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  • CCSpriteHole in cocos2d 2.0?

    - by rakkarage
    i was using this cocos2d class CCSpriteHole in cocos2d 1.0 fine... http://jpsarda.tumblr.com/post/15779708304/new-cocos2d-iphone-extensions-a-progress-bar-and-a i am trying to convert it to cocos2d 2.0... i got it to compile by changing glVertexPointer to glVertexAttribPointer like in the 2.0 version of CCSpriteScale9 here http://jpsarda.tumblr.com/post/9162433577/scale9grid-for-cocos2d and changing contentSizeInPixels_ to contentSize_... -(id) init { if( (self=[super init]) ) { opacityModifyRGB_ = YES; opacity_ = 255; color_ = colorUnmodified_ = ccWHITE; capSize=capSizeInPixels=CGSizeZero; //Not used blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; // update texture (calls updateBlendFunc) [self setTexture:nil]; // default transform anchor anchorPoint_ = ccp(0.5f, 0.5f); vertexDataCount=24; vertexData = (ccV2F_C4F_T2F*) malloc(vertexDataCount * sizeof(ccV2F_C4F_T2F)); [self setTextureRectInPixels:CGRectZero untrimmedSize:CGSizeZero]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture rect:(CGRect)rect { NSAssert(texture!=nil, @"Invalid texture for sprite"); // IMPORTANT: [self init] and not [super init]; if( (self = [self init]) ) { [self setTexture:texture]; [self setTextureRect:rect]; } return self; } -(id) initWithTexture:(CCTexture2D*)texture { NSAssert(texture!=nil, @"Invalid texture for sprite"); CGRect rect = CGRectZero; rect.size = texture.contentSize; return [self initWithTexture:texture rect:rect]; } -(id) initWithFile:(NSString*)filename { NSAssert(filename!=nil, @"Invalid filename for sprite"); CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage: filename]; if( texture ) return [self initWithTexture:texture]; return nil; } +(id)spriteWithFile:(NSString*)f { return [[self alloc] initWithFile:f]; } - (void) dealloc { if (vertexData) free(vertexData); } -(void) updateColor { ccColor4F color4; color4.r=(float)color_.r/255.0f; color4.g=(float)color_.g/255.0f; color4.b=(float)color_.b/255.0f; color4.a=(float)opacity_/255.0f; for (int i=0; i<vertexDataCount; i++) { vertexData[i].colors=color4; } } -(void)updateTextureCoords:(CGRect)rect { CCTexture2D *tex = texture_; if(!tex) return; float atlasWidth = (float)tex.pixelsWide; float atlasHeight = (float)tex.pixelsHigh; float left,right,top,bottom; left = rect.origin.x/atlasWidth; right = left + rect.size.width/atlasWidth; top = rect.origin.y/atlasHeight; bottom = top + rect.size.height/atlasHeight; // // |/|/|/| // CGSize capTexCoordsSize=CGSizeMake(capSizeInPixels.width/atlasWidth, capSizeInPixels.height/atlasHeight); // From left to right //Top band // Left vertexData[0].texCoords=(ccTex2F){left,top}; vertexData[1].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[2].texCoords=(ccTex2F){left+capTexCoordsSize.width,top}; vertexData[3].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[4].texCoords=(ccTex2F){right-capTexCoordsSize.width,top}; vertexData[5].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[6].texCoords=(ccTex2F){right,top}; vertexData[7].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Center band // Left vertexData[8].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[9].texCoords=(ccTex2F){left,top+capTexCoordsSize.height}; vertexData[10].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[11].texCoords=(ccTex2F){left+capTexCoordsSize.width,top+capTexCoordsSize.height}; // Center vertexData[12].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; vertexData[13].texCoords=(ccTex2F){right-capTexCoordsSize.width,top+capTexCoordsSize.height}; // Right vertexData[14].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; vertexData[15].texCoords=(ccTex2F){right,top+capTexCoordsSize.height}; //Bottom band //Left vertexData[16].texCoords=(ccTex2F){left,bottom}; vertexData[17].texCoords=(ccTex2F){left,bottom-capTexCoordsSize.height}; vertexData[18].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom}; vertexData[19].texCoords=(ccTex2F){left+capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Center vertexData[20].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom}; vertexData[21].texCoords=(ccTex2F){right-capTexCoordsSize.width,bottom-capTexCoordsSize.height}; // Right vertexData[22].texCoords=(ccTex2F){right,bottom}; vertexData[23].texCoords=(ccTex2F){right,bottom-capTexCoordsSize.height}; } -(void) updateVertices { float left=0; //-spriteSizeInPixels.width*0.5f; float right=left+contentSize_.width; float bottom=0; //-spriteSizeInPixels.height*0.5f; float top=bottom+contentSize_.height; float holeLeft=holeRect.origin.x*CC_CONTENT_SCALE_FACTOR(); float holeRight=holeLeft+holeRect.size.width*CC_CONTENT_SCALE_FACTOR(); float holeBottom=holeRect.origin.y*CC_CONTENT_SCALE_FACTOR(); float holeTop=holeBottom+holeRect.size.height*CC_CONTENT_SCALE_FACTOR(); // // |/|/|/| // // From left to right //Top band // Left vertexData[0].vertices=(ccVertex2F){left,top}; vertexData[1].vertices=(ccVertex2F){left,holeTop}; vertexData[2].vertices=(ccVertex2F){holeLeft,top}; vertexData[3].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[4].vertices=(ccVertex2F){holeRight,top}; vertexData[5].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[6].vertices=(ccVertex2F){right,top}; vertexData[7].vertices=(ccVertex2F){right,holeTop}; //Center band // Left vertexData[8].vertices=(ccVertex2F){left,holeBottom}; vertexData[9].vertices=(ccVertex2F){left,holeTop}; vertexData[10].vertices=(ccVertex2F){holeLeft,holeBottom}; vertexData[11].vertices=(ccVertex2F){holeLeft,holeTop}; // Center vertexData[12].vertices=(ccVertex2F){holeRight,holeBottom}; vertexData[13].vertices=(ccVertex2F){holeRight,holeTop}; // Right vertexData[14].vertices=(ccVertex2F){right,holeBottom}; vertexData[15].vertices=(ccVertex2F){right,holeTop}; //Bottom band //Left vertexData[16].vertices=(ccVertex2F){left,bottom}; vertexData[17].vertices=(ccVertex2F){left,holeBottom}; vertexData[18].vertices=(ccVertex2F){holeLeft,bottom}; vertexData[19].vertices=(ccVertex2F){holeLeft,holeBottom}; // Center vertexData[20].vertices=(ccVertex2F){holeRight,bottom}; vertexData[21].vertices=(ccVertex2F){holeRight,holeBottom}; // Right vertexData[22].vertices=(ccVertex2F){right,bottom}; vertexData[23].vertices=(ccVertex2F){right,holeBottom}; } -(void) setHole:(CGRect)r inRect:(CGRect)totalSurface { holeRect=r; self.contentSize=totalSurface.size; holeRect.origin=ccpSub(holeRect.origin,totalSurface.origin); CGPoint holeCenter=ccp(holeRect.origin.x+holeRect.size.width*0.5f,holeRect.origin.y+holeRect.size.height*0.5f); self.anchorPoint=ccp(holeCenter.x/contentSize_.width,holeCenter.y/contentSize_.height); //[self updateTextureCoords:rectInPixels_]; [self updateVertices]; [self updateColor]; } -(void) draw { BOOL newBlend = NO; if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) { newBlend = YES; glBlendFunc( blendFunc_.src, blendFunc_.dst ); } glBindTexture(GL_TEXTURE_2D, [texture_ name]); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[0].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[8].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].texCoords); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4F_T2F), &vertexData[16].colors); glDrawArrays(GL_TRIANGLE_STRIP, 0, 8); if( newBlend ) glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } -(void)setTextureRectInPixels:(CGRect)rect untrimmedSize:(CGSize)untrimmedSize { rectInPixels_ = rect; rect_ = CC_RECT_PIXELS_TO_POINTS( rect ); //[self setContentSizeInPixels:untrimmedSize]; [self updateTextureCoords:rectInPixels_]; } -(void)setTextureRect:(CGRect)rect { CGRect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect ); [self setTextureRectInPixels:rectInPixels untrimmedSize:rectInPixels.size]; } // // RGBA protocol // #pragma mark CCSpriteHole - RGBA protocol -(GLubyte) opacity { return opacity_; } -(void) setOpacity:(GLubyte) anOpacity { opacity_ = anOpacity; // special opacity for premultiplied textures if( opacityModifyRGB_ ) [self setColor: (opacityModifyRGB_ ? colorUnmodified_ : color_ )]; [self updateColor]; } - (ccColor3B) color { if(opacityModifyRGB_){ return colorUnmodified_; } return color_; } -(void) setColor:(ccColor3B)color3 { color_ = colorUnmodified_ = color3; if( opacityModifyRGB_ ){ color_.r = color3.r * opacity_/255; color_.g = color3.g * opacity_/255; color_.b = color3.b * opacity_/255; } [self updateColor]; } -(void) setOpacityModifyRGB:(BOOL)modify { ccColor3B oldColor = self.color; opacityModifyRGB_ = modify; self.color = oldColor; } -(BOOL) doesOpacityModifyRGB { return opacityModifyRGB_; } #pragma mark CCSpriteHole - CocosNodeTexture protocol -(void) updateBlendFunc { if( !texture_ || ! [texture_ hasPremultipliedAlpha] ) { blendFunc_.src = GL_SRC_ALPHA; blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; [self setOpacityModifyRGB:NO]; } else { blendFunc_.src = CC_BLEND_SRC; blendFunc_.dst = CC_BLEND_DST; [self setOpacityModifyRGB:YES]; } } -(void) setTexture:(CCTexture2D*)texture { // accept texture==nil as argument NSAssert( !texture || [texture isKindOfClass:[CCTexture2D class]], @"setTexture expects a CCTexture2D. Invalid argument"); texture_ = texture; [self updateBlendFunc]; } -(CCTexture2D*) texture { return texture_; } @end but now positioning and scaling seem to not work? and it starts in the wrong position... but changing the opacity still works. so i was wondering if anyone can see why my 2.0 version is not working? or if maybe there is a better way to do a sprite hole with cocos2d/opengl 2.0? shaders? thanks

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  • ksoftirqd uses 100% cpu

    - by andy
    I am running 32bit Ubuntu 10.04. A lot of the times ksoftirqd/0 or ksoftirqd/1 start using up 100% CPU for no apparent reason, and I am forced to reboot my laptop. Incidentally this also happens when I maximize my (youtube) videos on Chrome and Fireox, but once I un-maximize the videos the CPU usage goes down to the original levels. Any ideas what it going on? --- Addendum --- dmesg produces a ~2000 line output. I searched for 'error' and 'warning' in the output, and here are the relevant lines (along with some headers): [ 0.000000] Initializing cgroup subsys cpuset [ 0.000000] Initializing cgroup subsys cpu [ 0.000000] Linux version 2.6.32-21-generic (buildd@yellow) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) ) #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010 (Ubuntu 2.6.32-21.32-generic 2.6.32.11+drm33.2) [ 0.000000] Command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-21-generic root=UUID=157dcfda-acd6-4d1b-a6a8-ff9ccff61906 ro quiet splash [ 0.000000] KERNEL supported cpus: [ 0.000000] Intel GenuineIntel [ 0.000000] AMD AuthenticAMD [ 0.000000] Centaur CentaurHauls [ 0.000000] BIOS-provided physical RAM map: [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210518] ata1: SError: { PHYRdyChg CommWake 10B8B Dispar LinkSeq TrStaTrns } [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error) [58673.134623] chrome[20101]: segfault at 7f38bc4ad000 ip 00007f38be769ecc sp 00007fff24616850 error 4 in libpepflashplayer.so[7f38bdc08000+e55000] [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error)

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  • Creating a SQL Azure Database Should be Easier

    - by Ken Cox [MVP]
    Every time I try to create a database + tables + data for Windows Azure SQL I get errors.  One of them is 'Filegroup reference and partitioning scheme' is not supported in this version of SQL Server.' It’s partly due to my poor memory (since I’ve succeeded before) and partly due to the failure of tools that should be helping me. For example, when I want to create a script from an existing database on my local workstation, I use SQL Server Management Studio (currently v 11.0.2100.60).  I go to Tasks > Generate Scripts which brings up the nice Generate and Publish Scripts wizard. When I go into the Advanced button, under Script for Server Version, why don’t I see SQL Azure as an option by now? The tool should be sorting this out for me, right? Maybe this is available in SQL Server Data Tools? I haven’t got into that yet. Just merge the functionality with SSMS, please. Anyway, I pick an older version of SQL for the target and still need to tweak it for Azure. For example, I take out all the “[dbo].” stuff. Why is it put there by the wizard? I also have to get rid of "ON [PRIMARY]"  to deal with the error I noted at the top. Yes, there’s information on what a table needs to look like in SQL Azure but the tools should know this so I don’t have to mess with it.

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  • error while trying to play .mp4 file

    - by Husni
    after agree to download and install extra multimedia plugins, it says package dependency can not be resolved, with below error: The following packages have unmet dependencies: gstreamer0.10-plugins-bad:i386: Depends: libc6 (>= 2.15) but 2.15-0ubuntu20 is to be installed Depends: libcairo2 (>= 1.2.4) but 1.12.3+git20120608.f228769d-0ubuntu0ricotz~quantal0 is to be installed Depends: libcdaudio1 (>= 0.99.12p2) but 0.99.12p2-12 is to be installed Depends: libcurl3-gnutls (>= 7.16.2) but 7.27.0-1ubuntu1 is to be installed Depends: libdvdnav4 (>= 4.2.0+20120524) but 4.2.0+20120524-2 is to be installed Depends: libfaad2 (>= 2.7) but 2.7-8 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.7.2-2ubuntu1 is to be installed Depends: libglib2.0-0 (>= 2.31.8) but 2.34.0-1ubuntu1 is to be installed Depends: libgsm1 (>= 1.0.13) but 1.0.13-4 is to be installed Depends: libgstreamer-plugins-bad0.10-0 (= 0.10.23-7ubuntu1) but 0.10.23-7ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.36) but 0.10.36-1ubuntu1 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.36) but 0.10.36-1ubuntu2 is to be installed Depends: libmpcdec6 (>= 1:0.1~r435) but 2:0.1~r459-1ubuntu1 is to be installed Depends: libopenal1 (>= 1:1.13) but 1:1.14-4ubuntu1 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.16) but 1:0.4.16-2 is to be installed Depends: libpng12-0 (>= 1.2.13-4) but 1.2.49-1ubuntu1 is to be installed Depends: librsvg2-2 (>= 2.14.4) but 2.36.3-0ubuntu1 is to be installed Depends: librtmp0 (>= 2.3) but 2.4+20111222.git4e06e21-1 is to be installed Depends: libschroedinger-1.0-0 (>= 1.0.9) but 1.0.11-2 is to be installed Depends: libsndfile1 (>= 1.0.20) but 1.0.25-5 is to be installed Depends: libssl1.0.0 (>= 1.0.0) but 1.0.1c-3ubuntu2 is to be installed Depends: libstdc++6 (>= 4.1.1) but 4.7.2-2ubuntu1 is to be installed Depends: libvpx1 (>= 1.0.0) but 1.1.0-1 is to be installed Depends: libxvidcore4 (>= 1.2.2) but 2:1.3.2-9 is to be installed

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  • How to decide how backward-compatible my new Mac OS X application should be?

    - by haimg
    I'm currently contemplating writing an OS X version of my Windows software. My Windows application still supports Windows XP, and I know that if I drop support for it now, our customers will cry bloody murder. I'm new to OS X development, and as I learn the technology, APIs, etc., I realized that if I'm going to provide comparable level of backward compatibility (e.g. down to OS X 10.5), I would not be able to use many things that look very useful and relevant in my case (ARC, XPC communications, many others). This is quite different from Windows, in my opinion, where there are very little changed between Windows XP and Windows 7 from desktop application developer's standpoint. So, on one hand, it seems like a complete waste to stick to 2007 or 2009-level API in 2012. On the other hand, according to NetMarketShare report and Stat Owl report Mac OS X 10.5 and 10.6 market share is still 11% and 35%-40% respectively. However, I'm not sure if these older OS users are my target audience (buyers of software utilities) if they didn't bother to upgrade their OS... My question: Are there any other reasons I should take into account when deciding if I target 10.5 or 10.6 or 10.7 for a new application?

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  • two-part dice pool mechanic

    - by bythenumbers
    I'm working on a dice mechanic/resolution system based off of the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh with dealing out consequences and failure, I was hoping to soften the system and add a little more player control, as well as offer the chance for players to evolve their characters into something unique, right from creation. So, here's the mechanic: Players roll 2d12 against the two statistics for their character (each is a number from 2-11, and may be rolled above or below depending on the nature of the action attempted, rolling your stat exactly always fails). Depending on the success for that roll, they add dice to the pool rolled for a modified G/E style action. The acting player gets two dice anyhow, and I am debating offering a bonus die for each success, or a single bonus die for succeeding on both of the statistic-compared rolls. One the size of the dice pool is set, the entire pool is rolled, and the players are allowed to assign rolled dice to a goal and a danger. Assigned results are judged as follows: 1-4 means the attempted goal fails, or the danger comes true. 5-8 is a partial success at the goal, or partially avoiding the danger. 9-12 means the goal is achieved, or the danger avoided. My concerns are twofold: Firstly, that the two-stage action is too complicated, with two rolls to judge separately before anything can happen. Secondly, that the statistics involved go too far in softening the game. I've run some basic simulations, and the approximate statistics follow: 2 dice (up to) 3 dice (up to) 4 dice failure ~33% ~25% ~20% partial ~33% ~35% ~35% success ~33% ~40% ~45% I'd appreciate any advice that addresses my concerns or offers to refine my simulation (right now the first roll is statistically modeled as sign(1d12-1d12), where 0 is a success).

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  • Most suited technology for browser games?

    - by Tingle
    I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios. The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting. So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it. Thank you for you time.

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  • Wireless connected but internet not working, modem is fine because I'm typing over wifi on my android

    - by Sandro Livaja
    I can't connect to the Internet in 11.10. I tried switching my wifi card to another USB slot but nothing changed. Is it possible that the card is able to connect while not being able to receive packages? $ ifconfig eth0 Link encap:Ethernet HWaddr 40:61:86:35:11:b0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:43 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 74:ea:3a:8c:d5:5c inet addr:192.168.2.5 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::76ea:3aff:fe8c:d55c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:102 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1209 (1.2 KB) TX bytes:15329 (15.3 KB)

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  • Fatal X server error: Failed to submit to batchbuffer

    - by Jan
    Ubuntu 10.04 Lucid Lynx used to run fine on my computer. Since a few weeks, my X server crashes out of the blue while the computer is idle and I'm logged into a Gnome session. (I'm then greeted with a new GDM login prompt). After the crash, /var/log/gdm/:0.log.1 has the following: Fatal server error: Failed to submit batchbuffer: Input/output error Please consult the The X.Org Foundation support at http://wiki.x.org for help. ~/.xsession-errors.old has symptoms of X clinets dying: nm-applet: Fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X server :0.0. dmesg says: [191848.390081] [drm:i915_hangcheck_elapsed] ERROR Hangcheck timer elapsed... GPU hung [191848.390086] render error detected, EIR: 0x00000010 [191848.390088] IPEIR: 0x00000000 [191848.390090] IPEHR: 0x01800002 [191848.390091] INSTDONE: 0xffffffff [191848.390093] INSTPS: 0x8001e020 [191848.390095] INSTDONE1: 0xbfffffff [191848.390097] ACTHD: 0x0a47b014 [191848.390099] page table error [191848.390100] PGTBL_ER: 0x00000002 [191848.390103] [drm:i915_handle_error] ERROR EIR stuck: 0x00000010, masking [191848.390127] [drm:i915_do_wait_request] ERROR i915_do_wait_request returns -5 (awaiting 5617217 at 5617205) Is this a known problem that can be traced back to the X server from Ubuntu repositories? How would I debug this? Edit: There's a relevant bug on LP.

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  • Laptop Display Not Working

    - by etrask
    Hello, I just purchased this laptop. It is working fine but I want to use Xubuntu on it. I managed to get 10.04 installed and running but it did not recognize/use the wireless card. So I want to try 10.10. However, every time I try, the screen goes black and never comes back on. I have tried the Live CD and Alternate install CDs, for both Ubuntu and Xubuntu 10.10. After I select "Install Ubuntu" or "Try Ubuntu", the screen blacks out and never displays anything. So I deleted "quiet" and "splash" off the command line to see what messages would come up. A bunch of text flies by but it ends at: [time] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [time] TCP bind hash table entries 65536 (order: 8, 1048576 bytes) [time] TCP: Hash tables configured (established 524288 bind 65536) [time] TCP reno registered [time] UDP hash table entries: 2048 (order: 4, 65536 bytes) [time] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [time] NET: Registered protocol family 1 And freezes here forever. I have tried nomodeset, vga=771, and xforcevesa with no progress. Is my video card simply not going to work with this distro? It seems strange that 10.04 would work fine but not 10.10. Any help is appreciated, thank you.

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  • Ethernet Connection Unavailable

    - by fabikw
    I'm running Ubuntu Server 12.04 on a laptop with an Intel NIC (driver e1000e). When I connect the ethernet port to the internet (college network, DHCP) it works out of the box. Now I'm trying to connect it to a networked USRP (if you want to know what it is). A friend of mine managed to do this in his laptop (running regular Ubuntu 12.04) just by setting up a new Wired connection in the Network Manager with appropriate addresses. However, when I do the same, no wired connections are available. The output of nmcli -p dev is =========================================== Status of devices =========================================== DEVICE TYPE STATE ------------------------------------------- wlan0 802-11-wireless connected eth0 802-3-ethernet unavailable but the cable is connected to the device and the device is powered up. Any idea how to solve this? UPDATE: After stopping the network-manager service, setting up the connection manually and starting the service again, it now detects the ethernet connection. However, the device still can't receive data and doesn't answer to pings. UPDATE 2: As suggested I tried using a cross over cable but the result is exactly the same. However, I found out that connecting the device to the dock (as opposed to directly to the laptop) works fine. I know that the ethernet port in the laptop works fine, because connecting to the network through it works. Is it possible that the port in the laptop doesn't support Gb Ethernet (because that's what the device requires) but the one in the dock does?

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  • StreamInsight Now Available Through Microsoft Update

    - by Roman Schindlauer
    We are pleased to announce that StreamInsight v1.1 is now available for automatic download and install via Microsoft Update globally. In order to enable agile deployment of StreamInsight solutions, you have asked of us a steady cadence of releases with incremental, but highly impactful features and product improvements. Following our StreamInsight 1.0 launch in Spring 2010, we offered StreamInsight 1.1 in Fall 2010 with implicit compatibility and an upgraded setup to support side by side installs. With this setup, your applications will automatically point to the latest runtime, but you still have the choice to point your application back to a 1.0 runtime if you choose to do so. As the next step, in order to enable timely delivery of our releases to you, we are pleased to announce the support for automatic download and install of StreamInsight 1.1 release via Microsoft Update starting this week. If you have a computer: that is subscribed to Microsoft Update (different from Windows Update) has StreamInsight 1.0 installed, and does not yet have StreamInsight 1.1 installed, Microsoft Update will automatically download and install the corresponding StreamInsight 1.1 update side by side with your existing StreamInsight 1.0 installation – across all supported 32-bit and 64-bit Windows operating systems, across 11 supported languages, and across StreamInsight client and server SKUs. This is also supported in WSUS environments, if all your updates are managed from a corporate server (please talk to the WSUS administrator in your enterprise). As an example, if you have SI Client 1.0 DEU and SI Server 1.0 ENU installed on the same computer, Microsoft Update will selectively download and side-by-side install just the SI Client 1.1 DEU and SI Server 1.1 ENU releases. Going forward, Microsoft Update will be our preferred mode of delivery – in addition to support for our download sites, and media based distribution where appropriate. Regards, The StreamInsight Team

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  • Is there a way to make catalyst driver work in Trusty for the radeon hd4330?

    - by Laurent BERNABE
    Though official Catalyst software 13.1 is suitable for ati radeon hd4330, it can't be installed on Ubuntu 14.04 as it can't support Xorg = 7.6 As I need proprietary drivers for trusty, I would like to know if there is a way to bypass this limitation ? (For example by fetching driver sources) Here are some results from the terminal : $ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux bordeaux80 3.13.0-27-generic #50-Ubuntu SMP Thu May 15 18:06:16 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-27-generic root=UUID=4015e6f7-d11a-45fd-ac9b-5b6c7ab9eaa0 ro quiet splash vt.handoff=7 Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. $ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS connected primary 1366x768+0+0 (normal left inverted right x axis y axis) 353mm x 198mm 1366x768 60.0*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 VGA-0 disconnected (normal left inverted right x axis y axis) HDMI-0 disconnected (normal left inverted right x axis y axis) $ uname -rp 3.13.0-27-generic x86_64 $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD RV710 OpenGL core profile version string: 3.1 (Core Profile) Mesa 10.1.0 OpenGL core profile shading language version string: 1.40 OpenGL core profile context flags: (none) OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 10.1.0 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: Regards

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  • Quickly ubuntu-application + indicator template don't work

    - by aliasbody
    I've started to work with quickly and python (because I wanted to have some GTk3 integration and create and appindicator), and so I create the projecto like this : quickly create ubuntu-application ualarm cd ualarm quickly run And the application launched. But then I tried to add the appindicator like this : quickly add indicator And since then the application doesn't start anymore and this error appear : aliasbody@BodyUbuntu-PC:~/Projectos/ualarm$ quickly run (ualarm:8515): Gtk-WARNING **: Theme parsing error: gnome-panel.css:28:11: Not using units is deprecated. Assuming 'px'. /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwds) Traceback (most recent call last): File "bin/ualarm", line 33, in <module> ualarm.main() File "/home/aliasbody/Projectos/ualarm/ualarm/__init__.py", line 33, in main window = UalarmWindow.UalarmWindow() File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm/UalarmWindow.py", line 24, in finish_initializing super(UalarmWindow, self).finish_initializing(builder) File "/home/aliasbody/Projectos/ualarm/ualarm_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aliasbody/Projectos/ualarm/ualarm/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('ualarm', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How can I solve this problem ?

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  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

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  • x server startx error?

    - by Chris
    root@thewhitewox:~# startx X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-29-server i686 Ubuntu Current Operating System: Linux thewhitewox 2.6.18-238.9.1.el5.028stab089.1 #1 SMP Thu Apr 14 14:06:01 MSD 2011 i686 Kernel command line: quiet Build Date: 20 October 2011 03:05:54PM xorg-server 2:1.7.6-2ubuntu7.10 (For technical support please see ww w.ubuntu . com/support) Current version of pixman: 0.16.4 Before reporting problems, check http: //wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Nov 15 00:50:32 2011 (==) Using config directory: "/usr/lib/X11/xorg.conf.d" Fatal server error: xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory) Please consult the The X.Org Foundation support at http ://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log What does this mean and how can I fix it?

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  • Banshee doesn't like opening websites

    - by Allan
    I have come across two bugs (which will be added to launchpad if it's not resolved here) When I open any of the websites in Banshee Amazon or Miro Guide as soon as the site is finished loading it crashes Banshee. If I play any video local or remote it will show 1 frame maybe 0.5 sec of video then I get a black screen and audio continues in the backgound. Specs & Details I have a Fujitsu Amilo 1718 laptop with 2 gig of ram (original 1 gig) graphics is provided by ATI Radeon Xpress 200M (don't laugh it works with compiz....just) I have a link to the output of banshee --debug Here Don't have time to read? Here are the Highlights [2 Warn 11:52:34.814] Caught an exception - System.ArgumentNullException: Argument cannot be null. then abit later Debug info from gdb: Could not attach to process. If your uid matches the uid of the target process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf ptrace: Operation not permitted. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Aborted Not music to my ears as you can expect. The version I am using is 1.9.4 from the daily ppa but these bugs happen in any version of banshee from 1.8.1 and up. So if any one has come across a fix for this problem please share!! additional info Both VLC and Miro work on my system so there isn't a system wide problem with video and I haven't mentioned mono so no trolling it will get voted down.

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  • Floating point undesirable in highly critical code?

    - by Kirt Undercoffer
    Question 11 in the Software Quality section of "IEEE Computer Society Real-World Software Engineering Problems", Naveda, Seidman, lists fp computation as undesirable because "the accuracy of the computations cannot be guaranteed". This is in the context of computing acceleration for an emergency braking system for a high speed train. This thinking seems to be invoking possible errors in small differences between measurements of a moving object but small differences at slow speeds aren't a problem (or shouldn't be), small differences between two measurements at high speed are irrelevant - can there be a problem with small roundoff errors during deceleration for an emergency braking system? This problem has been observed with airplane braking systems resulting in hydroplaning but could this actually happen in the context of a high speed train? The concern about fp errors seems to not be well-founded in this context. Any insight? The fp is used for acceleration so perhaps the concern is inching over a speed limit? But fp should be just fine if they use a double in whatever implementation language. The actual problem in the text states: During the inspection of the code for the emergency braking system of a new high speed train (a highly critical, real-time application), the review team identifies several characteristics of the code. Which of these characteristics are generally viewed as undesirable? The code contains three recursive functions (well that one is obvious). The computation of acceleration uses floating point arithmetic. All other computations use integer arithmetic. The code contains one linked list that uses dynamic memory allocation (second obvious problem). All inputs are checked to determine that they are within expected bounds before they are used.

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  • Dual Booting Windows 7 and Ubuntu 12.04. Partition Sizes?

    - by John F.
    I'm about to reinstall Windows, so I thought that I'd try Ubuntu out on a partition just for fun. My question is, how large should my partitions be for each of them? I know this various depending on what you use, so i'll give you a general idea of what I have, and what I have in mind. I'm currently running: Windows 7 Professional (64bit) RAM: 4GB CPU: 2.5Ghz Quad Core processor HDD: 500GB GPU: 1GB Nvidia GeForce I have around 130GB in Steam games, and some heavier applications like Photoshop CS6, Sony Vegas Pro 11. But other Applications I use are: Chrome Skype Dxtory Fraps OpenOffice BitTorrent and other assorted smaller programs. So, I was thinking that I would give my Windows partition about 150-200GB, my Ubuntu Partition around 20GB, and the rest to shared storage. I'm not really sure if I'd need more or less on Ubuntu, because I've never used it and I'm not really sure what kind of apps i'd be using over there. This would also be a clean install, so I'd be wiping my HDD, creating the Partitions in GParted, then installing Windows with Ubuntu following that. Any critique you could give me? Maybe explanations to what the /root, /boot and /home partitions I hear are about? Thanks in advanced if you actually read this lengthy thing! Any help is appreciated. (x

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  • 10.04 Window manager not working

    - by jackg
    Using an old mx200 128Mb AGP card. Log in ok. Sometimes the top and bottom bars do not appear, sometimes one sometimes both sometimes none. The menus on firefox/thunderbird and others disappear when I move the pointer from the menu heading to the menu itself. I can't play you tube videos, nor pacman, so the world has ended as I know it. If I type sudo metacity --replace in a terminal the window manager seems to work fine. But I don't know how to make this permanent. One option was: System menupreferencessessions In the sessions tab make sure that "automatically save changes to session" is checked. I don't have a sessions option in the preferences menu. So...? Must be a line of code in a terminal I can use to get round this. I have not upgraded to Ubuntu 11... because the graphics card is so old that I cannot get any decent screen resolutions when I do. On 10.04 I disable the Nvidia driver for the same reason and use 1024x768. Ta

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  • What should be the path for storing Maildir e-mails?

    - by Thufir
    Am I storing e-mails to the correct path? Working from the dovecot-postfix package I'm able to deliver e-mails to myself as so: thufir@dur:~$ thufir@dur:~$ telnet localhost 25 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. 220 dur.bounceme.net ESMTP Postfix (Ubuntu) HELO me 250 dur.bounceme.net mail from:<[email protected]> 250 2.1.0 Ok rcpt to:<thufir@localhost> 250 2.1.5 Ok data 354 End data with <CR><LF>.<CR><LF> subject: to evolution mail we'll see if this goes through. . 250 2.0.0 Ok: queued as 43D6F2A07C1 quit 221 2.0.0 Bye Connection closed by foreign host. thufir@dur:~$ and then here's the message: thufir@dur:~$ ll Maildir/new/ total 20 drwx------ 2 thufir thufir 4096 Nov 16 18:56 ./ drwx------ 5 thufir thufir 4096 Nov 16 18:56 ../ -rw------- 1 thufir thufir 410 Nov 16 11:57 1353095866.M305477P3932.dur,S=410,W=422 -rw------- 1 thufir thufir 424 Nov 16 17:20 1353115248.M841336P2990.dur,S=424,W=436 -rw------- 1 thufir thufir 445 Nov 16 18:56 1353121003.M187706P3838.dur,S=445,W=457 thufir@dur:~$ thufir@dur:~$ nl Maildir/new/1353121003.M187706P3838.dur\,S\=445\,W\=457 1 Return-Path: <[email protected]> 2 X-Original-To: thufir@localhost 3 Delivered-To: thufir@localhost 4 Received: from me (localhost [127.0.0.1]) 5 by dur.bounceme.net (Postfix) with SMTP id 43D6F2A07C1 6 for <thufir@localhost>; Fri, 16 Nov 2012 18:55:55 -0800 (PST) 7 subject: to evolution mail 8 Message-Id: <[email protected]> 9 Date: Fri, 16 Nov 2012 18:55:55 -0800 (PST) 10 From: [email protected] 11 we'll see if this goes through. thufir@dur:~$ Do I perhaps have postfix misconfigured? I ask because evolution seems to use a different path for mail.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Ubuntu 13.10, kernel 3.11 blank screen issue with hybrid graphics

    - by Lagerbaer
    On my HP Envy, which has both an Intel on-chip graphics card and an Nvidia Geforce: *-display UNCLAIMED description: 3D controller product: GK208M [GeForce GT 740M] vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: cap_list configuration: latency=0 resources: memory:d2000000-d2ffffff memory:a0000000-afffffff memory:b0000000-b1ffffff ioport:5000(size=128) memory:b2000000-b207ffff *-display description: VGA compatible controller product: 4th Gen Core Processor Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:d3000000-d33fffff memory:c0000000-cfffffff ioport:6000(size=64) I have trouble with all newer kernels. I basically had to install 12.04 LTS and use their 3.5 kernel family to get the system to boot. The 3.8 from 12.10 or the newest 3.11 from Ubuntu 13.10 leave me with a black screen upon boot. On one occasion I did hear the "log in" sound, but the screen did not display anything. I have purged all nvidia drivers so I guess it should just use the intel drivers, but apparently this is all messed up with newer kernel versions. This is different from the other "nvidia boots into blank screen" bug in that I don't rely solely on an nvidia card. Surely the intel on-chip card should be supported and leave me with something different from a blank screen? Again, it only works with kernel versions 3.5.0-41-generic, not with the 3.11.0-12 one that ships with Ubuntu 13.10. When I go into the grub menu and change the boot options from 'quiet splash' to 'nomodeset' I am able to boot the system, but then I don't get any graphics and trying 'sudo service lightdm start' doesn't succeed (I get 100% CPU for apport, but this doesn't do anything either, so I kill it). Help, I'm all out of ideas. EDIT: Let me add that I'm using the EFI boot system and have a dual-boot installation with Windows 8.

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  • Skillset improvement in coming new year

    - by exiter2000
    Here is a little background information. I have been working for Java 10 years. The product I am working on went to live about 3 years ago. Now, the product is getting stable. After all the post-product drama, I gained a lot of knowledge about Oracle & SQL. People(mainly management) were desperated enough to give me deep oracle-related task over DBAs. I admit I considered becoming DBA but eventually decided to remain as a programmer. DBAs & Management are demanding all the DB & Query related task back to DBA, which makes me a bit sad. In short, I anticipate a lot of time next year. What would you do to improve your skillset?? I am thinking to upgrade my Java version(Not from experience though, we are using JDK1.5) to 1.6 getting certificate. Any good idea from fellow developers?? -----------Edit --------------------- How about data modeling for application? Do you guys think it is developer role??

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  • Apress Deal of the Day - 15/March/2011

    - by TATWORTH
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Today’s $10 (about £6.50) offer from Apress at http://www.apress.com/info/dailydeal is: Pro SQL Server 2008 Analytics: Delivering Sales and Marketing Dashboards Pro SQL Server 2008 Analytics provides everything you need to know to develop sophisticated and visually appealing sales and marketing dashboards using SQL Server 2008 and to integrate those dashboards with SharePoint, PerformancePoint, and other key Microsoft technologies. $49.99 | Published May 2009 | Brian Paulen

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