will be increased by 1 every time the loop starts, so I will know the total times of the loops //the form will be submitted to update.php echo "<input type='hidden' name='pickTotal' value='".$k."' />"; echo "<input type='hidden' id='point' name='earnedPoint".$k."' value='".$point."' />"; echo "<input type='hidden' id='users' name='userName".$k."' value='".$userPick['user']."' />"; //loop ends My update.php if(isset($_POST['submit'])){ $pickTotal=$_POST['pickTotal']; //get the total loop for ($p=0;$p<=$pickTotal;$p++){ $userToBeUpdated=$_POST['userName'.$p]; $userPoint=$_POST['earnedPoint'.$p]; //sort the $userPoint here. //I need to find out who got the most points //and list user's place. 1st, 2nd, 3rd...etc. //update my mysql } Thanks for any helps.

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  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

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